From e9d84b6496a2df6924d01895feb4e91ca66d6513 Mon Sep 17 00:00:00 2001 From: Henrik Rydgard Date: Thu, 8 Oct 2015 09:05:31 +0200 Subject: [PATCH] compat.ini: Disable depth rounding in Ridge Racer. Should help #8031 --- assets/compat.ini | 28 ++++++++++++++++++++++++++++ 1 file changed, 28 insertions(+) diff --git a/assets/compat.ini b/assets/compat.ini index 014ab35513..7f6582c383 100644 --- a/assets/compat.ini +++ b/assets/compat.ini @@ -38,6 +38,34 @@ NoDepthRounding = true NoDepthRounding = true +# Ridge Racer +# Our accurate rounding of depth to 16-bit precision appears to cause a regression +# in this game. The game doesn't seem to need it, so let's turn it off. +# Issue 8031 +[UCAS40015] +NoDepthRounding = true +[ULUS10001] +NoDepthRounding = true +[UCKS45002] +NoDepthRounding = true +[UCES00002] +NoDepthRounding = true +[ULJS19002] +NoDepthRounding = true +[UCKS45053] +NoDepthRounding = true +[NPJH50140] +NoDepthRounding = true + +# Do the same for Ridge Racer 2, it's nearly the exact same game except more levels and cars. +[ULJS-00080] +NoDepthRounding = true +[UCES-00422] +NoDepthRounding = true +[NPJH-50366] +NoDepthRounding = true + + # GTA audio issues # These games stream their radio stations from disc as giant audio files. They seek into # the correct position. Our ATRAC3 module (sceAtrac) implementation is still not very accurate