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https://github.com/hrydgard/ppsspp.git
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Merge pull request #17369 from Narugakuruga/patch-21
Update zh_CN.ini for 1.15
This commit is contained in:
1 file changed
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-33
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@@ -115,16 +115,16 @@ Refresh Rate = 刷新率
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# If your language does not show well with the default font, you can use Font to specify a different one.
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# Just add it to your language's ini file and uncomment it (remove the # by Font).
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Auto Max Quality = 自动最佳质量 (&Q)
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Copy PSP memory base address = Copy PSP memory base &address
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Copy PSP memory base address = 复制PSP内存基址(&A)
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Font = 微软雅黑
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About PPSSPP... = 关于PPSSPP (&A)...
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Auto = 自动 (&A)
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Backend = 渲染引擎(需要PPSSPP重新启动) (&b)
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Backend = 渲染引擎(需要PPSSPP重新启动) (&B)
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Bicubic = 双三次 (&B)
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Break = 停止
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Break on Load = 载入后停止
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Buy Gold = 购买黄金版 (&G)
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Control Mapping... = 按键映射 (&o)...
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Control Mapping... = 按键映射 (&O)...
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Debugging = 调试 (&D)
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Deposterize = 色调融合 (&D)
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Direct3D9 = Direct3D 9 (&9)
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@@ -138,13 +138,13 @@ Emulation = 模拟 (&E)
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Enable Cheats = 启用金手指 (&C)
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Enable Sound = 开启声音 (&O)
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Exit = 退出 (X)
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Extract File... = 提取文件 (&x)...
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Extract File... = 提取文件 (&X)...
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File = 文件 (&F)
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Frame Skipping = 跳帧 (&F)
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Frame Skipping Type = 跳帧方式
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Fullscreen = 全屏幕 (&l)
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Fullscreen = 全屏幕 (&L)
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Game Settings = 游戏设置 (&G)
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GE Debugger... = GE 调试器 (&r)...
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GE Debugger... = GE 调试器 (&R)...
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GitHub = Git&Hub
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Hardware Transform = 硬件几何变换 (&H)
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Help = 帮助 (&H)
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@@ -158,9 +158,9 @@ Landscape reversed = 横向反转
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Language... = 语言 (&n)...
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Linear = 线性过滤 (&L)
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Load = 载入 (&L)...
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Load .sym File... = 载入.sym文件 (&a)...
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Load .sym File... = 载入.sym文件 (&A)...
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Load Map File... = 载入内存镜像文件 (&M)...
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Load State = 快速读档 (&o)
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Load State = 快速读档 (&O)
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Load State File... = 载入即时存档 (&L)...
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Log Console = 控制台日志 (&L)
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Memory View... = 查看内存 (&V)...
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@@ -170,10 +170,10 @@ Skip Buffer Effects = 跳过缓冲效果(更快) (&S)
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Off = 关闭 (&O)
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Open Chat = 聊天窗口
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Open Directory... = 打开路径(&D)...
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Open from MS:/PSP/GAME... = 从MS:/PSP/GAME处打开 (&p)...
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Open from MS:/PSP/GAME... = 从MS:/PSP/GAME处打开 (&P)...
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Open Memory Stick = 打开记忆棒 (&M)
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Open New Instance = 双开模拟器
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OpenGL = &OpenGL
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OpenGL = OpenGL(&O)
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Pause = 暂停 (&P)
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Pause When Not Focused = 后台运行时自动暂停 (&P)
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Portrait = 纵向
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@@ -184,31 +184,31 @@ Record Audio = 录制音频 (&A)
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Record Display = 录制视频 (&D)
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Rendering Mode = 渲染模式 (&O)
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Rendering Resolution = 渲染分辨率 (&R)
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Reset = 重置 (&e)
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Reset = 重置 (&E)
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Reset Symbol Table = 重置符号表 (&R)
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Run = 运行 (&R)
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Save .sym File... = 保存.sym文件 (&e)...
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Save .sym File... = 保存.sym文件 (&E)...
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Save Map File... = 保存内存镜像文件 (&S)...
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Save State = 快速存档 (&a)
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Save State = 快速存档 (&A)
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Save State File... = 保存即时存档 (&S)...
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Savestate Slot = 即时存档插槽 (&t)
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Screen Scaling Filter = 屏幕缩放方法 (&e)
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Show Debug Statistics = 显示调试信息 (&g)
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Savestate Slot = 即时存档插槽 (&T)
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Screen Scaling Filter = 屏幕缩放方法 (&E)
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Show Debug Statistics = 显示调试信息 (&G)
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Show FPS Counter = 显示帧率 (&F)
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Skip Number of Frames = 跳过帧的数量
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Skip Percent of FPS = 跳过帧率的百分比
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Stop = 停止 (&S)
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Switch UMD = 切换UMD光盘
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Take Screenshot = 屏幕截图 (&T)
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Texture Filtering = 纹理过滤方法 (&x)
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Texture Filtering = 纹理过滤方法 (&X)
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Texture Scaling = 纹理缩放方法 (&T)
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Use Lossless Video Codec (FFV1) = 使用无损视频编码器(FFV1) (&U)
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Use output buffer for video = 录制时使用输出缓冲
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Vertex Cache = 顶点缓存 (&V)
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VSync = 垂直同步 (&y)
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VSync = 垂直同步 (&Y)
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Vulkan = Vulkan
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Window Size = 窗口大小 (&W)
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www.ppsspp.org = 访问www.ppsspp.org (&p)
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www.ppsspp.org = 访问www.ppsspp.org (&P)
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xBRZ = &xBRZ
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[Developer]
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@@ -261,7 +261,7 @@ System Information = 系统信息
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Texture ini file created = 创建纹理ini文件
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Texture Replacement = 纹理替换
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Toggle Audio Debug = 切换音频调试
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Toggle Control Debug = Toggle Control Debug
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Toggle Control Debug = 切换操纵调试
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Toggle Freeze = 切换冻结
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Touchscreen Test = 触屏测试
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VFPU = VFPU
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@@ -504,7 +504,7 @@ High = 高质量
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Hybrid = 混合
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Hybrid + Bicubic = 混合+双三次
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Ignore camera notch when centering = 忽略摄像头挖孔
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Integer scale factor = Integer scale factor
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Integer scale factor = 整倍缩放
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Internal Resolution = 内部分辨率
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Lazy texture caching = 减少缓存存取(提速)
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Lazy texture caching Tip = 更快, 在一些游戏里引起文字渲染错误
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@@ -636,7 +636,7 @@ An.Left = 左摇杆:左
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An.Right = 左摇杆:右
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An.Up = 左摇杆:上
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Analog limiter = 摇杆限制
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Analog speed = Analog speed
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Analog speed = 摇杆控速
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Analog Stick = 左摇杆
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Audio/Video Recording = 录制音频视频
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AxisSwap = 摇杆/方向键互换
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@@ -805,7 +805,7 @@ Unable to find UPnP device = 找不到UPnP设备
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UPnP (port-forwarding) = UPnP(端口转发)
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UPnP need to be reinitialized = UPnP 需要重新初始化
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UPnP use original port = UPnP 使用原始端口(启用=兼容PSP)
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UseOriginalPort Tip = May not work for all devices or games, see wiki.
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UseOriginalPort Tip = 可能不适合某些游戏或设备,详见Wiki
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Validating address... = 正在验证地址...
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WLAN Channel = WLAN信道
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You're in Offline Mode, go to lobby or online hall = 您现在处于离线模式, 请进入房间或在线大厅
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@@ -833,7 +833,7 @@ Undo last save = 撤销保存
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AAColor = AA-Color
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Amount = 数量
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Animation speed (0 -> disable) = 动画速度(0->禁用)
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Aspect = Aspect
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Aspect = 孔径比例
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Black border = 黑色描边
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Bloom = 泛光
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Brightness = 亮度
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@@ -858,7 +858,7 @@ Scanlines = 扫描线(CRT)
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Sharpen = 锐化
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SideBySide = 双目渲染
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SSAA(Gauss) = SSAA(超级采样抗锯齿-高斯)
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Strength = Strength
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Strength = 强度
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Tex4xBRZ = 4xBRZ
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TexMMPX = MMPX
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UpscaleSpline36 = Spline36缩放
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@@ -1035,7 +1035,7 @@ Board = 主板
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Build Config = 编译配置
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Build Configuration = 编译配置
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Built by = 编译者
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Compressed texture formats = Compressed texture formats
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Compressed texture formats = 压缩纹理格式
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Core Context = 核心上下文
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Cores = 核心数
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CPU Extensions = CPU 扩展
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@@ -1046,18 +1046,18 @@ Debug = 调试
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Debugger Present = 调试器已连接
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Depth buffer format = 深度缓冲区格式
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Device Info = 设备信息
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Directories = 路径
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Directories = 目录
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Display Color Formats = 显示颜色格式
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Display Information = 显示信息
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DPI = DPI
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Driver Version = 驱动版本
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EGL Extensions = EGL扩展
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Frames per buffer = 每缓冲区帧数
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GPU Flags = GPU Flags
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GPU Flags = GPU特性
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GPU Information = GPU信息
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High precision float range = 高精度浮点范围
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High precision int range = 高精度整数范围
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JIT available = JIT available
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JIT available = JIT可用
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Lang/Region = 语言/区域
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Memory Page Size = 内存页大小
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Native Resolution = 原生分辨率
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@@ -1238,19 +1238,19 @@ Find settings = 查找选项
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Filter = 搜索
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Clear filter = 取消筛选
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No settings matched '%1' = 没有找到选项"%1"
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Search term = Search term
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Search term = 搜索关键词
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[VR]
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% of native FoV = 原生视角的%
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6DoF movement = 6自由度移动
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Camera type = Camera type
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Camera type = 相机类型
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Distance to 2D menus and scenes = 2D 菜单和场景的距离
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Experts only = Experts only
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Experts only = 专家模式
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Field of view scale = 视角比例
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Force 72Hz update = 强制72Hz刷新
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Game camera rotation step per frame = Game camera rotation step per frame
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Game camera uses rotation smoothing = Game camera uses rotation smoothing
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Heads-up display detection = Heads-up display detection
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Heads-up display detection = HUD检测
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Heads-up display scale = HUD比例
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Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
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Map controller movements to keys = 映射控制器移动到关键点
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