Update zh_CN.ini

This commit is contained in:
Narugakuruga authored and GitHub committed 2023-05-01 15:07:12 +08:00
1 parent f11d035c29
commit bc3a9da78b
1 file changed
+33 -33
+33 -33
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@@ -115,16 +115,16 @@ Refresh Rate = 刷新率
# If your language does not show well with the default font, you can use Font to specify a different one.
# Just add it to your language's ini file and uncomment it (remove the # by Font).
Auto Max Quality = 自动最佳质量 (&Q)
Copy PSP memory base address = Copy PSP memory base &address
Copy PSP memory base address = 复制PSP内存基址(&A)
Font = 微软雅黑
About PPSSPP... = 关于PPSSPP (&A)...
Auto = 自动 (&A)
Backend = 渲染引擎(需要PPSSPP重新启动) (&b)
Backend = 渲染引擎(需要PPSSPP重新启动) (&B)
Bicubic = 双三次 (&B)
Break = 停止
Break on Load = 载入后停止
Buy Gold = 购买黄金版 (&G)
Control Mapping... = 按键映射 (&o)...
Control Mapping... = 按键映射 (&O)...
Debugging = 调试 (&D)
Deposterize = 色调融合 (&D)
Direct3D9 = Direct3D 9 (&9)
@@ -138,13 +138,13 @@ Emulation = 模拟 (&E)
Enable Cheats = 启用金手指 (&C)
Enable Sound = 开启声音 (&O)
Exit = 退出 (X)
Extract File... = 提取文件 (&x)...
Extract File... = 提取文件 (&X)...
File = 文件 (&F)
Frame Skipping = 跳帧 (&F)
Frame Skipping Type = 跳帧方式
Fullscreen = 全屏幕 (&l)
Fullscreen = 全屏幕 (&L)
Game Settings = 游戏设置 (&G)
GE Debugger... = GE 调试器 (&r)...
GE Debugger... = GE 调试器 (&R)...
GitHub = Git&Hub
Hardware Transform = 硬件几何变换 (&H)
Help = 帮助 (&H)
@@ -158,9 +158,9 @@ Landscape reversed = 横向反转
Language... = 语言 (&n)...
Linear = 线性过滤 (&L)
Load = 载入 (&L)...
Load .sym File... = 载入.sym文件 (&a)...
Load .sym File... = 载入.sym文件 (&A)...
Load Map File... = 载入内存镜像文件 (&M)...
Load State = 快速读档 (&o)
Load State = 快速读档 (&O)
Load State File... = 载入即时存档 (&L)...
Log Console = 控制台日志 (&L)
Memory View... = 查看内存 (&V)...
@@ -170,10 +170,10 @@ Skip Buffer Effects = 跳过缓冲效果(更快) (&S)
Off = 关闭 (&O)
Open Chat = 聊天窗口
Open Directory... = 打开路径(&D)...
Open from MS:/PSP/GAME... = 从MS:/PSP/GAME处打开 (&p)...
Open from MS:/PSP/GAME... = 从MS:/PSP/GAME处打开 (&P)...
Open Memory Stick = 打开记忆棒 (&M)
Open New Instance = 双开模拟器
OpenGL = &OpenGL
OpenGL = OpenGL(&O)
Pause = 暂停 (&P)
Pause When Not Focused = 后台运行时自动暂停 (&P)
Portrait = 纵向
@@ -184,31 +184,31 @@ Record Audio = 录制音频 (&A)
Record Display = 录制视频 (&D)
Rendering Mode = 渲染模式 (&O)
Rendering Resolution = 渲染分辨率 (&R)
Reset = 重置 (&e)
Reset = 重置 (&E)
Reset Symbol Table = 重置符号表 (&R)
Run = 运行 (&R)
Save .sym File... = 保存.sym文件 (&e)...
Save .sym File... = 保存.sym文件 (&E)...
Save Map File... = 保存内存镜像文件 (&S)...
Save State = 快速存档 (&a)
Save State = 快速存档 (&A)
Save State File... = 保存即时存档 (&S)...
Savestate Slot = 即时存档插槽 (&t)
Screen Scaling Filter = 屏幕缩放方法 (&e)
Show Debug Statistics = 显示调试信息 (&g)
Savestate Slot = 即时存档插槽 (&T)
Screen Scaling Filter = 屏幕缩放方法 (&E)
Show Debug Statistics = 显示调试信息 (&G)
Show FPS Counter = 显示帧率 (&F)
Skip Number of Frames = 跳过帧的数量
Skip Percent of FPS = 跳过帧率的百分比
Stop = 停止 (&S)
Switch UMD = 切换UMD光盘
Take Screenshot = 屏幕截图 (&T)
Texture Filtering = 纹理过滤方法 (&x)
Texture Filtering = 纹理过滤方法 (&X)
Texture Scaling = 纹理缩放方法 (&T)
Use Lossless Video Codec (FFV1) = 使用无损视频编码器(FFV1) (&U)
Use output buffer for video = 录制时使用输出缓冲
Vertex Cache = 顶点缓存 (&V)
VSync = 垂直同步 (&y)
VSync = 垂直同步 (&Y)
Vulkan = Vulkan
Window Size = 窗口大小 (&W)
www.ppsspp.org = 访问www.ppsspp.org (&p)
www.ppsspp.org = 访问www.ppsspp.org (&P)
xBRZ = &xBRZ
[Developer]
@@ -261,7 +261,7 @@ System Information = 系统信息
Texture ini file created = 创建纹理ini文件
Texture Replacement = 纹理替换
Toggle Audio Debug = 切换音频调试
Toggle Control Debug = Toggle Control Debug
Toggle Control Debug = 切换操纵调试
Toggle Freeze = 切换冻结
Touchscreen Test = 触屏测试
VFPU = VFPU
@@ -504,7 +504,7 @@ High = 高质量
Hybrid = 混合
Hybrid + Bicubic = 混合+双三次
Ignore camera notch when centering = 忽略摄像头挖孔
Integer scale factor = Integer scale factor
Integer scale factor = 整倍缩放
Internal Resolution = 内部分辨率
Lazy texture caching = 减少缓存存取(提速)
Lazy texture caching Tip = 更快, 在一些游戏里引起文字渲染错误
@@ -636,7 +636,7 @@ An.Left = 左摇杆:左
An.Right = 左摇杆:右
An.Up = 左摇杆:上
Analog limiter = 摇杆限制
Analog speed = Analog speed
Analog speed = 摇杆控速
Analog Stick = 左摇杆
Audio/Video Recording = 录制音频视频
AxisSwap = 摇杆/方向键互换
@@ -805,7 +805,7 @@ Unable to find UPnP device = 找不到UPnP设备
UPnP (port-forwarding) = UPnP(端口转发)
UPnP need to be reinitialized = UPnP 需要重新初始化
UPnP use original port = UPnP 使用原始端口(启用=兼容PSP)
UseOriginalPort Tip = May not work for all devices or games, see wiki.
UseOriginalPort Tip = 可能不适合某些游戏或设备,详见Wiki
Validating address... = 正在验证地址...
WLAN Channel = WLAN信道
You're in Offline Mode, go to lobby or online hall = 您现在处于离线模式, 请进入房间或在线大厅
@@ -833,7 +833,7 @@ Undo last save = 撤销保存
AAColor = AA-Color
Amount = 数量
Animation speed (0 -> disable) = 动画速度(0->禁用)
Aspect = Aspect
Aspect = 孔径比例
Black border = 黑色描边
Bloom = 泛光
Brightness = 亮度
@@ -858,7 +858,7 @@ Scanlines = 扫描线(CRT)
Sharpen = 锐化
SideBySide = 双目渲染
SSAA(Gauss) = SSAA(超级采样抗锯齿-高斯)
Strength = Strength
Strength = 强度
Tex4xBRZ = 4xBRZ
TexMMPX = MMPX
UpscaleSpline36 = Spline36缩放
@@ -1035,7 +1035,7 @@ Board = 主板
Build Config = 编译配置
Build Configuration = 编译配置
Built by = 编译者
Compressed texture formats = Compressed texture formats
Compressed texture formats = 压缩纹理格式
Core Context = 核心上下文
Cores = 核心数
CPU Extensions = CPU 扩展
@@ -1046,18 +1046,18 @@ Debug = 调试
Debugger Present = 调试器已连接
Depth buffer format = 深度缓冲区格式
Device Info = 设备信息
Directories = 路径
Directories = 目录
Display Color Formats = 显示颜色格式
Display Information = 显示信息
DPI = DPI
Driver Version = 驱动版本
EGL Extensions = EGL扩展
Frames per buffer = 每缓冲区帧数
GPU Flags = GPU Flags
GPU Flags = GPU特性
GPU Information = GPU信息
High precision float range = 高精度浮点范围
High precision int range = 高精度整数范围
JIT available = JIT available
JIT available = JIT可用
Lang/Region = 语言/区域
Memory Page Size = 内存页大小
Native Resolution = 原生分辨率
@@ -1238,19 +1238,19 @@ Find settings = 查找选项
Filter = 搜索
Clear filter = 取消筛选
No settings matched '%1' = 没有找到选项"%1"
Search term = Search term
Search term = 搜索关键词
[VR]
% of native FoV = 原生视角的%
6DoF movement = 6自由度移动
Camera type = Camera type
Camera type = 相机类型
Distance to 2D menus and scenes = 2D 菜单和场景的距离
Experts only = Experts only
Experts only = 专家模式
Field of view scale = 视角比例
Force 72Hz update = 强制72Hz刷新
Game camera rotation step per frame = Game camera rotation step per frame
Game camera uses rotation smoothing = Game camera uses rotation smoothing
Heads-up display detection = Heads-up display detection
Heads-up display detection = HUD检测
Heads-up display scale = HUD比例
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
Map controller movements to keys = 映射控制器移动到关键点