From bc3a9da78ba2deb91293e47733fd99dd3b5cac91 Mon Sep 17 00:00:00 2001 From: Narugakuruga <31060534+Narugakuruga@users.noreply.github.com> Date: Mon, 1 May 2023 15:07:12 +0800 Subject: [PATCH] Update zh_CN.ini --- assets/lang/zh_CN.ini | 66 +++++++++++++++++++++---------------------- 1 file changed, 33 insertions(+), 33 deletions(-) diff --git a/assets/lang/zh_CN.ini b/assets/lang/zh_CN.ini index bfa5b02ad7..b1ee30a23b 100644 --- a/assets/lang/zh_CN.ini +++ b/assets/lang/zh_CN.ini @@ -115,16 +115,16 @@ Refresh Rate = 刷新率 # If your language does not show well with the default font, you can use Font to specify a different one. # Just add it to your language's ini file and uncomment it (remove the # by Font). Auto Max Quality = 自动最佳质量 (&Q) -Copy PSP memory base address = Copy PSP memory base &address +Copy PSP memory base address = 复制PSP内存基址(&A) Font = 微软雅黑 About PPSSPP... = 关于PPSSPP (&A)... Auto = 自动 (&A) -Backend = 渲染引擎(需要PPSSPP重新启动) (&b) +Backend = 渲染引擎(需要PPSSPP重新启动) (&B) Bicubic = 双三次 (&B) Break = 停止 Break on Load = 载入后停止 Buy Gold = 购买黄金版 (&G) -Control Mapping... = 按键映射 (&o)... +Control Mapping... = 按键映射 (&O)... Debugging = 调试 (&D) Deposterize = 色调融合 (&D) Direct3D9 = Direct3D 9 (&9) @@ -138,13 +138,13 @@ Emulation = 模拟 (&E) Enable Cheats = 启用金手指 (&C) Enable Sound = 开启声音 (&O) Exit = 退出 (X) -Extract File... = 提取文件 (&x)... +Extract File... = 提取文件 (&X)... File = 文件 (&F) Frame Skipping = 跳帧 (&F) Frame Skipping Type = 跳帧方式 -Fullscreen = 全屏幕 (&l) +Fullscreen = 全屏幕 (&L) Game Settings = 游戏设置 (&G) -GE Debugger... = GE 调试器 (&r)... +GE Debugger... = GE 调试器 (&R)... GitHub = Git&Hub Hardware Transform = 硬件几何变换 (&H) Help = 帮助 (&H) @@ -158,9 +158,9 @@ Landscape reversed = 横向反转 Language... = 语言 (&n)... Linear = 线性过滤 (&L) Load = 载入 (&L)... -Load .sym File... = 载入.sym文件 (&a)... +Load .sym File... = 载入.sym文件 (&A)... Load Map File... = 载入内存镜像文件 (&M)... -Load State = 快速读档 (&o) +Load State = 快速读档 (&O) Load State File... = 载入即时存档 (&L)... Log Console = 控制台日志 (&L) Memory View... = 查看内存 (&V)... @@ -170,10 +170,10 @@ Skip Buffer Effects = 跳过缓冲效果(更快) (&S) Off = 关闭 (&O) Open Chat = 聊天窗口 Open Directory... = 打开路径(&D)... -Open from MS:/PSP/GAME... = 从MS:/PSP/GAME处打开 (&p)... +Open from MS:/PSP/GAME... = 从MS:/PSP/GAME处打开 (&P)... Open Memory Stick = 打开记忆棒 (&M) Open New Instance = 双开模拟器 -OpenGL = &OpenGL +OpenGL = OpenGL(&O) Pause = 暂停 (&P) Pause When Not Focused = 后台运行时自动暂停 (&P) Portrait = 纵向 @@ -184,31 +184,31 @@ Record Audio = 录制音频 (&A) Record Display = 录制视频 (&D) Rendering Mode = 渲染模式 (&O) Rendering Resolution = 渲染分辨率 (&R) -Reset = 重置 (&e) +Reset = 重置 (&E) Reset Symbol Table = 重置符号表 (&R) Run = 运行 (&R) -Save .sym File... = 保存.sym文件 (&e)... +Save .sym File... = 保存.sym文件 (&E)... Save Map File... = 保存内存镜像文件 (&S)... -Save State = 快速存档 (&a) +Save State = 快速存档 (&A) Save State File... = 保存即时存档 (&S)... -Savestate Slot = 即时存档插槽 (&t) -Screen Scaling Filter = 屏幕缩放方法 (&e) -Show Debug Statistics = 显示调试信息 (&g) +Savestate Slot = 即时存档插槽 (&T) +Screen Scaling Filter = 屏幕缩放方法 (&E) +Show Debug Statistics = 显示调试信息 (&G) Show FPS Counter = 显示帧率 (&F) Skip Number of Frames = 跳过帧的数量 Skip Percent of FPS = 跳过帧率的百分比 Stop = 停止 (&S) Switch UMD = 切换UMD光盘 Take Screenshot = 屏幕截图 (&T) -Texture Filtering = 纹理过滤方法 (&x) +Texture Filtering = 纹理过滤方法 (&X) Texture Scaling = 纹理缩放方法 (&T) Use Lossless Video Codec (FFV1) = 使用无损视频编码器(FFV1) (&U) Use output buffer for video = 录制时使用输出缓冲 Vertex Cache = 顶点缓存 (&V) -VSync = 垂直同步 (&y) +VSync = 垂直同步 (&Y) Vulkan = Vulkan Window Size = 窗口大小 (&W) -www.ppsspp.org = 访问www.ppsspp.org (&p) +www.ppsspp.org = 访问www.ppsspp.org (&P) xBRZ = &xBRZ [Developer] @@ -261,7 +261,7 @@ System Information = 系统信息 Texture ini file created = 创建纹理ini文件 Texture Replacement = 纹理替换 Toggle Audio Debug = 切换音频调试 -Toggle Control Debug = Toggle Control Debug +Toggle Control Debug = 切换操纵调试 Toggle Freeze = 切换冻结 Touchscreen Test = 触屏测试 VFPU = VFPU @@ -504,7 +504,7 @@ High = 高质量 Hybrid = 混合 Hybrid + Bicubic = 混合+双三次 Ignore camera notch when centering = 忽略摄像头挖孔 -Integer scale factor = Integer scale factor +Integer scale factor = 整倍缩放 Internal Resolution = 内部分辨率 Lazy texture caching = 减少缓存存取(提速) Lazy texture caching Tip = 更快, 在一些游戏里引起文字渲染错误 @@ -636,7 +636,7 @@ An.Left = 左摇杆:左 An.Right = 左摇杆:右 An.Up = 左摇杆:上 Analog limiter = 摇杆限制 -Analog speed = Analog speed +Analog speed = 摇杆控速 Analog Stick = 左摇杆 Audio/Video Recording = 录制音频视频 AxisSwap = 摇杆/方向键互换 @@ -805,7 +805,7 @@ Unable to find UPnP device = 找不到UPnP设备 UPnP (port-forwarding) = UPnP(端口转发) UPnP need to be reinitialized = UPnP 需要重新初始化 UPnP use original port = UPnP 使用原始端口(启用=兼容PSP) -UseOriginalPort Tip = May not work for all devices or games, see wiki. +UseOriginalPort Tip = 可能不适合某些游戏或设备,详见Wiki Validating address... = 正在验证地址... WLAN Channel = WLAN信道 You're in Offline Mode, go to lobby or online hall = 您现在处于离线模式, 请进入房间或在线大厅 @@ -833,7 +833,7 @@ Undo last save = 撤销保存 AAColor = AA-Color Amount = 数量 Animation speed (0 -> disable) = 动画速度(0->禁用) -Aspect = Aspect +Aspect = 孔径比例 Black border = 黑色描边 Bloom = 泛光 Brightness = 亮度 @@ -858,7 +858,7 @@ Scanlines = 扫描线(CRT) Sharpen = 锐化 SideBySide = 双目渲染 SSAA(Gauss) = SSAA(超级采样抗锯齿-高斯) -Strength = Strength +Strength = 强度 Tex4xBRZ = 4xBRZ TexMMPX = MMPX UpscaleSpline36 = Spline36缩放 @@ -1035,7 +1035,7 @@ Board = 主板 Build Config = 编译配置 Build Configuration = 编译配置 Built by = 编译者 -Compressed texture formats = Compressed texture formats +Compressed texture formats = 压缩纹理格式 Core Context = 核心上下文 Cores = 核心数 CPU Extensions = CPU 扩展 @@ -1046,18 +1046,18 @@ Debug = 调试 Debugger Present = 调试器已连接 Depth buffer format = 深度缓冲区格式 Device Info = 设备信息 -Directories = 路径 +Directories = 目录 Display Color Formats = 显示颜色格式 Display Information = 显示信息 DPI = DPI Driver Version = 驱动版本 EGL Extensions = EGL扩展 Frames per buffer = 每缓冲区帧数 -GPU Flags = GPU Flags +GPU Flags = GPU特性 GPU Information = GPU信息 High precision float range = 高精度浮点范围 High precision int range = 高精度整数范围 -JIT available = JIT available +JIT available = JIT可用 Lang/Region = 语言/区域 Memory Page Size = 内存页大小 Native Resolution = 原生分辨率 @@ -1238,19 +1238,19 @@ Find settings = 查找选项 Filter = 搜索 Clear filter = 取消筛选 No settings matched '%1' = 没有找到选项"%1" -Search term = Search term +Search term = 搜索关键词 [VR] % of native FoV = 原生视角的% 6DoF movement = 6自由度移动 -Camera type = Camera type +Camera type = 相机类型 Distance to 2D menus and scenes = 2D 菜单和场景的距离 -Experts only = Experts only +Experts only = 专家模式 Field of view scale = 视角比例 Force 72Hz update = 强制72Hz刷新 Game camera rotation step per frame = Game camera rotation step per frame Game camera uses rotation smoothing = Game camera uses rotation smoothing -Heads-up display detection = Heads-up display detection +Heads-up display detection = HUD检测 Heads-up display scale = HUD比例 Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key Map controller movements to keys = 映射控制器移动到关键点