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https://github.com/hrydgard/ppsspp.git
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Merge pull request #16460 from hrydgard/translation-string-fixes
Translation string fixes
This commit is contained in:
46 files changed
+467
-131
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@@ -11,6 +11,8 @@ use structopt::StructOpt;
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struct Opt {
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#[structopt(subcommand)]
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cmd: Command,
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#[structopt(short, long)]
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dry_run: bool,
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}
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#[derive(StructOpt, Debug)]
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@@ -170,7 +172,9 @@ fn main() {
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}
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}
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target_ini.write().unwrap();
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if !opt.dry_run {
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target_ini.write().unwrap();
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}
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}
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println!("Langtool processing {}", reference_ini_filename);
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@@ -199,5 +203,7 @@ fn main() {
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_ => {}
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}
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// println!("{:#?}", target_ini);
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if !opt.dry_run {
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reference_ini.write().unwrap();
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}
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}
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+19
-19
@@ -829,7 +829,7 @@ void GameSettingsScreen::CreateViews() {
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LinearLayout *systemSettings = AddTab("GameSettingsSystem", ms->T("System"));
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systemSettings->Add(new ItemHeader(sy->T("UI")));
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systemSettings->Add(new Choice(dev->T("Language", "Language")))->OnClick.Handle(this, &GameSettingsScreen::OnLanguage);
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systemSettings->Add(new Choice(sy->T("Language")))->OnClick.Handle(this, &GameSettingsScreen::OnLanguage);
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systemSettings->Add(new CheckBox(&g_Config.bUISound, sy->T("UI Sound")));
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const Path bgPng = GetSysDirectory(DIRECTORY_SYSTEM) / "background.png";
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const Path bgJpg = GetSysDirectory(DIRECTORY_SYSTEM) / "background.jpg";
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@@ -1592,8 +1592,8 @@ UI::EventReturn GameSettingsScreen::OnChangeMacAddress(UI::EventParams &e) {
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}
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UI::EventReturn GameSettingsScreen::OnLanguage(UI::EventParams &e) {
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auto dev = GetI18NCategory("Developer");
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auto langScreen = new NewLanguageScreen(dev->T("Language"));
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auto sy = GetI18NCategory("System");
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auto langScreen = new NewLanguageScreen(sy->T("Language"));
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langScreen->OnChoice.Handle(this, &GameSettingsScreen::OnLanguageChange);
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if (e.v)
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langScreen->SetPopupOrigin(e.v);
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@@ -1756,12 +1756,27 @@ void DeveloperToolsScreen::CreateViews() {
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list->Add(new Choice(dev->T("Logging Channels")))->OnClick.Handle(this, &DeveloperToolsScreen::OnLogConfig);
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list->Add(new CheckBox(&g_Config.bLogFrameDrops, dev->T("Log Dropped Frame Statistics")));
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if (GetGPUBackend() == GPUBackend::VULKAN) {
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list->Add(new CheckBox(&g_Config.bGpuLogProfiler, gr->T("GPU log profiler")));
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list->Add(new CheckBox(&g_Config.bGpuLogProfiler, dev->T("GPU log profiler")));
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}
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list->Add(new ItemHeader(dev->T("Texture Replacement")));
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list->Add(new CheckBox(&g_Config.bSaveNewTextures, dev->T("Save new textures")));
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list->Add(new CheckBox(&g_Config.bReplaceTextures, dev->T("Replace textures")));
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Choice *createTextureIni = list->Add(new Choice(dev->T("Create/Open textures.ini file for current game")));
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createTextureIni->OnClick.Handle(this, &DeveloperToolsScreen::OnOpenTexturesIniFile);
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createTextureIni->SetEnabledFunc([&] {
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if (!PSP_IsInited())
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return false;
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// Disable the choice to Open/Create if the textures.ini file already exists, and we can't open it due to platform support limitations.
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if (!System_GetPropertyBool(SYSPROP_SUPPORTS_OPEN_FILE_IN_EDITOR)) {
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if (hasTexturesIni_ == HasIni::MAYBE)
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hasTexturesIni_ = TextureReplacer::IniExists(g_paramSFO.GetDiscID()) ? HasIni::YES : HasIni::NO;
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return hasTexturesIni_ != HasIni::YES;
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}
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return true;
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});
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Draw::DrawContext *draw = screenManager()->getDrawContext();
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// Experimental, will move to main graphics settings later.
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@@ -1810,21 +1825,6 @@ void DeveloperToolsScreen::CreateViews() {
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// Reconsider whenever recreating views.
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hasTexturesIni_ = HasIni::MAYBE;
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Choice *createTextureIni = list->Add(new Choice(dev->T("Create/Open textures.ini file for current game")));
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createTextureIni->OnClick.Handle(this, &DeveloperToolsScreen::OnOpenTexturesIniFile);
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createTextureIni->SetEnabledFunc([&] {
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if (!PSP_IsInited())
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return false;
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// Disable the choice to Open/Create if the textures.ini file already exists, and we can't open it due to platform support limitations.
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if (!System_GetPropertyBool(SYSPROP_SUPPORTS_OPEN_FILE_IN_EDITOR)) {
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if (hasTexturesIni_ == HasIni::MAYBE)
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hasTexturesIni_ = TextureReplacer::IniExists(g_paramSFO.GetDiscID()) ? HasIni::YES : HasIni::NO;
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return hasTexturesIni_ != HasIni::YES;
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}
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return true;
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});
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}
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void DeveloperToolsScreen::onFinish(DialogResult result) {
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+2
-2
@@ -425,8 +425,8 @@ void HandleCommonMessages(const char *message, const char *value, ScreenManager
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UpdateUIState(UISTATE_MENU);
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manager->push(new GameSettingsScreen(Path()));
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} else if (!strcmp(message, "language screen") && isActiveScreen) {
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auto dev = GetI18NCategory("Developer");
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auto langScreen = new NewLanguageScreen(dev->T("Language"));
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auto sy = GetI18NCategory("System");
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auto langScreen = new NewLanguageScreen(sy->T("Language"));
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langScreen->OnChoice.Add([](UI::EventParams &) {
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NativeMessageReceived("recreateviews", "");
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if (host) {
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+10
-2
@@ -248,7 +248,7 @@ FPU = FPU
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Framedump tests = Framedump tests
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Frame Profiler = Frame profiler
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GPU Driver Test = GPU driver test
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GPU Log Profiler = GPU Log Profiler
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GPU log profiler = GPU log profiler
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GPU Profile = GPU profile
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Jit Compare = Jit compare
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JIT debug tools = JIT debug tools
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@@ -501,7 +501,7 @@ Frame Rate Control = التحكم في معدل الإطارات
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Frame Skipping = تخطي الإطارات
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Frame Skipping Type = Frame skipping type
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FullScreen = الشاشة الكاملة
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GPU log profiler = GPU log profiler
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Geometry shader culling = Geometry shader culling
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GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
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Hack Settings = Hack settings (may cause glitches)
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Hardware Tessellation = Hardware tessellation
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@@ -555,6 +555,8 @@ Software Skinning = طلاء برمجي
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SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
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Speed = السرعة
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Speed Hacks = Speed Hacks (can cause rendering errors!)
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Stereo display shader = Stereo display shader
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Stereo rendering = Stereo rendering
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Stretch = المط
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Texture Filter = منقي الرسوم
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Texture Filtering = مفلتر الرسوم
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@@ -840,11 +842,13 @@ Brightness = Brightness
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Cartoon = كرتوني
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CatmullRom = Bicubic (Catmull-Rom) Upscaler
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ColorCorrection = Color correction
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ColorPreservation = Color preservation
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Contrast = Contrast
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CRT = CRT خطوط الفحص
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FXAA = FXAA منعم الحواف
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Gamma = Gamma
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Grayscale = التدرج الرمادي
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GreenLevel = GreenLevel
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Intensity = Intensity
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InverseColors = عكس الألوان
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MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
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@@ -853,9 +857,11 @@ NaturalA = Natural Colors (no blur)
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Off = مغلق
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Power = Power
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PSPColor = PSP color
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RedBlue = Red/Blue glasses
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Saturation = Saturation
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Scanlines = Scanlines (CRT)
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Sharpen = تنعيم الحواف
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SideBySide = Side by side (SBS)
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SSAA(Gauss) = Supersampling AA (Gauss)
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Tex4xBRZ = 4xBRZ
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TexMMPX = MMPX
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@@ -1099,6 +1105,8 @@ Color Tint = Color Tint
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Error: load undo state is from a different game = Error: load undo state is from a different game
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Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
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Floating symbols = Floating symbols
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Game crashed = Game crashed
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Language = اللغة
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Memory Stick folder = Memory Stick folder
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Memory Stick size = Memory Stick size
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Change Nickname = تغيير الأسم المستعار
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+10
-2
@@ -240,7 +240,7 @@ FPU = FPU
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Framedump tests = Framedump tests
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Frame Profiler = Frame profiler
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GPU Driver Test = GPU driver test
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GPU Log Profiler = GPU Log Profiler
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GPU log profiler = GPU log profiler
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GPU Profile = GPU profile
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Jit Compare = Jit compare
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JIT debug tools = JIT debug tools
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@@ -493,7 +493,7 @@ Frame Rate Control = Framerate control
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Frame Skipping = Kvadrat Keçid et (Sürət)
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Frame Skipping Type = Frame skipping type
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FullScreen = Fullscreen
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GPU log profiler = GPU log profiler
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Geometry shader culling = Geometry shader culling
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GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
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Hack Settings = Hack settings (may cause glitches)
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Hardware Tessellation = Hardware tessellation
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@@ -547,6 +547,8 @@ Software Skinning = Software skinning
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SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
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Speed = Speed
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Speed Hacks = Speed Hacks (can cause rendering errors!)
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Stereo display shader = Stereo display shader
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Stereo rendering = Stereo rendering
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Stretch = Stretch
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Texture Filter = Texture filtering
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Texture Filtering = Texture filtering
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@@ -832,11 +834,13 @@ Brightness = Brightness
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Cartoon = Cartoon
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CatmullRom = Bicubic (Catmull-Rom) Upscaler
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ColorCorrection = Color correction
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ColorPreservation = Color preservation
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Contrast = Contrast
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CRT = CRT scanlines
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FXAA = FXAA Antialiasing
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Gamma = Gamma
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Grayscale = Grayscale
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GreenLevel = GreenLevel
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Intensity = Intensity
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InverseColors = Inverse Colors
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MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
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@@ -845,9 +849,11 @@ NaturalA = Natural Colors (no blur)
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Off = Off
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Power = Power
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PSPColor = PSP color
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RedBlue = Red/Blue glasses
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Saturation = Saturation
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Scanlines = Scanlines (CRT)
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Sharpen = Sharpen
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SideBySide = Side by side (SBS)
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SSAA(Gauss) = Supersampling AA (Gauss)
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Tex4xBRZ = 4xBRZ
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TexMMPX = MMPX
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@@ -1091,6 +1097,8 @@ Color Tint = Color Tint
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Error: load undo state is from a different game = Error: load undo state is from a different game
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Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
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Floating symbols = Floating symbols
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Game crashed = Game crashed
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Language = Language
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Memory Stick folder = Memory Stick folder
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Memory Stick size = Memory Stick size
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Change Nickname = Change nickname
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+10
-2
@@ -240,7 +240,7 @@ FPU = FPU
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Framedump tests = Framedump tests
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Frame Profiler = Frame profiler
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GPU Driver Test = GPU driver test
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GPU Log Profiler = GPU Log Profiler
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GPU log profiler = GPU log profiler
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GPU Profile = GPU profile
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Jit Compare = Jit compare
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JIT debug tools = JIT debug tools
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@@ -493,7 +493,7 @@ Frame Rate Control = Framerate control
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Frame Skipping = Прескачане на кадри
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Frame Skipping Type = Frame skipping type
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FullScreen = Цял екран
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GPU log profiler = GPU log profiler
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Geometry shader culling = Geometry shader culling
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GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
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Hack Settings = Hack settings (may cause glitches)
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Hardware Tessellation = Hardware tessellation
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@@ -547,6 +547,8 @@ Software Skinning = Software skinning
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SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
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Speed = Скорост
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Speed Hacks = Speed Hacks (can cause rendering errors!)
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Stereo display shader = Stereo display shader
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Stereo rendering = Stereo rendering
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Stretch = Stretch
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Texture Filter = Текстурно филтриране
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Texture Filtering = Текстурно филтриране
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@@ -832,11 +834,13 @@ Brightness = Brightness
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Cartoon = Анимация
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CatmullRom = Bicubic (Catmull-Rom) Upscaler
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ColorCorrection = Color correction
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ColorPreservation = Color preservation
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Contrast = Contrast
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CRT = CRT scanlines
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FXAA = FXAA Antialiasing
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Gamma = Gamma
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Grayscale = Сива скала
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GreenLevel = GreenLevel
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Intensity = Intensity
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InverseColors = Противоположни цветове
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MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
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@@ -845,9 +849,11 @@ NaturalA = Natural Colors (no blur)
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Off = Изключено
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Power = Power
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PSPColor = PSP color
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RedBlue = Red/Blue glasses
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Saturation = Saturation
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Scanlines = Scanlines (CRT)
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Sharpen = Изостряне
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SideBySide = Side by side (SBS)
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SSAA(Gauss) = Supersampling AA (Gauss)
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Tex4xBRZ = 4xBRZ
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TexMMPX = MMPX
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@@ -1091,6 +1097,8 @@ Color Tint = Color Tint
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Error: load undo state is from a different game = Error: load undo state is from a different game
|
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Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
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Floating symbols = Floating symbols
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Game crashed = Game crashed
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Language = Език
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Memory Stick folder = Memory Stick folder
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Memory Stick size = Memory Stick size
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Change Nickname = Промени прякор
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+10
-2
@@ -240,7 +240,7 @@ FPU = FPU
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Framedump tests = Framedump tests
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Frame Profiler = Amideu el rendiment
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GPU Driver Test = GPU driver test
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GPU Log Profiler = GPU Log Profiler
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GPU log profiler = GPU log profiler
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GPU Profile = GPU profile
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Jit Compare = Comparació Jit
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JIT debug tools = JIT debug tools
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@@ -493,7 +493,7 @@ Frame Rate Control = Framerate control
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Frame Skipping = Saltar fotogrames (skip)
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Frame Skipping Type = Frame skipping type
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FullScreen = Fullscreen
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GPU log profiler = GPU log profiler
|
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Geometry shader culling = Geometry shader culling
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Hack settings (may cause glitches)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
@@ -547,6 +547,8 @@ Software Skinning = Software skinning
|
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SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
|
||||
Speed = Speed
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stereo display shader = Stereo display shader
|
||||
Stereo rendering = Stereo rendering
|
||||
Stretch = Stretch
|
||||
Texture Filter = Texture filtering
|
||||
Texture Filtering = Texture filtering
|
||||
@@ -832,11 +834,13 @@ Brightness = Brightness
|
||||
Cartoon = Cartoon
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
ColorPreservation = Color preservation
|
||||
Contrast = Contrast
|
||||
CRT = CRT scanlines
|
||||
FXAA = FXAA Antialiasing
|
||||
Gamma = Gamma
|
||||
Grayscale = Grayscale
|
||||
GreenLevel = GreenLevel
|
||||
Intensity = Intensity
|
||||
InverseColors = Inverse Colors
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
@@ -845,9 +849,11 @@ NaturalA = Natural Colors (no blur)
|
||||
Off = Off
|
||||
Power = Power
|
||||
PSPColor = PSP color
|
||||
RedBlue = Red/Blue glasses
|
||||
Saturation = Saturation
|
||||
Scanlines = Scanlines (CRT)
|
||||
Sharpen = Sharpen
|
||||
SideBySide = Side by side (SBS)
|
||||
SSAA(Gauss) = Supersampling AA (Gauss)
|
||||
Tex4xBRZ = 4xBRZ
|
||||
TexMMPX = MMPX
|
||||
@@ -1091,6 +1097,8 @@ Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
Game crashed = Game crashed
|
||||
Language = Llengua
|
||||
Memory Stick folder = Memory Stick folder
|
||||
Memory Stick size = Memory Stick size
|
||||
Change Nickname = Change nickname
|
||||
|
||||
+10
-2
@@ -240,7 +240,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Profilovač snímku
|
||||
GPU Driver Test = GPU driver test
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU log profiler = GPU log profiler
|
||||
GPU Profile = GPU profile
|
||||
Jit Compare = Porovnání JIT
|
||||
JIT debug tools = JIT debug tools
|
||||
@@ -493,7 +493,7 @@ Frame Rate Control = Kontrola frekvence snímků
|
||||
Frame Skipping = Přeskakování snímků
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Režim celé obrazovky
|
||||
GPU log profiler = GPU log profiler
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Nastavení hacků (Mohou způsobit problémy)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
@@ -547,6 +547,8 @@ Software Skinning = Textury aplikuje software
|
||||
SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
|
||||
Speed = Rychlost
|
||||
Speed Hacks = Speed Hacks (Mohou způsobit problémy)
|
||||
Stereo display shader = Stereo display shader
|
||||
Stereo rendering = Stereo rendering
|
||||
Stretch = Roztažení
|
||||
Texture Filter = Filtr textur
|
||||
Texture Filtering = Filtrování textur
|
||||
@@ -832,11 +834,13 @@ Brightness = Brightness
|
||||
Cartoon = Animák
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
ColorPreservation = Color preservation
|
||||
Contrast = Contrast
|
||||
CRT = Skenovací řádky CRT
|
||||
FXAA = Vyhlazování hran FXAA
|
||||
Gamma = Gamma
|
||||
Grayscale = Stupně šedi
|
||||
GreenLevel = GreenLevel
|
||||
Intensity = Intensity
|
||||
InverseColors = Inverzní barvy
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
@@ -845,9 +849,11 @@ NaturalA = Natural Colors (no blur)
|
||||
Off = Vypnuto
|
||||
Power = Power
|
||||
PSPColor = PSP color
|
||||
RedBlue = Red/Blue glasses
|
||||
Saturation = Saturation
|
||||
Scanlines = Skenovací řádky (CRT)
|
||||
Sharpen = Zostřit
|
||||
SideBySide = Side by side (SBS)
|
||||
SSAA(Gauss) = Supersampling AA (Gauss)
|
||||
Tex4xBRZ = 4xBRZ
|
||||
TexMMPX = MMPX
|
||||
@@ -1091,6 +1097,8 @@ Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
Game crashed = Game crashed
|
||||
Language = Jazyk
|
||||
Memory Stick folder = Memory Stick folder
|
||||
Memory Stick size = Memory Stick size
|
||||
Change Nickname = Změnit přezdívku
|
||||
|
||||
+10
-2
@@ -240,7 +240,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Frame profiler
|
||||
GPU Driver Test = GPU driver test
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU log profiler = GPU log profiler
|
||||
GPU Profile = GPU profile
|
||||
Jit Compare = Jit sammenlign
|
||||
JIT debug tools = JIT debug tools
|
||||
@@ -493,7 +493,7 @@ Frame Rate Control = Frameratekontrol
|
||||
Frame Skipping = Frameskipping
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Fuldskærm
|
||||
GPU log profiler = GPU log profiler
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Hack indstillinger (kan give fejl)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
@@ -547,6 +547,8 @@ Software Skinning = Software skinning
|
||||
SoftwareSkinning Tip = Kombiner begrænset model tegning af CPU, hurtigere i fleste spil
|
||||
Speed = Hastighed
|
||||
Speed Hacks = Speed Hacks (kan give fejl)
|
||||
Stereo display shader = Stereo display shader
|
||||
Stereo rendering = Stereo rendering
|
||||
Stretch = Stretch
|
||||
Texture Filter = Texturfilter
|
||||
Texture Filtering = Texturfiltrering
|
||||
@@ -832,11 +834,13 @@ Brightness = Brightness
|
||||
Cartoon = Tegnefilm
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
ColorPreservation = Color preservation
|
||||
Contrast = Contrast
|
||||
CRT = CRT scanlinier
|
||||
FXAA = FXAA Antialiasing
|
||||
Gamma = Gamma
|
||||
Grayscale = Gråskala
|
||||
GreenLevel = GreenLevel
|
||||
Intensity = Intensity
|
||||
InverseColors = Inverterede farver
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
@@ -845,9 +849,11 @@ NaturalA = Natural Colors (no blur)
|
||||
Off = Slukket
|
||||
Power = Power
|
||||
PSPColor = PSP color
|
||||
RedBlue = Red/Blue glasses
|
||||
Saturation = Saturation
|
||||
Scanlines = Scanlinier (CRT)
|
||||
Sharpen = Gør skarpere
|
||||
SideBySide = Side by side (SBS)
|
||||
SSAA(Gauss) = Supersampling AA (Gauss)
|
||||
Tex4xBRZ = 4xBRZ
|
||||
TexMMPX = MMPX
|
||||
@@ -1091,6 +1097,8 @@ Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
Game crashed = Game crashed
|
||||
Language = Sprog
|
||||
Memory Stick folder = Memory Stick folder
|
||||
Memory Stick size = Memory Stick size
|
||||
Change Nickname = Ændre kaldenavn
|
||||
|
||||
+10
-2
@@ -240,7 +240,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Frame Profiler
|
||||
GPU Driver Test = GPU Treibertest
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU log profiler = GPU log profiler
|
||||
GPU Profile = GPU Profil
|
||||
Jit Compare = JIT-Vergleich
|
||||
JIT debug tools = JIT Debug Werkzeuge
|
||||
@@ -493,7 +493,7 @@ Frame Rate Control = Frameratenkontrolle
|
||||
Frame Skipping = Bilder überspringen
|
||||
Frame Skipping Type = Typ für Bilder überspringen
|
||||
FullScreen = Vollbild
|
||||
GPU log profiler = GPU log profiler
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Hacks (kann zu Fehlern führen)
|
||||
Hardware Tessellation = Hardware Tessellation
|
||||
@@ -547,6 +547,8 @@ Software Skinning = Software Skinning
|
||||
SoftwareSkinning Tip = Reduziert Grafikbefehle und schneller in Spielen mit erweiterter Skinning-Technik, in anderen Spielen langsamer
|
||||
Speed = Geschwindigkeit
|
||||
Speed Hacks = Speed Hacks (kann zu Fehlern führen)
|
||||
Stereo display shader = Stereo display shader
|
||||
Stereo rendering = Stereo rendering
|
||||
Stretch = Strecken
|
||||
Texture Filter = Texturfilter
|
||||
Texture Filtering = Texturfilterung
|
||||
@@ -832,11 +834,13 @@ Brightness = Brightness
|
||||
Cartoon = Cartoon
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
ColorPreservation = Color preservation
|
||||
Contrast = Contrast
|
||||
CRT = CRT Scanlines
|
||||
FXAA = FXAA
|
||||
Gamma = Gamma
|
||||
Grayscale = Graustufen
|
||||
GreenLevel = GreenLevel
|
||||
Intensity = Intensity
|
||||
InverseColors = Farben invertieren
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
@@ -845,9 +849,11 @@ NaturalA = Natürliche Farben (kein Blur)
|
||||
Off = Aus
|
||||
Power = Power
|
||||
PSPColor = PSP color
|
||||
RedBlue = Red/Blue glasses
|
||||
Saturation = Saturation
|
||||
Scanlines = Scanlines
|
||||
Sharpen = Schärfen
|
||||
SideBySide = Side by side (SBS)
|
||||
SSAA(Gauss) = Supersampling AA (Gauss)
|
||||
Tex4xBRZ = 4xBRZ
|
||||
TexMMPX = MMPX
|
||||
@@ -1091,6 +1097,8 @@ Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
Game crashed = Game crashed
|
||||
Language = Sprache
|
||||
Memory Stick folder = Memory Stick Ordner
|
||||
Memory Stick size = Memory Stick size
|
||||
Change Nickname = Spitznamen ändern
|
||||
|
||||
+10
-2
@@ -240,7 +240,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Frame profiler
|
||||
GPU Driver Test = GPU driver test
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU log profiler = GPU log profiler
|
||||
GPU Profile = GPU profile
|
||||
Jit Compare = Jit compare
|
||||
JIT debug tools = JIT debug tools
|
||||
@@ -493,7 +493,7 @@ Frame Rate Control = Atoro'i FRna
|
||||
Frame Skipping = Frameskip
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Layar pol
|
||||
GPU log profiler = GPU log profiler
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Hack settings (may cause glitches)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
@@ -547,6 +547,8 @@ Software Skinning = Software skinning
|
||||
SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
|
||||
Speed = Lassinna
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stereo display shader = Stereo display shader
|
||||
Stereo rendering = Stereo rendering
|
||||
Stretch = Stretch
|
||||
Texture Filter = Panyaring Texture
|
||||
Texture Filtering = Saring i Texture
|
||||
@@ -832,11 +834,13 @@ Brightness = Brightness
|
||||
Cartoon = Cartoon
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
ColorPreservation = Color preservation
|
||||
Contrast = Contrast
|
||||
CRT = CRT scanlines
|
||||
FXAA = FXAA Antialiasing
|
||||
Gamma = Gamma
|
||||
Grayscale = Grayscale
|
||||
GreenLevel = GreenLevel
|
||||
Intensity = Intensity
|
||||
InverseColors = Inverse Colors
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
@@ -845,9 +849,11 @@ NaturalA = Natural Colors (no blur)
|
||||
Off = Off
|
||||
Power = Power
|
||||
PSPColor = PSP color
|
||||
RedBlue = Red/Blue glasses
|
||||
Saturation = Saturation
|
||||
Scanlines = Scanlines (CRT)
|
||||
Sharpen = Sharpen
|
||||
SideBySide = Side by side (SBS)
|
||||
SSAA(Gauss) = Supersampling AA (Gauss)
|
||||
Tex4xBRZ = 4xBRZ
|
||||
TexMMPX = MMPX
|
||||
@@ -1091,6 +1097,8 @@ Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
Game crashed = Game crashed
|
||||
Language = Bahasa
|
||||
Memory Stick folder = Memory Stick folder
|
||||
Memory Stick size = Memory Stick size
|
||||
Change Nickname = Sullei Nickname
|
||||
|
||||
@@ -173,7 +173,6 @@ File = &File
|
||||
Frame Skipping = &Frame skipping
|
||||
Frame Skipping Type = Frame skipping type
|
||||
Fullscreen = Fu&llscreen
|
||||
Geometry shader culling = Geometry shader culling
|
||||
Game Settings = &Game settings
|
||||
GE Debugger... = GE debugge&r...
|
||||
GitHub = Git&Hub
|
||||
@@ -257,6 +256,7 @@ DevMenu = DevMenu
|
||||
Disabled JIT functionality = Disabled JIT functionality
|
||||
Draw Frametimes Graph = Draw frametimes graph
|
||||
Dump Decrypted Eboot = Dump decrypted EBOOT.BIN on game boot
|
||||
Dump next frame to log = Dump next frame to log
|
||||
Enable driver bug workarounds = Enable driver bug workarounds
|
||||
Enable Logging = Enable debug logging
|
||||
Enter address = Enter address
|
||||
@@ -265,7 +265,7 @@ Framedump tests = Framedump tests
|
||||
Frame Profiler = Frame profiler
|
||||
GPU Driver Test = GPU driver test
|
||||
GPU Profile = GPU profile
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU log profiler = GPU log profiler
|
||||
Jit Compare = JIT compare
|
||||
JIT debug tools = JIT debug tools
|
||||
Log Dropped Frame Statistics = Log dropped frame statistics
|
||||
@@ -480,6 +480,7 @@ Aggressive = Aggressive
|
||||
Alternative Speed = Alternative speed (in %, 0 = unlimited)
|
||||
Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited)
|
||||
Anisotropic Filtering = Anisotropic filtering
|
||||
Aspect Ratio = Aspect Ratio
|
||||
Auto = Auto
|
||||
Auto (1:1) = Auto (1:1)
|
||||
Auto (same as Rendering) = Auto (same as rendering resolution)
|
||||
@@ -517,6 +518,7 @@ Frame Rate Control = Framerate control
|
||||
Frame Skipping = Frame skipping
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Fullscreen
|
||||
Geometry shader culling = Geometry shader culling
|
||||
Hack Settings = Hack settings (may cause glitches)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Hardware transform
|
||||
@@ -590,7 +592,6 @@ VSync = VSync
|
||||
Vulkan = Vulkan
|
||||
Window Size = Window size
|
||||
xBRZ = xBRZ
|
||||
GPU log profiler = GPU log profiler
|
||||
|
||||
[InstallZip]
|
||||
Delete ZIP file = Delete ZIP file
|
||||
@@ -840,7 +841,7 @@ NaturalA = Natural Colors (no blur)
|
||||
Off = Off
|
||||
Power = Power
|
||||
PSPColor = PSP color
|
||||
RedBlue = Red/Blue
|
||||
RedBlue = Red/Blue glasses
|
||||
Saturation = Saturation
|
||||
Scanlines = Scanlines (CRT)
|
||||
Sharpen = Sharpen
|
||||
@@ -1151,6 +1152,7 @@ Increase size = Increase size
|
||||
Interpreter = Interpreter
|
||||
IO timing method = I/O timing method
|
||||
IR Interpreter = IR interpreter
|
||||
Language = Language
|
||||
Memory Stick Folder = Memory Stick folder
|
||||
Memory Stick inserted = Memory Stick inserted
|
||||
MHz, 0:default = MHz, 0 = default
|
||||
@@ -1242,4 +1244,4 @@ New version of PPSSPP available = New version of PPSSPP available
|
||||
Choices: = Choices:
|
||||
List: = List:
|
||||
Progress: %1% = Progress: %1%
|
||||
Screen representation = Screen representation
|
||||
Screen representation = Screen representation
|
||||
+10
-2
@@ -240,7 +240,7 @@ FPU = FPU
|
||||
Frame Profiler = Medir rendimiento
|
||||
Framedump tests = Tests de volcado de cuadros
|
||||
GPU Driver Test = Test de controlador GPU
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU log profiler = GPU log profiler
|
||||
GPU Profile = Perfil GPU
|
||||
Jit Compare = Comparación JIT
|
||||
JIT debug tools = Herramientas de depuración JIT
|
||||
@@ -493,7 +493,7 @@ Frame Rate Control = Control de tasa de cuadros (FPS)
|
||||
Frame Skipping = Saltar cuadros
|
||||
Frame Skipping Type = Tipo de salto de cuadros
|
||||
FullScreen = Pantalla completa
|
||||
GPU log profiler = GPU log profiler
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Ajustes de hacks (causarán errores gráficos)
|
||||
Hardware Tessellation = Teselado por hardware
|
||||
@@ -547,6 +547,8 @@ Software Skinning = "Skinning" por software
|
||||
SoftwareSkinning Tip = Reduce la carga de dibujado, rápido en juegos con técnicas de skinning avanzadas, pero lento en otros.
|
||||
Speed = Velocidad
|
||||
Speed Hacks = Speed Hacks (causarán errores gráficos)
|
||||
Stereo display shader = Stereo display shader
|
||||
Stereo rendering = Stereo rendering
|
||||
Stretch = Estirar
|
||||
Texture Filter = Filtro de texturas
|
||||
Texture Filtering = Filtrado de texturas
|
||||
@@ -832,11 +834,13 @@ Brightness = Brillo
|
||||
Cartoon = Dibujos animados
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Corrección de color
|
||||
ColorPreservation = Color preservation
|
||||
Contrast = Contraste
|
||||
CRT = Pantalla de tubo (CRT)
|
||||
FXAA = Antialiasing por FXAA
|
||||
Gamma = Gamma
|
||||
Grayscale = Escala de grises
|
||||
GreenLevel = GreenLevel
|
||||
Intensity = Intensidad
|
||||
InverseColors = Invertir colores
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
@@ -845,9 +849,11 @@ NaturalA = Colores naturales (sin difuminar)
|
||||
Off = No
|
||||
Power = Poder
|
||||
PSPColor = Paleta de colores PSP
|
||||
RedBlue = Red/Blue glasses
|
||||
Saturation = Saturación
|
||||
Scanlines = Monitor con "scanlines"
|
||||
Sharpen = Afilado
|
||||
SideBySide = Side by side (SBS)
|
||||
SSAA(Gauss) = Super muestreo AA (Gauss)
|
||||
Tex4xBRZ = 4xBRZ
|
||||
TexMMPX = MMPX
|
||||
@@ -1091,6 +1097,8 @@ Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: el estado es de otro juego.
|
||||
Failed to load state for load undo. Error in the file system. = Falló la reversión del estado debido a un error del archivo.
|
||||
Floating symbols = Símbolos flotantes
|
||||
Game crashed = Game crashed
|
||||
Language = Idioma
|
||||
Memory Stick folder = Directorio de Memory Stick
|
||||
Memory Stick size = Cambiar tamaño de Memory Stick (GB)
|
||||
Change Nickname = Cambiar apodo PSP
|
||||
|
||||
+10
-2
@@ -240,7 +240,7 @@ FPU = FPU
|
||||
Framedump tests = Pruebas de volcado de frames
|
||||
Frame Profiler = Perfilado de frame
|
||||
GPU Driver Test = Probar controlador GPU
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU log profiler = GPU log profiler
|
||||
GPU Profile = Perfil de GPU
|
||||
Jit Compare = Comparar JIT
|
||||
JIT debug tools = Herr. de depuración de JIT
|
||||
@@ -493,7 +493,7 @@ Frame Rate Control = Control de Framerate
|
||||
Frame Skipping = Salto de cuadros
|
||||
Frame Skipping Type = Tipo de salto de cuadros
|
||||
FullScreen = Pantalla completa
|
||||
GPU log profiler = GPU log profiler
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Ajustes de hacks (puede causar glitches)
|
||||
Hardware Tessellation = Teselado por Hardware
|
||||
@@ -547,6 +547,8 @@ Software Skinning = Skineado por software
|
||||
SoftwareSkinning Tip = Combina dibujados de modelo de skineado en la CPU. Acelera muchos juegos pero ralentiza otros.
|
||||
Speed = Velocidad
|
||||
Speed Hacks = Speed Hacks (puede causar glitches)
|
||||
Stereo display shader = Stereo display shader
|
||||
Stereo rendering = Stereo rendering
|
||||
Stretch = Estirar
|
||||
Texture Filter = Filtro de texturas
|
||||
Texture Filtering = Filtrado de texturas
|
||||
@@ -832,11 +834,13 @@ Brightness = Brillo
|
||||
Cartoon = Caricaturas
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Corrección de color
|
||||
ColorPreservation = Color preservation
|
||||
Contrast = Contraste
|
||||
CRT = Pantalla de tubo (CRT)
|
||||
FXAA = Antialiasing por FXAA
|
||||
Gamma = Gamma
|
||||
Grayscale = Escala de grises
|
||||
GreenLevel = GreenLevel
|
||||
Intensity = Intensidad
|
||||
InverseColors = Invertir colores
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
@@ -845,9 +849,11 @@ NaturalA = Colores naturales (sin desenfoques)
|
||||
Off = Apagado
|
||||
Power = Power
|
||||
PSPColor = Paleta de colores PSP
|
||||
RedBlue = Red/Blue glasses
|
||||
Saturation = Saturación
|
||||
Scanlines = Líneas de escaneo (CRT)
|
||||
Sharpen = Afilado
|
||||
SideBySide = Side by side (SBS)
|
||||
SSAA(Gauss) = Super muestreo AA (Gauss)
|
||||
Tex4xBRZ = 4xBRZ
|
||||
TexMMPX = MMPX
|
||||
@@ -1091,6 +1097,8 @@ Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: el estado es de otro juego.
|
||||
Failed to load state for load undo. Error in the file system. = Falló la reversión del estado debido a un error del archivo.
|
||||
Floating symbols = Símbolos flotantes
|
||||
Game crashed = Game crashed
|
||||
Language = Idioma
|
||||
Memory Stick folder = Carpeta del Memory Stick
|
||||
Memory Stick size = Tamaño del Memory Stick
|
||||
Change Nickname = Cambiar nombre de usuario
|
||||
|
||||
+10
-2
@@ -240,7 +240,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Frame profiler
|
||||
GPU Driver Test = GPU driver test
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU log profiler = GPU log profiler
|
||||
GPU Profile = GPU profile
|
||||
Jit Compare = Jit compare
|
||||
JIT debug tools = JIT debug tools
|
||||
@@ -493,7 +493,7 @@ Frame Rate Control = کنترل سرعت فریم
|
||||
Frame Skipping = ردکردن فریم
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = تمام صفحه
|
||||
GPU log profiler = GPU log profiler
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = تنظیمات هک ها (میتواند باعث باگ شود)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
@@ -547,6 +547,8 @@ Software Skinning = Software skinning
|
||||
SoftwareSkinning Tip = در اکثر بازی ها سریع تر ،CPU دار در skin ترکیب رسم مدل های
|
||||
Speed = سرعت
|
||||
Speed Hacks = Speed Hacks (میتواند باعث باگ شود)
|
||||
Stereo display shader = Stereo display shader
|
||||
Stereo rendering = Stereo rendering
|
||||
Stretch = کشیدن
|
||||
Texture Filter = فیلتر تکسچر
|
||||
Texture Filtering = فیلتر کردن تکسچر
|
||||
@@ -832,11 +834,13 @@ Brightness = Brightness
|
||||
Cartoon = Cartoon
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
ColorPreservation = Color preservation
|
||||
Contrast = Contrast
|
||||
CRT = CRT scanlines
|
||||
FXAA = FXAA Antialiasing
|
||||
Gamma = Gamma
|
||||
Grayscale = Grayscale
|
||||
GreenLevel = GreenLevel
|
||||
Intensity = Intensity
|
||||
InverseColors = Inverse Colors
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
@@ -845,9 +849,11 @@ NaturalA = Natural Colors (no blur)
|
||||
Off = Off
|
||||
Power = Power
|
||||
PSPColor = PSP color
|
||||
RedBlue = Red/Blue glasses
|
||||
Saturation = Saturation
|
||||
Scanlines = Scanlines (CRT)
|
||||
Sharpen = Sharpen
|
||||
SideBySide = Side by side (SBS)
|
||||
SSAA(Gauss) = Supersampling AA (Gauss)
|
||||
Tex4xBRZ = 4xBRZ
|
||||
TexMMPX = MMPX
|
||||
@@ -1091,6 +1097,8 @@ Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
Game crashed = Game crashed
|
||||
Language = زبان
|
||||
Memory Stick folder = Memory Stick folder
|
||||
Memory Stick size = Memory Stick size
|
||||
Change Nickname = تغییر نام
|
||||
|
||||
+10
-2
@@ -240,7 +240,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Frame profiler
|
||||
GPU Driver Test = GPU driver test
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU log profiler = GPU log profiler
|
||||
GPU Profile = GPU profile
|
||||
Jit Compare = Jit compare
|
||||
JIT debug tools = JIT debug tools
|
||||
@@ -493,7 +493,7 @@ Frame Rate Control = Framerate control
|
||||
Frame Skipping = Ruudun ohitus
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Koko näyttö
|
||||
GPU log profiler = GPU log profiler
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Hack settings (may cause glitches)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
@@ -547,6 +547,8 @@ Software Skinning = Software skinning
|
||||
SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
|
||||
Speed = Nopeus
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stereo display shader = Stereo display shader
|
||||
Stereo rendering = Stereo rendering
|
||||
Stretch = Stretch
|
||||
Texture Filter = Tekstuurisuodatin
|
||||
Texture Filtering = Tekstuurin suodatus
|
||||
@@ -832,11 +834,13 @@ Brightness = Brightness
|
||||
Cartoon = Cartoon
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
ColorPreservation = Color preservation
|
||||
Contrast = Contrast
|
||||
CRT = CRT scanlines
|
||||
FXAA = FXAA Antialiasing
|
||||
Gamma = Gamma
|
||||
Grayscale = Grayscale
|
||||
GreenLevel = GreenLevel
|
||||
Intensity = Intensity
|
||||
InverseColors = Inverse Colors
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
@@ -845,9 +849,11 @@ NaturalA = Natural Colors (no blur)
|
||||
Off = Off
|
||||
Power = Power
|
||||
PSPColor = PSP color
|
||||
RedBlue = Red/Blue glasses
|
||||
Saturation = Saturation
|
||||
Scanlines = Scanlines (CRT)
|
||||
Sharpen = Sharpen
|
||||
SideBySide = Side by side (SBS)
|
||||
SSAA(Gauss) = Supersampling AA (Gauss)
|
||||
Tex4xBRZ = 4xBRZ
|
||||
TexMMPX = MMPX
|
||||
@@ -1091,6 +1097,8 @@ Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
Game crashed = Game crashed
|
||||
Language = Language
|
||||
Memory Stick folder = Memory Stick folder
|
||||
Memory Stick size = Memory Stick size
|
||||
Change Nickname = Vaihda nimimerkkiä
|
||||
|
||||
+10
-2
@@ -240,7 +240,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Profileur d'image
|
||||
GPU Driver Test = Test du pilote du GPU
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU log profiler = GPU log profiler
|
||||
GPU Profile = Profilage du GPU
|
||||
Jit Compare = Comparaison JIT
|
||||
JIT debug tools = Outils de débogage JIT
|
||||
@@ -493,7 +493,7 @@ Frame Rate Control = Contrôle de la fréquence de rafraîchissement des images
|
||||
Frame Skipping = Saut d'images
|
||||
Frame Skipping Type = Type de saut d'images
|
||||
FullScreen = Plein écran
|
||||
GPU log profiler = GPU log profiler
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Paramètres "hack" (crée des bugs graphiques)
|
||||
Hardware Tessellation = Tessellation matérielle
|
||||
@@ -547,6 +547,8 @@ Software Skinning = Enveloppe logicielle
|
||||
SoftwareSkinning Tip = Combine l'affichage des modèles enveloppés sur le CPU, plus rapide dans la plupart des jeux
|
||||
Speed = Vitesse
|
||||
Speed Hacks = Speed Hacks (crée des bugs graphiques)
|
||||
Stereo display shader = Stereo display shader
|
||||
Stereo rendering = Stereo rendering
|
||||
Stretch = Étirement
|
||||
Texture Filter = Filtre de textures
|
||||
Texture Filtering = Filtrage des textures
|
||||
@@ -832,11 +834,13 @@ Brightness = Luminosité
|
||||
Cartoon = Cartoon
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Correction des couleurs
|
||||
ColorPreservation = Color preservation
|
||||
Contrast = Contraste
|
||||
CRT = Lignes de balayage CRT
|
||||
FXAA = Anticrénelage FXAA
|
||||
Gamma = Gamma
|
||||
Grayscale = Niveaux de gris
|
||||
GreenLevel = GreenLevel
|
||||
Intensity = Intensité
|
||||
InverseColors = Couleurs inversées
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
@@ -845,9 +849,11 @@ NaturalA = Couleurs naturelles (sans flou)
|
||||
Off = Aucun
|
||||
Power = Puissance
|
||||
PSPColor = Couleurs PSP
|
||||
RedBlue = Red/Blue glasses
|
||||
Saturation = Saturation
|
||||
Scanlines = Lignes de balayage
|
||||
Sharpen = Plus net
|
||||
SideBySide = Side by side (SBS)
|
||||
SSAA(Gauss) = Anticrénelage supersampling (Gauss)
|
||||
Tex4xBRZ = 4×BRZ
|
||||
TexMMPX = MMPX
|
||||
@@ -1082,6 +1088,8 @@ Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
Game crashed = Game crashed
|
||||
Language = Langue
|
||||
Memory Stick folder = Changer le dossier de la Memory Stick
|
||||
Memory Stick size = Changer la taille de la Memory Stick (Go)
|
||||
Change Nickname = Changer de pseudo
|
||||
|
||||
+10
-2
@@ -240,7 +240,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Frame profiler
|
||||
GPU Driver Test = GPU driver test
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU log profiler = GPU log profiler
|
||||
GPU Profile = GPU profile
|
||||
Jit Compare = Comparación JIT
|
||||
JIT debug tools = JIT debug tools
|
||||
@@ -493,7 +493,7 @@ Frame Rate Control = Control de tasa de cadros (FPS)
|
||||
Frame Skipping = Saltar cadros
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Pantalla completa
|
||||
GPU log profiler = GPU log profiler
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Axustes de hacks (causarán erros gráficos)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
@@ -547,6 +547,8 @@ Software Skinning = «Skinning» por software
|
||||
SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
|
||||
Speed = Velocidade
|
||||
Speed Hacks = Speed Hacks (causarán erros gráficos)
|
||||
Stereo display shader = Stereo display shader
|
||||
Stereo rendering = Stereo rendering
|
||||
Stretch = Stretch
|
||||
Texture Filter = Filtro de texturas
|
||||
Texture Filtering = Filtrado de texturas
|
||||
@@ -832,11 +834,13 @@ Brightness = Brightness
|
||||
Cartoon = Debuxos animados
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
ColorPreservation = Color preservation
|
||||
Contrast = Contrast
|
||||
CRT = Monitor con «scanlines» (CRT)
|
||||
FXAA = Antialiasing FXAA
|
||||
Gamma = Gamma
|
||||
Grayscale = Escala de grises
|
||||
GreenLevel = GreenLevel
|
||||
Intensity = Intensity
|
||||
InverseColors = Invertir cores
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
@@ -845,9 +849,11 @@ NaturalA = Natural Colors (no blur)
|
||||
Off = Non
|
||||
Power = Power
|
||||
PSPColor = PSP color
|
||||
RedBlue = Red/Blue glasses
|
||||
Saturation = Saturation
|
||||
Scanlines = Scanlines (CRT)
|
||||
Sharpen = Afiado
|
||||
SideBySide = Side by side (SBS)
|
||||
SSAA(Gauss) = Supersampling AA (Gauss)
|
||||
Tex4xBRZ = 4xBRZ
|
||||
TexMMPX = MMPX
|
||||
@@ -1091,6 +1097,8 @@ Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
Game crashed = Game crashed
|
||||
Language = Idioma
|
||||
Memory Stick folder = Memory Stick folder
|
||||
Memory Stick size = Memory Stick size
|
||||
Change Nickname = Cambiar alcume PSP
|
||||
|
||||
+10
-2
@@ -240,7 +240,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Profiler πλαισίου
|
||||
GPU Driver Test = GPU driver test
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU log profiler = GPU log profiler
|
||||
GPU Profile = GPU profile
|
||||
Jit Compare = Σύγκριση Jit
|
||||
JIT debug tools = JIT debug tools
|
||||
@@ -493,7 +493,7 @@ Frame Rate Control = Ρυθμίσεις Ρυθμού Καρέ
|
||||
Frame Skipping = Παράκαμψη Καρέ
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Πλήρης Οθόνη
|
||||
GPU log profiler = GPU log profiler
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Ρυθμίσεις Hack
|
||||
Hardware Tessellation = Tessellation Υλικού
|
||||
@@ -547,6 +547,8 @@ Software Skinning = Εκδορά Λογισμικού
|
||||
SoftwareSkinning Tip = Συνδυασμός μοντέλου στην CPU, γρηγορότερο στα περισσότερα παιχνίδια
|
||||
Speed = Ταχύτητα
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stereo display shader = Stereo display shader
|
||||
Stereo rendering = Stereo rendering
|
||||
Stretch = Επέκταση
|
||||
Texture Filter = Φίλτρο Υφών
|
||||
Texture Filtering = Φιλτράρισμα Υφών
|
||||
@@ -832,11 +834,13 @@ Brightness = Brightness
|
||||
Cartoon = Καρτούν
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
ColorPreservation = Color preservation
|
||||
Contrast = Contrast
|
||||
CRT = Γραμμές σάρωσης CRT
|
||||
FXAA = Εξομάλυνση κορυφών FXAA
|
||||
Gamma = Gamma
|
||||
Grayscale = Ασπρόμαυρο
|
||||
GreenLevel = GreenLevel
|
||||
Intensity = Intensity
|
||||
InverseColors = Αντιστροφή Χρωμάτων
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
@@ -845,9 +849,11 @@ NaturalA = Natural Colors (no blur)
|
||||
Off = Ανενεργό
|
||||
Power = Power
|
||||
PSPColor = PSP color
|
||||
RedBlue = Red/Blue glasses
|
||||
Saturation = Saturation
|
||||
Scanlines = Γραμμές Σάρωσης (CRT)
|
||||
Sharpen = Όξυνση
|
||||
SideBySide = Side by side (SBS)
|
||||
SSAA(Gauss) = Supersampling AA (Gauss)
|
||||
Tex4xBRZ = 4xBRZ
|
||||
TexMMPX = MMPX
|
||||
@@ -1091,6 +1097,8 @@ Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
Game crashed = Game crashed
|
||||
Language = Γλώσσα
|
||||
Memory Stick folder = Αλλαγή φακέλου Memory Stick
|
||||
Memory Stick size = Memory Stick size
|
||||
Change Nickname = Αλλαγή Ψευδωνύμου
|
||||
|
||||
+10
-2
@@ -240,7 +240,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Frame profiler
|
||||
GPU Driver Test = GPU driver test
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU log profiler = GPU log profiler
|
||||
GPU Profile = GPU profile
|
||||
Jit Compare = Jit compare
|
||||
JIT debug tools = JIT debug tools
|
||||
@@ -493,7 +493,7 @@ Frame Rate Control = שליטה על קצב פריימים
|
||||
Frame Skipping = דלג על פריימים
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = מסך מלא
|
||||
GPU log profiler = GPU log profiler
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Hack settings (may cause glitches)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
@@ -547,6 +547,8 @@ Software Skinning = Software skinning
|
||||
SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
|
||||
Speed = מהירות
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stereo display shader = Stereo display shader
|
||||
Stereo rendering = Stereo rendering
|
||||
Stretch = Stretch
|
||||
Texture Filter = קידוד טקסטורה
|
||||
Texture Filtering = קידוד טקסטורה
|
||||
@@ -832,11 +834,13 @@ Brightness = Brightness
|
||||
Cartoon = Cartoon
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
ColorPreservation = Color preservation
|
||||
Contrast = Contrast
|
||||
CRT = CRT scanlines
|
||||
FXAA = FXAA Antialiasing
|
||||
Gamma = Gamma
|
||||
Grayscale = Grayscale
|
||||
GreenLevel = GreenLevel
|
||||
Intensity = Intensity
|
||||
InverseColors = Inverse Colors
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
@@ -845,9 +849,11 @@ NaturalA = Natural Colors (no blur)
|
||||
Off = Off
|
||||
Power = Power
|
||||
PSPColor = PSP color
|
||||
RedBlue = Red/Blue glasses
|
||||
Saturation = Saturation
|
||||
Scanlines = Scanlines (CRT)
|
||||
Sharpen = Sharpen
|
||||
SideBySide = Side by side (SBS)
|
||||
SSAA(Gauss) = Supersampling AA (Gauss)
|
||||
Tex4xBRZ = 4xBRZ
|
||||
TexMMPX = MMPX
|
||||
@@ -1091,6 +1097,8 @@ Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
Game crashed = Game crashed
|
||||
Language = שפה
|
||||
Memory Stick folder = Memory Stick folder
|
||||
Memory Stick size = Memory Stick size
|
||||
Change Nickname = שנה כינוי
|
||||
|
||||
@@ -240,7 +240,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Frame profiler
|
||||
GPU Driver Test = GPU driver test
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU log profiler = GPU log profiler
|
||||
GPU Profile = GPU profile
|
||||
Jit Compare = Jit compare
|
||||
JIT debug tools = JIT debug tools
|
||||
@@ -493,7 +493,7 @@ Frame Rate Control = םימיירפ בצק לע הטילש
|
||||
Frame Skipping = םימיירפ לע גלד
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = אלמ ךסמ
|
||||
GPU log profiler = GPU log profiler
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Hack settings (may cause glitches)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
@@ -547,6 +547,8 @@ Software Skinning = Software skinning
|
||||
SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
|
||||
Speed = תוריהמ
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stereo display shader = Stereo display shader
|
||||
Stereo rendering = Stereo rendering
|
||||
Stretch = Stretch
|
||||
Texture Filter = הרוטסקט דודיק
|
||||
Texture Filtering = הרוטסקט דודיק
|
||||
@@ -832,11 +834,13 @@ Brightness = Brightness
|
||||
Cartoon = Cartoon
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
ColorPreservation = Color preservation
|
||||
Contrast = Contrast
|
||||
CRT = CRT scanlines
|
||||
FXAA = FXAA Antialiasing
|
||||
Gamma = Gamma
|
||||
Grayscale = Grayscale
|
||||
GreenLevel = GreenLevel
|
||||
Intensity = Intensity
|
||||
InverseColors = Inverse Colors
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
@@ -845,9 +849,11 @@ NaturalA = Natural Colors (no blur)
|
||||
Off = Off
|
||||
Power = Power
|
||||
PSPColor = PSP color
|
||||
RedBlue = Red/Blue glasses
|
||||
Saturation = Saturation
|
||||
Scanlines = Scanlines (CRT)
|
||||
Sharpen = Sharpen
|
||||
SideBySide = Side by side (SBS)
|
||||
SSAA(Gauss) = Supersampling AA (Gauss)
|
||||
Tex4xBRZ = 4xBRZ
|
||||
TexMMPX = MMPX
|
||||
@@ -1091,6 +1097,8 @@ Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
Game crashed = Game crashed
|
||||
Language = הפש
|
||||
Memory Stick folder = Memory Stick folder
|
||||
Memory Stick size = Memory Stick size
|
||||
Change Nickname = יוניכ הנש
|
||||
|
||||
+10
-2
@@ -240,7 +240,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Frame profiler
|
||||
GPU Driver Test = Testiranje GPU drivera
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU log profiler = GPU log profiler
|
||||
GPU Profile = GPU profil
|
||||
Jit Compare = JIT uspoređivanje
|
||||
JIT debug tools = JIT debug alati
|
||||
@@ -493,7 +493,7 @@ Frame Rate Control = Framerate kontrole
|
||||
Frame Skipping = Preskakanje sličica
|
||||
Frame Skipping Type = Vrsta preskakanja sličica
|
||||
FullScreen = Puni zaslon
|
||||
GPU log profiler = GPU log profiler
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Opcije hakiranja (može uzrokovati glitcheve)
|
||||
Hardware Tessellation = Hardware tesselacija
|
||||
@@ -547,6 +547,8 @@ Software Skinning = Skiniranje softvera
|
||||
SoftwareSkinning Tip = Kombiniraj skinirane modele crteža na CPU, brže u većini igara
|
||||
Speed = Brzina
|
||||
Speed Hacks = Speed Hacks (može uzrokovati glitcheve)
|
||||
Stereo display shader = Stereo display shader
|
||||
Stereo rendering = Stereo rendering
|
||||
Stretch = Rastezanje
|
||||
Texture Filter = Filtar tekstura
|
||||
Texture Filtering = Filtriranje tekstura
|
||||
@@ -832,11 +834,13 @@ Brightness = Brightness
|
||||
Cartoon = Cartoon
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
ColorPreservation = Color preservation
|
||||
Contrast = Contrast
|
||||
CRT = CRT scanlines
|
||||
FXAA = FXAA Antialiasing
|
||||
Gamma = Gamma
|
||||
Grayscale = Grayscale
|
||||
GreenLevel = GreenLevel
|
||||
Intensity = Intensity
|
||||
InverseColors = Izmijeni boje
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
@@ -845,9 +849,11 @@ NaturalA = Prirodne boje (bez zamućivanja)
|
||||
Off = Isključeno
|
||||
Power = Power
|
||||
PSPColor = PSP color
|
||||
RedBlue = Red/Blue glasses
|
||||
Saturation = Saturation
|
||||
Scanlines = Scanlines (CRT)
|
||||
Sharpen = Naoštriti
|
||||
SideBySide = Side by side (SBS)
|
||||
SSAA(Gauss) = Supersampling AA (Gauss)
|
||||
Tex4xBRZ = 4xBRZ
|
||||
TexMMPX = MMPX
|
||||
@@ -1091,6 +1097,8 @@ Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
Game crashed = Game crashed
|
||||
Language = Jezik
|
||||
Memory Stick folder = Promijeni mapu Memorijskoga sticka
|
||||
Memory Stick size = Memory Stick size
|
||||
Change Nickname = Promijeni nadimak
|
||||
|
||||
+10
-2
@@ -240,7 +240,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Képkocka profilozó
|
||||
GPU Driver Test = GPU driver teszt
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU log profiler = GPU log profiler
|
||||
GPU Profile = GPU profil
|
||||
Jit Compare = JIT összehasonlítás
|
||||
JIT debug tools = JIT hibakereső eszközök
|
||||
@@ -493,7 +493,7 @@ Frame Rate Control = Képkocka sebesség szabályozása
|
||||
Frame Skipping = Képkocka kihagyás
|
||||
Frame Skipping Type = Képkocka kihagyás típusa
|
||||
FullScreen = Teljes képernyő
|
||||
GPU log profiler = GPU log profiler
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Hack beállítások (ezek HIBÁKAT OKOZHATNAK)
|
||||
Hardware Tessellation = Hardveres tesszeláció
|
||||
@@ -547,6 +547,8 @@ Software Skinning = Szoftveres "skinning"
|
||||
SoftwareSkinning Tip = "Skinning" művelet elvégzése a processzoron. Sok játék esetében gyorsabb.
|
||||
Speed = Sebesség
|
||||
Speed Hacks = Speed Hacks (ezek HIBÁKAT OKOZHATNAK)
|
||||
Stereo display shader = Stereo display shader
|
||||
Stereo rendering = Stereo rendering
|
||||
Stretch = Nyújtás
|
||||
Texture Filter = Textúra szűrés
|
||||
Texture Filtering = Textúra szűrés
|
||||
@@ -832,11 +834,13 @@ Brightness = Brightness
|
||||
Cartoon = Rajzfilm
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Színkorrekció
|
||||
ColorPreservation = Color preservation
|
||||
Contrast = Kontraszt
|
||||
CRT = CRT
|
||||
FXAA = FXAA élsimítás
|
||||
Gamma = Gamma
|
||||
Grayscale = Szürkeárnyalatos
|
||||
GreenLevel = GreenLevel
|
||||
Intensity = Erősség
|
||||
InverseColors = Színek megfordítása
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
@@ -845,9 +849,11 @@ NaturalA = Természetes színek (elmosódás nélkül)
|
||||
Off = Ki
|
||||
Power = Power
|
||||
PSPColor = PSP color
|
||||
RedBlue = Red/Blue glasses
|
||||
Saturation = Telítettség (szaturáció)
|
||||
Scanlines = Csíkozás
|
||||
Sharpen = Élesítés
|
||||
SideBySide = Side by side (SBS)
|
||||
SSAA(Gauss) = Supersampling AA (Gauss)
|
||||
Tex4xBRZ = 4xBRZ
|
||||
TexMMPX = MMPX
|
||||
@@ -1091,6 +1097,8 @@ Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
Game crashed = Game crashed
|
||||
Language = Nyelv
|
||||
Memory Stick folder = Memory Stick mappa megváltoztatása
|
||||
Memory Stick size = Memory Stick size
|
||||
Change Nickname = Becenév megváltoztatása
|
||||
|
||||
+10
-2
@@ -240,7 +240,7 @@ FPU = FPU
|
||||
Framedump tests = Tes pembuangan laju bingkai
|
||||
Frame Profiler = Profil laju bingkai
|
||||
GPU Driver Test = Tes driver GPU
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU log profiler = GPU log profiler
|
||||
GPU Profile = Profil GPU
|
||||
Jit Compare = Bandingkan Jit
|
||||
JIT debug tools = Alat awakutu JIT
|
||||
@@ -493,7 +493,7 @@ Frame Rate Control = Kontrol laju bingkai
|
||||
Frame Skipping = Lewati laju bingkai
|
||||
Frame Skipping Type = Jenis lewati laju bingkai
|
||||
FullScreen = Layar penuh
|
||||
GPU log profiler = GPU log profiler
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Retas pengaturan (menyebabkan kecacatan)
|
||||
Hardware Tessellation = Pengujian perangkat keras
|
||||
@@ -547,6 +547,8 @@ Software Skinning = Pengkulitan perangkat lunak
|
||||
SoftwareSkinning Tip = Menggabungkan model berkulit pada CPU, lebih cepat di kebanyakan permainan
|
||||
Speed = Kecepatan
|
||||
Speed Hacks = Speed Hacks (menyebabkan kecacatan)
|
||||
Stereo display shader = Stereo display shader
|
||||
Stereo rendering = Stereo rendering
|
||||
Stretch = Peregangan
|
||||
Texture Filter = Filter tekstur
|
||||
Texture Filtering = Pemfilteran tekstur
|
||||
@@ -832,11 +834,13 @@ Brightness = Kecerahan
|
||||
Cartoon = Kartun
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Koreksi Warna
|
||||
ColorPreservation = Color preservation
|
||||
Contrast = Kontras
|
||||
CRT = CRT
|
||||
FXAA = Mengurangi Artifak Distorsi (FXAA)
|
||||
Gamma = Gamma
|
||||
Grayscale = Abu-abu
|
||||
GreenLevel = GreenLevel
|
||||
Intensity = Intensitas
|
||||
InverseColors = Warna Terbalik
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
@@ -845,9 +849,11 @@ NaturalA = Warna Natural (tidak kabur)
|
||||
Off = Mati
|
||||
Power = Daya
|
||||
PSPColor = Warna PSP
|
||||
RedBlue = Red/Blue glasses
|
||||
Saturation = Saturasi
|
||||
Scanlines = Pindai Garis (CRT)
|
||||
Sharpen = Pertajam
|
||||
SideBySide = Side by side (SBS)
|
||||
SSAA(Gauss) = SSAA (Gauss)
|
||||
Tex4xBRZ = 4xBRZ
|
||||
TexMMPX = MMPX
|
||||
@@ -1091,6 +1097,8 @@ Color Tint = Pewarnaan
|
||||
Error: load undo state is from a different game = Kesalahan: memuat status yang berasal dari permainan yang berbeda
|
||||
Failed to load state for load undo. Error in the file system. = Gagal memuat status untuk membatalkan pemuatan. Kesalahan dalam sistem berkas.
|
||||
Floating symbols = Simbol mengambang
|
||||
Game crashed = Game crashed
|
||||
Language = Bahasa
|
||||
Memory Stick folder = Berkas Memory Stick
|
||||
Memory Stick size = Ukuran Memory Stick
|
||||
Change Nickname = Ganti nama panggilan
|
||||
|
||||
+10
-2
@@ -240,7 +240,7 @@ FPU = FPU
|
||||
Framedump tests = Test del framedump
|
||||
Frame Profiler = Profilo Frame
|
||||
GPU Driver Test = Test dei driver GPU
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU log profiler = GPU log profiler
|
||||
GPU Profile = Profilo GPU
|
||||
Jit Compare = Confronto Jit
|
||||
JIT debug tools = Strumenti di debug JIT
|
||||
@@ -494,7 +494,7 @@ Frame Rate Control = Controllo Framerate
|
||||
Frame Skipping = Salto frame
|
||||
Frame Skipping Type = Tipo di Salto frame
|
||||
FullScreen = Schermo Intero
|
||||
GPU log profiler = Log profilo GPU
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Impostazioni Hack (causerà dei problemi, sicuramente)
|
||||
Hardware Tessellation = Tassellazione Hardware
|
||||
@@ -548,6 +548,8 @@ Software Skinning = Software Skinning
|
||||
SoftwareSkinning Tip = Combina la visualizzazione di modelli disegnati dalla CPU, più veloce nella maggior parte dei giochi
|
||||
Speed = Velocità
|
||||
Speed Hacks = Speed Hacks (causerà dei problemi)
|
||||
Stereo display shader = Stereo display shader
|
||||
Stereo rendering = Stereo rendering
|
||||
Stretch = Adatta al Display
|
||||
Texture Filter = Filtro delle texture
|
||||
Texture Filtering = Filtraggio delle texture
|
||||
@@ -804,11 +806,13 @@ Brightness = Luminosità
|
||||
Cartoon = Disegno
|
||||
CatmullRom = Upscaler Bicubico (Catmull-Rom)
|
||||
ColorCorrection = Correzione dei colori
|
||||
ColorPreservation = Color preservation
|
||||
Contrast = Contrasto
|
||||
CRT = Linee di scansione CRT
|
||||
FXAA = Antialiasing FXAA
|
||||
Gamma = Gamma
|
||||
Grayscale = Scala di grigi
|
||||
GreenLevel = GreenLevel
|
||||
Intensity = Intensità
|
||||
InverseColors = Colori invertiti
|
||||
MitchellNetravali = Upscaler Bicubico (Mitchell-Netravali)
|
||||
@@ -817,9 +821,11 @@ NaturalA = Colori naturali (nessuna sfocatura)
|
||||
Off = Nessuno
|
||||
Power = Potenza
|
||||
PSPColor = PSP color
|
||||
RedBlue = Red/Blue glasses
|
||||
Saturation = Saturazione
|
||||
Scanlines = Linee di scansione (CRT)
|
||||
Sharpen = Maggior nitidezza
|
||||
SideBySide = Side by side (SBS)
|
||||
SSAA(Gauss) = Supercampionamento AA (Gauss)
|
||||
Tex4xBRZ = 4xBRZ
|
||||
TexMMPX = MMPX
|
||||
@@ -1092,6 +1098,8 @@ Color Tint = Tonalità colore
|
||||
Error: load undo state is from a different game = Errore: lo stato annullato proviene da un gioco diverso.
|
||||
Failed to load state for load undo. Error in the file system. = Impossibile caricare lo stato da un caricamento annullato. Errore nel file system.
|
||||
Floating symbols = Simboli fluttuanti
|
||||
Game crashed = Game crashed
|
||||
Language = Lingua
|
||||
Memory Stick folder = Cartella della Memory Stick
|
||||
Memory Stick size = Cambia dimensioni Memory Stick
|
||||
Change Nickname = Cambia Nick
|
||||
|
||||
+10
-2
@@ -241,7 +241,7 @@ Framedump tests = フレームダンプのテスト
|
||||
Frame Profiler = フレームプロファイラ
|
||||
GPU Driver Test = GPUドライバをテスト
|
||||
GPU Profile = GPUプロファイル
|
||||
GPU Log Profiler = GPUログプロファイラ
|
||||
GPU log profiler = GPUログプロファイラ
|
||||
Jit Compare = JIT 比較
|
||||
JIT debug tools = JITデバッグツール
|
||||
Log Dropped Frame Statistics = ドロップしたフレームの統計を記録する
|
||||
@@ -493,7 +493,7 @@ Frame Rate Control = フレームレートのコントロール
|
||||
Frame Skipping = フレームスキップ
|
||||
Frame Skipping Type = フレームスキップのタイプ
|
||||
FullScreen = フルスクリーン
|
||||
GPU log profiler = GPU log profiler
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = ハックの設定 (不具合あり)
|
||||
Hardware Tessellation = ハードウェアテッセレーション
|
||||
@@ -547,6 +547,8 @@ Software Skinning = ソフトウェアスキニング
|
||||
SoftwareSkinning Tip = スキンモデルの描画をCPUでまとめて行う。ほとんどのゲームが高速化します
|
||||
Speed = 速度
|
||||
Speed Hacks = Speed Hacks (不具合あり)
|
||||
Stereo display shader = Stereo display shader
|
||||
Stereo rendering = Stereo rendering
|
||||
Stretch = 拡大
|
||||
Texture Filter = テクスチャフィルタ
|
||||
Texture Filtering = テクスチャフィルタリング
|
||||
@@ -803,11 +805,13 @@ Brightness = Brightness
|
||||
Cartoon = Cartoon
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
ColorPreservation = Color preservation
|
||||
Contrast = Contrast
|
||||
CRT = CRT scanlines
|
||||
FXAA = FXAA Antialiasing
|
||||
Gamma = Gamma
|
||||
Grayscale = Grayscale
|
||||
GreenLevel = GreenLevel
|
||||
Intensity = Intensity
|
||||
InverseColors = Inverse Colors
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
@@ -816,9 +820,11 @@ NaturalA = Natural Colors (no blur)
|
||||
Off = オフ
|
||||
Power = Power
|
||||
PSPColor = PSP color
|
||||
RedBlue = Red/Blue glasses
|
||||
Saturation = Saturation
|
||||
Scanlines = Scanlines (CRT)
|
||||
Sharpen = Sharpen
|
||||
SideBySide = Side by side (SBS)
|
||||
SSAA(Gauss) = Supersampling AA (Gauss)
|
||||
Tex4xBRZ = 4xBRZ
|
||||
TexMMPX = MMPX
|
||||
@@ -1089,6 +1095,8 @@ Change CPU Clock = CPUクロックを変更する (不安定)
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
Game crashed = Game crashed
|
||||
Language = 言語
|
||||
Memory Stick folder = メモリースティックフォルダを変更する
|
||||
Memory Stick size = メモリースティックの容量の変更 (GB)
|
||||
Change Nickname = ニックネームを変更する
|
||||
|
||||
+10
-2
@@ -240,7 +240,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Pigura Profiler
|
||||
GPU Driver Test = GPU driver test
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU log profiler = GPU log profiler
|
||||
GPU Profile = GPU profile
|
||||
Jit Compare = Jit mbandhingake
|
||||
JIT debug tools = JIT debug tools
|
||||
@@ -493,7 +493,7 @@ Frame Rate Control = Kontrol Frame-rate
|
||||
Frame Skipping = Frame-skip
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Layar Penuh
|
||||
GPU log profiler = GPU log profiler
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Retas setelsn (nyebabake glitches)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
@@ -547,6 +547,8 @@ Software Skinning = Software skinning
|
||||
SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
|
||||
Speed = Kacepetan
|
||||
Speed Hacks = Speed Hacks (nyebabake glitches)
|
||||
Stereo display shader = Stereo display shader
|
||||
Stereo rendering = Stereo rendering
|
||||
Stretch = Stretch
|
||||
Texture Filter = Penyaring Tekstur
|
||||
Texture Filtering = Penyaring Tekstur
|
||||
@@ -832,11 +834,13 @@ Brightness = Brightness
|
||||
Cartoon = Kartun
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
ColorPreservation = Color preservation
|
||||
Contrast = Contrast
|
||||
CRT = CRT scanlines
|
||||
FXAA = FXAA Antialiasing
|
||||
Gamma = Gamma
|
||||
Grayscale = Keabu-abuan
|
||||
GreenLevel = GreenLevel
|
||||
Intensity = Intensity
|
||||
InverseColors = Warna kebalik
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
@@ -845,9 +849,11 @@ NaturalA = Natural Colors (no blur)
|
||||
Off = Ora Aktif
|
||||
Power = Power
|
||||
PSPColor = PSP color
|
||||
RedBlue = Red/Blue glasses
|
||||
Saturation = Saturation
|
||||
Scanlines = Scanlines (CRT)
|
||||
Sharpen = Sharpen
|
||||
SideBySide = Side by side (SBS)
|
||||
SSAA(Gauss) = Supersampling AA (Gauss)
|
||||
Tex4xBRZ = 4xBRZ
|
||||
TexMMPX = MMPX
|
||||
@@ -1091,6 +1097,8 @@ Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
Game crashed = Game crashed
|
||||
Language = Basa
|
||||
Memory Stick folder = Memory Stick folder
|
||||
Memory Stick size = Memory Stick size
|
||||
Change Nickname = Ganti Jeneng
|
||||
|
||||
+10
-2
@@ -241,7 +241,7 @@ Framedump tests = 프레임 덤프 테스트
|
||||
Frame Profiler = 프레임 프로파일러
|
||||
GPU Driver Test = GPU 드라이버 테스트
|
||||
GPU Profile = GPU 프로파일
|
||||
GPU Log Profiler = GPU 로그 프로파일러
|
||||
GPU log profiler = GPU 로그 프로파일러
|
||||
Jit Compare = JIT 비교
|
||||
JIT debug tools = JIT 디버그 도구
|
||||
Log Dropped Frame Statistics = 삭제된 프레임 통계 기록
|
||||
@@ -493,6 +493,7 @@ Frame Rate Control = 프레임속도 제어
|
||||
Frame Skipping = 프레임 생략
|
||||
Frame Skipping Type = 프레임 생략 유형
|
||||
FullScreen = 전체화면
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = 핵 설정 (결함을 일으킬 수 있음)
|
||||
Hardware Tessellation = 하드웨어 조각화
|
||||
@@ -546,6 +547,8 @@ Software Skinning = 소프트웨어 스키닝
|
||||
SoftwareSkinning Tip = 대부분의 게임에서 더 빠르게 CPU에서 스킨 모델 드로우를 결합합니다.
|
||||
Speed = 속도
|
||||
Speed Hacks = Speed Hacks (결함을 일으킬 수 있음)
|
||||
Stereo display shader = Stereo display shader
|
||||
Stereo rendering = Stereo rendering
|
||||
Stretch = 늘이기
|
||||
Texture Filter = 텍스처 필터링
|
||||
Texture Filtering = 텍스처 필터링
|
||||
@@ -565,7 +568,6 @@ VSync = 수직 동기화
|
||||
Vulkan = Vulkan
|
||||
Window Size = 창 크기
|
||||
xBRZ = xBRZ 필터
|
||||
GPU log profiler = GPU 로그 프로파일러
|
||||
|
||||
[InstallZip]
|
||||
Delete ZIP file = ZIP 파일 삭제
|
||||
@@ -801,11 +803,13 @@ Bloom = 블룸
|
||||
Brightness = 밝기
|
||||
Cartoon = 카툰
|
||||
ColorCorrection = 색상 교정
|
||||
ColorPreservation = Color preservation
|
||||
Contrast = 명암
|
||||
CRT = CRT 스캔라인
|
||||
FXAA = FXAA 안티 에일리어싱
|
||||
Gamma = 감마
|
||||
Grayscale = 그레이스케일
|
||||
GreenLevel = GreenLevel
|
||||
Intensity = 강도
|
||||
InverseColors = 색 반전
|
||||
Natural = 자연스러운 색상
|
||||
@@ -813,9 +817,11 @@ NaturalA = 자연스러운 색상 (흐림 없음)
|
||||
Off = 끔
|
||||
Power = 전원
|
||||
PSPColor = PSP 색상
|
||||
RedBlue = Red/Blue glasses
|
||||
Saturation = 채도
|
||||
Scanlines = 스캔라인 (CRT)
|
||||
Sharpen = 선명함
|
||||
SideBySide = Side by side (SBS)
|
||||
SSAA(Gauss) = 슈퍼샘플 AA (가우스)
|
||||
Tex4xBRZ = 4xBRZ
|
||||
TexMMPX = MMPX
|
||||
@@ -1099,6 +1105,8 @@ AVI Dump started. = AVI 덤프가 시작됨
|
||||
AVI Dump stopped. = AVI 덤프가 중지됨
|
||||
Cache ISO in RAM = RAM에 전체 ISO 캐시
|
||||
Change CPU Clock = 에뮬레이트된 PSP의 CPU 클럭 변경 (불안정)
|
||||
Game crashed = Game crashed
|
||||
Language = 언어
|
||||
Memory Stick folder = 메모리 스틱 폴더
|
||||
Memory Stick size = 메모리 스틱 크기
|
||||
Change Nickname = 별명 변경
|
||||
|
||||
+10
-2
@@ -240,7 +240,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = ລາຍລະອຽດຂອງເຟຣມ
|
||||
GPU Driver Test = GPU driver test
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU log profiler = GPU log profiler
|
||||
GPU Profile = GPU profile
|
||||
Jit Compare = Jit compare
|
||||
JIT debug tools = JIT debug tools
|
||||
@@ -493,7 +493,7 @@ Frame Rate Control = ຄວບຄຸມເຟຣມເຣດ
|
||||
Frame Skipping = ຂ້າມເຟຣມ
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = ເຕັມໜ້າຈໍ
|
||||
GPU log profiler = GPU log profiler
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = ການຕັ້ງຄ່າແຮັກ
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
@@ -547,6 +547,8 @@ Software Skinning = ຊ໋ອບແວຣ໌ສກິນນິງ
|
||||
SoftwareSkinning Tip = ປະສານໂມເດລພື້ນຜິວໃຫ້ຂຽນຜ່ານ CPU, ເກມສ່ວນໃຫຍ່ໃຊ້ແລ້ວໄວຂຶ້ນ
|
||||
Speed = ຄວາມໄວ
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stereo display shader = Stereo display shader
|
||||
Stereo rendering = Stereo rendering
|
||||
Stretch = ດຶງເຕັມຈໍ
|
||||
Texture Filter = ໂຕຕອງພື້ນຜິວ
|
||||
Texture Filtering = ຕອງພື້ນຜິວ
|
||||
@@ -832,11 +834,13 @@ Brightness = Brightness
|
||||
Cartoon = Cartoon
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
ColorPreservation = Color preservation
|
||||
Contrast = Contrast
|
||||
CRT = CRT
|
||||
FXAA = FXAA
|
||||
Gamma = Gamma
|
||||
Grayscale = Grayscale
|
||||
GreenLevel = GreenLevel
|
||||
Intensity = Intensity
|
||||
InverseColors = InverseColors
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
@@ -845,9 +849,11 @@ NaturalA = Natural Colors (no blur)
|
||||
Off = ປິດ
|
||||
Power = Power
|
||||
PSPColor = PSP color
|
||||
RedBlue = Red/Blue glasses
|
||||
Saturation = Saturation
|
||||
Scanlines = Scanlines (CRT)
|
||||
Sharpen = Sharpen
|
||||
SideBySide = Side by side (SBS)
|
||||
SSAA(Gauss) = Supersampling AA (Gauss)
|
||||
Tex4xBRZ = 4xBRZ
|
||||
TexMMPX = MMPX
|
||||
@@ -1091,6 +1097,8 @@ Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
Game crashed = Game crashed
|
||||
Language = ພາສາ
|
||||
Memory Stick folder = Memory Stick folder
|
||||
Memory Stick size = Memory Stick size
|
||||
Change Nickname = ປ່ຽນຊື່ຫຼິ້ນ
|
||||
|
||||
+10
-2
@@ -240,7 +240,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Frame profiler
|
||||
GPU Driver Test = GPU driver test
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU log profiler = GPU log profiler
|
||||
GPU Profile = GPU profile
|
||||
Jit Compare = Jit compare
|
||||
JIT debug tools = JIT debug tools
|
||||
@@ -493,7 +493,7 @@ Frame Rate Control = Kadrų kontrolė
|
||||
Frame Skipping = Kadrų praleidimas
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Pilnas ekranas
|
||||
GPU log profiler = GPU log profiler
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Modifikavimo parametrai (gali sukelti problemų)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
@@ -547,6 +547,8 @@ Software Skinning = Programinės įrangos "nulupimas"
|
||||
SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
|
||||
Speed = Greitis
|
||||
Speed Hacks = Speed Hacks (gali sukelti problemų)
|
||||
Stereo display shader = Stereo display shader
|
||||
Stereo rendering = Stereo rendering
|
||||
Stretch = Stretch
|
||||
Texture Filter = Tekstūrų filtravimas
|
||||
Texture Filtering = Tekstūrų filtravimas
|
||||
@@ -832,11 +834,13 @@ Brightness = Brightness
|
||||
Cartoon = Animacinis filmas
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
ColorPreservation = Color preservation
|
||||
Contrast = Contrast
|
||||
CRT = CRT skenavimo linjos
|
||||
FXAA = FXAA Antialiasing
|
||||
Gamma = Gamma
|
||||
Grayscale = Grayscale
|
||||
GreenLevel = GreenLevel
|
||||
Intensity = Intensity
|
||||
InverseColors = Perkeisti spalvas
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
@@ -845,9 +849,11 @@ NaturalA = Natural Colors (no blur)
|
||||
Off = Išjungti
|
||||
Power = Power
|
||||
PSPColor = PSP color
|
||||
RedBlue = Red/Blue glasses
|
||||
Saturation = Saturation
|
||||
Scanlines = CRT skenavimo linjos
|
||||
Sharpen = Sharpen
|
||||
SideBySide = Side by side (SBS)
|
||||
SSAA(Gauss) = Supersampling AA (Gauss)
|
||||
Tex4xBRZ = 4xBRZ
|
||||
TexMMPX = MMPX
|
||||
@@ -1091,6 +1097,8 @@ Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
Game crashed = Game crashed
|
||||
Language = Kalba
|
||||
Memory Stick folder = Memory Stick folder
|
||||
Memory Stick size = Memory Stick size
|
||||
Change Nickname = Pakeisti slapyvardį
|
||||
|
||||
+10
-2
@@ -240,7 +240,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Frame profiler
|
||||
GPU Driver Test = Ujian driver GPU
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU log profiler = GPU log profiler
|
||||
GPU Profile = GPU profile
|
||||
Jit Compare = Jit compare
|
||||
JIT debug tools = Alat pepijat JIT
|
||||
@@ -493,7 +493,7 @@ Frame Rate Control = Kawalan kadar Frame
|
||||
Frame Skipping = Pelompatan Frame
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Skrin penuh
|
||||
GPU log profiler = GPU log profiler
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Godam tetapan (mungkin menyebabkan gangguan)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
@@ -547,6 +547,8 @@ Software Skinning = Pembalutan Perisian
|
||||
SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
|
||||
Speed = Laju
|
||||
Speed Hacks = Speed Hacks (mungkin menyebabkan gangguan)
|
||||
Stereo display shader = Stereo display shader
|
||||
Stereo rendering = Stereo rendering
|
||||
Stretch = Stretch
|
||||
Texture Filter = Penapis Tekstur
|
||||
Texture Filtering = Penapisan Tekstur
|
||||
@@ -832,11 +834,13 @@ Brightness = Brightness
|
||||
Cartoon = Kartun
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
ColorPreservation = Color preservation
|
||||
Contrast = Contrast
|
||||
CRT = CRT scanlines
|
||||
FXAA = FXAA Anti aliasing
|
||||
Gamma = Gamma
|
||||
Grayscale = Grayscale
|
||||
GreenLevel = GreenLevel
|
||||
Intensity = Intensity
|
||||
InverseColors = Terbalikkan warna
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
@@ -845,9 +849,11 @@ NaturalA = Natural Colors (no blur)
|
||||
Off = Tutup
|
||||
Power = Power
|
||||
PSPColor = PSP color
|
||||
RedBlue = Red/Blue glasses
|
||||
Saturation = Saturation
|
||||
Scanlines = Scanlines (CRT)
|
||||
Sharpen = Ketajaman
|
||||
SideBySide = Side by side (SBS)
|
||||
SSAA(Gauss) = Supersampling AA (Gauss)
|
||||
Tex4xBRZ = 4xBRZ
|
||||
TexMMPX = MMPX
|
||||
@@ -1091,6 +1097,8 @@ Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
Game crashed = Game crashed
|
||||
Language = Bahasa
|
||||
Memory Stick folder = Memory Stick folder
|
||||
Memory Stick size = Memory Stick size
|
||||
Change Nickname = Tukar nama samaran
|
||||
|
||||
+10
-2
@@ -240,7 +240,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Frameanalyse
|
||||
GPU Driver Test = GPU driver test
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU log profiler = GPU log profiler
|
||||
GPU Profile = GPU profile
|
||||
Jit Compare = Jit vergelijken
|
||||
JIT debug tools = JIT debug tools
|
||||
@@ -493,7 +493,7 @@ Frame Rate Control = Framerateinstellingen
|
||||
Frame Skipping = Frames overslaan
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Volledig scherm
|
||||
GPU log profiler = GPU log profiler
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Hackinstellingen (kan glitches veroorzaken)
|
||||
Hardware Tessellation = Hardwarebetegeling
|
||||
@@ -547,6 +547,8 @@ Software Skinning = Skinning via software
|
||||
SoftwareSkinning Tip = Vermindert aantal renders en is sneller in games die de geavanceerde skinningtechniek gebruiken, maar voor sommige games trager
|
||||
Speed = Snelheid
|
||||
Speed Hacks = Speed Hacks (kan glitches veroorzaken)
|
||||
Stereo display shader = Stereo display shader
|
||||
Stereo rendering = Stereo rendering
|
||||
Stretch = Uitrekken
|
||||
Texture Filter = Texturefilter
|
||||
Texture Filtering = Texturefilter
|
||||
@@ -832,11 +834,13 @@ Brightness = Brightness
|
||||
Cartoon = Cartoon
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
ColorPreservation = Color preservation
|
||||
Contrast = Contrast
|
||||
CRT = CRT-scanlijnen
|
||||
FXAA = FXAA-antialiasing
|
||||
Gamma = Gamma
|
||||
Grayscale = Grijswaarden
|
||||
GreenLevel = GreenLevel
|
||||
Intensity = Intensity
|
||||
InverseColors = Omgekeerde kleuren
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
@@ -845,9 +849,11 @@ NaturalA = Natural Colors (no blur)
|
||||
Off = Uit
|
||||
Power = Power
|
||||
PSPColor = PSP color
|
||||
RedBlue = Red/Blue glasses
|
||||
Saturation = Saturation
|
||||
Scanlines = Scanlijnen (CRT)
|
||||
Sharpen = Verscherpen
|
||||
SideBySide = Side by side (SBS)
|
||||
SSAA(Gauss) = Supersampling AA (Gauss)
|
||||
Tex4xBRZ = 4xBRZ
|
||||
TexMMPX = MMPX
|
||||
@@ -1091,6 +1097,8 @@ Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
Game crashed = Game crashed
|
||||
Language = Taal
|
||||
Memory Stick folder = Memory Stick folder
|
||||
Memory Stick size = Memory Stick size
|
||||
Change Nickname = Gebruikersnaam wijzigen
|
||||
|
||||
+10
-2
@@ -240,7 +240,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Frame profiler
|
||||
GPU Driver Test = GPU driver test
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU log profiler = GPU log profiler
|
||||
GPU Profile = GPU profile
|
||||
Jit Compare = Jit compare
|
||||
JIT debug tools = JIT debug tools
|
||||
@@ -493,7 +493,7 @@ Frame Rate Control = Framerate control
|
||||
Frame Skipping = Ramme Hoppe over
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Fullskjerm
|
||||
GPU log profiler = GPU log profiler
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Hack settings (may cause glitches)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
@@ -547,6 +547,8 @@ Software Skinning = Software skinning
|
||||
SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
|
||||
Speed = Hastighet
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stereo display shader = Stereo display shader
|
||||
Stereo rendering = Stereo rendering
|
||||
Stretch = Stretch
|
||||
Texture Filter = Tekstur filtrering
|
||||
Texture Filtering = Tekstur filtrering
|
||||
@@ -832,11 +834,13 @@ Brightness = Brightness
|
||||
Cartoon = Cartoon
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
ColorPreservation = Color preservation
|
||||
Contrast = Contrast
|
||||
CRT = CRT scanlines
|
||||
FXAA = FXAA Antialiasing
|
||||
Gamma = Gamma
|
||||
Grayscale = Gråtoneskala
|
||||
GreenLevel = GreenLevel
|
||||
Intensity = Intensity
|
||||
InverseColors = Inverse Colors
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
@@ -845,9 +849,11 @@ NaturalA = Natural Colors (no blur)
|
||||
Off = Off
|
||||
Power = Power
|
||||
PSPColor = PSP color
|
||||
RedBlue = Red/Blue glasses
|
||||
Saturation = Saturation
|
||||
Scanlines = Scanlines (CRT)
|
||||
Sharpen = Sharpen
|
||||
SideBySide = Side by side (SBS)
|
||||
SSAA(Gauss) = Supersampling AA (Gauss)
|
||||
Tex4xBRZ = 4xBRZ
|
||||
TexMMPX = MMPX
|
||||
@@ -1091,6 +1097,8 @@ Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
Game crashed = Game crashed
|
||||
Language = Language
|
||||
Memory Stick folder = Memory Stick folder
|
||||
Memory Stick size = Memory Stick size
|
||||
Change Nickname = Endre Kallenavn
|
||||
|
||||
+10
-2
@@ -240,7 +240,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Profiler klatki
|
||||
GPU Driver Test = Test sterownika GPU
|
||||
GPU Log Profiler = Profilowanie logów GPU
|
||||
GPU log profiler = Profilowanie logów GPU
|
||||
GPU Profile = Profil GPU
|
||||
Jit Compare = Porównywanie JIT
|
||||
JIT debug tools = Narzędzia debugowania JIT
|
||||
@@ -493,7 +493,7 @@ Frame Rate Control = Kontrola klatek na sekundę
|
||||
Frame Skipping = Pomijanie klatek
|
||||
Frame Skipping Type = Tryb pomijania klatek
|
||||
FullScreen = Pełny ekran
|
||||
GPU log profiler = GPU log profiler
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Ustawienia specjalne (powodują problemy)
|
||||
Hardware Tessellation = Sprzętowa teselacja
|
||||
@@ -547,6 +547,8 @@ Software Skinning = Programowy skinning
|
||||
SoftwareSkinning Tip = Łączy na CPU wywołania rysujące modele z animacjami, przyspieszenie w większości gier
|
||||
Speed = Prędkość (procentowo)
|
||||
Speed Hacks = Speed Hacks (powodują problemy)
|
||||
Stereo display shader = Stereo display shader
|
||||
Stereo rendering = Stereo rendering
|
||||
Stretch = Rozciąganie
|
||||
Texture Filter = Filtrowanie tekstur
|
||||
Texture Filtering = Filtrowanie tekstur
|
||||
@@ -832,11 +834,13 @@ Brightness = Brightness
|
||||
Cartoon = Komiks
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
ColorPreservation = Color preservation
|
||||
Contrast = Contrast
|
||||
CRT = Imitacja monitora CRT
|
||||
FXAA = Wygładzanie FXAA
|
||||
Gamma = Gamma
|
||||
Grayscale = Skala szarości
|
||||
GreenLevel = GreenLevel
|
||||
Intensity = Intensity
|
||||
InverseColors = Odwrócenie kolorów
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
@@ -845,9 +849,11 @@ NaturalA = Naturalne kolory (bez rozmycia)
|
||||
Off = Wyłącz
|
||||
Power = Power
|
||||
PSPColor = PSP color
|
||||
RedBlue = Red/Blue glasses
|
||||
Saturation = Saturation
|
||||
Scanlines = Linie skanowania
|
||||
Sharpen = Wyostrzenie
|
||||
SideBySide = Side by side (SBS)
|
||||
SSAA(Gauss) = Supersampling AA (Gauss)
|
||||
Tex4xBRZ = 4xBRZ
|
||||
TexMMPX = MMPX
|
||||
@@ -1091,6 +1097,8 @@ Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
Game crashed = Game crashed
|
||||
Language = Język
|
||||
Memory Stick folder = Zmień folder Karty Pamięci
|
||||
Memory Stick size = Rozmiar Karty Pamięci
|
||||
Change Nickname = Zmień pseudonim
|
||||
|
||||
+10
-2
@@ -265,7 +265,7 @@ Framedump tests = Testes dos dumps dos frames
|
||||
Frame Profiler = Analista dos frames
|
||||
GPU Driver Test = Teste do driver da GPU
|
||||
GPU Profile = Perfil da GPU
|
||||
GPU Log Profiler = Criador do Perfil do Registro da GPU
|
||||
GPU log profiler = Criador do Perfil do Registro da GPU
|
||||
Jit Compare = Comparar JIT
|
||||
JIT debug tools = Ferramentas de debug do JIT
|
||||
Log Dropped Frame Statistics = Pôr no log as estátisticas da queda dos frames
|
||||
@@ -517,6 +517,7 @@ Frame Rate Control = Controle da taxa dos frames
|
||||
Frame Skipping = Pulo dos frames
|
||||
Frame Skipping Type = Tipo de pulo dos frames
|
||||
FullScreen = Tela cheia
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Configurações dos hacks (pode causar erros gráficos)
|
||||
Hardware Tessellation = Tesselação por hardware
|
||||
@@ -570,6 +571,8 @@ Software Skinning = Skinning via software
|
||||
SoftwareSkinning Tip = Combina os desenhos dos modelos de skinning na CPU, mais rápido na maioria dos jogos
|
||||
Speed = Velocidade
|
||||
Speed Hacks = Speed Hacks (pode causar erros gráficos)
|
||||
Stereo display shader = Stereo display shader
|
||||
Stereo rendering = Stereo rendering
|
||||
Stretch = Esticamento
|
||||
Texture Filter = Filtragem das texturas
|
||||
Texture Filtering = Filtragem das texturas
|
||||
@@ -589,7 +592,6 @@ VSync = VSync
|
||||
Vulkan = Vulkan
|
||||
Window Size = Tamanho da janela
|
||||
xBRZ = xBRZ
|
||||
GPU log profiler = Criador de perfil da GPU
|
||||
|
||||
[InstallZip]
|
||||
Delete ZIP file = Apagar arquivo ZIP
|
||||
@@ -825,11 +827,13 @@ Bloom = Bloom
|
||||
Brightness = Brilho
|
||||
Cartoon = Cartoon
|
||||
ColorCorrection = Correção das cores
|
||||
ColorPreservation = Color preservation
|
||||
Contrast = Contraste
|
||||
CRT = Scanlines do CRT
|
||||
FXAA = Anti-aliasing do FXAA
|
||||
Gamma = Gama
|
||||
Grayscale = Tons de cinza
|
||||
GreenLevel = GreenLevel
|
||||
Intensity = Intensidade
|
||||
InverseColors = Cores invertidas
|
||||
Natural = Cores naturais
|
||||
@@ -837,9 +841,11 @@ NaturalA = Cores naturais (sem borrão)
|
||||
Off = Desligado
|
||||
Power = Energia
|
||||
PSPColor = Cor do PSP
|
||||
RedBlue = Red/Blue glasses
|
||||
Saturation = Saturação
|
||||
Scanlines = Scanlines (CRT)
|
||||
Sharpen = Aprimorado
|
||||
SideBySide = Side by side (SBS)
|
||||
SSAA(Gauss) = Super-amostragem do AA (Gauss)
|
||||
Tex4xBRZ = 4xBRZ
|
||||
TexMMPX = MMPX
|
||||
@@ -1104,6 +1110,8 @@ AVI Dump started. = Dump do AVI iniciado
|
||||
AVI Dump stopped. = Dump do AVI parado
|
||||
Cache ISO in RAM = Pôr a ISO inteira na RAM
|
||||
Change CPU Clock = Mudar o clock da CPU do PSP emulado (instável)
|
||||
Game crashed = Game crashed
|
||||
Language = Idioma
|
||||
Memory Stick folder = Pasta do cartão de memória
|
||||
Memory Stick size = Tamanho do cartão de memória
|
||||
Change Nickname = Mudar apelido
|
||||
|
||||
+10
-2
@@ -265,7 +265,7 @@ Framedump tests = Testes dos dumps dos quadros
|
||||
Frame Profiler = Analista dos quadros
|
||||
GPU Driver Test = Teste do driver da GPU
|
||||
GPU Profile = Perfil da GPU
|
||||
GPU Log Profiler = Criador do Perfil do Registro da GPU
|
||||
GPU log profiler = Criador do Perfil do Registro da GPU
|
||||
Jit Compare = Comparar JIT
|
||||
JIT debug tools = Ferramentas de depuração do JIT
|
||||
Log Dropped Frame Statistics = Guardar no log as estátisticas da queda dos quadros
|
||||
@@ -517,6 +517,7 @@ Frame Rate Control = Controle da taxa dos quadros
|
||||
Frame Skipping = Pulo dos quadros
|
||||
Frame Skipping Type = Tipo de pulo dos quadros
|
||||
FullScreen = Tela Cheia
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Definições dos Hacks (pode causar erros gráficos)
|
||||
Hardware Tessellation = Tesselação por Hardware
|
||||
@@ -570,6 +571,8 @@ Software Skinning = Skinning via software
|
||||
SoftwareSkinning Tip = Combina os desenhos dos modelos de skinning na CPU, mais rápido na maioria dos jogos
|
||||
Speed = Velocidade
|
||||
Speed Hacks = Speed Hacks (pode causar erros gráficos)
|
||||
Stereo display shader = Stereo display shader
|
||||
Stereo rendering = Stereo rendering
|
||||
Stretch = Esticamento
|
||||
Texture Filter = Filtração das texturas
|
||||
Texture Filtering = Filtração das texturas
|
||||
@@ -589,7 +592,6 @@ VSync = VSync
|
||||
Vulkan = Vulkan
|
||||
Window Size = Tamanho da janela
|
||||
xBRZ = xBRZ
|
||||
GPU log profiler = Criador de perfil da GPU
|
||||
|
||||
[InstallZip]
|
||||
Delete ZIP file = Eliminar ficheiro .zip
|
||||
@@ -825,11 +827,13 @@ Bloom = Bloom
|
||||
Brightness = Brilho
|
||||
Cartoon = Estilo Cartoon
|
||||
ColorCorrection = Correção das cores
|
||||
ColorPreservation = Color preservation
|
||||
Contrast = Contraste
|
||||
CRT = Scanlines do CRT
|
||||
FXAA = Anti-aliasing do FXAA
|
||||
Gamma = Gama
|
||||
Grayscale = Tons de cinza
|
||||
GreenLevel = GreenLevel
|
||||
Intensity = Intensidade
|
||||
InverseColors = Cores invertidas
|
||||
Natural = Cores naturais
|
||||
@@ -837,9 +841,11 @@ NaturalA = Cores naturais (sem borrão)
|
||||
Off = Desligado
|
||||
Power = Energia
|
||||
PSPColor = Cor do PSP
|
||||
RedBlue = Red/Blue glasses
|
||||
Saturation = Saturação
|
||||
Scanlines = Scanlines (CRT)
|
||||
Sharpen = Aprimorado
|
||||
SideBySide = Side by side (SBS)
|
||||
SSAA(Gauss) = Super-amostragem do AA (Gauss)
|
||||
Tex4xBRZ = 4xBRZ
|
||||
TexMMPX = MMPX
|
||||
@@ -1104,6 +1110,8 @@ AVI Dump started. = Dump do AVI iniciado
|
||||
AVI Dump stopped. = Dump do AVI parado
|
||||
Cache ISO in RAM = Colocar a ISO inteira na RAM
|
||||
Change CPU Clock = Mudar o clock da CPU do PSP emulado (instável)
|
||||
Game crashed = Game crashed
|
||||
Language = Idioma
|
||||
Memory Stick folder = Pasta do Cartão de Memória
|
||||
Memory Stick size = Tamanho do Cartão de Memória
|
||||
Change Nickname = Mudar Nome
|
||||
|
||||
+10
-2
@@ -240,7 +240,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Frame profiler
|
||||
GPU Driver Test = GPU driver test
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU log profiler = GPU log profiler
|
||||
GPU Profile = GPU profile
|
||||
Jit Compare = Jit compare
|
||||
JIT debug tools = JIT debug tools
|
||||
@@ -493,7 +493,7 @@ Frame Rate Control = Control rată de cadre
|
||||
Frame Skipping = Cadre Omise
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Ecran intreg
|
||||
GPU log profiler = GPU log profiler
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Setări trișare (pot cauza stricăciuni)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
@@ -547,6 +547,8 @@ Software Skinning = Skinning cu software
|
||||
SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
|
||||
Speed = Viteză
|
||||
Speed Hacks = Speed Hacks (pot cauza stricăciuni)
|
||||
Stereo display shader = Stereo display shader
|
||||
Stereo rendering = Stereo rendering
|
||||
Stretch = Stretch
|
||||
Texture Filter = Filtru texturi
|
||||
Texture Filtering = Filtrare texturi
|
||||
@@ -832,11 +834,13 @@ Brightness = Brightness
|
||||
Cartoon = Cartoon
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
ColorPreservation = Color preservation
|
||||
Contrast = Contrast
|
||||
CRT = CRT scanlines
|
||||
FXAA = FXAA Antialiasing
|
||||
Gamma = Gamma
|
||||
Grayscale = Grayscale
|
||||
GreenLevel = GreenLevel
|
||||
Intensity = Intensity
|
||||
InverseColors = Culori Inversate
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
@@ -845,9 +849,11 @@ NaturalA = Natural Colors (no blur)
|
||||
Off = Oprit
|
||||
Power = Power
|
||||
PSPColor = PSP color
|
||||
RedBlue = Red/Blue glasses
|
||||
Saturation = Saturation
|
||||
Scanlines = Scanlines (CRT)
|
||||
Sharpen = Sharpen
|
||||
SideBySide = Side by side (SBS)
|
||||
SSAA(Gauss) = Supersampling AA (Gauss)
|
||||
Tex4xBRZ = 4xBRZ
|
||||
TexMMPX = MMPX
|
||||
@@ -1091,6 +1097,8 @@ Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
Game crashed = Game crashed
|
||||
Language = Limbă
|
||||
Memory Stick folder = Memory Stick folder
|
||||
Memory Stick size = Memory Stick size
|
||||
Change Nickname = Schimbă nume
|
||||
|
||||
+11
-3
@@ -240,7 +240,7 @@ FPU = FPU
|
||||
Framedump tests = Тест дампов кадров
|
||||
Frame Profiler = Профайлер кадров
|
||||
GPU Driver Test = Проверка драйвера ГП
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU log profiler = GPU log profiler
|
||||
GPU Profile = Профиль ГП
|
||||
Jit Compare = Сравнение с JIT
|
||||
JIT debug tools = Инструменты отладки JIT
|
||||
@@ -494,7 +494,7 @@ Frame Rate Control = Управление частотой кадров
|
||||
Frame Skipping = Пропуск кадров
|
||||
Frame Skipping Type = Тип пропуска кадров
|
||||
FullScreen = Полноэкранный режим
|
||||
GPU log profiler = GPU log profiler
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Параметры хаков (могут вызывать глюки)
|
||||
Hardware Tessellation = Аппаратная тесселяция
|
||||
@@ -548,6 +548,8 @@ Software Skinning = Программная заливка
|
||||
SoftwareSkinning Tip = Объединяет вызовы отрисовки моделей с заливкой на ЦП, быстрее во многих играх
|
||||
Speed = Скорость
|
||||
Speed Hacks = Speed Hacks (могут вызывать глюки)
|
||||
Stereo display shader = Stereo display shader
|
||||
Stereo rendering = Stereo rendering
|
||||
Stretch = Растягивание
|
||||
Texture Filter = Текстурный фильтр
|
||||
Texture Filtering = Фильтрация текстур
|
||||
@@ -804,11 +806,13 @@ Brightness = Яркость
|
||||
Cartoon = Мультипликация
|
||||
CatmullRom = Бикубический (Catmull-Rom) Апскейлер
|
||||
ColorCorrection = Цветокоррекция
|
||||
ColorPreservation = Color preservation
|
||||
Contrast = Контрастность
|
||||
CRT = ЭЛТ-развертка
|
||||
FXAA = Сглаживание FXAA
|
||||
Gamma = Gamma
|
||||
Grayscale = Оттенки серого
|
||||
GreenLevel = GreenLevel
|
||||
Intensity = Интенсивность
|
||||
InverseColors = Инвертированные цвета
|
||||
MitchellNetravali = Бикубический (Mitchell-Netravali) Апскейлер
|
||||
@@ -817,9 +821,11 @@ NaturalA = Естественные цвета (без размытия)
|
||||
Off = Выключена
|
||||
Power = Сила
|
||||
PSPColor = Цвета PSP
|
||||
RedBlue = Red/Blue glasses
|
||||
Saturation = Насыщенность
|
||||
Scanlines = Строки развертки (ЭЛТ)
|
||||
Sharpen = Резкость
|
||||
SideBySide = Side by side (SBS)
|
||||
SSAA(Gauss) = SSAA (Гаусс)
|
||||
Tex4xBRZ = 4xBRZ
|
||||
TexMMPX = MMPX
|
||||
@@ -1037,7 +1043,7 @@ CPU Name = Название
|
||||
D3DCompiler Version = Версия D3DCompiler
|
||||
Debug = Отладочная
|
||||
Debugger Present = Отладчик присутствует
|
||||
Depth buffer format = Формат буфера глубины
|
||||
#Depth buffer format = Формат буфера глубины
|
||||
Device Info = Устройство
|
||||
Directories = Директории
|
||||
Display Color Formats = Display Color Formats
|
||||
@@ -1090,6 +1096,8 @@ Cache ISO in RAM = Кэшировать ISO в ОЗУ
|
||||
Change CPU Clock = Эмулируемая частота ЦП PSP (нестабильно)
|
||||
Color Saturation = Насыщенность
|
||||
Color Tint = Оттенок цвета
|
||||
Game crashed = Game crashed
|
||||
Language = Язык
|
||||
Memory Stick folder = Изменить папку с картой памяти
|
||||
Memory Stick size = Изменить размер карты памяти (Гб)
|
||||
Change Nickname = Изменить ник
|
||||
|
||||
+28
-20
@@ -9,7 +9,7 @@ Disabled = Disabled
|
||||
DSound (compatible) = DSound (kompatibel)
|
||||
Enable Sound = Ljud
|
||||
Global volume = Global volym
|
||||
Microphone = Microphone
|
||||
Microphone = Mikrofon
|
||||
Microphone Device = Mikrofon-enhet
|
||||
Mute = Tysta
|
||||
Reverb volume = Volym på reverb-effekt
|
||||
@@ -237,10 +237,10 @@ Enable driver bug workarounds = Enable driver bug workarounds
|
||||
Enable Logging = Debugloggning
|
||||
Enter address = Address
|
||||
FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Framedump tests = Framedump-tester
|
||||
Frame Profiler = Frame-profiler
|
||||
GPU Driver Test = GPU driver test
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU Driver Test = GPU drivrutins-test
|
||||
GPU log profiler = GPU logg-profiler
|
||||
GPU Profile = GPU profile
|
||||
Jit Compare = Jit-jämförare
|
||||
JIT debug tools = JIT debug tools
|
||||
@@ -253,7 +253,7 @@ No block = Inget block
|
||||
Prev = Föregående
|
||||
Random = Slump
|
||||
Replace textures = Ersätt texturer
|
||||
Reset = Reset
|
||||
Reset = Återställ
|
||||
Reset limited logging = Reset limited logging
|
||||
RestoreDefaultSettings = Are you sure you want to restore all settings back to their defaults?\nControl mapping settings are not changed.\n\nYou can't undo this.\nPlease restart PPSSPP for the changes to take effect.
|
||||
RestoreGameDefaultSettings = Are you sure you want to restore the game-specific settings\nback to the PPSSPP defaults?
|
||||
@@ -493,7 +493,7 @@ Frame Rate Control = Framerate-kontroll
|
||||
Frame Skipping = Frameskipping
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Fullskärm
|
||||
GPU log profiler = GPU log profiler
|
||||
Geometry shader culling = Geoshader-klippning
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Hack-inställningar (kan orsaka problem)
|
||||
Hardware Tessellation = Hårdvarutessellering
|
||||
@@ -541,12 +541,14 @@ Safe = Safe
|
||||
Screen Scaling Filter = Skärmskalningsfilter
|
||||
Show Debug Statistics = Visa debugstatistik
|
||||
Show FPS Counter = Visa FPS-räknare
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Skip GPU Readbacks = Skippa dataläsningar från GPU:n
|
||||
Software Rendering = Mjukvarurendering (långsam men ofta mer korrekt)
|
||||
Software Skinning = Software Skinning
|
||||
SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
|
||||
Speed = Hastighet
|
||||
Speed Hacks = Speed-hacks (kan orsaka renderingsproblem)
|
||||
Stereo display shader = Stereo display shader
|
||||
Stereo rendering = Stereo-rendering
|
||||
Stretch = Stretch
|
||||
Texture Filter = Texturfilter
|
||||
Texture Filtering = Texturfiltrering
|
||||
@@ -803,11 +805,13 @@ Brightness = Brightness
|
||||
Cartoon = Cartoon
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
ColorPreservation = Color preservation
|
||||
Contrast = Contrast
|
||||
CRT = CRT scanlines
|
||||
FXAA = FXAA
|
||||
Gamma = Gamma
|
||||
Grayscale = Gråskala
|
||||
GreenLevel = GreenLevel
|
||||
Intensity = Intensity
|
||||
InverseColors = InverseColors
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
@@ -816,9 +820,11 @@ NaturalA = Natural Colors (no blur)
|
||||
Off = Off
|
||||
Power = Power
|
||||
PSPColor = PSP color
|
||||
RedBlue = Röd/Blå glasögon
|
||||
Saturation = Saturation
|
||||
Scanlines = Scanlines
|
||||
Sharpen = Sharpen
|
||||
SideBySide = Side by side (SBS)
|
||||
SSAA(Gauss) = Supersampling AA (Gauss)
|
||||
Tex4xBRZ = 4xBRZ
|
||||
TexMMPX = MMPX
|
||||
@@ -1091,6 +1097,7 @@ Color Tint = Färgförskjutning
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
Game crashed = Game crashed
|
||||
Memory Stick folder = Memory Stick-mapp
|
||||
Memory Stick size = Memory Stick-storlek
|
||||
Change Nickname = Ändra nickname
|
||||
@@ -1104,7 +1111,7 @@ Confirmation Button = Bekräftelseknapp
|
||||
Date Format = Datumformat
|
||||
Day Light Saving = Sommartid
|
||||
DDMMYYYY = DDMMYYYY
|
||||
Decrease size = Decrease size
|
||||
Decrease size = Minska storlek
|
||||
Developer Tools = Utvecklarverktyg
|
||||
Display Extra Info = Display extra info
|
||||
Display Games on a grid = Display "Games" on a grid
|
||||
@@ -1120,33 +1127,34 @@ Fast (lag on slow storage) = Snabbt (lag on slow storage)
|
||||
Fast Memory = Snabbt minne (instabilt)
|
||||
Force real clock sync (slower, less lag) = Force real clock sync (slower, less lag)
|
||||
frames, 0:off = frames, 0 = avstängt
|
||||
Games list settings = Games list settings
|
||||
Games list settings = Inställningar för spel-listan
|
||||
General = Blandat
|
||||
Grid icon size = Grid icon size
|
||||
Grid icon size = Ikonstorlek i rutnät
|
||||
Help the PPSSPP team = Stöd PPSSPP-teamet
|
||||
Host (bugs, less lag) = Host (bugs, mindre lagg)
|
||||
Ignore bad memory accesses = Ignorera felaktiga minnesåtkomster
|
||||
Increase size = Increase size
|
||||
Increase size = Öka storlek
|
||||
Interpreter = Interpreter
|
||||
IO timing method = IO-timingsmetod
|
||||
IR Interpreter = IR interpreter
|
||||
Memory Stick Folder = Memory Stick folder
|
||||
Language = Språk
|
||||
Memory Stick Folder = Memory Stick-mapp
|
||||
Memory Stick inserted = Memory Stick insatt
|
||||
MHz, 0:default = MHz, 0 = standard
|
||||
MMDDYYYY = MMDDYYYY
|
||||
Moving background = Moving background
|
||||
Newest Save = Newest save
|
||||
No animation = No animation
|
||||
Moving background = Rörlig bakgrund
|
||||
Newest Save = Nyaste sparfilen
|
||||
No animation = Ingen animation
|
||||
Not a PSP game = Inte ett PSP-spel
|
||||
Off = Off
|
||||
Oldest Save = Oldest save
|
||||
Oldest Save = Äldsta sparfilen
|
||||
Path does not exist! = Path does not exist!
|
||||
PSP Memory Stick = PSP Memory Stick
|
||||
PSP Model = PSP-modell
|
||||
PSP Settings = PSP-inställningar
|
||||
PSP-1000 = PSP-1000
|
||||
PSP-2000/3000 = PSP-2000/3000
|
||||
Recent games = Recent games
|
||||
Recent games = Tidigare spel
|
||||
Record Audio = Spela in audio till fil
|
||||
Record Display = Spela in video till fil
|
||||
Reset Recording on Save/Load State = Reset recording on Save/Load state
|
||||
@@ -1159,8 +1167,8 @@ Savestate slot backups = Savestate slot backups
|
||||
Screenshots as PNG = Skärmdumpar som PNG
|
||||
Set UI background... = Välj UI-bakgrund...
|
||||
Show ID = Show ID
|
||||
Show Memory Stick folder = Show Memory Stick folder
|
||||
Show region flag = Show region flag
|
||||
Show Memory Stick folder = Visa Memory Stick-mappen
|
||||
Show region flag = Visa region-flaggor
|
||||
Simulate UMD delays = Simulera UMD-fördröjningar
|
||||
Slot 1 = Slot 1
|
||||
Slot 2 = Slot 2
|
||||
@@ -1169,7 +1177,7 @@ Slot 4 = Slot 4
|
||||
Slot 5 = Slot 5
|
||||
Storage full = Lagringsutrymme fullt
|
||||
Sustained performance mode = Sustained performance mode
|
||||
Theme = Theme
|
||||
Theme = Tema
|
||||
Time Format = Tidsformat
|
||||
UI = Användargränssnitt
|
||||
UI background animation = UI background animation
|
||||
|
||||
+10
-2
@@ -240,7 +240,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Frame profiler
|
||||
GPU Driver Test = GPU driver test
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU log profiler = GPU log profiler
|
||||
GPU Profile = GPU profile
|
||||
Jit Compare = Ipagkumpara ang JIT
|
||||
JIT debug tools = JIT debug tools
|
||||
@@ -493,7 +493,7 @@ Frame Rate Control = Pag kontrol ng frame rate
|
||||
Frame Skipping = Frame Skipping
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Isakto sa Sukat ng iyong Iskrin
|
||||
GPU log profiler = GPU log profiler
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Hack Settings (maaring magdulot ng pagloloko sa laro)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
@@ -547,6 +547,8 @@ Software Skinning = Software skinning
|
||||
SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
|
||||
Speed = Bilis
|
||||
Speed Hacks = Speed Hacks (maaring magdulot ng pagloloko sa laro)
|
||||
Stereo display shader = Stereo display shader
|
||||
Stereo rendering = Stereo rendering
|
||||
Stretch = Iunat
|
||||
Texture Filter = Panala ng Texture
|
||||
Texture Filtering = Pagsala sa Texture
|
||||
@@ -832,11 +834,13 @@ Brightness = Brightness
|
||||
Cartoon = Cartoon
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
ColorPreservation = Color preservation
|
||||
Contrast = Contrast
|
||||
CRT = CRT scanlines
|
||||
FXAA = FXAA Antialiasing
|
||||
Gamma = Gamma
|
||||
Grayscale = Grayscale
|
||||
GreenLevel = GreenLevel
|
||||
Intensity = Intensity
|
||||
InverseColors = Inverse Colors
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
@@ -845,9 +849,11 @@ NaturalA = Natural Colors (no blur)
|
||||
Off = Off
|
||||
Power = Power
|
||||
PSPColor = PSP color
|
||||
RedBlue = Red/Blue glasses
|
||||
Saturation = Saturation
|
||||
Scanlines = Scanlines (CRT)
|
||||
Sharpen = Sharpen
|
||||
SideBySide = Side by side (SBS)
|
||||
SSAA(Gauss) = Supersampling AA (Gauss)
|
||||
Tex4xBRZ = 4xBRZ
|
||||
TexMMPX = MMPX
|
||||
@@ -1091,6 +1097,8 @@ Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Lumulutang na simbolo
|
||||
Game crashed = Game crashed
|
||||
Language = Wika
|
||||
Memory Stick folder = Memory Stick folder
|
||||
Memory Stick size = Memory Stick size
|
||||
Change Nickname = Baguhin ang palayaw
|
||||
|
||||
@@ -240,7 +240,7 @@ FPU = FPU
|
||||
Framedump tests = ทดสอบไฟล์เฟรมดั๊มพ์
|
||||
Frame Profiler = รายละเอียดของเฟรม
|
||||
GPU Driver Test = ทดสอบไดรเวอร์ GPU
|
||||
GPU Log Profiler = ตัวแสดงค่าโปรไฟล์ GPU
|
||||
GPU log profiler = ตัวแสดงค่าโปรไฟล์ GPU
|
||||
GPU Profile = โปรไฟล์ GPU
|
||||
Jit Compare = เปรียบเทียบระบบ JIT
|
||||
JIT debug tools = เครื่องมือตรวจสอบระบบ JIT
|
||||
@@ -494,7 +494,6 @@ Frame Skipping = ข้ามเฟรม
|
||||
Frame Skipping Type = รูปแบบการข้ามเฟรม
|
||||
FullScreen = เต็มหน้าจอ
|
||||
Geometry shader culling = การคัดแยกเฉดสีเชิงเรขาคณิต
|
||||
GPU log profiler = ตัวแสดงค่าโปรไฟล์ GPU
|
||||
GPUReadbackRequired = คำเตือน: เกมนี้จำเป็นต้องติ๊กตั้งค่า "ข้ามการอ่านข้อมูลส่งกลับไปยัง GPU" ออกด้วย
|
||||
Hack Settings = ตั้งค่าการปรับแฮ็ค (อาจแสดงผลผิดพลาด)
|
||||
Hardware Tessellation = ฮาร์ดแวร์ เทสเซลเลชั่น
|
||||
@@ -1136,6 +1135,7 @@ Increase size = เพิ่มขนาดไอคอน
|
||||
Interpreter = อินเตอร์พรีเตอร์
|
||||
IO timing method = ทางเลือกคำนวณเวลา รับ/ส่ง ข้อมูล
|
||||
IR Interpreter = ไออาร์ อินเตอร์พรีเตอร์
|
||||
Language = ภาษา
|
||||
Memory Stick folder = เปลี่ยนแหล่งที่เก็บข้อมูล (เม็มโมรี่ สติ๊ก)
|
||||
Memory Stick Folder = โฟลเดอร์แหล่งที่เก็บข้อมูล (เม็มโมรี่ สติ๊ก)
|
||||
Memory Stick inserted = ใส่ที่บันทึกข้อมูล (เม็มโมรี่ สติ๊ก)
|
||||
|
||||
+10
-2
@@ -242,7 +242,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump testleri
|
||||
Frame Profiler = Frame profiler
|
||||
GPU Driver Test = GPU sürücü testi
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU log profiler = GPU log profiler
|
||||
GPU Profile = GPU profili
|
||||
Jit Compare = Jit karşılaştırma
|
||||
JIT debug tools = JIT hata ayıklama araçları
|
||||
@@ -495,7 +495,7 @@ Frame Rate Control = Kare hızı denetimi
|
||||
Frame Skipping = Kare atla
|
||||
Frame Skipping Type = Kare atlama türü
|
||||
FullScreen = Tam ekran
|
||||
GPU log profiler = GPU log profiler
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Hack ayarları (Küçük teknik problemlere neden olabilir.)
|
||||
Hardware Tessellation = Donanım Mozaikleme
|
||||
@@ -549,6 +549,8 @@ Software Skinning = Software skinning
|
||||
SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
|
||||
Speed = Hız
|
||||
Speed Hacks = Hız Hacks (Küçük teknik problemlere neden olabilir.)
|
||||
Stereo display shader = Stereo display shader
|
||||
Stereo rendering = Stereo rendering
|
||||
Stretch = Serbest tam ekran (sünme)
|
||||
Texture Filter = Doku filtreleme
|
||||
Texture Filtering = Doku filtreleme
|
||||
@@ -833,11 +835,13 @@ Brightness = Parlaklık
|
||||
Cartoon = Çizgi film
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
ColorPreservation = Color preservation
|
||||
Contrast = Karşıtlık
|
||||
CRT = CRT tarama çizgileri
|
||||
FXAA = FXAA Kenar Yumuşatma
|
||||
Gamma = Gamma
|
||||
Grayscale = Gri tonlama
|
||||
GreenLevel = GreenLevel
|
||||
Intensity = Yoğunluk
|
||||
InverseColors = Ters Renkler
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
@@ -846,9 +850,11 @@ NaturalA = Doğal Renkler (bulanıklık yok)
|
||||
Off = Kapalı
|
||||
Power = Güç
|
||||
PSPColor = PSP rengi
|
||||
RedBlue = Red/Blue glasses
|
||||
Saturation = Doygunluk
|
||||
Scanlines = Tarama Çizgileri (CRT)
|
||||
Sharpen = Keskinleştir
|
||||
SideBySide = Side by side (SBS)
|
||||
SSAA(Gauss) = Süper örneklemeli Kenar Yumuşatma (Gauss)
|
||||
Tex4xBRZ = 4xBRZ
|
||||
TexMMPX = MMPX
|
||||
@@ -1092,6 +1098,8 @@ Color Tint = Renk Tonu
|
||||
Error: load undo state is from a different game = Hata: yükleme geri alma durumu farklı bir oyundan
|
||||
Failed to load state for load undo. Error in the file system. = Yüklemeyi geri alma durumu yüklenemedi. Dosya sisteminde hata.
|
||||
Floating symbols = Kayan simgeler
|
||||
Game crashed = Game crashed
|
||||
Language = Dil
|
||||
Memory Stick folder = Hafıza Kartı klasörü
|
||||
Memory Stick size = Hafıza Kartı boyutu
|
||||
Change Nickname = Kullanıcı adını değiştir
|
||||
|
||||
+10
-2
@@ -240,7 +240,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Профілі кадрів
|
||||
GPU Driver Test = Перевірка драйверу GPU
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU log profiler = GPU log profiler
|
||||
GPU Profile = Профіль GPU
|
||||
Jit Compare = Порівняння з Jit
|
||||
JIT debug tools = Інструменти налагодження JIT
|
||||
@@ -493,7 +493,7 @@ Frame Rate Control = Управління частотою кадрів
|
||||
Frame Skipping = Пропуск кадрів
|
||||
Frame Skipping Type = Тип пропуску кадрів
|
||||
FullScreen = Повноекранний режим
|
||||
GPU log profiler = GPU log profiler
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Параметри хаків (можуть викликати глюки)
|
||||
Hardware Tessellation = Апаратна тесселляція
|
||||
@@ -547,6 +547,8 @@ Software Skinning = Програмна заливка
|
||||
SoftwareSkinning Tip = Комбінована модель розібраної моделі яка притягується до процесора, швидше в більшості ігор
|
||||
Speed = Швидкість
|
||||
Speed Hacks = Speed Hacks (можуть викликати глюки)
|
||||
Stereo display shader = Stereo display shader
|
||||
Stereo rendering = Stereo rendering
|
||||
Stretch = Розтягнення
|
||||
Texture Filter = Фільтр текстур
|
||||
Texture Filtering = Фільтрація текстур
|
||||
@@ -832,11 +834,13 @@ Brightness = Яскравість
|
||||
Cartoon = Мультиплікація
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Корекція кольорів
|
||||
ColorPreservation = Color preservation
|
||||
Contrast = Контраст
|
||||
CRT = Кінескоп 1
|
||||
FXAA = FXAA згладжування
|
||||
Gamma = Гамма
|
||||
Grayscale = Відтінки сірого
|
||||
GreenLevel = GreenLevel
|
||||
Intensity = Інтенсивність
|
||||
InverseColors = Зворотні кольори
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
@@ -845,9 +849,11 @@ NaturalA = Натуральні кольори (без розмиття)
|
||||
Off = Вимкнені
|
||||
Power = Power
|
||||
PSPColor = PSP color
|
||||
RedBlue = Red/Blue glasses
|
||||
Saturation = Насиченість
|
||||
Scanlines = Кінескоп 2
|
||||
Sharpen = Різкість
|
||||
SideBySide = Side by side (SBS)
|
||||
SSAA(Gauss) = SSAA (Гаусс)
|
||||
Tex4xBRZ = 4xBRZ
|
||||
TexMMPX = MMPX
|
||||
@@ -1091,6 +1097,8 @@ Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
Game crashed = Game crashed
|
||||
Language = Мова
|
||||
Memory Stick folder = Змінити папку для карти пам'яті
|
||||
Memory Stick size = Memory Stick size
|
||||
Change Nickname = Змінити ім'я
|
||||
|
||||
+10
-2
@@ -240,7 +240,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Khung hồ sơ
|
||||
GPU Driver Test = GPU driver test
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU log profiler = GPU log profiler
|
||||
GPU Profile = GPU profile
|
||||
Jit Compare = So sánh Jit
|
||||
JIT debug tools = JIT debug tools
|
||||
@@ -493,7 +493,7 @@ Frame Rate Control = Điều khiển tốc độ khung hình
|
||||
Frame Skipping = Nhảy khuôn hình
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Toàn màn hình
|
||||
GPU log profiler = GPU log profiler
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Thiết lập hack (sẽ bị lỗi)
|
||||
Hardware Tessellation = Lót phần cứng
|
||||
@@ -547,6 +547,8 @@ Software Skinning = phủ lớp bằng phần mềm
|
||||
SoftwareSkinning Tip = Mô hình kết hợp vẽ trên CPU, nhanh hơn trong hầu hết các trò chơi
|
||||
Speed = Tốc độ
|
||||
Speed Hacks = Tốc độ Hacks (sẽ bị lỗi)
|
||||
Stereo display shader = Stereo display shader
|
||||
Stereo rendering = Stereo rendering
|
||||
Stretch = Stretch
|
||||
Texture Filter = Bộ lọc họa tiết
|
||||
Texture Filtering = Lọc texture
|
||||
@@ -832,11 +834,13 @@ Brightness = Brightness
|
||||
Cartoon = Hoạt họa
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
ColorPreservation = Color preservation
|
||||
Contrast = Contrast
|
||||
CRT = CRT đường quét
|
||||
FXAA = Chống răng cưa FXAA
|
||||
Gamma = Gamma
|
||||
Grayscale = Đen trắng
|
||||
GreenLevel = GreenLevel
|
||||
Intensity = Intensity
|
||||
InverseColors = Màu âm bản
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
@@ -845,9 +849,11 @@ NaturalA = Màu tự nhiên (không mờ)
|
||||
Off = Tắt
|
||||
Power = Power
|
||||
PSPColor = PSP color
|
||||
RedBlue = Red/Blue glasses
|
||||
Saturation = Saturation
|
||||
Scanlines = Đường nét (CRT)
|
||||
Sharpen = Sắc nét
|
||||
SideBySide = Side by side (SBS)
|
||||
SSAA(Gauss) = Siêu mẫu AA (cốt)
|
||||
Tex4xBRZ = 4xBRZ
|
||||
TexMMPX = MMPX
|
||||
@@ -1091,6 +1097,8 @@ Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
Game crashed = Game crashed
|
||||
Language = Ngôn ngữ
|
||||
Memory Stick folder = Memory Stick folder
|
||||
Memory Stick size = Memory Stick size
|
||||
Change Nickname = Đổi nickname
|
||||
|
||||
+10
-2
@@ -240,7 +240,7 @@ FPU = FPU
|
||||
Framedump tests = 帧转储测试
|
||||
Frame Profiler = 帧分析器
|
||||
GPU Driver Test = GPU驱动程序测试
|
||||
GPU Log Profiler = GPU日志分析器
|
||||
GPU log profiler = GPU日志分析器
|
||||
GPU Profile = GPU分析器
|
||||
Jit Compare = Jit比较
|
||||
JIT debug tools = JIT调试工具
|
||||
@@ -493,7 +493,7 @@ Frame Rate Control = 帧率控制
|
||||
Frame Skipping = 跳帧
|
||||
Frame Skipping Type = 跳帧方式
|
||||
FullScreen = 全屏幕
|
||||
GPU log profiler = GPU日志分析器
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPUReadbackRequired = 警告: 此游戏需要"跳过GPU回读"设置为关闭
|
||||
Hack Settings = 渲染修正(可能引发故障)
|
||||
Hardware Tessellation = 硬件曲面细分
|
||||
@@ -547,6 +547,8 @@ Software Skinning = 软件蒙皮
|
||||
SoftwareSkinning Tip = 合并CPU中已经蒙皮的模型绘制,在部分游戏中更快
|
||||
Speed = 运行速度
|
||||
Speed Hacks = 提速修正 (引起不稳定性)
|
||||
Stereo display shader = Stereo display shader
|
||||
Stereo rendering = Stereo rendering
|
||||
Stretch = 拉伸
|
||||
Texture Filter = 纹理过滤方法
|
||||
Texture Filtering = 纹理过滤
|
||||
@@ -832,11 +834,13 @@ Bloom = 泛光
|
||||
Brightness = 亮度
|
||||
Cartoon = 卡通
|
||||
ColorCorrection = 颜色修正
|
||||
ColorPreservation = Color preservation
|
||||
Contrast = 对比度
|
||||
CRT = CRT 扫描线
|
||||
FXAA = FXAA (快速近似抗锯齿)
|
||||
Gamma = 伽马值
|
||||
Grayscale = 灰度图
|
||||
GreenLevel = GreenLevel
|
||||
Intensity = 强度
|
||||
InverseColors = 反色
|
||||
Natural = 自然色
|
||||
@@ -844,9 +848,11 @@ NaturalA = 自然色(无模糊)
|
||||
Off = 关闭
|
||||
Power = 效果强度
|
||||
PSPColor = PSP色彩
|
||||
RedBlue = Red/Blue glasses
|
||||
Saturation = 色彩
|
||||
Scanlines = 扫描线(CRT)
|
||||
Sharpen = 锐化
|
||||
SideBySide = Side by side (SBS)
|
||||
SSAA(Gauss) = 超级采样抗锯齿(高斯)
|
||||
Tex4xBRZ = 4xBRZ
|
||||
TexMMPX = MMPX
|
||||
@@ -1085,6 +1091,8 @@ Color Saturation = 颜色饱和度
|
||||
Error: load undo state is from a different game = 错误:撤回的即时存档是来自不同游戏的
|
||||
Failed to load state for load undo. Error in the file system. = 无法撤回加载即时存档。文件系统有错误。
|
||||
Floating symbols = 飘浮的按键
|
||||
Game crashed = Game crashed
|
||||
Language = 语言设置
|
||||
Memory Stick folder = 记忆棒文件夹
|
||||
Memory Stick size = 记忆棒大小(GB)
|
||||
Change Nickname = 修改昵称
|
||||
|
||||
+10
-2
@@ -241,7 +241,7 @@ Framedump tests = 影格傾印測試
|
||||
Frame Profiler = 影格分析工具
|
||||
GPU Driver Test = GPU 驅動程式測試
|
||||
GPU Profile = GPU 設定檔
|
||||
GPU Log Profiler = GPU 記錄分析工具
|
||||
GPU log profiler = GPU 記錄分析工具
|
||||
Jit Compare = JIT 比較
|
||||
JIT debug tools = JIT 偵錯工具
|
||||
Log Dropped Frame Statistics = 記錄捨棄影格統計資料
|
||||
@@ -493,6 +493,7 @@ Frame Rate Control = 影格速率控制
|
||||
Frame Skipping = 影格跳過
|
||||
Frame Skipping Type = 影格跳過類型
|
||||
FullScreen = 全螢幕
|
||||
Geometry shader culling = Geometry shader culling
|
||||
GPUReadbackRequired = 警告:此遊戲需要關閉「跳過 GPU 讀回」
|
||||
Hack Settings = 駭客設定 (可能會造成故障)
|
||||
Hardware Tessellation = 硬體鑲嵌
|
||||
@@ -546,6 +547,8 @@ Software Skinning = 軟體除皮
|
||||
SoftwareSkinning Tip = 結合除皮模組在 CPU 上繪製,在多數遊戲上更快
|
||||
Speed = 速度
|
||||
Speed Hacks = 速度駭客 (可能會造成轉譯錯誤!)
|
||||
Stereo display shader = Stereo display shader
|
||||
Stereo rendering = Stereo rendering
|
||||
Stretch = 延伸
|
||||
Texture Filter = 紋理濾鏡
|
||||
Texture Filtering = 紋理濾鏡
|
||||
@@ -565,7 +568,6 @@ VSync = 垂直同步
|
||||
Vulkan = Vulkan
|
||||
Window Size = 視窗大小
|
||||
xBRZ = xBRZ
|
||||
GPU log profiler = GPU 記錄分析工具
|
||||
|
||||
[InstallZip]
|
||||
Delete ZIP file = 刪除 ZIP 檔案
|
||||
@@ -801,11 +803,13 @@ Bloom = 光圈
|
||||
Brightness = 亮度
|
||||
Cartoon = 卡通
|
||||
ColorCorrection = 色彩修正
|
||||
ColorPreservation = Color preservation
|
||||
Contrast = 對比度
|
||||
CRT = CRT 掃描線
|
||||
FXAA = FXAA 消除鋸齒
|
||||
Gamma = 色差補正
|
||||
Grayscale = 灰階
|
||||
GreenLevel = GreenLevel
|
||||
Intensity = 濃度
|
||||
InverseColors = 反轉色彩
|
||||
Natural = 自然色彩
|
||||
@@ -813,9 +817,11 @@ NaturalA = 自然色彩 (無模糊)
|
||||
Off = 關閉
|
||||
Power = 強度
|
||||
PSPColor = PSP 色彩
|
||||
RedBlue = Red/Blue glasses
|
||||
Saturation = 飽和度
|
||||
Scanlines = 掃描線 (CRT)
|
||||
Sharpen = 銳利化
|
||||
SideBySide = Side by side (SBS)
|
||||
SSAA(Gauss) = 超級取樣 AA (高斯)
|
||||
Tex4xBRZ = 4xBRZ
|
||||
TexMMPX = MMPX
|
||||
@@ -1079,6 +1085,8 @@ AVI Dump started. = AVI 傾印已啟動
|
||||
AVI Dump stopped. = AVI 傾印已停止
|
||||
Cache ISO in RAM = 將完整 ISO 快取於 RAM
|
||||
Change CPU Clock = 變更模擬 PSP CPU 時脈 (不穩定)
|
||||
Game crashed = Game crashed
|
||||
Language = 語言
|
||||
Memory Stick folder = 記憶棒資料夾
|
||||
Memory Stick size = 記憶棒大小
|
||||
Change Nickname = 變更暱稱
|
||||
|
||||
Reference in new issue
Block a user