mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-10-15 15:30:29 +02:00
1 file changed
+62
-62
+62
-62
@@ -80,7 +80,7 @@ WASAPI (fast) = WASAPI (快)
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Analog Binding = 摇杆绑定
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Analog Settings = 摇杆设置
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Analog Style = 摇杆样式
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Analog trigger threshold = Analog trigger threshold
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Analog trigger threshold = 扳机触发灵敏度
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Auto-rotation speed = 自动旋转速度
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Analog Limiter = 摇杆限制
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Analog Stick = 摇杆
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@@ -96,10 +96,10 @@ Calibrate Analog Stick = 校准摇杆
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Calibrate = 校准
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Calibrated = 校准后
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Calibration = 校准
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Circular deadzone = 环形起步半径
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Circular stick input = 环四周摇杆输入
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Circular deadzone = 环形死区
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Circular stick input = 环形摇杆输入
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Classic = 传统
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Confine Mouse = 鼠标限制在窗口
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Confine Mouse = 限制鼠标在窗口内
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Control Mapping = 按键映射
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Custom Key Setting = 自定义键位设置
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Customize = 自定义…
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@@ -124,7 +124,7 @@ Ignore Windows Key = 屏蔽Windows键
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Invert Axes = 轴反转
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Invert Tilt along X axis = 沿X轴倾斜反转
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Invert Tilt along Y axis = 沿Y轴倾斜反转
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Keep this button pressed when right analog is pressed = 移动右摇杆时长按此键
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Keep this button pressed when right analog is pressed = 操作右摇杆同时会触发的键
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Keyboard = 键盘设定
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L/R Trigger Buttons = L/R触发按钮
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Landscape = 横屏
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@@ -134,11 +134,11 @@ Low end radius = 起步半径
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Mouse = 鼠标设置
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Mouse sensitivity = 鼠标灵敏度
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Mouse smoothing = 鼠标平滑度
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Mouse wheel button-release delay = Mouse wheel button-release delay
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Mouse wheel button-release delay = 滚轮操作触发延迟
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MouseControl Tip = 可以在按键映射界面按下“M”图标来映射鼠标。
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None (Disabled) = 无 (禁用)
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Off = 关闭
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OnScreen = 屏幕虚拟键
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OnScreen = 触屏虚拟键
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Portrait = 竖屏
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Portrait Reversed = 竖屏反转
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PSP Action Buttons = PSP动作键
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@@ -151,7 +151,7 @@ Sensitivity (scale) = 灵敏度(倍率)
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Sensitivity = 灵敏度
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Shape = 外形
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Show Touch Pause Menu Button = 显示暂停按键
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Sticky D-Pad (easier sweeping movements) = 按下方向键可滑动
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Sticky D-Pad (easier sweeping movements) = 可滑动方向键
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Swipe = 滑动
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Swipe sensitivity = 滑动灵敏度
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Swipe smoothing = 滑动平滑度
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@@ -160,7 +160,7 @@ Tilt control setup = 设置重力感应…
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Tilt Input Type = 重力操作模式
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Tilt Sensitivity along X axis = 沿X轴倾斜灵敏度
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Tilt Sensitivity along Y axis = 沿Y轴倾斜灵敏度
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To Calibrate = 以喜欢的角度握住设备,然后按“校准”。
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To Calibrate = 以游玩的角度握住手机,然后按“校准”。
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Toggle mode = 开关模式 (只需按一次)
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Touch Control Visibility = 显示的按键
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Use custom right analog = 自定义右摇杆用途
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@@ -249,7 +249,7 @@ PPSSPP Forums = PPSSPP官方论坛(&F)
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Record = 录制(&R)
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Record Audio = 录制音频(&A)
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Record Display = 录制视频(&D)
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Rendering Mode = 渲染模式(&O)
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Rendering Mode = 渲染设置(&O)
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Rendering Resolution = 渲染分辨率(&R)
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Reset = 重置(&E)
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Reset Symbol Table = 重置符号表(&R)
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@@ -262,8 +262,8 @@ Savestate Slot = 即时存档插槽(&T)
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Screen Scaling Filter = 屏幕缩放方法(&E)
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Show Debug Statistics = 显示调试信息(&G)
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Show FPS Counter = 显示帧率(&F)
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Skip Number of Frames = 按帧数量
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Skip Percent of FPS = 按帧率比例
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Skip Number of Frames = 帧的数量
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Skip Percent of FPS = 帧率比例
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Stop = 停止(&S)
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Switch UMD = 切换UMD光盘
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Take Screenshot = 屏幕截图(&T)
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@@ -504,23 +504,23 @@ ZIP file detected (Require WINRAR) = 这是ZIP压缩文件。\n请尝试使用Wi
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[Game]
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Asia = 亚洲
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Calculate CRC = 计算CRC码
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Click "Calculate CRC" to verify ISO = 点击"计算CRC码"可校验ISO
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Click "Calculate CRC" to verify ISO = 点击"计算CRC码"可校验ISO镜像
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ConfirmDelete = 确认删除
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CRC checksum does not match, bad or modified ISO = CRC校验与原版不符, 此ISO已被修改或损坏
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CRC checksum does not match, bad or modified ISO = CRC校验与原版不符, 此ISO镜像有修改或损坏
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Create Game Config = 建立游戏配置
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Create Shortcut = 创建快捷方式
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Delete Game = 删除游戏
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Delete Game Config = 删除游戏配置
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Delete Save Data = 删除存档
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Europe = 欧洲
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File size incorrect, bad or modified ISO = 文件大小与原版不符, 此ISO已被修改或损坏
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File size incorrect, bad or modified ISO = 文件大小与原版不符, 此ISO镜像有修改或损坏
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Game = 游戏
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Game ID unknown - not in the ReDump database = 未知的游戏ID - ReDump数据库未收录
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Game ID unknown - not in the ReDump database = 未知的游戏ID - ReDump数据库暂未收录
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Game Settings = 游戏设置
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Homebrew = 自制游戏
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Hong Kong = 香港
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InstallData = 安装数据
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ISO OK according to the ReDump project = ISO通过ReDump数据库校验
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ISO OK according to the ReDump project = ISO镜像与ReDump数据库校验相符
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Japan = 日本
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Korea = 韩国
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MB = MB
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@@ -547,13 +547,13 @@ Use UI background = 使用背景为壁纸
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3x = 3倍
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3x PSP = 3倍PSP
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4x = 4倍
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4x PSP = 4倍PSP (1080p)
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4x PSP = 4倍PSP - 1080p
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5x = 5倍
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5x PSP = 5倍PSP
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6x PSP = 6倍PSP
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7x PSP = 7倍PSP
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8x = 8倍
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8x PSP = 8倍PSP (4K)
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8x PSP = 8倍PSP - 4K
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9x PSP = 9倍PSP
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10x PSP = 10倍PSP
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16x = 16倍
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@@ -561,11 +561,11 @@ Aggressive = 激进
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Alternative Speed = 备选速度1
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Alternative Speed 2 = 备选速度2
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Anisotropic Filtering = 各向异性过滤
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Antialiasing (MSAA) = 抗锯齿 (MSAA)
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Antialiasing (MSAA) = 抗锯齿 (多重采样)
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Aspect Ratio = 宽高比例
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Auto = 自动
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Auto (1:1) = 自动 (1:1)
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Auto (same as Rendering) = 自动 (同渲染分辨率)
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Auto (same as Rendering) = 自动 (渲染分辨率)
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Auto FrameSkip = 自动跳帧
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Auto Max Quality = 自动最佳质量
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Auto Scaling = 自动缩放
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@@ -573,18 +573,18 @@ Backend = 渲染引擎
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Balanced = 均衡
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Bicubic = 双三次
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Both = 全部显示
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Buffer graphics commands (faster, input lag) = 缓冲图形命令 (更快,增加输入延迟)
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Buffer graphics commands (faster, input lag) = 缓冲图形命令 (提高帧率,增加延迟)
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BufferedRenderingRequired = 警告:此游戏需要关闭“跳过缓冲效果”。
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Camera = 摄像头
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Camera = 摄像头设置
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Camera Device = 摄像头设备
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Cardboard Screen Size = 屏幕大小 (视区%)
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Cardboard Screen X Shift = 水平%
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Cardboard Screen Y Shift = 垂直%
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Cardboard VR Settings = Google Cardboard VR设置
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Cardboard VR Settings = 谷歌纸板VR设置
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Cheats = 金手指
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Copy to texture = Copy to texture
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Copy to texture = 复制到纹理
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CPU Core = CPU核心模式
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Current GPU Driver = Current GPU Driver
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Current GPU Driver = 使用的GPU驱动
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Debugging = 调试设置
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DefaultCPUClockRequired = 警告:此游戏需要将CPU频率设置为默认。
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Deposterize = 色调融合
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@@ -592,65 +592,65 @@ Deposterize Tip = 修复纹理被放大时可见的缝隙
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Device = 设备
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Direct3D 9 = Direct3D 9
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Direct3D 11 = Direct3D 11
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Disable culling = Disable culling
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Disable culling = 关闭遮挡剔除
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Disabled = 禁用
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Display Layout && Effects = 屏幕布局和滤镜
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Display Resolution (HW scaler) = 屏幕分辨率
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Enable Cardboard VR = 启用Cardboard VR
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FPS = 每秒帧数 (FPS)
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Frame Rate Control = 帧率控制
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Frame Rate Control = 帧率设置
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Frame Skipping = 跳帧
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Frame Skipping Type = 跳帧方式
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FullScreen = 全屏幕
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Geometry shader culling = 几何着色器剔除
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GPUReadbackRequired = 警告:此游戏需要关闭“跳过GPU块传输”。
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Hack Settings = 渲染修正 (可能引发故障)
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Hack Settings = 渲染修正 (用于修复错误)
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Hardware Tessellation = 硬件曲面细分
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Hardware Transform = 硬件几何变换
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hardware transform error - falling back to software = 硬件几何变换错误,改回软件模式
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HardwareTessellation Tip = 使用硬件绘制曲线,采用固定的质量
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HardwareTessellation Tip = 使用硬件加速曲线,绘制质量固定
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High = 高质量
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Hybrid = 混合
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Hybrid + Bicubic = 混合+双三次
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Ignore camera notch when centering = 忽略摄像头挖孔
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Install Custom Driver... = Install Custom Driver...
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Install Custom Driver... = 安装自选驱动...
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Integer scale factor = 整倍缩放
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Internal Resolution = 内部分辨率
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Lazy texture caching = 减少缓存存取 (提速)
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Lazy texture caching Tip = 更快,在一些游戏里引起文字渲染错误
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Lazy texture caching = 延迟纹理缓存 (提速)
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Lazy texture caching Tip = 更快,使部分游戏文字渲染出错
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Linear = 线性过滤
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Low = 低质量
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LowCurves = 贝塞尔曲线质量 (提速)
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LowCurves Tip = 适用于极少部分游戏,控制曲线的细节程度
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Lower resolution for effects (reduces artifacts) = 降低特效分辨率 (减少特效错误)
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LowCurves Tip = 适用于极少部分游戏,控制曲线的细节质量
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Lower resolution for effects (reduces artifacts) = 降低特效分辨率 (减少特效瑕疵)
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Manual Scaling = 手动缩放
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Medium = 中质量
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Mode = 渲染模式
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Must Restart = 重启PPSSPP才能使这项设置生效。
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Native device resolution = 屏幕原生的分辨率
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Native device resolution = 屏幕原生分辨率
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Nearest = 邻近取样
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No (default) = No (default)
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No buffer = 不缓冲
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No (default) = 关闭 (默认)
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No buffer = 关闭缓冲
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Render all frames = 逐帧渲染
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Show Battery % = 显示电量%
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Show Speed = 显示速度
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Skip = Skip
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Skip Buffer Effects = 跳过缓冲效果 (更快)
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Skip = 跳过块传输
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Skip Buffer Effects = 跳过缓冲效果 (提速)
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None = 不显示
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Number of Frames = 帧的数量
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Off = 关闭
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OpenGL = OpenGL
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Overlay Information = 叠加信息
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Overlay Information = 显示信息
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Partial Stretch = 部分拉伸
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Percent of FPS = 帧率的比例
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Performance = 性能选项
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Performance = 性能设置
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Postprocessing shaders = 后处理着色器
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Recreate Activity = 重建进程
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Render duplicate frames to 60hz = 渲染重复帧至60Hz
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RenderDuplicateFrames Tip = 在较低帧率的游戏中,使帧生成更平滑
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Rendering Mode = 渲染模式
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Render duplicate frames to 60hz = 渲染重复帧到60Hz
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RenderDuplicateFrames Tip = 在较低帧率的游戏中,使帧显示更稳定
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Rendering Mode = 渲染设置
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Rendering Resolution = 渲染分辨率
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RenderingMode NonBuffered Tip = 更快,在某些游戏中丢失特效
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RenderingMode NonBuffered Tip = 速度提升,并在某些游戏中特效丢失
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Rotation = 方向
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Safe = 安全
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Screen Scaling Filter = 缩放方法
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@@ -661,7 +661,7 @@ Software Rendering = 软件渲染 (慢)
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Software Skinning = 软件蒙皮
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SoftwareSkinning Tip = 将模型绘制转移至CPU,在较多游戏中更快,但也有减速的反例
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Speed = 运行速度
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Speed Hacks = 提速修正 (引起画面错误)
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Speed Hacks = 额外提速 (可能影响画面渲染)
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Stereo display shader = 立体显示模式
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Stereo rendering = 立体渲染
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Stretch = 拉伸
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@@ -670,14 +670,14 @@ Texture Filtering = 纹理过滤
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Texture replacement pack activated = 已使用纹理替换包
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Texture Scaling = 纹理缩放
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Texture Shader = 纹理着色器 (GPU)
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The file is not a ZIP file containing a compatible driver. = The file is not a ZIP file containing a compatible driver.
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The file is not a ZIP file containing a compatible driver. = 选择的ZIP文件不含有效的显卡驱动。
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Turn off Hardware Tessellation - unsupported = 关闭“硬件曲面细分”:不支持
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Unlimited = 无限制
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Up to 1 = 最高为1帧
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Up to 2 = 最高为2帧
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Upscale Level = 纹理缩放级别
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Up to 1 = 最高缓冲1帧
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Up to 2 = 最高缓冲2帧
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Upscale Level = 纹理缩放等级
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Upscale Type = 纹理缩放 (CPU)
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UpscaleLevel Tip = CPU负担大。某些缩放会延后,以减少卡顿
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UpscaleLevel Tip = 为了减轻CPU负担,缩放可能会延后。
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Use all displays = 使用全部显示器
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VSync = 垂直同步
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Vulkan = Vulkan
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@@ -699,19 +699,19 @@ Zip file does not contain PSP software = ZIP文件不包含PSP软件
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Allow combo mappings = 多键合一
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Autoconfigure = 自动配置
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Autoconfigure for device = 根据设备配置
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Bind All = 全部绑定
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Bind All = 全部映射
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Clear All = 全部清除
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Combo mappings are not enabled = 请打开多键合一
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Control modifiers = Control modifiers
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Control modifiers = 增强功能
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Default All = 恢复默认
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Emulator controls = Emulator controls
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Extended PSP controls = Extended PSP controls
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Emulator controls = 模拟选项
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Extended PSP controls = PSP附加按键
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Map a new key for = 输入一个新按键:
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Map Key = 按键映射
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Map Mouse = 鼠标映射
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Replace = 替换现有
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Show PSP = PSP 布局
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Standard PSP controls = Standard PSP controls
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Standard PSP controls = PSP基本按键
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You can press ESC to cancel. = 可以按下Esc键取消
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[MainMenu]
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@@ -786,7 +786,7 @@ Mute toggle = 静音
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Next Slot = 下个即时存档槽
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None = 无
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Note = 音效键♪
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OpenChat = 打开聊天
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OpenChat = 聊天窗口
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Pause = 暂停界面
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Previous Slot = 上个即时存档槽
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R = R
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@@ -818,8 +818,8 @@ Texture Dumping = 纹理转储
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Texture Replacement = 纹理替换
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Toggle Fullscreen = 切换全屏
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Toggle mode = 切换模式
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Toggle mouse input = Toggle mouse input
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Toggle touch controls = Toggle touch controls
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Toggle mouse input = 鼠标输入开关
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Toggle touch controls = 开关触屏开关
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Toggle WLAN = 切换WLAN
|
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Triangle = 三角键
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Fast-forward = 加速(长按)
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@@ -1232,7 +1232,7 @@ AVI Dump started. = AVI转储开始
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AVI Dump stopped. = AVI转储停止
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Cache ISO in RAM = 在内存中缓存完整ISO
|
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Change CPU Clock = 修改PSP的CPU频率 (不稳定)
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Loaded plugin: %1 = Loaded plugin: %1
|
||||
Loaded plugin: %1 = 已加载插件: %1
|
||||
RetroAchievements = RetroAchievements
|
||||
Rewind Snapshot Interval = 倒带快照间隔
|
||||
Color Tint = 颜色色调
|
||||
@@ -1278,7 +1278,7 @@ Host (bugs, less lag) = 主机模式 (有错误,较少延迟)
|
||||
Ignore bad memory accesses = 忽略错误内存访问
|
||||
Increase size = 增大尺寸
|
||||
Interpreter = 解释器
|
||||
IO timing method = I/O计时方法
|
||||
IO timing method = I/O时序方法
|
||||
IR Interpreter = IR解释器
|
||||
Memory Stick Folder = 记忆棒文件夹
|
||||
Memory Stick inserted = 插入记忆棒
|
||||
|
||||
Reference in new issue
Block a user