diff --git a/assets/lang/zh_CN.ini b/assets/lang/zh_CN.ini index 5fe8b9693f..de46d7aaa6 100644 --- a/assets/lang/zh_CN.ini +++ b/assets/lang/zh_CN.ini @@ -80,7 +80,7 @@ WASAPI (fast) = WASAPI (快) Analog Binding = 摇杆绑定 Analog Settings = 摇杆设置 Analog Style = 摇杆样式 -Analog trigger threshold = Analog trigger threshold +Analog trigger threshold = 扳机触发灵敏度 Auto-rotation speed = 自动旋转速度 Analog Limiter = 摇杆限制 Analog Stick = 摇杆 @@ -96,10 +96,10 @@ Calibrate Analog Stick = 校准摇杆 Calibrate = 校准 Calibrated = 校准后 Calibration = 校准 -Circular deadzone = 环形起步半径 -Circular stick input = 环四周摇杆输入 +Circular deadzone = 环形死区 +Circular stick input = 环形摇杆输入 Classic = 传统 -Confine Mouse = 鼠标限制在窗口 +Confine Mouse = 限制鼠标在窗口内 Control Mapping = 按键映射 Custom Key Setting = 自定义键位设置 Customize = 自定义… @@ -124,7 +124,7 @@ Ignore Windows Key = 屏蔽Windows键 Invert Axes = 轴反转 Invert Tilt along X axis = 沿X轴倾斜反转 Invert Tilt along Y axis = 沿Y轴倾斜反转 -Keep this button pressed when right analog is pressed = 移动右摇杆时长按此键 +Keep this button pressed when right analog is pressed = 操作右摇杆同时会触发的键 Keyboard = 键盘设定 L/R Trigger Buttons = L/R触发按钮 Landscape = 横屏 @@ -134,11 +134,11 @@ Low end radius = 起步半径 Mouse = 鼠标设置 Mouse sensitivity = 鼠标灵敏度 Mouse smoothing = 鼠标平滑度 -Mouse wheel button-release delay = Mouse wheel button-release delay +Mouse wheel button-release delay = 滚轮操作触发延迟 MouseControl Tip = 可以在按键映射界面按下“M”图标来映射鼠标。 None (Disabled) = 无 (禁用) Off = 关闭 -OnScreen = 屏幕虚拟键 +OnScreen = 触屏虚拟键 Portrait = 竖屏 Portrait Reversed = 竖屏反转 PSP Action Buttons = PSP动作键 @@ -151,7 +151,7 @@ Sensitivity (scale) = 灵敏度(倍率) Sensitivity = 灵敏度 Shape = 外形 Show Touch Pause Menu Button = 显示暂停按键 -Sticky D-Pad (easier sweeping movements) = 按下方向键可滑动 +Sticky D-Pad (easier sweeping movements) = 可滑动方向键 Swipe = 滑动 Swipe sensitivity = 滑动灵敏度 Swipe smoothing = 滑动平滑度 @@ -160,7 +160,7 @@ Tilt control setup = 设置重力感应… Tilt Input Type = 重力操作模式 Tilt Sensitivity along X axis = 沿X轴倾斜灵敏度 Tilt Sensitivity along Y axis = 沿Y轴倾斜灵敏度 -To Calibrate = 以喜欢的角度握住设备,然后按“校准”。 +To Calibrate = 以游玩的角度握住手机,然后按“校准”。 Toggle mode = 开关模式 (只需按一次) Touch Control Visibility = 显示的按键 Use custom right analog = 自定义右摇杆用途 @@ -249,7 +249,7 @@ PPSSPP Forums = PPSSPP官方论坛(&F) Record = 录制(&R) Record Audio = 录制音频(&A) Record Display = 录制视频(&D) -Rendering Mode = 渲染模式(&O) +Rendering Mode = 渲染设置(&O) Rendering Resolution = 渲染分辨率(&R) Reset = 重置(&E) Reset Symbol Table = 重置符号表(&R) @@ -262,8 +262,8 @@ Savestate Slot = 即时存档插槽(&T) Screen Scaling Filter = 屏幕缩放方法(&E) Show Debug Statistics = 显示调试信息(&G) Show FPS Counter = 显示帧率(&F) -Skip Number of Frames = 按帧数量 -Skip Percent of FPS = 按帧率比例 +Skip Number of Frames = 帧的数量 +Skip Percent of FPS = 帧率比例 Stop = 停止(&S) Switch UMD = 切换UMD光盘 Take Screenshot = 屏幕截图(&T) @@ -504,23 +504,23 @@ ZIP file detected (Require WINRAR) = 这是ZIP压缩文件。\n请尝试使用Wi [Game] Asia = 亚洲 Calculate CRC = 计算CRC码 -Click "Calculate CRC" to verify ISO = 点击"计算CRC码"可校验ISO +Click "Calculate CRC" to verify ISO = 点击"计算CRC码"可校验ISO镜像 ConfirmDelete = 确认删除 -CRC checksum does not match, bad or modified ISO = CRC校验与原版不符, 此ISO已被修改或损坏 +CRC checksum does not match, bad or modified ISO = CRC校验与原版不符, 此ISO镜像有修改或损坏 Create Game Config = 建立游戏配置 Create Shortcut = 创建快捷方式 Delete Game = 删除游戏 Delete Game Config = 删除游戏配置 Delete Save Data = 删除存档 Europe = 欧洲 -File size incorrect, bad or modified ISO = 文件大小与原版不符, 此ISO已被修改或损坏 +File size incorrect, bad or modified ISO = 文件大小与原版不符, 此ISO镜像有修改或损坏 Game = 游戏 -Game ID unknown - not in the ReDump database = 未知的游戏ID - ReDump数据库未收录 +Game ID unknown - not in the ReDump database = 未知的游戏ID - ReDump数据库暂未收录 Game Settings = 游戏设置 Homebrew = 自制游戏 Hong Kong = 香港 InstallData = 安装数据 -ISO OK according to the ReDump project = ISO通过ReDump数据库校验 +ISO OK according to the ReDump project = ISO镜像与ReDump数据库校验相符 Japan = 日本 Korea = 韩国 MB = MB @@ -547,13 +547,13 @@ Use UI background = 使用背景为壁纸 3x = 3倍 3x PSP = 3倍PSP 4x = 4倍 -4x PSP = 4倍PSP (1080p) +4x PSP = 4倍PSP - 1080p 5x = 5倍 5x PSP = 5倍PSP 6x PSP = 6倍PSP 7x PSP = 7倍PSP 8x = 8倍 -8x PSP = 8倍PSP (4K) +8x PSP = 8倍PSP - 4K 9x PSP = 9倍PSP 10x PSP = 10倍PSP 16x = 16倍 @@ -561,11 +561,11 @@ Aggressive = 激进 Alternative Speed = 备选速度1 Alternative Speed 2 = 备选速度2 Anisotropic Filtering = 各向异性过滤 -Antialiasing (MSAA) = 抗锯齿 (MSAA) +Antialiasing (MSAA) = 抗锯齿 (多重采样) Aspect Ratio = 宽高比例 Auto = 自动 Auto (1:1) = 自动 (1:1) -Auto (same as Rendering) = 自动 (同渲染分辨率) +Auto (same as Rendering) = 自动 (渲染分辨率) Auto FrameSkip = 自动跳帧 Auto Max Quality = 自动最佳质量 Auto Scaling = 自动缩放 @@ -573,18 +573,18 @@ Backend = 渲染引擎 Balanced = 均衡 Bicubic = 双三次 Both = 全部显示 -Buffer graphics commands (faster, input lag) = 缓冲图形命令 (更快,增加输入延迟) +Buffer graphics commands (faster, input lag) = 缓冲图形命令 (提高帧率,增加延迟) BufferedRenderingRequired = 警告:此游戏需要关闭“跳过缓冲效果”。 -Camera = 摄像头 +Camera = 摄像头设置 Camera Device = 摄像头设备 Cardboard Screen Size = 屏幕大小 (视区%) Cardboard Screen X Shift = 水平% Cardboard Screen Y Shift = 垂直% -Cardboard VR Settings = Google Cardboard VR设置 +Cardboard VR Settings = 谷歌纸板VR设置 Cheats = 金手指 -Copy to texture = Copy to texture +Copy to texture = 复制到纹理 CPU Core = CPU核心模式 -Current GPU Driver = Current GPU Driver +Current GPU Driver = 使用的GPU驱动 Debugging = 调试设置 DefaultCPUClockRequired = 警告:此游戏需要将CPU频率设置为默认。 Deposterize = 色调融合 @@ -592,65 +592,65 @@ Deposterize Tip = 修复纹理被放大时可见的缝隙 Device = 设备 Direct3D 9 = Direct3D 9 Direct3D 11 = Direct3D 11 -Disable culling = Disable culling +Disable culling = 关闭遮挡剔除 Disabled = 禁用 Display Layout && Effects = 屏幕布局和滤镜 Display Resolution (HW scaler) = 屏幕分辨率 Enable Cardboard VR = 启用Cardboard VR FPS = 每秒帧数 (FPS) -Frame Rate Control = 帧率控制 +Frame Rate Control = 帧率设置 Frame Skipping = 跳帧 Frame Skipping Type = 跳帧方式 FullScreen = 全屏幕 Geometry shader culling = 几何着色器剔除 GPUReadbackRequired = 警告:此游戏需要关闭“跳过GPU块传输”。 -Hack Settings = 渲染修正 (可能引发故障) +Hack Settings = 渲染修正 (用于修复错误) Hardware Tessellation = 硬件曲面细分 Hardware Transform = 硬件几何变换 hardware transform error - falling back to software = 硬件几何变换错误,改回软件模式 -HardwareTessellation Tip = 使用硬件绘制曲线,采用固定的质量 +HardwareTessellation Tip = 使用硬件加速曲线,绘制质量固定 High = 高质量 Hybrid = 混合 Hybrid + Bicubic = 混合+双三次 Ignore camera notch when centering = 忽略摄像头挖孔 -Install Custom Driver... = Install Custom Driver... +Install Custom Driver... = 安装自选驱动... Integer scale factor = 整倍缩放 Internal Resolution = 内部分辨率 -Lazy texture caching = 减少缓存存取 (提速) -Lazy texture caching Tip = 更快,在一些游戏里引起文字渲染错误 +Lazy texture caching = 延迟纹理缓存 (提速) +Lazy texture caching Tip = 更快,使部分游戏文字渲染出错 Linear = 线性过滤 Low = 低质量 LowCurves = 贝塞尔曲线质量 (提速) -LowCurves Tip = 适用于极少部分游戏,控制曲线的细节程度 -Lower resolution for effects (reduces artifacts) = 降低特效分辨率 (减少特效错误) +LowCurves Tip = 适用于极少部分游戏,控制曲线的细节质量 +Lower resolution for effects (reduces artifacts) = 降低特效分辨率 (减少特效瑕疵) Manual Scaling = 手动缩放 Medium = 中质量 Mode = 渲染模式 Must Restart = 重启PPSSPP才能使这项设置生效。 -Native device resolution = 屏幕原生的分辨率 +Native device resolution = 屏幕原生分辨率 Nearest = 邻近取样 -No (default) = No (default) -No buffer = 不缓冲 +No (default) = 关闭 (默认) +No buffer = 关闭缓冲 Render all frames = 逐帧渲染 Show Battery % = 显示电量% Show Speed = 显示速度 -Skip = Skip -Skip Buffer Effects = 跳过缓冲效果 (更快) +Skip = 跳过块传输 +Skip Buffer Effects = 跳过缓冲效果 (提速) None = 不显示 Number of Frames = 帧的数量 Off = 关闭 OpenGL = OpenGL -Overlay Information = 叠加信息 +Overlay Information = 显示信息 Partial Stretch = 部分拉伸 Percent of FPS = 帧率的比例 -Performance = 性能选项 +Performance = 性能设置 Postprocessing shaders = 后处理着色器 Recreate Activity = 重建进程 -Render duplicate frames to 60hz = 渲染重复帧至60Hz -RenderDuplicateFrames Tip = 在较低帧率的游戏中,使帧生成更平滑 -Rendering Mode = 渲染模式 +Render duplicate frames to 60hz = 渲染重复帧到60Hz +RenderDuplicateFrames Tip = 在较低帧率的游戏中,使帧显示更稳定 +Rendering Mode = 渲染设置 Rendering Resolution = 渲染分辨率 -RenderingMode NonBuffered Tip = 更快,在某些游戏中丢失特效 +RenderingMode NonBuffered Tip = 速度提升,并在某些游戏中特效丢失 Rotation = 方向 Safe = 安全 Screen Scaling Filter = 缩放方法 @@ -661,7 +661,7 @@ Software Rendering = 软件渲染 (慢) Software Skinning = 软件蒙皮 SoftwareSkinning Tip = 将模型绘制转移至CPU,在较多游戏中更快,但也有减速的反例 Speed = 运行速度 -Speed Hacks = 提速修正 (引起画面错误) +Speed Hacks = 额外提速 (可能影响画面渲染) Stereo display shader = 立体显示模式 Stereo rendering = 立体渲染 Stretch = 拉伸 @@ -670,14 +670,14 @@ Texture Filtering = 纹理过滤 Texture replacement pack activated = 已使用纹理替换包 Texture Scaling = 纹理缩放 Texture Shader = 纹理着色器 (GPU) -The file is not a ZIP file containing a compatible driver. = The file is not a ZIP file containing a compatible driver. +The file is not a ZIP file containing a compatible driver. = 选择的ZIP文件不含有效的显卡驱动。 Turn off Hardware Tessellation - unsupported = 关闭“硬件曲面细分”:不支持 Unlimited = 无限制 -Up to 1 = 最高为1帧 -Up to 2 = 最高为2帧 -Upscale Level = 纹理缩放级别 +Up to 1 = 最高缓冲1帧 +Up to 2 = 最高缓冲2帧 +Upscale Level = 纹理缩放等级 Upscale Type = 纹理缩放 (CPU) -UpscaleLevel Tip = CPU负担大。某些缩放会延后,以减少卡顿 +UpscaleLevel Tip = 为了减轻CPU负担,缩放可能会延后。 Use all displays = 使用全部显示器 VSync = 垂直同步 Vulkan = Vulkan @@ -699,19 +699,19 @@ Zip file does not contain PSP software = ZIP文件不包含PSP软件 Allow combo mappings = 多键合一 Autoconfigure = 自动配置 Autoconfigure for device = 根据设备配置 -Bind All = 全部绑定 +Bind All = 全部映射 Clear All = 全部清除 Combo mappings are not enabled = 请打开多键合一 -Control modifiers = Control modifiers +Control modifiers = 增强功能 Default All = 恢复默认 -Emulator controls = Emulator controls -Extended PSP controls = Extended PSP controls +Emulator controls = 模拟选项 +Extended PSP controls = PSP附加按键 Map a new key for = 输入一个新按键: Map Key = 按键映射 Map Mouse = 鼠标映射 Replace = 替换现有 Show PSP = PSP 布局 -Standard PSP controls = Standard PSP controls +Standard PSP controls = PSP基本按键 You can press ESC to cancel. = 可以按下Esc键取消 [MainMenu] @@ -786,7 +786,7 @@ Mute toggle = 静音 Next Slot = 下个即时存档槽 None = 无 Note = 音效键♪ -OpenChat = 打开聊天 +OpenChat = 聊天窗口 Pause = 暂停界面 Previous Slot = 上个即时存档槽 R = R @@ -818,8 +818,8 @@ Texture Dumping = 纹理转储 Texture Replacement = 纹理替换 Toggle Fullscreen = 切换全屏 Toggle mode = 切换模式 -Toggle mouse input = Toggle mouse input -Toggle touch controls = Toggle touch controls +Toggle mouse input = 鼠标输入开关 +Toggle touch controls = 开关触屏开关 Toggle WLAN = 切换WLAN Triangle = 三角键 Fast-forward = 加速(长按) @@ -1232,7 +1232,7 @@ AVI Dump started. = AVI转储开始 AVI Dump stopped. = AVI转储停止 Cache ISO in RAM = 在内存中缓存完整ISO Change CPU Clock = 修改PSP的CPU频率 (不稳定) -Loaded plugin: %1 = Loaded plugin: %1 +Loaded plugin: %1 = 已加载插件: %1 RetroAchievements = RetroAchievements Rewind Snapshot Interval = 倒带快照间隔 Color Tint = 颜色色调 @@ -1278,7 +1278,7 @@ Host (bugs, less lag) = 主机模式 (有错误,较少延迟) Ignore bad memory accesses = 忽略错误内存访问 Increase size = 增大尺寸 Interpreter = 解释器 -IO timing method = I/O计时方法 +IO timing method = I/O时序方法 IR Interpreter = IR解释器 Memory Stick Folder = 记忆棒文件夹 Memory Stick inserted = 插入记忆棒