Rename FramebufferDX9.cpp/h to FramebufferManagerDX9.cpp/h

This commit is contained in:
Henrik Rydgård committed 2020-08-03 23:24:50 +02:00
1 parent 882cc6295e
commit cb568b8f5e
12 files changed
+20 -20

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+2 -2
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@@ -1295,8 +1295,8 @@ set(GPU_D3D9
GPU/Directx9/DrawEngineDX9.h
GPU/Directx9/PixelShaderGeneratorDX9.cpp
GPU/Directx9/PixelShaderGeneratorDX9.h
GPU/Directx9/FramebufferDX9.cpp
GPU/Directx9/FramebufferDX9.h
GPU/Directx9/FramebufferManagerDX9.cpp
GPU/Directx9/FramebufferManagerDX9.h
GPU/Directx9/GPU_DX9.cpp
GPU/Directx9/GPU_DX9.h
GPU/Directx9/ShaderManagerDX9.cpp
@@ -33,7 +33,7 @@
#include "GPU/Common/PresentationCommon.h"
#include "GPU/Common/ShaderTranslation.h"
#include "GPU/Common/TextureDecoder.h"
#include "GPU/Directx9/FramebufferDX9.h"
#include "GPU/Directx9/FramebufferManagerDX9.h"
#include "GPU/Directx9/ShaderManagerDX9.h"
#include "GPU/Directx9/TextureCacheDX9.h"
#include "GPU/Directx9/DrawEngineDX9.h"
File renamed without changes.
+1 -1
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@@ -42,7 +42,7 @@
#include "GPU/Debugger/Debugger.h"
#include "GPU/Directx9/ShaderManagerDX9.h"
#include "GPU/Directx9/GPU_DX9.h"
#include "GPU/Directx9/FramebufferDX9.h"
#include "GPU/Directx9/FramebufferManagerDX9.h"
#include "GPU/Directx9/DrawEngineDX9.h"
#include "GPU/Directx9/TextureCacheDX9.h"
+1 -1
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@@ -21,7 +21,7 @@
#include <deque>
#include "GPU/GPUCommon.h"
#include "GPU/Directx9/FramebufferDX9.h"
#include "GPU/Directx9/FramebufferManagerDX9.h"
#include "GPU/Directx9/DrawEngineDX9.h"
#include "GPU/Directx9/TextureCacheDX9.h"
#include "GPU/Directx9/DepalettizeShaderDX9.h"
+1 -1
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@@ -40,7 +40,7 @@
#include "GPU/Common/ShaderUniforms.h"
#include "GPU/Directx9/ShaderManagerDX9.h"
#include "GPU/Directx9/DrawEngineDX9.h"
#include "GPU/Directx9/FramebufferDX9.h"
#include "GPU/Directx9/FramebufferManagerDX9.h"
using namespace Lin;
+1 -1
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@@ -29,7 +29,7 @@
#include "GPU/Directx9/GPU_DX9.h"
#include "GPU/Directx9/ShaderManagerDX9.h"
#include "GPU/Directx9/TextureCacheDX9.h"
#include "GPU/Directx9/FramebufferDX9.h"
#include "GPU/Directx9/FramebufferManagerDX9.h"
#include "GPU/Directx9/PixelShaderGeneratorDX9.h"
namespace DX9 {
+1 -1
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@@ -23,7 +23,7 @@
#include "ext/native/thin3d/thin3d.h"
#include "Core/Reporting.h"
#include "GPU/Common/StencilCommon.h"
#include "GPU/Directx9/FramebufferDX9.h"
#include "GPU/Directx9/FramebufferManagerDX9.h"
#include "GPU/Directx9/PixelShaderGeneratorDX9.h"
#include "GPU/Directx9/ShaderManagerDX9.h"
#include "GPU/Directx9/TextureCacheDX9.h"
+1 -1
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@@ -26,7 +26,7 @@
#include "GPU/GPUState.h"
#include "GPU/Directx9/PixelShaderGeneratorDX9.h"
#include "GPU/Directx9/TextureCacheDX9.h"
#include "GPU/Directx9/FramebufferDX9.h"
#include "GPU/Directx9/FramebufferManagerDX9.h"
#include "GPU/Directx9/ShaderManagerDX9.h"
#include "GPU/Directx9/DepalettizeShaderDX9.h"
#include "gfx/d3d9_state.h"
+3 -3
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@@ -385,9 +385,9 @@
<ClInclude Include="Debugger\RecordFormat.h" />
<ClInclude Include="Debugger\Stepping.h" />
<ClInclude Include="Directx9\DepalettizeShaderDX9.h" />
<ClInclude Include="Directx9\FramebufferManagerDX9.h" />
<ClInclude Include="Directx9\GPU_DX9.h" />
<ClInclude Include="Directx9\PixelShaderGeneratorDX9.h" />
<ClInclude Include="Directx9\FramebufferDX9.h" />
<ClInclude Include="Directx9\ShaderManagerDX9.h" />
<ClInclude Include="Directx9\TextureCacheDX9.h" />
<ClInclude Include="Directx9\TextureScalerDX9.h" />
@@ -564,9 +564,9 @@
<ClCompile Include="Debugger\Record.cpp" />
<ClCompile Include="Debugger\Stepping.cpp" />
<ClCompile Include="Directx9\DepalettizeShaderDX9.cpp" />
<ClCompile Include="Directx9\FramebufferManagerDX9.cpp" />
<ClCompile Include="Directx9\GPU_DX9.cpp" />
<ClCompile Include="Directx9\PixelShaderGeneratorDX9.cpp" />
<ClCompile Include="Directx9\FramebufferDX9.cpp" />
<ClCompile Include="Directx9\ShaderManagerDX9.cpp" />
<ClCompile Include="Directx9\StateMappingDX9.cpp" />
<ClCompile Include="Directx9\StencilBufferDX9.cpp" />
@@ -693,4 +693,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>
+7 -7
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@@ -84,9 +84,6 @@
<ClInclude Include="Directx9\ShaderManagerDX9.h">
<Filter>DirectX9</Filter>
</ClInclude>
<ClInclude Include="Directx9\FramebufferDX9.h">
<Filter>DirectX9</Filter>
</ClInclude>
<ClInclude Include="Directx9\PixelShaderGeneratorDX9.h">
<Filter>DirectX9</Filter>
</ClInclude>
@@ -288,6 +285,9 @@
<ClInclude Include="Common\FramebufferManagerCommon.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="Directx9\FramebufferManagerDX9.h">
<Filter>DirectX9</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Math3D.cpp">
@@ -341,9 +341,6 @@
<ClCompile Include="Directx9\ShaderManagerDX9.cpp">
<Filter>DirectX9</Filter>
</ClCompile>
<ClCompile Include="Directx9\FramebufferDX9.cpp">
<Filter>DirectX9</Filter>
</ClCompile>
<ClCompile Include="Directx9\PixelShaderGeneratorDX9.cpp">
<Filter>DirectX9</Filter>
</ClCompile>
@@ -572,5 +569,8 @@
<ClCompile Include="Common\FramebufferManagerCommon.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="Directx9\FramebufferManagerDX9.cpp">
<Filter>DirectX9</Filter>
</ClCompile>
</ItemGroup>
</Project>
</Project>
+1 -1
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@@ -654,7 +654,7 @@ SOURCES_CXX += \
$(GPUDIR)/Directx9/DepalettizeShaderDX9.cpp \
$(GPUDIR)/Directx9/DrawEngineDX9.cpp \
$(GPUDIR)/Directx9/PixelShaderGeneratorDX9.cpp \
$(GPUDIR)/Directx9/FramebufferDX9.cpp \
$(GPUDIR)/Directx9/FramebufferManagerDX9.cpp \
$(GPUDIR)/Directx9/GPU_DX9.cpp \
$(GPUDIR)/Directx9/ShaderManagerDX9.cpp \
$(GPUDIR)/Directx9/StateMappingDX9.cpp \