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README: Cleanup duplicates and improve tense.
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@@ -41,59 +41,57 @@ Platform support:
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Game fixes:
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* Fix NBA Live 08 loading ([#8288])
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* Correct mini-map disable in Z.H.P. ([#14069])
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* Display Open Season title screen correctly ([#13252])
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* Fix Metal Gear Solid Peace Walker Chinese Patched blue screen ([#14127])
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* Load Ape Academy 2 correctly. ([#14271])
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* Load Ape Academy 2 correctly ([#14271])
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* Many more...
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Graphics:
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* Add new texture filtering mode "Auto Max Quality" ([#14789])
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* Fix Princess Maker 5 Portable half screen in Vulkan ([#13741)]
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* Fix Pro Yakyu Spirits 2010 (NPJH50234): Rendering errors with hardware transform off ([#14167])
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* Support texture replacement filtering overrides ([#14230])
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* Fix Yarudora Portable: Double Cast's FMVs artifacting ([#13759])
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* Fix Sims 2 Castaway/Pets EA Logo glitched out ([#13146])
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* Add new texture filtering mode "Auto Max Quality" ([#14789])
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* Fix "bad size & bad position" on Japanese & Numbers & Alphabets ([#14209])
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* Fix bad size & position on Japanese & Numbers & Alphabets ([#14209])
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* Implement basic depth texturing for OpenGL ([#14042])
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* Google Cardboard fixes ([#14966], [#14768])
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* Fix crash in vertex jit ([#14879])
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* Correct mini-map update in Z.H.P. ([#14069])
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* Fix crash in vertex jit on ARM32 ([#14879])
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UI:
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* Add a setting for choosing background animation in PPSSPP's menus ([#14313], [#14818], [#14810], [#14347])
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* Add button to show CRC on feedback screen. ([#14041])
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* Add a setting for choosing background animation in PPSSPP's menus ([#14313], [#14818], [#14810], [#14347])
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* Add CRC calculation on game info screen and feedback screen ([#14000], [#14041])
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* Add a Storage tab to System Information with some path info ([#14224], [#14238])
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* Track and show memory allocation / usage information in debugger ([#14056])
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* Allow searching within the savedata manager ([#14237])
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* Postshader now can access previous frame ([#14528])
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* Added missing japanese keyboard symbol ([#14548])
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* Enable postshaders to access previous frame ([#14528])
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* Add missing japanese keyboard symbol ([#14548])
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* Add Reset button on crash screen, allow load state and related ([#14708])
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* Savestate load and save undo ([#14676], [#14679], [#14697])
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* Add search to savedata manager ([#14237])
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* Implement savestate load and save undo ([#14676], [#14679], [#14697])
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* A lot of minor debugger improvements
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Controls:
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* New analog stick calibration menu ([#14596])
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* Improved combo button, note that the combo settings is now under "Customize Touch Control" -> "Customize" -> "Custom button" ([#13869])
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* Improved combo button and moved settings to Customize Touch Control -> Customize -> Custom button ([#13869])
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* Improved tilt control, allow to change axis ([#12530])
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* Add CRC calculation on game info screen and feedback screen ([#14000], [#14041])
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* Add a visual means of control mapping ([#14769])
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* Add basic motion gesture support ([#13107])
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* Fix touch control DPAD not getting input when dragged over, and make touch analog drag not activating other button ([#14843])
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* Allow change touch control analog stick head size ([#14480])
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* Fix touch control DPAD not getting input when dragged over, and make touch analog drag not activate other buttons ([#14843])
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* Allow adjusting touch control analog stick head size ([#14480])
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Adhoc/Network:
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* Fix multiplayer issue on MGS:PW due to detecting an incorrect source port on incoming data ([#14140])
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* Always enable TCPNoDelay to improve response time ([#14235])
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* Fix Teenage Mutant Ninja Turtles Multiplayer ([#14284])
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* Fix Teenage Mutant Ninja Turtles multiplayer ([#14284])
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* Fix FlatOut Head On multiplayer ([#14290])
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* Prevent flooding Adhoc Server with connection attempts ([#14335])
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* Fix crashing issue when leaving a multiplayer game room (ie. GTA Vice City Stories) ([#14342])
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* Fix stuck issue when scanning AP to Recruit on MGS:PW ([#14345])
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* Fix possible crash issue on blocking socket implementation (ie. Kao Challengers) ([#14466])
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* Create GameMode's socket after Master and all Replicas have been created (ie. Fading Shadows) ([#14492])
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* Reducing HLE delays due to Mutiplayer performance regressions (ie. Ys vs. Sora no Kiseki) ([#14513])
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* Fix Socket error 10014 on Windows when hosting a game of Vulcanus Seek and Destroy ([#14849])
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* Reduce HLE delays due to multiplayer performance regressions (ie. Ys vs. Sora no Kiseki) ([#14513])
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* Fix socket error 10014 on Windows when hosting a game of Vulcanus Seek and Destroy ([#14849])
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What's new in 1.11.3
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====================
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@@ -390,4 +388,4 @@ Credit goes to:
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[#14466]: https://github.com/hrydgard/ppsspp/issues/14466 "[Adhoc] Fix possible crash issue on blocking socket implementation."
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[#14492]: https://github.com/hrydgard/ppsspp/issues/14492 "[AdhocGameMode] Create GameMode's socket after Master and all Replicas have been created"
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[#14513]: https://github.com/hrydgard/ppsspp/issues/14513 "[Adhoc] Reducing HLE delays due to Mutiplayer performance regressions"
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[#14849]: https://github.com/hrydgard/ppsspp/issues/14849 "[Adhoc] Fix Socket error 10014 on Windows when hosting a game of Vulcanus Seek and Destroy"
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[#14849]: https://github.com/hrydgard/ppsspp/issues/14849 "[Adhoc] Fix Socket error 10014 on Windows when hosting a game of Vulcanus Seek and Destroy"
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