From caa32633a4e3a15ad5c23d15f98057badaa7d8a1 Mon Sep 17 00:00:00 2001 From: "Unknown W. Brackets" Date: Tue, 5 Oct 2021 20:34:31 -0700 Subject: [PATCH] README: Cleanup duplicates and improve tense. --- README.md | 36 +++++++++++++++++------------------- 1 file changed, 17 insertions(+), 19 deletions(-) diff --git a/README.md b/README.md index 10ccf76d6f..f95c88e227 100644 --- a/README.md +++ b/README.md @@ -41,59 +41,57 @@ Platform support: Game fixes: * Fix NBA Live 08 loading ([#8288]) -* Correct mini-map disable in Z.H.P. ([#14069]) * Display Open Season title screen correctly ([#13252]) * Fix Metal Gear Solid Peace Walker Chinese Patched blue screen ([#14127]) -* Load Ape Academy 2 correctly. ([#14271]) +* Load Ape Academy 2 correctly ([#14271]) * Many more... Graphics: +* Add new texture filtering mode "Auto Max Quality" ([#14789]) * Fix Princess Maker 5 Portable half screen in Vulkan ([#13741)] * Fix Pro Yakyu Spirits 2010 (NPJH50234): Rendering errors with hardware transform off ([#14167]) * Support texture replacement filtering overrides ([#14230]) * Fix Yarudora Portable: Double Cast's FMVs artifacting ([#13759]) * Fix Sims 2 Castaway/Pets EA Logo glitched out ([#13146]) -* Add new texture filtering mode "Auto Max Quality" ([#14789]) -* Fix "bad size & bad position" on Japanese & Numbers & Alphabets ([#14209]) +* Fix bad size & position on Japanese & Numbers & Alphabets ([#14209]) * Implement basic depth texturing for OpenGL ([#14042]) * Google Cardboard fixes ([#14966], [#14768]) -* Fix crash in vertex jit ([#14879]) +* Correct mini-map update in Z.H.P. ([#14069]) +* Fix crash in vertex jit on ARM32 ([#14879]) UI: -* Add a setting for choosing background animation in PPSSPP's menus ([#14313], [#14818], [#14810], [#14347]) -* Add button to show CRC on feedback screen. ([#14041]) +* Add a setting for choosing background animation in PPSSPP's menus ([#14313], [#14818], [#14810], [#14347]) +* Add CRC calculation on game info screen and feedback screen ([#14000], [#14041]) * Add a Storage tab to System Information with some path info ([#14224], [#14238]) * Track and show memory allocation / usage information in debugger ([#14056]) * Allow searching within the savedata manager ([#14237]) -* Postshader now can access previous frame ([#14528]) -* Added missing japanese keyboard symbol ([#14548]) +* Enable postshaders to access previous frame ([#14528]) +* Add missing japanese keyboard symbol ([#14548]) * Add Reset button on crash screen, allow load state and related ([#14708]) -* Savestate load and save undo ([#14676], [#14679], [#14697]) -* Add search to savedata manager ([#14237]) +* Implement savestate load and save undo ([#14676], [#14679], [#14697]) * A lot of minor debugger improvements Controls: * New analog stick calibration menu ([#14596]) -* Improved combo button, note that the combo settings is now under "Customize Touch Control" -> "Customize" -> "Custom button" ([#13869]) +* Improved combo button and moved settings to Customize Touch Control -> Customize -> Custom button ([#13869]) * Improved tilt control, allow to change axis ([#12530]) -* Add CRC calculation on game info screen and feedback screen ([#14000], [#14041]) * Add a visual means of control mapping ([#14769]) * Add basic motion gesture support ([#13107]) -* Fix touch control DPAD not getting input when dragged over, and make touch analog drag not activating other button ([#14843]) -* Allow change touch control analog stick head size ([#14480]) +* Fix touch control DPAD not getting input when dragged over, and make touch analog drag not activate other buttons ([#14843]) +* Allow adjusting touch control analog stick head size ([#14480]) Adhoc/Network: * Fix multiplayer issue on MGS:PW due to detecting an incorrect source port on incoming data ([#14140]) * Always enable TCPNoDelay to improve response time ([#14235]) -* Fix Teenage Mutant Ninja Turtles Multiplayer ([#14284]) +* Fix Teenage Mutant Ninja Turtles multiplayer ([#14284]) * Fix FlatOut Head On multiplayer ([#14290]) * Prevent flooding Adhoc Server with connection attempts ([#14335]) * Fix crashing issue when leaving a multiplayer game room (ie. GTA Vice City Stories) ([#14342]) * Fix stuck issue when scanning AP to Recruit on MGS:PW ([#14345]) * Fix possible crash issue on blocking socket implementation (ie. Kao Challengers) ([#14466]) * Create GameMode's socket after Master and all Replicas have been created (ie. Fading Shadows) ([#14492]) -* Reducing HLE delays due to Mutiplayer performance regressions (ie. Ys vs. Sora no Kiseki) ([#14513]) -* Fix Socket error 10014 on Windows when hosting a game of Vulcanus Seek and Destroy ([#14849]) +* Reduce HLE delays due to multiplayer performance regressions (ie. Ys vs. Sora no Kiseki) ([#14513]) +* Fix socket error 10014 on Windows when hosting a game of Vulcanus Seek and Destroy ([#14849]) What's new in 1.11.3 ==================== @@ -390,4 +388,4 @@ Credit goes to: [#14466]: https://github.com/hrydgard/ppsspp/issues/14466 "[Adhoc] Fix possible crash issue on blocking socket implementation." [#14492]: https://github.com/hrydgard/ppsspp/issues/14492 "[AdhocGameMode] Create GameMode's socket after Master and all Replicas have been created" [#14513]: https://github.com/hrydgard/ppsspp/issues/14513 "[Adhoc] Reducing HLE delays due to Mutiplayer performance regressions" -[#14849]: https://github.com/hrydgard/ppsspp/issues/14849 "[Adhoc] Fix Socket error 10014 on Windows when hosting a game of Vulcanus Seek and Destroy" \ No newline at end of file +[#14849]: https://github.com/hrydgard/ppsspp/issues/14849 "[Adhoc] Fix Socket error 10014 on Windows when hosting a game of Vulcanus Seek and Destroy"