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https://github.com/hrydgard/ppsspp.git
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Graphics settings: Rename the "Rendering Mode" header to "Rendering"
Also adds the missing "Latency" key for the header of that name, and removes the unused "Performance" key. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -143,7 +143,7 @@ void BuildGraphicsSettings(SettingsPage *page) {
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Draw::DrawContext *draw = host->PageScreenManager()->getDrawContext();
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int deviceType = System_GetPropertyInt(SYSPROP_DEVICE_TYPE);
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page->Header("Rendering Mode");
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page->Header("Rendering");
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#if !PPSSPP_PLATFORM(UWP)
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page->Setting(&g_Config.iGPUBackend).Setup([host](View *view) {
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@@ -241,12 +241,18 @@ void BuildGraphicsSettings(SettingsPage *page) {
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}
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#endif
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DisplayLayoutConfig &config = g_Config.GetDisplayLayoutConfig(g_display.GetDeviceOrientation());
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page->Setting(&g_Config.bReplaceTextures);
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DisplayLayoutConfig &config = g_Config.GetDisplayLayoutConfig(g_display.GetDeviceOrientation());
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page->Header("Display");
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// Display Layout Editor: To avoid overlapping touch controls on large tablets, meet geeky demands for integer zoom/unstretched image etc.
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page->Choice("Display layout & effects").OnClick([host](UI::EventParams &) {
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host->PageScreenManager()->push(new DisplayLayoutScreen(host->PageGamePath()));
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});
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// Fullscreen mode
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if (deviceType != DEVICE_TYPE_VR) {
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#if !defined(MOBILE_DEVICE)
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page->Setting(&g_Config.bFullScreen);
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@@ -266,12 +272,9 @@ void BuildGraphicsSettings(SettingsPage *page) {
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});
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}
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#endif
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// Display Layout Editor: To avoid overlapping touch controls on large tablets, meet geeky demands for integer zoom/unstretched image etc.
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page->Choice("Display layout & effects").OnClick([host](UI::EventParams &) {
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host->PageScreenManager()->push(new DisplayLayoutScreen(host->PageGamePath()));
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});
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}
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// VSync, low latency display
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// If only one mode is supported (like FIFO on iOS), no need to show the options.
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if (CountSetBits((u32)draw->GetDeviceCaps().presentModesSupported) > 1) {
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// Immediate means non-synchronized, tearing.
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@@ -291,6 +294,10 @@ void BuildGraphicsSettings(SettingsPage *page) {
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}
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}
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}
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page->Setting(&g_Config.bRenderDuplicateFrames).EnabledFunc([] {
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return !g_Config.bSkipBufferEffects && g_Config.iFrameSkip == 0;
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});
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page->Hint({I18NCat::GRAPHICS, "RenderDuplicateFrames Tip", "Can make framerate smoother in games that run at lower framerates"});
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page->Header("Frame Rate Control");
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@@ -309,11 +316,7 @@ void BuildGraphicsSettings(SettingsPage *page) {
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});
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page->Hint("Reduces artifacts");
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page->Header("Performance");
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page->Setting(&g_Config.bRenderDuplicateFrames).EnabledFunc([] {
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return !g_Config.bSkipBufferEffects && g_Config.iFrameSkip == 0;
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});
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page->Hint({ I18NCat::GRAPHICS, "RenderDuplicateFrames Tip", "Can make framerate smoother in games that run at lower framerates" });
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page->Header("Latency");
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if (draw->GetDeviceCaps().setMaxFrameLatencySupported) {
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// Changing it needs a restart, so the value in use is the one the page was built with.
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@@ -753,6 +753,7 @@ Immediate (lower latency, tearing) = فوري (שהייה أقل، קריעת ת
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Install custom driver... = تثبيت تعريف مخصص... # AI translated
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Integer scale factor = معامل تكبير صحيح # AI translated
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Internal Resolution = Internal resolution
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Latency = زمن الاستجابة # AI translated
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Lens flare occlusion = حجب وهج العدسة # AI translated
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Linear = خطي
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Low = منخفض
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@@ -771,6 +772,7 @@ No buffer = بدون تخزين مؤقت # AI translated
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PSP display rotation = اتجاه شاشة PSP # AI translated
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Reduces artifacts = يقلل التشوهات # AI translated
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Render all frames = تصيير كل الإطارات # AI translated
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Rendering = التصيير # AI translated
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Request 60 Hz = طلب 60 هرتز # AI translated
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Rotate controls = تدوير التحكم # AI translated
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Same as Rendering resolution = مثل حجم التصيير
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@@ -785,12 +787,10 @@ Off = مغلق
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OpenGL = أوبن جل
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Overlay Information = معلومات النسق
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Partial Stretch = تمطيط جزئي
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Performance = الأداء
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Postprocessing shaders = رسوميات ما بعد المعالجة # AI translated
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Recreate Activity = Recreate activity
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Render duplicate frames to 60hz = Render duplicate frames to 60 Hz
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RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates
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Rendering Mode = وضع التصيير
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Rendering Resolution = حجم التصيير
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RenderingMode NonBuffered Tip = أسرع, لكن يمكن أن لا يظهر أي شئ في بعض الألعاب
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Rotation = الدوران
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@@ -744,6 +744,7 @@ Immediate (lower latency, tearing) = Anında (az gecikmə, görüntü yırtılma
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Install custom driver... = Özəl sürücü quraşdır...
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Integer scale factor = Bütün sayılı ölçəkləniş
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Internal Resolution = İç çözünürlük
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Latency = Gecikmə # AI translated
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Lens flare occlusion = Linza parlaması tıxanıqlığı
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Linear = Düz xəttli
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Low = Aşağı
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@@ -762,6 +763,7 @@ No buffer = Ara yaddaşsız
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PSP display rotation = PSP ekran döndərilişi
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Reduces artifacts = Artifaktları azaldır
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Render all frames = Bütün kadrları işlət
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Rendering = İşləniş # AI translated
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Request 60 Hz = Request 60 Hz
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Rotate controls = Yönəltmələri döndər
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Same as Rendering resolution = İşlənişli çözünürlük kimi
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@@ -776,12 +778,10 @@ Off = Sönülü
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OpenGL = OpenGL
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Overlay Information = Örtük bilgisi
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Partial Stretch = Qismən dart
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Performance = Göstəriş
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Postprocessing shaders = İşləm sonrası kölgələndirmələr
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Recreate Activity = Etkinliyi yenidən yarat
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Render duplicate frames to 60hz = Kopyalanmış kadrları 60 Hz'yə işlət
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RenderDuplicateFrames Tip = Aşağı kadr tezliyi olan oyunların tezliyini daha axıcı edə bilir
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Rendering Mode = İşləniş Durumu
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Rendering Resolution = İşləniş Çözünürlüyü
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RenderingMode NonBuffered Tip = Sürətlidir, ancaq bir sıra oyunda heç nə çizməyə bilər
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Rotation = Döndərmə
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@@ -743,6 +743,7 @@ Immediate (lower latency, tearing) = Неадкладна (меншая затр
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Install custom driver... = Install custom driver...
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Integer scale factor = Цэлыкавае маштабаванне
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Internal Resolution = Унутранае разрозненне
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Latency = Затрымка # AI translated
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Lens flare occlusion = Аклюзія блікаў аб'ектыва
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Linear = Лінейны
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Low = Нізкая
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@@ -760,6 +761,7 @@ No = No
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No buffer = No buffer
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PSP display rotation = Кручэнне экрана PSP # AI translated
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Reduces artifacts = памяншае артэфакты
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Rendering = Рэндэрынг # AI translated
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Request 60 Hz = Request 60 Hz
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Rotate controls = Паварот кіравання # AI translated
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Same as Rendering resolution = Як разрозненне рэндэрынгу
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@@ -774,13 +776,11 @@ Off = Выкл.
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OpenGL = OpenGL
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Overlay Information = Overlay information
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Partial Stretch = Partial stretch
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Performance = Прадукцыйнасць
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Postprocessing shaders = Шэйдары постапрацоўкі
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Recreate Activity = Recreate activity
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Render all frames = Рэндэрынг усіх кадраў
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Render duplicate frames to 60hz = Рэндэрынг дублікатаў кадраў да 60 Гц
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RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates
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Rendering Mode = Рэжым рэндэрынгу
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Rendering Resolution = Разрозненне рэндэрынгу
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RenderingMode NonBuffered Tip = Хутчэй, але ў некаторых гульнях нічога можа не прыцягваць увагу
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Rotation = Паварот
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@@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Незабавно (по-ниска лат
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Install custom driver... = Инсталиране на персонализиран драйвер...
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Integer scale factor = Мащабиране на цяло число
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Internal Resolution = Вътрешна резолюция
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Latency = Латентност # AI translated
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Lens flare occlusion = Запушване на отблясъка на обектива
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Linear = Линеарно
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Low = Ниско
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@@ -763,6 +764,7 @@ No buffer = Без буфер
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PSP display rotation = Преобръщане на дисплея на PSP # AI translated
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Reduces artifacts = намалява артефактите
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Render all frames = Рендиране на всички кадри
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Rendering = Рендиране # AI translated
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Request 60 Hz = Request 60 Hz
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Rotate controls = Завъртете контроли # AI translated
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Same as Rendering resolution = Същото като резолюцията на рендиране
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@@ -777,12 +779,10 @@ Off = Изключен
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OpenGL = OpenGL
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Overlay Information = Обща информация
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Partial Stretch = Partial stretch
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Performance = Производителност
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Postprocessing shaders = Шейдъри за постобработка
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Recreate Activity = Recreate activity
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Render duplicate frames to 60hz = Рендиране на дублирани кадри до 60 Hz
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RenderDuplicateFrames Tip = Може да направи кадровата честота по-плавна в игри, които работят с по-ниска кадрова честота
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Rendering Mode = Режим на рендиране
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Rendering Resolution = Резолюция на рендиране
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RenderingMode NonBuffered Tip = По-бързо, но в някои игри може да няма нищо, което да привлече вниманието.
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Rotation = Ротация
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@@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Immediata (menys latència, desgarro d'imat
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Install custom driver... = Install custom driver...
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Integer scale factor = Integer scale factor
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Internal Resolution = Resolució interna
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Latency = Latència # AI translated
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Lens flare occlusion = Lens flare occlusion
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Linear = Lineal
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Low = Baixa
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@@ -763,6 +764,7 @@ No buffer = Sense memòria intermèdia
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PSP display rotation = Rotació de pantalla PSP # AI translated
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Reduces artifacts = Redueix errors gràfics per escalat
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Render all frames = Render all frames
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Rendering = Renderització # AI translated
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Request 60 Hz = Request 60 Hz
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Rotate controls = Rotar controls # AI translated
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Same as Rendering resolution = Igual a la de renderitzat
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@@ -777,12 +779,10 @@ Off = No
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OpenGL = OpenGL
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Overlay Information = Informació a la pantalla
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Partial Stretch = Estirat parcial
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Performance = Rendiment
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Postprocessing shaders = Shaders de postprocessament
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Recreate Activity = Recrear activitat
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Render duplicate frames to 60hz = Renderitzar quadres duplicats a 60Hz
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RenderDuplicateFrames Tip = Podeu fer la imatge més fluida in jocs amb una taxa de quadres més baixa.
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Rendering Mode = Mode de renderització
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Rendering Resolution = Resolució de renderització
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RenderingMode NonBuffered Tip = Ràpid, però no es veurà res en alguns jocs.
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Rotation = Rotació
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@@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Okamžitě (nižší latence, trhání obra
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Install custom driver... = Install custom driver...
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Integer scale factor = Integer scale factor
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Internal Resolution = Vnitřní rozlišení
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Latency = Latence # AI translated
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Lens flare occlusion = Lens flare occlusion
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Linear = Lineární
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Low = Nízké
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@@ -763,6 +764,7 @@ No buffer = No buffer
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PSP display rotation = Otáčení displeje PSP # AI translated
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Reduces artifacts = Snižuje artefakty
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Render all frames = Render all frames
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Rendering = Vykreslování # AI translated
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Request 60 Hz = Request 60 Hz
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Rotate controls = Otočit ovládání # AI translated
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Same as Rendering resolution = Automaticky (stejné jako rozlišení vykreslování)
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@@ -777,12 +779,10 @@ Off = Vypnuto
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OpenGL = OpenGL
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Overlay Information = Informace v překryvu
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Partial Stretch = Částečné roztažení
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Performance = Výkon
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Postprocessing shaders = Shader následného zpracování
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Recreate Activity = Recreate activity
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Render duplicate frames to 60hz = Render duplicate frames to 60 Hz
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RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates
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Rendering Mode = Režim vykreslování
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Rendering Resolution = Rozlišení vykreslování
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RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
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Rotation = Otočení
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@@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Øjeblikkelig (lavere latenstid, billedrevn
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Install custom driver... = Install custom driver...
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Integer scale factor = Integer scale factor
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Internal Resolution = Intern opløsning
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Latency = Latens # AI translated
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Lens flare occlusion = Lens flare occlusion
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Linear = Lineær
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Low = Lav
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@@ -763,6 +764,7 @@ No buffer = No buffer
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PSP display rotation = PSP-skærmrotation # AI translated
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Reduces artifacts = Reducerer artefakter
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Render all frames = Render all frames
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Rendering = Rendering # same as English
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Request 60 Hz = Request 60 Hz
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Rotate controls = Roter kontroller # AI translated
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Same as Rendering resolution = Automatisk (Samme som renderingsopløsning)
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@@ -777,12 +779,10 @@ Off = Slukket
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OpenGL = OpenGL
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Overlay Information = Overlay information
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Partial Stretch = Delvis strukket
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Performance = Ydelse
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Postprocessing shaders = Efterbehandlings-shaders
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Recreate Activity = Recreate activity
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Render duplicate frames to 60hz = Render duplicate frames to 60 Hz
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RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates
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Rendering Mode = Rendering tilstand
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Rendering Resolution = Render opløsning
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RenderingMode NonBuffered Tip = Hurtigere, men intet vises i nogle spil
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Rotation = Rotation
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@@ -744,6 +744,7 @@ Immediate (lower latency, tearing) = Sofort (niedrigere Latenz, Bildrisse)
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Install custom driver... = Benutzerdefinierten Treiber installieren...
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Integer scale factor = Ganzzahliger Skalierungsfaktor
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Internal Resolution = Interne Auflösung
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Latency = Latenz # AI translated
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Lens flare occlusion = Verdeckung von Linsenreflexionen
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Linear = Linear
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Low = Niedrig
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@@ -762,6 +763,7 @@ No buffer = Kein Puffer
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PSP display rotation = PSP-Display-Rotation
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Reduces artifacts = Reduziert Artifakte
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Render all frames = Alle Einzelbilder rendern
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Rendering = Rendering # same as English
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Request 60 Hz = Request 60 Hz
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Rotate controls = Steuerung drehen
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Same as Rendering resolution = Renderauflösung
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@@ -776,12 +778,10 @@ Off = Aus
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OpenGL = OpenGL
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Overlay Information = Eingeblendete Informationen
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Partial Stretch = Teilweise strecken
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Performance = Leistung
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Postprocessing shaders = Nachbearbeitungs-Schattierer
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Recreate Activity = Aktivität neu erstellen
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Render duplicate frames to 60hz = Doppelte Einzelbilder auf 60 Hz rendern
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RenderDuplicateFrames Tip = Kann die Bildrate in Spielen mit niedriger Bildrate flüssiger machen
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Rendering Mode = Rendermodus
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Rendering Resolution = Renderauflösung
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RenderingMode NonBuffered Tip = Schneller, aber keine Anzeige in einigen Spielen
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Rotation = Drehung
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@@ -743,6 +743,7 @@ Immediate (lower latency, tearing) = Segera (latensi lebih rendah, robekan gamba
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Install custom driver... = Install custom driver...
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Integer scale factor = Integer scale factor
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Internal Resolution = Internal resolution
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Latency = Latency
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Lens flare occlusion = Lens flare occlusion
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Linear = Maruruh
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Low = Low
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@@ -761,6 +762,7 @@ No buffer = No buffer
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PSP display rotation = Rotasi layar PSP # AI translated
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Reduces artifacts = Reduces artifacts
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Render all frames = Render all frames
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Rendering = Rendering
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Request 60 Hz = Request 60 Hz
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Rotate controls = Putar kontrol # AI translated
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Same as Rendering resolution = Same as Rendering resolution
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@@ -775,12 +777,10 @@ Off = Mate
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OpenGL = OpenGL
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Overlay Information = Pempakitan Overlay
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Partial Stretch = Partial stretch
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Performance = Performance
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Postprocessing shaders = Postprocessing shaders
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Recreate Activity = Recreate activity
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Render duplicate frames to 60hz = Render duplicate frames to 60 Hz
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RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates
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Rendering Mode = Pa marrender i
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Rendering Resolution = Rendering resolution
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RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
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Rotation = Rotation
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@@ -770,6 +770,7 @@ Immediate (lower latency, tearing) = Immediate (lower latency, tearing)
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Install custom driver... = Install custom driver...
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Integer scale factor = Integer scale factor
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Internal Resolution = Internal resolution
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Latency = Latency
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Lens flare occlusion = Lens flare occlusion
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Linear = Linear
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Low = Low
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@@ -787,6 +788,7 @@ No = No
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No buffer = No buffer
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PSP display rotation = PSP display rotation
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Reduces artifacts = Reduces artifacts
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Rendering = Rendering
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Request 60 Hz = Request 60 Hz
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Rotate controls = Rotate controls
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Same as Rendering resolution = Same as Rendering resolution
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@@ -801,13 +803,11 @@ Off = Off
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OpenGL = OpenGL
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Overlay Information = Overlay information
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Partial Stretch = Partial stretch
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Performance = Performance
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Postprocessing shaders = Postprocessing shaders
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Recreate Activity = Recreate activity
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Render all frames = Render all frames
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Render duplicate frames to 60hz = Render duplicate frames to 60 Hz
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RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates
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Rendering Mode = Rendering mode
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Rendering Resolution = Rendering resolution
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RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
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Rotation = Rotation
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@@ -746,6 +746,7 @@ Immediate (lower latency, tearing) = Inmediato (menor latencia, desgarro de imag
|
||||
Install custom driver... = Instalar controlador personalizado...
|
||||
Integer scale factor = Factor de escala de números enteros
|
||||
Internal Resolution = Resolución interna
|
||||
Latency = Latencia # AI translated
|
||||
Lens flare occlusion = Oclusión por destello de lente
|
||||
Linear = Lineal
|
||||
Low = Baja
|
||||
@@ -767,7 +768,6 @@ Off = Deshabilitar
|
||||
OpenGL = OpenGL
|
||||
Overlay Information = Información en pantalla
|
||||
Partial Stretch = Estiramiento parcial
|
||||
Performance = Rendimiento
|
||||
Postprocessing shaders = Postprocesamiento de shaders
|
||||
PSP display rotation = Rotación de pantalla PSP # AI translated
|
||||
Recreate Activity = Recrear actividad
|
||||
@@ -775,7 +775,7 @@ Reduces artifacts = Reduce artefactos
|
||||
Render all frames = Renderizar todos los fotogramas
|
||||
Render duplicate frames to 60hz = Renderizar fotogramas duplicados a 60 Hz
|
||||
RenderDuplicateFrames Tip = Puede hacer que la velocidad de fotogramas sea más fluida en juegos que se ejecuten a velocidades de fotogramas más bajas
|
||||
Rendering Mode = Modo de renderizado
|
||||
Rendering = Renderizado # AI translated
|
||||
Rendering Resolution = Resolución de renderizado
|
||||
RenderingMode NonBuffered Tip = Más rápido, pero puede que no se vea nada en algunos juegos.
|
||||
Request 60 Hz = Request 60 Hz
|
||||
|
||||
@@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Inmediato (menor latencia, desgarro de imag
|
||||
Install custom driver... = Install custom driver...
|
||||
Integer scale factor = Integer scale factor
|
||||
Internal Resolution = Resolución interna
|
||||
Latency = Latencia # AI translated
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = Lineal
|
||||
Low = Baja
|
||||
@@ -763,6 +764,7 @@ No buffer = No hay búfer
|
||||
PSP display rotation = Rotación de pantalla PSP # AI translated
|
||||
Reduces artifacts = Reduce errores gráficos por escalado
|
||||
Render all frames = Render all frames
|
||||
Rendering = Renderizado # AI translated
|
||||
Request 60 Hz = Request 60 Hz
|
||||
Rotate controls = Girar controles # AI translated
|
||||
Same as Rendering resolution = Automático (igual a la de renderizado)
|
||||
@@ -777,12 +779,10 @@ Off = Apagado
|
||||
OpenGL = OpenGL
|
||||
Overlay Information = Información en pantalla
|
||||
Partial Stretch = Estirado parcial
|
||||
Performance = Rendimiento
|
||||
Postprocessing shaders = Shaders de postprocesado
|
||||
Recreate Activity = Recrear actividad
|
||||
Render duplicate frames to 60hz = Procesar cuadros duplicados a 60 Hz
|
||||
RenderDuplicateFrames Tip = Puede hacer que la fluidez sea más suave en juegos con tasas de cuadros bajas.
|
||||
Rendering Mode = Modo de renderizado
|
||||
Rendering Resolution = Resolución de renderizado
|
||||
RenderingMode NonBuffered Tip = Acelera, pero no podrá generar gráficos en algunos juegos.
|
||||
Rotation = Rotación
|
||||
|
||||
@@ -744,6 +744,7 @@ Immediate (lower latency, tearing) = فوری (تاخیر کمتر، پارگی
|
||||
Install custom driver... = Install custom driver...
|
||||
Integer scale factor = Integer scale factor
|
||||
Internal Resolution = رزولوشن داخلی
|
||||
Latency = تأخیر # AI translated
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = خطی
|
||||
Low = کم
|
||||
@@ -762,6 +763,7 @@ No buffer = بدون بافر
|
||||
PSP display rotation = چرخش نمایشگر PSP # AI translated
|
||||
Reduces artifacts = کاهش باگ گرافیکی
|
||||
Render all frames = Render all frames
|
||||
Rendering = رندرینگ # AI translated
|
||||
Request 60 Hz = Request 60 Hz
|
||||
Rotate controls = چرخش کنترلها # AI translated
|
||||
Same as Rendering resolution = خودکار (مانند رزولوشن رندرینگ)
|
||||
@@ -776,12 +778,10 @@ Off = خاموش
|
||||
OpenGL = OpenGL
|
||||
Overlay Information = Overlay اطلاعات
|
||||
Partial Stretch = کشیدگی جزئی
|
||||
Performance = Performance
|
||||
Postprocessing shaders = افکت پس-پردازش
|
||||
Recreate Activity = Recreate activity
|
||||
Render duplicate frames to 60hz = Render duplicate frames to 60 Hz
|
||||
RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates
|
||||
Rendering Mode = حالت رندرینگ
|
||||
Rendering Resolution = رزولوشن رندرینگ
|
||||
RenderingMode NonBuffered Tip = سریع تر، اما در بعضی بازیها ممکن است چیزی نشان ندهد
|
||||
Rotation = چرخش
|
||||
|
||||
@@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Välitön (alhaisempi viive, kuvan repeily)
|
||||
Install custom driver... = Asenna mukautettu ajuri...
|
||||
Integer scale factor = Kokonaislukuskaalauksen kerroin
|
||||
Internal Resolution = Sisäinen resoluutio
|
||||
Latency = Viive # AI translated
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = Lineaarinen
|
||||
Low = Matala
|
||||
@@ -763,6 +764,7 @@ No buffer = Ei puskuria
|
||||
PSP display rotation = PSP-näytön kierto # AI translated
|
||||
Reduces artifacts = Vähentää häiriöitä
|
||||
Render all frames = Renderöi kaikki kuvat
|
||||
Rendering = Renderöinti # AI translated
|
||||
Request 60 Hz = Request 60 Hz
|
||||
Rotate controls = Käännä ohjaimet # AI translated
|
||||
Same as Rendering resolution = Automaattinen (sama kuin renderöintiresoluutio)
|
||||
@@ -777,12 +779,10 @@ Off = Pois
|
||||
OpenGL = OpenGL
|
||||
Overlay Information = Päällyksen tiedot
|
||||
Partial Stretch = Osittainen venytys
|
||||
Performance = Suorituskyky
|
||||
Postprocessing shaders = Jälkikäsittelyvarjostimet
|
||||
Recreate Activity = Recreate activity
|
||||
Render duplicate frames to 60hz = Renderöi kuvat tuplana 60 Hz:siin
|
||||
RenderDuplicateFrames Tip = Saattaa tehdä kuvataajuudesta tasaisemman peleissä, jotka toimivat matalammalla kuvataajuudella
|
||||
Rendering Mode = Renderöinti tapa
|
||||
Rendering Resolution = Renderöinti resoluutio
|
||||
RenderingMode NonBuffered Tip = Nopeampi, mutta kaikki ei välttämättä piirry joissakin peleissä
|
||||
Rotation = Kierto
|
||||
|
||||
@@ -769,6 +769,7 @@ Immediate (lower latency, tearing) = Immédiat (latence plus faible, déchirures
|
||||
Install custom driver... = Installer un pilote personnalisé...
|
||||
Integer scale factor = Facteur d'échelle entier
|
||||
Internal Resolution = Définition interne
|
||||
Latency = Latence # AI translated
|
||||
Lens flare occlusion = Occlusion des reflets de lentille
|
||||
Linear = Linéaire
|
||||
Low = Basse
|
||||
@@ -787,6 +788,7 @@ No buffer = 0
|
||||
PSP display rotation = Rotation de l'affichage PSP
|
||||
Reduces artifacts = Réduit artéfacts
|
||||
Render all frames = Render all frames
|
||||
Rendering = Rendu # AI translated
|
||||
Request 60 Hz = Request 60 Hz
|
||||
Rotate controls = Faire pivoter les contrôles
|
||||
Same as Rendering resolution = Comme la définition du rendu
|
||||
@@ -801,12 +803,10 @@ Off = Désactivé
|
||||
OpenGL = OpenGL
|
||||
Overlay Information = Informations incrustées à l'écran
|
||||
Partial Stretch = Étirement partiel
|
||||
Performance = Performances
|
||||
Postprocessing shaders = Shaders de post-traitement
|
||||
Recreate Activity = Recréer l'animation
|
||||
Render duplicate frames to 60hz = Dupliquer les images pour atteindre 60 Hz
|
||||
RenderDuplicateFrames Tip = Peut améliorer la fluidité dans les jeux qui fonctionnent à des fréquences d'images plus faibles
|
||||
Rendering Mode = Mode de rendu
|
||||
Rendering Resolution = Définition du rendu
|
||||
RenderingMode NonBuffered Tip = Plus rapide, mais pour certains jeux rien ne s'affichera
|
||||
Rotation = Rotation
|
||||
|
||||
@@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Inmediato (menor latencia, desgarro de imax
|
||||
Install custom driver... = Install custom driver...
|
||||
Integer scale factor = Integer scale factor
|
||||
Internal Resolution = Resolución interna
|
||||
Latency = Latencia # AI translated
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = Lineal
|
||||
Low = Baixa
|
||||
@@ -763,6 +764,7 @@ No buffer = No buffer
|
||||
PSP display rotation = Rotación da pantalla PSP # AI translated
|
||||
Reduces artifacts = Reduces artifacts
|
||||
Render all frames = Render all frames
|
||||
Rendering = Renderizado # AI translated
|
||||
Request 60 Hz = Request 60 Hz
|
||||
Rotate controls = Girar controles # AI translated
|
||||
Same as Rendering resolution = Automático (igual á de renderizado)
|
||||
@@ -777,12 +779,10 @@ Off = Non
|
||||
OpenGL = OpenGL
|
||||
Overlay Information = Información en pantalla
|
||||
Partial Stretch = Partial stretch
|
||||
Performance = Rendemento
|
||||
Postprocessing shaders = Shaders de postprocesado
|
||||
Recreate Activity = Recreate activity
|
||||
Render duplicate frames to 60hz = Render duplicate frames to 60 Hz
|
||||
RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates
|
||||
Rendering Mode = Modo de renderizado
|
||||
Rendering Resolution = Resolución de renderizado
|
||||
RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
|
||||
Rotation = Rotation
|
||||
|
||||
@@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Άμεση (μικρότερη καθυστ
|
||||
Install custom driver... = Install custom driver...
|
||||
Integer scale factor = Integer scale factor
|
||||
Internal Resolution = Εσωτερική Ανάλυση
|
||||
Latency = Καθυστέρηση # AI translated
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = Γραμμικό
|
||||
Low = Χαμηλή
|
||||
@@ -763,6 +764,7 @@ No buffer = No buffer
|
||||
PSP display rotation = Περιστροφή οθόνης PSP # AI translated
|
||||
Reduces artifacts = λιγότερα προβλήματα
|
||||
Render all frames = Render all frames
|
||||
Rendering = Απεικόνιση # AI translated
|
||||
Request 60 Hz = Request 60 Hz
|
||||
Rotate controls = Περιστροφή ελέγχων # AI translated
|
||||
Same as Rendering resolution = Αυτόματο (ίσο με την Ανάλυση Απεικόνισης)
|
||||
@@ -777,12 +779,10 @@ Off = Ανενεργό
|
||||
OpenGL = OpenGL
|
||||
Overlay Information = Πληροφορίες Οθόνης
|
||||
Partial Stretch = Μερική επέκταση
|
||||
Performance = Επίδοσεις
|
||||
Postprocessing shaders = Shaders Μετεπεξεργασίας
|
||||
Recreate Activity = Recreate activity
|
||||
Render duplicate frames to 60hz = Render duplicate frames to 60 Hz
|
||||
RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates
|
||||
Rendering Mode = Τρόπος Απεικόνισης
|
||||
Rendering Resolution = Ανάλυση Απεικόνισης
|
||||
RenderingMode NonBuffered Tip = Γρηγορότερο, αλλά σε μερικά αιχνίδια μπορεί να μην εμφανίζει τίποτα
|
||||
Rotation = Περιστροφή
|
||||
|
||||
@@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = מיידי (השהייה נמוכה יות
|
||||
Install custom driver... = Install custom driver...
|
||||
Integer scale factor = Integer scale factor
|
||||
Internal Resolution = Internal resolution
|
||||
Latency = השהיה # AI translated
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = קווי
|
||||
Low = Low
|
||||
@@ -763,6 +764,7 @@ No buffer = No buffer
|
||||
PSP display rotation = סיבוב התצוגה של PSP # AI translated
|
||||
Reduces artifacts = Reduces artifacts
|
||||
Render all frames = Render all frames
|
||||
Rendering = עיבוד # AI translated
|
||||
Request 60 Hz = Request 60 Hz
|
||||
Rotate controls = סובב בקרות # AI translated
|
||||
Same as Rendering resolution = Same as Rendering resolution
|
||||
@@ -777,12 +779,10 @@ Off = כבוי
|
||||
OpenGL = OpenGL
|
||||
Overlay Information = כיסוי מידע
|
||||
Partial Stretch = Partial stretch
|
||||
Performance = Performance
|
||||
Postprocessing shaders = Postprocessing shaders
|
||||
Recreate Activity = Recreate activity
|
||||
Render duplicate frames to 60hz = Render duplicate frames to 60 Hz
|
||||
RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates
|
||||
Rendering Mode = מצב מעובד
|
||||
Rendering Resolution = Rendering resolution
|
||||
RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
|
||||
Rotation = Rotation
|
||||
|
||||
@@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Odmah (manja latencija, kidanje slike)
|
||||
Install custom driver... = Install custom driver...
|
||||
Integer scale factor = Integer scale factor
|
||||
Internal Resolution = Unutarnja rezolucija
|
||||
Latency = Kašnjenje # AI translated
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = Linearno
|
||||
Low = Nisko
|
||||
@@ -763,6 +764,7 @@ No buffer = No buffer
|
||||
PSP display rotation = Rotacija zaslona PSP # AI translated
|
||||
Reduces artifacts = Smanjuje artefakte
|
||||
Render all frames = Render all frames
|
||||
Rendering = Prikaz # AI translated
|
||||
Request 60 Hz = Request 60 Hz
|
||||
Rotate controls = Rotiraj kontrole # AI translated
|
||||
Same as Rendering resolution = Auto (isto kao Prikazna rezolucija)
|
||||
@@ -777,12 +779,10 @@ Off = Isključeno
|
||||
OpenGL = OpenGL
|
||||
Overlay Information = Prekrivanje informacija
|
||||
Partial Stretch = Djelomično rastezanje
|
||||
Performance = Performansa
|
||||
Postprocessing shaders = Sjenčanje poslije procesa
|
||||
Recreate Activity = Recreate activity
|
||||
Render duplicate frames to 60hz = Render duplicate frames to 60 Hz
|
||||
RenderDuplicateFrames Tip = Izlgađiva frameove u igrama koje ih jako malo imaju
|
||||
Rendering Mode = Način prikaza
|
||||
Rendering Resolution = Rezolucija prikaza
|
||||
RenderingMode NonBuffered Tip = Brže, ali ništa može uvući neke igre
|
||||
Rotation = Rotacija
|
||||
|
||||
@@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Azonnal (alacsonyabb késleltetés, képtö
|
||||
Install custom driver... = Saját driver telepítése…
|
||||
Integer scale factor = Egész skálaszorzó
|
||||
Internal Resolution = Belső felbontás
|
||||
Latency = Késleltetés # AI translated
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = Lineáris
|
||||
Low = Alacsony
|
||||
@@ -763,6 +764,7 @@ No buffer = Nincs puffer
|
||||
PSP display rotation = PSP kijelző elforgatása # AI translated
|
||||
Reduces artifacts = Artifacteket csökkenti
|
||||
Render all frames = Összes képkocka renderelése
|
||||
Rendering = Renderelés # AI translated
|
||||
Request 60 Hz = Request 60 Hz
|
||||
Rotate controls = Irányítás forgatása # AI translated
|
||||
Same as Rendering resolution = Renderelési felbontással megegyező
|
||||
@@ -777,12 +779,10 @@ Off = Ki
|
||||
OpenGL = OpenGL
|
||||
Overlay Information = Overlay információk
|
||||
Partial Stretch = Részleges nyújtás
|
||||
Performance = Teljesítmény
|
||||
Postprocessing shaders = Utóeffektező shaderek
|
||||
Recreate Activity = Recreate activity
|
||||
Render duplicate frames to 60hz = Képkockák duplázása 60 Hz rendereléshez
|
||||
RenderDuplicateFrames Tip = Simábbá teheti az alacsonyabb képkocka számon futó játékok kirajzolását
|
||||
Rendering Mode = Renderelés módja
|
||||
Rendering Resolution = Renderelés felbontása
|
||||
RenderingMode NonBuffered Tip = Gyorsabb, de egyes játékokban nem rajzol ki semmit.
|
||||
Rotation = Forgatás
|
||||
|
||||
@@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Segera (latensi lebih rendah, robekan gamba
|
||||
Install custom driver... = Instal driver kustom...
|
||||
Integer scale factor = Faktor skala integer
|
||||
Internal Resolution = Resolusi internal
|
||||
Latency = Latensi # AI translated
|
||||
Lens flare occlusion = Oklusi silau lensa
|
||||
Linear = Linier
|
||||
Low = Rendah
|
||||
@@ -763,6 +764,7 @@ No buffer = Tidak ada penyangga
|
||||
PSP display rotation = Rotasi layar PSP # AI translated
|
||||
Reduces artifacts = Mengurangi artefak
|
||||
Render all frames = Render semua frame
|
||||
Rendering = Rendering # same as English
|
||||
Request 60 Hz = Request 60 Hz
|
||||
Rotate controls = Putar kontrol # AI translated
|
||||
Same as Rendering resolution = Sama dengan resolusi render
|
||||
@@ -777,12 +779,10 @@ Off = Mati
|
||||
OpenGL = OpenGL
|
||||
Overlay Information = Tampilan Informasi
|
||||
Partial Stretch = Peregangan sebagian
|
||||
Performance = Kinerja
|
||||
Postprocessing shaders = Pemrosesan shaders
|
||||
Recreate Activity = Buat ulang aktivitas
|
||||
Render duplicate frames to 60hz = Render frame duplikat menjadi 60 Hz
|
||||
RenderDuplicateFrames Tip = Dapat membuat frame rate terlihat lebih lancar di game yang memiliki frame rate asli yang lebih rendah
|
||||
Rendering Mode = Mode rendering
|
||||
Rendering Resolution = Resolusi render
|
||||
RenderingMode NonBuffered Tip = Lebih cepat, namun mungkin tidak ada gambar di beberapa game
|
||||
Rotation = Rotasi
|
||||
|
||||
@@ -746,6 +746,7 @@ Immediate (lower latency, tearing) = Immediato (latenza minore, tearing)
|
||||
Install custom driver... = Installa driver a scelta...
|
||||
Integer scale factor = Fattore di scala intero
|
||||
Internal Resolution = Risoluzione Interna
|
||||
Latency = Latenza # AI translated
|
||||
Lens flare occlusion = Occlusione lens flare
|
||||
Linear = Lineare
|
||||
Low = Bassa
|
||||
@@ -764,6 +765,7 @@ No buffer = Niente buffer
|
||||
PSP display rotation = Rotazione display PSP # AI translated
|
||||
Reduces artifacts = Riduce gli artefatti
|
||||
Render all frames = Renderizza tutti i frame
|
||||
Rendering = Rendering # same as English
|
||||
Request 60 Hz = Request 60 Hz
|
||||
Rotate controls = Ruota controlli # AI translated
|
||||
Same as Rendering resolution = Stessa risoluzione del rendering
|
||||
@@ -778,12 +780,10 @@ Off = Disattiva
|
||||
OpenGL = OpenGL
|
||||
Overlay Information = Copri Informazioni
|
||||
Partial Stretch = Estensione Parziale
|
||||
Performance = Prestazioni
|
||||
Postprocessing shaders = Shader di post-elaborazione
|
||||
Recreate Activity = Ricrea l'animazione
|
||||
Render duplicate frames to 60hz = Duplica i frame da renderizzare a 60 Hz
|
||||
RenderDuplicateFrames Tip = Può migliorare la fluidità nei giochi che funzionano a frame rate inferiori
|
||||
Rendering Mode = Modalità di Rendering
|
||||
Rendering Resolution = Rendering della Risoluzione
|
||||
RenderingMode NonBuffered Tip = Veloce, ma potrebbe generare dei glitch in alcuni giochi
|
||||
Rotation = Rotazione
|
||||
|
||||
@@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = 即時(低遅延、ティアリング)
|
||||
Install custom driver... = カスタムドライバーのインストール...
|
||||
Integer scale factor = 整数スケール係数
|
||||
Internal Resolution = 内部解像度
|
||||
Latency = 遅延 # AI translated
|
||||
Lens flare occlusion = レンズフレア表現への遮蔽処理
|
||||
Linear = Linear
|
||||
Low = 低
|
||||
@@ -763,6 +764,7 @@ No buffer = バッファなし
|
||||
PSP display rotation = PSPの画面回転 # AI translated
|
||||
Reduces artifacts = 生成物を減らす
|
||||
Render all frames = 全てのフレームをレンダリングする
|
||||
Rendering = レンダリング # AI translated
|
||||
Request 60 Hz = Request 60 Hz
|
||||
Rotate controls = コントロールを回転 # AI translated
|
||||
Same as Rendering resolution = 自動 (レンダリング解像度と同じ)
|
||||
@@ -777,12 +779,10 @@ Off = オフ
|
||||
OpenGL = OpenGL
|
||||
Overlay Information = オーバーレイ表示
|
||||
Partial Stretch = 部分的に拡大
|
||||
Performance = パフォーマンス
|
||||
Postprocessing shaders = 後処理シェーダ
|
||||
Recreate Activity = アクティビティを再作成する
|
||||
Render duplicate frames to 60hz = フレームを複製して60Hzでレンダリングする
|
||||
RenderDuplicateFrames Tip = フレームレートが低いゲームでフレームレートをよりスムーズにできます
|
||||
Rendering Mode = レンダリングモード
|
||||
Rendering Resolution = レンダリング解像度
|
||||
RenderingMode NonBuffered Tip = 高速ですが何も表示されなくなるゲームがあるかもしれません
|
||||
Rotation = 向き
|
||||
|
||||
@@ -743,6 +743,7 @@ Immediate (lower latency, tearing) = Langsung (latensi luwih rendah, robekan gam
|
||||
Install custom driver... = Install custom driver...
|
||||
Integer scale factor = Integer scale factor
|
||||
Internal Resolution = Resolusi internal
|
||||
Latency = Latensi # AI translated
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = Linear
|
||||
Low = Kurang
|
||||
@@ -761,6 +762,7 @@ No buffer = No buffer
|
||||
PSP display rotation = Rotasi layar PSP # AI translated
|
||||
Reduces artifacts = Nyuda artefak
|
||||
Render all frames = Render all frames
|
||||
Rendering = Rendering # same as English
|
||||
Request 60 Hz = Request 60 Hz
|
||||
Rotate controls = Muter kontrol # AI translated
|
||||
Same as Rendering resolution = Otomatis (padha Rendering)
|
||||
@@ -775,12 +777,10 @@ Off = Pateni
|
||||
OpenGL = OpenGL
|
||||
Overlay Information = Informasi numpuki
|
||||
Partial Stretch = Partial stretch
|
||||
Performance = Kinerja
|
||||
Postprocessing shaders = Postprocessing shaders
|
||||
Recreate Activity = Recreate activity
|
||||
Render duplicate frames to 60hz = Render duplicate frames to 60 Hz
|
||||
RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates
|
||||
Rendering Mode = Mode Rendering
|
||||
Rendering Resolution = Rendering résolusi
|
||||
RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
|
||||
Rotation = Rotasi
|
||||
|
||||
@@ -740,6 +740,7 @@ Immediate (lower latency, tearing) =ភ្លាមៗ (ភាពយឺតយ៉
|
||||
Install custom driver... =ដំឡើងកម្មវិធីបញ្ជាផ្ទាល់ខ្លួន...
|
||||
Integer scale factor =កត្តាមាត្រដ្ឋានចំនួនគត់
|
||||
Internal Resolution =ដំណោះស្រាយផ្ទៃក្នុង
|
||||
Latency = Latency
|
||||
Lens flare occlusion =ការបិទបាំងពន្លឺនៃកញ្ចក់
|
||||
Linear =លីនេអ៊ែរ
|
||||
Low =ទាប
|
||||
@@ -757,6 +758,7 @@ No =ទេ
|
||||
No buffer =គ្មានសតិបណ្ដោះអាសន្នទេ។
|
||||
PSP display rotation =ការបង្វិលអេក្រង់ PSP
|
||||
Reduces artifacts =កាត់បន្ថយវត្ថុបុរាណ
|
||||
Rendering = ការបង្ហាញ # AI translated
|
||||
Request 60 Hz =ស្នើសុំ 60 ហឺត
|
||||
Rotate controls =បង្វិលវត្ថុបញ្ជា
|
||||
Same as Rendering resolution =ដូចគ្នានឹងការដោះស្រាយការបង្ហាញ
|
||||
@@ -771,13 +773,11 @@ Off =បិទ
|
||||
OpenGL =OpenGL
|
||||
Overlay Information =ព័ត៌មានត្រួតលើគ្នា។
|
||||
Partial Stretch =ការលាតសន្ធឹងដោយផ្នែក
|
||||
Performance =ការសម្តែង
|
||||
Postprocessing shaders =កម្មវិធីស្រមោលក្រោយដំណើរការ
|
||||
Recreate Activity =បង្កើតសកម្មភាពឡើងវិញ
|
||||
Render all frames =បង្ហាញស៊ុមទាំងអស់។
|
||||
Render duplicate frames to 60hz =បង្ហាញស៊ុមស្ទួនទៅ 60 Hz
|
||||
RenderDuplicateFrames Tip =អាចធ្វើឱ្យ framerate កាន់តែរលូននៅក្នុងហ្គេមដែលដំណើរការក្នុងកម្រិត framerate ទាប
|
||||
Rendering Mode =របៀបបង្ហាញ
|
||||
Rendering Resolution =ដំណោះស្រាយបង្ហាញ
|
||||
RenderingMode NonBuffered Tip =លឿនជាង ប៉ុន្តែគ្មានអ្វីអាចស្មើនៅក្នុងហ្គេមមួយចំនួនទេ។
|
||||
Rotation =ការបង្វិល
|
||||
|
||||
@@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = 즉시 (지연 감소, 화면 찢김)
|
||||
Install custom driver... = 커스텀 드라이버 설치...
|
||||
Integer scale factor = 정수 배율
|
||||
Internal Resolution = 내부 해상도
|
||||
Latency = 지연 시간 # AI translated
|
||||
Lens flare occlusion = 렌즈 플레어 차단
|
||||
Linear = 선형 필터링
|
||||
Low = 낮음
|
||||
@@ -762,6 +763,7 @@ No = 아니오
|
||||
No buffer = 버퍼 없음
|
||||
PSP display rotation = PSP 화면 회전 # AI translated
|
||||
Reduces artifacts = 인공물 감소
|
||||
Rendering = 렌더링 # AI translated
|
||||
Request 60 Hz = 60 Hz 요청
|
||||
Rotate controls = 컨트롤 회전 # AI translated
|
||||
Same as Rendering resolution = 렌더링 해상도와 동일
|
||||
@@ -776,13 +778,11 @@ Off = 끔
|
||||
OpenGL = OpenGL
|
||||
Overlay Information = 오버레이 정보
|
||||
Partial Stretch = 부분 늘이기
|
||||
Performance = 성능
|
||||
Postprocessing shaders = 후처리 쉐이더
|
||||
Recreate Activity = 활동 재생성
|
||||
Render all frames = 모든 프레임 렌더링
|
||||
Render duplicate frames to 60hz = 중복 프레임을 60Hz로 렌더링
|
||||
RenderDuplicateFrames Tip = 낮은 프레임 속도에서 실행되는 게임에서 프레임 속도를 더 부드럽게 만들 수 있습니다.
|
||||
Rendering Mode = 렌더링 모드
|
||||
Rendering Resolution = 렌더링 해상도
|
||||
RenderingMode NonBuffered Tip = 더 빠르지만 일부 게임에서는 아무 것도 표현되지 않을 수 있습니다.
|
||||
Rotation = 회전
|
||||
|
||||
@@ -757,6 +757,7 @@ Immediate (lower latency, tearing) = Zû (latency kêm, birina wêne)
|
||||
Install custom driver... = Install custom driver...
|
||||
Integer scale factor = Integer scale factor
|
||||
Internal Resolution = Internal resolution
|
||||
Latency = Latency
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = Linear
|
||||
Low = Low
|
||||
@@ -774,6 +775,7 @@ No = No
|
||||
No buffer = No buffer
|
||||
PSP display rotation = Jêra nivîsar PSP # AI translated
|
||||
Reduces artifacts = Reduces artifacts
|
||||
Rendering = Rendering
|
||||
Request 60 Hz = Request 60 Hz
|
||||
Rotate controls = Dibêjê kontrol # AI translated
|
||||
Same as Rendering resolution = Same as Rendering resolution
|
||||
@@ -788,13 +790,11 @@ Off = Off
|
||||
OpenGL = OpenGL
|
||||
Overlay Information = Overlay information
|
||||
Partial Stretch = Partial stretch
|
||||
Performance = Performance
|
||||
Postprocessing shaders = Postprocessing shaders
|
||||
Recreate Activity = Recreate activity
|
||||
Render all frames = Render all frames
|
||||
Render duplicate frames to 60hz = Render duplicate frames to 60 Hz
|
||||
RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates
|
||||
Rendering Mode = Rendering mode
|
||||
Rendering Resolution = Rendering resolution
|
||||
RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
|
||||
Rotation = Rotation
|
||||
|
||||
@@ -743,6 +743,7 @@ Immediate (lower latency, tearing) = ທັນທີ (ຄວາມຫຍໍ້
|
||||
Install custom driver... = Install custom driver...
|
||||
Integer scale factor = Integer scale factor
|
||||
Internal Resolution = ຄວາມລະອຽດພາຍໃນ
|
||||
Latency = Latency
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = Linear
|
||||
Low = ຕ່ຳ
|
||||
@@ -761,6 +762,7 @@ No buffer = No buffer
|
||||
PSP display rotation = ບັນດາຊວດ PSP # AI translated
|
||||
Reduces artifacts = ແກ້ພາບແຈ້ງ
|
||||
Render all frames = Render all frames
|
||||
Rendering = ການສະແດງຜົນ # AI translated
|
||||
Request 60 Hz = Request 60 Hz
|
||||
Rotate controls = ຫນ່ອຍຄວາມຄວາມໃຈ # AI translated
|
||||
Same as Rendering resolution = ອັດຕະໂນມັດ (ແບບດຽວກັບຄວາມລະອຽດການສະແດງຜົນ)
|
||||
@@ -775,12 +777,10 @@ Off = ປິດ
|
||||
OpenGL = OpenGL
|
||||
Overlay Information = ການສະແດງຂໍ້ມູນຊ້ອນທັບ
|
||||
Partial Stretch = ແນວຕັ້ງດຶງເຕັມຈໍ
|
||||
Performance = ປະສິດທິພາບ
|
||||
Postprocessing shaders = ຂະບວນການເຮັດວຽກໄລ່ປັບເສດສີ
|
||||
Recreate Activity = Recreate activity
|
||||
Render duplicate frames to 60hz = Render duplicate frames to 60 Hz
|
||||
RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates
|
||||
Rendering Mode = ໂໝດການສະແດງຜົນ
|
||||
Rendering Resolution = ຄວາມລະອຽດຂອງການສະແດງຜົນ
|
||||
RenderingMode NonBuffered Tip = ໄວຂຶ້ນແທ້, ແຕ່ອາດມີອາການຈໍດຳໃນບາງເກມ
|
||||
Rotation = ໝຸນຈໍ
|
||||
|
||||
@@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Momentinis (mažesnė delsė, ekrano plyši
|
||||
Install custom driver... = Install custom driver...
|
||||
Integer scale factor = Integer scale factor
|
||||
Internal Resolution = Vidinė rezoliucija
|
||||
Latency = Delsa # AI translated
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = Linijinis
|
||||
Low = Žema
|
||||
@@ -763,6 +764,7 @@ No buffer = No buffer
|
||||
PSP display rotation = PSP ekrano pasukimas # AI translated
|
||||
Reduces artifacts = Reduces artifacts
|
||||
Render all frames = Render all frames
|
||||
Rendering = Rodymas # AI translated
|
||||
Request 60 Hz = Request 60 Hz
|
||||
Rotate controls = Pasukite valdymą # AI translated
|
||||
Same as Rendering resolution = Automatinis (kaip Rodymo rezoliucija)
|
||||
@@ -777,12 +779,10 @@ Off = Išjungti
|
||||
OpenGL = OpenGL
|
||||
Overlay Information = Užkadrinė informacija
|
||||
Partial Stretch = Partial stretch
|
||||
Performance = Greitis
|
||||
Postprocessing shaders = "Įdėjiniminio" krovimo "šešėliai" (FX)
|
||||
Recreate Activity = Recreate activity
|
||||
Render duplicate frames to 60hz = Render duplicate frames to 60 Hz
|
||||
RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates
|
||||
Rendering Mode = Rodymo režimas
|
||||
Rendering Resolution = Rodymo rezoliucija
|
||||
RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
|
||||
Rotation = Rotation
|
||||
|
||||
@@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Serta-merta (latensi lebih rendah, koyakan
|
||||
Install custom driver... = Pasang pemacu tersuai...
|
||||
Integer scale factor = Faktor skala integer
|
||||
Internal Resolution = Resolusi dalaman
|
||||
Latency = Latensi # AI translated
|
||||
Lens flare occlusion = Oklusi suar kanta
|
||||
Linear = Linear
|
||||
Low = Rendah
|
||||
@@ -763,6 +764,7 @@ No buffer = Tanpa penimbal
|
||||
PSP display rotation = Putaran paparan PSP
|
||||
Reduces artifacts = Mengurangkan artifak
|
||||
Render all frames = Render semua bingkai
|
||||
Rendering = Rendering # same as English
|
||||
Request 60 Hz = Minta 60 Hz
|
||||
Rotate controls = Putar kawalan
|
||||
Same as Rendering resolution = Sama seperti resolusi Rendering
|
||||
@@ -777,12 +779,10 @@ Off = Tutup
|
||||
OpenGL = OpenGL
|
||||
Overlay Information = Maklumat lapisan (overlay)
|
||||
Partial Stretch = Regangan separa
|
||||
Performance = Prestasi
|
||||
Postprocessing shaders = Shader pascapemprosesan
|
||||
Recreate Activity = Cipta semula aktiviti
|
||||
Render duplicate frames to 60hz = Render bingkai pendua ke 60 Hz
|
||||
RenderDuplicateFrames Tip = Boleh menjadikan kadar bingkai lebih lancar dalam permainan yang berjalan pada kadar bingkai rendah
|
||||
Rendering Mode = Mod rendering
|
||||
Rendering Resolution = Resolusi rendering
|
||||
RenderingMode NonBuffered Tip = Lebih pantas, tetapi mungkin tiada apa yang dipaparkan dalam sesetengah permainan
|
||||
Rotation = Putaran
|
||||
|
||||
@@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Direct (lagere latentie, schermscheuren)
|
||||
Install custom driver... = Install custom driver...
|
||||
Integer scale factor = Integer scale factor
|
||||
Internal Resolution = Interne resolutie
|
||||
Latency = Latentie # AI translated
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = Lineair
|
||||
Low = Laag
|
||||
@@ -763,6 +764,7 @@ No buffer = No buffer
|
||||
PSP display rotation = PSP-schermrotatie # AI translated
|
||||
Reduces artifacts = Minder objecten
|
||||
Render all frames = Render all frames
|
||||
Rendering = Rendering # same as English
|
||||
Request 60 Hz = Request 60 Hz
|
||||
Rotate controls = Draai bediening # AI translated
|
||||
Same as Rendering resolution = Auto (renderresolutie)
|
||||
@@ -777,12 +779,10 @@ Off = Uit
|
||||
OpenGL = OpenGL
|
||||
Overlay Information = Informatie op het scherm
|
||||
Partial Stretch = Gedeeltelijk uitrekken
|
||||
Performance = Prestaties
|
||||
Postprocessing shaders = Nabewerkingsshaders
|
||||
Recreate Activity = Recreate activity
|
||||
Render duplicate frames to 60hz = Render duplicate frames to 60 Hz
|
||||
RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates
|
||||
Rendering Mode = Weergavemodus
|
||||
Rendering Resolution = Renderresolutie
|
||||
RenderingMode NonBuffered Tip = Sneller, maar mogelijk wordt in sommige games niets gerenderd
|
||||
Rotation = Rotatie
|
||||
|
||||
@@ -769,6 +769,7 @@ Immediate (lower latency, tearing) = Umiddelbar (lågare latens, riving)
|
||||
Install custom driver... = Installer eigendefinert drivar...
|
||||
Integer scale factor = Heiltalsskaleringsfaktor
|
||||
Internal Resolution = Intern oppløysing
|
||||
Latency = Latens # AI translated
|
||||
Lens flare occlusion = Okklusjon av linsegjenskin
|
||||
Linear = Lineær
|
||||
Low = Låg
|
||||
@@ -786,6 +787,7 @@ No = Nei
|
||||
No buffer = Ingen buffer
|
||||
PSP display rotation = PSP-skjermrotasjon
|
||||
Reduces artifacts = Reduserer artefaktar
|
||||
Rendering = Gjengiving # AI translated
|
||||
Request 60 Hz = Be om 60 Hz
|
||||
Rotate controls = Roter kontrollar
|
||||
Same as Rendering resolution = Same som gjengivingsoppløysing
|
||||
@@ -800,13 +802,11 @@ Off = Av
|
||||
OpenGL = OpenGL
|
||||
Overlay Information = Overleggsinformasjon
|
||||
Partial Stretch = Delvis strekking
|
||||
Performance = Yting
|
||||
Postprocessing shaders = Etterhandsamings-shaderar
|
||||
Recreate Activity = Gjenopprett aktivitet
|
||||
Render all frames = Gjengi alle bilete
|
||||
Render duplicate frames to 60hz = Gjengi dupliserte bilete til 60 Hz
|
||||
RenderDuplicateFrames Tip = Kan gjere bildefrekvensen jamnare i spel som køyrer med lågare bildefrekvens
|
||||
Rendering Mode = Gjengivingsmodus
|
||||
Rendering Resolution = Gjengivingsoppløysing
|
||||
RenderingMode NonBuffered Tip = Raskare, men ingenting vert kanskje teikna i enkelte spel
|
||||
Rotation = Rotasjon
|
||||
|
||||
@@ -769,6 +769,7 @@ Immediate (lower latency, tearing) = Umiddelbar (lavere latenstid, skjermrevner)
|
||||
Install custom driver... = Installer egendefinert driver...
|
||||
Integer scale factor = Heltallsskaleringsfaktor
|
||||
Internal Resolution = Intern oppløsning
|
||||
Latency = Latens # AI translated
|
||||
Lens flare occlusion = Okklusjon av linsegjenskinn
|
||||
Linear = Lineær
|
||||
Low = Lav
|
||||
@@ -786,6 +787,7 @@ No = Nei
|
||||
No buffer = Ingen buffer
|
||||
PSP display rotation = PSP-skjermrotasjon # AI translated
|
||||
Reduces artifacts = Reduserer artefakter
|
||||
Rendering = Gjengivelse # AI translated
|
||||
Request 60 Hz = Be om 60 Hz
|
||||
Rotate controls = Rotere kontroller # AI translated
|
||||
Same as Rendering resolution = Samme som gjengivelsesoppløsning
|
||||
@@ -800,13 +802,11 @@ Off = Av
|
||||
OpenGL = OpenGL
|
||||
Overlay Information = Overleggsinformasjon
|
||||
Partial Stretch = Delvis strekking
|
||||
Performance = Ytelse
|
||||
Postprocessing shaders = Etterbehandlings-shadere
|
||||
Recreate Activity = Gjenopprett aktivitet
|
||||
Render all frames = Gjengi alle bilder
|
||||
Render duplicate frames to 60hz = Gjengi dupliserte bilder til 60 Hz
|
||||
RenderDuplicateFrames Tip = Kan gjøre bildefrekvensen jevnere i spill som kjører med lavere bildefrekvens
|
||||
Rendering Mode = Gjengivelsesmodus
|
||||
Rendering Resolution = Gjengivelsesoppløsning
|
||||
RenderingMode NonBuffered Tip = Raskere, men ingenting tegnes kanskje i enkelte spill
|
||||
Rotation = Rotasjon
|
||||
|
||||
@@ -749,6 +749,7 @@ Immediate (lower latency, tearing) = Immediate (lower latency, tearing)
|
||||
Install custom driver... = Zainstaluj niestandardowy sterownik...
|
||||
Integer scale factor = Całkowity współczynnik skali
|
||||
Internal Resolution = Rozdzielczość wewnętrzna
|
||||
Latency = Opóźnienie # AI translated
|
||||
Lens flare occlusion = Okluzja flary (halacji) obiektywu
|
||||
Linear = Liniowe
|
||||
Low = Niskie
|
||||
@@ -767,6 +768,7 @@ No buffer = Bez bufora
|
||||
PSP display rotation = Obrót wyświetlacza PSP # AI translated
|
||||
Reduces artifacts = Mniej błędów
|
||||
Render all frames = Renderuj wszystkie klatki
|
||||
Rendering = Renderowanie # AI translated
|
||||
Request 60 Hz = Request 60 Hz
|
||||
Rotate controls = Obróć kontrolki # AI translated
|
||||
Same as Rendering resolution = Automatyczne (jak roz. renderowania)
|
||||
@@ -781,12 +783,10 @@ Off = Wył.
|
||||
OpenGL = OpenGL
|
||||
Overlay Information = Nakładka informacyjna
|
||||
Partial Stretch = Częściowe rozciągnięcie
|
||||
Performance = Wydajność
|
||||
Postprocessing shaders = Efekty wizualne shaderów
|
||||
Recreate Activity = Odtwórz czynność
|
||||
Render duplicate frames to 60hz = Renderuj duplikowane klatki w 60 Hz
|
||||
RenderDuplicateFrames Tip = Może zwiększyć płynność w grach o niskiej ilości klatek na sekundę
|
||||
Rendering Mode = Tryb renderowania
|
||||
Rendering Resolution = Rozdzielczość renderowania
|
||||
RenderingMode NonBuffered Tip = Szybsze, ale niektóre gry mogą się nie wyświetlać
|
||||
Rotation = Obrót
|
||||
|
||||
@@ -767,6 +767,7 @@ Immediate (lower latency, tearing) = Imediato (latência menor, rasgo da imagem)
|
||||
Install custom driver... = Instalar driver personalizado...
|
||||
Integer scale factor = Fator de escala do inteiro
|
||||
Internal Resolution = Resolução Interna
|
||||
Latency = Latência # AI translated
|
||||
Lens flare occlusion = Oclusão da luz da lente
|
||||
Linear = Linear
|
||||
Low = Baixa
|
||||
@@ -784,6 +785,7 @@ No = Não
|
||||
No buffer = Sem buffer
|
||||
PSP display rotation = Rotação de exibição do PSP
|
||||
Reduces artifacts = Reduz artefatos
|
||||
Rendering = Renderização # AI translated
|
||||
Request 60 Hz = Requisitar 60 Hz
|
||||
Rotate controls = Girar controles
|
||||
Same as Rendering resolution = Igual a resolução da renderização
|
||||
@@ -798,13 +800,11 @@ Off = Desligado
|
||||
OpenGL = OpenGL
|
||||
Overlay Information = Informações da sobreposição
|
||||
Partial Stretch = Esticamento parcial
|
||||
Performance = Performance
|
||||
Postprocessing shaders = Shaders de pós-processamento
|
||||
Recreate Activity = Recriar atividade
|
||||
Render all frames = Renderizar todos os frames
|
||||
Render duplicate frames to 60hz = Renderizar frames duplicados a 60 Hz
|
||||
RenderDuplicateFrames Tip = Pode tornar a taxa dos frames mais suave em jogos que executam em taxas dos frames menores
|
||||
Rendering Mode = Modo de renderização
|
||||
Rendering Resolution = Resolução da renderização
|
||||
RenderingMode NonBuffered Tip = Mais rápido mas nada pode ser desenhado em alguns jogos
|
||||
Rotation = Rotação
|
||||
|
||||
@@ -770,6 +770,7 @@ Immediate (lower latency, tearing) = Imediato (latência menor, rasgo da imagem)
|
||||
Install custom driver... = Instalar driver personalizado...
|
||||
Integer scale factor = Fator de escala por inteiros
|
||||
Internal Resolution = Resolução interna
|
||||
Latency = Latência # AI translated
|
||||
Lens flare occlusion = Oclusão de lens flare
|
||||
Linear = Linear
|
||||
Low = Baixa
|
||||
@@ -787,6 +788,7 @@ No = Não
|
||||
No buffer = Sem buffer
|
||||
PSP display rotation = Rotação do ecrã PSP # AI translated
|
||||
Reduces artifacts = Reduz artefatos
|
||||
Rendering = Renderização # AI translated
|
||||
Request 60 Hz = Solicitar 60 Hz
|
||||
Rotate controls = Rodar controlos
|
||||
Same as Rendering resolution = A mesma da resolução de renderização
|
||||
@@ -801,13 +803,11 @@ Off = Desativado
|
||||
OpenGL = OpenGL
|
||||
Overlay Information = Informações da sobreposição
|
||||
Partial Stretch = Esticamento parcial
|
||||
Performance = Performance
|
||||
Postprocessing shaders = Shaders de pós-processamento
|
||||
Recreate Activity = Recriar atividade
|
||||
Render all frames = Renderizar todos os frames
|
||||
Render duplicate frames to 60hz = Renderizar frames duplicados para 60 Hz
|
||||
RenderDuplicateFrames Tip = Pode tornar os FPS mais suaves em jogos que rodam a framerates menores
|
||||
Rendering Mode = Modo de renderização
|
||||
Rendering Resolution = Resolução da renderização
|
||||
RenderingMode NonBuffered Tip = Mais rápido, mas poderá não ser desenhado nada em alguns jogos
|
||||
Rotation = Rotação
|
||||
|
||||
@@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Imediat (latență mai mică, ruperea imagi
|
||||
Install custom driver... = Install custom driver...
|
||||
Integer scale factor = Integer scale factor
|
||||
Internal Resolution = Rezoluție internă
|
||||
Latency = Latență # AI translated
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = Linear
|
||||
Low = Jos
|
||||
@@ -763,6 +764,7 @@ No buffer = No buffer
|
||||
PSP display rotation = Rotire ecran PSP # AI translated
|
||||
Reduces artifacts = Reduce artefacte
|
||||
Render all frames = Render all frames
|
||||
Rendering = Afișare # AI translated
|
||||
Request 60 Hz = Request 60 Hz
|
||||
Rotate controls = Rotire control # AI translated
|
||||
Same as Rendering resolution = Automat (la fel ca rezoluția de afișare)
|
||||
@@ -777,12 +779,10 @@ Off = Oprit
|
||||
OpenGL = OpenGL
|
||||
Overlay Information = Informație suprapusă
|
||||
Partial Stretch = Partial stretch
|
||||
Performance = Performanță
|
||||
Postprocessing shaders = Shaders postprocesare
|
||||
Recreate Activity = Recreate activity
|
||||
Render duplicate frames to 60hz = Render duplicate frames to 60 Hz
|
||||
RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates
|
||||
Rendering Mode = Mod Afișare
|
||||
Rendering Resolution = Rezoluție Afișare
|
||||
RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
|
||||
Rotation = Rotation
|
||||
|
||||
@@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Немедленно (меньшая зад
|
||||
Install custom driver... = Установить сторонний драйвер...
|
||||
Integer scale factor = Целочисленное масштабирование
|
||||
Internal Resolution = Внутренние разрешение
|
||||
Latency = Задержка # AI translated
|
||||
Lens flare occlusion = Окклюзия бликов объектива
|
||||
Linear = Линейный
|
||||
Low = Низкое
|
||||
@@ -763,6 +764,7 @@ No buffer = Нет буфера
|
||||
PSP display rotation = Ориентация экрана PSP
|
||||
Reduces artifacts = Меньше артефактов
|
||||
Render all frames = Рендерить все кадры
|
||||
Rendering = Рендеринг # AI translated
|
||||
Request 60 Hz = Запрашивать 60 Гц
|
||||
Rotate controls = Повернуть управление
|
||||
Same as Rendering resolution = Как разрешение рендеринга
|
||||
@@ -777,12 +779,10 @@ Off = Выкл.
|
||||
OpenGL = OpenGL
|
||||
Overlay Information = Информация в оверлее
|
||||
Partial Stretch = Частичное растягивание
|
||||
Performance = Производительность
|
||||
Postprocessing shaders = Постобработка (шейдер)
|
||||
Recreate Activity = Создать активность заново
|
||||
Render duplicate frames to 60hz = Рендеринг дублирующихся кадров до 60 Гц
|
||||
RenderDuplicateFrames Tip = Может сгладить частоту кадров в тех играх, где она низкая
|
||||
Rendering Mode = Режим рендеринга
|
||||
Rendering Resolution = Разрешение рендеринга
|
||||
RenderingMode NonBuffered Tip = Быстрее, но ничего не отображает в некоторых играх
|
||||
Rotation = Ориентация
|
||||
|
||||
@@ -747,6 +747,7 @@ Immediate (lower latency, tearing) = Omedelbart (lägre latens, bildrivning)
|
||||
Install custom driver... = Installera anpassad drivrutin...
|
||||
Integer scale factor = Heltalsskalfaktor
|
||||
Internal Resolution = Intern upplösning
|
||||
Latency = Latens # AI translated
|
||||
Lens flare occlusion = Linsljus-blockering
|
||||
Linear = Linjär
|
||||
Low = Låg
|
||||
@@ -765,6 +766,7 @@ No buffer = Ingen buffert
|
||||
PSP display rotation = PSP-skärmens rotation
|
||||
Reduces artifacts = Bättre kvalitet
|
||||
Render all frames = Rendera alla bildrutor
|
||||
Rendering = Rendering # same as English
|
||||
Request 60 Hz = Begär 60 Hz
|
||||
Rotate controls = Rotera kontroller
|
||||
Same as Rendering resolution = Samma som renderingsupplösning
|
||||
@@ -779,12 +781,10 @@ Off = Av
|
||||
OpenGL = OpenGL
|
||||
Overlay Information = Överläggsinformation
|
||||
Partial Stretch = Partiell sträckning
|
||||
Performance = Prestanda
|
||||
Postprocessing shaders = Efterbehandlingsshaders
|
||||
Recreate Activity = Återskapa aktivitet
|
||||
Render duplicate frames to 60hz = Rendera dubblerade bildrutor i 60 Hz
|
||||
RenderDuplicateFrames Tip = Kan göra bildfrekvensen jämnare i spel som körs med lägre bildfrekvens
|
||||
Rendering Mode = Renderingsläge
|
||||
Rendering Resolution = Renderingsupplösning
|
||||
RenderingMode NonBuffered Tip = Snabbare, men grafik kan gå sönder
|
||||
Rotation = Rotering
|
||||
|
||||
@@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Agad (mas mababang latency, pagkapunit ng i
|
||||
Install custom driver... = Install custom driver...
|
||||
Integer scale factor = Integer scale factor
|
||||
Internal Resolution = Resolusyong Internal
|
||||
Latency = Latency
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = Linyar
|
||||
Low = Low
|
||||
@@ -763,6 +764,7 @@ No buffer = No buffer
|
||||
PSP display rotation = Чархи намоиши PSP # AI translated
|
||||
Reduces artifacts = Reduces artifacts
|
||||
Render all frames = Render all frames
|
||||
Rendering = Rendering
|
||||
Request 60 Hz = Request 60 Hz
|
||||
Rotate controls = Пашти таз # AI translated
|
||||
Same as Rendering resolution = Awto (Kapareho sa Renderig Resolution)
|
||||
@@ -777,12 +779,10 @@ Off = Patayin
|
||||
OpenGL = OpenGL
|
||||
Overlay Information = Overlay na impormasyon
|
||||
Partial Stretch = Parsiyal na unatin
|
||||
Performance = Performance
|
||||
Postprocessing shaders = Postprocessing shaders
|
||||
Recreate Activity = Recreate activity
|
||||
Render duplicate frames to 60hz = Render duplicate frames to 60 Hz
|
||||
RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates
|
||||
Rendering Mode = Uri ng Rendering
|
||||
Rendering Resolution = Resolusyon ng rendering
|
||||
RenderingMode NonBuffered Tip = Mabilis, pero minsan wala kang makikita sa laro, blanko
|
||||
Rotation = Rotasyon
|
||||
|
||||
@@ -762,6 +762,7 @@ Immediate (lower latency, tearing) = ทันที (หน่วงเวล
|
||||
Install custom driver... = ติดตั้งไดรเวอร์ปรับแต่ง...
|
||||
Integer scale factor = สเกลภาพจำนวนเต็ม
|
||||
Internal Resolution = ความละเอียดภายใน
|
||||
Latency = ความหน่วง # AI translated
|
||||
Lens flare occlusion = การบดบังแสงเลนส์แฟลร์
|
||||
Linear = แบบเชิงเส้น
|
||||
Low = ต่ำ
|
||||
@@ -783,7 +784,6 @@ Off = ปิด
|
||||
OpenGL = โอเพ่นจีแอล
|
||||
Overlay Information = การแสดงข้อมูลซ้อนทับ
|
||||
Partial Stretch = แนวตั้งดึงเต็มจอ
|
||||
Performance = ประสิทธิภาพ
|
||||
Postprocessing shaders = กระบวนการทำงานปรับเฉดแสงสี
|
||||
PSP display rotation = การหมุนหน้าจอ PSP
|
||||
Recreate Activity = สร้างกิจกรรมใหม่
|
||||
@@ -791,7 +791,7 @@ Reduces artifacts = ลดขอบภาพสว่าง
|
||||
Render all frames = เรนเดอร์ทุกเฟรม
|
||||
Render duplicate frames to 60hz = แสดงผลเฟรมซ้ำให้ถึง 60 เฮิรตซ์
|
||||
RenderDuplicateFrames Tip = ช่วยให้ภาพดูลื่นตาขึ้น ในเกมที่ใช้เฟรมเรทต่ำ
|
||||
Rendering Mode = โหมดที่ใช้ในการแสดงผล
|
||||
Rendering = การแสดงผล # AI translated
|
||||
Rendering Resolution = ความละเอียดในการแสดงผลภาพ
|
||||
RenderingMode NonBuffered Tip = เร็วขึ้นก็จริง แต่กราฟิกอาจจะขาดหายไปในบางเกม
|
||||
Request 60 Hz = ต้องการที่ 60Hz
|
||||
|
||||
@@ -747,6 +747,7 @@ Immediate (lower latency, tearing) = Anında (daha düşük gecikme, görüntü
|
||||
Install custom driver... = Özel sürücü yükle...
|
||||
Integer scale factor = Tam Sayı Ölçek
|
||||
Internal Resolution = Dahili Çözünürlük
|
||||
Latency = Gecikme # AI translated
|
||||
Lens flare occlusion = Lens parlaması tıkanıklığı
|
||||
Linear = Doğrusal
|
||||
Low = Düşük
|
||||
@@ -765,6 +766,7 @@ No buffer = Arabellek Yok
|
||||
PSP display rotation = PSP ekran döndürme # AI translated
|
||||
Reduces artifacts = Sorunları azaltır
|
||||
Render all frames = Tüm Kareleri İşle
|
||||
Rendering = İşleme # AI translated
|
||||
Request 60 Hz = Request 60 Hz
|
||||
Rotate controls = Kontrolleri döndür # AI translated
|
||||
Same as Rendering resolution = İşlenen Çözünürlük İle Aynı
|
||||
@@ -779,12 +781,10 @@ Off = Kapalı
|
||||
OpenGL = OpenGL
|
||||
Overlay Information = Ek Bilgi
|
||||
Partial Stretch = Kısmi Uzat
|
||||
Performance = Performans
|
||||
Postprocessing shaders = İşlem Sonrası Gölgelendiriciler
|
||||
Recreate Activity = Etkinliği yeniden oluştur
|
||||
Render duplicate frames to 60hz = Yinelenen Kareleri 60Hz İşle
|
||||
RenderDuplicateFrames Tip = Daha düşük kare hızlarında çalışan oyunlarda kare hızını düzeltebilir
|
||||
Rendering Mode = İşleme Modu
|
||||
Rendering Resolution = İşleme Çözünürlüğü
|
||||
RenderingMode NonBuffered Tip = Daha hızlıdır, ancak bazı oyunlarda hiçbir şey çizilmeyebilir
|
||||
Rotation = Rotasyon
|
||||
|
||||
@@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Негайно (менша затримка
|
||||
Install custom driver... = Інсталювати кастомний драйвер...
|
||||
Integer scale factor = Цілочисленне масштабування
|
||||
Internal Resolution = Внутрішнє розширення
|
||||
Latency = Затримка # AI translated
|
||||
Lens flare occlusion = Оклюзія відблисків об'єктива
|
||||
Linear = Лінійний
|
||||
Low = Низька
|
||||
@@ -763,6 +764,7 @@ No buffer = Без буфера
|
||||
PSP display rotation = Поворот екрана PSP # AI translated
|
||||
Reduces artifacts = зменшує артефакти
|
||||
Render all frames = Відобразити всі кадри
|
||||
Rendering = Рендеринг # AI translated
|
||||
Request 60 Hz = Request 60 Hz
|
||||
Rotate controls = Повернути керування # AI translated
|
||||
Same as Rendering resolution = Авто (таке ж як розширення рендерингу)
|
||||
@@ -777,12 +779,10 @@ Off = Вимкнено
|
||||
OpenGL = OpenGL
|
||||
Overlay Information = Інформація про накладення
|
||||
Partial Stretch = Часткове розтягнення
|
||||
Performance = Продуктивність
|
||||
Postprocessing shaders = &Подальша обробка (шейдер)
|
||||
Recreate Activity = Відтворити діяльність
|
||||
Render duplicate frames to 60hz = Відображення повторюваних кадрів до 60 Гц
|
||||
RenderDuplicateFrames Tip = Можна зробити більш плавний кадр в іграх, які працюють у нижчих кадрах
|
||||
Rendering Mode = Режим рендерингу
|
||||
Rendering Resolution = Розширення рендерингу
|
||||
RenderingMode NonBuffered Tip = Швидше, але в деяких іграх нічого не може
|
||||
Rotation = Орієнтація:
|
||||
|
||||
@@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Ngay lập tức (độ trễ thấp hơn,
|
||||
Install custom driver... = Install custom driver...
|
||||
Integer scale factor = Integer scale factor
|
||||
Internal Resolution = Độ phân giải bên trong
|
||||
Latency = Độ trễ # AI translated
|
||||
Lens flare occlusion = Lens flare occlusion
|
||||
Linear = Tuyến tính
|
||||
Low = Thấp
|
||||
@@ -763,6 +764,7 @@ No buffer = No buffer
|
||||
PSP display rotation = Xoay màn hình PSP # AI translated
|
||||
Reduces artifacts = Làm giảm vật thể
|
||||
Render all frames = Render all frames
|
||||
Rendering = Kết xuất # AI translated
|
||||
Request 60 Hz = Request 60 Hz
|
||||
Rotate controls = Xoay điều khiển # AI translated
|
||||
Same as Rendering resolution = Cùng với kết xuất
|
||||
@@ -777,12 +779,10 @@ Off = Tắt
|
||||
OpenGL = OpenGL
|
||||
Overlay Information = Hiển thị thông tin trên màn hình
|
||||
Partial Stretch = Từng phần dãn ra
|
||||
Performance = Hiệu năng
|
||||
Postprocessing shaders = Xử lý hậu đổ bóng
|
||||
Recreate Activity = Recreate activity
|
||||
Render duplicate frames to 60hz = Render duplicate frames to 60 Hz
|
||||
RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates
|
||||
Rendering Mode = Chế độ kết xuất
|
||||
Rendering Resolution = Độ phân giải kết xuất
|
||||
RenderingMode NonBuffered Tip = Nhanh hơn, nhưng một số trò chơi thì bị lỗi
|
||||
Rotation = Xoay màn hình
|
||||
|
||||
@@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = 即时(延迟低,画面撕裂)
|
||||
Install custom driver... = 安装第三方驱动程序...
|
||||
Integer scale factor = 整倍缩放
|
||||
Internal Resolution = 内部分辨率
|
||||
Latency = 延迟 # AI translated
|
||||
Lens flare occlusion = 镜头眩光遮挡
|
||||
Linear = 线性过滤
|
||||
Low = 低质量
|
||||
@@ -763,6 +764,7 @@ No buffer = 关闭缓冲
|
||||
PSP display rotation = PSP显示朝向
|
||||
Reduces artifacts = 修复光晕效果
|
||||
Render all frames = 逐一渲染 (不跳帧)
|
||||
Rendering = 渲染 # AI translated
|
||||
Request 60 Hz = 请求 60 Hz
|
||||
Rotate controls = 旋转控制 # AI translated
|
||||
Same as Rendering resolution = 自动 (同渲染分辨率)
|
||||
@@ -777,12 +779,10 @@ Off = 关闭
|
||||
OpenGL = OpenGL
|
||||
Overlay Information = 显示信息
|
||||
Partial Stretch = 部分拉伸
|
||||
Performance = 性能优化
|
||||
Postprocessing shaders = 后处理滤镜
|
||||
Recreate Activity = 重建进程
|
||||
Render duplicate frames to 60hz = 渲染重复帧适配至60Hz
|
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RenderDuplicateFrames Tip = 使帧率上限低于屏幕刷新率的游戏,视觉上更稳定流畅。使用补帧软件时建议关闭此项。
|
||||
Rendering Mode = 渲染设置
|
||||
Rendering Resolution = 渲染分辨率
|
||||
RenderingMode NonBuffered Tip = 提升渲染性能,使游戏特效部分丢失。
|
||||
Rotation = 方向
|
||||
|
||||
@@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = 即時(延遲較低,畫面撕裂)
|
||||
Install custom driver... = 安裝自訂驅動程式…
|
||||
Integer scale factor = 整數縮放比例
|
||||
Internal Resolution = 內部解析度
|
||||
Latency = 延遲 # AI translated
|
||||
Lens flare occlusion = 鏡頭眩光遮蔽
|
||||
Linear = 線性
|
||||
Low = 低
|
||||
@@ -763,6 +764,7 @@ No buffer = 無緩衝
|
||||
PSP display rotation = PSP顯示旋轉 # AI translated
|
||||
Reduces artifacts = 降低失真
|
||||
Render all frames = 轉譯所有影格
|
||||
Rendering = 轉譯 # AI translated
|
||||
Request 60 Hz = Request 60 Hz
|
||||
Rotate controls = 旋轉控制 # AI translated
|
||||
Same as Rendering resolution = 同於轉譯解析度
|
||||
@@ -777,12 +779,10 @@ Off = 關閉
|
||||
OpenGL = OpenGL
|
||||
Overlay Information = 覆疊資訊
|
||||
Partial Stretch = 部分延展
|
||||
Performance = 效能
|
||||
Postprocessing shaders = 後處理著色器
|
||||
Recreate Activity = 重新建立活動
|
||||
Render duplicate frames to 60hz = 轉譯重複影格至 60 Hz
|
||||
RenderDuplicateFrames Tip = 可以使以較低影格速率執行的遊戲更加順暢
|
||||
Rendering Mode = 轉譯模式
|
||||
Rendering Resolution = 轉譯解析度
|
||||
RenderingMode NonBuffered Tip = 更快,但在某些遊戲中可能無法繪圖
|
||||
Rotation = 旋轉
|
||||
|
||||
Reference in new issue
Block a user