Graphics settings: Rename the "Rendering Mode" header to "Rendering"

Also adds the missing "Latency" key for the header of that name, and removes
the unused "Performance" key.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
Henrik RydgårdandClaude Opus 5.5 committed 2026-10-26 16:14:19 +01:00
1 parent aa9dfa85f6
commit a6cbc9c27f
47 files changed
+107 -104

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+15 -12
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@@ -143,7 +143,7 @@ void BuildGraphicsSettings(SettingsPage *page) {
Draw::DrawContext *draw = host->PageScreenManager()->getDrawContext();
int deviceType = System_GetPropertyInt(SYSPROP_DEVICE_TYPE);
page->Header("Rendering Mode");
page->Header("Rendering");
#if !PPSSPP_PLATFORM(UWP)
page->Setting(&g_Config.iGPUBackend).Setup([host](View *view) {
@@ -241,12 +241,18 @@ void BuildGraphicsSettings(SettingsPage *page) {
}
#endif
DisplayLayoutConfig &config = g_Config.GetDisplayLayoutConfig(g_display.GetDeviceOrientation());
page->Setting(&g_Config.bReplaceTextures);
DisplayLayoutConfig &config = g_Config.GetDisplayLayoutConfig(g_display.GetDeviceOrientation());
page->Header("Display");
// Display Layout Editor: To avoid overlapping touch controls on large tablets, meet geeky demands for integer zoom/unstretched image etc.
page->Choice("Display layout & effects").OnClick([host](UI::EventParams &) {
host->PageScreenManager()->push(new DisplayLayoutScreen(host->PageGamePath()));
});
// Fullscreen mode
if (deviceType != DEVICE_TYPE_VR) {
#if !defined(MOBILE_DEVICE)
page->Setting(&g_Config.bFullScreen);
@@ -266,12 +272,9 @@ void BuildGraphicsSettings(SettingsPage *page) {
});
}
#endif
// Display Layout Editor: To avoid overlapping touch controls on large tablets, meet geeky demands for integer zoom/unstretched image etc.
page->Choice("Display layout & effects").OnClick([host](UI::EventParams &) {
host->PageScreenManager()->push(new DisplayLayoutScreen(host->PageGamePath()));
});
}
// VSync, low latency display
// If only one mode is supported (like FIFO on iOS), no need to show the options.
if (CountSetBits((u32)draw->GetDeviceCaps().presentModesSupported) > 1) {
// Immediate means non-synchronized, tearing.
@@ -291,6 +294,10 @@ void BuildGraphicsSettings(SettingsPage *page) {
}
}
}
page->Setting(&g_Config.bRenderDuplicateFrames).EnabledFunc([] {
return !g_Config.bSkipBufferEffects && g_Config.iFrameSkip == 0;
});
page->Hint({I18NCat::GRAPHICS, "RenderDuplicateFrames Tip", "Can make framerate smoother in games that run at lower framerates"});
page->Header("Frame Rate Control");
@@ -309,11 +316,7 @@ void BuildGraphicsSettings(SettingsPage *page) {
});
page->Hint("Reduces artifacts");
page->Header("Performance");
page->Setting(&g_Config.bRenderDuplicateFrames).EnabledFunc([] {
return !g_Config.bSkipBufferEffects && g_Config.iFrameSkip == 0;
});
page->Hint({ I18NCat::GRAPHICS, "RenderDuplicateFrames Tip", "Can make framerate smoother in games that run at lower framerates" });
page->Header("Latency");
if (draw->GetDeviceCaps().setMaxFrameLatencySupported) {
// Changing it needs a restart, so the value in use is the one the page was built with.
+2 -2
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@@ -753,6 +753,7 @@ Immediate (lower latency, tearing) = فوري (שהייה أقل، קריעת ת
Install custom driver... = تثبيت تعريف مخصص... # AI translated
Integer scale factor = معامل تكبير صحيح # AI translated
Internal Resolution = Internal resolution
Latency = زمن الاستجابة # AI translated
Lens flare occlusion = حجب وهج العدسة # AI translated
Linear = ‎خطي
Low = ‎منخفض
@@ -771,6 +772,7 @@ No buffer = بدون تخزين مؤقت # AI translated
PSP display rotation = اتجاه شاشة PSP # AI translated
Reduces artifacts = يقلل التشوهات # AI translated
Render all frames = تصيير كل الإطارات # AI translated
Rendering = التصيير # AI translated
Request 60 Hz = طلب 60 هرتز # AI translated
Rotate controls = تدوير التحكم # AI translated
Same as Rendering resolution = ‎ مثل حجم التصيير
@@ -785,12 +787,10 @@ Off = ‎مغلق
OpenGL = ‎أوبن جل
Overlay Information = ‎معلومات النسق
Partial Stretch = ‎تمطيط جزئي
Performance = ‎الأداء
Postprocessing shaders = رسوميات ما بعد المعالجة # AI translated
Recreate Activity = Recreate activity
Render duplicate frames to 60hz = Render duplicate frames to 60 Hz
RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates
Rendering Mode = ‎وضع التصيير
Rendering Resolution = ‎حجم التصيير
RenderingMode NonBuffered Tip = ‎أسرع, لكن يمكن أن لا يظهر أي شئ في بعض الألعاب
Rotation = ‎الدوران
+2 -2
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@@ -744,6 +744,7 @@ Immediate (lower latency, tearing) = Anında (az gecikmə, görüntü yırtılma
Install custom driver... = Özəl sürücü quraşdır...
Integer scale factor = Bütün sayılı ölçəkləniş
Internal Resolution = İç çözünürlük
Latency = Gecikmə # AI translated
Lens flare occlusion = Linza parlaması tıxanıqlığı
Linear = Düz xəttli
Low = Aşağı
@@ -762,6 +763,7 @@ No buffer = Ara yaddaşsız
PSP display rotation = PSP ekran döndərilişi
Reduces artifacts = Artifaktları azaldır
Render all frames = Bütün kadrları işlət
Rendering = İşləniş # AI translated
Request 60 Hz = Request 60 Hz
Rotate controls = Yönəltmələri döndər
Same as Rendering resolution = İşlənişli çözünürlük kimi
@@ -776,12 +778,10 @@ Off = Sönülü
OpenGL = OpenGL
Overlay Information = Örtük bilgisi
Partial Stretch = Qismən dart
Performance = Göstəriş
Postprocessing shaders = İşləm sonrası kölgələndirmələr
Recreate Activity = Etkinliyi yenidən yarat
Render duplicate frames to 60hz = Kopyalanmış kadrları 60 Hz'yə işlət
RenderDuplicateFrames Tip = Aşağı kadr tezliyi olan oyunların tezliyini daha axıcı edə bilir
Rendering Mode = İşləniş Durumu
Rendering Resolution = İşləniş Çözünürlüyü
RenderingMode NonBuffered Tip = Sürətlidir, ancaq bir sıra oyunda heç nə çizməyə bilər
Rotation = Döndərmə
+2 -2
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@@ -743,6 +743,7 @@ Immediate (lower latency, tearing) = Неадкладна (меншая затр
Install custom driver... = Install custom driver...
Integer scale factor = Цэлыкавае маштабаванне
Internal Resolution = Унутранае разрозненне
Latency = Затрымка # AI translated
Lens flare occlusion = Аклюзія блікаў аб'ектыва
Linear = Лінейны
Low = Нізкая
@@ -760,6 +761,7 @@ No = No
No buffer = No buffer
PSP display rotation = Кручэнне экрана PSP # AI translated
Reduces artifacts = памяншае артэфакты
Rendering = Рэндэрынг # AI translated
Request 60 Hz = Request 60 Hz
Rotate controls = Паварот кіравання # AI translated
Same as Rendering resolution = Як разрозненне рэндэрынгу
@@ -774,13 +776,11 @@ Off = Выкл.
OpenGL = OpenGL
Overlay Information = Overlay information
Partial Stretch = Partial stretch
Performance = Прадукцыйнасць
Postprocessing shaders = Шэйдары постапрацоўкі
Recreate Activity = Recreate activity
Render all frames = Рэндэрынг усіх кадраў
Render duplicate frames to 60hz = Рэндэрынг дублікатаў кадраў да 60 Гц
RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates
Rendering Mode = Рэжым рэндэрынгу
Rendering Resolution = Разрозненне рэндэрынгу
RenderingMode NonBuffered Tip = Хутчэй, але ў некаторых гульнях нічога можа не прыцягваць увагу
Rotation = Паварот
+2 -2
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@@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Незабавно (по-ниска лат
Install custom driver... = Инсталиране на персонализиран драйвер...
Integer scale factor = Мащабиране на цяло число
Internal Resolution = Вътрешна резолюция
Latency = Латентност # AI translated
Lens flare occlusion = Запушване на отблясъка на обектива
Linear = Линеарно
Low = Ниско
@@ -763,6 +764,7 @@ No buffer = Без буфер
PSP display rotation = Преобръщане на дисплея на PSP # AI translated
Reduces artifacts = намалява артефактите
Render all frames = Рендиране на всички кадри
Rendering = Рендиране # AI translated
Request 60 Hz = Request 60 Hz
Rotate controls = Завъртете контроли # AI translated
Same as Rendering resolution = Същото като резолюцията на рендиране
@@ -777,12 +779,10 @@ Off = Изключен
OpenGL = OpenGL
Overlay Information = Обща информация
Partial Stretch = Partial stretch
Performance = Производителност
Postprocessing shaders = Шейдъри за постобработка
Recreate Activity = Recreate activity
Render duplicate frames to 60hz = Рендиране на дублирани кадри до 60 Hz
RenderDuplicateFrames Tip = Може да направи кадровата честота по-плавна в игри, които работят с по-ниска кадрова честота
Rendering Mode = Режим на рендиране
Rendering Resolution = Резолюция на рендиране
RenderingMode NonBuffered Tip = По-бързо, но в някои игри може да няма нищо, което да привлече вниманието.
Rotation = Ротация
+2 -2
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@@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Immediata (menys latència, desgarro d'imat
Install custom driver... = Install custom driver...
Integer scale factor = Integer scale factor
Internal Resolution = Resolució interna
Latency = Latència # AI translated
Lens flare occlusion = Lens flare occlusion
Linear = Lineal
Low = Baixa
@@ -763,6 +764,7 @@ No buffer = Sense memòria intermèdia
PSP display rotation = Rotació de pantalla PSP # AI translated
Reduces artifacts = Redueix errors gràfics per escalat
Render all frames = Render all frames
Rendering = Renderització # AI translated
Request 60 Hz = Request 60 Hz
Rotate controls = Rotar controls # AI translated
Same as Rendering resolution = Igual a la de renderitzat
@@ -777,12 +779,10 @@ Off = No
OpenGL = OpenGL
Overlay Information = Informació a la pantalla
Partial Stretch = Estirat parcial
Performance = Rendiment
Postprocessing shaders = Shaders de postprocessament
Recreate Activity = Recrear activitat
Render duplicate frames to 60hz = Renderitzar quadres duplicats a 60Hz
RenderDuplicateFrames Tip = Podeu fer la imatge més fluida in jocs amb una taxa de quadres més baixa.
Rendering Mode = Mode de renderització
Rendering Resolution = Resolució de renderització
RenderingMode NonBuffered Tip = Ràpid, però no es veurà res en alguns jocs.
Rotation = Rotació
+2 -2
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@@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Okamžitě (nižší latence, trhání obra
Install custom driver... = Install custom driver...
Integer scale factor = Integer scale factor
Internal Resolution = Vnitřní rozlišení
Latency = Latence # AI translated
Lens flare occlusion = Lens flare occlusion
Linear = Lineární
Low = Nízké
@@ -763,6 +764,7 @@ No buffer = No buffer
PSP display rotation = Otáčení displeje PSP # AI translated
Reduces artifacts = Snižuje artefakty
Render all frames = Render all frames
Rendering = Vykreslování # AI translated
Request 60 Hz = Request 60 Hz
Rotate controls = Otočit ovládání # AI translated
Same as Rendering resolution = Automaticky (stejné jako rozlišení vykreslování)
@@ -777,12 +779,10 @@ Off = Vypnuto
OpenGL = OpenGL
Overlay Information = Informace v překryvu
Partial Stretch = Částečné roztažení
Performance = Výkon
Postprocessing shaders = Shader následného zpracování
Recreate Activity = Recreate activity
Render duplicate frames to 60hz = Render duplicate frames to 60 Hz
RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates
Rendering Mode = Režim vykreslování
Rendering Resolution = Rozlišení vykreslování
RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
Rotation = Otočení
+2 -2
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@@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Øjeblikkelig (lavere latenstid, billedrevn
Install custom driver... = Install custom driver...
Integer scale factor = Integer scale factor
Internal Resolution = Intern opløsning
Latency = Latens # AI translated
Lens flare occlusion = Lens flare occlusion
Linear = Lineær
Low = Lav
@@ -763,6 +764,7 @@ No buffer = No buffer
PSP display rotation = PSP-skærmrotation # AI translated
Reduces artifacts = Reducerer artefakter
Render all frames = Render all frames
Rendering = Rendering # same as English
Request 60 Hz = Request 60 Hz
Rotate controls = Roter kontroller # AI translated
Same as Rendering resolution = Automatisk (Samme som renderingsopløsning)
@@ -777,12 +779,10 @@ Off = Slukket
OpenGL = OpenGL
Overlay Information = Overlay information
Partial Stretch = Delvis strukket
Performance = Ydelse
Postprocessing shaders = Efterbehandlings-shaders
Recreate Activity = Recreate activity
Render duplicate frames to 60hz = Render duplicate frames to 60 Hz
RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates
Rendering Mode = Rendering tilstand
Rendering Resolution = Render opløsning
RenderingMode NonBuffered Tip = Hurtigere, men intet vises i nogle spil
Rotation = Rotation
+2 -2
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@@ -744,6 +744,7 @@ Immediate (lower latency, tearing) = Sofort (niedrigere Latenz, Bildrisse)
Install custom driver... = Benutzerdefinierten Treiber installieren...
Integer scale factor = Ganzzahliger Skalierungsfaktor
Internal Resolution = Interne Auflösung
Latency = Latenz # AI translated
Lens flare occlusion = Verdeckung von Linsenreflexionen
Linear = Linear
Low = Niedrig
@@ -762,6 +763,7 @@ No buffer = Kein Puffer
PSP display rotation = PSP-Display-Rotation
Reduces artifacts = Reduziert Artifakte
Render all frames = Alle Einzelbilder rendern
Rendering = Rendering # same as English
Request 60 Hz = Request 60 Hz
Rotate controls = Steuerung drehen
Same as Rendering resolution = Renderauflösung
@@ -776,12 +778,10 @@ Off = Aus
OpenGL = OpenGL
Overlay Information = Eingeblendete Informationen
Partial Stretch = Teilweise strecken
Performance = Leistung
Postprocessing shaders = Nachbearbeitungs-Schattierer
Recreate Activity = Aktivität neu erstellen
Render duplicate frames to 60hz = Doppelte Einzelbilder auf 60 Hz rendern
RenderDuplicateFrames Tip = Kann die Bildrate in Spielen mit niedriger Bildrate flüssiger machen
Rendering Mode = Rendermodus
Rendering Resolution = Renderauflösung
RenderingMode NonBuffered Tip = Schneller, aber keine Anzeige in einigen Spielen
Rotation = Drehung
+2 -2
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@@ -743,6 +743,7 @@ Immediate (lower latency, tearing) = Segera (latensi lebih rendah, robekan gamba
Install custom driver... = Install custom driver...
Integer scale factor = Integer scale factor
Internal Resolution = Internal resolution
Latency = Latency
Lens flare occlusion = Lens flare occlusion
Linear = Maruruh
Low = Low
@@ -761,6 +762,7 @@ No buffer = No buffer
PSP display rotation = Rotasi layar PSP # AI translated
Reduces artifacts = Reduces artifacts
Render all frames = Render all frames
Rendering = Rendering
Request 60 Hz = Request 60 Hz
Rotate controls = Putar kontrol # AI translated
Same as Rendering resolution = Same as Rendering resolution
@@ -775,12 +777,10 @@ Off = Mate
OpenGL = OpenGL
Overlay Information = Pempakitan Overlay
Partial Stretch = Partial stretch
Performance = Performance
Postprocessing shaders = Postprocessing shaders
Recreate Activity = Recreate activity
Render duplicate frames to 60hz = Render duplicate frames to 60 Hz
RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates
Rendering Mode = Pa marrender i
Rendering Resolution = Rendering resolution
RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
Rotation = Rotation
+2 -2
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@@ -770,6 +770,7 @@ Immediate (lower latency, tearing) = Immediate (lower latency, tearing)
Install custom driver... = Install custom driver...
Integer scale factor = Integer scale factor
Internal Resolution = Internal resolution
Latency = Latency
Lens flare occlusion = Lens flare occlusion
Linear = Linear
Low = Low
@@ -787,6 +788,7 @@ No = No
No buffer = No buffer
PSP display rotation = PSP display rotation
Reduces artifacts = Reduces artifacts
Rendering = Rendering
Request 60 Hz = Request 60 Hz
Rotate controls = Rotate controls
Same as Rendering resolution = Same as Rendering resolution
@@ -801,13 +803,11 @@ Off = Off
OpenGL = OpenGL
Overlay Information = Overlay information
Partial Stretch = Partial stretch
Performance = Performance
Postprocessing shaders = Postprocessing shaders
Recreate Activity = Recreate activity
Render all frames = Render all frames
Render duplicate frames to 60hz = Render duplicate frames to 60 Hz
RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates
Rendering Mode = Rendering mode
Rendering Resolution = Rendering resolution
RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
Rotation = Rotation
+2 -2
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@@ -746,6 +746,7 @@ Immediate (lower latency, tearing) = Inmediato (menor latencia, desgarro de imag
Install custom driver... = Instalar controlador personalizado...
Integer scale factor = Factor de escala de números enteros
Internal Resolution = Resolución interna
Latency = Latencia # AI translated
Lens flare occlusion = Oclusión por destello de lente
Linear = Lineal
Low = Baja
@@ -767,7 +768,6 @@ Off = Deshabilitar
OpenGL = OpenGL
Overlay Information = Información en pantalla
Partial Stretch = Estiramiento parcial
Performance = Rendimiento
Postprocessing shaders = Postprocesamiento de shaders
PSP display rotation = Rotación de pantalla PSP # AI translated
Recreate Activity = Recrear actividad
@@ -775,7 +775,7 @@ Reduces artifacts = Reduce artefactos
Render all frames = Renderizar todos los fotogramas
Render duplicate frames to 60hz = Renderizar fotogramas duplicados a 60 Hz
RenderDuplicateFrames Tip = Puede hacer que la velocidad de fotogramas sea más fluida en juegos que se ejecuten a velocidades de fotogramas más bajas
Rendering Mode = Modo de renderizado
Rendering = Renderizado # AI translated
Rendering Resolution = Resolución de renderizado
RenderingMode NonBuffered Tip = Más rápido, pero puede que no se vea nada en algunos juegos.
Request 60 Hz = Request 60 Hz
+2 -2
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@@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Inmediato (menor latencia, desgarro de imag
Install custom driver... = Install custom driver...
Integer scale factor = Integer scale factor
Internal Resolution = Resolución interna
Latency = Latencia # AI translated
Lens flare occlusion = Lens flare occlusion
Linear = Lineal
Low = Baja
@@ -763,6 +764,7 @@ No buffer = No hay búfer
PSP display rotation = Rotación de pantalla PSP # AI translated
Reduces artifacts = Reduce errores gráficos por escalado
Render all frames = Render all frames
Rendering = Renderizado # AI translated
Request 60 Hz = Request 60 Hz
Rotate controls = Girar controles # AI translated
Same as Rendering resolution = Automático (igual a la de renderizado)
@@ -777,12 +779,10 @@ Off = Apagado
OpenGL = OpenGL
Overlay Information = Información en pantalla
Partial Stretch = Estirado parcial
Performance = Rendimiento
Postprocessing shaders = Shaders de postprocesado
Recreate Activity = Recrear actividad
Render duplicate frames to 60hz = Procesar cuadros duplicados a 60 Hz
RenderDuplicateFrames Tip = Puede hacer que la fluidez sea más suave en juegos con tasas de cuadros bajas.
Rendering Mode = Modo de renderizado
Rendering Resolution = Resolución de renderizado
RenderingMode NonBuffered Tip = Acelera, pero no podrá generar gráficos en algunos juegos.
Rotation = Rotación
+2 -2
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@@ -744,6 +744,7 @@ Immediate (lower latency, tearing) = فوری (تاخیر کمتر، پارگی
Install custom driver... = Install custom driver...
Integer scale factor = Integer scale factor
Internal Resolution = ‎رزولوشن داخلی
Latency = تأخیر # AI translated
Lens flare occlusion = Lens flare occlusion
Linear = ‎خطی
Low = ‎کم
@@ -762,6 +763,7 @@ No buffer = بدون بافر
PSP display rotation = چرخش نمایشگر PSP # AI translated
Reduces artifacts = کاهش باگ گرافیکی
Render all frames = Render all frames
Rendering = رندرینگ # AI translated
Request 60 Hz = Request 60 Hz
Rotate controls = چرخش کنترل‌ها # AI translated
Same as Rendering resolution = ‎خودکار (مانند رزولوشن رندرینگ)
@@ -776,12 +778,10 @@ Off = ‎خاموش
OpenGL = OpenGL
Overlay Information = ‎Overlay اطلاعات
Partial Stretch = ‎کشیدگی جزئی
Performance = Performance
Postprocessing shaders = ‎افکت پس-پردازش
Recreate Activity = Recreate activity
Render duplicate frames to 60hz = Render duplicate frames to 60 Hz
RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates
Rendering Mode = ‎حالت رندرینگ
Rendering Resolution = ‎رزولوشن رندرینگ
RenderingMode NonBuffered Tip = ‎سریع تر، اما در بعضی بازی‌ها ممکن است چیزی نشان ندهد
Rotation = ‎چرخش
+2 -2
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@@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Välitön (alhaisempi viive, kuvan repeily)
Install custom driver... = Asenna mukautettu ajuri...
Integer scale factor = Kokonaislukuskaalauksen kerroin
Internal Resolution = Sisäinen resoluutio
Latency = Viive # AI translated
Lens flare occlusion = Lens flare occlusion
Linear = Lineaarinen
Low = Matala
@@ -763,6 +764,7 @@ No buffer = Ei puskuria
PSP display rotation = PSP-näytön kierto # AI translated
Reduces artifacts = Vähentää häiriöitä
Render all frames = Renderöi kaikki kuvat
Rendering = Renderöinti # AI translated
Request 60 Hz = Request 60 Hz
Rotate controls = Käännä ohjaimet # AI translated
Same as Rendering resolution = Automaattinen (sama kuin renderöintiresoluutio)
@@ -777,12 +779,10 @@ Off = Pois
OpenGL = OpenGL
Overlay Information = Päällyksen tiedot
Partial Stretch = Osittainen venytys
Performance = Suorituskyky
Postprocessing shaders = Jälkikäsittelyvarjostimet
Recreate Activity = Recreate activity
Render duplicate frames to 60hz = Renderöi kuvat tuplana 60 Hz:siin
RenderDuplicateFrames Tip = Saattaa tehdä kuvataajuudesta tasaisemman peleissä, jotka toimivat matalammalla kuvataajuudella
Rendering Mode = Renderöinti tapa
Rendering Resolution = Renderöinti resoluutio
RenderingMode NonBuffered Tip = Nopeampi, mutta kaikki ei välttämättä piirry joissakin peleissä
Rotation = Kierto
+2 -2
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@@ -769,6 +769,7 @@ Immediate (lower latency, tearing) = Immédiat (latence plus faible, déchirures
Install custom driver... = Installer un pilote personnalisé...
Integer scale factor = Facteur d'échelle entier
Internal Resolution = Définition interne
Latency = Latence # AI translated
Lens flare occlusion = Occlusion des reflets de lentille
Linear = Linéaire
Low = Basse
@@ -787,6 +788,7 @@ No buffer = 0
PSP display rotation = Rotation de l'affichage PSP
Reduces artifacts = Réduit artéfacts
Render all frames = Render all frames
Rendering = Rendu # AI translated
Request 60 Hz = Request 60 Hz
Rotate controls = Faire pivoter les contrôles
Same as Rendering resolution = Comme la définition du rendu
@@ -801,12 +803,10 @@ Off = Désactivé
OpenGL = OpenGL
Overlay Information = Informations incrustées à l'écran
Partial Stretch = Étirement partiel
Performance = Performances
Postprocessing shaders = Shaders de post-traitement
Recreate Activity = Recréer l'animation
Render duplicate frames to 60hz = Dupliquer les images pour atteindre 60 Hz
RenderDuplicateFrames Tip = Peut améliorer la fluidité dans les jeux qui fonctionnent à des fréquences d'images plus faibles
Rendering Mode = Mode de rendu
Rendering Resolution = Définition du rendu
RenderingMode NonBuffered Tip = Plus rapide, mais pour certains jeux rien ne s'affichera
Rotation = Rotation
+2 -2
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@@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Inmediato (menor latencia, desgarro de imax
Install custom driver... = Install custom driver...
Integer scale factor = Integer scale factor
Internal Resolution = Resolución interna
Latency = Latencia # AI translated
Lens flare occlusion = Lens flare occlusion
Linear = Lineal
Low = Baixa
@@ -763,6 +764,7 @@ No buffer = No buffer
PSP display rotation = Rotación da pantalla PSP # AI translated
Reduces artifacts = Reduces artifacts
Render all frames = Render all frames
Rendering = Renderizado # AI translated
Request 60 Hz = Request 60 Hz
Rotate controls = Girar controles # AI translated
Same as Rendering resolution = Automático (igual á de renderizado)
@@ -777,12 +779,10 @@ Off = Non
OpenGL = OpenGL
Overlay Information = Información en pantalla
Partial Stretch = Partial stretch
Performance = Rendemento
Postprocessing shaders = Shaders de postprocesado
Recreate Activity = Recreate activity
Render duplicate frames to 60hz = Render duplicate frames to 60 Hz
RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates
Rendering Mode = Modo de renderizado
Rendering Resolution = Resolución de renderizado
RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
Rotation = Rotation
+2 -2
View File
@@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Άμεση (μικρότερη καθυστ
Install custom driver... = Install custom driver...
Integer scale factor = Integer scale factor
Internal Resolution = Εσωτερική Ανάλυση
Latency = Καθυστέρηση # AI translated
Lens flare occlusion = Lens flare occlusion
Linear = Γραμμικό
Low = Χαμηλή
@@ -763,6 +764,7 @@ No buffer = No buffer
PSP display rotation = Περιστροφή οθόνης PSP # AI translated
Reduces artifacts = λιγότερα προβλήματα
Render all frames = Render all frames
Rendering = Απεικόνιση # AI translated
Request 60 Hz = Request 60 Hz
Rotate controls = Περιστροφή ελέγχων # AI translated
Same as Rendering resolution = Αυτόματο (ίσο με την Ανάλυση Απεικόνισης)
@@ -777,12 +779,10 @@ Off = Ανενεργό
OpenGL = OpenGL
Overlay Information = Πληροφορίες Οθόνης
Partial Stretch = Μερική επέκταση
Performance = Επίδοσεις
Postprocessing shaders = Shaders Μετεπεξεργασίας
Recreate Activity = Recreate activity
Render duplicate frames to 60hz = Render duplicate frames to 60 Hz
RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates
Rendering Mode = Τρόπος Απεικόνισης
Rendering Resolution = Ανάλυση Απεικόνισης
RenderingMode NonBuffered Tip = Γρηγορότερο, αλλά σε μερικά αιχνίδια μπορεί να μην εμφανίζει τίποτα
Rotation = Περιστροφή
+2 -2
View File
@@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = מיידי (השהייה נמוכה יות
Install custom driver... = Install custom driver...
Integer scale factor = Integer scale factor
Internal Resolution = Internal resolution
Latency = השהיה # AI translated
Lens flare occlusion = Lens flare occlusion
Linear = קווי
Low = Low
@@ -763,6 +764,7 @@ No buffer = No buffer
PSP display rotation = סיבוב התצוגה של PSP # AI translated
Reduces artifacts = Reduces artifacts
Render all frames = Render all frames
Rendering = עיבוד # AI translated
Request 60 Hz = Request 60 Hz
Rotate controls = סובב בקרות # AI translated
Same as Rendering resolution = Same as Rendering resolution
@@ -777,12 +779,10 @@ Off = כבוי
OpenGL = OpenGL
Overlay Information = כיסוי מידע
Partial Stretch = Partial stretch
Performance = Performance
Postprocessing shaders = Postprocessing shaders
Recreate Activity = Recreate activity
Render duplicate frames to 60hz = Render duplicate frames to 60 Hz
RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates
Rendering Mode = מצב מעובד
Rendering Resolution = Rendering resolution
RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
Rotation = Rotation
+2 -2
View File
@@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Odmah (manja latencija, kidanje slike)
Install custom driver... = Install custom driver...
Integer scale factor = Integer scale factor
Internal Resolution = Unutarnja rezolucija
Latency = Kašnjenje # AI translated
Lens flare occlusion = Lens flare occlusion
Linear = Linearno
Low = Nisko
@@ -763,6 +764,7 @@ No buffer = No buffer
PSP display rotation = Rotacija zaslona PSP # AI translated
Reduces artifacts = Smanjuje artefakte
Render all frames = Render all frames
Rendering = Prikaz # AI translated
Request 60 Hz = Request 60 Hz
Rotate controls = Rotiraj kontrole # AI translated
Same as Rendering resolution = Auto (isto kao Prikazna rezolucija)
@@ -777,12 +779,10 @@ Off = Isključeno
OpenGL = OpenGL
Overlay Information = Prekrivanje informacija
Partial Stretch = Djelomično rastezanje
Performance = Performansa
Postprocessing shaders = Sjenčanje poslije procesa
Recreate Activity = Recreate activity
Render duplicate frames to 60hz = Render duplicate frames to 60 Hz
RenderDuplicateFrames Tip = Izlgađiva frameove u igrama koje ih jako malo imaju
Rendering Mode = Način prikaza
Rendering Resolution = Rezolucija prikaza
RenderingMode NonBuffered Tip = Brže, ali ništa može uvući neke igre
Rotation = Rotacija
+2 -2
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@@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Azonnal (alacsonyabb késleltetés, képtö
Install custom driver... = Saját driver telepítése…
Integer scale factor = Egész skálaszorzó
Internal Resolution = Belső felbontás
Latency = Késleltetés # AI translated
Lens flare occlusion = Lens flare occlusion
Linear = Lineáris
Low = Alacsony
@@ -763,6 +764,7 @@ No buffer = Nincs puffer
PSP display rotation = PSP kijelző elforgatása # AI translated
Reduces artifacts = Artifacteket csökkenti
Render all frames = Összes képkocka renderelése
Rendering = Renderelés # AI translated
Request 60 Hz = Request 60 Hz
Rotate controls = Irányítás forgatása # AI translated
Same as Rendering resolution = Renderelési felbontással megegyező
@@ -777,12 +779,10 @@ Off = Ki
OpenGL = OpenGL
Overlay Information = Overlay információk
Partial Stretch = Részleges nyújtás
Performance = Teljesítmény
Postprocessing shaders = Utóeffektező shaderek
Recreate Activity = Recreate activity
Render duplicate frames to 60hz = Képkockák duplázása 60 Hz rendereléshez
RenderDuplicateFrames Tip = Simábbá teheti az alacsonyabb képkocka számon futó játékok kirajzolását
Rendering Mode = Renderelés módja
Rendering Resolution = Renderelés felbontása
RenderingMode NonBuffered Tip = Gyorsabb, de egyes játékokban nem rajzol ki semmit.
Rotation = Forgatás
+2 -2
View File
@@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Segera (latensi lebih rendah, robekan gamba
Install custom driver... = Instal driver kustom...
Integer scale factor = Faktor skala integer
Internal Resolution = Resolusi internal
Latency = Latensi # AI translated
Lens flare occlusion = Oklusi silau lensa
Linear = Linier
Low = Rendah
@@ -763,6 +764,7 @@ No buffer = Tidak ada penyangga
PSP display rotation = Rotasi layar PSP # AI translated
Reduces artifacts = Mengurangi artefak
Render all frames = Render semua frame
Rendering = Rendering # same as English
Request 60 Hz = Request 60 Hz
Rotate controls = Putar kontrol # AI translated
Same as Rendering resolution = Sama dengan resolusi render
@@ -777,12 +779,10 @@ Off = Mati
OpenGL = OpenGL
Overlay Information = Tampilan Informasi
Partial Stretch = Peregangan sebagian
Performance = Kinerja
Postprocessing shaders = Pemrosesan shaders
Recreate Activity = Buat ulang aktivitas
Render duplicate frames to 60hz = Render frame duplikat menjadi 60 Hz
RenderDuplicateFrames Tip = Dapat membuat frame rate terlihat lebih lancar di game yang memiliki frame rate asli yang lebih rendah
Rendering Mode = Mode rendering
Rendering Resolution = Resolusi render
RenderingMode NonBuffered Tip = Lebih cepat, namun mungkin tidak ada gambar di beberapa game
Rotation = Rotasi
+2 -2
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@@ -746,6 +746,7 @@ Immediate (lower latency, tearing) = Immediato (latenza minore, tearing)
Install custom driver... = Installa driver a scelta...
Integer scale factor = Fattore di scala intero
Internal Resolution = Risoluzione Interna
Latency = Latenza # AI translated
Lens flare occlusion = Occlusione lens flare
Linear = Lineare
Low = Bassa
@@ -764,6 +765,7 @@ No buffer = Niente buffer
PSP display rotation = Rotazione display PSP # AI translated
Reduces artifacts = Riduce gli artefatti
Render all frames = Renderizza tutti i frame
Rendering = Rendering # same as English
Request 60 Hz = Request 60 Hz
Rotate controls = Ruota controlli # AI translated
Same as Rendering resolution = Stessa risoluzione del rendering
@@ -778,12 +780,10 @@ Off = Disattiva
OpenGL = OpenGL
Overlay Information = Copri Informazioni
Partial Stretch = Estensione Parziale
Performance = Prestazioni
Postprocessing shaders = Shader di post-elaborazione
Recreate Activity = Ricrea l'animazione
Render duplicate frames to 60hz = Duplica i frame da renderizzare a 60 Hz
RenderDuplicateFrames Tip = Può migliorare la fluidità nei giochi che funzionano a frame rate inferiori
Rendering Mode = Modalità di Rendering
Rendering Resolution = Rendering della Risoluzione
RenderingMode NonBuffered Tip = Veloce, ma potrebbe generare dei glitch in alcuni giochi
Rotation = Rotazione
+2 -2
View File
@@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = 即時(低遅延、ティアリング)
Install custom driver... = カスタムドライバーのインストール...
Integer scale factor = 整数スケール係数
Internal Resolution = 内部解像度
Latency = 遅延 # AI translated
Lens flare occlusion = レンズフレア表現への遮蔽処理
Linear = Linear
Low = 低
@@ -763,6 +764,7 @@ No buffer = バッファなし
PSP display rotation = PSPの画面回転 # AI translated
Reduces artifacts = 生成物を減らす
Render all frames = 全てのフレームをレンダリングする
Rendering = レンダリング # AI translated
Request 60 Hz = Request 60 Hz
Rotate controls = コントロールを回転 # AI translated
Same as Rendering resolution = 自動 (レンダリング解像度と同じ)
@@ -777,12 +779,10 @@ Off = オフ
OpenGL = OpenGL
Overlay Information = オーバーレイ表示
Partial Stretch = 部分的に拡大
Performance = パフォーマンス
Postprocessing shaders = 後処理シェーダ
Recreate Activity = アクティビティを再作成する
Render duplicate frames to 60hz = フレームを複製して60Hzでレンダリングする
RenderDuplicateFrames Tip = フレームレートが低いゲームでフレームレートをよりスムーズにできます
Rendering Mode = レンダリングモード
Rendering Resolution = レンダリング解像度
RenderingMode NonBuffered Tip = 高速ですが何も表示されなくなるゲームがあるかもしれません
Rotation = 向き
+2 -2
View File
@@ -743,6 +743,7 @@ Immediate (lower latency, tearing) = Langsung (latensi luwih rendah, robekan gam
Install custom driver... = Install custom driver...
Integer scale factor = Integer scale factor
Internal Resolution = Resolusi internal
Latency = Latensi # AI translated
Lens flare occlusion = Lens flare occlusion
Linear = Linear
Low = Kurang
@@ -761,6 +762,7 @@ No buffer = No buffer
PSP display rotation = Rotasi layar PSP # AI translated
Reduces artifacts = Nyuda artefak
Render all frames = Render all frames
Rendering = Rendering # same as English
Request 60 Hz = Request 60 Hz
Rotate controls = Muter kontrol # AI translated
Same as Rendering resolution = Otomatis (padha Rendering)
@@ -775,12 +777,10 @@ Off = Pateni
OpenGL = OpenGL
Overlay Information = Informasi numpuki
Partial Stretch = Partial stretch
Performance = Kinerja
Postprocessing shaders = Postprocessing shaders
Recreate Activity = Recreate activity
Render duplicate frames to 60hz = Render duplicate frames to 60 Hz
RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates
Rendering Mode = Mode Rendering
Rendering Resolution = Rendering résolusi
RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
Rotation = Rotasi
+2 -2
View File
@@ -740,6 +740,7 @@ Immediate (lower latency, tearing) =ភ្លាមៗ (ភាពយឺតយ៉
Install custom driver... =ដំឡើងកម្មវិធីបញ្ជាផ្ទាល់ខ្លួន...
Integer scale factor =កត្តាមាត្រដ្ឋានចំនួនគត់
Internal Resolution =ដំណោះស្រាយផ្ទៃក្នុង
Latency = Latency
Lens flare occlusion =ការបិទបាំងពន្លឺនៃកញ្ចក់
Linear =លីនេអ៊ែរ
Low =ទាប
@@ -757,6 +758,7 @@ No =ទេ
No buffer =គ្មានសតិបណ្ដោះអាសន្នទេ។
PSP display rotation =ការបង្វិលអេក្រង់ PSP
Reduces artifacts =កាត់បន្ថយវត្ថុបុរាណ
Rendering = ការបង្ហាញ # AI translated
Request 60 Hz =ស្នើសុំ 60 ហឺត
Rotate controls =បង្វិលវត្ថុបញ្ជា
Same as Rendering resolution =ដូចគ្នា​នឹង​ការ​ដោះស្រាយ​ការ​បង្ហាញ
@@ -771,13 +773,11 @@ Off =បិទ
OpenGL =OpenGL
Overlay Information =ព័ត៌មានត្រួតលើគ្នា។
Partial Stretch =ការលាតសន្ធឹងដោយផ្នែក
Performance =ការសម្តែង
Postprocessing shaders =កម្មវិធីស្រមោលក្រោយដំណើរការ
Recreate Activity =បង្កើតសកម្មភាពឡើងវិញ
Render all frames =បង្ហាញស៊ុមទាំងអស់។
Render duplicate frames to 60hz =បង្ហាញស៊ុមស្ទួនទៅ 60 Hz
RenderDuplicateFrames Tip =អាចធ្វើឱ្យ framerate កាន់តែរលូននៅក្នុងហ្គេមដែលដំណើរការក្នុងកម្រិត framerate ទាប
Rendering Mode =របៀបបង្ហាញ
Rendering Resolution =ដំណោះស្រាយបង្ហាញ
RenderingMode NonBuffered Tip =លឿនជាង ប៉ុន្តែគ្មានអ្វីអាចស្មើនៅក្នុងហ្គេមមួយចំនួនទេ។
Rotation =ការបង្វិល
+2 -2
View File
@@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = 즉시 (지연 감소, 화면 찢김)
Install custom driver... = 커스텀 드라이버 설치...
Integer scale factor = 정수 배율
Internal Resolution = 내부 해상도
Latency = 지연 시간 # AI translated
Lens flare occlusion = 렌즈 플레어 차단
Linear = 선형 필터링
Low = 낮음
@@ -762,6 +763,7 @@ No = 아니오
No buffer = 버퍼 없음
PSP display rotation = PSP 화면 회전 # AI translated
Reduces artifacts = 인공물 감소
Rendering = 렌더링 # AI translated
Request 60 Hz = 60 Hz 요청
Rotate controls = 컨트롤 회전 # AI translated
Same as Rendering resolution = 렌더링 해상도와 동일
@@ -776,13 +778,11 @@ Off = 끔
OpenGL = OpenGL
Overlay Information = 오버레이 정보
Partial Stretch = 부분 늘이기
Performance = 성능
Postprocessing shaders = 후처리 쉐이더
Recreate Activity = 활동 재생성
Render all frames = 모든 프레임 렌더링
Render duplicate frames to 60hz = 중복 프레임을 60Hz로 렌더링
RenderDuplicateFrames Tip = 낮은 프레임 속도에서 실행되는 게임에서 프레임 속도를 더 부드럽게 만들 수 있습니다.
Rendering Mode = 렌더링 모드
Rendering Resolution = 렌더링 해상도
RenderingMode NonBuffered Tip = 더 빠르지만 일부 게임에서는 아무 것도 표현되지 않을 수 있습니다.
Rotation = 회전
+2 -2
View File
@@ -757,6 +757,7 @@ Immediate (lower latency, tearing) = Zû (latency kêm, birina wêne)
Install custom driver... = Install custom driver...
Integer scale factor = Integer scale factor
Internal Resolution = Internal resolution
Latency = Latency
Lens flare occlusion = Lens flare occlusion
Linear = Linear
Low = Low
@@ -774,6 +775,7 @@ No = No
No buffer = No buffer
PSP display rotation = Jêra nivîsar PSP # AI translated
Reduces artifacts = Reduces artifacts
Rendering = Rendering
Request 60 Hz = Request 60 Hz
Rotate controls = Dibêjê kontrol # AI translated
Same as Rendering resolution = Same as Rendering resolution
@@ -788,13 +790,11 @@ Off = Off
OpenGL = OpenGL
Overlay Information = Overlay information
Partial Stretch = Partial stretch
Performance = Performance
Postprocessing shaders = Postprocessing shaders
Recreate Activity = Recreate activity
Render all frames = Render all frames
Render duplicate frames to 60hz = Render duplicate frames to 60 Hz
RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates
Rendering Mode = Rendering mode
Rendering Resolution = Rendering resolution
RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
Rotation = Rotation
+2 -2
View File
@@ -743,6 +743,7 @@ Immediate (lower latency, tearing) = ທັນທີ (ຄວາມຫຍໍ້
Install custom driver... = Install custom driver...
Integer scale factor = Integer scale factor
Internal Resolution = ຄວາມລະອຽດພາຍໃນ
Latency = Latency
Lens flare occlusion = Lens flare occlusion
Linear = Linear
Low = ຕ່ຳ
@@ -761,6 +762,7 @@ No buffer = No buffer
PSP display rotation = ບັນດາຊວດ PSP # AI translated
Reduces artifacts = ແກ້ພາບແຈ້ງ
Render all frames = Render all frames
Rendering = ການສະແດງຜົນ # AI translated
Request 60 Hz = Request 60 Hz
Rotate controls = ຫນ່ອຍຄວາມຄວາມໃຈ # AI translated
Same as Rendering resolution = ອັດຕະໂນມັດ (ແບບດຽວກັບຄວາມລະອຽດການສະແດງຜົນ)
@@ -775,12 +777,10 @@ Off = ປິດ
OpenGL = OpenGL
Overlay Information = ການສະແດງຂໍ້ມູນຊ້ອນທັບ
Partial Stretch = ແນວຕັ້ງດຶງເຕັມຈໍ
Performance = ປະສິດທິພາບ
Postprocessing shaders = ຂະບວນການເຮັດວຽກໄລ່ປັບເສດສີ
Recreate Activity = Recreate activity
Render duplicate frames to 60hz = Render duplicate frames to 60 Hz
RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates
Rendering Mode = ໂໝດການສະແດງຜົນ
Rendering Resolution = ຄວາມລະອຽດຂອງການສະແດງຜົນ
RenderingMode NonBuffered Tip = ໄວຂຶ້ນແທ້, ແຕ່ອາດມີອາການຈໍດຳໃນບາງເກມ
Rotation = ໝຸນຈໍ
+2 -2
View File
@@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Momentinis (mažesnė delsė, ekrano plyši
Install custom driver... = Install custom driver...
Integer scale factor = Integer scale factor
Internal Resolution = Vidinė rezoliucija
Latency = Delsa # AI translated
Lens flare occlusion = Lens flare occlusion
Linear = Linijinis
Low = Žema
@@ -763,6 +764,7 @@ No buffer = No buffer
PSP display rotation = PSP ekrano pasukimas # AI translated
Reduces artifacts = Reduces artifacts
Render all frames = Render all frames
Rendering = Rodymas # AI translated
Request 60 Hz = Request 60 Hz
Rotate controls = Pasukite valdymą # AI translated
Same as Rendering resolution = Automatinis (kaip Rodymo rezoliucija)
@@ -777,12 +779,10 @@ Off = Išjungti
OpenGL = OpenGL
Overlay Information = Užkadrinė informacija
Partial Stretch = Partial stretch
Performance = Greitis
Postprocessing shaders = "Įdėjiniminio" krovimo "šešėliai" (FX)
Recreate Activity = Recreate activity
Render duplicate frames to 60hz = Render duplicate frames to 60 Hz
RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates
Rendering Mode = Rodymo režimas
Rendering Resolution = Rodymo rezoliucija
RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
Rotation = Rotation
+2 -2
View File
@@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Serta-merta (latensi lebih rendah, koyakan
Install custom driver... = Pasang pemacu tersuai...
Integer scale factor = Faktor skala integer
Internal Resolution = Resolusi dalaman
Latency = Latensi # AI translated
Lens flare occlusion = Oklusi suar kanta
Linear = Linear
Low = Rendah
@@ -763,6 +764,7 @@ No buffer = Tanpa penimbal
PSP display rotation = Putaran paparan PSP
Reduces artifacts = Mengurangkan artifak
Render all frames = Render semua bingkai
Rendering = Rendering # same as English
Request 60 Hz = Minta 60 Hz
Rotate controls = Putar kawalan
Same as Rendering resolution = Sama seperti resolusi Rendering
@@ -777,12 +779,10 @@ Off = Tutup
OpenGL = OpenGL
Overlay Information = Maklumat lapisan (overlay)
Partial Stretch = Regangan separa
Performance = Prestasi
Postprocessing shaders = Shader pascapemprosesan
Recreate Activity = Cipta semula aktiviti
Render duplicate frames to 60hz = Render bingkai pendua ke 60 Hz
RenderDuplicateFrames Tip = Boleh menjadikan kadar bingkai lebih lancar dalam permainan yang berjalan pada kadar bingkai rendah
Rendering Mode = Mod rendering
Rendering Resolution = Resolusi rendering
RenderingMode NonBuffered Tip = Lebih pantas, tetapi mungkin tiada apa yang dipaparkan dalam sesetengah permainan
Rotation = Putaran
+2 -2
View File
@@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Direct (lagere latentie, schermscheuren)
Install custom driver... = Install custom driver...
Integer scale factor = Integer scale factor
Internal Resolution = Interne resolutie
Latency = Latentie # AI translated
Lens flare occlusion = Lens flare occlusion
Linear = Lineair
Low = Laag
@@ -763,6 +764,7 @@ No buffer = No buffer
PSP display rotation = PSP-schermrotatie # AI translated
Reduces artifacts = Minder objecten
Render all frames = Render all frames
Rendering = Rendering # same as English
Request 60 Hz = Request 60 Hz
Rotate controls = Draai bediening # AI translated
Same as Rendering resolution = Auto (renderresolutie)
@@ -777,12 +779,10 @@ Off = Uit
OpenGL = OpenGL
Overlay Information = Informatie op het scherm
Partial Stretch = Gedeeltelijk uitrekken
Performance = Prestaties
Postprocessing shaders = Nabewerkingsshaders
Recreate Activity = Recreate activity
Render duplicate frames to 60hz = Render duplicate frames to 60 Hz
RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates
Rendering Mode = Weergavemodus
Rendering Resolution = Renderresolutie
RenderingMode NonBuffered Tip = Sneller, maar mogelijk wordt in sommige games niets gerenderd
Rotation = Rotatie
+2 -2
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@@ -769,6 +769,7 @@ Immediate (lower latency, tearing) = Umiddelbar (lågare latens, riving)
Install custom driver... = Installer eigendefinert drivar...
Integer scale factor = Heiltalsskaleringsfaktor
Internal Resolution = Intern oppløysing
Latency = Latens # AI translated
Lens flare occlusion = Okklusjon av linsegjenskin
Linear = Lineær
Low = Låg
@@ -786,6 +787,7 @@ No = Nei
No buffer = Ingen buffer
PSP display rotation = PSP-skjermrotasjon
Reduces artifacts = Reduserer artefaktar
Rendering = Gjengiving # AI translated
Request 60 Hz = Be om 60 Hz
Rotate controls = Roter kontrollar
Same as Rendering resolution = Same som gjengivingsoppløysing
@@ -800,13 +802,11 @@ Off = Av
OpenGL = OpenGL
Overlay Information = Overleggsinformasjon
Partial Stretch = Delvis strekking
Performance = Yting
Postprocessing shaders = Etterhandsamings-shaderar
Recreate Activity = Gjenopprett aktivitet
Render all frames = Gjengi alle bilete
Render duplicate frames to 60hz = Gjengi dupliserte bilete til 60 Hz
RenderDuplicateFrames Tip = Kan gjere bildefrekvensen jamnare i spel som køyrer med lågare bildefrekvens
Rendering Mode = Gjengivingsmodus
Rendering Resolution = Gjengivingsoppløysing
RenderingMode NonBuffered Tip = Raskare, men ingenting vert kanskje teikna i enkelte spel
Rotation = Rotasjon
+2 -2
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@@ -769,6 +769,7 @@ Immediate (lower latency, tearing) = Umiddelbar (lavere latenstid, skjermrevner)
Install custom driver... = Installer egendefinert driver...
Integer scale factor = Heltallsskaleringsfaktor
Internal Resolution = Intern oppløsning
Latency = Latens # AI translated
Lens flare occlusion = Okklusjon av linsegjenskinn
Linear = Lineær
Low = Lav
@@ -786,6 +787,7 @@ No = Nei
No buffer = Ingen buffer
PSP display rotation = PSP-skjermrotasjon # AI translated
Reduces artifacts = Reduserer artefakter
Rendering = Gjengivelse # AI translated
Request 60 Hz = Be om 60 Hz
Rotate controls = Rotere kontroller # AI translated
Same as Rendering resolution = Samme som gjengivelsesoppløsning
@@ -800,13 +802,11 @@ Off = Av
OpenGL = OpenGL
Overlay Information = Overleggsinformasjon
Partial Stretch = Delvis strekking
Performance = Ytelse
Postprocessing shaders = Etterbehandlings-shadere
Recreate Activity = Gjenopprett aktivitet
Render all frames = Gjengi alle bilder
Render duplicate frames to 60hz = Gjengi dupliserte bilder til 60 Hz
RenderDuplicateFrames Tip = Kan gjøre bildefrekvensen jevnere i spill som kjører med lavere bildefrekvens
Rendering Mode = Gjengivelsesmodus
Rendering Resolution = Gjengivelsesoppløsning
RenderingMode NonBuffered Tip = Raskere, men ingenting tegnes kanskje i enkelte spill
Rotation = Rotasjon
+2 -2
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@@ -749,6 +749,7 @@ Immediate (lower latency, tearing) = Immediate (lower latency, tearing)
Install custom driver... = Zainstaluj niestandardowy sterownik...
Integer scale factor = Całkowity współczynnik skali
Internal Resolution = Rozdzielczość wewnętrzna
Latency = Opóźnienie # AI translated
Lens flare occlusion = Okluzja flary (halacji) obiektywu
Linear = Liniowe
Low = Niskie
@@ -767,6 +768,7 @@ No buffer = Bez bufora
PSP display rotation = Obrót wyświetlacza PSP # AI translated
Reduces artifacts = Mniej błędów
Render all frames = Renderuj wszystkie klatki
Rendering = Renderowanie # AI translated
Request 60 Hz = Request 60 Hz
Rotate controls = Obróć kontrolki # AI translated
Same as Rendering resolution = Automatyczne (jak roz. renderowania)
@@ -781,12 +783,10 @@ Off = Wył.
OpenGL = OpenGL
Overlay Information = Nakładka informacyjna
Partial Stretch = Częściowe rozciągnięcie
Performance = Wydajność
Postprocessing shaders = Efekty wizualne shaderów
Recreate Activity = Odtwórz czynność
Render duplicate frames to 60hz = Renderuj duplikowane klatki w 60 Hz
RenderDuplicateFrames Tip = Może zwiększyć płynność w grach o niskiej ilości klatek na sekundę
Rendering Mode = Tryb renderowania
Rendering Resolution = Rozdzielczość renderowania
RenderingMode NonBuffered Tip = Szybsze, ale niektóre gry mogą się nie wyświetlać
Rotation = Obrót
+2 -2
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@@ -767,6 +767,7 @@ Immediate (lower latency, tearing) = Imediato (latência menor, rasgo da imagem)
Install custom driver... = Instalar driver personalizado...
Integer scale factor = Fator de escala do inteiro
Internal Resolution = Resolução Interna
Latency = Latência # AI translated
Lens flare occlusion = Oclusão da luz da lente
Linear = Linear
Low = Baixa
@@ -784,6 +785,7 @@ No = Não
No buffer = Sem buffer
PSP display rotation = Rotação de exibição do PSP
Reduces artifacts = Reduz artefatos
Rendering = Renderização # AI translated
Request 60 Hz = Requisitar 60 Hz
Rotate controls = Girar controles
Same as Rendering resolution = Igual a resolução da renderização
@@ -798,13 +800,11 @@ Off = Desligado
OpenGL = OpenGL
Overlay Information = Informações da sobreposição
Partial Stretch = Esticamento parcial
Performance = Performance
Postprocessing shaders = Shaders de pós-processamento
Recreate Activity = Recriar atividade
Render all frames = Renderizar todos os frames
Render duplicate frames to 60hz = Renderizar frames duplicados a 60 Hz
RenderDuplicateFrames Tip = Pode tornar a taxa dos frames mais suave em jogos que executam em taxas dos frames menores
Rendering Mode = Modo de renderização
Rendering Resolution = Resolução da renderização
RenderingMode NonBuffered Tip = Mais rápido mas nada pode ser desenhado em alguns jogos
Rotation = Rotação
+2 -2
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@@ -770,6 +770,7 @@ Immediate (lower latency, tearing) = Imediato (latência menor, rasgo da imagem)
Install custom driver... = Instalar driver personalizado...
Integer scale factor = Fator de escala por inteiros
Internal Resolution = Resolução interna
Latency = Latência # AI translated
Lens flare occlusion = Oclusão de lens flare
Linear = Linear
Low = Baixa
@@ -787,6 +788,7 @@ No = Não
No buffer = Sem buffer
PSP display rotation = Rotação do ecrã PSP # AI translated
Reduces artifacts = Reduz artefatos
Rendering = Renderização # AI translated
Request 60 Hz = Solicitar 60 Hz
Rotate controls = Rodar controlos
Same as Rendering resolution = A mesma da resolução de renderização
@@ -801,13 +803,11 @@ Off = Desativado
OpenGL = OpenGL
Overlay Information = Informações da sobreposição
Partial Stretch = Esticamento parcial
Performance = Performance
Postprocessing shaders = Shaders de pós-processamento
Recreate Activity = Recriar atividade
Render all frames = Renderizar todos os frames
Render duplicate frames to 60hz = Renderizar frames duplicados para 60 Hz
RenderDuplicateFrames Tip = Pode tornar os FPS mais suaves em jogos que rodam a framerates menores
Rendering Mode = Modo de renderização
Rendering Resolution = Resolução da renderização
RenderingMode NonBuffered Tip = Mais rápido, mas poderá não ser desenhado nada em alguns jogos
Rotation = Rotação
+2 -2
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@@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Imediat (latență mai mică, ruperea imagi
Install custom driver... = Install custom driver...
Integer scale factor = Integer scale factor
Internal Resolution = Rezoluție internă
Latency = Latență # AI translated
Lens flare occlusion = Lens flare occlusion
Linear = Linear
Low = Jos
@@ -763,6 +764,7 @@ No buffer = No buffer
PSP display rotation = Rotire ecran PSP # AI translated
Reduces artifacts = Reduce artefacte
Render all frames = Render all frames
Rendering = Afișare # AI translated
Request 60 Hz = Request 60 Hz
Rotate controls = Rotire control # AI translated
Same as Rendering resolution = Automat (la fel ca rezoluția de afișare)
@@ -777,12 +779,10 @@ Off = Oprit
OpenGL = OpenGL
Overlay Information = Informație suprapusă
Partial Stretch = Partial stretch
Performance = Performanță
Postprocessing shaders = Shaders postprocesare
Recreate Activity = Recreate activity
Render duplicate frames to 60hz = Render duplicate frames to 60 Hz
RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates
Rendering Mode = Mod Afișare
Rendering Resolution = Rezoluție Afișare
RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
Rotation = Rotation
+2 -2
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@@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Немедленно (меньшая зад
Install custom driver... = Установить сторонний драйвер...
Integer scale factor = Целочисленное масштабирование
Internal Resolution = Внутренние разрешение
Latency = Задержка # AI translated
Lens flare occlusion = Окклюзия бликов объектива
Linear = Линейный
Low = Низкое
@@ -763,6 +764,7 @@ No buffer = Нет буфера
PSP display rotation = Ориентация экрана PSP
Reduces artifacts = Меньше артефактов
Render all frames = Рендерить все кадры
Rendering = Рендеринг # AI translated
Request 60 Hz = Запрашивать 60 Гц
Rotate controls = Повернуть управление
Same as Rendering resolution = Как разрешение рендеринга
@@ -777,12 +779,10 @@ Off = Выкл.
OpenGL = OpenGL
Overlay Information = Информация в оверлее
Partial Stretch = Частичное растягивание
Performance = Производительность
Postprocessing shaders = Постобработка (шейдер)
Recreate Activity = Создать активность заново
Render duplicate frames to 60hz = Рендеринг дублирующихся кадров до 60 Гц
RenderDuplicateFrames Tip = Может сгладить частоту кадров в тех играх, где она низкая
Rendering Mode = Режим рендеринга
Rendering Resolution = Разрешение рендеринга
RenderingMode NonBuffered Tip = Быстрее, но ничего не отображает в некоторых играх
Rotation = Ориентация
+2 -2
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@@ -747,6 +747,7 @@ Immediate (lower latency, tearing) = Omedelbart (lägre latens, bildrivning)
Install custom driver... = Installera anpassad drivrutin...
Integer scale factor = Heltalsskalfaktor
Internal Resolution = Intern upplösning
Latency = Latens # AI translated
Lens flare occlusion = Linsljus-blockering
Linear = Linjär
Low = Låg
@@ -765,6 +766,7 @@ No buffer = Ingen buffert
PSP display rotation = PSP-skärmens rotation
Reduces artifacts = Bättre kvalitet
Render all frames = Rendera alla bildrutor
Rendering = Rendering # same as English
Request 60 Hz = Begär 60 Hz
Rotate controls = Rotera kontroller
Same as Rendering resolution = Samma som renderingsupplösning
@@ -779,12 +781,10 @@ Off = Av
OpenGL = OpenGL
Overlay Information = Överläggsinformation
Partial Stretch = Partiell sträckning
Performance = Prestanda
Postprocessing shaders = Efterbehandlingsshaders
Recreate Activity = Återskapa aktivitet
Render duplicate frames to 60hz = Rendera dubblerade bildrutor i 60 Hz
RenderDuplicateFrames Tip = Kan göra bildfrekvensen jämnare i spel som körs med lägre bildfrekvens
Rendering Mode = Renderingsläge
Rendering Resolution = Renderingsupplösning
RenderingMode NonBuffered Tip = Snabbare, men grafik kan gå sönder
Rotation = Rotering
+2 -2
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@@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Agad (mas mababang latency, pagkapunit ng i
Install custom driver... = Install custom driver...
Integer scale factor = Integer scale factor
Internal Resolution = Resolusyong Internal
Latency = Latency
Lens flare occlusion = Lens flare occlusion
Linear = Linyar
Low = Low
@@ -763,6 +764,7 @@ No buffer = No buffer
PSP display rotation = Чархи намоиши PSP # AI translated
Reduces artifacts = Reduces artifacts
Render all frames = Render all frames
Rendering = Rendering
Request 60 Hz = Request 60 Hz
Rotate controls = Пашти таз # AI translated
Same as Rendering resolution = Awto (Kapareho sa Renderig Resolution)
@@ -777,12 +779,10 @@ Off = Patayin
OpenGL = OpenGL
Overlay Information = Overlay na impormasyon
Partial Stretch = Parsiyal na unatin
Performance = Performance
Postprocessing shaders = Postprocessing shaders
Recreate Activity = Recreate activity
Render duplicate frames to 60hz = Render duplicate frames to 60 Hz
RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates
Rendering Mode = Uri ng Rendering
Rendering Resolution = Resolusyon ng rendering
RenderingMode NonBuffered Tip = Mabilis, pero minsan wala kang makikita sa laro, blanko
Rotation = Rotasyon
+2 -2
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@@ -762,6 +762,7 @@ Immediate (lower latency, tearing) = ทันที (หน่วงเวล
Install custom driver... = ติดตั้งไดรเวอร์ปรับแต่ง...
Integer scale factor = สเกลภาพจำนวนเต็ม
Internal Resolution = ความละเอียดภายใน
Latency = ความหน่วง # AI translated
Lens flare occlusion = การบดบังแสงเลนส์แฟลร์
Linear = แบบเชิงเส้น
Low = ต่ำ
@@ -783,7 +784,6 @@ Off = ปิด
OpenGL = โอเพ่นจีแอล
Overlay Information = การแสดงข้อมูลซ้อนทับ
Partial Stretch = แนวตั้งดึงเต็มจอ
Performance = ประสิทธิภาพ
Postprocessing shaders = กระบวนการทำงานปรับเฉดแสงสี
PSP display rotation = การหมุนหน้าจอ PSP
Recreate Activity = สร้างกิจกรรมใหม่
@@ -791,7 +791,7 @@ Reduces artifacts = ลดขอบภาพสว่าง
Render all frames = เรนเดอร์ทุกเฟรม
Render duplicate frames to 60hz = แสดงผลเฟรมซ้ำให้ถึง 60 เฮิรตซ์
RenderDuplicateFrames Tip = ช่วยให้ภาพดูลื่นตาขึ้น ในเกมที่ใช้เฟรมเรทต่ำ
Rendering Mode = โหมดที่ใช้ในการแสดงผล
Rendering = การแสดงผล # AI translated
Rendering Resolution = ความละเอียดในการแสดงผลภาพ
RenderingMode NonBuffered Tip = เร็วขึ้นก็จริง แต่กราฟิกอาจจะขาดหายไปในบางเกม
Request 60 Hz = ต้องการที่ 60Hz
+2 -2
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@@ -747,6 +747,7 @@ Immediate (lower latency, tearing) = Anında (daha düşük gecikme, görüntü
Install custom driver... = Özel sürücü yükle...
Integer scale factor = Tam Sayı Ölçek
Internal Resolution = Dahili Çözünürlük
Latency = Gecikme # AI translated
Lens flare occlusion = Lens parlaması tıkanıklığı
Linear = Doğrusal
Low = Düşük
@@ -765,6 +766,7 @@ No buffer = Arabellek Yok
PSP display rotation = PSP ekran döndürme # AI translated
Reduces artifacts = Sorunları azaltır
Render all frames = Tüm Kareleri İşle
Rendering = İşleme # AI translated
Request 60 Hz = Request 60 Hz
Rotate controls = Kontrolleri döndür # AI translated
Same as Rendering resolution = İşlenen Çözünürlük İle Aynı
@@ -779,12 +781,10 @@ Off = Kapalı
OpenGL = OpenGL
Overlay Information = Ek Bilgi
Partial Stretch = Kısmi Uzat
Performance = Performans
Postprocessing shaders = İşlem Sonrası Gölgelendiriciler
Recreate Activity = Etkinliği yeniden oluştur
Render duplicate frames to 60hz = Yinelenen Kareleri 60Hz İşle
RenderDuplicateFrames Tip = Daha düşük kare hızlarında çalışan oyunlarda kare hızını düzeltebilir
Rendering Mode = İşleme Modu
Rendering Resolution = İşleme Çözünürlüğü
RenderingMode NonBuffered Tip = Daha hızlıdır, ancak bazı oyunlarda hiçbir şey çizilmeyebilir
Rotation = Rotasyon
+2 -2
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@@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Негайно (менша затримка
Install custom driver... = Інсталювати кастомний драйвер...
Integer scale factor = Цілочисленне масштабування
Internal Resolution = Внутрішнє розширення
Latency = Затримка # AI translated
Lens flare occlusion = Оклюзія відблисків об'єктива
Linear = Лінійний
Low = Низька
@@ -763,6 +764,7 @@ No buffer = Без буфера
PSP display rotation = Поворот екрана PSP # AI translated
Reduces artifacts = зменшує артефакти
Render all frames = Відобразити всі кадри
Rendering = Рендеринг # AI translated
Request 60 Hz = Request 60 Hz
Rotate controls = Повернути керування # AI translated
Same as Rendering resolution = Авто (таке ж як розширення рендерингу)
@@ -777,12 +779,10 @@ Off = Вимкнено
OpenGL = OpenGL
Overlay Information = Інформація про накладення
Partial Stretch = Часткове розтягнення
Performance = Продуктивність
Postprocessing shaders = &Подальша обробка (шейдер)
Recreate Activity = Відтворити діяльність
Render duplicate frames to 60hz = Відображення повторюваних кадрів до 60 Гц
RenderDuplicateFrames Tip = Можна зробити більш плавний кадр в іграх, які працюють у нижчих кадрах
Rendering Mode = Режим рендерингу
Rendering Resolution = Розширення рендерингу
RenderingMode NonBuffered Tip = Швидше, але в деяких іграх нічого не може
Rotation = Орієнтація:
+2 -2
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@@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Ngay lập tức (độ trễ thấp hơn,
Install custom driver... = Install custom driver...
Integer scale factor = Integer scale factor
Internal Resolution = Độ phân giải bên trong
Latency = Độ trễ # AI translated
Lens flare occlusion = Lens flare occlusion
Linear = Tuyến tính
Low = Thấp
@@ -763,6 +764,7 @@ No buffer = No buffer
PSP display rotation = Xoay màn hình PSP # AI translated
Reduces artifacts = Làm giảm vật thể
Render all frames = Render all frames
Rendering = Kết xuất # AI translated
Request 60 Hz = Request 60 Hz
Rotate controls = Xoay điều khiển # AI translated
Same as Rendering resolution = Cùng với kết xuất
@@ -777,12 +779,10 @@ Off = Tắt
OpenGL = OpenGL
Overlay Information = Hiển thị thông tin trên màn hình
Partial Stretch = Từng phần dãn ra
Performance = Hiệu năng
Postprocessing shaders = Xử lý hậu đổ bóng
Recreate Activity = Recreate activity
Render duplicate frames to 60hz = Render duplicate frames to 60 Hz
RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates
Rendering Mode = Chế độ kết xuất
Rendering Resolution = Độ phân giải kết xuất
RenderingMode NonBuffered Tip = Nhanh hơn, nhưng một số trò chơi thì bị lỗi
Rotation = Xoay màn hình
+2 -2
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@@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = 即时(延迟低,画面撕裂)
Install custom driver... = 安装第三方驱动程序...
Integer scale factor = 整倍缩放
Internal Resolution = 内部分辨率
Latency = 延迟 # AI translated
Lens flare occlusion = 镜头眩光遮挡
Linear = 线性过滤
Low = 低质量
@@ -763,6 +764,7 @@ No buffer = 关闭缓冲
PSP display rotation = PSP显示朝向
Reduces artifacts = 修复光晕效果
Render all frames = 逐一渲染 (不跳帧)
Rendering = 渲染 # AI translated
Request 60 Hz = 请求 60 Hz
Rotate controls = 旋转控制 # AI translated
Same as Rendering resolution = 自动 (同渲染分辨率)
@@ -777,12 +779,10 @@ Off = 关闭
OpenGL = OpenGL
Overlay Information = 显示信息
Partial Stretch = 部分拉伸
Performance = 性能优化
Postprocessing shaders = 后处理滤镜
Recreate Activity = 重建进程
Render duplicate frames to 60hz = 渲染重复帧适配至60Hz
RenderDuplicateFrames Tip = 使帧率上限低于屏幕刷新率的游戏,视觉上更稳定流畅。使用补帧软件时建议关闭此项。
Rendering Mode = 渲染设置
Rendering Resolution = 渲染分辨率
RenderingMode NonBuffered Tip = 提升渲染性能,使游戏特效部分丢失。
Rotation = 方向
+2 -2
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@@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = 即時(延遲較低,畫面撕裂)
Install custom driver... = 安裝自訂驅動程式…
Integer scale factor = 整數縮放比例
Internal Resolution = 內部解析度
Latency = 延遲 # AI translated
Lens flare occlusion = 鏡頭眩光遮蔽
Linear = 線性
Low = 低
@@ -763,6 +764,7 @@ No buffer = 無緩衝
PSP display rotation = PSP顯示旋轉 # AI translated
Reduces artifacts = 降低失真
Render all frames = 轉譯所有影格
Rendering = 轉譯 # AI translated
Request 60 Hz = Request 60 Hz
Rotate controls = 旋轉控制 # AI translated
Same as Rendering resolution = 同於轉譯解析度
@@ -777,12 +779,10 @@ Off = 關閉
OpenGL = OpenGL
Overlay Information = 覆疊資訊
Partial Stretch = 部分延展
Performance = 效能
Postprocessing shaders = 後處理著色器
Recreate Activity = 重新建立活動
Render duplicate frames to 60hz = 轉譯重複影格至 60 Hz
RenderDuplicateFrames Tip = 可以使以較低影格速率執行的遊戲更加順暢
Rendering Mode = 轉譯模式
Rendering Resolution = 轉譯解析度
RenderingMode NonBuffered Tip = 更快,但在某些遊戲中可能無法繪圖
Rotation = 旋轉