From a6cbc9c27f7f70d3bee5e3800b2acecff3f5c8e7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Henrik=20Rydg=C3=A5rd?= Date: Mon, 26 Oct 2026 16:14:19 +0100 Subject: [PATCH] Graphics settings: Rename the "Rendering Mode" header to "Rendering" Also adds the missing "Latency" key for the header of that name, and removes the unused "Performance" key. Co-Authored-By: Claude Opus 5.5 (1M context) --- UI/Settings/GraphicsPage.cpp | 27 +++++++++++++++------------ assets/lang/ar_AE.ini | 4 ++-- assets/lang/az_AZ.ini | 4 ++-- assets/lang/be_BY.ini | 4 ++-- assets/lang/bg_BG.ini | 4 ++-- assets/lang/ca_ES.ini | 4 ++-- assets/lang/cz_CZ.ini | 4 ++-- assets/lang/da_DK.ini | 4 ++-- assets/lang/de_DE.ini | 4 ++-- assets/lang/dr_ID.ini | 4 ++-- assets/lang/en_US.ini | 4 ++-- assets/lang/es_ES.ini | 4 ++-- assets/lang/es_LA.ini | 4 ++-- assets/lang/fa_IR.ini | 4 ++-- assets/lang/fi_FI.ini | 4 ++-- assets/lang/fr_FR.ini | 4 ++-- assets/lang/gl_ES.ini | 4 ++-- assets/lang/gr_EL.ini | 4 ++-- assets/lang/he_IL.ini | 4 ++-- assets/lang/hr_HR.ini | 4 ++-- assets/lang/hu_HU.ini | 4 ++-- assets/lang/id_ID.ini | 4 ++-- assets/lang/it_IT.ini | 4 ++-- assets/lang/ja_JP.ini | 4 ++-- assets/lang/jv_ID.ini | 4 ++-- assets/lang/km_KH.ini | 4 ++-- assets/lang/ko_KR.ini | 4 ++-- assets/lang/ku_SO.ini | 4 ++-- assets/lang/lo_LA.ini | 4 ++-- assets/lang/lt-LT.ini | 4 ++-- assets/lang/ms_MY.ini | 4 ++-- assets/lang/nl_NL.ini | 4 ++-- assets/lang/nn_NO.ini | 4 ++-- assets/lang/no_NO.ini | 4 ++-- assets/lang/pl_PL.ini | 4 ++-- assets/lang/pt_BR.ini | 4 ++-- assets/lang/pt_PT.ini | 4 ++-- assets/lang/ro_RO.ini | 4 ++-- assets/lang/ru_RU.ini | 4 ++-- assets/lang/sv_SE.ini | 4 ++-- assets/lang/tg_PH.ini | 4 ++-- assets/lang/th_TH.ini | 4 ++-- assets/lang/tr_TR.ini | 4 ++-- assets/lang/uk_UA.ini | 4 ++-- assets/lang/vi_VN.ini | 4 ++-- assets/lang/zh_CN.ini | 4 ++-- assets/lang/zh_TW.ini | 4 ++-- 47 files changed, 107 insertions(+), 104 deletions(-) diff --git a/UI/Settings/GraphicsPage.cpp b/UI/Settings/GraphicsPage.cpp index 00e2b65232..48bd702e60 100644 --- a/UI/Settings/GraphicsPage.cpp +++ b/UI/Settings/GraphicsPage.cpp @@ -143,7 +143,7 @@ void BuildGraphicsSettings(SettingsPage *page) { Draw::DrawContext *draw = host->PageScreenManager()->getDrawContext(); int deviceType = System_GetPropertyInt(SYSPROP_DEVICE_TYPE); - page->Header("Rendering Mode"); + page->Header("Rendering"); #if !PPSSPP_PLATFORM(UWP) page->Setting(&g_Config.iGPUBackend).Setup([host](View *view) { @@ -241,12 +241,18 @@ void BuildGraphicsSettings(SettingsPage *page) { } #endif - DisplayLayoutConfig &config = g_Config.GetDisplayLayoutConfig(g_display.GetDeviceOrientation()); - page->Setting(&g_Config.bReplaceTextures); + DisplayLayoutConfig &config = g_Config.GetDisplayLayoutConfig(g_display.GetDeviceOrientation()); + page->Header("Display"); + // Display Layout Editor: To avoid overlapping touch controls on large tablets, meet geeky demands for integer zoom/unstretched image etc. + page->Choice("Display layout & effects").OnClick([host](UI::EventParams &) { + host->PageScreenManager()->push(new DisplayLayoutScreen(host->PageGamePath())); + }); + + // Fullscreen mode if (deviceType != DEVICE_TYPE_VR) { #if !defined(MOBILE_DEVICE) page->Setting(&g_Config.bFullScreen); @@ -266,12 +272,9 @@ void BuildGraphicsSettings(SettingsPage *page) { }); } #endif - // Display Layout Editor: To avoid overlapping touch controls on large tablets, meet geeky demands for integer zoom/unstretched image etc. - page->Choice("Display layout & effects").OnClick([host](UI::EventParams &) { - host->PageScreenManager()->push(new DisplayLayoutScreen(host->PageGamePath())); - }); } + // VSync, low latency display // If only one mode is supported (like FIFO on iOS), no need to show the options. if (CountSetBits((u32)draw->GetDeviceCaps().presentModesSupported) > 1) { // Immediate means non-synchronized, tearing. @@ -291,6 +294,10 @@ void BuildGraphicsSettings(SettingsPage *page) { } } } + page->Setting(&g_Config.bRenderDuplicateFrames).EnabledFunc([] { + return !g_Config.bSkipBufferEffects && g_Config.iFrameSkip == 0; + }); + page->Hint({I18NCat::GRAPHICS, "RenderDuplicateFrames Tip", "Can make framerate smoother in games that run at lower framerates"}); page->Header("Frame Rate Control"); @@ -309,11 +316,7 @@ void BuildGraphicsSettings(SettingsPage *page) { }); page->Hint("Reduces artifacts"); - page->Header("Performance"); - page->Setting(&g_Config.bRenderDuplicateFrames).EnabledFunc([] { - return !g_Config.bSkipBufferEffects && g_Config.iFrameSkip == 0; - }); - page->Hint({ I18NCat::GRAPHICS, "RenderDuplicateFrames Tip", "Can make framerate smoother in games that run at lower framerates" }); + page->Header("Latency"); if (draw->GetDeviceCaps().setMaxFrameLatencySupported) { // Changing it needs a restart, so the value in use is the one the page was built with. diff --git a/assets/lang/ar_AE.ini b/assets/lang/ar_AE.ini index 847dd54ebb..119949999a 100644 --- a/assets/lang/ar_AE.ini +++ b/assets/lang/ar_AE.ini @@ -753,6 +753,7 @@ Immediate (lower latency, tearing) = فوري (שהייה أقل، קריעת ת Install custom driver... = تثبيت تعريف مخصص... # AI translated Integer scale factor = معامل تكبير صحيح # AI translated Internal Resolution = Internal resolution +Latency = زمن الاستجابة # AI translated Lens flare occlusion = حجب وهج العدسة # AI translated Linear = ‎خطي Low = ‎منخفض @@ -771,6 +772,7 @@ No buffer = بدون تخزين مؤقت # AI translated PSP display rotation = اتجاه شاشة PSP # AI translated Reduces artifacts = يقلل التشوهات # AI translated Render all frames = تصيير كل الإطارات # AI translated +Rendering = التصيير # AI translated Request 60 Hz = طلب 60 هرتز # AI translated Rotate controls = تدوير التحكم # AI translated Same as Rendering resolution = ‎ مثل حجم التصيير @@ -785,12 +787,10 @@ Off = ‎مغلق OpenGL = ‎أوبن جل Overlay Information = ‎معلومات النسق Partial Stretch = ‎تمطيط جزئي -Performance = ‎الأداء Postprocessing shaders = رسوميات ما بعد المعالجة # AI translated Recreate Activity = Recreate activity Render duplicate frames to 60hz = Render duplicate frames to 60 Hz RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates -Rendering Mode = ‎وضع التصيير Rendering Resolution = ‎حجم التصيير RenderingMode NonBuffered Tip = ‎أسرع, لكن يمكن أن لا يظهر أي شئ في بعض الألعاب Rotation = ‎الدوران diff --git a/assets/lang/az_AZ.ini b/assets/lang/az_AZ.ini index 05cf6d97ad..da4e21414e 100644 --- a/assets/lang/az_AZ.ini +++ b/assets/lang/az_AZ.ini @@ -744,6 +744,7 @@ Immediate (lower latency, tearing) = Anında (az gecikmə, görüntü yırtılma Install custom driver... = Özəl sürücü quraşdır... Integer scale factor = Bütün sayılı ölçəkləniş Internal Resolution = İç çözünürlük +Latency = Gecikmə # AI translated Lens flare occlusion = Linza parlaması tıxanıqlığı Linear = Düz xəttli Low = Aşağı @@ -762,6 +763,7 @@ No buffer = Ara yaddaşsız PSP display rotation = PSP ekran döndərilişi Reduces artifacts = Artifaktları azaldır Render all frames = Bütün kadrları işlət +Rendering = İşləniş # AI translated Request 60 Hz = Request 60 Hz Rotate controls = Yönəltmələri döndər Same as Rendering resolution = İşlənişli çözünürlük kimi @@ -776,12 +778,10 @@ Off = Sönülü OpenGL = OpenGL Overlay Information = Örtük bilgisi Partial Stretch = Qismən dart -Performance = Göstəriş Postprocessing shaders = İşləm sonrası kölgələndirmələr Recreate Activity = Etkinliyi yenidən yarat Render duplicate frames to 60hz = Kopyalanmış kadrları 60 Hz'yə işlət RenderDuplicateFrames Tip = Aşağı kadr tezliyi olan oyunların tezliyini daha axıcı edə bilir -Rendering Mode = İşləniş Durumu Rendering Resolution = İşləniş Çözünürlüyü RenderingMode NonBuffered Tip = Sürətlidir, ancaq bir sıra oyunda heç nə çizməyə bilər Rotation = Döndərmə diff --git a/assets/lang/be_BY.ini b/assets/lang/be_BY.ini index e7862c862a..8f0402c7fb 100644 --- a/assets/lang/be_BY.ini +++ b/assets/lang/be_BY.ini @@ -743,6 +743,7 @@ Immediate (lower latency, tearing) = Неадкладна (меншая затр Install custom driver... = Install custom driver... Integer scale factor = Цэлыкавае маштабаванне Internal Resolution = Унутранае разрозненне +Latency = Затрымка # AI translated Lens flare occlusion = Аклюзія блікаў аб'ектыва Linear = Лінейны Low = Нізкая @@ -760,6 +761,7 @@ No = No No buffer = No buffer PSP display rotation = Кручэнне экрана PSP # AI translated Reduces artifacts = памяншае артэфакты +Rendering = Рэндэрынг # AI translated Request 60 Hz = Request 60 Hz Rotate controls = Паварот кіравання # AI translated Same as Rendering resolution = Як разрозненне рэндэрынгу @@ -774,13 +776,11 @@ Off = Выкл. OpenGL = OpenGL Overlay Information = Overlay information Partial Stretch = Partial stretch -Performance = Прадукцыйнасць Postprocessing shaders = Шэйдары постапрацоўкі Recreate Activity = Recreate activity Render all frames = Рэндэрынг усіх кадраў Render duplicate frames to 60hz = Рэндэрынг дублікатаў кадраў да 60 Гц RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates -Rendering Mode = Рэжым рэндэрынгу Rendering Resolution = Разрозненне рэндэрынгу RenderingMode NonBuffered Tip = Хутчэй, але ў некаторых гульнях нічога можа не прыцягваць увагу Rotation = Паварот diff --git a/assets/lang/bg_BG.ini b/assets/lang/bg_BG.ini index d8b687047a..af08b9e0db 100644 --- a/assets/lang/bg_BG.ini +++ b/assets/lang/bg_BG.ini @@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Незабавно (по-ниска лат Install custom driver... = Инсталиране на персонализиран драйвер... Integer scale factor = Мащабиране на цяло число Internal Resolution = Вътрешна резолюция +Latency = Латентност # AI translated Lens flare occlusion = Запушване на отблясъка на обектива Linear = Линеарно Low = Ниско @@ -763,6 +764,7 @@ No buffer = Без буфер PSP display rotation = Преобръщане на дисплея на PSP # AI translated Reduces artifacts = намалява артефактите Render all frames = Рендиране на всички кадри +Rendering = Рендиране # AI translated Request 60 Hz = Request 60 Hz Rotate controls = Завъртете контроли # AI translated Same as Rendering resolution = Същото като резолюцията на рендиране @@ -777,12 +779,10 @@ Off = Изключен OpenGL = OpenGL Overlay Information = Обща информация Partial Stretch = Partial stretch -Performance = Производителност Postprocessing shaders = Шейдъри за постобработка Recreate Activity = Recreate activity Render duplicate frames to 60hz = Рендиране на дублирани кадри до 60 Hz RenderDuplicateFrames Tip = Може да направи кадровата честота по-плавна в игри, които работят с по-ниска кадрова честота -Rendering Mode = Режим на рендиране Rendering Resolution = Резолюция на рендиране RenderingMode NonBuffered Tip = По-бързо, но в някои игри може да няма нищо, което да привлече вниманието. Rotation = Ротация diff --git a/assets/lang/ca_ES.ini b/assets/lang/ca_ES.ini index 11f7ab34d8..872463ef44 100644 --- a/assets/lang/ca_ES.ini +++ b/assets/lang/ca_ES.ini @@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Immediata (menys latència, desgarro d'imat Install custom driver... = Install custom driver... Integer scale factor = Integer scale factor Internal Resolution = Resolució interna +Latency = Latència # AI translated Lens flare occlusion = Lens flare occlusion Linear = Lineal Low = Baixa @@ -763,6 +764,7 @@ No buffer = Sense memòria intermèdia PSP display rotation = Rotació de pantalla PSP # AI translated Reduces artifacts = Redueix errors gràfics per escalat Render all frames = Render all frames +Rendering = Renderització # AI translated Request 60 Hz = Request 60 Hz Rotate controls = Rotar controls # AI translated Same as Rendering resolution = Igual a la de renderitzat @@ -777,12 +779,10 @@ Off = No OpenGL = OpenGL Overlay Information = Informació a la pantalla Partial Stretch = Estirat parcial -Performance = Rendiment Postprocessing shaders = Shaders de postprocessament Recreate Activity = Recrear activitat Render duplicate frames to 60hz = Renderitzar quadres duplicats a 60Hz RenderDuplicateFrames Tip = Podeu fer la imatge més fluida in jocs amb una taxa de quadres més baixa. -Rendering Mode = Mode de renderització Rendering Resolution = Resolució de renderització RenderingMode NonBuffered Tip = Ràpid, però no es veurà res en alguns jocs. Rotation = Rotació diff --git a/assets/lang/cz_CZ.ini b/assets/lang/cz_CZ.ini index cf1995fc85..8dc9289e6c 100644 --- a/assets/lang/cz_CZ.ini +++ b/assets/lang/cz_CZ.ini @@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Okamžitě (nižší latence, trhání obra Install custom driver... = Install custom driver... Integer scale factor = Integer scale factor Internal Resolution = Vnitřní rozlišení +Latency = Latence # AI translated Lens flare occlusion = Lens flare occlusion Linear = Lineární Low = Nízké @@ -763,6 +764,7 @@ No buffer = No buffer PSP display rotation = Otáčení displeje PSP # AI translated Reduces artifacts = Snižuje artefakty Render all frames = Render all frames +Rendering = Vykreslování # AI translated Request 60 Hz = Request 60 Hz Rotate controls = Otočit ovládání # AI translated Same as Rendering resolution = Automaticky (stejné jako rozlišení vykreslování) @@ -777,12 +779,10 @@ Off = Vypnuto OpenGL = OpenGL Overlay Information = Informace v překryvu Partial Stretch = Částečné roztažení -Performance = Výkon Postprocessing shaders = Shader následného zpracování Recreate Activity = Recreate activity Render duplicate frames to 60hz = Render duplicate frames to 60 Hz RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates -Rendering Mode = Režim vykreslování Rendering Resolution = Rozlišení vykreslování RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games Rotation = Otočení diff --git a/assets/lang/da_DK.ini b/assets/lang/da_DK.ini index 4bf6f14fa2..fb657fcc9f 100644 --- a/assets/lang/da_DK.ini +++ b/assets/lang/da_DK.ini @@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Øjeblikkelig (lavere latenstid, billedrevn Install custom driver... = Install custom driver... Integer scale factor = Integer scale factor Internal Resolution = Intern opløsning +Latency = Latens # AI translated Lens flare occlusion = Lens flare occlusion Linear = Lineær Low = Lav @@ -763,6 +764,7 @@ No buffer = No buffer PSP display rotation = PSP-skærmrotation # AI translated Reduces artifacts = Reducerer artefakter Render all frames = Render all frames +Rendering = Rendering # same as English Request 60 Hz = Request 60 Hz Rotate controls = Roter kontroller # AI translated Same as Rendering resolution = Automatisk (Samme som renderingsopløsning) @@ -777,12 +779,10 @@ Off = Slukket OpenGL = OpenGL Overlay Information = Overlay information Partial Stretch = Delvis strukket -Performance = Ydelse Postprocessing shaders = Efterbehandlings-shaders Recreate Activity = Recreate activity Render duplicate frames to 60hz = Render duplicate frames to 60 Hz RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates -Rendering Mode = Rendering tilstand Rendering Resolution = Render opløsning RenderingMode NonBuffered Tip = Hurtigere, men intet vises i nogle spil Rotation = Rotation diff --git a/assets/lang/de_DE.ini b/assets/lang/de_DE.ini index 60380600ec..fd1910aefa 100644 --- a/assets/lang/de_DE.ini +++ b/assets/lang/de_DE.ini @@ -744,6 +744,7 @@ Immediate (lower latency, tearing) = Sofort (niedrigere Latenz, Bildrisse) Install custom driver... = Benutzerdefinierten Treiber installieren... Integer scale factor = Ganzzahliger Skalierungsfaktor Internal Resolution = Interne Auflösung +Latency = Latenz # AI translated Lens flare occlusion = Verdeckung von Linsenreflexionen Linear = Linear Low = Niedrig @@ -762,6 +763,7 @@ No buffer = Kein Puffer PSP display rotation = PSP-Display-Rotation Reduces artifacts = Reduziert Artifakte Render all frames = Alle Einzelbilder rendern +Rendering = Rendering # same as English Request 60 Hz = Request 60 Hz Rotate controls = Steuerung drehen Same as Rendering resolution = Renderauflösung @@ -776,12 +778,10 @@ Off = Aus OpenGL = OpenGL Overlay Information = Eingeblendete Informationen Partial Stretch = Teilweise strecken -Performance = Leistung Postprocessing shaders = Nachbearbeitungs-Schattierer Recreate Activity = Aktivität neu erstellen Render duplicate frames to 60hz = Doppelte Einzelbilder auf 60 Hz rendern RenderDuplicateFrames Tip = Kann die Bildrate in Spielen mit niedriger Bildrate flüssiger machen -Rendering Mode = Rendermodus Rendering Resolution = Renderauflösung RenderingMode NonBuffered Tip = Schneller, aber keine Anzeige in einigen Spielen Rotation = Drehung diff --git a/assets/lang/dr_ID.ini b/assets/lang/dr_ID.ini index 63992215fd..f19c49e11b 100644 --- a/assets/lang/dr_ID.ini +++ b/assets/lang/dr_ID.ini @@ -743,6 +743,7 @@ Immediate (lower latency, tearing) = Segera (latensi lebih rendah, robekan gamba Install custom driver... = Install custom driver... Integer scale factor = Integer scale factor Internal Resolution = Internal resolution +Latency = Latency Lens flare occlusion = Lens flare occlusion Linear = Maruruh Low = Low @@ -761,6 +762,7 @@ No buffer = No buffer PSP display rotation = Rotasi layar PSP # AI translated Reduces artifacts = Reduces artifacts Render all frames = Render all frames +Rendering = Rendering Request 60 Hz = Request 60 Hz Rotate controls = Putar kontrol # AI translated Same as Rendering resolution = Same as Rendering resolution @@ -775,12 +777,10 @@ Off = Mate OpenGL = OpenGL Overlay Information = Pempakitan Overlay Partial Stretch = Partial stretch -Performance = Performance Postprocessing shaders = Postprocessing shaders Recreate Activity = Recreate activity Render duplicate frames to 60hz = Render duplicate frames to 60 Hz RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates -Rendering Mode = Pa marrender i Rendering Resolution = Rendering resolution RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games Rotation = Rotation diff --git a/assets/lang/en_US.ini b/assets/lang/en_US.ini index d35c601b28..782ce86201 100644 --- a/assets/lang/en_US.ini +++ b/assets/lang/en_US.ini @@ -770,6 +770,7 @@ Immediate (lower latency, tearing) = Immediate (lower latency, tearing) Install custom driver... = Install custom driver... Integer scale factor = Integer scale factor Internal Resolution = Internal resolution +Latency = Latency Lens flare occlusion = Lens flare occlusion Linear = Linear Low = Low @@ -787,6 +788,7 @@ No = No No buffer = No buffer PSP display rotation = PSP display rotation Reduces artifacts = Reduces artifacts +Rendering = Rendering Request 60 Hz = Request 60 Hz Rotate controls = Rotate controls Same as Rendering resolution = Same as Rendering resolution @@ -801,13 +803,11 @@ Off = Off OpenGL = OpenGL Overlay Information = Overlay information Partial Stretch = Partial stretch -Performance = Performance Postprocessing shaders = Postprocessing shaders Recreate Activity = Recreate activity Render all frames = Render all frames Render duplicate frames to 60hz = Render duplicate frames to 60 Hz RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates -Rendering Mode = Rendering mode Rendering Resolution = Rendering resolution RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games Rotation = Rotation diff --git a/assets/lang/es_ES.ini b/assets/lang/es_ES.ini index a68e40dcdf..5e862159a0 100644 --- a/assets/lang/es_ES.ini +++ b/assets/lang/es_ES.ini @@ -746,6 +746,7 @@ Immediate (lower latency, tearing) = Inmediato (menor latencia, desgarro de imag Install custom driver... = Instalar controlador personalizado... Integer scale factor = Factor de escala de números enteros Internal Resolution = Resolución interna +Latency = Latencia # AI translated Lens flare occlusion = Oclusión por destello de lente Linear = Lineal Low = Baja @@ -767,7 +768,6 @@ Off = Deshabilitar OpenGL = OpenGL Overlay Information = Información en pantalla Partial Stretch = Estiramiento parcial -Performance = Rendimiento Postprocessing shaders = Postprocesamiento de shaders PSP display rotation = Rotación de pantalla PSP # AI translated Recreate Activity = Recrear actividad @@ -775,7 +775,7 @@ Reduces artifacts = Reduce artefactos Render all frames = Renderizar todos los fotogramas Render duplicate frames to 60hz = Renderizar fotogramas duplicados a 60 Hz RenderDuplicateFrames Tip = Puede hacer que la velocidad de fotogramas sea más fluida en juegos que se ejecuten a velocidades de fotogramas más bajas -Rendering Mode = Modo de renderizado +Rendering = Renderizado # AI translated Rendering Resolution = Resolución de renderizado RenderingMode NonBuffered Tip = Más rápido, pero puede que no se vea nada en algunos juegos. Request 60 Hz = Request 60 Hz diff --git a/assets/lang/es_LA.ini b/assets/lang/es_LA.ini index 917b80bb4f..14a41ead1f 100644 --- a/assets/lang/es_LA.ini +++ b/assets/lang/es_LA.ini @@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Inmediato (menor latencia, desgarro de imag Install custom driver... = Install custom driver... Integer scale factor = Integer scale factor Internal Resolution = Resolución interna +Latency = Latencia # AI translated Lens flare occlusion = Lens flare occlusion Linear = Lineal Low = Baja @@ -763,6 +764,7 @@ No buffer = No hay búfer PSP display rotation = Rotación de pantalla PSP # AI translated Reduces artifacts = Reduce errores gráficos por escalado Render all frames = Render all frames +Rendering = Renderizado # AI translated Request 60 Hz = Request 60 Hz Rotate controls = Girar controles # AI translated Same as Rendering resolution = Automático (igual a la de renderizado) @@ -777,12 +779,10 @@ Off = Apagado OpenGL = OpenGL Overlay Information = Información en pantalla Partial Stretch = Estirado parcial -Performance = Rendimiento Postprocessing shaders = Shaders de postprocesado Recreate Activity = Recrear actividad Render duplicate frames to 60hz = Procesar cuadros duplicados a 60 Hz RenderDuplicateFrames Tip = Puede hacer que la fluidez sea más suave en juegos con tasas de cuadros bajas. -Rendering Mode = Modo de renderizado Rendering Resolution = Resolución de renderizado RenderingMode NonBuffered Tip = Acelera, pero no podrá generar gráficos en algunos juegos. Rotation = Rotación diff --git a/assets/lang/fa_IR.ini b/assets/lang/fa_IR.ini index acf1697fd8..36fc966e69 100644 --- a/assets/lang/fa_IR.ini +++ b/assets/lang/fa_IR.ini @@ -744,6 +744,7 @@ Immediate (lower latency, tearing) = فوری (تاخیر کمتر، پارگی Install custom driver... = Install custom driver... Integer scale factor = Integer scale factor Internal Resolution = ‎رزولوشن داخلی +Latency = تأخیر # AI translated Lens flare occlusion = Lens flare occlusion Linear = ‎خطی Low = ‎کم @@ -762,6 +763,7 @@ No buffer = بدون بافر PSP display rotation = چرخش نمایشگر PSP # AI translated Reduces artifacts = کاهش باگ گرافیکی Render all frames = Render all frames +Rendering = رندرینگ # AI translated Request 60 Hz = Request 60 Hz Rotate controls = چرخش کنترل‌ها # AI translated Same as Rendering resolution = ‎خودکار (مانند رزولوشن رندرینگ) @@ -776,12 +778,10 @@ Off = ‎خاموش OpenGL = OpenGL Overlay Information = ‎Overlay اطلاعات Partial Stretch = ‎کشیدگی جزئی -Performance = Performance Postprocessing shaders = ‎افکت پس-پردازش Recreate Activity = Recreate activity Render duplicate frames to 60hz = Render duplicate frames to 60 Hz RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates -Rendering Mode = ‎حالت رندرینگ Rendering Resolution = ‎رزولوشن رندرینگ RenderingMode NonBuffered Tip = ‎سریع تر، اما در بعضی بازی‌ها ممکن است چیزی نشان ندهد Rotation = ‎چرخش diff --git a/assets/lang/fi_FI.ini b/assets/lang/fi_FI.ini index 4388fb2ad7..5b80d0588f 100644 --- a/assets/lang/fi_FI.ini +++ b/assets/lang/fi_FI.ini @@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Välitön (alhaisempi viive, kuvan repeily) Install custom driver... = Asenna mukautettu ajuri... Integer scale factor = Kokonaislukuskaalauksen kerroin Internal Resolution = Sisäinen resoluutio +Latency = Viive # AI translated Lens flare occlusion = Lens flare occlusion Linear = Lineaarinen Low = Matala @@ -763,6 +764,7 @@ No buffer = Ei puskuria PSP display rotation = PSP-näytön kierto # AI translated Reduces artifacts = Vähentää häiriöitä Render all frames = Renderöi kaikki kuvat +Rendering = Renderöinti # AI translated Request 60 Hz = Request 60 Hz Rotate controls = Käännä ohjaimet # AI translated Same as Rendering resolution = Automaattinen (sama kuin renderöintiresoluutio) @@ -777,12 +779,10 @@ Off = Pois OpenGL = OpenGL Overlay Information = Päällyksen tiedot Partial Stretch = Osittainen venytys -Performance = Suorituskyky Postprocessing shaders = Jälkikäsittelyvarjostimet Recreate Activity = Recreate activity Render duplicate frames to 60hz = Renderöi kuvat tuplana 60 Hz:siin RenderDuplicateFrames Tip = Saattaa tehdä kuvataajuudesta tasaisemman peleissä, jotka toimivat matalammalla kuvataajuudella -Rendering Mode = Renderöinti tapa Rendering Resolution = Renderöinti resoluutio RenderingMode NonBuffered Tip = Nopeampi, mutta kaikki ei välttämättä piirry joissakin peleissä Rotation = Kierto diff --git a/assets/lang/fr_FR.ini b/assets/lang/fr_FR.ini index a0152c23b5..0be7121396 100644 --- a/assets/lang/fr_FR.ini +++ b/assets/lang/fr_FR.ini @@ -769,6 +769,7 @@ Immediate (lower latency, tearing) = Immédiat (latence plus faible, déchirures Install custom driver... = Installer un pilote personnalisé... Integer scale factor = Facteur d'échelle entier Internal Resolution = Définition interne +Latency = Latence # AI translated Lens flare occlusion = Occlusion des reflets de lentille Linear = Linéaire Low = Basse @@ -787,6 +788,7 @@ No buffer = 0 PSP display rotation = Rotation de l'affichage PSP Reduces artifacts = Réduit artéfacts Render all frames = Render all frames +Rendering = Rendu # AI translated Request 60 Hz = Request 60 Hz Rotate controls = Faire pivoter les contrôles Same as Rendering resolution = Comme la définition du rendu @@ -801,12 +803,10 @@ Off = Désactivé OpenGL = OpenGL Overlay Information = Informations incrustées à l'écran Partial Stretch = Étirement partiel -Performance = Performances Postprocessing shaders = Shaders de post-traitement Recreate Activity = Recréer l'animation Render duplicate frames to 60hz = Dupliquer les images pour atteindre 60 Hz RenderDuplicateFrames Tip = Peut améliorer la fluidité dans les jeux qui fonctionnent à des fréquences d'images plus faibles -Rendering Mode = Mode de rendu Rendering Resolution = Définition du rendu RenderingMode NonBuffered Tip = Plus rapide, mais pour certains jeux rien ne s'affichera Rotation = Rotation diff --git a/assets/lang/gl_ES.ini b/assets/lang/gl_ES.ini index 1795e6e6f1..00d110221c 100644 --- a/assets/lang/gl_ES.ini +++ b/assets/lang/gl_ES.ini @@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Inmediato (menor latencia, desgarro de imax Install custom driver... = Install custom driver... Integer scale factor = Integer scale factor Internal Resolution = Resolución interna +Latency = Latencia # AI translated Lens flare occlusion = Lens flare occlusion Linear = Lineal Low = Baixa @@ -763,6 +764,7 @@ No buffer = No buffer PSP display rotation = Rotación da pantalla PSP # AI translated Reduces artifacts = Reduces artifacts Render all frames = Render all frames +Rendering = Renderizado # AI translated Request 60 Hz = Request 60 Hz Rotate controls = Girar controles # AI translated Same as Rendering resolution = Automático (igual á de renderizado) @@ -777,12 +779,10 @@ Off = Non OpenGL = OpenGL Overlay Information = Información en pantalla Partial Stretch = Partial stretch -Performance = Rendemento Postprocessing shaders = Shaders de postprocesado Recreate Activity = Recreate activity Render duplicate frames to 60hz = Render duplicate frames to 60 Hz RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates -Rendering Mode = Modo de renderizado Rendering Resolution = Resolución de renderizado RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games Rotation = Rotation diff --git a/assets/lang/gr_EL.ini b/assets/lang/gr_EL.ini index 5202eb51dd..8bbbc833b3 100644 --- a/assets/lang/gr_EL.ini +++ b/assets/lang/gr_EL.ini @@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Άμεση (μικρότερη καθυστ Install custom driver... = Install custom driver... Integer scale factor = Integer scale factor Internal Resolution = Εσωτερική Ανάλυση +Latency = Καθυστέρηση # AI translated Lens flare occlusion = Lens flare occlusion Linear = Γραμμικό Low = Χαμηλή @@ -763,6 +764,7 @@ No buffer = No buffer PSP display rotation = Περιστροφή οθόνης PSP # AI translated Reduces artifacts = λιγότερα προβλήματα Render all frames = Render all frames +Rendering = Απεικόνιση # AI translated Request 60 Hz = Request 60 Hz Rotate controls = Περιστροφή ελέγχων # AI translated Same as Rendering resolution = Αυτόματο (ίσο με την Ανάλυση Απεικόνισης) @@ -777,12 +779,10 @@ Off = Ανενεργό OpenGL = OpenGL Overlay Information = Πληροφορίες Οθόνης Partial Stretch = Μερική επέκταση -Performance = Επίδοσεις Postprocessing shaders = Shaders Μετεπεξεργασίας Recreate Activity = Recreate activity Render duplicate frames to 60hz = Render duplicate frames to 60 Hz RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates -Rendering Mode = Τρόπος Απεικόνισης Rendering Resolution = Ανάλυση Απεικόνισης RenderingMode NonBuffered Tip = Γρηγορότερο, αλλά σε μερικά αιχνίδια μπορεί να μην εμφανίζει τίποτα Rotation = Περιστροφή diff --git a/assets/lang/he_IL.ini b/assets/lang/he_IL.ini index 6bee896154..f1c763f481 100644 --- a/assets/lang/he_IL.ini +++ b/assets/lang/he_IL.ini @@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = מיידי (השהייה נמוכה יות Install custom driver... = Install custom driver... Integer scale factor = Integer scale factor Internal Resolution = Internal resolution +Latency = השהיה # AI translated Lens flare occlusion = Lens flare occlusion Linear = קווי Low = Low @@ -763,6 +764,7 @@ No buffer = No buffer PSP display rotation = סיבוב התצוגה של PSP # AI translated Reduces artifacts = Reduces artifacts Render all frames = Render all frames +Rendering = עיבוד # AI translated Request 60 Hz = Request 60 Hz Rotate controls = סובב בקרות # AI translated Same as Rendering resolution = Same as Rendering resolution @@ -777,12 +779,10 @@ Off = כבוי OpenGL = OpenGL Overlay Information = כיסוי מידע Partial Stretch = Partial stretch -Performance = Performance Postprocessing shaders = Postprocessing shaders Recreate Activity = Recreate activity Render duplicate frames to 60hz = Render duplicate frames to 60 Hz RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates -Rendering Mode = מצב מעובד Rendering Resolution = Rendering resolution RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games Rotation = Rotation diff --git a/assets/lang/hr_HR.ini b/assets/lang/hr_HR.ini index 37fe42280c..62114da3dd 100644 --- a/assets/lang/hr_HR.ini +++ b/assets/lang/hr_HR.ini @@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Odmah (manja latencija, kidanje slike) Install custom driver... = Install custom driver... Integer scale factor = Integer scale factor Internal Resolution = Unutarnja rezolucija +Latency = Kašnjenje # AI translated Lens flare occlusion = Lens flare occlusion Linear = Linearno Low = Nisko @@ -763,6 +764,7 @@ No buffer = No buffer PSP display rotation = Rotacija zaslona PSP # AI translated Reduces artifacts = Smanjuje artefakte Render all frames = Render all frames +Rendering = Prikaz # AI translated Request 60 Hz = Request 60 Hz Rotate controls = Rotiraj kontrole # AI translated Same as Rendering resolution = Auto (isto kao Prikazna rezolucija) @@ -777,12 +779,10 @@ Off = Isključeno OpenGL = OpenGL Overlay Information = Prekrivanje informacija Partial Stretch = Djelomično rastezanje -Performance = Performansa Postprocessing shaders = Sjenčanje poslije procesa Recreate Activity = Recreate activity Render duplicate frames to 60hz = Render duplicate frames to 60 Hz RenderDuplicateFrames Tip = Izlgađiva frameove u igrama koje ih jako malo imaju -Rendering Mode = Način prikaza Rendering Resolution = Rezolucija prikaza RenderingMode NonBuffered Tip = Brže, ali ništa može uvući neke igre Rotation = Rotacija diff --git a/assets/lang/hu_HU.ini b/assets/lang/hu_HU.ini index 630f246b55..864d2a3381 100644 --- a/assets/lang/hu_HU.ini +++ b/assets/lang/hu_HU.ini @@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Azonnal (alacsonyabb késleltetés, képtö Install custom driver... = Saját driver telepítése… Integer scale factor = Egész skálaszorzó Internal Resolution = Belső felbontás +Latency = Késleltetés # AI translated Lens flare occlusion = Lens flare occlusion Linear = Lineáris Low = Alacsony @@ -763,6 +764,7 @@ No buffer = Nincs puffer PSP display rotation = PSP kijelző elforgatása # AI translated Reduces artifacts = Artifacteket csökkenti Render all frames = Összes képkocka renderelése +Rendering = Renderelés # AI translated Request 60 Hz = Request 60 Hz Rotate controls = Irányítás forgatása # AI translated Same as Rendering resolution = Renderelési felbontással megegyező @@ -777,12 +779,10 @@ Off = Ki OpenGL = OpenGL Overlay Information = Overlay információk Partial Stretch = Részleges nyújtás -Performance = Teljesítmény Postprocessing shaders = Utóeffektező shaderek Recreate Activity = Recreate activity Render duplicate frames to 60hz = Képkockák duplázása 60 Hz rendereléshez RenderDuplicateFrames Tip = Simábbá teheti az alacsonyabb képkocka számon futó játékok kirajzolását -Rendering Mode = Renderelés módja Rendering Resolution = Renderelés felbontása RenderingMode NonBuffered Tip = Gyorsabb, de egyes játékokban nem rajzol ki semmit. Rotation = Forgatás diff --git a/assets/lang/id_ID.ini b/assets/lang/id_ID.ini index c74fdd7591..c4e0d91246 100644 --- a/assets/lang/id_ID.ini +++ b/assets/lang/id_ID.ini @@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Segera (latensi lebih rendah, robekan gamba Install custom driver... = Instal driver kustom... Integer scale factor = Faktor skala integer Internal Resolution = Resolusi internal +Latency = Latensi # AI translated Lens flare occlusion = Oklusi silau lensa Linear = Linier Low = Rendah @@ -763,6 +764,7 @@ No buffer = Tidak ada penyangga PSP display rotation = Rotasi layar PSP # AI translated Reduces artifacts = Mengurangi artefak Render all frames = Render semua frame +Rendering = Rendering # same as English Request 60 Hz = Request 60 Hz Rotate controls = Putar kontrol # AI translated Same as Rendering resolution = Sama dengan resolusi render @@ -777,12 +779,10 @@ Off = Mati OpenGL = OpenGL Overlay Information = Tampilan Informasi Partial Stretch = Peregangan sebagian -Performance = Kinerja Postprocessing shaders = Pemrosesan shaders Recreate Activity = Buat ulang aktivitas Render duplicate frames to 60hz = Render frame duplikat menjadi 60 Hz RenderDuplicateFrames Tip = Dapat membuat frame rate terlihat lebih lancar di game yang memiliki frame rate asli yang lebih rendah -Rendering Mode = Mode rendering Rendering Resolution = Resolusi render RenderingMode NonBuffered Tip = Lebih cepat, namun mungkin tidak ada gambar di beberapa game Rotation = Rotasi diff --git a/assets/lang/it_IT.ini b/assets/lang/it_IT.ini index 2ab98b46b2..78e0ec154e 100644 --- a/assets/lang/it_IT.ini +++ b/assets/lang/it_IT.ini @@ -746,6 +746,7 @@ Immediate (lower latency, tearing) = Immediato (latenza minore, tearing) Install custom driver... = Installa driver a scelta... Integer scale factor = Fattore di scala intero Internal Resolution = Risoluzione Interna +Latency = Latenza # AI translated Lens flare occlusion = Occlusione lens flare Linear = Lineare Low = Bassa @@ -764,6 +765,7 @@ No buffer = Niente buffer PSP display rotation = Rotazione display PSP # AI translated Reduces artifacts = Riduce gli artefatti Render all frames = Renderizza tutti i frame +Rendering = Rendering # same as English Request 60 Hz = Request 60 Hz Rotate controls = Ruota controlli # AI translated Same as Rendering resolution = Stessa risoluzione del rendering @@ -778,12 +780,10 @@ Off = Disattiva OpenGL = OpenGL Overlay Information = Copri Informazioni Partial Stretch = Estensione Parziale -Performance = Prestazioni Postprocessing shaders = Shader di post-elaborazione Recreate Activity = Ricrea l'animazione Render duplicate frames to 60hz = Duplica i frame da renderizzare a 60 Hz RenderDuplicateFrames Tip = Può migliorare la fluidità nei giochi che funzionano a frame rate inferiori -Rendering Mode = Modalità di Rendering Rendering Resolution = Rendering della Risoluzione RenderingMode NonBuffered Tip = Veloce, ma potrebbe generare dei glitch in alcuni giochi Rotation = Rotazione diff --git a/assets/lang/ja_JP.ini b/assets/lang/ja_JP.ini index 3e520e2b77..05fb7959c9 100644 --- a/assets/lang/ja_JP.ini +++ b/assets/lang/ja_JP.ini @@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = 即時(低遅延、ティアリング) Install custom driver... = カスタムドライバーのインストール... Integer scale factor = 整数スケール係数 Internal Resolution = 内部解像度 +Latency = 遅延 # AI translated Lens flare occlusion = レンズフレア表現への遮蔽処理 Linear = Linear Low = 低 @@ -763,6 +764,7 @@ No buffer = バッファなし PSP display rotation = PSPの画面回転 # AI translated Reduces artifacts = 生成物を減らす Render all frames = 全てのフレームをレンダリングする +Rendering = レンダリング # AI translated Request 60 Hz = Request 60 Hz Rotate controls = コントロールを回転 # AI translated Same as Rendering resolution = 自動 (レンダリング解像度と同じ) @@ -777,12 +779,10 @@ Off = オフ OpenGL = OpenGL Overlay Information = オーバーレイ表示 Partial Stretch = 部分的に拡大 -Performance = パフォーマンス Postprocessing shaders = 後処理シェーダ Recreate Activity = アクティビティを再作成する Render duplicate frames to 60hz = フレームを複製して60Hzでレンダリングする RenderDuplicateFrames Tip = フレームレートが低いゲームでフレームレートをよりスムーズにできます -Rendering Mode = レンダリングモード Rendering Resolution = レンダリング解像度 RenderingMode NonBuffered Tip = 高速ですが何も表示されなくなるゲームがあるかもしれません Rotation = 向き diff --git a/assets/lang/jv_ID.ini b/assets/lang/jv_ID.ini index 6cf7b39449..94b0651a79 100644 --- a/assets/lang/jv_ID.ini +++ b/assets/lang/jv_ID.ini @@ -743,6 +743,7 @@ Immediate (lower latency, tearing) = Langsung (latensi luwih rendah, robekan gam Install custom driver... = Install custom driver... Integer scale factor = Integer scale factor Internal Resolution = Resolusi internal +Latency = Latensi # AI translated Lens flare occlusion = Lens flare occlusion Linear = Linear Low = Kurang @@ -761,6 +762,7 @@ No buffer = No buffer PSP display rotation = Rotasi layar PSP # AI translated Reduces artifacts = Nyuda artefak Render all frames = Render all frames +Rendering = Rendering # same as English Request 60 Hz = Request 60 Hz Rotate controls = Muter kontrol # AI translated Same as Rendering resolution = Otomatis (padha Rendering) @@ -775,12 +777,10 @@ Off = Pateni OpenGL = OpenGL Overlay Information = Informasi numpuki Partial Stretch = Partial stretch -Performance = Kinerja Postprocessing shaders = Postprocessing shaders Recreate Activity = Recreate activity Render duplicate frames to 60hz = Render duplicate frames to 60 Hz RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates -Rendering Mode = Mode Rendering Rendering Resolution = Rendering résolusi RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games Rotation = Rotasi diff --git a/assets/lang/km_KH.ini b/assets/lang/km_KH.ini index ad8aa540c9..adfd4b7fa3 100644 --- a/assets/lang/km_KH.ini +++ b/assets/lang/km_KH.ini @@ -740,6 +740,7 @@ Immediate (lower latency, tearing) =ភ្លាមៗ (ភាពយឺតយ៉ Install custom driver... =ដំឡើងកម្មវិធីបញ្ជាផ្ទាល់ខ្លួន... Integer scale factor =កត្តាមាត្រដ្ឋានចំនួនគត់ Internal Resolution =ដំណោះស្រាយផ្ទៃក្នុង +Latency = Latency Lens flare occlusion =ការបិទបាំងពន្លឺនៃកញ្ចក់ Linear =លីនេអ៊ែរ Low =ទាប @@ -757,6 +758,7 @@ No =ទេ No buffer =គ្មានសតិបណ្ដោះអាសន្នទេ។ PSP display rotation =ការបង្វិលអេក្រង់ PSP Reduces artifacts =កាត់បន្ថយវត្ថុបុរាណ +Rendering = ការបង្ហាញ # AI translated Request 60 Hz =ស្នើសុំ 60 ហឺត Rotate controls =បង្វិលវត្ថុបញ្ជា Same as Rendering resolution =ដូចគ្នា​នឹង​ការ​ដោះស្រាយ​ការ​បង្ហាញ @@ -771,13 +773,11 @@ Off =បិទ OpenGL =OpenGL Overlay Information =ព័ត៌មានត្រួតលើគ្នា។ Partial Stretch =ការលាតសន្ធឹងដោយផ្នែក -Performance =ការសម្តែង Postprocessing shaders =កម្មវិធីស្រមោលក្រោយដំណើរការ Recreate Activity =បង្កើតសកម្មភាពឡើងវិញ Render all frames =បង្ហាញស៊ុមទាំងអស់។ Render duplicate frames to 60hz =បង្ហាញស៊ុមស្ទួនទៅ 60 Hz RenderDuplicateFrames Tip =អាចធ្វើឱ្យ framerate កាន់តែរលូននៅក្នុងហ្គេមដែលដំណើរការក្នុងកម្រិត framerate ទាប -Rendering Mode =របៀបបង្ហាញ Rendering Resolution =ដំណោះស្រាយបង្ហាញ RenderingMode NonBuffered Tip =លឿនជាង ប៉ុន្តែគ្មានអ្វីអាចស្មើនៅក្នុងហ្គេមមួយចំនួនទេ។ Rotation =ការបង្វិល diff --git a/assets/lang/ko_KR.ini b/assets/lang/ko_KR.ini index 5176ee75e8..6574c486af 100644 --- a/assets/lang/ko_KR.ini +++ b/assets/lang/ko_KR.ini @@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = 즉시 (지연 감소, 화면 찢김) Install custom driver... = 커스텀 드라이버 설치... Integer scale factor = 정수 배율 Internal Resolution = 내부 해상도 +Latency = 지연 시간 # AI translated Lens flare occlusion = 렌즈 플레어 차단 Linear = 선형 필터링 Low = 낮음 @@ -762,6 +763,7 @@ No = 아니오 No buffer = 버퍼 없음 PSP display rotation = PSP 화면 회전 # AI translated Reduces artifacts = 인공물 감소 +Rendering = 렌더링 # AI translated Request 60 Hz = 60 Hz 요청 Rotate controls = 컨트롤 회전 # AI translated Same as Rendering resolution = 렌더링 해상도와 동일 @@ -776,13 +778,11 @@ Off = 끔 OpenGL = OpenGL Overlay Information = 오버레이 정보 Partial Stretch = 부분 늘이기 -Performance = 성능 Postprocessing shaders = 후처리 쉐이더 Recreate Activity = 활동 재생성 Render all frames = 모든 프레임 렌더링 Render duplicate frames to 60hz = 중복 프레임을 60Hz로 렌더링 RenderDuplicateFrames Tip = 낮은 프레임 속도에서 실행되는 게임에서 프레임 속도를 더 부드럽게 만들 수 있습니다. -Rendering Mode = 렌더링 모드 Rendering Resolution = 렌더링 해상도 RenderingMode NonBuffered Tip = 더 빠르지만 일부 게임에서는 아무 것도 표현되지 않을 수 있습니다. Rotation = 회전 diff --git a/assets/lang/ku_SO.ini b/assets/lang/ku_SO.ini index 589389528b..2e9dfb06d5 100644 --- a/assets/lang/ku_SO.ini +++ b/assets/lang/ku_SO.ini @@ -757,6 +757,7 @@ Immediate (lower latency, tearing) = Zû (latency kêm, birina wêne) Install custom driver... = Install custom driver... Integer scale factor = Integer scale factor Internal Resolution = Internal resolution +Latency = Latency Lens flare occlusion = Lens flare occlusion Linear = Linear Low = Low @@ -774,6 +775,7 @@ No = No No buffer = No buffer PSP display rotation = Jêra nivîsar PSP # AI translated Reduces artifacts = Reduces artifacts +Rendering = Rendering Request 60 Hz = Request 60 Hz Rotate controls = Dibêjê kontrol # AI translated Same as Rendering resolution = Same as Rendering resolution @@ -788,13 +790,11 @@ Off = Off OpenGL = OpenGL Overlay Information = Overlay information Partial Stretch = Partial stretch -Performance = Performance Postprocessing shaders = Postprocessing shaders Recreate Activity = Recreate activity Render all frames = Render all frames Render duplicate frames to 60hz = Render duplicate frames to 60 Hz RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates -Rendering Mode = Rendering mode Rendering Resolution = Rendering resolution RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games Rotation = Rotation diff --git a/assets/lang/lo_LA.ini b/assets/lang/lo_LA.ini index 91a84be065..646cad43e1 100644 --- a/assets/lang/lo_LA.ini +++ b/assets/lang/lo_LA.ini @@ -743,6 +743,7 @@ Immediate (lower latency, tearing) = ທັນທີ (ຄວາມຫຍໍ້ Install custom driver... = Install custom driver... Integer scale factor = Integer scale factor Internal Resolution = ຄວາມລະອຽດພາຍໃນ +Latency = Latency Lens flare occlusion = Lens flare occlusion Linear = Linear Low = ຕ່ຳ @@ -761,6 +762,7 @@ No buffer = No buffer PSP display rotation = ບັນດາຊວດ PSP # AI translated Reduces artifacts = ແກ້ພາບແຈ້ງ Render all frames = Render all frames +Rendering = ການສະແດງຜົນ # AI translated Request 60 Hz = Request 60 Hz Rotate controls = ຫນ່ອຍຄວາມຄວາມໃຈ # AI translated Same as Rendering resolution = ອັດຕະໂນມັດ (ແບບດຽວກັບຄວາມລະອຽດການສະແດງຜົນ) @@ -775,12 +777,10 @@ Off = ປິດ OpenGL = OpenGL Overlay Information = ການສະແດງຂໍ້ມູນຊ້ອນທັບ Partial Stretch = ແນວຕັ້ງດຶງເຕັມຈໍ -Performance = ປະສິດທິພາບ Postprocessing shaders = ຂະບວນການເຮັດວຽກໄລ່ປັບເສດສີ Recreate Activity = Recreate activity Render duplicate frames to 60hz = Render duplicate frames to 60 Hz RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates -Rendering Mode = ໂໝດການສະແດງຜົນ Rendering Resolution = ຄວາມລະອຽດຂອງການສະແດງຜົນ RenderingMode NonBuffered Tip = ໄວຂຶ້ນແທ້, ແຕ່ອາດມີອາການຈໍດຳໃນບາງເກມ Rotation = ໝຸນຈໍ diff --git a/assets/lang/lt-LT.ini b/assets/lang/lt-LT.ini index 87c9700846..f203465cad 100644 --- a/assets/lang/lt-LT.ini +++ b/assets/lang/lt-LT.ini @@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Momentinis (mažesnė delsė, ekrano plyši Install custom driver... = Install custom driver... Integer scale factor = Integer scale factor Internal Resolution = Vidinė rezoliucija +Latency = Delsa # AI translated Lens flare occlusion = Lens flare occlusion Linear = Linijinis Low = Žema @@ -763,6 +764,7 @@ No buffer = No buffer PSP display rotation = PSP ekrano pasukimas # AI translated Reduces artifacts = Reduces artifacts Render all frames = Render all frames +Rendering = Rodymas # AI translated Request 60 Hz = Request 60 Hz Rotate controls = Pasukite valdymą # AI translated Same as Rendering resolution = Automatinis (kaip Rodymo rezoliucija) @@ -777,12 +779,10 @@ Off = Išjungti OpenGL = OpenGL Overlay Information = Užkadrinė informacija Partial Stretch = Partial stretch -Performance = Greitis Postprocessing shaders = "Įdėjiniminio" krovimo "šešėliai" (FX) Recreate Activity = Recreate activity Render duplicate frames to 60hz = Render duplicate frames to 60 Hz RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates -Rendering Mode = Rodymo režimas Rendering Resolution = Rodymo rezoliucija RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games Rotation = Rotation diff --git a/assets/lang/ms_MY.ini b/assets/lang/ms_MY.ini index c90372a1d5..66e4101da6 100644 --- a/assets/lang/ms_MY.ini +++ b/assets/lang/ms_MY.ini @@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Serta-merta (latensi lebih rendah, koyakan Install custom driver... = Pasang pemacu tersuai... Integer scale factor = Faktor skala integer Internal Resolution = Resolusi dalaman +Latency = Latensi # AI translated Lens flare occlusion = Oklusi suar kanta Linear = Linear Low = Rendah @@ -763,6 +764,7 @@ No buffer = Tanpa penimbal PSP display rotation = Putaran paparan PSP Reduces artifacts = Mengurangkan artifak Render all frames = Render semua bingkai +Rendering = Rendering # same as English Request 60 Hz = Minta 60 Hz Rotate controls = Putar kawalan Same as Rendering resolution = Sama seperti resolusi Rendering @@ -777,12 +779,10 @@ Off = Tutup OpenGL = OpenGL Overlay Information = Maklumat lapisan (overlay) Partial Stretch = Regangan separa -Performance = Prestasi Postprocessing shaders = Shader pascapemprosesan Recreate Activity = Cipta semula aktiviti Render duplicate frames to 60hz = Render bingkai pendua ke 60 Hz RenderDuplicateFrames Tip = Boleh menjadikan kadar bingkai lebih lancar dalam permainan yang berjalan pada kadar bingkai rendah -Rendering Mode = Mod rendering Rendering Resolution = Resolusi rendering RenderingMode NonBuffered Tip = Lebih pantas, tetapi mungkin tiada apa yang dipaparkan dalam sesetengah permainan Rotation = Putaran diff --git a/assets/lang/nl_NL.ini b/assets/lang/nl_NL.ini index 7b71241a0a..3d8a4cd7b6 100644 --- a/assets/lang/nl_NL.ini +++ b/assets/lang/nl_NL.ini @@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Direct (lagere latentie, schermscheuren) Install custom driver... = Install custom driver... Integer scale factor = Integer scale factor Internal Resolution = Interne resolutie +Latency = Latentie # AI translated Lens flare occlusion = Lens flare occlusion Linear = Lineair Low = Laag @@ -763,6 +764,7 @@ No buffer = No buffer PSP display rotation = PSP-schermrotatie # AI translated Reduces artifacts = Minder objecten Render all frames = Render all frames +Rendering = Rendering # same as English Request 60 Hz = Request 60 Hz Rotate controls = Draai bediening # AI translated Same as Rendering resolution = Auto (renderresolutie) @@ -777,12 +779,10 @@ Off = Uit OpenGL = OpenGL Overlay Information = Informatie op het scherm Partial Stretch = Gedeeltelijk uitrekken -Performance = Prestaties Postprocessing shaders = Nabewerkingsshaders Recreate Activity = Recreate activity Render duplicate frames to 60hz = Render duplicate frames to 60 Hz RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates -Rendering Mode = Weergavemodus Rendering Resolution = Renderresolutie RenderingMode NonBuffered Tip = Sneller, maar mogelijk wordt in sommige games niets gerenderd Rotation = Rotatie diff --git a/assets/lang/nn_NO.ini b/assets/lang/nn_NO.ini index ced760532c..ce368fb683 100644 --- a/assets/lang/nn_NO.ini +++ b/assets/lang/nn_NO.ini @@ -769,6 +769,7 @@ Immediate (lower latency, tearing) = Umiddelbar (lågare latens, riving) Install custom driver... = Installer eigendefinert drivar... Integer scale factor = Heiltalsskaleringsfaktor Internal Resolution = Intern oppløysing +Latency = Latens # AI translated Lens flare occlusion = Okklusjon av linsegjenskin Linear = Lineær Low = Låg @@ -786,6 +787,7 @@ No = Nei No buffer = Ingen buffer PSP display rotation = PSP-skjermrotasjon Reduces artifacts = Reduserer artefaktar +Rendering = Gjengiving # AI translated Request 60 Hz = Be om 60 Hz Rotate controls = Roter kontrollar Same as Rendering resolution = Same som gjengivingsoppløysing @@ -800,13 +802,11 @@ Off = Av OpenGL = OpenGL Overlay Information = Overleggsinformasjon Partial Stretch = Delvis strekking -Performance = Yting Postprocessing shaders = Etterhandsamings-shaderar Recreate Activity = Gjenopprett aktivitet Render all frames = Gjengi alle bilete Render duplicate frames to 60hz = Gjengi dupliserte bilete til 60 Hz RenderDuplicateFrames Tip = Kan gjere bildefrekvensen jamnare i spel som køyrer med lågare bildefrekvens -Rendering Mode = Gjengivingsmodus Rendering Resolution = Gjengivingsoppløysing RenderingMode NonBuffered Tip = Raskare, men ingenting vert kanskje teikna i enkelte spel Rotation = Rotasjon diff --git a/assets/lang/no_NO.ini b/assets/lang/no_NO.ini index 403aa972d9..d02318a9e0 100644 --- a/assets/lang/no_NO.ini +++ b/assets/lang/no_NO.ini @@ -769,6 +769,7 @@ Immediate (lower latency, tearing) = Umiddelbar (lavere latenstid, skjermrevner) Install custom driver... = Installer egendefinert driver... Integer scale factor = Heltallsskaleringsfaktor Internal Resolution = Intern oppløsning +Latency = Latens # AI translated Lens flare occlusion = Okklusjon av linsegjenskinn Linear = Lineær Low = Lav @@ -786,6 +787,7 @@ No = Nei No buffer = Ingen buffer PSP display rotation = PSP-skjermrotasjon # AI translated Reduces artifacts = Reduserer artefakter +Rendering = Gjengivelse # AI translated Request 60 Hz = Be om 60 Hz Rotate controls = Rotere kontroller # AI translated Same as Rendering resolution = Samme som gjengivelsesoppløsning @@ -800,13 +802,11 @@ Off = Av OpenGL = OpenGL Overlay Information = Overleggsinformasjon Partial Stretch = Delvis strekking -Performance = Ytelse Postprocessing shaders = Etterbehandlings-shadere Recreate Activity = Gjenopprett aktivitet Render all frames = Gjengi alle bilder Render duplicate frames to 60hz = Gjengi dupliserte bilder til 60 Hz RenderDuplicateFrames Tip = Kan gjøre bildefrekvensen jevnere i spill som kjører med lavere bildefrekvens -Rendering Mode = Gjengivelsesmodus Rendering Resolution = Gjengivelsesoppløsning RenderingMode NonBuffered Tip = Raskere, men ingenting tegnes kanskje i enkelte spill Rotation = Rotasjon diff --git a/assets/lang/pl_PL.ini b/assets/lang/pl_PL.ini index 7f0176972f..5db7848b00 100644 --- a/assets/lang/pl_PL.ini +++ b/assets/lang/pl_PL.ini @@ -749,6 +749,7 @@ Immediate (lower latency, tearing) = Immediate (lower latency, tearing) Install custom driver... = Zainstaluj niestandardowy sterownik... Integer scale factor = Całkowity współczynnik skali Internal Resolution = Rozdzielczość wewnętrzna +Latency = Opóźnienie # AI translated Lens flare occlusion = Okluzja flary (halacji) obiektywu Linear = Liniowe Low = Niskie @@ -767,6 +768,7 @@ No buffer = Bez bufora PSP display rotation = Obrót wyświetlacza PSP # AI translated Reduces artifacts = Mniej błędów Render all frames = Renderuj wszystkie klatki +Rendering = Renderowanie # AI translated Request 60 Hz = Request 60 Hz Rotate controls = Obróć kontrolki # AI translated Same as Rendering resolution = Automatyczne (jak roz. renderowania) @@ -781,12 +783,10 @@ Off = Wył. OpenGL = OpenGL Overlay Information = Nakładka informacyjna Partial Stretch = Częściowe rozciągnięcie -Performance = Wydajność Postprocessing shaders = Efekty wizualne shaderów Recreate Activity = Odtwórz czynność Render duplicate frames to 60hz = Renderuj duplikowane klatki w 60 Hz RenderDuplicateFrames Tip = Może zwiększyć płynność w grach o niskiej ilości klatek na sekundę -Rendering Mode = Tryb renderowania Rendering Resolution = Rozdzielczość renderowania RenderingMode NonBuffered Tip = Szybsze, ale niektóre gry mogą się nie wyświetlać Rotation = Obrót diff --git a/assets/lang/pt_BR.ini b/assets/lang/pt_BR.ini index 8db7d86608..b76632549f 100644 --- a/assets/lang/pt_BR.ini +++ b/assets/lang/pt_BR.ini @@ -767,6 +767,7 @@ Immediate (lower latency, tearing) = Imediato (latência menor, rasgo da imagem) Install custom driver... = Instalar driver personalizado... Integer scale factor = Fator de escala do inteiro Internal Resolution = Resolução Interna +Latency = Latência # AI translated Lens flare occlusion = Oclusão da luz da lente Linear = Linear Low = Baixa @@ -784,6 +785,7 @@ No = Não No buffer = Sem buffer PSP display rotation = Rotação de exibição do PSP Reduces artifacts = Reduz artefatos +Rendering = Renderização # AI translated Request 60 Hz = Requisitar 60 Hz Rotate controls = Girar controles Same as Rendering resolution = Igual a resolução da renderização @@ -798,13 +800,11 @@ Off = Desligado OpenGL = OpenGL Overlay Information = Informações da sobreposição Partial Stretch = Esticamento parcial -Performance = Performance Postprocessing shaders = Shaders de pós-processamento Recreate Activity = Recriar atividade Render all frames = Renderizar todos os frames Render duplicate frames to 60hz = Renderizar frames duplicados a 60 Hz RenderDuplicateFrames Tip = Pode tornar a taxa dos frames mais suave em jogos que executam em taxas dos frames menores -Rendering Mode = Modo de renderização Rendering Resolution = Resolução da renderização RenderingMode NonBuffered Tip = Mais rápido mas nada pode ser desenhado em alguns jogos Rotation = Rotação diff --git a/assets/lang/pt_PT.ini b/assets/lang/pt_PT.ini index 83e9b5498c..41096e539f 100644 --- a/assets/lang/pt_PT.ini +++ b/assets/lang/pt_PT.ini @@ -770,6 +770,7 @@ Immediate (lower latency, tearing) = Imediato (latência menor, rasgo da imagem) Install custom driver... = Instalar driver personalizado... Integer scale factor = Fator de escala por inteiros Internal Resolution = Resolução interna +Latency = Latência # AI translated Lens flare occlusion = Oclusão de lens flare Linear = Linear Low = Baixa @@ -787,6 +788,7 @@ No = Não No buffer = Sem buffer PSP display rotation = Rotação do ecrã PSP # AI translated Reduces artifacts = Reduz artefatos +Rendering = Renderização # AI translated Request 60 Hz = Solicitar 60 Hz Rotate controls = Rodar controlos Same as Rendering resolution = A mesma da resolução de renderização @@ -801,13 +803,11 @@ Off = Desativado OpenGL = OpenGL Overlay Information = Informações da sobreposição Partial Stretch = Esticamento parcial -Performance = Performance Postprocessing shaders = Shaders de pós-processamento Recreate Activity = Recriar atividade Render all frames = Renderizar todos os frames Render duplicate frames to 60hz = Renderizar frames duplicados para 60 Hz RenderDuplicateFrames Tip = Pode tornar os FPS mais suaves em jogos que rodam a framerates menores -Rendering Mode = Modo de renderização Rendering Resolution = Resolução da renderização RenderingMode NonBuffered Tip = Mais rápido, mas poderá não ser desenhado nada em alguns jogos Rotation = Rotação diff --git a/assets/lang/ro_RO.ini b/assets/lang/ro_RO.ini index 9d8e35d389..20798b1e33 100644 --- a/assets/lang/ro_RO.ini +++ b/assets/lang/ro_RO.ini @@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Imediat (latență mai mică, ruperea imagi Install custom driver... = Install custom driver... Integer scale factor = Integer scale factor Internal Resolution = Rezoluție internă +Latency = Latență # AI translated Lens flare occlusion = Lens flare occlusion Linear = Linear Low = Jos @@ -763,6 +764,7 @@ No buffer = No buffer PSP display rotation = Rotire ecran PSP # AI translated Reduces artifacts = Reduce artefacte Render all frames = Render all frames +Rendering = Afișare # AI translated Request 60 Hz = Request 60 Hz Rotate controls = Rotire control # AI translated Same as Rendering resolution = Automat (la fel ca rezoluția de afișare) @@ -777,12 +779,10 @@ Off = Oprit OpenGL = OpenGL Overlay Information = Informație suprapusă Partial Stretch = Partial stretch -Performance = Performanță Postprocessing shaders = Shaders postprocesare Recreate Activity = Recreate activity Render duplicate frames to 60hz = Render duplicate frames to 60 Hz RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates -Rendering Mode = Mod Afișare Rendering Resolution = Rezoluție Afișare RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games Rotation = Rotation diff --git a/assets/lang/ru_RU.ini b/assets/lang/ru_RU.ini index 4ba2775b2c..15c17e1318 100644 --- a/assets/lang/ru_RU.ini +++ b/assets/lang/ru_RU.ini @@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Немедленно (меньшая зад Install custom driver... = Установить сторонний драйвер... Integer scale factor = Целочисленное масштабирование Internal Resolution = Внутренние разрешение +Latency = Задержка # AI translated Lens flare occlusion = Окклюзия бликов объектива Linear = Линейный Low = Низкое @@ -763,6 +764,7 @@ No buffer = Нет буфера PSP display rotation = Ориентация экрана PSP Reduces artifacts = Меньше артефактов Render all frames = Рендерить все кадры +Rendering = Рендеринг # AI translated Request 60 Hz = Запрашивать 60 Гц Rotate controls = Повернуть управление Same as Rendering resolution = Как разрешение рендеринга @@ -777,12 +779,10 @@ Off = Выкл. OpenGL = OpenGL Overlay Information = Информация в оверлее Partial Stretch = Частичное растягивание -Performance = Производительность Postprocessing shaders = Постобработка (шейдер) Recreate Activity = Создать активность заново Render duplicate frames to 60hz = Рендеринг дублирующихся кадров до 60 Гц RenderDuplicateFrames Tip = Может сгладить частоту кадров в тех играх, где она низкая -Rendering Mode = Режим рендеринга Rendering Resolution = Разрешение рендеринга RenderingMode NonBuffered Tip = Быстрее, но ничего не отображает в некоторых играх Rotation = Ориентация diff --git a/assets/lang/sv_SE.ini b/assets/lang/sv_SE.ini index d68448b5f9..edfd76f9bf 100644 --- a/assets/lang/sv_SE.ini +++ b/assets/lang/sv_SE.ini @@ -747,6 +747,7 @@ Immediate (lower latency, tearing) = Omedelbart (lägre latens, bildrivning) Install custom driver... = Installera anpassad drivrutin... Integer scale factor = Heltalsskalfaktor Internal Resolution = Intern upplösning +Latency = Latens # AI translated Lens flare occlusion = Linsljus-blockering Linear = Linjär Low = Låg @@ -765,6 +766,7 @@ No buffer = Ingen buffert PSP display rotation = PSP-skärmens rotation Reduces artifacts = Bättre kvalitet Render all frames = Rendera alla bildrutor +Rendering = Rendering # same as English Request 60 Hz = Begär 60 Hz Rotate controls = Rotera kontroller Same as Rendering resolution = Samma som renderingsupplösning @@ -779,12 +781,10 @@ Off = Av OpenGL = OpenGL Overlay Information = Överläggsinformation Partial Stretch = Partiell sträckning -Performance = Prestanda Postprocessing shaders = Efterbehandlingsshaders Recreate Activity = Återskapa aktivitet Render duplicate frames to 60hz = Rendera dubblerade bildrutor i 60 Hz RenderDuplicateFrames Tip = Kan göra bildfrekvensen jämnare i spel som körs med lägre bildfrekvens -Rendering Mode = Renderingsläge Rendering Resolution = Renderingsupplösning RenderingMode NonBuffered Tip = Snabbare, men grafik kan gå sönder Rotation = Rotering diff --git a/assets/lang/tg_PH.ini b/assets/lang/tg_PH.ini index 408f83c739..18ca7fc0a4 100644 --- a/assets/lang/tg_PH.ini +++ b/assets/lang/tg_PH.ini @@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Agad (mas mababang latency, pagkapunit ng i Install custom driver... = Install custom driver... Integer scale factor = Integer scale factor Internal Resolution = Resolusyong Internal +Latency = Latency Lens flare occlusion = Lens flare occlusion Linear = Linyar Low = Low @@ -763,6 +764,7 @@ No buffer = No buffer PSP display rotation = Чархи намоиши PSP # AI translated Reduces artifacts = Reduces artifacts Render all frames = Render all frames +Rendering = Rendering Request 60 Hz = Request 60 Hz Rotate controls = Пашти таз # AI translated Same as Rendering resolution = Awto (Kapareho sa Renderig Resolution) @@ -777,12 +779,10 @@ Off = Patayin OpenGL = OpenGL Overlay Information = Overlay na impormasyon Partial Stretch = Parsiyal na unatin -Performance = Performance Postprocessing shaders = Postprocessing shaders Recreate Activity = Recreate activity Render duplicate frames to 60hz = Render duplicate frames to 60 Hz RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates -Rendering Mode = Uri ng Rendering Rendering Resolution = Resolusyon ng rendering RenderingMode NonBuffered Tip = Mabilis, pero minsan wala kang makikita sa laro, blanko Rotation = Rotasyon diff --git a/assets/lang/th_TH.ini b/assets/lang/th_TH.ini index 934898bd09..d262b5b993 100644 --- a/assets/lang/th_TH.ini +++ b/assets/lang/th_TH.ini @@ -762,6 +762,7 @@ Immediate (lower latency, tearing) = ทันที (หน่วงเวล Install custom driver... = ติดตั้งไดรเวอร์ปรับแต่ง... Integer scale factor = สเกลภาพจำนวนเต็ม Internal Resolution = ความละเอียดภายใน +Latency = ความหน่วง # AI translated Lens flare occlusion = การบดบังแสงเลนส์แฟลร์ Linear = แบบเชิงเส้น Low = ต่ำ @@ -783,7 +784,6 @@ Off = ปิด OpenGL = โอเพ่นจีแอล Overlay Information = การแสดงข้อมูลซ้อนทับ Partial Stretch = แนวตั้งดึงเต็มจอ -Performance = ประสิทธิภาพ Postprocessing shaders = กระบวนการทำงานปรับเฉดแสงสี PSP display rotation = การหมุนหน้าจอ PSP Recreate Activity = สร้างกิจกรรมใหม่ @@ -791,7 +791,7 @@ Reduces artifacts = ลดขอบภาพสว่าง Render all frames = เรนเดอร์ทุกเฟรม Render duplicate frames to 60hz = แสดงผลเฟรมซ้ำให้ถึง 60 เฮิรตซ์ RenderDuplicateFrames Tip = ช่วยให้ภาพดูลื่นตาขึ้น ในเกมที่ใช้เฟรมเรทต่ำ -Rendering Mode = โหมดที่ใช้ในการแสดงผล +Rendering = การแสดงผล # AI translated Rendering Resolution = ความละเอียดในการแสดงผลภาพ RenderingMode NonBuffered Tip = เร็วขึ้นก็จริง แต่กราฟิกอาจจะขาดหายไปในบางเกม Request 60 Hz = ต้องการที่ 60Hz diff --git a/assets/lang/tr_TR.ini b/assets/lang/tr_TR.ini index 34759ee1d7..b62d20c979 100644 --- a/assets/lang/tr_TR.ini +++ b/assets/lang/tr_TR.ini @@ -747,6 +747,7 @@ Immediate (lower latency, tearing) = Anında (daha düşük gecikme, görüntü Install custom driver... = Özel sürücü yükle... Integer scale factor = Tam Sayı Ölçek Internal Resolution = Dahili Çözünürlük +Latency = Gecikme # AI translated Lens flare occlusion = Lens parlaması tıkanıklığı Linear = Doğrusal Low = Düşük @@ -765,6 +766,7 @@ No buffer = Arabellek Yok PSP display rotation = PSP ekran döndürme # AI translated Reduces artifacts = Sorunları azaltır Render all frames = Tüm Kareleri İşle +Rendering = İşleme # AI translated Request 60 Hz = Request 60 Hz Rotate controls = Kontrolleri döndür # AI translated Same as Rendering resolution = İşlenen Çözünürlük İle Aynı @@ -779,12 +781,10 @@ Off = Kapalı OpenGL = OpenGL Overlay Information = Ek Bilgi Partial Stretch = Kısmi Uzat -Performance = Performans Postprocessing shaders = İşlem Sonrası Gölgelendiriciler Recreate Activity = Etkinliği yeniden oluştur Render duplicate frames to 60hz = Yinelenen Kareleri 60Hz İşle RenderDuplicateFrames Tip = Daha düşük kare hızlarında çalışan oyunlarda kare hızını düzeltebilir -Rendering Mode = İşleme Modu Rendering Resolution = İşleme Çözünürlüğü RenderingMode NonBuffered Tip = Daha hızlıdır, ancak bazı oyunlarda hiçbir şey çizilmeyebilir Rotation = Rotasyon diff --git a/assets/lang/uk_UA.ini b/assets/lang/uk_UA.ini index 01c69ab792..82bd499e56 100644 --- a/assets/lang/uk_UA.ini +++ b/assets/lang/uk_UA.ini @@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Негайно (менша затримка Install custom driver... = Інсталювати кастомний драйвер... Integer scale factor = Цілочисленне масштабування Internal Resolution = Внутрішнє розширення +Latency = Затримка # AI translated Lens flare occlusion = Оклюзія відблисків об'єктива Linear = Лінійний Low = Низька @@ -763,6 +764,7 @@ No buffer = Без буфера PSP display rotation = Поворот екрана PSP # AI translated Reduces artifacts = зменшує артефакти Render all frames = Відобразити всі кадри +Rendering = Рендеринг # AI translated Request 60 Hz = Request 60 Hz Rotate controls = Повернути керування # AI translated Same as Rendering resolution = Авто (таке ж як розширення рендерингу) @@ -777,12 +779,10 @@ Off = Вимкнено OpenGL = OpenGL Overlay Information = Інформація про накладення Partial Stretch = Часткове розтягнення -Performance = Продуктивність Postprocessing shaders = &Подальша обробка (шейдер) Recreate Activity = Відтворити діяльність Render duplicate frames to 60hz = Відображення повторюваних кадрів до 60 Гц RenderDuplicateFrames Tip = Можна зробити більш плавний кадр в іграх, які працюють у нижчих кадрах -Rendering Mode = Режим рендерингу Rendering Resolution = Розширення рендерингу RenderingMode NonBuffered Tip = Швидше, але в деяких іграх нічого не може Rotation = Орієнтація: diff --git a/assets/lang/vi_VN.ini b/assets/lang/vi_VN.ini index 5998c17e10..2116c6351b 100644 --- a/assets/lang/vi_VN.ini +++ b/assets/lang/vi_VN.ini @@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = Ngay lập tức (độ trễ thấp hơn, Install custom driver... = Install custom driver... Integer scale factor = Integer scale factor Internal Resolution = Độ phân giải bên trong +Latency = Độ trễ # AI translated Lens flare occlusion = Lens flare occlusion Linear = Tuyến tính Low = Thấp @@ -763,6 +764,7 @@ No buffer = No buffer PSP display rotation = Xoay màn hình PSP # AI translated Reduces artifacts = Làm giảm vật thể Render all frames = Render all frames +Rendering = Kết xuất # AI translated Request 60 Hz = Request 60 Hz Rotate controls = Xoay điều khiển # AI translated Same as Rendering resolution = Cùng với kết xuất @@ -777,12 +779,10 @@ Off = Tắt OpenGL = OpenGL Overlay Information = Hiển thị thông tin trên màn hình Partial Stretch = Từng phần dãn ra -Performance = Hiệu năng Postprocessing shaders = Xử lý hậu đổ bóng Recreate Activity = Recreate activity Render duplicate frames to 60hz = Render duplicate frames to 60 Hz RenderDuplicateFrames Tip = Can make framerate smoother in games that run at lower framerates -Rendering Mode = Chế độ kết xuất Rendering Resolution = Độ phân giải kết xuất RenderingMode NonBuffered Tip = Nhanh hơn, nhưng một số trò chơi thì bị lỗi Rotation = Xoay màn hình diff --git a/assets/lang/zh_CN.ini b/assets/lang/zh_CN.ini index 7204765835..7e2f3e1fba 100644 --- a/assets/lang/zh_CN.ini +++ b/assets/lang/zh_CN.ini @@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = 即时(延迟低,画面撕裂) Install custom driver... = 安装第三方驱动程序... Integer scale factor = 整倍缩放 Internal Resolution = 内部分辨率 +Latency = 延迟 # AI translated Lens flare occlusion = 镜头眩光遮挡 Linear = 线性过滤 Low = 低质量 @@ -763,6 +764,7 @@ No buffer = 关闭缓冲 PSP display rotation = PSP显示朝向 Reduces artifacts = 修复光晕效果 Render all frames = 逐一渲染 (不跳帧) +Rendering = 渲染 # AI translated Request 60 Hz = 请求 60 Hz Rotate controls = 旋转控制 # AI translated Same as Rendering resolution = 自动 (同渲染分辨率) @@ -777,12 +779,10 @@ Off = 关闭 OpenGL = OpenGL Overlay Information = 显示信息 Partial Stretch = 部分拉伸 -Performance = 性能优化 Postprocessing shaders = 后处理滤镜 Recreate Activity = 重建进程 Render duplicate frames to 60hz = 渲染重复帧适配至60Hz RenderDuplicateFrames Tip = 使帧率上限低于屏幕刷新率的游戏,视觉上更稳定流畅。使用补帧软件时建议关闭此项。 -Rendering Mode = 渲染设置 Rendering Resolution = 渲染分辨率 RenderingMode NonBuffered Tip = 提升渲染性能,使游戏特效部分丢失。 Rotation = 方向 diff --git a/assets/lang/zh_TW.ini b/assets/lang/zh_TW.ini index a4e8202c2f..6e8b694eb1 100644 --- a/assets/lang/zh_TW.ini +++ b/assets/lang/zh_TW.ini @@ -745,6 +745,7 @@ Immediate (lower latency, tearing) = 即時(延遲較低,畫面撕裂) Install custom driver... = 安裝自訂驅動程式… Integer scale factor = 整數縮放比例 Internal Resolution = 內部解析度 +Latency = 延遲 # AI translated Lens flare occlusion = 鏡頭眩光遮蔽 Linear = 線性 Low = 低 @@ -763,6 +764,7 @@ No buffer = 無緩衝 PSP display rotation = PSP顯示旋轉 # AI translated Reduces artifacts = 降低失真 Render all frames = 轉譯所有影格 +Rendering = 轉譯 # AI translated Request 60 Hz = Request 60 Hz Rotate controls = 旋轉控制 # AI translated Same as Rendering resolution = 同於轉譯解析度 @@ -777,12 +779,10 @@ Off = 關閉 OpenGL = OpenGL Overlay Information = 覆疊資訊 Partial Stretch = 部分延展 -Performance = 效能 Postprocessing shaders = 後處理著色器 Recreate Activity = 重新建立活動 Render duplicate frames to 60hz = 轉譯重複影格至 60 Hz RenderDuplicateFrames Tip = 可以使以較低影格速率執行的遊戲更加順暢 -Rendering Mode = 轉譯模式 Rendering Resolution = 轉譯解析度 RenderingMode NonBuffered Tip = 更快,但在某些遊戲中可能無法繪圖 Rotation = 旋轉