Merge pull request #16264 from leoxxx/master

Update zh_CN.ini & Update zh_TW.ini
This commit is contained in:
Henrik Rydgård
2022-10-21 15:54:23 +02:00
committed by GitHub
2 changed files with 3 additions and 3 deletions
+1 -1
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@@ -517,7 +517,7 @@ Linear = 线性过滤
Low =
LowCurves = 低品质样条函数/贝塞尔曲线(提速)
LowCurves Tip = 仅对部分游戏有效, 控制曲线的平滑度
Lower resolution for effects (reduces artifacts) = 降低特效分辨率(减少失真)
Lower resolution for effects (reduces artifacts) = 降低特效分辨率(减少图像错误)
Manual Scaling = 手动缩放
Medium =
Mode = 渲染模式
+2 -2
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@@ -516,12 +516,12 @@ Hybrid + Bicubic = 混合+雙立方
Ignore camera notch when centering = 居中時忽略攝像頭缺口
Internal Resolution = 內部分辨率
Lazy texture caching = 緩慢紋理快取(提升速度)
Lazy texture caching Tip = 更快,在一些游戲裏會引起文字渲染錯誤更快, 在一些游戏里引起文字渲染错误
Lazy texture caching Tip = 更快,在一些游戲裏會引起文字渲染錯誤更快, 在一些游戏里引起文字渲染錯誤
Linear = 線性
Low =
LowCurves = 樣條函數/貝茲曲線品質
LowCurves Tip = 此選項將顯著提高/降低渲染樣條和貝塞爾曲線的質量
Lower resolution for effects (reduces artifacts) = 降低效果的解析度(減少失真)
Lower resolution for effects (reduces artifacts) = 降低效果的解析度(減少圖像錯誤)
Manual Scaling = 手動縮放
Medium =
Mode = 模式