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https://github.com/hrydgard/ppsspp.git
synced 2026-11-15 02:29:51 +01:00
Revert some formatting to make future updates easier
also remove some oopsies / buildfix
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0388992739
commit
9d37e80dbf
12 files changed
+406
-428
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+2
-2
@@ -1915,8 +1915,8 @@ endif()
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set(NativeAssets
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android/assets/ui_atlas.zim
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assets/lang
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assets/shaders
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assets/scalers
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assets/shaders
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assets/scalers
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assets/Roboto-Condensed.ttf
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assets/7z.png
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assets/compat.ini
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+3
-1
@@ -495,7 +495,9 @@ static int DefaultInternalResolution() {
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return 0;
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#else
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int longestDisplaySide = std::max(System_GetPropertyInt(SYSPROP_DISPLAY_XRES), System_GetPropertyInt(SYSPROP_DISPLAY_YRES));
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return longestDisplaySide >= 1000 ? 2 : 1;
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int scale = longestDisplaySide >= 1000 ? 2 : 1;
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ILOG("Longest display side: %d pixels. Choosing scale %d", longestDisplaySide, scale);
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return scale;
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#endif
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}
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@@ -651,7 +651,7 @@ void Arm64Jit::Comp_Syscall(MIPSOpcode op)
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MOVI2R(W0, op.encoding);
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QuickCallFunction(X1, (void *)&CallSyscall);
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}
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}|
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}
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LoadStaticRegisters();
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ApplyRoundingMode();
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@@ -205,7 +205,7 @@ static void ConvertColors(void *dstBuf, const void *srcBuf, GLuint dstFmt, int n
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default:
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// No need to convert RGBA8888, right order already
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if (dst != src)
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memcpy(dst, src, numPixels * sizeof(u32));
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memcpy(dst, src, numPixels * sizeof(u32));
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break;
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}
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}
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@@ -443,7 +443,9 @@ void TextureCacheGLES::ApplyTextureFramebuffer(TexCacheEntry *entry, VirtualFram
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DepalShader *depal = nullptr;
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uint32_t clutMode = gstate.clutformat & 0xFFFFFF;
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bool useShaderDepal = framebufferManager_->GetCurrentRenderVFB() != framebuffer && gstate_c.Supports(GPU_SUPPORTS_GLSL_ES_300);
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if (!gstate_c.Supports(GPU_SUPPORTS_32BIT_INT_FSHADER)) {
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useShaderDepal = false;
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}
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if ((entry->status & TexCacheEntry::STATUS_DEPALETTIZE) && !g_Config.bDisableSlowFramebufEffects) {
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if (useShaderDepal) {
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const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat();
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@@ -69,6 +69,7 @@ enum DoLightComputation {
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LIGHT_FULL,
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};
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// Depth range and viewport
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//
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// After the multiplication with the projection matrix, we have a 4D vector in clip space.
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@@ -98,7 +99,6 @@ enum DoLightComputation {
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// TODO: Skip all this if we can actually get a 16-bit depth buffer along with stencil, which
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// is a bit of a rare configuration, although quite common on mobile.
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// NOTE: We are skipping the bottom check. This fixes TOCA but I am dubious about it...
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void GenerateVertexShader(const VShaderID &id, char *buffer, uint32_t *attrMask, uint64_t *uniformMask) {
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char *p = buffer;
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@@ -995,7 +995,7 @@ static inline void CalculateSamplingParams(const float ds, const float dt, const
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break;
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case GE_TEXLEVEL_MODE_CONST:
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default:
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// Unused value 3 operates the same as CONST. // No it doesn't.
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// Unused value 3 operates the same as CONST.
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detail = 0;
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break;
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}
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@@ -48,7 +48,11 @@ static const char *vulkan_glsl_preamble =
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// texcoord = 2
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// fog = 3
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#undef WRITE
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#define WRITE p+=sprintf
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static const char * const boneWeightDecl[9] = {
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@@ -216,8 +216,7 @@ void CwCheatScreen::ParseCheatDB(std::string line, std::vector<std::string> titl
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getline(fs, line);
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} while ((line[0] == '_' && line[1] == 'L') || line[0] == '/' || line[0] == '#');
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finished = true;
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}
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else {
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} else {
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continue;
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}
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loop:;
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@@ -228,7 +227,6 @@ void CwCheatScreen::ParseCheatDB(std::string line, std::vector<std::string> titl
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break;
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}
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fs.close();
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std::string title2;
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File::OpenCPPFile(fs, activeCheatFile, std::ios::in);
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getline(fs, title2);
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@@ -80,7 +80,6 @@ void DevMenu::CreatePopupContents(UI::ViewGroup *parent) {
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items->Add(new Choice(dev->T("Toggle Freeze")))->OnClick.Handle(this, &DevMenu::OnFreezeFrame);
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items->Add(new Choice(dev->T("Dump Frame GPU Commands")))->OnClick.Handle(this, &DevMenu::OnDumpFrame);
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items->Add(new Choice(dev->T("Toggle Audio Debug")))->OnClick.Handle(this, &DevMenu::OnToggleAudioDebug);
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items->Add(new Choice(" ")); //Workaround for scrollView
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scroll->Add(items);
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parent->Add(scroll);
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@@ -492,6 +492,7 @@ void EmuScreen::onVKeyDown(int virtualKeyCode) {
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// Cycle through enabled speeds.
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if (PSP_CoreParameter().fpsLimit == FPSLimit::NORMAL && g_Config.iFpsLimit1 >= 0) {
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PSP_CoreParameter().fpsLimit = FPSLimit::CUSTOM1;
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osm.Show(sc->T("fixed", "Speed: alternate"), 1.0);
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} else if (PSP_CoreParameter().fpsLimit != FPSLimit::CUSTOM2 && g_Config.iFpsLimit2 >= 0) {
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PSP_CoreParameter().fpsLimit = FPSLimit::CUSTOM2;
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osm.Show(sc->T("SpeedCustom2", "Speed: alternate 2"), 1.0);
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+380
-409
File diff suppressed because it is too large.
Load diff
+8
-7
@@ -915,15 +915,16 @@ void MainScreen::CreateViews() {
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rightColumnItems->Add(new Choice(mm->T("Game Settings", "Settings")))->OnClick.Handle(this, &MainScreen::OnGameSettings);
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rightColumnItems->Add(new Choice(mm->T("Credits")))->OnClick.Handle(this, &MainScreen::OnCredits);
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if (!g_Config.bSimpleUIhide)
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rightColumnItems->Add(new CheckBox(&g_Config.bSimpleUI, mm->T("SimpleUI", "Simple UI")))->OnClick.Handle(this, &MainScreen::OnRecentChange);
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rightColumnItems->Add(new CheckBox(&g_Config.bSimpleUI, mm->T("SimpleUI", "Simple UI")))->OnClick.Handle(this, &MainScreen::OnRecentChange);
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if (!g_Config.bSimpleUI) {
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rightColumnItems->Add(new Choice(mm->T("www.ppsspp.org")))->OnClick.Handle(this, &MainScreen::OnPPSSPPOrg);
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if (!System_GetPropertyBool(SYSPROP_APP_GOLD)) {
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Choice *gold = rightColumnItems->Add(new Choice(mm->T("Support PPSSPP")));
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gold->OnClick.Handle(this, &MainScreen::OnSupport);
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gold->SetIcon(I_ICONGOLD);
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}
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rightColumnItems->Add(new Choice(mm->T("www.ppsspp.org")))->OnClick.Handle(this, &MainScreen::OnPPSSPPOrg);
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if (!System_GetPropertyBool(SYSPROP_APP_GOLD)) {
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Choice *gold = rightColumnItems->Add(new Choice(mm->T("Support PPSSPP")));
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gold->OnClick.Handle(this, &MainScreen::OnSupport);
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gold->SetIcon(I_ICONGOLD);
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}
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}
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#if !PPSSPP_PLATFORM(UWP)
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// Having an exit button is against UWP guidelines.
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rightColumnItems->Add(new Spacer(25.0));
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