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Merge branch 'master' into TemporaryHackishBranch
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@@ -266,7 +266,6 @@ void FramebufferManagerD3D11::CompilePostShader() {
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} else {
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return;
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}
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I18NCategory *gr = GetI18NCategory("Graphics");
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UINT flags = D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
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std::vector<uint8_t> byteCode;
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@@ -618,7 +618,6 @@ void FramebufferManagerVulkan::CompilePostShader() {
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} else {
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return;
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}
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I18NCategory *gr = GetI18NCategory("Graphics");
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// TODO: Delete the old pipeline?
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