Fix ridiculous bug in thin3d.h. Only worked by accidental matchup between shader IDs..

This commit is contained in:
Henrik Rydgård committed 2018-12-18 14:29:48 +01:00
1 parent 791d66dc30
commit 956af61ff5
1 file changed
+2 -2
+2 -2
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@@ -547,8 +547,8 @@ public:
virtual InputLayout *CreateInputLayout(const InputLayoutDesc &desc) = 0;
// Note that these DO NOT AddRef so you must not ->Release presets unless you manually AddRef them.
ShaderModule *GetVshaderPreset(VertexShaderPreset preset) { return fsPresets_[preset]; }
ShaderModule *GetFshaderPreset(FragmentShaderPreset preset) { return vsPresets_[preset]; }
ShaderModule *GetVshaderPreset(VertexShaderPreset preset) { return vsPresets_[preset]; }
ShaderModule *GetFshaderPreset(FragmentShaderPreset preset) { return fsPresets_[preset]; }
// Resources
virtual Buffer *CreateBuffer(size_t size, uint32_t usageFlags) = 0;