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Fix ridiculous bug in thin3d.h. Only worked by accidental matchup between shader IDs..
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@@ -547,8 +547,8 @@ public:
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virtual InputLayout *CreateInputLayout(const InputLayoutDesc &desc) = 0;
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// Note that these DO NOT AddRef so you must not ->Release presets unless you manually AddRef them.
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ShaderModule *GetVshaderPreset(VertexShaderPreset preset) { return fsPresets_[preset]; }
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ShaderModule *GetFshaderPreset(FragmentShaderPreset preset) { return vsPresets_[preset]; }
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ShaderModule *GetVshaderPreset(VertexShaderPreset preset) { return vsPresets_[preset]; }
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ShaderModule *GetFshaderPreset(FragmentShaderPreset preset) { return fsPresets_[preset]; }
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// Resources
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virtual Buffer *CreateBuffer(size_t size, uint32_t usageFlags) = 0;
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