From 956af61ff52b3ca48a5e3c8e148dfb6340e26fa7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Henrik=20Rydg=C3=A5rd?= Date: Sun, 16 Dec 2018 23:06:01 +0100 Subject: [PATCH] Fix ridiculous bug in thin3d.h. Only worked by accidental matchup between shader IDs.. --- ext/native/thin3d/thin3d.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/ext/native/thin3d/thin3d.h b/ext/native/thin3d/thin3d.h index 63be93ce68..e80fac4884 100644 --- a/ext/native/thin3d/thin3d.h +++ b/ext/native/thin3d/thin3d.h @@ -547,8 +547,8 @@ public: virtual InputLayout *CreateInputLayout(const InputLayoutDesc &desc) = 0; // Note that these DO NOT AddRef so you must not ->Release presets unless you manually AddRef them. - ShaderModule *GetVshaderPreset(VertexShaderPreset preset) { return fsPresets_[preset]; } - ShaderModule *GetFshaderPreset(FragmentShaderPreset preset) { return vsPresets_[preset]; } + ShaderModule *GetVshaderPreset(VertexShaderPreset preset) { return vsPresets_[preset]; } + ShaderModule *GetFshaderPreset(FragmentShaderPreset preset) { return fsPresets_[preset]; } // Resources virtual Buffer *CreateBuffer(size_t size, uint32_t usageFlags) = 0;