Fix UI navigation using gamepads when tilt is enabled

This commit is contained in:
Henrik Rydgård
2015-04-03 11:48:58 +02:00
parent 2c51f06c78
commit 6573bca313
+2 -1
View File
@@ -884,7 +884,8 @@ bool NativeAxis(const AxisInput &axis) {
return false;
default:
return false;
// Don't take over completely!
return screenManager->axis(axis);
}
//figure out the sensitivity of the tilt. (sensitivity is originally 0 - 100)