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Update zh_CN.ini
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@@ -508,12 +508,12 @@ Hybrid = 混合
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Hybrid + Bicubic = 混合 + 双三次
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Ignore camera notch when centering = 居中时忽略摄像头缺口
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Internal Resolution = 内部分辨率
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Lazy texture caching = 减少缓存存取 (更快, 但可能引起字体渲染错误)
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Lazy texture caching Tip = Faster, but can cause text problems in a few games
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Lazy texture caching = 减少缓存存取 (提速)
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Lazy texture caching Tip = 更快, 在一些游戏里引起文字渲染错误
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Linear = 线性过滤
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Low = 低
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LowCurves = 低品质样条函数/贝塞尔曲线 (提升速度)
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LowCurves Tip = 仅用于某些游戏, 控制曲线的平滑度
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LowCurves = 低品质样条函数/贝塞尔曲线 (提速)
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LowCurves Tip = 仅对部分游戏有效, 控制曲线的平滑度
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Lower resolution for effects (reduces artifacts) = 降低特效分辨率 (减少伪像)
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Manual Scaling = 手动缩放
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Medium = 中
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@@ -522,7 +522,7 @@ Must Restart = 重启 PPSSPP 才能使这项设置生效。
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Native device resolution = 本机原生的分辨率
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Nearest = 邻近取样
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No buffer = 不缓冲
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Non-Buffered Rendering = 跳过缓冲效果 (不缓冲, 更快)
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Non-Buffered Rendering = 跳过缓冲 (更快)
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None = 不显示
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Number of Frames = 帧的数量
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Off = 关闭
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@@ -538,7 +538,7 @@ Render duplicate frames to 60hz = 渲染重复帧至60 Hz
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RenderDuplicateFrames Tip = 在较低帧率的游戏中可以使帧速率更平滑
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Rendering Mode = 渲染模式
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Rendering Resolution = 渲染分辨率
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RenderingMode NonBuffered Tip = 更快, 但可能在某些游戏中没有图像渲染
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RenderingMode NonBuffered Tip = 更快, 但可能在某些游戏中丢失特效
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Retain changed textures = 保留已更改的纹理 (有时更慢)
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RetainChangedTextures Tip = 使较多游戏减速, 但有些游戏可能变快很多
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Rotation = 旋转
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@@ -566,7 +566,7 @@ Upscale Type = 纹理缩放方式
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UpscaleLevel Tip = CPU 重负载 - 为避免卡顿, 某些缩放可能会延迟
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Use all displays = 使用全部显示器
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Vertex Cache = 顶点缓存
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VertexCache Tip = 更快, 但可能会造成暂时性的闪屏
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VertexCache Tip = 更快, 但可能会造成暂时的闪烁
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VSync = 垂直同步
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Vulkan = Vulkan
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Window Size = 窗口大小
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@@ -780,8 +780,8 @@ Network Initialized = 网络已初始化
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None = 无
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Please change your Port Offset = 请更改您的端口偏移
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Port offset = 端口偏移 (0 = 兼容PSP)
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PPSSPP Ad-Hoc Wiki Page = PPSSPP Ad-Hoc 百科页面
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proAdhocServer Address: = Ad hoc 服务器地址:
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PPSSPP Ad-Hoc Wiki Page = PPSSPP Ad Hoc 百科页面
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proAdhocServer Address: = Ad Hoc 服务器地址:
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Quick Chat 1 = 快速聊天1
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Quick Chat 2 = 快速聊天2
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Quick Chat 3 = 快速聊天3
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@@ -1169,7 +1169,7 @@ Waves = 波浪动画
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YYYYMMDD = 年/月/日
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[Themes]
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Default = Default
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Default = 默认
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[Upgrade]
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Details = 详细内容
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