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Fake the audio timestamp, games check it.
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@@ -939,6 +939,9 @@ int sceMpegGetAtracAu(u32 mpeg, u32 streamId, u32 auAddr, u32 attrAddr)
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int result = 0;
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//...
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// TODO: Just faking it.
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sceAu.pts += videoTimestampStep;
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sceAu.write(auAddr);
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// TODO: And also audio end?
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if (ctx->endOfVideoReached) {
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