Delete bad unit test

This commit is contained in:
Henrik Rydgård committed 2026-10-31 01:33:05 +01:00
1 parent f9baffccb6
commit 3fad9ae7ec
1 file changed
-28
-28
View File
@@ -136,7 +136,6 @@
#include "Common/File/AndroidContentURI.h"
#include "Common/System/Request.h"
#include "Common/Render/AtlasGen.h"
#include "Common/Render/Text/draw_text.h"
#include "Common/Net/Resolve.h"
@@ -3853,32 +3852,6 @@ bool TestTextDrawerCache() {
return true;
}
// The UI shadow has no offset, so it pads the image evenly and stays symmetric around it.
bool TestAtlasDropShadow() {
Image img;
img.scale = 2.0f;
img.resize(8, 8);
for (int y = 2; y < 6; y++) {
for (int x = 2; x < 6; x++) {
img.set1(x, y, 0xFFFFFFFF);
}
}
AddDropShadow(img, UIDropShadowParams(img.scale));
EXPECT_EQ_INT(img.w, 8 + 12);
EXPECT_EQ_INT(img.h, 8 + 12);
EXPECT_EQ_HEX(img.get1(6 + 3, 6 + 3), 0xFFFFFFFF);
EXPECT_EQ_HEX(img.get1(0, 0), 0);
for (int y = 0; y < img.h; y++) {
for (int x = 0; x < img.w; x++) {
EXPECT_EQ_HEX(img.get1(x, y), img.get1(img.w - 1 - x, img.h - 1 - y));
}
}
const u32 edge = img.get1(5, 10);
EXPECT_EQ_INT(edge & 0xFFFFFF, 0);
EXPECT_TRUE((edge >> 24) > 0 && (edge >> 24) < 0xA8);
return true;
}
// Tab/Shift+Tab focus navigation walks the view hierarchy in declaration order rather than by
// geometry, so what it does is entirely determined by CollectTabOrder - which is worth pinning
// down, since the interesting cases (nesting, hidden tabs, disabled items) are all structural.
@@ -4196,7 +4169,6 @@ TestItem availableTests[] = {
TEST_ITEM(UITabOrder),
TEST_ITEM(UIFocusNavigation),
TEST_ITEM(TextDrawerCache),
TEST_ITEM(AtlasDropShadow),
TEST_ITEM(FatShortNames),
TEST_ITEM(GEDumpGameID),
TEST_ITEM(UmdDiscType),