Remove "Linear Filtering" from ingame menu, to save space on small screens.

This commit is contained in:
Henrik Rydgard committed 2013-04-14 13:15:00 +02:00
1 parent 1adb52fa03
commit 360b3cb00a
1 file changed
-1
-1
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@@ -389,7 +389,6 @@ void PauseScreen::render() {
UICheckBox(GEN_ID, x, y += stride, "Stretch to display", ALIGN_TOPLEFT, &g_Config.bStretchToDisplay);
UICheckBox(GEN_ID, x, y += stride, "Hardware Transform", ALIGN_TOPLEFT, &g_Config.bHardwareTransform);
UICheckBox(GEN_ID, x, y += stride, "Linear Filtering", ALIGN_TOPLEFT, &g_Config.bLinearFiltering);
if (UICheckBox(GEN_ID, x, y += stride, "Buffered Rendering", ALIGN_TOPLEFT, &g_Config.bBufferedRendering)) {
if (gpu)
gpu->Resized();