From 360b3cb00a9f91337391399b5f7b7c599e51676a Mon Sep 17 00:00:00 2001 From: Henrik Rydgard Date: Sun, 14 Apr 2013 13:15:00 +0200 Subject: [PATCH] Remove "Linear Filtering" from ingame menu, to save space on small screens. --- UI/MenuScreens.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/UI/MenuScreens.cpp b/UI/MenuScreens.cpp index 365a456b8f..d9fb32c3c9 100644 --- a/UI/MenuScreens.cpp +++ b/UI/MenuScreens.cpp @@ -389,7 +389,6 @@ void PauseScreen::render() { UICheckBox(GEN_ID, x, y += stride, "Stretch to display", ALIGN_TOPLEFT, &g_Config.bStretchToDisplay); UICheckBox(GEN_ID, x, y += stride, "Hardware Transform", ALIGN_TOPLEFT, &g_Config.bHardwareTransform); - UICheckBox(GEN_ID, x, y += stride, "Linear Filtering", ALIGN_TOPLEFT, &g_Config.bLinearFiltering); if (UICheckBox(GEN_ID, x, y += stride, "Buffered Rendering", ALIGN_TOPLEFT, &g_Config.bBufferedRendering)) { if (gpu) gpu->Resized();