Merge pull request #22265 from hrydgard/vaudio-mp3-sample-counts

sceVaudioChReserve: accept the MP3 frame sizes
This commit is contained in:
Henrik Rydgård
2026-09-08 16:14:13 -06:00
committed by GitHub
+9 -6
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@@ -42,16 +42,19 @@ void __VaudioDoState(PointerWrap &p) {
}
static u32 sceVaudioChReserve(int sampleCount, int freq, int format) {
// The vaudio channel is pickier than the normal ones: only three sample counts, stereo only,
// and the same set of sample rates the SRC channel takes.
// The vaudio channel is pickier than the normal ones: a fixed set of sample counts, stereo
// only, and the same set of sample rates the SRC channel takes. It tests
// 256/576/1024/1152 and then 2048, returning 0x80000104, before it looks at the format at all.
// 576 and 1152 are the MPEG-2/2.5 and MPEG-1 Layer III frame sizes, so leaving them out broke
// games that feed MP3 frames straight to the vaudio channel.
if (sampleCount != 256 && sampleCount != 576 && sampleCount != 1024 && sampleCount != 1152 && sampleCount != 2048) {
ERROR_LOG(Log::sceAudio, "sceVaudioChReserve(%i, %i, %i) - invalid sample count", sampleCount, freq, format);
return SCE_KERNEL_ERROR_INVALID_SIZE;
}
if (format != 2) {
ERROR_LOG(Log::sceAudio, "sceVaudioChReserve(%i, %i, %i) - unexpected format", sampleCount, freq, format);
return SCE_KERNEL_ERROR_INVALID_FORMAT;
}
if (sampleCount != 256 && sampleCount != 1024 && sampleCount != 2048) {
ERROR_LOG(Log::sceAudio, "sceVaudioChReserve(%i, %i, %i) - invalid sample count", sampleCount, freq, format);
return SCE_KERNEL_ERROR_INVALID_SIZE;
}
if (freq != 0 && !SRCFrequencyAllowed(freq)) {
ERROR_LOG(Log::sceAudio, "sceVaudioChReserve(%i, %i, %i) - invalid frequency", sampleCount, freq, format);
return SCE_ERROR_AUDIO_INVALID_FREQUENCY;