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sceVaudioChReserve: accept the MP3 frame sizes
The channel took only 256, 1024 and 2048 samples, so a game that hands it MP3 frames got SCE_KERNEL_ERROR_INVALID_SIZE and no music. Dead or Alive Paradise does exactly that from its music player: sceVaudioChReserve(1152, 44100, 2), 1152 being the MPEG-1 Layer III frame size. The format check moves below the sample count check to match: the module returns 0x80000104 for a bad count before it ever looks at the format, so a call with both wrong got the wrong error out of us. The two error codes we already returned are the ones it uses. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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-6
@@ -42,16 +42,19 @@ void __VaudioDoState(PointerWrap &p) {
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}
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static u32 sceVaudioChReserve(int sampleCount, int freq, int format) {
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// The vaudio channel is pickier than the normal ones: only three sample counts, stereo only,
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// and the same set of sample rates the SRC channel takes.
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// The vaudio channel is pickier than the normal ones: a fixed set of sample counts, stereo
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// only, and the same set of sample rates the SRC channel takes. It tests
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// 256/576/1024/1152 and then 2048, returning 0x80000104, before it looks at the format at all.
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// 576 and 1152 are the MPEG-2/2.5 and MPEG-1 Layer III frame sizes, so leaving them out broke
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// games that feed MP3 frames straight to the vaudio channel.
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if (sampleCount != 256 && sampleCount != 576 && sampleCount != 1024 && sampleCount != 1152 && sampleCount != 2048) {
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ERROR_LOG(Log::sceAudio, "sceVaudioChReserve(%i, %i, %i) - invalid sample count", sampleCount, freq, format);
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return SCE_KERNEL_ERROR_INVALID_SIZE;
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}
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if (format != 2) {
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ERROR_LOG(Log::sceAudio, "sceVaudioChReserve(%i, %i, %i) - unexpected format", sampleCount, freq, format);
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return SCE_KERNEL_ERROR_INVALID_FORMAT;
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}
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if (sampleCount != 256 && sampleCount != 1024 && sampleCount != 2048) {
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ERROR_LOG(Log::sceAudio, "sceVaudioChReserve(%i, %i, %i) - invalid sample count", sampleCount, freq, format);
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return SCE_KERNEL_ERROR_INVALID_SIZE;
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}
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if (freq != 0 && !SRCFrequencyAllowed(freq)) {
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ERROR_LOG(Log::sceAudio, "sceVaudioChReserve(%i, %i, %i) - invalid frequency", sampleCount, freq, format);
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return SCE_ERROR_AUDIO_INVALID_FREQUENCY;
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