Do not apply sensibility of deadzone skip

This commit is contained in:
iota97 committed 2020-03-23 23:48:28 +01:00
1 parent 4d6fc424cd
commit 1795a4e34f
1 file changed
+2 -2
+2 -2
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@@ -18,9 +18,9 @@ inline float tiltInputCurve (float x, float deadzone, float sensitivity) {
const float factor = sensitivity * 1.0f / (1.0f - deadzone);
if (x > deadzone) {
return (x + g_Config.fTiltDeadzoneSkip - deadzone) * factor * factor;
return (x - deadzone) * factor * factor + g_Config.fTiltDeadzoneSkip;
} else if (x < -deadzone) {
return (x - g_Config.fTiltDeadzoneSkip + deadzone) * factor * factor;
return (x + deadzone) * factor * factor - g_Config.fTiltDeadzoneSkip;
} else {
return 0.0f;
}