Merge pull request #19390 from lvonasek/cleanup-openxr

OpenXR - Removal of "VR/Experts only" section
This commit is contained in:
Henrik Rydgård authored and GitHub committed 2024-08-09 12:29:25 -06:00
commit 169736dff6
52 files changed
+1 -415

No files matched your search

-1
View File
@@ -26,7 +26,6 @@ const char *GetDeviceName(int deviceId) {
case DEVICE_ID_XINPUT_3: return "x360_4";
case DEVICE_ID_ACCELEROMETER: return "accelerometer";
case DEVICE_ID_MOUSE: return "mouse";
case DEVICE_ID_XR_HMD: return "xr_hmd";
case DEVICE_ID_XR_CONTROLLER_LEFT: return "xr_l";
case DEVICE_ID_XR_CONTROLLER_RIGHT: return "xr_r";
default:
-1
View File
@@ -32,7 +32,6 @@ enum InputDeviceID {
DEVICE_ID_XINPUT_2 = 22,
DEVICE_ID_XINPUT_3 = 23,
DEVICE_ID_ACCELEROMETER = 30, // no longer used
DEVICE_ID_XR_HMD = 39,
DEVICE_ID_XR_CONTROLLER_LEFT = 40,
DEVICE_ID_XR_CONTROLLER_RIGHT = 41,
DEVICE_ID_TOUCH = 42,
-13
View File
@@ -246,19 +246,6 @@ enum InputKeyCode {
NKCODE_EXT_MOUSEWHEEL_UP = 1008,
NKCODE_EXT_MOUSEWHEEL_DOWN = 1009,
// Virtual reality motion
NKCODE_EXT_MOTION_UP = 1101,
NKCODE_EXT_MOTION_DOWN = 1102,
NKCODE_EXT_MOTION_LEFT = 1103,
NKCODE_EXT_MOTION_RIGHT = 1104,
NKCODE_EXT_MOTION_FORWARD = 1105,
// Virtual reality rotation
NKCODE_EXT_ROTATION_UP = 1111,
NKCODE_EXT_ROTATION_DOWN = 1112,
NKCODE_EXT_ROTATION_LEFT = 1113,
NKCODE_EXT_ROTATION_RIGHT = 1114,
NKCODE_MAX
};
+1 -106
View File
@@ -112,11 +112,6 @@ static std::vector<ButtonMapping> controllerMapping[2] = {
leftControllerMapping,
rightControllerMapping
};
static bool controllerMotion[2][5] = {};
static bool hmdMotion[4] = {};
static float hmdMotionLast[2] = {};
static float hmdMotionDiff[2] = {};
static float hmdMotionDiffLast[2] = {};
static int mouseController = 1;
static bool mousePressed = false;
@@ -275,103 +270,6 @@ void UpdateVRInput(bool haptics, float dp_xscale, float dp_yscale) {
}
}
//motion control
if (g_Config.bEnableMotions) {
for (int j = 0; j < 2; j++) {
bool activate;
float limit = g_Config.fMotionLength; //length of needed movement in meters
XrVector3f axis = {0, 1, 0};
float center = ToRadians(VR_GetConfigFloat(VR_CONFIG_MENU_YAW));
XrQuaternionf orientation = XrQuaternionf_CreateFromVectorAngle(axis, center);
XrVector3f position = XrQuaternionf_Rotate(orientation, IN_VRGetPose(j).position);
//up
activate = position.y > limit;
keyInput.flags = activate ? KEY_DOWN : KEY_UP;
keyInput.keyCode = NKCODE_EXT_MOTION_UP;
keyInput.deviceId = controllerIds[j];
if (controllerMotion[j][0] != activate) cbNativeKey(keyInput);
controllerMotion[j][0] = activate;
//down
activate = position.y < -limit * 1.5f;
keyInput.flags = activate ? KEY_DOWN : KEY_UP;
keyInput.keyCode = NKCODE_EXT_MOTION_DOWN;
keyInput.deviceId = controllerIds[j];
if (controllerMotion[j][1] != activate) cbNativeKey(keyInput);
controllerMotion[j][1] = activate;
//left
activate = position.x < -limit * (j == 0 ? 1.0f : 0.25f);
keyInput.flags = activate ? KEY_DOWN : KEY_UP;
keyInput.keyCode = NKCODE_EXT_MOTION_LEFT;
keyInput.deviceId = controllerIds[j];
if (controllerMotion[j][2] != activate) cbNativeKey(keyInput);
controllerMotion[j][2] = activate;
//right
activate = position.x > limit * (j == 1 ? 1.0f : 0.25f);
keyInput.flags = activate ? KEY_DOWN : KEY_UP;
keyInput.keyCode = NKCODE_EXT_MOTION_RIGHT;
keyInput.deviceId = controllerIds[j];
if (controllerMotion[j][3] != activate) cbNativeKey(keyInput);
controllerMotion[j][3] = activate;
//forward
activate = position.z < -limit;
keyInput.flags = activate ? KEY_DOWN : KEY_UP;
keyInput.keyCode = NKCODE_EXT_MOTION_FORWARD;
keyInput.deviceId = controllerIds[j];
if (controllerMotion[j][4] != activate) cbNativeKey(keyInput);
controllerMotion[j][4] = activate;
}
}
// Head control
if (g_Config.bHeadRotationEnabled) {
float pitch = -VR_GetHMDAngles().x;
float yaw = -VR_GetHMDAngles().y;
bool disable = vrFlatForced || appMode == VR_MENU_MODE;
bool isVR = !IsFlatVRScene();
// calculate delta angles of the rotation
if (isVR) {
float f = g_Config.bHeadRotationSmoothing ? 0.5f : 1.0f;
float deltaPitch = pitch - hmdMotionLast[0];
float deltaYaw = yaw - hmdMotionLast[1];
while (deltaYaw >= 180) deltaYaw -= 360;
while (deltaYaw < -180) deltaYaw += 360;
hmdMotionLast[0] = pitch;
hmdMotionLast[1] = yaw;
hmdMotionDiffLast[0] = hmdMotionDiffLast[0] * (1-f) + hmdMotionDiff[0] * f;
hmdMotionDiffLast[1] = hmdMotionDiffLast[1] * (1-f) + hmdMotionDiff[1] * f;
hmdMotionDiff[0] += deltaPitch;
hmdMotionDiff[1] += deltaYaw;
pitch = hmdMotionDiff[0];
yaw = hmdMotionDiff[1];
}
bool activate;
float limit = isVR ? g_Config.fHeadRotationScale : 20;
keyInput.deviceId = DEVICE_ID_XR_HMD;
//left
activate = !disable && yaw < -limit;
keyInput.flags = activate ? KEY_DOWN : KEY_UP;
keyInput.keyCode = NKCODE_EXT_ROTATION_LEFT;
if (hmdMotion[2] != activate) cbNativeKey(keyInput);
if (isVR && activate) hmdMotionDiff[1] += limit;
hmdMotion[2] = activate;
//right
activate = !disable && yaw > limit;
keyInput.flags = activate ? KEY_DOWN : KEY_UP;
keyInput.keyCode = NKCODE_EXT_ROTATION_RIGHT;
if (hmdMotion[3] != activate) cbNativeKey(keyInput);
if (isVR && activate) hmdMotionDiff[1] -= limit;
hmdMotion[3] = activate;
}
// Camera adjust
if (pspKeys[VIRTKEY_VR_CAMERA_ADJUST]) {
for (auto& device : pspAxis) {
@@ -894,9 +792,6 @@ void UpdateVRViewMatrices() {
float mYaw = my * ToRadians(rotation.y);
float mRoll = mz * ToRadians(rotation.z);
// use in-game camera interpolated rotation
if (g_Config.bHeadRotationEnabled) mYaw = -my * ToRadians(hmdMotionDiffLast[1]); // horizontal
// create updated quaternion
XrQuaternionf pitch = XrQuaternionf_CreateFromVectorAngle({1, 0, 0}, mPitch);
XrQuaternionf yaw = XrQuaternionf_CreateFromVectorAngle({0, 1, 0}, mYaw);
@@ -911,7 +806,7 @@ void UpdateVRViewMatrices() {
XrQuaternionf_ToMatrix4f(&invView.orientation, M);
// Apply 6Dof head movement
if (g_Config.bEnable6DoF && !g_Config.bHeadRotationEnabled && IsVREnabled()) {
if (g_Config.bEnable6DoF && IsVREnabled()) {
M[3] -= vrView[0].pose.position.x * (vrMirroring[VR_MIRRORING_AXIS_X] ? -1.0f : 1.0f) * scale;
M[7] -= vrView[0].pose.position.y * (vrMirroring[VR_MIRRORING_AXIS_Y] ? -1.0f : 1.0f) * scale;
M[11] -= vrView[0].pose.position.z * (vrMirroring[VR_MIRRORING_AXIS_Z] ? -1.0f : 1.0f) * scale;
-5
View File
@@ -956,7 +956,6 @@ static const ConfigSetting vrSettings[] = {
ConfigSetting("VREnable", &g_Config.bEnableVR, true, CfgFlag::PER_GAME),
ConfigSetting("VREnable6DoF", &g_Config.bEnable6DoF, false, CfgFlag::PER_GAME),
ConfigSetting("VREnableStereo", &g_Config.bEnableStereo, false, CfgFlag::PER_GAME),
ConfigSetting("VREnableMotions", &g_Config.bEnableMotions, true, CfgFlag::PER_GAME),
ConfigSetting("VRForce72Hz", &g_Config.bForce72Hz, true, CfgFlag::PER_GAME),
ConfigSetting("VRForce", &g_Config.bForceVR, false, CfgFlag::DEFAULT),
ConfigSetting("VRImmersiveMode", &g_Config.bEnableImmersiveVR, true, CfgFlag::PER_GAME),
@@ -971,10 +970,6 @@ static const ConfigSetting vrSettings[] = {
ConfigSetting("VRCanvas3DDistance", &g_Config.fCanvas3DDistance, 3.0f, CfgFlag::DEFAULT),
ConfigSetting("VRFieldOfView", &g_Config.fFieldOfViewPercentage, 100.0f, CfgFlag::PER_GAME),
ConfigSetting("VRHeadUpDisplayScale", &g_Config.fHeadUpDisplayScale, 0.3f, CfgFlag::PER_GAME),
ConfigSetting("VRMotionLength", &g_Config.fMotionLength, 0.5f, CfgFlag::DEFAULT),
ConfigSetting("VRHeadRotationScale", &g_Config.fHeadRotationScale, 5.0f, CfgFlag::PER_GAME),
ConfigSetting("VRHeadRotationEnabled", &g_Config.bHeadRotationEnabled, false, CfgFlag::PER_GAME),
ConfigSetting("VRHeadRotationSmoothing", &g_Config.bHeadRotationSmoothing, false, CfgFlag::PER_GAME),
};
static const ConfigSectionSettings sections[] = {
-5
View File
@@ -481,7 +481,6 @@ public:
bool bEnableVR;
bool bEnable6DoF;
bool bEnableStereo;
bool bEnableMotions;
bool bEnableImmersiveVR;
bool bForce72Hz;
bool bForceVR;
@@ -496,10 +495,6 @@ public:
float fCanvas3DDistance;
float fFieldOfViewPercentage;
float fHeadUpDisplayScale;
float fMotionLength;
float fHeadRotationScale;
bool bHeadRotationEnabled;
bool bHeadRotationSmoothing;
// Debugger
int iDisasmWindowX;
-11
View File
@@ -348,17 +348,6 @@ static const KeyMap_IntStrPair key_names[] = {
{NKCODE_EXT_MOUSEWHEEL_UP, "MWheelU"},
{NKCODE_EXT_MOUSEWHEEL_DOWN, "MWheelD"},
{NKCODE_EXT_MOTION_UP, "MotionUp"},
{NKCODE_EXT_MOTION_DOWN, "MotionDown"},
{NKCODE_EXT_MOTION_LEFT, "MotionLeft"},
{NKCODE_EXT_MOTION_RIGHT, "MotionRight"},
{NKCODE_EXT_MOTION_FORWARD, "MotionFwd"},
{NKCODE_EXT_ROTATION_UP, "RotationUp"},
{NKCODE_EXT_ROTATION_DOWN, "RotationDown"},
{NKCODE_EXT_ROTATION_LEFT, "RotationLeft"},
{NKCODE_EXT_ROTATION_RIGHT, "RotationRight"},
{NKCODE_START_QUESTION, "¿"},
{NKCODE_LEFTBRACE, "{"},
{NKCODE_RIGHTBRACE, "}"},
-12
View File
@@ -1304,18 +1304,6 @@ void GameSettingsScreen::CreateVRSettings(UI::ViewGroup *vrSettings) {
PopupSliderChoiceFloat* vrHudScale = vrSettings->Add(new PopupSliderChoiceFloat(&g_Config.fHeadUpDisplayScale, 0.0f, 1.5f, 0.3f, vr->T("Heads-up display scale"), 0.1f, screenManager(), ""));
vrHudScale->SetEnabledPtr(&g_Config.bRescaleHUD);
vrSettings->Add(new CheckBox(&g_Config.bManualForceVR, vr->T("Manual switching between flat screen and VR using SCREEN key")));
if (deviceType == DEVICE_TYPE_VR) {
vrSettings->Add(new ItemHeader(vr->T("Experts only")));
vrSettings->Add(new CheckBox(&g_Config.bHeadRotationEnabled, vr->T("Map HMD rotations on keys instead of VR camera")));
PopupSliderChoiceFloat *vrHeadRotationScale = vrSettings->Add(new PopupSliderChoiceFloat(&g_Config.fHeadRotationScale, 0.1f, 10.0f, 5.0f, vr->T("Game camera rotation step per frame"), 0.1f, screenManager(), "°"));
vrHeadRotationScale->SetEnabledPtr(&g_Config.bHeadRotationEnabled);
CheckBox *vrHeadRotationSmoothing = vrSettings->Add(new CheckBox(&g_Config.bHeadRotationSmoothing, vr->T("Game camera uses rotation smoothing")));
vrHeadRotationSmoothing->SetEnabledPtr(&g_Config.bHeadRotationEnabled);
vrSettings->Add(new CheckBox(&g_Config.bEnableMotions, vr->T("Map controller movements to keys")));
PopupSliderChoiceFloat *vrMotions = vrSettings->Add(new PopupSliderChoiceFloat(&g_Config.fMotionLength, 0.3f, 1.0f, 0.5f, vr->T("Motion needed to generate action"), 0.1f, screenManager(), vr->T("m")));
vrMotions->SetEnabledPtr(&g_Config.bEnableMotions);
}
}
UI::EventReturn GameSettingsScreen::OnAutoFrameskip(UI::EventParams &e) {
-6
View File
@@ -1422,17 +1422,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
Enable immersive mode = Enable immersive mode
Enable passthrough = Enable passthrough
Experts only = Experts only
Field of view scale = Field of view scale
Force 72Hz update = Force 72Hz update
Game camera rotation step per frame = Game camera rotation step per frame
Game camera uses rotation smoothing = Game camera uses rotation smoothing
Heads-up display detection = Heads-up display detection
Heads-up display scale = Heads-up display scale
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
Map controller movements to keys = Map controller movements to keys
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
Motion needed to generate action = Motion needed to generate action
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
Virtual reality = الواقع الإفتراضي
VR camera = كاميرا الواقع الإفتراضي
-6
View File
@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
Enable immersive mode = Enable immersive mode
Enable passthrough = Enable passthrough
Experts only = Experts only
Field of view scale = Field of view scale
Force 72Hz update = Force 72Hz update
Game camera rotation step per frame = Game camera rotation step per frame
Game camera uses rotation smoothing = Game camera uses rotation smoothing
Heads-up display detection = Heads-up display detection
Heads-up display scale = Heads-up display scale
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
Map controller movements to keys = Map controller movements to keys
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
Motion needed to generate action = Motion needed to generate action
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
Virtual reality = Virtual reality
VR camera = VR camera
-6
View File
@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
Enable immersive mode = Enable immersive mode
Enable passthrough = Enable passthrough
Experts only = Experts only
Field of view scale = Field of view scale
Force 72Hz update = Force 72Hz update
Game camera rotation step per frame = Game camera rotation step per frame
Game camera uses rotation smoothing = Game camera uses rotation smoothing
Heads-up display detection = Heads-up display detection
Heads-up display scale = Heads-up display scale
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
Map controller movements to keys = Map controller movements to keys
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
Motion needed to generate action = Motion needed to generate action
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
Virtual reality = Virtual reality
VR camera = VR camera
-6
View File
@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
Enable immersive mode = Enable immersive mode
Enable passthrough = Enable passthrough
Experts only = Experts only
Field of view scale = Field of view scale
Force 72Hz update = Force 72Hz update
Game camera rotation step per frame = Game camera rotation step per frame
Game camera uses rotation smoothing = Game camera uses rotation smoothing
Heads-up display detection = Heads-up display detection
Heads-up display scale = Heads-up display scale
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
Map controller movements to keys = Map controller movements to keys
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
Motion needed to generate action = Motion needed to generate action
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
Virtual reality = Virtual reality
VR camera = VR camera
-6
View File
@@ -1412,19 +1412,13 @@ New version of PPSSPP available = Je dostupná nová verze PPSSPP
6DoF movement = 6DoF movement
Distance to 2D menus and scenes = Distance to 2D menus and scenes
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
Experts only = Experts only
Enable immersive mode = Enable immersive mode
Enable passthrough = Enable passthrough
Field of view scale = Poměr zorného pole
Force 72Hz update = Force 72Hz update
Game camera rotation step per frame = Game camera rotation step per frame
Game camera uses rotation smoothing = Game camera uses rotation smoothing
Heads-up display detection = Heads-up display detection
Heads-up display scale = Heads-up display scale
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
Map controller movements to keys = Map controller movements to keys
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
Motion needed to generate action = Motion needed to generate action
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
Virtual reality = Virtual reality
VR camera = VR camera
-6
View File
@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
Enable immersive mode = Enable immersive mode
Enable passthrough = Enable passthrough
Experts only = Experts only
Field of view scale = Field of view scale
Force 72Hz update = Force 72Hz update
Game camera rotation step per frame = Game camera rotation step per frame
Game camera uses rotation smoothing = Game camera uses rotation smoothing
Heads-up display detection = Heads-up display detection
Heads-up display scale = Heads-up display scale
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
Map controller movements to keys = Map controller movements to keys
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
Motion needed to generate action = Motion needed to generate action
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
Virtual reality = Virtual reality
VR camera = VR camera
-6
View File
@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
Enable immersive mode = Enable immersive mode
Enable passthrough = Enable passthrough
Experts only = Experts only
Field of view scale = Field of view scale
Force 72Hz update = Force 72Hz update
Game camera rotation step per frame = Game camera rotation step per frame
Game camera uses rotation smoothing = Game camera uses rotation smoothing
Heads-up display detection = Heads-up display detection
Heads-up display scale = Heads-up display scale
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
Map controller movements to keys = Map controller movements to keys
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
Motion needed to generate action = Motion needed to generate action
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
Virtual reality = Virtual reality
VR camera = VR Kamera
-6
View File
@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
Enable immersive mode = Enable immersive mode
Enable passthrough = Enable passthrough
Experts only = Experts only
Field of view scale = Field of view scale
Force 72Hz update = Force 72Hz update
Game camera rotation step per frame = Game camera rotation step per frame
Game camera uses rotation smoothing = Game camera uses rotation smoothing
Heads-up display detection = Heads-up display detection
Heads-up display scale = Heads-up display scale
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
Map controller movements to keys = Map controller movements to keys
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
Motion needed to generate action = Motion needed to generate action
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
Virtual reality = Virtual reality
VR camera = VR camera
-6
View File
@@ -1439,17 +1439,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
Enable immersive mode = Enable immersive mode
Enable passthrough = Enable passthrough
Experts only = Experts only
Field of view scale = Field of view scale
Force 72Hz update = Force 72Hz update
Game camera rotation step per frame = Game camera rotation step per frame
Game camera uses rotation smoothing = Game camera uses rotation smoothing
Heads-up display scale = Heads-up display scale
Heads-up display detection = Heads-up display detection
Map controller movements to keys = Map controller movements to keys
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
Motion needed to generate action = Motion needed to generate action
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
Virtual reality = Virtual reality
VR camera = VR camera
-6
View File
@@ -1416,17 +1416,11 @@ Distance to 2D menus and scenes = Distancia de los menús y escenas 2D
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
Enable immersive mode = Enable immersive mode
Enable passthrough = Enable passthrough
Experts only = Experts only
Field of view scale = Escala de campo de visión
Force 72Hz update = Forzar actualizar a 72Hz
Game camera rotation step per frame = Game camera rotation step per frame
Game camera uses rotation smoothing = Game camera uses rotation smoothing
Heads-up display detection = Heads-up display detection
Heads-up display scale = Escala de la barra de estado
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
Map controller movements to keys = Asignar los movimientos del mando a las teclas
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
Motion needed to generate action = Movimiento necesario para generar acción
Stereoscopic vision (Experimental) = Visión Estereoscópica (Experimental)
Virtual reality = Realidad Virtual
VR camera = Cámara VR
-6
View File
@@ -1416,17 +1416,11 @@ Distance to 2D menus and scenes = Distancia a menús y escenas 2D
Distance to 3D scenes when VR disabled = Distancia a escenas 3D cuando la realidad virtual está desactivada
Enable immersive mode = Enable immersive mode
Enable passthrough = Enable passthrough
Experts only = Solo expertos
Field of view scale = Field of view scale
Force 72Hz update = Forzar actualización de 72 Hz
Game camera rotation step per frame = Paso de rotación de la cámara del juego por fotograma
Game camera uses rotation smoothing = La cámara del juego utiliza suavizado de rotación
Heads-up display detection = Detección de pantalla frontal
Heads-up display scale = Escala de visualización frontal
Manual switching between flat screen and VR using SCREEN key = Cambio manual entre pantalla plana y VR usando la tecla PANTALLA
Map controller movements to keys = Asigna los movimientos del controlador a las teclas
Map HMD rotations on keys instead of VR camera = Mapee las rotaciones de HMD en las teclas en lugar de la cámara VR
Motion needed to generate action = Movimiento necesario para generar acción
Stereoscopic vision (Experimental) = Visión estereoscópica (Experimental)
Virtual reality = Realidad virtual
VR camera = Cámara de realidad virtual
-6
View File
@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
Enable immersive mode = Enable immersive mode
Enable passthrough = Enable passthrough
Experts only = Experts only
Field of view scale = Field of view scale
Force 72Hz update = Force 72Hz update
Game camera rotation step per frame = Game camera rotation step per frame
Game camera uses rotation smoothing = Game camera uses rotation smoothing
Heads-up display detection = Heads-up display detection
Heads-up display scale = Heads-up display scale
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
Map controller movements to keys = Map controller movements to keys
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
Motion needed to generate action = Motion needed to generate action
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
Virtual reality = Virtual reality
VR camera = VR camera
-6
View File
@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Etäisyys 2D-valikkoihin ja kohtauksiin
Distance to 3D scenes when VR disabled = Etäisyys 3D-kohtauksiin, kun VR on poistettu käytöstä
Enable immersive mode = Enable immersive mode
Enable passthrough = Enable passthrough
Experts only = Vain asiantuntijoille
Field of view scale = Field of view scale
Force 72Hz update = Pakota 72Hz päivitys
Game camera rotation step per frame = Pelikameran kiertovaihe per kuva
Game camera uses rotation smoothing = Pelikamera käyttää kiertotason tasoitusta
Heads-up display detection = Heads-up-näytön havaitseminen
Heads-up display scale = Heads-up-näytön skaalaus
Manual switching between flat screen and VR using SCREEN key = Manuaalinen vaihto tasaisen näytön ja VR:n välillä käyttäen SCREEN-painiketta
Map controller movements to keys = Kartuta ohjaimen liikkeet näppäimiin
Map HMD rotations on keys instead of VR camera = Kartuta HMD-kierrokset näppäimiin sen sijaan, että käytettäisiin VR-kameraa
Motion needed to generate action = Liike tarvitaan toiminnan tuottamiseen
Stereoscopic vision (Experimental) = Stereoskooppinen näkemys (kokeellinen)
Virtual reality = Virtuaalitodellisuus
VR camera = VR-kamera
-6
View File
@@ -1405,17 +1405,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
Enable immersive mode = Enable immersive mode
Enable passthrough = Enable passthrough
Experts only = Experts only
Field of view scale = Field of view scale
Force 72Hz update = Force 72Hz update
Game camera rotation step per frame = Game camera rotation step per frame
Game camera uses rotation smoothing = Game camera uses rotation smoothing
Heads-up display detection = Heads-up display detection
Heads-up display scale = Heads-up display scale
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
Map controller movements to keys = Map controller movements to keys
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
Motion needed to generate action = Motion needed to generate action
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
Virtual reality = Virtual reality
VR camera = VR camera
-6
View File
@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
Enable immersive mode = Enable immersive mode
Enable passthrough = Enable passthrough
Experts only = Experts only
Field of view scale = Field of view scale
Force 72Hz update = Force 72Hz update
Game camera rotation step per frame = Game camera rotation step per frame
Game camera uses rotation smoothing = Game camera uses rotation smoothing
Heads-up display detection = Heads-up display detection
Heads-up display scale = Heads-up display scale
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
Map controller movements to keys = Map controller movements to keys
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
Motion needed to generate action = Motion needed to generate action
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
Virtual reality = Virtual reality
VR camera = VR camera
-6
View File
@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
Enable immersive mode = Enable immersive mode
Enable passthrough = Enable passthrough
Experts only = Experts only
Field of view scale = Field of view scale
Force 72Hz update = Force 72Hz update
Game camera rotation step per frame = Game camera rotation step per frame
Game camera uses rotation smoothing = Game camera uses rotation smoothing
Heads-up display detection = Heads-up display detection
Heads-up display scale = Heads-up display scale
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
Map controller movements to keys = Map controller movements to keys
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
Motion needed to generate action = Motion needed to generate action
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
Virtual reality = Virtual reality
VR camera = VR camera
-6
View File
@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
Enable immersive mode = Enable immersive mode
Enable passthrough = Enable passthrough
Experts only = Experts only
Field of view scale = Field of view scale
Force 72Hz update = Force 72Hz update
Game camera rotation step per frame = Game camera rotation step per frame
Game camera uses rotation smoothing = Game camera uses rotation smoothing
Heads-up display detection = Heads-up display detection
Heads-up display scale = Heads-up display scale
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
Map controller movements to keys = Map controller movements to keys
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
Motion needed to generate action = Motion needed to generate action
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
Virtual reality = Virtual reality
VR camera = VR camera
-6
View File
@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
Enable immersive mode = Enable immersive mode
Enable passthrough = Enable passthrough
Experts only = Experts only
Field of view scale = Field of view scale
Force 72Hz update = Force 72Hz update
Game camera rotation step per frame = Game camera rotation step per frame
Game camera uses rotation smoothing = Game camera uses rotation smoothing
Heads-up display detection = Heads-up display detection
Heads-up display scale = Heads-up display scale
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
Map controller movements to keys = Map controller movements to keys
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
Motion needed to generate action = Motion needed to generate action
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
Virtual reality = Virtual reality
VR camera = VR camera
-6
View File
@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
Enable immersive mode = Enable immersive mode
Enable passthrough = Enable passthrough
Experts only = Experts only
Field of view scale = Field of view scale
Force 72Hz update = Force 72Hz update
Game camera rotation step per frame = Game camera rotation step per frame
Game camera uses rotation smoothing = Game camera uses rotation smoothing
Heads-up display detection = Heads-up display detection
Heads-up display scale = Heads-up display scale
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
Map controller movements to keys = Map controller movements to keys
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
Motion needed to generate action = Motion needed to generate action
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
Virtual reality = Virtual reality
VR camera = VR camera
-6
View File
@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
Enable immersive mode = Enable immersive mode
Enable passthrough = Enable passthrough
Experts only = Experts only
Field of view scale = Field of view scale
Force 72Hz update = Force 72Hz update
Game camera rotation step per frame = Game camera rotation step per frame
Game camera uses rotation smoothing = Game camera uses rotation smoothing
Heads-up display detection = Heads-up display detection
Heads-up display scale = Heads-up display scale
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
Map controller movements to keys = Map controller movements to keys
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
Motion needed to generate action = Motion needed to generate action
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
Virtual reality = Virtual reality
VR camera = VR camera
-6
View File
@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
Enable immersive mode = Enable immersive mode
Enable passthrough = Enable passthrough
Experts only = Experts only
Field of view scale = Field of view scale
Force 72Hz update = Force 72Hz update
Game camera rotation step per frame = Game camera rotation step per frame
Game camera uses rotation smoothing = Game camera uses rotation smoothing
Heads-up display detection = Heads-up display detection
Heads-up display scale = Heads-up display scale
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
Map controller movements to keys = Map controller movements to keys
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
Motion needed to generate action = Motion needed to generate action
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
Virtual reality = Virtual reality
VR camera = VR camera
-6
View File
@@ -1416,17 +1416,11 @@ Distance to 2D menus and scenes = Distanza dai menu e dalle scene 2D
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
Enable immersive mode = Enable immersive mode
Enable passthrough = Enable passthrough
Experts only = Solo per esperti
Field of view scale = Scalatura "Field of view"
Force 72Hz update = Forza aggiornamento a 72Hz
Game camera rotation step per frame = Passo di rotazione della telecamera di gioco per fotogramma
Game camera uses rotation smoothing = La telecamera di gioco utilizza la rotazione fluida
Heads-up display detection = Rilevamento del display heads-up
Heads-up display scale = Scalatura con display heads-up
Manual switching between flat screen and VR using SCREEN key = Commutazione manuale tra schermo piatto e VR con il tasto SCREEN
Map controller movements to keys = Mappare i movimenti del controller sui tasti
Map HMD rotations on keys instead of VR camera = Mappare le rotazioni dell'HMD sui tasti invece che sulla telecamera VR
Motion needed to generate action = Movimento necessario per generare un'azione
Stereoscopic vision (Experimental) = Visione stereoscopica (Sperimentale)
Virtual reality = Virtual reality
VR camera = Telecamera VR
-6
View File
@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = 2Dメニューと空間までの距離
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
Enable immersive mode = Enable immersive mode
Enable passthrough = Enable passthrough
Experts only = Experts only
Field of view scale = 視野角のスケール
Force 72Hz update = 72Hzに強制的に更新
Game camera rotation step per frame = Game camera rotation step per frame
Game camera uses rotation smoothing = Game camera uses rotation smoothing
Heads-up display detection = Heads-up display detection
Heads-up display scale = ヘッドアップディスプレイスケール
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
Map controller movements to keys = コントローラーの動きをキーにマッピングする
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
Motion needed to generate action = アクションを生成するために必要なモーション
Stereoscopic vision (Experimental) = 立体映像 (実験的機能)
Virtual reality = バーチャルリアリティー
VR camera = VRカメラ
-6
View File
@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
Enable immersive mode = Enable immersive mode
Enable passthrough = Enable passthrough
Experts only = Experts only
Field of view scale = Field of view scale
Force 72Hz update = Force 72Hz update
Game camera rotation step per frame = Game camera rotation step per frame
Game camera uses rotation smoothing = Game camera uses rotation smoothing
Heads-up display detection = Heads-up display detection
Heads-up display scale = Heads-up display scale
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
Map controller movements to keys = Map controller movements to keys
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
Motion needed to generate action = Motion needed to generate action
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
Virtual reality = Virtual reality
VR camera = VR camera
-3
View File
@@ -1422,10 +1422,7 @@ Game camera rotation step per frame = 프레임당 게임 카메라 회전 단
Game camera uses rotation smoothing = 회전 스무딩을 사용하는 게임 카메라
Heads-up display scale = 헤드업 디스플레이 스케일
Heads-up display detection = 헤드업 디스플레이 감지
Map controller movements to keys = 컨트롤러 이동을 키에 매핑
Map HMD rotations on keys instead of VR camera = VR 카메라 대신 키에 HMD 회전 매핑하기
Manual switching between flat screen and VR using SCREEN key = 화면 키를 사용하여 평면 화면과 VR 간 수동 전환
Motion needed to generate action = 동작 생성에 필요한 동작
Stereoscopic vision (Experimental) = 입체시 (실험적)
Virtual reality = 가상 현실
VR camera = VR 카메라
-6
View File
@@ -1429,17 +1429,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
Enable immersive mode = Enable immersive mode
Enable passthrough = Enable passthrough
Experts only = Experts only
Field of view scale = Field of view scale
Game camera rotation step per frame = Game camera rotation step per frame
Game camera uses rotation smoothing = Game camera uses rotation smoothing
Force 72Hz update = Force 72Hz update
Heads-up display scale = Heads-up display scale
Heads-up display detection = Heads-up display detection
Map controller movements to keys = Map controller movements to keys
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
Motion needed to generate action = Motion needed to generate action
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
Virtual reality = Virtual reality
VR camera = VR camera
-6
View File
@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
Enable immersive mode = Enable immersive mode
Enable passthrough = Enable passthrough
Experts only = Experts only
Field of view scale = Field of view scale
Force 72Hz update = Force 72Hz update
Game camera rotation step per frame = Game camera rotation step per frame
Game camera uses rotation smoothing = Game camera uses rotation smoothing
Heads-up display detection = Heads-up display detection
Heads-up display scale = Heads-up display scale
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
Map controller movements to keys = Map controller movements to keys
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
Motion needed to generate action = Motion needed to generate action
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
Virtual reality = Virtual reality
VR camera = VR camera
-6
View File
@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
Enable immersive mode = Enable immersive mode
Enable passthrough = Enable passthrough
Experts only = Experts only
Field of view scale = Field of view scale
Force 72Hz update = Force 72Hz update
Game camera rotation step per frame = Game camera rotation step per frame
Game camera uses rotation smoothing = Game camera uses rotation smoothing
Heads-up display detection = Heads-up display detection
Heads-up display scale = Heads-up display scale
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
Map controller movements to keys = Map controller movements to keys
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
Motion needed to generate action = Motion needed to generate action
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
Virtual reality = Virtual reality
VR camera = VR camera
-6
View File
@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
Enable immersive mode = Enable immersive mode
Enable passthrough = Enable passthrough
Experts only = Experts only
Field of view scale = Field of view scale
Force 72Hz update = Force 72Hz update
Game camera rotation step per frame = Game camera rotation step per frame
Game camera uses rotation smoothing = Game camera uses rotation smoothing
Heads-up display detection = Heads-up display detection
Heads-up display scale = Heads-up display scale
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
Map controller movements to keys = Map controller movements to keys
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
Motion needed to generate action = Motion needed to generate action
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
Virtual reality = Virtual reality
VR camera = VR camera
-6
View File
@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
Enable immersive mode = Enable immersive mode
Enable passthrough = Enable passthrough
Experts only = Experts only
Field of view scale = Field of view scale
Force 72Hz update = Force 72Hz update
Game camera rotation step per frame = Game camera rotation step per frame
Game camera uses rotation smoothing = Game camera uses rotation smoothing
Heads-up display detection = Heads-up display detection
Heads-up display scale = Heads-up display scale
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
Map controller movements to keys = Map controller movements to keys
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
Motion needed to generate action = Motion needed to generate action
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
Virtual reality = Virtual reality
VR camera = VR camera
-6
View File
@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
Enable immersive mode = Enable immersive mode
Enable passthrough = Enable passthrough
Experts only = Experts only
Field of view scale = Field of view scale
Force 72Hz update = Force 72Hz update
Game camera rotation step per frame = Game camera rotation step per frame
Game camera uses rotation smoothing = Game camera uses rotation smoothing
Heads-up display detection = Heads-up display detection
Heads-up display scale = Heads-up display scale
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
Map controller movements to keys = Map controller movements to keys
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
Motion needed to generate action = Motion needed to generate action
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
Virtual reality = Virtual reality
VR camera = VR camera
-6
View File
@@ -1419,17 +1419,11 @@ Distance to 2D menus and scenes = Dystans do elementów 2D
Distance to 3D scenes when VR disabled = Dystans do scen 3D przy wyłączonym VR
Enable immersive mode = Enable immersive mode
Enable passthrough = Enable passthrough
Experts only = Tylko dla ekspertów
Field of view scale = Skala pola widzenia
Force 72Hz update = Wymuś odświeżanie w 72Hz
Game camera rotation step per frame = Krok obrotu kamery gry na klatkę
Game camera uses rotation smoothing = Kamera gry wykorzystuje wygładzanie rotacji
Heads-up display detection = Wykrywanie interfejsu w grze
Heads-up display scale = Skala interfejsu w grze
Manual switching between flat screen and VR using SCREEN key = Ręczne przełączanie między płaskim ekranem a VR za pomocą klawisza SCREEN
Map controller movements to keys = Przypisz ruch kontrolera do przycisków
Map HMD rotations on keys instead of VR camera = Przypisz rotację HMD na przyciskach, zamiast na kamerze VR
Motion needed to generate action = Aby wygenerować akcję, potrzebny jest ruch
Stereoscopic vision (Experimental) = Widzenie stereoskopowe (Eksperymentalne)
Virtual reality = Wirtualna rzeczywistość
VR camera = Kamera VR
-6
View File
@@ -1439,17 +1439,11 @@ Distance to 2D menus and scenes = Distância até os menus e cenas 2D
Distance to 3D scenes when VR disabled = Distância nas cenas em 3D quando a realidade virtual está desativada
Enable immersive mode = Enable immersive mode
Enable passthrough = Enable passthrough
Experts only = Só pra experts
Field of view scale = Escala do campo de visão
Force 72Hz update = Forçar atualização em 72 Hz
Game camera rotation step per frame = Passo da rotação da câmera do jogo por frame
Game camera uses rotation smoothing = A câmera do jogo usa suavização da rotação
Heads-up display scale = Escala do aviso antecipado da exibição
Heads-up display detection = Detecção do aviso antecipado da exibição
Map controller movements to keys = Mapear os movimentos do controle nas teclas
Map HMD rotations on keys instead of VR camera = Rotações HMD do mapa nas teclas ao invés da câmera da realidade virtual
Manual switching between flat screen and VR using SCREEN key = Troca manual entre a tela plana e a realidade virtual usando a tecla da TELA
Motion needed to generate action = Movimento necessário pra gerar ação
Stereoscopic vision (Experimental) = Visão estereoscópica (Experimental)
Virtual reality = Realidade virtual
VR camera = Câmera da realidade virtual
-6
View File
@@ -1441,17 +1441,11 @@ Distance to 2D menus and scenes = Distância aos menus e cenas 2D
Distance to 3D scenes when VR disabled = Distância às cenas 3D quando a realidade virtual estiver desativada
Enable immersive mode = Enable immersive mode
Enable passthrough = Enable passthrough
Experts only = Apenas programadores
Field of view scale = Escala do campo de visão (FoV)
Force 72Hz update = Forçar taxa de atualização de 72Hz
Game camera rotation step per frame = Passo da rotação da câmera do jogo por frame
Game camera uses rotation smoothing = A câmera do jogo usa suavização da rotação
Heads-up display detection = Deteção do HUD
Heads-up display scale = Escala do HUD
Manual switching between flat screen and VR using SCREEN key = Alternar manualmente entre tela plana e realidade virtual usando a tecla da tela
Map controller movements to keys = Mapear movimentos do comando para teclas
Map HMD rotations on keys instead of VR camera = Mapear rotação HMD nas teclas em vez de na câmera de realidade virtual
Motion needed to generate action = Movimento necessário para gerar ação
Stereoscopic vision (Experimental) = Visão estereoscópica (experimental)
Virtual reality = Realidade Virtual
VR camera = Câmera de realidade virtual
-6
View File
@@ -1415,17 +1415,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
Enable immersive mode = Enable immersive mode
Enable passthrough = Enable passthrough
Experts only = Experts only
Field of view scale = Field of view scale
Force 72Hz update = Force 72Hz update
Game camera rotation step per frame = Game camera rotation step per frame
Game camera uses rotation smoothing = Game camera uses rotation smoothing
Heads-up display detection = Heads-up display detection
Heads-up display scale = Heads-up display scale
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
Map controller movements to keys = Map controller movements to keys
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
Motion needed to generate action = Motion needed to generate action
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
Virtual reality = Virtual reality
VR camera = VR camera
-6
View File
@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Расстояние до 2D-меню и сц
Distance to 3D scenes when VR disabled = Расстояние до 3D-сцен при отключенной ВР
Enable immersive mode = Enable immersive mode
Enable passthrough = Enable passthrough
Experts only = Только для экспертов
Field of view scale = Масштаб угла обзора
Force 72Hz update = Принудительная частота обновления 72 Гц
Game camera rotation step per frame = Шаг поворота внутриигровой камеры за 1 кадр
Game camera uses rotation smoothing = При повороте внутриигровой камеры используется сглаживание
Heads-up display detection = Обнаружение HUD
Heads-up display scale = Масштаб HUD
Manual switching between flat screen and VR using SCREEN key = Ручное переключение между плоским экраном и ВР с помощью клавиши SCREEN
Map controller movements to keys = Назначить движения контроллера на клавиши
Map HMD rotations on keys instead of VR camera = Назначить повороты наголовного дисплея на клавиши вместо камеры ВР
Motion needed to generate action = Необходимо движение для создания действия
Stereoscopic vision (Experimental) = Стереоизображение (экспериментально)
Virtual reality = Виртуальная реальность
VR camera = Камера ВР
-6
View File
@@ -1415,17 +1415,11 @@ Distance to 2D menus and scenes = Avstånd till 2D-menyer och scener
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
Enable immersive mode = Enable immersive mode
Enable passthrough = Enable passthrough
Experts only = Experts only
Field of view scale = Field of view-skala
Force 72Hz update = Tvinga 72Hz uppdateringsfrekvens
Game camera rotation step per frame = Game camera rotation step per frame
Game camera uses rotation smoothing = Game camera uses rotation smoothing
Heads-up display detection = Heads-up display detection
Heads-up display scale = Heads-up display scale
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
Map controller movements to keys = Mappa kontroller-rörelser till knappar
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
Motion needed to generate action = Motion needed to generate action
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
Virtual reality = Virtual reality
VR camera = VR-kamera
-6
View File
@@ -1418,17 +1418,11 @@ Distance to 2D menus and scenes = Distansya sa mga 2D na menu at mga eksena
Distance to 3D scenes when VR disabled = Distansya sa mga 3D na eksena noong hindi pinagana ang VR
Enable immersive mode = Enable immersive mode
Enable passthrough = Enable passthrough
Experts only = Mga eksperto lamang
Field of view scale = Field of view scale
Force 72Hz update = Force 72Hz update
Game camera rotation step per frame = Hakbang sa pag-ikot ng camera ng laro sa bawat frame
Game camera uses rotation smoothing = Gumagamit ng rotation smoothing ang camera ng laro
Heads-up display detection = Heads-up display detection
Heads-up display scale = Heads-up display scale
Manual switching between flat screen and VR using SCREEN key = Manu-manong pagpalipat-lipat sa pagitan ng flat screen at VR gamit ang SCREEN key
Map controller movements to keys = I-map ang mga paggalaw ng controller sa mga key
Map HMD rotations on keys instead of VR camera = I-map ang mga pag-ikot ng HMD sa mga key sa halip na VR camera
Motion needed to generate action = Kailangan ang paggalaw upang makabuo ng pagkilos
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
Virtual reality = Virtual na Reyalidad
VR camera = VR camera
-6
View File
@@ -1441,17 +1441,11 @@ Distance to 2D menus and scenes = ระยะห่างจากเมนู
Distance to 3D scenes when VR disabled = ระยะห่างจากฉากสามมิติ เมื่อ VR ถูกปิดใช้งาน
Enable immersive mode = Enable immersive mode
Enable passthrough = เปิดใช้งานการส่งผ่าน
Experts only = สำหรับผู้เชี่ยวชาญเท่านั้น
Field of view scale = สเกลของมุมมองพื้นที่รอบตัว
Force 72Hz update = บังคับรีเฟรชเรทไปที่ 72Hz
Game camera rotation step per frame = สเต็ปการหมุนมุมกล้องเกมต่อเฟรม
Game camera uses rotation smoothing = มุมกล้องเกมใช้การหมุนแบบนุ่มนวล
Heads-up display detection = การตรวจจับ HUD
Heads-up display scale = สเกลขนาดของ HUD
Manual switching between flat screen and VR using SCREEN key = สลับโหมดระหว่าง จอแบน และ VR โดยใช้ปุ่ม SCREEN
Map controller movements to keys = เซ็ตปุ่มควบคุมด้วยท่าทางผ่านจอย
Map HMD rotations on keys instead of VR camera = เซ็ตการควบคุมการหมุน HMD โดยใช้ปุ่มกด แทนการใช้กล้อง VR
Motion needed to generate action = จำเป็นต้องขยับท่าทางเพื่อเซ็ตปุ่มที่ต้องการ
Stereoscopic vision (Experimental) = มุมมองภาพแบบสามมิติ (ขั้นทดสอบ)
Virtual reality = ความเป็นจริงเสมือน
VR camera = มุมกล้อง VR
-6
View File
@@ -1415,17 +1415,11 @@ Distance to 2D menus and scenes = 2D menülere ve sahnelere olan mesafe
Distance to 3D scenes when VR disabled = VR devre dışı bırakıldığında 3D sahnelere olan mesafe
Enable immersive mode = Enable immersive mode
Enable passthrough = Enable passthrough
Experts only = Yalnızca uzmanlar
Field of view scale = Field of view scale
Force 72Hz update = 72Hz güncellemeyi zorla
Game camera rotation step per frame = Kare başına oyun kamerası döndürme adımı
Game camera uses rotation smoothing = Oyun kamerası dönüş yumuşatma özelliğini kullanır
Heads-up display detection = HUD algılama
Heads-up display scale = HUD ölçeği
Manual switching between flat screen and VR using SCREEN key = SCREEN tuşunu kullanarak düz ekran ve VR arasında manuel geçiş
Map controller movements to keys = Kontrolcü hareketlerini tuşlarla eşleyin
Map HMD rotations on keys instead of VR camera = HMD rotasyonlarını VR kamera yerine tuşlara eşleyin
Motion needed to generate action = Aksiyon oluşturmak için hareket gerekli
Stereoscopic vision (Experimental) = Stereoskopik görüş (Deneysel)
Virtual reality = Sanal gerçeklik
VR camera = VR kamera
-6
View File
@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
Enable immersive mode = Enable immersive mode
Enable passthrough = Enable passthrough
Experts only = Experts only
Field of view scale = Field of view scale
Force 72Hz update = Force 72Hz update
Game camera rotation step per frame = Game camera rotation step per frame
Game camera uses rotation smoothing = Game camera uses rotation smoothing
Heads-up display detection = Heads-up display detection
Heads-up display scale = Heads-up display scale
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
Map controller movements to keys = Map controller movements to keys
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
Motion needed to generate action = Motion needed to generate action
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
Virtual reality = Virtual reality
VR camera = VR camera
-6
View File
@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
Enable immersive mode = Enable immersive mode
Enable passthrough = Enable passthrough
Experts only = Experts only
Field of view scale = Field of view scale
Force 72Hz update = Force 72Hz update
Game camera rotation step per frame = Game camera rotation step per frame
Game camera uses rotation smoothing = Game camera uses rotation smoothing
Heads-up display detection = Heads-up display detection
Heads-up display scale = Heads-up display scale
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
Map controller movements to keys = Map controller movements to keys
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
Motion needed to generate action = Motion needed to generate action
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
Virtual reality = Virtual reality
VR camera = VR camera
-6
View File
@@ -1417,17 +1417,11 @@ Distance to 2D menus and scenes = 2D菜单和场景的距离
Distance to 3D scenes when VR disabled = 3D场景的距离 (VR关闭时)
Enable immersive mode = Enable immersive mode
Enable passthrough = Enable passthrough
Experts only = 专家模式
Field of view scale = 视角比例
Force 72Hz update = 强制72Hz刷新
Game camera rotation step per frame = 游戏视角每帧灵敏度
Game camera uses rotation smoothing = 游戏视角平滑转动
Heads-up display detection = HUD检测
Heads-up display scale = HUD比例
Manual switching between flat screen and VR using SCREEN key = 使用SCREEN键切换荧幕模式和VR模式
Map controller movements to keys = 映射控制器移动到键位
Map HMD rotations on keys instead of VR camera = 映射头显转动到键位,而不是VR视角
Motion needed to generate action = 产生动作的感应值
Stereoscopic vision (Experimental) = 立体视觉 (实验性)
Virtual reality = 虚拟现实
VR camera = VR视角
-6
View File
@@ -1415,17 +1415,11 @@ Distance to 2D menus and scenes = 2D 選單及場景距離
Distance to 3D scenes when VR disabled = VR 停用時的 3D 場景距離
Enable immersive mode = Enable immersive mode
Enable passthrough = Enable passthrough
Experts only = 僅限專家
Field of view scale = 視野縮放
Force 72Hz update = 強制 72Hz 更新
Game camera rotation step per frame = 遊戲相機每影格旋轉步數
Game camera uses rotation smoothing = 遊戲相機使用旋轉平滑
Heads-up display detection = 抬頭顯示器偵測
Heads-up display scale = 抬頭顯示器縮放
Manual switching between flat screen and VR using SCREEN key = 使用「螢幕」按鍵在平面螢幕和 VR 間手動切換
Map controller movements to keys = 將控制器移動對應至按鍵
Map HMD rotations on keys instead of VR camera = 將 HMD 旋轉對應至按鍵而非 VR 相機
Motion needed to generate action = 需要產生活動的運動
Stereoscopic vision (Experimental) = 立體視覺 (實驗性)
Virtual reality = 虛擬實境
VR camera = VR 相機