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Merge pull request #19390 from lvonasek/cleanup-openxr
OpenXR - Removal of "VR/Experts only" section
This commit is contained in:
52 files changed
+1
-415
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@@ -26,7 +26,6 @@ const char *GetDeviceName(int deviceId) {
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case DEVICE_ID_XINPUT_3: return "x360_4";
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case DEVICE_ID_ACCELEROMETER: return "accelerometer";
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case DEVICE_ID_MOUSE: return "mouse";
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case DEVICE_ID_XR_HMD: return "xr_hmd";
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case DEVICE_ID_XR_CONTROLLER_LEFT: return "xr_l";
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case DEVICE_ID_XR_CONTROLLER_RIGHT: return "xr_r";
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default:
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@@ -32,7 +32,6 @@ enum InputDeviceID {
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DEVICE_ID_XINPUT_2 = 22,
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DEVICE_ID_XINPUT_3 = 23,
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DEVICE_ID_ACCELEROMETER = 30, // no longer used
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DEVICE_ID_XR_HMD = 39,
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DEVICE_ID_XR_CONTROLLER_LEFT = 40,
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DEVICE_ID_XR_CONTROLLER_RIGHT = 41,
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DEVICE_ID_TOUCH = 42,
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@@ -246,19 +246,6 @@ enum InputKeyCode {
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NKCODE_EXT_MOUSEWHEEL_UP = 1008,
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NKCODE_EXT_MOUSEWHEEL_DOWN = 1009,
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// Virtual reality motion
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NKCODE_EXT_MOTION_UP = 1101,
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NKCODE_EXT_MOTION_DOWN = 1102,
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NKCODE_EXT_MOTION_LEFT = 1103,
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NKCODE_EXT_MOTION_RIGHT = 1104,
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NKCODE_EXT_MOTION_FORWARD = 1105,
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// Virtual reality rotation
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NKCODE_EXT_ROTATION_UP = 1111,
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NKCODE_EXT_ROTATION_DOWN = 1112,
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NKCODE_EXT_ROTATION_LEFT = 1113,
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NKCODE_EXT_ROTATION_RIGHT = 1114,
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NKCODE_MAX
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};
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+1
-106
@@ -112,11 +112,6 @@ static std::vector<ButtonMapping> controllerMapping[2] = {
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leftControllerMapping,
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rightControllerMapping
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};
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static bool controllerMotion[2][5] = {};
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static bool hmdMotion[4] = {};
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static float hmdMotionLast[2] = {};
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static float hmdMotionDiff[2] = {};
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static float hmdMotionDiffLast[2] = {};
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static int mouseController = 1;
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static bool mousePressed = false;
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@@ -275,103 +270,6 @@ void UpdateVRInput(bool haptics, float dp_xscale, float dp_yscale) {
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}
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}
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//motion control
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if (g_Config.bEnableMotions) {
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for (int j = 0; j < 2; j++) {
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bool activate;
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float limit = g_Config.fMotionLength; //length of needed movement in meters
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XrVector3f axis = {0, 1, 0};
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float center = ToRadians(VR_GetConfigFloat(VR_CONFIG_MENU_YAW));
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XrQuaternionf orientation = XrQuaternionf_CreateFromVectorAngle(axis, center);
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XrVector3f position = XrQuaternionf_Rotate(orientation, IN_VRGetPose(j).position);
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//up
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activate = position.y > limit;
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keyInput.flags = activate ? KEY_DOWN : KEY_UP;
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keyInput.keyCode = NKCODE_EXT_MOTION_UP;
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keyInput.deviceId = controllerIds[j];
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if (controllerMotion[j][0] != activate) cbNativeKey(keyInput);
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controllerMotion[j][0] = activate;
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//down
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activate = position.y < -limit * 1.5f;
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keyInput.flags = activate ? KEY_DOWN : KEY_UP;
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keyInput.keyCode = NKCODE_EXT_MOTION_DOWN;
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keyInput.deviceId = controllerIds[j];
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if (controllerMotion[j][1] != activate) cbNativeKey(keyInput);
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controllerMotion[j][1] = activate;
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//left
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activate = position.x < -limit * (j == 0 ? 1.0f : 0.25f);
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keyInput.flags = activate ? KEY_DOWN : KEY_UP;
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keyInput.keyCode = NKCODE_EXT_MOTION_LEFT;
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keyInput.deviceId = controllerIds[j];
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if (controllerMotion[j][2] != activate) cbNativeKey(keyInput);
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controllerMotion[j][2] = activate;
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//right
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activate = position.x > limit * (j == 1 ? 1.0f : 0.25f);
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keyInput.flags = activate ? KEY_DOWN : KEY_UP;
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keyInput.keyCode = NKCODE_EXT_MOTION_RIGHT;
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keyInput.deviceId = controllerIds[j];
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if (controllerMotion[j][3] != activate) cbNativeKey(keyInput);
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controllerMotion[j][3] = activate;
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//forward
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activate = position.z < -limit;
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keyInput.flags = activate ? KEY_DOWN : KEY_UP;
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keyInput.keyCode = NKCODE_EXT_MOTION_FORWARD;
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keyInput.deviceId = controllerIds[j];
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if (controllerMotion[j][4] != activate) cbNativeKey(keyInput);
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controllerMotion[j][4] = activate;
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}
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}
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// Head control
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if (g_Config.bHeadRotationEnabled) {
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float pitch = -VR_GetHMDAngles().x;
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float yaw = -VR_GetHMDAngles().y;
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bool disable = vrFlatForced || appMode == VR_MENU_MODE;
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bool isVR = !IsFlatVRScene();
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// calculate delta angles of the rotation
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if (isVR) {
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float f = g_Config.bHeadRotationSmoothing ? 0.5f : 1.0f;
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float deltaPitch = pitch - hmdMotionLast[0];
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float deltaYaw = yaw - hmdMotionLast[1];
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while (deltaYaw >= 180) deltaYaw -= 360;
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while (deltaYaw < -180) deltaYaw += 360;
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hmdMotionLast[0] = pitch;
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hmdMotionLast[1] = yaw;
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hmdMotionDiffLast[0] = hmdMotionDiffLast[0] * (1-f) + hmdMotionDiff[0] * f;
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hmdMotionDiffLast[1] = hmdMotionDiffLast[1] * (1-f) + hmdMotionDiff[1] * f;
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hmdMotionDiff[0] += deltaPitch;
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hmdMotionDiff[1] += deltaYaw;
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pitch = hmdMotionDiff[0];
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yaw = hmdMotionDiff[1];
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}
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bool activate;
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float limit = isVR ? g_Config.fHeadRotationScale : 20;
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keyInput.deviceId = DEVICE_ID_XR_HMD;
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//left
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activate = !disable && yaw < -limit;
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keyInput.flags = activate ? KEY_DOWN : KEY_UP;
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keyInput.keyCode = NKCODE_EXT_ROTATION_LEFT;
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if (hmdMotion[2] != activate) cbNativeKey(keyInput);
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if (isVR && activate) hmdMotionDiff[1] += limit;
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hmdMotion[2] = activate;
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//right
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activate = !disable && yaw > limit;
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keyInput.flags = activate ? KEY_DOWN : KEY_UP;
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keyInput.keyCode = NKCODE_EXT_ROTATION_RIGHT;
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if (hmdMotion[3] != activate) cbNativeKey(keyInput);
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if (isVR && activate) hmdMotionDiff[1] -= limit;
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hmdMotion[3] = activate;
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}
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// Camera adjust
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if (pspKeys[VIRTKEY_VR_CAMERA_ADJUST]) {
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for (auto& device : pspAxis) {
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@@ -894,9 +792,6 @@ void UpdateVRViewMatrices() {
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float mYaw = my * ToRadians(rotation.y);
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float mRoll = mz * ToRadians(rotation.z);
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// use in-game camera interpolated rotation
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if (g_Config.bHeadRotationEnabled) mYaw = -my * ToRadians(hmdMotionDiffLast[1]); // horizontal
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// create updated quaternion
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XrQuaternionf pitch = XrQuaternionf_CreateFromVectorAngle({1, 0, 0}, mPitch);
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XrQuaternionf yaw = XrQuaternionf_CreateFromVectorAngle({0, 1, 0}, mYaw);
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@@ -911,7 +806,7 @@ void UpdateVRViewMatrices() {
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XrQuaternionf_ToMatrix4f(&invView.orientation, M);
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// Apply 6Dof head movement
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if (g_Config.bEnable6DoF && !g_Config.bHeadRotationEnabled && IsVREnabled()) {
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if (g_Config.bEnable6DoF && IsVREnabled()) {
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M[3] -= vrView[0].pose.position.x * (vrMirroring[VR_MIRRORING_AXIS_X] ? -1.0f : 1.0f) * scale;
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M[7] -= vrView[0].pose.position.y * (vrMirroring[VR_MIRRORING_AXIS_Y] ? -1.0f : 1.0f) * scale;
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M[11] -= vrView[0].pose.position.z * (vrMirroring[VR_MIRRORING_AXIS_Z] ? -1.0f : 1.0f) * scale;
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@@ -956,7 +956,6 @@ static const ConfigSetting vrSettings[] = {
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ConfigSetting("VREnable", &g_Config.bEnableVR, true, CfgFlag::PER_GAME),
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ConfigSetting("VREnable6DoF", &g_Config.bEnable6DoF, false, CfgFlag::PER_GAME),
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ConfigSetting("VREnableStereo", &g_Config.bEnableStereo, false, CfgFlag::PER_GAME),
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ConfigSetting("VREnableMotions", &g_Config.bEnableMotions, true, CfgFlag::PER_GAME),
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ConfigSetting("VRForce72Hz", &g_Config.bForce72Hz, true, CfgFlag::PER_GAME),
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ConfigSetting("VRForce", &g_Config.bForceVR, false, CfgFlag::DEFAULT),
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ConfigSetting("VRImmersiveMode", &g_Config.bEnableImmersiveVR, true, CfgFlag::PER_GAME),
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@@ -971,10 +970,6 @@ static const ConfigSetting vrSettings[] = {
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ConfigSetting("VRCanvas3DDistance", &g_Config.fCanvas3DDistance, 3.0f, CfgFlag::DEFAULT),
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ConfigSetting("VRFieldOfView", &g_Config.fFieldOfViewPercentage, 100.0f, CfgFlag::PER_GAME),
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ConfigSetting("VRHeadUpDisplayScale", &g_Config.fHeadUpDisplayScale, 0.3f, CfgFlag::PER_GAME),
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ConfigSetting("VRMotionLength", &g_Config.fMotionLength, 0.5f, CfgFlag::DEFAULT),
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ConfigSetting("VRHeadRotationScale", &g_Config.fHeadRotationScale, 5.0f, CfgFlag::PER_GAME),
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ConfigSetting("VRHeadRotationEnabled", &g_Config.bHeadRotationEnabled, false, CfgFlag::PER_GAME),
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ConfigSetting("VRHeadRotationSmoothing", &g_Config.bHeadRotationSmoothing, false, CfgFlag::PER_GAME),
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};
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static const ConfigSectionSettings sections[] = {
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@@ -481,7 +481,6 @@ public:
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bool bEnableVR;
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bool bEnable6DoF;
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bool bEnableStereo;
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bool bEnableMotions;
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bool bEnableImmersiveVR;
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bool bForce72Hz;
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bool bForceVR;
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@@ -496,10 +495,6 @@ public:
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float fCanvas3DDistance;
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float fFieldOfViewPercentage;
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float fHeadUpDisplayScale;
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float fMotionLength;
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float fHeadRotationScale;
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bool bHeadRotationEnabled;
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bool bHeadRotationSmoothing;
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// Debugger
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int iDisasmWindowX;
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@@ -348,17 +348,6 @@ static const KeyMap_IntStrPair key_names[] = {
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{NKCODE_EXT_MOUSEWHEEL_UP, "MWheelU"},
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{NKCODE_EXT_MOUSEWHEEL_DOWN, "MWheelD"},
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{NKCODE_EXT_MOTION_UP, "MotionUp"},
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{NKCODE_EXT_MOTION_DOWN, "MotionDown"},
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{NKCODE_EXT_MOTION_LEFT, "MotionLeft"},
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{NKCODE_EXT_MOTION_RIGHT, "MotionRight"},
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{NKCODE_EXT_MOTION_FORWARD, "MotionFwd"},
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{NKCODE_EXT_ROTATION_UP, "RotationUp"},
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{NKCODE_EXT_ROTATION_DOWN, "RotationDown"},
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{NKCODE_EXT_ROTATION_LEFT, "RotationLeft"},
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{NKCODE_EXT_ROTATION_RIGHT, "RotationRight"},
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{NKCODE_START_QUESTION, "¿"},
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{NKCODE_LEFTBRACE, "{"},
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{NKCODE_RIGHTBRACE, "}"},
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@@ -1304,18 +1304,6 @@ void GameSettingsScreen::CreateVRSettings(UI::ViewGroup *vrSettings) {
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PopupSliderChoiceFloat* vrHudScale = vrSettings->Add(new PopupSliderChoiceFloat(&g_Config.fHeadUpDisplayScale, 0.0f, 1.5f, 0.3f, vr->T("Heads-up display scale"), 0.1f, screenManager(), ""));
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vrHudScale->SetEnabledPtr(&g_Config.bRescaleHUD);
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vrSettings->Add(new CheckBox(&g_Config.bManualForceVR, vr->T("Manual switching between flat screen and VR using SCREEN key")));
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if (deviceType == DEVICE_TYPE_VR) {
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vrSettings->Add(new ItemHeader(vr->T("Experts only")));
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vrSettings->Add(new CheckBox(&g_Config.bHeadRotationEnabled, vr->T("Map HMD rotations on keys instead of VR camera")));
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PopupSliderChoiceFloat *vrHeadRotationScale = vrSettings->Add(new PopupSliderChoiceFloat(&g_Config.fHeadRotationScale, 0.1f, 10.0f, 5.0f, vr->T("Game camera rotation step per frame"), 0.1f, screenManager(), "°"));
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vrHeadRotationScale->SetEnabledPtr(&g_Config.bHeadRotationEnabled);
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CheckBox *vrHeadRotationSmoothing = vrSettings->Add(new CheckBox(&g_Config.bHeadRotationSmoothing, vr->T("Game camera uses rotation smoothing")));
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vrHeadRotationSmoothing->SetEnabledPtr(&g_Config.bHeadRotationEnabled);
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vrSettings->Add(new CheckBox(&g_Config.bEnableMotions, vr->T("Map controller movements to keys")));
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PopupSliderChoiceFloat *vrMotions = vrSettings->Add(new PopupSliderChoiceFloat(&g_Config.fMotionLength, 0.3f, 1.0f, 0.5f, vr->T("Motion needed to generate action"), 0.1f, screenManager(), vr->T("m")));
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vrMotions->SetEnabledPtr(&g_Config.bEnableMotions);
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}
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}
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UI::EventReturn GameSettingsScreen::OnAutoFrameskip(UI::EventParams &e) {
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@@ -1422,17 +1422,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
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Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
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Enable immersive mode = Enable immersive mode
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Enable passthrough = Enable passthrough
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Experts only = Experts only
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Field of view scale = Field of view scale
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Force 72Hz update = Force 72Hz update
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Game camera rotation step per frame = Game camera rotation step per frame
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Game camera uses rotation smoothing = Game camera uses rotation smoothing
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Heads-up display detection = Heads-up display detection
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Heads-up display scale = Heads-up display scale
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Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
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Map controller movements to keys = Map controller movements to keys
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Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
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Motion needed to generate action = Motion needed to generate action
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Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
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Virtual reality = الواقع الإفتراضي
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VR camera = كاميرا الواقع الإفتراضي
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@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
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Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
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Enable immersive mode = Enable immersive mode
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Enable passthrough = Enable passthrough
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Experts only = Experts only
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Field of view scale = Field of view scale
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Force 72Hz update = Force 72Hz update
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Game camera rotation step per frame = Game camera rotation step per frame
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Game camera uses rotation smoothing = Game camera uses rotation smoothing
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Heads-up display detection = Heads-up display detection
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Heads-up display scale = Heads-up display scale
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Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
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Map controller movements to keys = Map controller movements to keys
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Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
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Motion needed to generate action = Motion needed to generate action
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Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
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Virtual reality = Virtual reality
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VR camera = VR camera
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@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
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Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
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Enable immersive mode = Enable immersive mode
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Enable passthrough = Enable passthrough
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Experts only = Experts only
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Field of view scale = Field of view scale
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Force 72Hz update = Force 72Hz update
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Game camera rotation step per frame = Game camera rotation step per frame
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Game camera uses rotation smoothing = Game camera uses rotation smoothing
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Heads-up display detection = Heads-up display detection
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Heads-up display scale = Heads-up display scale
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Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
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Map controller movements to keys = Map controller movements to keys
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Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
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Motion needed to generate action = Motion needed to generate action
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Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
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Virtual reality = Virtual reality
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VR camera = VR camera
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@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
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Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
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Enable immersive mode = Enable immersive mode
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Enable passthrough = Enable passthrough
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Experts only = Experts only
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Field of view scale = Field of view scale
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Force 72Hz update = Force 72Hz update
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Game camera rotation step per frame = Game camera rotation step per frame
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Game camera uses rotation smoothing = Game camera uses rotation smoothing
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Heads-up display detection = Heads-up display detection
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Heads-up display scale = Heads-up display scale
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Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
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Map controller movements to keys = Map controller movements to keys
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Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
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Motion needed to generate action = Motion needed to generate action
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Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
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Virtual reality = Virtual reality
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VR camera = VR camera
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@@ -1412,19 +1412,13 @@ New version of PPSSPP available = Je dostupná nová verze PPSSPP
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6DoF movement = 6DoF movement
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Distance to 2D menus and scenes = Distance to 2D menus and scenes
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Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
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Experts only = Experts only
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Enable immersive mode = Enable immersive mode
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Enable passthrough = Enable passthrough
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Field of view scale = Poměr zorného pole
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Force 72Hz update = Force 72Hz update
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Game camera rotation step per frame = Game camera rotation step per frame
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Game camera uses rotation smoothing = Game camera uses rotation smoothing
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Heads-up display detection = Heads-up display detection
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Heads-up display scale = Heads-up display scale
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Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
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Map controller movements to keys = Map controller movements to keys
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Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
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Motion needed to generate action = Motion needed to generate action
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Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
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Virtual reality = Virtual reality
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VR camera = VR camera
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@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
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Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
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Enable immersive mode = Enable immersive mode
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Enable passthrough = Enable passthrough
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Experts only = Experts only
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Field of view scale = Field of view scale
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Force 72Hz update = Force 72Hz update
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Game camera rotation step per frame = Game camera rotation step per frame
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Game camera uses rotation smoothing = Game camera uses rotation smoothing
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Heads-up display detection = Heads-up display detection
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Heads-up display scale = Heads-up display scale
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Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
|
||||
Map controller movements to keys = Map controller movements to keys
|
||||
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
|
||||
Motion needed to generate action = Motion needed to generate action
|
||||
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
|
||||
Virtual reality = Virtual reality
|
||||
VR camera = VR camera
|
||||
|
||||
@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
|
||||
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
|
||||
Enable immersive mode = Enable immersive mode
|
||||
Enable passthrough = Enable passthrough
|
||||
Experts only = Experts only
|
||||
Field of view scale = Field of view scale
|
||||
Force 72Hz update = Force 72Hz update
|
||||
Game camera rotation step per frame = Game camera rotation step per frame
|
||||
Game camera uses rotation smoothing = Game camera uses rotation smoothing
|
||||
Heads-up display detection = Heads-up display detection
|
||||
Heads-up display scale = Heads-up display scale
|
||||
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
|
||||
Map controller movements to keys = Map controller movements to keys
|
||||
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
|
||||
Motion needed to generate action = Motion needed to generate action
|
||||
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
|
||||
Virtual reality = Virtual reality
|
||||
VR camera = VR Kamera
|
||||
|
||||
@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
|
||||
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
|
||||
Enable immersive mode = Enable immersive mode
|
||||
Enable passthrough = Enable passthrough
|
||||
Experts only = Experts only
|
||||
Field of view scale = Field of view scale
|
||||
Force 72Hz update = Force 72Hz update
|
||||
Game camera rotation step per frame = Game camera rotation step per frame
|
||||
Game camera uses rotation smoothing = Game camera uses rotation smoothing
|
||||
Heads-up display detection = Heads-up display detection
|
||||
Heads-up display scale = Heads-up display scale
|
||||
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
|
||||
Map controller movements to keys = Map controller movements to keys
|
||||
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
|
||||
Motion needed to generate action = Motion needed to generate action
|
||||
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
|
||||
Virtual reality = Virtual reality
|
||||
VR camera = VR camera
|
||||
|
||||
@@ -1439,17 +1439,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
|
||||
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
|
||||
Enable immersive mode = Enable immersive mode
|
||||
Enable passthrough = Enable passthrough
|
||||
Experts only = Experts only
|
||||
Field of view scale = Field of view scale
|
||||
Force 72Hz update = Force 72Hz update
|
||||
Game camera rotation step per frame = Game camera rotation step per frame
|
||||
Game camera uses rotation smoothing = Game camera uses rotation smoothing
|
||||
Heads-up display scale = Heads-up display scale
|
||||
Heads-up display detection = Heads-up display detection
|
||||
Map controller movements to keys = Map controller movements to keys
|
||||
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
|
||||
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
|
||||
Motion needed to generate action = Motion needed to generate action
|
||||
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
|
||||
Virtual reality = Virtual reality
|
||||
VR camera = VR camera
|
||||
|
||||
@@ -1416,17 +1416,11 @@ Distance to 2D menus and scenes = Distancia de los menús y escenas 2D
|
||||
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
|
||||
Enable immersive mode = Enable immersive mode
|
||||
Enable passthrough = Enable passthrough
|
||||
Experts only = Experts only
|
||||
Field of view scale = Escala de campo de visión
|
||||
Force 72Hz update = Forzar actualizar a 72Hz
|
||||
Game camera rotation step per frame = Game camera rotation step per frame
|
||||
Game camera uses rotation smoothing = Game camera uses rotation smoothing
|
||||
Heads-up display detection = Heads-up display detection
|
||||
Heads-up display scale = Escala de la barra de estado
|
||||
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
|
||||
Map controller movements to keys = Asignar los movimientos del mando a las teclas
|
||||
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
|
||||
Motion needed to generate action = Movimiento necesario para generar acción
|
||||
Stereoscopic vision (Experimental) = Visión Estereoscópica (Experimental)
|
||||
Virtual reality = Realidad Virtual
|
||||
VR camera = Cámara VR
|
||||
|
||||
@@ -1416,17 +1416,11 @@ Distance to 2D menus and scenes = Distancia a menús y escenas 2D
|
||||
Distance to 3D scenes when VR disabled = Distancia a escenas 3D cuando la realidad virtual está desactivada
|
||||
Enable immersive mode = Enable immersive mode
|
||||
Enable passthrough = Enable passthrough
|
||||
Experts only = Solo expertos
|
||||
Field of view scale = Field of view scale
|
||||
Force 72Hz update = Forzar actualización de 72 Hz
|
||||
Game camera rotation step per frame = Paso de rotación de la cámara del juego por fotograma
|
||||
Game camera uses rotation smoothing = La cámara del juego utiliza suavizado de rotación
|
||||
Heads-up display detection = Detección de pantalla frontal
|
||||
Heads-up display scale = Escala de visualización frontal
|
||||
Manual switching between flat screen and VR using SCREEN key = Cambio manual entre pantalla plana y VR usando la tecla PANTALLA
|
||||
Map controller movements to keys = Asigna los movimientos del controlador a las teclas
|
||||
Map HMD rotations on keys instead of VR camera = Mapee las rotaciones de HMD en las teclas en lugar de la cámara VR
|
||||
Motion needed to generate action = Movimiento necesario para generar acción
|
||||
Stereoscopic vision (Experimental) = Visión estereoscópica (Experimental)
|
||||
Virtual reality = Realidad virtual
|
||||
VR camera = Cámara de realidad virtual
|
||||
|
||||
@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
|
||||
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
|
||||
Enable immersive mode = Enable immersive mode
|
||||
Enable passthrough = Enable passthrough
|
||||
Experts only = Experts only
|
||||
Field of view scale = Field of view scale
|
||||
Force 72Hz update = Force 72Hz update
|
||||
Game camera rotation step per frame = Game camera rotation step per frame
|
||||
Game camera uses rotation smoothing = Game camera uses rotation smoothing
|
||||
Heads-up display detection = Heads-up display detection
|
||||
Heads-up display scale = Heads-up display scale
|
||||
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
|
||||
Map controller movements to keys = Map controller movements to keys
|
||||
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
|
||||
Motion needed to generate action = Motion needed to generate action
|
||||
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
|
||||
Virtual reality = Virtual reality
|
||||
VR camera = VR camera
|
||||
|
||||
@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Etäisyys 2D-valikkoihin ja kohtauksiin
|
||||
Distance to 3D scenes when VR disabled = Etäisyys 3D-kohtauksiin, kun VR on poistettu käytöstä
|
||||
Enable immersive mode = Enable immersive mode
|
||||
Enable passthrough = Enable passthrough
|
||||
Experts only = Vain asiantuntijoille
|
||||
Field of view scale = Field of view scale
|
||||
Force 72Hz update = Pakota 72Hz päivitys
|
||||
Game camera rotation step per frame = Pelikameran kiertovaihe per kuva
|
||||
Game camera uses rotation smoothing = Pelikamera käyttää kiertotason tasoitusta
|
||||
Heads-up display detection = Heads-up-näytön havaitseminen
|
||||
Heads-up display scale = Heads-up-näytön skaalaus
|
||||
Manual switching between flat screen and VR using SCREEN key = Manuaalinen vaihto tasaisen näytön ja VR:n välillä käyttäen SCREEN-painiketta
|
||||
Map controller movements to keys = Kartuta ohjaimen liikkeet näppäimiin
|
||||
Map HMD rotations on keys instead of VR camera = Kartuta HMD-kierrokset näppäimiin sen sijaan, että käytettäisiin VR-kameraa
|
||||
Motion needed to generate action = Liike tarvitaan toiminnan tuottamiseen
|
||||
Stereoscopic vision (Experimental) = Stereoskooppinen näkemys (kokeellinen)
|
||||
Virtual reality = Virtuaalitodellisuus
|
||||
VR camera = VR-kamera
|
||||
|
||||
@@ -1405,17 +1405,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
|
||||
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
|
||||
Enable immersive mode = Enable immersive mode
|
||||
Enable passthrough = Enable passthrough
|
||||
Experts only = Experts only
|
||||
Field of view scale = Field of view scale
|
||||
Force 72Hz update = Force 72Hz update
|
||||
Game camera rotation step per frame = Game camera rotation step per frame
|
||||
Game camera uses rotation smoothing = Game camera uses rotation smoothing
|
||||
Heads-up display detection = Heads-up display detection
|
||||
Heads-up display scale = Heads-up display scale
|
||||
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
|
||||
Map controller movements to keys = Map controller movements to keys
|
||||
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
|
||||
Motion needed to generate action = Motion needed to generate action
|
||||
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
|
||||
Virtual reality = Virtual reality
|
||||
VR camera = VR camera
|
||||
|
||||
@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
|
||||
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
|
||||
Enable immersive mode = Enable immersive mode
|
||||
Enable passthrough = Enable passthrough
|
||||
Experts only = Experts only
|
||||
Field of view scale = Field of view scale
|
||||
Force 72Hz update = Force 72Hz update
|
||||
Game camera rotation step per frame = Game camera rotation step per frame
|
||||
Game camera uses rotation smoothing = Game camera uses rotation smoothing
|
||||
Heads-up display detection = Heads-up display detection
|
||||
Heads-up display scale = Heads-up display scale
|
||||
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
|
||||
Map controller movements to keys = Map controller movements to keys
|
||||
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
|
||||
Motion needed to generate action = Motion needed to generate action
|
||||
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
|
||||
Virtual reality = Virtual reality
|
||||
VR camera = VR camera
|
||||
|
||||
@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
|
||||
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
|
||||
Enable immersive mode = Enable immersive mode
|
||||
Enable passthrough = Enable passthrough
|
||||
Experts only = Experts only
|
||||
Field of view scale = Field of view scale
|
||||
Force 72Hz update = Force 72Hz update
|
||||
Game camera rotation step per frame = Game camera rotation step per frame
|
||||
Game camera uses rotation smoothing = Game camera uses rotation smoothing
|
||||
Heads-up display detection = Heads-up display detection
|
||||
Heads-up display scale = Heads-up display scale
|
||||
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
|
||||
Map controller movements to keys = Map controller movements to keys
|
||||
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
|
||||
Motion needed to generate action = Motion needed to generate action
|
||||
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
|
||||
Virtual reality = Virtual reality
|
||||
VR camera = VR camera
|
||||
|
||||
@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
|
||||
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
|
||||
Enable immersive mode = Enable immersive mode
|
||||
Enable passthrough = Enable passthrough
|
||||
Experts only = Experts only
|
||||
Field of view scale = Field of view scale
|
||||
Force 72Hz update = Force 72Hz update
|
||||
Game camera rotation step per frame = Game camera rotation step per frame
|
||||
Game camera uses rotation smoothing = Game camera uses rotation smoothing
|
||||
Heads-up display detection = Heads-up display detection
|
||||
Heads-up display scale = Heads-up display scale
|
||||
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
|
||||
Map controller movements to keys = Map controller movements to keys
|
||||
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
|
||||
Motion needed to generate action = Motion needed to generate action
|
||||
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
|
||||
Virtual reality = Virtual reality
|
||||
VR camera = VR camera
|
||||
|
||||
@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
|
||||
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
|
||||
Enable immersive mode = Enable immersive mode
|
||||
Enable passthrough = Enable passthrough
|
||||
Experts only = Experts only
|
||||
Field of view scale = Field of view scale
|
||||
Force 72Hz update = Force 72Hz update
|
||||
Game camera rotation step per frame = Game camera rotation step per frame
|
||||
Game camera uses rotation smoothing = Game camera uses rotation smoothing
|
||||
Heads-up display detection = Heads-up display detection
|
||||
Heads-up display scale = Heads-up display scale
|
||||
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
|
||||
Map controller movements to keys = Map controller movements to keys
|
||||
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
|
||||
Motion needed to generate action = Motion needed to generate action
|
||||
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
|
||||
Virtual reality = Virtual reality
|
||||
VR camera = VR camera
|
||||
|
||||
@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
|
||||
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
|
||||
Enable immersive mode = Enable immersive mode
|
||||
Enable passthrough = Enable passthrough
|
||||
Experts only = Experts only
|
||||
Field of view scale = Field of view scale
|
||||
Force 72Hz update = Force 72Hz update
|
||||
Game camera rotation step per frame = Game camera rotation step per frame
|
||||
Game camera uses rotation smoothing = Game camera uses rotation smoothing
|
||||
Heads-up display detection = Heads-up display detection
|
||||
Heads-up display scale = Heads-up display scale
|
||||
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
|
||||
Map controller movements to keys = Map controller movements to keys
|
||||
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
|
||||
Motion needed to generate action = Motion needed to generate action
|
||||
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
|
||||
Virtual reality = Virtual reality
|
||||
VR camera = VR camera
|
||||
|
||||
@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
|
||||
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
|
||||
Enable immersive mode = Enable immersive mode
|
||||
Enable passthrough = Enable passthrough
|
||||
Experts only = Experts only
|
||||
Field of view scale = Field of view scale
|
||||
Force 72Hz update = Force 72Hz update
|
||||
Game camera rotation step per frame = Game camera rotation step per frame
|
||||
Game camera uses rotation smoothing = Game camera uses rotation smoothing
|
||||
Heads-up display detection = Heads-up display detection
|
||||
Heads-up display scale = Heads-up display scale
|
||||
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
|
||||
Map controller movements to keys = Map controller movements to keys
|
||||
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
|
||||
Motion needed to generate action = Motion needed to generate action
|
||||
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
|
||||
Virtual reality = Virtual reality
|
||||
VR camera = VR camera
|
||||
|
||||
@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
|
||||
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
|
||||
Enable immersive mode = Enable immersive mode
|
||||
Enable passthrough = Enable passthrough
|
||||
Experts only = Experts only
|
||||
Field of view scale = Field of view scale
|
||||
Force 72Hz update = Force 72Hz update
|
||||
Game camera rotation step per frame = Game camera rotation step per frame
|
||||
Game camera uses rotation smoothing = Game camera uses rotation smoothing
|
||||
Heads-up display detection = Heads-up display detection
|
||||
Heads-up display scale = Heads-up display scale
|
||||
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
|
||||
Map controller movements to keys = Map controller movements to keys
|
||||
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
|
||||
Motion needed to generate action = Motion needed to generate action
|
||||
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
|
||||
Virtual reality = Virtual reality
|
||||
VR camera = VR camera
|
||||
|
||||
@@ -1416,17 +1416,11 @@ Distance to 2D menus and scenes = Distanza dai menu e dalle scene 2D
|
||||
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
|
||||
Enable immersive mode = Enable immersive mode
|
||||
Enable passthrough = Enable passthrough
|
||||
Experts only = Solo per esperti
|
||||
Field of view scale = Scalatura "Field of view"
|
||||
Force 72Hz update = Forza aggiornamento a 72Hz
|
||||
Game camera rotation step per frame = Passo di rotazione della telecamera di gioco per fotogramma
|
||||
Game camera uses rotation smoothing = La telecamera di gioco utilizza la rotazione fluida
|
||||
Heads-up display detection = Rilevamento del display heads-up
|
||||
Heads-up display scale = Scalatura con display heads-up
|
||||
Manual switching between flat screen and VR using SCREEN key = Commutazione manuale tra schermo piatto e VR con il tasto SCREEN
|
||||
Map controller movements to keys = Mappare i movimenti del controller sui tasti
|
||||
Map HMD rotations on keys instead of VR camera = Mappare le rotazioni dell'HMD sui tasti invece che sulla telecamera VR
|
||||
Motion needed to generate action = Movimento necessario per generare un'azione
|
||||
Stereoscopic vision (Experimental) = Visione stereoscopica (Sperimentale)
|
||||
Virtual reality = Virtual reality
|
||||
VR camera = Telecamera VR
|
||||
|
||||
@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = 2Dメニューと空間までの距離
|
||||
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
|
||||
Enable immersive mode = Enable immersive mode
|
||||
Enable passthrough = Enable passthrough
|
||||
Experts only = Experts only
|
||||
Field of view scale = 視野角のスケール
|
||||
Force 72Hz update = 72Hzに強制的に更新
|
||||
Game camera rotation step per frame = Game camera rotation step per frame
|
||||
Game camera uses rotation smoothing = Game camera uses rotation smoothing
|
||||
Heads-up display detection = Heads-up display detection
|
||||
Heads-up display scale = ヘッドアップディスプレイスケール
|
||||
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
|
||||
Map controller movements to keys = コントローラーの動きをキーにマッピングする
|
||||
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
|
||||
Motion needed to generate action = アクションを生成するために必要なモーション
|
||||
Stereoscopic vision (Experimental) = 立体映像 (実験的機能)
|
||||
Virtual reality = バーチャルリアリティー
|
||||
VR camera = VRカメラ
|
||||
|
||||
@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
|
||||
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
|
||||
Enable immersive mode = Enable immersive mode
|
||||
Enable passthrough = Enable passthrough
|
||||
Experts only = Experts only
|
||||
Field of view scale = Field of view scale
|
||||
Force 72Hz update = Force 72Hz update
|
||||
Game camera rotation step per frame = Game camera rotation step per frame
|
||||
Game camera uses rotation smoothing = Game camera uses rotation smoothing
|
||||
Heads-up display detection = Heads-up display detection
|
||||
Heads-up display scale = Heads-up display scale
|
||||
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
|
||||
Map controller movements to keys = Map controller movements to keys
|
||||
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
|
||||
Motion needed to generate action = Motion needed to generate action
|
||||
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
|
||||
Virtual reality = Virtual reality
|
||||
VR camera = VR camera
|
||||
|
||||
@@ -1422,10 +1422,7 @@ Game camera rotation step per frame = 프레임당 게임 카메라 회전 단
|
||||
Game camera uses rotation smoothing = 회전 스무딩을 사용하는 게임 카메라
|
||||
Heads-up display scale = 헤드업 디스플레이 스케일
|
||||
Heads-up display detection = 헤드업 디스플레이 감지
|
||||
Map controller movements to keys = 컨트롤러 이동을 키에 매핑
|
||||
Map HMD rotations on keys instead of VR camera = VR 카메라 대신 키에 HMD 회전 매핑하기
|
||||
Manual switching between flat screen and VR using SCREEN key = 화면 키를 사용하여 평면 화면과 VR 간 수동 전환
|
||||
Motion needed to generate action = 동작 생성에 필요한 동작
|
||||
Stereoscopic vision (Experimental) = 입체시 (실험적)
|
||||
Virtual reality = 가상 현실
|
||||
VR camera = VR 카메라
|
||||
|
||||
@@ -1429,17 +1429,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
|
||||
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
|
||||
Enable immersive mode = Enable immersive mode
|
||||
Enable passthrough = Enable passthrough
|
||||
Experts only = Experts only
|
||||
Field of view scale = Field of view scale
|
||||
Game camera rotation step per frame = Game camera rotation step per frame
|
||||
Game camera uses rotation smoothing = Game camera uses rotation smoothing
|
||||
Force 72Hz update = Force 72Hz update
|
||||
Heads-up display scale = Heads-up display scale
|
||||
Heads-up display detection = Heads-up display detection
|
||||
Map controller movements to keys = Map controller movements to keys
|
||||
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
|
||||
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
|
||||
Motion needed to generate action = Motion needed to generate action
|
||||
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
|
||||
Virtual reality = Virtual reality
|
||||
VR camera = VR camera
|
||||
|
||||
@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
|
||||
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
|
||||
Enable immersive mode = Enable immersive mode
|
||||
Enable passthrough = Enable passthrough
|
||||
Experts only = Experts only
|
||||
Field of view scale = Field of view scale
|
||||
Force 72Hz update = Force 72Hz update
|
||||
Game camera rotation step per frame = Game camera rotation step per frame
|
||||
Game camera uses rotation smoothing = Game camera uses rotation smoothing
|
||||
Heads-up display detection = Heads-up display detection
|
||||
Heads-up display scale = Heads-up display scale
|
||||
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
|
||||
Map controller movements to keys = Map controller movements to keys
|
||||
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
|
||||
Motion needed to generate action = Motion needed to generate action
|
||||
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
|
||||
Virtual reality = Virtual reality
|
||||
VR camera = VR camera
|
||||
|
||||
@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
|
||||
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
|
||||
Enable immersive mode = Enable immersive mode
|
||||
Enable passthrough = Enable passthrough
|
||||
Experts only = Experts only
|
||||
Field of view scale = Field of view scale
|
||||
Force 72Hz update = Force 72Hz update
|
||||
Game camera rotation step per frame = Game camera rotation step per frame
|
||||
Game camera uses rotation smoothing = Game camera uses rotation smoothing
|
||||
Heads-up display detection = Heads-up display detection
|
||||
Heads-up display scale = Heads-up display scale
|
||||
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
|
||||
Map controller movements to keys = Map controller movements to keys
|
||||
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
|
||||
Motion needed to generate action = Motion needed to generate action
|
||||
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
|
||||
Virtual reality = Virtual reality
|
||||
VR camera = VR camera
|
||||
|
||||
@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
|
||||
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
|
||||
Enable immersive mode = Enable immersive mode
|
||||
Enable passthrough = Enable passthrough
|
||||
Experts only = Experts only
|
||||
Field of view scale = Field of view scale
|
||||
Force 72Hz update = Force 72Hz update
|
||||
Game camera rotation step per frame = Game camera rotation step per frame
|
||||
Game camera uses rotation smoothing = Game camera uses rotation smoothing
|
||||
Heads-up display detection = Heads-up display detection
|
||||
Heads-up display scale = Heads-up display scale
|
||||
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
|
||||
Map controller movements to keys = Map controller movements to keys
|
||||
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
|
||||
Motion needed to generate action = Motion needed to generate action
|
||||
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
|
||||
Virtual reality = Virtual reality
|
||||
VR camera = VR camera
|
||||
|
||||
@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
|
||||
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
|
||||
Enable immersive mode = Enable immersive mode
|
||||
Enable passthrough = Enable passthrough
|
||||
Experts only = Experts only
|
||||
Field of view scale = Field of view scale
|
||||
Force 72Hz update = Force 72Hz update
|
||||
Game camera rotation step per frame = Game camera rotation step per frame
|
||||
Game camera uses rotation smoothing = Game camera uses rotation smoothing
|
||||
Heads-up display detection = Heads-up display detection
|
||||
Heads-up display scale = Heads-up display scale
|
||||
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
|
||||
Map controller movements to keys = Map controller movements to keys
|
||||
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
|
||||
Motion needed to generate action = Motion needed to generate action
|
||||
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
|
||||
Virtual reality = Virtual reality
|
||||
VR camera = VR camera
|
||||
|
||||
@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
|
||||
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
|
||||
Enable immersive mode = Enable immersive mode
|
||||
Enable passthrough = Enable passthrough
|
||||
Experts only = Experts only
|
||||
Field of view scale = Field of view scale
|
||||
Force 72Hz update = Force 72Hz update
|
||||
Game camera rotation step per frame = Game camera rotation step per frame
|
||||
Game camera uses rotation smoothing = Game camera uses rotation smoothing
|
||||
Heads-up display detection = Heads-up display detection
|
||||
Heads-up display scale = Heads-up display scale
|
||||
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
|
||||
Map controller movements to keys = Map controller movements to keys
|
||||
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
|
||||
Motion needed to generate action = Motion needed to generate action
|
||||
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
|
||||
Virtual reality = Virtual reality
|
||||
VR camera = VR camera
|
||||
|
||||
@@ -1419,17 +1419,11 @@ Distance to 2D menus and scenes = Dystans do elementów 2D
|
||||
Distance to 3D scenes when VR disabled = Dystans do scen 3D przy wyłączonym VR
|
||||
Enable immersive mode = Enable immersive mode
|
||||
Enable passthrough = Enable passthrough
|
||||
Experts only = Tylko dla ekspertów
|
||||
Field of view scale = Skala pola widzenia
|
||||
Force 72Hz update = Wymuś odświeżanie w 72Hz
|
||||
Game camera rotation step per frame = Krok obrotu kamery gry na klatkę
|
||||
Game camera uses rotation smoothing = Kamera gry wykorzystuje wygładzanie rotacji
|
||||
Heads-up display detection = Wykrywanie interfejsu w grze
|
||||
Heads-up display scale = Skala interfejsu w grze
|
||||
Manual switching between flat screen and VR using SCREEN key = Ręczne przełączanie między płaskim ekranem a VR za pomocą klawisza SCREEN
|
||||
Map controller movements to keys = Przypisz ruch kontrolera do przycisków
|
||||
Map HMD rotations on keys instead of VR camera = Przypisz rotację HMD na przyciskach, zamiast na kamerze VR
|
||||
Motion needed to generate action = Aby wygenerować akcję, potrzebny jest ruch
|
||||
Stereoscopic vision (Experimental) = Widzenie stereoskopowe (Eksperymentalne)
|
||||
Virtual reality = Wirtualna rzeczywistość
|
||||
VR camera = Kamera VR
|
||||
|
||||
@@ -1439,17 +1439,11 @@ Distance to 2D menus and scenes = Distância até os menus e cenas 2D
|
||||
Distance to 3D scenes when VR disabled = Distância nas cenas em 3D quando a realidade virtual está desativada
|
||||
Enable immersive mode = Enable immersive mode
|
||||
Enable passthrough = Enable passthrough
|
||||
Experts only = Só pra experts
|
||||
Field of view scale = Escala do campo de visão
|
||||
Force 72Hz update = Forçar atualização em 72 Hz
|
||||
Game camera rotation step per frame = Passo da rotação da câmera do jogo por frame
|
||||
Game camera uses rotation smoothing = A câmera do jogo usa suavização da rotação
|
||||
Heads-up display scale = Escala do aviso antecipado da exibição
|
||||
Heads-up display detection = Detecção do aviso antecipado da exibição
|
||||
Map controller movements to keys = Mapear os movimentos do controle nas teclas
|
||||
Map HMD rotations on keys instead of VR camera = Rotações HMD do mapa nas teclas ao invés da câmera da realidade virtual
|
||||
Manual switching between flat screen and VR using SCREEN key = Troca manual entre a tela plana e a realidade virtual usando a tecla da TELA
|
||||
Motion needed to generate action = Movimento necessário pra gerar ação
|
||||
Stereoscopic vision (Experimental) = Visão estereoscópica (Experimental)
|
||||
Virtual reality = Realidade virtual
|
||||
VR camera = Câmera da realidade virtual
|
||||
|
||||
@@ -1441,17 +1441,11 @@ Distance to 2D menus and scenes = Distância aos menus e cenas 2D
|
||||
Distance to 3D scenes when VR disabled = Distância às cenas 3D quando a realidade virtual estiver desativada
|
||||
Enable immersive mode = Enable immersive mode
|
||||
Enable passthrough = Enable passthrough
|
||||
Experts only = Apenas programadores
|
||||
Field of view scale = Escala do campo de visão (FoV)
|
||||
Force 72Hz update = Forçar taxa de atualização de 72Hz
|
||||
Game camera rotation step per frame = Passo da rotação da câmera do jogo por frame
|
||||
Game camera uses rotation smoothing = A câmera do jogo usa suavização da rotação
|
||||
Heads-up display detection = Deteção do HUD
|
||||
Heads-up display scale = Escala do HUD
|
||||
Manual switching between flat screen and VR using SCREEN key = Alternar manualmente entre tela plana e realidade virtual usando a tecla da tela
|
||||
Map controller movements to keys = Mapear movimentos do comando para teclas
|
||||
Map HMD rotations on keys instead of VR camera = Mapear rotação HMD nas teclas em vez de na câmera de realidade virtual
|
||||
Motion needed to generate action = Movimento necessário para gerar ação
|
||||
Stereoscopic vision (Experimental) = Visão estereoscópica (experimental)
|
||||
Virtual reality = Realidade Virtual
|
||||
VR camera = Câmera de realidade virtual
|
||||
|
||||
@@ -1415,17 +1415,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
|
||||
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
|
||||
Enable immersive mode = Enable immersive mode
|
||||
Enable passthrough = Enable passthrough
|
||||
Experts only = Experts only
|
||||
Field of view scale = Field of view scale
|
||||
Force 72Hz update = Force 72Hz update
|
||||
Game camera rotation step per frame = Game camera rotation step per frame
|
||||
Game camera uses rotation smoothing = Game camera uses rotation smoothing
|
||||
Heads-up display detection = Heads-up display detection
|
||||
Heads-up display scale = Heads-up display scale
|
||||
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
|
||||
Map controller movements to keys = Map controller movements to keys
|
||||
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
|
||||
Motion needed to generate action = Motion needed to generate action
|
||||
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
|
||||
Virtual reality = Virtual reality
|
||||
VR camera = VR camera
|
||||
|
||||
@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Расстояние до 2D-меню и сц
|
||||
Distance to 3D scenes when VR disabled = Расстояние до 3D-сцен при отключенной ВР
|
||||
Enable immersive mode = Enable immersive mode
|
||||
Enable passthrough = Enable passthrough
|
||||
Experts only = Только для экспертов
|
||||
Field of view scale = Масштаб угла обзора
|
||||
Force 72Hz update = Принудительная частота обновления 72 Гц
|
||||
Game camera rotation step per frame = Шаг поворота внутриигровой камеры за 1 кадр
|
||||
Game camera uses rotation smoothing = При повороте внутриигровой камеры используется сглаживание
|
||||
Heads-up display detection = Обнаружение HUD
|
||||
Heads-up display scale = Масштаб HUD
|
||||
Manual switching between flat screen and VR using SCREEN key = Ручное переключение между плоским экраном и ВР с помощью клавиши SCREEN
|
||||
Map controller movements to keys = Назначить движения контроллера на клавиши
|
||||
Map HMD rotations on keys instead of VR camera = Назначить повороты наголовного дисплея на клавиши вместо камеры ВР
|
||||
Motion needed to generate action = Необходимо движение для создания действия
|
||||
Stereoscopic vision (Experimental) = Стереоизображение (экспериментально)
|
||||
Virtual reality = Виртуальная реальность
|
||||
VR camera = Камера ВР
|
||||
|
||||
@@ -1415,17 +1415,11 @@ Distance to 2D menus and scenes = Avstånd till 2D-menyer och scener
|
||||
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
|
||||
Enable immersive mode = Enable immersive mode
|
||||
Enable passthrough = Enable passthrough
|
||||
Experts only = Experts only
|
||||
Field of view scale = Field of view-skala
|
||||
Force 72Hz update = Tvinga 72Hz uppdateringsfrekvens
|
||||
Game camera rotation step per frame = Game camera rotation step per frame
|
||||
Game camera uses rotation smoothing = Game camera uses rotation smoothing
|
||||
Heads-up display detection = Heads-up display detection
|
||||
Heads-up display scale = Heads-up display scale
|
||||
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
|
||||
Map controller movements to keys = Mappa kontroller-rörelser till knappar
|
||||
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
|
||||
Motion needed to generate action = Motion needed to generate action
|
||||
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
|
||||
Virtual reality = Virtual reality
|
||||
VR camera = VR-kamera
|
||||
|
||||
@@ -1418,17 +1418,11 @@ Distance to 2D menus and scenes = Distansya sa mga 2D na menu at mga eksena
|
||||
Distance to 3D scenes when VR disabled = Distansya sa mga 3D na eksena noong hindi pinagana ang VR
|
||||
Enable immersive mode = Enable immersive mode
|
||||
Enable passthrough = Enable passthrough
|
||||
Experts only = Mga eksperto lamang
|
||||
Field of view scale = Field of view scale
|
||||
Force 72Hz update = Force 72Hz update
|
||||
Game camera rotation step per frame = Hakbang sa pag-ikot ng camera ng laro sa bawat frame
|
||||
Game camera uses rotation smoothing = Gumagamit ng rotation smoothing ang camera ng laro
|
||||
Heads-up display detection = Heads-up display detection
|
||||
Heads-up display scale = Heads-up display scale
|
||||
Manual switching between flat screen and VR using SCREEN key = Manu-manong pagpalipat-lipat sa pagitan ng flat screen at VR gamit ang SCREEN key
|
||||
Map controller movements to keys = I-map ang mga paggalaw ng controller sa mga key
|
||||
Map HMD rotations on keys instead of VR camera = I-map ang mga pag-ikot ng HMD sa mga key sa halip na VR camera
|
||||
Motion needed to generate action = Kailangan ang paggalaw upang makabuo ng pagkilos
|
||||
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
|
||||
Virtual reality = Virtual na Reyalidad
|
||||
VR camera = VR camera
|
||||
|
||||
@@ -1441,17 +1441,11 @@ Distance to 2D menus and scenes = ระยะห่างจากเมนู
|
||||
Distance to 3D scenes when VR disabled = ระยะห่างจากฉากสามมิติ เมื่อ VR ถูกปิดใช้งาน
|
||||
Enable immersive mode = Enable immersive mode
|
||||
Enable passthrough = เปิดใช้งานการส่งผ่าน
|
||||
Experts only = สำหรับผู้เชี่ยวชาญเท่านั้น
|
||||
Field of view scale = สเกลของมุมมองพื้นที่รอบตัว
|
||||
Force 72Hz update = บังคับรีเฟรชเรทไปที่ 72Hz
|
||||
Game camera rotation step per frame = สเต็ปการหมุนมุมกล้องเกมต่อเฟรม
|
||||
Game camera uses rotation smoothing = มุมกล้องเกมใช้การหมุนแบบนุ่มนวล
|
||||
Heads-up display detection = การตรวจจับ HUD
|
||||
Heads-up display scale = สเกลขนาดของ HUD
|
||||
Manual switching between flat screen and VR using SCREEN key = สลับโหมดระหว่าง จอแบน และ VR โดยใช้ปุ่ม SCREEN
|
||||
Map controller movements to keys = เซ็ตปุ่มควบคุมด้วยท่าทางผ่านจอย
|
||||
Map HMD rotations on keys instead of VR camera = เซ็ตการควบคุมการหมุน HMD โดยใช้ปุ่มกด แทนการใช้กล้อง VR
|
||||
Motion needed to generate action = จำเป็นต้องขยับท่าทางเพื่อเซ็ตปุ่มที่ต้องการ
|
||||
Stereoscopic vision (Experimental) = มุมมองภาพแบบสามมิติ (ขั้นทดสอบ)
|
||||
Virtual reality = ความเป็นจริงเสมือน
|
||||
VR camera = มุมกล้อง VR
|
||||
|
||||
@@ -1415,17 +1415,11 @@ Distance to 2D menus and scenes = 2D menülere ve sahnelere olan mesafe
|
||||
Distance to 3D scenes when VR disabled = VR devre dışı bırakıldığında 3D sahnelere olan mesafe
|
||||
Enable immersive mode = Enable immersive mode
|
||||
Enable passthrough = Enable passthrough
|
||||
Experts only = Yalnızca uzmanlar
|
||||
Field of view scale = Field of view scale
|
||||
Force 72Hz update = 72Hz güncellemeyi zorla
|
||||
Game camera rotation step per frame = Kare başına oyun kamerası döndürme adımı
|
||||
Game camera uses rotation smoothing = Oyun kamerası dönüş yumuşatma özelliğini kullanır
|
||||
Heads-up display detection = HUD algılama
|
||||
Heads-up display scale = HUD ölçeği
|
||||
Manual switching between flat screen and VR using SCREEN key = SCREEN tuşunu kullanarak düz ekran ve VR arasında manuel geçiş
|
||||
Map controller movements to keys = Kontrolcü hareketlerini tuşlarla eşleyin
|
||||
Map HMD rotations on keys instead of VR camera = HMD rotasyonlarını VR kamera yerine tuşlara eşleyin
|
||||
Motion needed to generate action = Aksiyon oluşturmak için hareket gerekli
|
||||
Stereoscopic vision (Experimental) = Stereoskopik görüş (Deneysel)
|
||||
Virtual reality = Sanal gerçeklik
|
||||
VR camera = VR kamera
|
||||
|
||||
@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
|
||||
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
|
||||
Enable immersive mode = Enable immersive mode
|
||||
Enable passthrough = Enable passthrough
|
||||
Experts only = Experts only
|
||||
Field of view scale = Field of view scale
|
||||
Force 72Hz update = Force 72Hz update
|
||||
Game camera rotation step per frame = Game camera rotation step per frame
|
||||
Game camera uses rotation smoothing = Game camera uses rotation smoothing
|
||||
Heads-up display detection = Heads-up display detection
|
||||
Heads-up display scale = Heads-up display scale
|
||||
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
|
||||
Map controller movements to keys = Map controller movements to keys
|
||||
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
|
||||
Motion needed to generate action = Motion needed to generate action
|
||||
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
|
||||
Virtual reality = Virtual reality
|
||||
VR camera = VR camera
|
||||
|
||||
@@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes
|
||||
Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled
|
||||
Enable immersive mode = Enable immersive mode
|
||||
Enable passthrough = Enable passthrough
|
||||
Experts only = Experts only
|
||||
Field of view scale = Field of view scale
|
||||
Force 72Hz update = Force 72Hz update
|
||||
Game camera rotation step per frame = Game camera rotation step per frame
|
||||
Game camera uses rotation smoothing = Game camera uses rotation smoothing
|
||||
Heads-up display detection = Heads-up display detection
|
||||
Heads-up display scale = Heads-up display scale
|
||||
Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key
|
||||
Map controller movements to keys = Map controller movements to keys
|
||||
Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera
|
||||
Motion needed to generate action = Motion needed to generate action
|
||||
Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental)
|
||||
Virtual reality = Virtual reality
|
||||
VR camera = VR camera
|
||||
|
||||
@@ -1417,17 +1417,11 @@ Distance to 2D menus and scenes = 2D菜单和场景的距离
|
||||
Distance to 3D scenes when VR disabled = 3D场景的距离 (VR关闭时)
|
||||
Enable immersive mode = Enable immersive mode
|
||||
Enable passthrough = Enable passthrough
|
||||
Experts only = 专家模式
|
||||
Field of view scale = 视角比例
|
||||
Force 72Hz update = 强制72Hz刷新
|
||||
Game camera rotation step per frame = 游戏视角每帧灵敏度
|
||||
Game camera uses rotation smoothing = 游戏视角平滑转动
|
||||
Heads-up display detection = HUD检测
|
||||
Heads-up display scale = HUD比例
|
||||
Manual switching between flat screen and VR using SCREEN key = 使用SCREEN键切换荧幕模式和VR模式
|
||||
Map controller movements to keys = 映射控制器移动到键位
|
||||
Map HMD rotations on keys instead of VR camera = 映射头显转动到键位,而不是VR视角
|
||||
Motion needed to generate action = 产生动作的感应值
|
||||
Stereoscopic vision (Experimental) = 立体视觉 (实验性)
|
||||
Virtual reality = 虚拟现实
|
||||
VR camera = VR视角
|
||||
|
||||
@@ -1415,17 +1415,11 @@ Distance to 2D menus and scenes = 2D 選單及場景距離
|
||||
Distance to 3D scenes when VR disabled = VR 停用時的 3D 場景距離
|
||||
Enable immersive mode = Enable immersive mode
|
||||
Enable passthrough = Enable passthrough
|
||||
Experts only = 僅限專家
|
||||
Field of view scale = 視野縮放
|
||||
Force 72Hz update = 強制 72Hz 更新
|
||||
Game camera rotation step per frame = 遊戲相機每影格旋轉步數
|
||||
Game camera uses rotation smoothing = 遊戲相機使用旋轉平滑
|
||||
Heads-up display detection = 抬頭顯示器偵測
|
||||
Heads-up display scale = 抬頭顯示器縮放
|
||||
Manual switching between flat screen and VR using SCREEN key = 使用「螢幕」按鍵在平面螢幕和 VR 間手動切換
|
||||
Map controller movements to keys = 將控制器移動對應至按鍵
|
||||
Map HMD rotations on keys instead of VR camera = 將 HMD 旋轉對應至按鍵而非 VR 相機
|
||||
Motion needed to generate action = 需要產生活動的運動
|
||||
Stereoscopic vision (Experimental) = 立體視覺 (實驗性)
|
||||
Virtual reality = 虛擬實境
|
||||
VR camera = VR 相機
|
||||
|
||||
Reference in new issue
Block a user