diff --git a/Common/Input/InputState.cpp b/Common/Input/InputState.cpp index 4daa5df990..1d94e8d590 100644 --- a/Common/Input/InputState.cpp +++ b/Common/Input/InputState.cpp @@ -26,7 +26,6 @@ const char *GetDeviceName(int deviceId) { case DEVICE_ID_XINPUT_3: return "x360_4"; case DEVICE_ID_ACCELEROMETER: return "accelerometer"; case DEVICE_ID_MOUSE: return "mouse"; - case DEVICE_ID_XR_HMD: return "xr_hmd"; case DEVICE_ID_XR_CONTROLLER_LEFT: return "xr_l"; case DEVICE_ID_XR_CONTROLLER_RIGHT: return "xr_r"; default: diff --git a/Common/Input/InputState.h b/Common/Input/InputState.h index bc604ebb2c..2e74836de9 100644 --- a/Common/Input/InputState.h +++ b/Common/Input/InputState.h @@ -32,7 +32,6 @@ enum InputDeviceID { DEVICE_ID_XINPUT_2 = 22, DEVICE_ID_XINPUT_3 = 23, DEVICE_ID_ACCELEROMETER = 30, // no longer used - DEVICE_ID_XR_HMD = 39, DEVICE_ID_XR_CONTROLLER_LEFT = 40, DEVICE_ID_XR_CONTROLLER_RIGHT = 41, DEVICE_ID_TOUCH = 42, diff --git a/Common/Input/KeyCodes.h b/Common/Input/KeyCodes.h index 8614e5a2d2..b8a53113a9 100644 --- a/Common/Input/KeyCodes.h +++ b/Common/Input/KeyCodes.h @@ -246,19 +246,6 @@ enum InputKeyCode { NKCODE_EXT_MOUSEWHEEL_UP = 1008, NKCODE_EXT_MOUSEWHEEL_DOWN = 1009, - // Virtual reality motion - NKCODE_EXT_MOTION_UP = 1101, - NKCODE_EXT_MOTION_DOWN = 1102, - NKCODE_EXT_MOTION_LEFT = 1103, - NKCODE_EXT_MOTION_RIGHT = 1104, - NKCODE_EXT_MOTION_FORWARD = 1105, - - // Virtual reality rotation - NKCODE_EXT_ROTATION_UP = 1111, - NKCODE_EXT_ROTATION_DOWN = 1112, - NKCODE_EXT_ROTATION_LEFT = 1113, - NKCODE_EXT_ROTATION_RIGHT = 1114, - NKCODE_MAX }; diff --git a/Common/VR/PPSSPPVR.cpp b/Common/VR/PPSSPPVR.cpp index 22f139d05d..e38d5c560c 100644 --- a/Common/VR/PPSSPPVR.cpp +++ b/Common/VR/PPSSPPVR.cpp @@ -112,11 +112,6 @@ static std::vector controllerMapping[2] = { leftControllerMapping, rightControllerMapping }; -static bool controllerMotion[2][5] = {}; -static bool hmdMotion[4] = {}; -static float hmdMotionLast[2] = {}; -static float hmdMotionDiff[2] = {}; -static float hmdMotionDiffLast[2] = {}; static int mouseController = 1; static bool mousePressed = false; @@ -275,103 +270,6 @@ void UpdateVRInput(bool haptics, float dp_xscale, float dp_yscale) { } } - //motion control - if (g_Config.bEnableMotions) { - for (int j = 0; j < 2; j++) { - bool activate; - float limit = g_Config.fMotionLength; //length of needed movement in meters - XrVector3f axis = {0, 1, 0}; - float center = ToRadians(VR_GetConfigFloat(VR_CONFIG_MENU_YAW)); - XrQuaternionf orientation = XrQuaternionf_CreateFromVectorAngle(axis, center); - XrVector3f position = XrQuaternionf_Rotate(orientation, IN_VRGetPose(j).position); - - //up - activate = position.y > limit; - keyInput.flags = activate ? KEY_DOWN : KEY_UP; - keyInput.keyCode = NKCODE_EXT_MOTION_UP; - keyInput.deviceId = controllerIds[j]; - if (controllerMotion[j][0] != activate) cbNativeKey(keyInput); - controllerMotion[j][0] = activate; - - //down - activate = position.y < -limit * 1.5f; - keyInput.flags = activate ? KEY_DOWN : KEY_UP; - keyInput.keyCode = NKCODE_EXT_MOTION_DOWN; - keyInput.deviceId = controllerIds[j]; - if (controllerMotion[j][1] != activate) cbNativeKey(keyInput); - controllerMotion[j][1] = activate; - - //left - activate = position.x < -limit * (j == 0 ? 1.0f : 0.25f); - keyInput.flags = activate ? KEY_DOWN : KEY_UP; - keyInput.keyCode = NKCODE_EXT_MOTION_LEFT; - keyInput.deviceId = controllerIds[j]; - if (controllerMotion[j][2] != activate) cbNativeKey(keyInput); - controllerMotion[j][2] = activate; - - //right - activate = position.x > limit * (j == 1 ? 1.0f : 0.25f); - keyInput.flags = activate ? KEY_DOWN : KEY_UP; - keyInput.keyCode = NKCODE_EXT_MOTION_RIGHT; - keyInput.deviceId = controllerIds[j]; - if (controllerMotion[j][3] != activate) cbNativeKey(keyInput); - controllerMotion[j][3] = activate; - - //forward - activate = position.z < -limit; - keyInput.flags = activate ? KEY_DOWN : KEY_UP; - keyInput.keyCode = NKCODE_EXT_MOTION_FORWARD; - keyInput.deviceId = controllerIds[j]; - if (controllerMotion[j][4] != activate) cbNativeKey(keyInput); - controllerMotion[j][4] = activate; - } - } - - // Head control - if (g_Config.bHeadRotationEnabled) { - float pitch = -VR_GetHMDAngles().x; - float yaw = -VR_GetHMDAngles().y; - bool disable = vrFlatForced || appMode == VR_MENU_MODE; - bool isVR = !IsFlatVRScene(); - - // calculate delta angles of the rotation - if (isVR) { - float f = g_Config.bHeadRotationSmoothing ? 0.5f : 1.0f; - float deltaPitch = pitch - hmdMotionLast[0]; - float deltaYaw = yaw - hmdMotionLast[1]; - while (deltaYaw >= 180) deltaYaw -= 360; - while (deltaYaw < -180) deltaYaw += 360; - hmdMotionLast[0] = pitch; - hmdMotionLast[1] = yaw; - hmdMotionDiffLast[0] = hmdMotionDiffLast[0] * (1-f) + hmdMotionDiff[0] * f; - hmdMotionDiffLast[1] = hmdMotionDiffLast[1] * (1-f) + hmdMotionDiff[1] * f; - hmdMotionDiff[0] += deltaPitch; - hmdMotionDiff[1] += deltaYaw; - pitch = hmdMotionDiff[0]; - yaw = hmdMotionDiff[1]; - } - - bool activate; - float limit = isVR ? g_Config.fHeadRotationScale : 20; - keyInput.deviceId = DEVICE_ID_XR_HMD; - - //left - activate = !disable && yaw < -limit; - keyInput.flags = activate ? KEY_DOWN : KEY_UP; - keyInput.keyCode = NKCODE_EXT_ROTATION_LEFT; - if (hmdMotion[2] != activate) cbNativeKey(keyInput); - if (isVR && activate) hmdMotionDiff[1] += limit; - hmdMotion[2] = activate; - - //right - activate = !disable && yaw > limit; - keyInput.flags = activate ? KEY_DOWN : KEY_UP; - keyInput.keyCode = NKCODE_EXT_ROTATION_RIGHT; - if (hmdMotion[3] != activate) cbNativeKey(keyInput); - if (isVR && activate) hmdMotionDiff[1] -= limit; - hmdMotion[3] = activate; - } - // Camera adjust if (pspKeys[VIRTKEY_VR_CAMERA_ADJUST]) { for (auto& device : pspAxis) { @@ -894,9 +792,6 @@ void UpdateVRViewMatrices() { float mYaw = my * ToRadians(rotation.y); float mRoll = mz * ToRadians(rotation.z); - // use in-game camera interpolated rotation - if (g_Config.bHeadRotationEnabled) mYaw = -my * ToRadians(hmdMotionDiffLast[1]); // horizontal - // create updated quaternion XrQuaternionf pitch = XrQuaternionf_CreateFromVectorAngle({1, 0, 0}, mPitch); XrQuaternionf yaw = XrQuaternionf_CreateFromVectorAngle({0, 1, 0}, mYaw); @@ -911,7 +806,7 @@ void UpdateVRViewMatrices() { XrQuaternionf_ToMatrix4f(&invView.orientation, M); // Apply 6Dof head movement - if (g_Config.bEnable6DoF && !g_Config.bHeadRotationEnabled && IsVREnabled()) { + if (g_Config.bEnable6DoF && IsVREnabled()) { M[3] -= vrView[0].pose.position.x * (vrMirroring[VR_MIRRORING_AXIS_X] ? -1.0f : 1.0f) * scale; M[7] -= vrView[0].pose.position.y * (vrMirroring[VR_MIRRORING_AXIS_Y] ? -1.0f : 1.0f) * scale; M[11] -= vrView[0].pose.position.z * (vrMirroring[VR_MIRRORING_AXIS_Z] ? -1.0f : 1.0f) * scale; diff --git a/Core/Config.cpp b/Core/Config.cpp index 45aa4fa5c9..5d2348d735 100644 --- a/Core/Config.cpp +++ b/Core/Config.cpp @@ -956,7 +956,6 @@ static const ConfigSetting vrSettings[] = { ConfigSetting("VREnable", &g_Config.bEnableVR, true, CfgFlag::PER_GAME), ConfigSetting("VREnable6DoF", &g_Config.bEnable6DoF, false, CfgFlag::PER_GAME), ConfigSetting("VREnableStereo", &g_Config.bEnableStereo, false, CfgFlag::PER_GAME), - ConfigSetting("VREnableMotions", &g_Config.bEnableMotions, true, CfgFlag::PER_GAME), ConfigSetting("VRForce72Hz", &g_Config.bForce72Hz, true, CfgFlag::PER_GAME), ConfigSetting("VRForce", &g_Config.bForceVR, false, CfgFlag::DEFAULT), ConfigSetting("VRImmersiveMode", &g_Config.bEnableImmersiveVR, true, CfgFlag::PER_GAME), @@ -971,10 +970,6 @@ static const ConfigSetting vrSettings[] = { ConfigSetting("VRCanvas3DDistance", &g_Config.fCanvas3DDistance, 3.0f, CfgFlag::DEFAULT), ConfigSetting("VRFieldOfView", &g_Config.fFieldOfViewPercentage, 100.0f, CfgFlag::PER_GAME), ConfigSetting("VRHeadUpDisplayScale", &g_Config.fHeadUpDisplayScale, 0.3f, CfgFlag::PER_GAME), - ConfigSetting("VRMotionLength", &g_Config.fMotionLength, 0.5f, CfgFlag::DEFAULT), - ConfigSetting("VRHeadRotationScale", &g_Config.fHeadRotationScale, 5.0f, CfgFlag::PER_GAME), - ConfigSetting("VRHeadRotationEnabled", &g_Config.bHeadRotationEnabled, false, CfgFlag::PER_GAME), - ConfigSetting("VRHeadRotationSmoothing", &g_Config.bHeadRotationSmoothing, false, CfgFlag::PER_GAME), }; static const ConfigSectionSettings sections[] = { diff --git a/Core/Config.h b/Core/Config.h index 061647e08c..6767eb3725 100644 --- a/Core/Config.h +++ b/Core/Config.h @@ -481,7 +481,6 @@ public: bool bEnableVR; bool bEnable6DoF; bool bEnableStereo; - bool bEnableMotions; bool bEnableImmersiveVR; bool bForce72Hz; bool bForceVR; @@ -496,10 +495,6 @@ public: float fCanvas3DDistance; float fFieldOfViewPercentage; float fHeadUpDisplayScale; - float fMotionLength; - float fHeadRotationScale; - bool bHeadRotationEnabled; - bool bHeadRotationSmoothing; // Debugger int iDisasmWindowX; diff --git a/Core/KeyMap.cpp b/Core/KeyMap.cpp index 3197e1f1b3..db32c28506 100644 --- a/Core/KeyMap.cpp +++ b/Core/KeyMap.cpp @@ -348,17 +348,6 @@ static const KeyMap_IntStrPair key_names[] = { {NKCODE_EXT_MOUSEWHEEL_UP, "MWheelU"}, {NKCODE_EXT_MOUSEWHEEL_DOWN, "MWheelD"}, - - {NKCODE_EXT_MOTION_UP, "MotionUp"}, - {NKCODE_EXT_MOTION_DOWN, "MotionDown"}, - {NKCODE_EXT_MOTION_LEFT, "MotionLeft"}, - {NKCODE_EXT_MOTION_RIGHT, "MotionRight"}, - {NKCODE_EXT_MOTION_FORWARD, "MotionFwd"}, - {NKCODE_EXT_ROTATION_UP, "RotationUp"}, - {NKCODE_EXT_ROTATION_DOWN, "RotationDown"}, - {NKCODE_EXT_ROTATION_LEFT, "RotationLeft"}, - {NKCODE_EXT_ROTATION_RIGHT, "RotationRight"}, - {NKCODE_START_QUESTION, "¿"}, {NKCODE_LEFTBRACE, "{"}, {NKCODE_RIGHTBRACE, "}"}, diff --git a/UI/GameSettingsScreen.cpp b/UI/GameSettingsScreen.cpp index fa53d70b50..229354f53c 100644 --- a/UI/GameSettingsScreen.cpp +++ b/UI/GameSettingsScreen.cpp @@ -1304,18 +1304,6 @@ void GameSettingsScreen::CreateVRSettings(UI::ViewGroup *vrSettings) { PopupSliderChoiceFloat* vrHudScale = vrSettings->Add(new PopupSliderChoiceFloat(&g_Config.fHeadUpDisplayScale, 0.0f, 1.5f, 0.3f, vr->T("Heads-up display scale"), 0.1f, screenManager(), "")); vrHudScale->SetEnabledPtr(&g_Config.bRescaleHUD); vrSettings->Add(new CheckBox(&g_Config.bManualForceVR, vr->T("Manual switching between flat screen and VR using SCREEN key"))); - - if (deviceType == DEVICE_TYPE_VR) { - vrSettings->Add(new ItemHeader(vr->T("Experts only"))); - vrSettings->Add(new CheckBox(&g_Config.bHeadRotationEnabled, vr->T("Map HMD rotations on keys instead of VR camera"))); - PopupSliderChoiceFloat *vrHeadRotationScale = vrSettings->Add(new PopupSliderChoiceFloat(&g_Config.fHeadRotationScale, 0.1f, 10.0f, 5.0f, vr->T("Game camera rotation step per frame"), 0.1f, screenManager(), "°")); - vrHeadRotationScale->SetEnabledPtr(&g_Config.bHeadRotationEnabled); - CheckBox *vrHeadRotationSmoothing = vrSettings->Add(new CheckBox(&g_Config.bHeadRotationSmoothing, vr->T("Game camera uses rotation smoothing"))); - vrHeadRotationSmoothing->SetEnabledPtr(&g_Config.bHeadRotationEnabled); - vrSettings->Add(new CheckBox(&g_Config.bEnableMotions, vr->T("Map controller movements to keys"))); - PopupSliderChoiceFloat *vrMotions = vrSettings->Add(new PopupSliderChoiceFloat(&g_Config.fMotionLength, 0.3f, 1.0f, 0.5f, vr->T("Motion needed to generate action"), 0.1f, screenManager(), vr->T("m"))); - vrMotions->SetEnabledPtr(&g_Config.bEnableMotions); - } } UI::EventReturn GameSettingsScreen::OnAutoFrameskip(UI::EventParams &e) { diff --git a/assets/lang/ar_AE.ini b/assets/lang/ar_AE.ini index baf73b4ce6..ac65f2ad77 100644 --- a/assets/lang/ar_AE.ini +++ b/assets/lang/ar_AE.ini @@ -1422,17 +1422,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled Enable immersive mode = Enable immersive mode Enable passthrough = Enable passthrough -Experts only = Experts only Field of view scale = Field of view scale Force 72Hz update = Force 72Hz update -Game camera rotation step per frame = Game camera rotation step per frame -Game camera uses rotation smoothing = Game camera uses rotation smoothing Heads-up display detection = Heads-up display detection Heads-up display scale = Heads-up display scale Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key -Map controller movements to keys = Map controller movements to keys -Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera -Motion needed to generate action = Motion needed to generate action Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental) Virtual reality = الواقع الإفتراضي VR camera = كاميرا الواقع الإفتراضي diff --git a/assets/lang/az_AZ.ini b/assets/lang/az_AZ.ini index 2101504c86..dba92c1872 100644 --- a/assets/lang/az_AZ.ini +++ b/assets/lang/az_AZ.ini @@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled Enable immersive mode = Enable immersive mode Enable passthrough = Enable passthrough -Experts only = Experts only Field of view scale = Field of view scale Force 72Hz update = Force 72Hz update -Game camera rotation step per frame = Game camera rotation step per frame -Game camera uses rotation smoothing = Game camera uses rotation smoothing Heads-up display detection = Heads-up display detection Heads-up display scale = Heads-up display scale Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key -Map controller movements to keys = Map controller movements to keys -Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera -Motion needed to generate action = Motion needed to generate action Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental) Virtual reality = Virtual reality VR camera = VR camera diff --git a/assets/lang/bg_BG.ini b/assets/lang/bg_BG.ini index f87a90f009..1f0f12987a 100644 --- a/assets/lang/bg_BG.ini +++ b/assets/lang/bg_BG.ini @@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled Enable immersive mode = Enable immersive mode Enable passthrough = Enable passthrough -Experts only = Experts only Field of view scale = Field of view scale Force 72Hz update = Force 72Hz update -Game camera rotation step per frame = Game camera rotation step per frame -Game camera uses rotation smoothing = Game camera uses rotation smoothing Heads-up display detection = Heads-up display detection Heads-up display scale = Heads-up display scale Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key -Map controller movements to keys = Map controller movements to keys -Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera -Motion needed to generate action = Motion needed to generate action Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental) Virtual reality = Virtual reality VR camera = VR camera diff --git a/assets/lang/ca_ES.ini b/assets/lang/ca_ES.ini index 3ec6e56693..d5fb4af9ee 100644 --- a/assets/lang/ca_ES.ini +++ b/assets/lang/ca_ES.ini @@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled Enable immersive mode = Enable immersive mode Enable passthrough = Enable passthrough -Experts only = Experts only Field of view scale = Field of view scale Force 72Hz update = Force 72Hz update -Game camera rotation step per frame = Game camera rotation step per frame -Game camera uses rotation smoothing = Game camera uses rotation smoothing Heads-up display detection = Heads-up display detection Heads-up display scale = Heads-up display scale Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key -Map controller movements to keys = Map controller movements to keys -Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera -Motion needed to generate action = Motion needed to generate action Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental) Virtual reality = Virtual reality VR camera = VR camera diff --git a/assets/lang/cz_CZ.ini b/assets/lang/cz_CZ.ini index e67fbd0342..7d5011cc0b 100644 --- a/assets/lang/cz_CZ.ini +++ b/assets/lang/cz_CZ.ini @@ -1412,19 +1412,13 @@ New version of PPSSPP available = Je dostupná nová verze PPSSPP 6DoF movement = 6DoF movement Distance to 2D menus and scenes = Distance to 2D menus and scenes Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled -Experts only = Experts only Enable immersive mode = Enable immersive mode Enable passthrough = Enable passthrough Field of view scale = Poměr zorného pole Force 72Hz update = Force 72Hz update -Game camera rotation step per frame = Game camera rotation step per frame -Game camera uses rotation smoothing = Game camera uses rotation smoothing Heads-up display detection = Heads-up display detection Heads-up display scale = Heads-up display scale Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key -Map controller movements to keys = Map controller movements to keys -Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera -Motion needed to generate action = Motion needed to generate action Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental) Virtual reality = Virtual reality VR camera = VR camera diff --git a/assets/lang/da_DK.ini b/assets/lang/da_DK.ini index edfe4fc39d..59d241cf76 100644 --- a/assets/lang/da_DK.ini +++ b/assets/lang/da_DK.ini @@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled Enable immersive mode = Enable immersive mode Enable passthrough = Enable passthrough -Experts only = Experts only Field of view scale = Field of view scale Force 72Hz update = Force 72Hz update -Game camera rotation step per frame = Game camera rotation step per frame -Game camera uses rotation smoothing = Game camera uses rotation smoothing Heads-up display detection = Heads-up display detection Heads-up display scale = Heads-up display scale Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key -Map controller movements to keys = Map controller movements to keys -Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera -Motion needed to generate action = Motion needed to generate action Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental) Virtual reality = Virtual reality VR camera = VR camera diff --git a/assets/lang/de_DE.ini b/assets/lang/de_DE.ini index be43ae52e9..82c04ed318 100644 --- a/assets/lang/de_DE.ini +++ b/assets/lang/de_DE.ini @@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled Enable immersive mode = Enable immersive mode Enable passthrough = Enable passthrough -Experts only = Experts only Field of view scale = Field of view scale Force 72Hz update = Force 72Hz update -Game camera rotation step per frame = Game camera rotation step per frame -Game camera uses rotation smoothing = Game camera uses rotation smoothing Heads-up display detection = Heads-up display detection Heads-up display scale = Heads-up display scale Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key -Map controller movements to keys = Map controller movements to keys -Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera -Motion needed to generate action = Motion needed to generate action Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental) Virtual reality = Virtual reality VR camera = VR Kamera diff --git a/assets/lang/dr_ID.ini b/assets/lang/dr_ID.ini index 83e1afb9ab..b4d53e694d 100644 --- a/assets/lang/dr_ID.ini +++ b/assets/lang/dr_ID.ini @@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled Enable immersive mode = Enable immersive mode Enable passthrough = Enable passthrough -Experts only = Experts only Field of view scale = Field of view scale Force 72Hz update = Force 72Hz update -Game camera rotation step per frame = Game camera rotation step per frame -Game camera uses rotation smoothing = Game camera uses rotation smoothing Heads-up display detection = Heads-up display detection Heads-up display scale = Heads-up display scale Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key -Map controller movements to keys = Map controller movements to keys -Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera -Motion needed to generate action = Motion needed to generate action Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental) Virtual reality = Virtual reality VR camera = VR camera diff --git a/assets/lang/en_US.ini b/assets/lang/en_US.ini index 5fed9f4c1c..ff15e4b6c5 100644 --- a/assets/lang/en_US.ini +++ b/assets/lang/en_US.ini @@ -1439,17 +1439,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled Enable immersive mode = Enable immersive mode Enable passthrough = Enable passthrough -Experts only = Experts only Field of view scale = Field of view scale Force 72Hz update = Force 72Hz update -Game camera rotation step per frame = Game camera rotation step per frame -Game camera uses rotation smoothing = Game camera uses rotation smoothing Heads-up display scale = Heads-up display scale Heads-up display detection = Heads-up display detection -Map controller movements to keys = Map controller movements to keys -Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key -Motion needed to generate action = Motion needed to generate action Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental) Virtual reality = Virtual reality VR camera = VR camera diff --git a/assets/lang/es_ES.ini b/assets/lang/es_ES.ini index a6aba29e60..ff627adc30 100644 --- a/assets/lang/es_ES.ini +++ b/assets/lang/es_ES.ini @@ -1416,17 +1416,11 @@ Distance to 2D menus and scenes = Distancia de los menús y escenas 2D Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled Enable immersive mode = Enable immersive mode Enable passthrough = Enable passthrough -Experts only = Experts only Field of view scale = Escala de campo de visión Force 72Hz update = Forzar actualizar a 72Hz -Game camera rotation step per frame = Game camera rotation step per frame -Game camera uses rotation smoothing = Game camera uses rotation smoothing Heads-up display detection = Heads-up display detection Heads-up display scale = Escala de la barra de estado Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key -Map controller movements to keys = Asignar los movimientos del mando a las teclas -Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera -Motion needed to generate action = Movimiento necesario para generar acción Stereoscopic vision (Experimental) = Visión Estereoscópica (Experimental) Virtual reality = Realidad Virtual VR camera = Cámara VR diff --git a/assets/lang/es_LA.ini b/assets/lang/es_LA.ini index ef2abf8713..e604078c76 100644 --- a/assets/lang/es_LA.ini +++ b/assets/lang/es_LA.ini @@ -1416,17 +1416,11 @@ Distance to 2D menus and scenes = Distancia a menús y escenas 2D Distance to 3D scenes when VR disabled = Distancia a escenas 3D cuando la realidad virtual está desactivada Enable immersive mode = Enable immersive mode Enable passthrough = Enable passthrough -Experts only = Solo expertos Field of view scale = Field of view scale Force 72Hz update = Forzar actualización de 72 Hz -Game camera rotation step per frame = Paso de rotación de la cámara del juego por fotograma -Game camera uses rotation smoothing = La cámara del juego utiliza suavizado de rotación Heads-up display detection = Detección de pantalla frontal Heads-up display scale = Escala de visualización frontal Manual switching between flat screen and VR using SCREEN key = Cambio manual entre pantalla plana y VR usando la tecla PANTALLA -Map controller movements to keys = Asigna los movimientos del controlador a las teclas -Map HMD rotations on keys instead of VR camera = Mapee las rotaciones de HMD en las teclas en lugar de la cámara VR -Motion needed to generate action = Movimiento necesario para generar acción Stereoscopic vision (Experimental) = Visión estereoscópica (Experimental) Virtual reality = Realidad virtual VR camera = Cámara de realidad virtual diff --git a/assets/lang/fa_IR.ini b/assets/lang/fa_IR.ini index cefdcd7a20..948af92adf 100644 --- a/assets/lang/fa_IR.ini +++ b/assets/lang/fa_IR.ini @@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled Enable immersive mode = Enable immersive mode Enable passthrough = Enable passthrough -Experts only = Experts only Field of view scale = Field of view scale Force 72Hz update = Force 72Hz update -Game camera rotation step per frame = Game camera rotation step per frame -Game camera uses rotation smoothing = Game camera uses rotation smoothing Heads-up display detection = Heads-up display detection Heads-up display scale = Heads-up display scale Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key -Map controller movements to keys = Map controller movements to keys -Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera -Motion needed to generate action = Motion needed to generate action Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental) Virtual reality = Virtual reality VR camera = VR camera diff --git a/assets/lang/fi_FI.ini b/assets/lang/fi_FI.ini index 52d019423d..a33e68f2f1 100644 --- a/assets/lang/fi_FI.ini +++ b/assets/lang/fi_FI.ini @@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Etäisyys 2D-valikkoihin ja kohtauksiin Distance to 3D scenes when VR disabled = Etäisyys 3D-kohtauksiin, kun VR on poistettu käytöstä Enable immersive mode = Enable immersive mode Enable passthrough = Enable passthrough -Experts only = Vain asiantuntijoille Field of view scale = Field of view scale Force 72Hz update = Pakota 72Hz päivitys -Game camera rotation step per frame = Pelikameran kiertovaihe per kuva -Game camera uses rotation smoothing = Pelikamera käyttää kiertotason tasoitusta Heads-up display detection = Heads-up-näytön havaitseminen Heads-up display scale = Heads-up-näytön skaalaus Manual switching between flat screen and VR using SCREEN key = Manuaalinen vaihto tasaisen näytön ja VR:n välillä käyttäen SCREEN-painiketta -Map controller movements to keys = Kartuta ohjaimen liikkeet näppäimiin -Map HMD rotations on keys instead of VR camera = Kartuta HMD-kierrokset näppäimiin sen sijaan, että käytettäisiin VR-kameraa -Motion needed to generate action = Liike tarvitaan toiminnan tuottamiseen Stereoscopic vision (Experimental) = Stereoskooppinen näkemys (kokeellinen) Virtual reality = Virtuaalitodellisuus VR camera = VR-kamera diff --git a/assets/lang/fr_FR.ini b/assets/lang/fr_FR.ini index da618ad85f..c393a6d905 100644 --- a/assets/lang/fr_FR.ini +++ b/assets/lang/fr_FR.ini @@ -1405,17 +1405,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled Enable immersive mode = Enable immersive mode Enable passthrough = Enable passthrough -Experts only = Experts only Field of view scale = Field of view scale Force 72Hz update = Force 72Hz update -Game camera rotation step per frame = Game camera rotation step per frame -Game camera uses rotation smoothing = Game camera uses rotation smoothing Heads-up display detection = Heads-up display detection Heads-up display scale = Heads-up display scale Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key -Map controller movements to keys = Map controller movements to keys -Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera -Motion needed to generate action = Motion needed to generate action Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental) Virtual reality = Virtual reality VR camera = VR camera diff --git a/assets/lang/gl_ES.ini b/assets/lang/gl_ES.ini index bae92b069b..a1f9714cc0 100644 --- a/assets/lang/gl_ES.ini +++ b/assets/lang/gl_ES.ini @@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled Enable immersive mode = Enable immersive mode Enable passthrough = Enable passthrough -Experts only = Experts only Field of view scale = Field of view scale Force 72Hz update = Force 72Hz update -Game camera rotation step per frame = Game camera rotation step per frame -Game camera uses rotation smoothing = Game camera uses rotation smoothing Heads-up display detection = Heads-up display detection Heads-up display scale = Heads-up display scale Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key -Map controller movements to keys = Map controller movements to keys -Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera -Motion needed to generate action = Motion needed to generate action Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental) Virtual reality = Virtual reality VR camera = VR camera diff --git a/assets/lang/gr_EL.ini b/assets/lang/gr_EL.ini index c2cc96f4ab..3c63c0beeb 100644 --- a/assets/lang/gr_EL.ini +++ b/assets/lang/gr_EL.ini @@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled Enable immersive mode = Enable immersive mode Enable passthrough = Enable passthrough -Experts only = Experts only Field of view scale = Field of view scale Force 72Hz update = Force 72Hz update -Game camera rotation step per frame = Game camera rotation step per frame -Game camera uses rotation smoothing = Game camera uses rotation smoothing Heads-up display detection = Heads-up display detection Heads-up display scale = Heads-up display scale Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key -Map controller movements to keys = Map controller movements to keys -Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera -Motion needed to generate action = Motion needed to generate action Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental) Virtual reality = Virtual reality VR camera = VR camera diff --git a/assets/lang/he_IL.ini b/assets/lang/he_IL.ini index 987d6671a6..b1829733e5 100644 --- a/assets/lang/he_IL.ini +++ b/assets/lang/he_IL.ini @@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled Enable immersive mode = Enable immersive mode Enable passthrough = Enable passthrough -Experts only = Experts only Field of view scale = Field of view scale Force 72Hz update = Force 72Hz update -Game camera rotation step per frame = Game camera rotation step per frame -Game camera uses rotation smoothing = Game camera uses rotation smoothing Heads-up display detection = Heads-up display detection Heads-up display scale = Heads-up display scale Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key -Map controller movements to keys = Map controller movements to keys -Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera -Motion needed to generate action = Motion needed to generate action Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental) Virtual reality = Virtual reality VR camera = VR camera diff --git a/assets/lang/he_IL_invert.ini b/assets/lang/he_IL_invert.ini index 59d512d20c..aa276c6c8b 100644 --- a/assets/lang/he_IL_invert.ini +++ b/assets/lang/he_IL_invert.ini @@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled Enable immersive mode = Enable immersive mode Enable passthrough = Enable passthrough -Experts only = Experts only Field of view scale = Field of view scale Force 72Hz update = Force 72Hz update -Game camera rotation step per frame = Game camera rotation step per frame -Game camera uses rotation smoothing = Game camera uses rotation smoothing Heads-up display detection = Heads-up display detection Heads-up display scale = Heads-up display scale Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key -Map controller movements to keys = Map controller movements to keys -Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera -Motion needed to generate action = Motion needed to generate action Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental) Virtual reality = Virtual reality VR camera = VR camera diff --git a/assets/lang/hr_HR.ini b/assets/lang/hr_HR.ini index e38bb8011e..2897b4fd6e 100644 --- a/assets/lang/hr_HR.ini +++ b/assets/lang/hr_HR.ini @@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled Enable immersive mode = Enable immersive mode Enable passthrough = Enable passthrough -Experts only = Experts only Field of view scale = Field of view scale Force 72Hz update = Force 72Hz update -Game camera rotation step per frame = Game camera rotation step per frame -Game camera uses rotation smoothing = Game camera uses rotation smoothing Heads-up display detection = Heads-up display detection Heads-up display scale = Heads-up display scale Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key -Map controller movements to keys = Map controller movements to keys -Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera -Motion needed to generate action = Motion needed to generate action Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental) Virtual reality = Virtual reality VR camera = VR camera diff --git a/assets/lang/hu_HU.ini b/assets/lang/hu_HU.ini index a38b604705..8f648377a0 100644 --- a/assets/lang/hu_HU.ini +++ b/assets/lang/hu_HU.ini @@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled Enable immersive mode = Enable immersive mode Enable passthrough = Enable passthrough -Experts only = Experts only Field of view scale = Field of view scale Force 72Hz update = Force 72Hz update -Game camera rotation step per frame = Game camera rotation step per frame -Game camera uses rotation smoothing = Game camera uses rotation smoothing Heads-up display detection = Heads-up display detection Heads-up display scale = Heads-up display scale Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key -Map controller movements to keys = Map controller movements to keys -Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera -Motion needed to generate action = Motion needed to generate action Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental) Virtual reality = Virtual reality VR camera = VR camera diff --git a/assets/lang/id_ID.ini b/assets/lang/id_ID.ini index f84a122239..039a7d075e 100644 --- a/assets/lang/id_ID.ini +++ b/assets/lang/id_ID.ini @@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled Enable immersive mode = Enable immersive mode Enable passthrough = Enable passthrough -Experts only = Experts only Field of view scale = Field of view scale Force 72Hz update = Force 72Hz update -Game camera rotation step per frame = Game camera rotation step per frame -Game camera uses rotation smoothing = Game camera uses rotation smoothing Heads-up display detection = Heads-up display detection Heads-up display scale = Heads-up display scale Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key -Map controller movements to keys = Map controller movements to keys -Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera -Motion needed to generate action = Motion needed to generate action Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental) Virtual reality = Virtual reality VR camera = VR camera diff --git a/assets/lang/it_IT.ini b/assets/lang/it_IT.ini index 9d10a6dc5c..6309e82b80 100644 --- a/assets/lang/it_IT.ini +++ b/assets/lang/it_IT.ini @@ -1416,17 +1416,11 @@ Distance to 2D menus and scenes = Distanza dai menu e dalle scene 2D Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled Enable immersive mode = Enable immersive mode Enable passthrough = Enable passthrough -Experts only = Solo per esperti Field of view scale = Scalatura "Field of view" Force 72Hz update = Forza aggiornamento a 72Hz -Game camera rotation step per frame = Passo di rotazione della telecamera di gioco per fotogramma -Game camera uses rotation smoothing = La telecamera di gioco utilizza la rotazione fluida Heads-up display detection = Rilevamento del display heads-up Heads-up display scale = Scalatura con display heads-up Manual switching between flat screen and VR using SCREEN key = Commutazione manuale tra schermo piatto e VR con il tasto SCREEN -Map controller movements to keys = Mappare i movimenti del controller sui tasti -Map HMD rotations on keys instead of VR camera = Mappare le rotazioni dell'HMD sui tasti invece che sulla telecamera VR -Motion needed to generate action = Movimento necessario per generare un'azione Stereoscopic vision (Experimental) = Visione stereoscopica (Sperimentale) Virtual reality = Virtual reality VR camera = Telecamera VR diff --git a/assets/lang/ja_JP.ini b/assets/lang/ja_JP.ini index b7a8d092ce..b24c33e685 100644 --- a/assets/lang/ja_JP.ini +++ b/assets/lang/ja_JP.ini @@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = 2Dメニューと空間までの距離 Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled Enable immersive mode = Enable immersive mode Enable passthrough = Enable passthrough -Experts only = Experts only Field of view scale = 視野角のスケール Force 72Hz update = 72Hzに強制的に更新 -Game camera rotation step per frame = Game camera rotation step per frame -Game camera uses rotation smoothing = Game camera uses rotation smoothing Heads-up display detection = Heads-up display detection Heads-up display scale = ヘッドアップディスプレイスケール Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key -Map controller movements to keys = コントローラーの動きをキーにマッピングする -Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera -Motion needed to generate action = アクションを生成するために必要なモーション Stereoscopic vision (Experimental) = 立体映像 (実験的機能) Virtual reality = バーチャルリアリティー VR camera = VRカメラ diff --git a/assets/lang/jv_ID.ini b/assets/lang/jv_ID.ini index 3f874851f5..93d5691831 100644 --- a/assets/lang/jv_ID.ini +++ b/assets/lang/jv_ID.ini @@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled Enable immersive mode = Enable immersive mode Enable passthrough = Enable passthrough -Experts only = Experts only Field of view scale = Field of view scale Force 72Hz update = Force 72Hz update -Game camera rotation step per frame = Game camera rotation step per frame -Game camera uses rotation smoothing = Game camera uses rotation smoothing Heads-up display detection = Heads-up display detection Heads-up display scale = Heads-up display scale Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key -Map controller movements to keys = Map controller movements to keys -Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera -Motion needed to generate action = Motion needed to generate action Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental) Virtual reality = Virtual reality VR camera = VR camera diff --git a/assets/lang/ko_KR.ini b/assets/lang/ko_KR.ini index 796477131a..a7d94e3f2d 100644 --- a/assets/lang/ko_KR.ini +++ b/assets/lang/ko_KR.ini @@ -1422,10 +1422,7 @@ Game camera rotation step per frame = 프레임당 게임 카메라 회전 단 Game camera uses rotation smoothing = 회전 스무딩을 사용하는 게임 카메라 Heads-up display scale = 헤드업 디스플레이 스케일 Heads-up display detection = 헤드업 디스플레이 감지 -Map controller movements to keys = 컨트롤러 이동을 키에 매핑 -Map HMD rotations on keys instead of VR camera = VR 카메라 대신 키에 HMD 회전 매핑하기 Manual switching between flat screen and VR using SCREEN key = 화면 키를 사용하여 평면 화면과 VR 간 수동 전환 -Motion needed to generate action = 동작 생성에 필요한 동작 Stereoscopic vision (Experimental) = 입체시 (실험적) Virtual reality = 가상 현실 VR camera = VR 카메라 diff --git a/assets/lang/ku_SO.ini b/assets/lang/ku_SO.ini index d924fd4ea5..27e46a5d6b 100644 --- a/assets/lang/ku_SO.ini +++ b/assets/lang/ku_SO.ini @@ -1429,17 +1429,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled Enable immersive mode = Enable immersive mode Enable passthrough = Enable passthrough -Experts only = Experts only Field of view scale = Field of view scale -Game camera rotation step per frame = Game camera rotation step per frame -Game camera uses rotation smoothing = Game camera uses rotation smoothing Force 72Hz update = Force 72Hz update Heads-up display scale = Heads-up display scale Heads-up display detection = Heads-up display detection -Map controller movements to keys = Map controller movements to keys -Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key -Motion needed to generate action = Motion needed to generate action Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental) Virtual reality = Virtual reality VR camera = VR camera diff --git a/assets/lang/lo_LA.ini b/assets/lang/lo_LA.ini index 82b99d80a8..d991918632 100644 --- a/assets/lang/lo_LA.ini +++ b/assets/lang/lo_LA.ini @@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled Enable immersive mode = Enable immersive mode Enable passthrough = Enable passthrough -Experts only = Experts only Field of view scale = Field of view scale Force 72Hz update = Force 72Hz update -Game camera rotation step per frame = Game camera rotation step per frame -Game camera uses rotation smoothing = Game camera uses rotation smoothing Heads-up display detection = Heads-up display detection Heads-up display scale = Heads-up display scale Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key -Map controller movements to keys = Map controller movements to keys -Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera -Motion needed to generate action = Motion needed to generate action Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental) Virtual reality = Virtual reality VR camera = VR camera diff --git a/assets/lang/lt-LT.ini b/assets/lang/lt-LT.ini index c33f244035..c4c5bc48b7 100644 --- a/assets/lang/lt-LT.ini +++ b/assets/lang/lt-LT.ini @@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled Enable immersive mode = Enable immersive mode Enable passthrough = Enable passthrough -Experts only = Experts only Field of view scale = Field of view scale Force 72Hz update = Force 72Hz update -Game camera rotation step per frame = Game camera rotation step per frame -Game camera uses rotation smoothing = Game camera uses rotation smoothing Heads-up display detection = Heads-up display detection Heads-up display scale = Heads-up display scale Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key -Map controller movements to keys = Map controller movements to keys -Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera -Motion needed to generate action = Motion needed to generate action Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental) Virtual reality = Virtual reality VR camera = VR camera diff --git a/assets/lang/ms_MY.ini b/assets/lang/ms_MY.ini index 51ebd966ac..2834c23c2a 100644 --- a/assets/lang/ms_MY.ini +++ b/assets/lang/ms_MY.ini @@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled Enable immersive mode = Enable immersive mode Enable passthrough = Enable passthrough -Experts only = Experts only Field of view scale = Field of view scale Force 72Hz update = Force 72Hz update -Game camera rotation step per frame = Game camera rotation step per frame -Game camera uses rotation smoothing = Game camera uses rotation smoothing Heads-up display detection = Heads-up display detection Heads-up display scale = Heads-up display scale Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key -Map controller movements to keys = Map controller movements to keys -Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera -Motion needed to generate action = Motion needed to generate action Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental) Virtual reality = Virtual reality VR camera = VR camera diff --git a/assets/lang/nl_NL.ini b/assets/lang/nl_NL.ini index c45af8cd55..7d9d0a44f3 100644 --- a/assets/lang/nl_NL.ini +++ b/assets/lang/nl_NL.ini @@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled Enable immersive mode = Enable immersive mode Enable passthrough = Enable passthrough -Experts only = Experts only Field of view scale = Field of view scale Force 72Hz update = Force 72Hz update -Game camera rotation step per frame = Game camera rotation step per frame -Game camera uses rotation smoothing = Game camera uses rotation smoothing Heads-up display detection = Heads-up display detection Heads-up display scale = Heads-up display scale Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key -Map controller movements to keys = Map controller movements to keys -Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera -Motion needed to generate action = Motion needed to generate action Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental) Virtual reality = Virtual reality VR camera = VR camera diff --git a/assets/lang/no_NO.ini b/assets/lang/no_NO.ini index d55058d07b..736d6b9f33 100644 --- a/assets/lang/no_NO.ini +++ b/assets/lang/no_NO.ini @@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled Enable immersive mode = Enable immersive mode Enable passthrough = Enable passthrough -Experts only = Experts only Field of view scale = Field of view scale Force 72Hz update = Force 72Hz update -Game camera rotation step per frame = Game camera rotation step per frame -Game camera uses rotation smoothing = Game camera uses rotation smoothing Heads-up display detection = Heads-up display detection Heads-up display scale = Heads-up display scale Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key -Map controller movements to keys = Map controller movements to keys -Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera -Motion needed to generate action = Motion needed to generate action Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental) Virtual reality = Virtual reality VR camera = VR camera diff --git a/assets/lang/pl_PL.ini b/assets/lang/pl_PL.ini index a303160649..2607c734ad 100644 --- a/assets/lang/pl_PL.ini +++ b/assets/lang/pl_PL.ini @@ -1419,17 +1419,11 @@ Distance to 2D menus and scenes = Dystans do elementów 2D Distance to 3D scenes when VR disabled = Dystans do scen 3D przy wyłączonym VR Enable immersive mode = Enable immersive mode Enable passthrough = Enable passthrough -Experts only = Tylko dla ekspertów Field of view scale = Skala pola widzenia Force 72Hz update = Wymuś odświeżanie w 72Hz -Game camera rotation step per frame = Krok obrotu kamery gry na klatkę -Game camera uses rotation smoothing = Kamera gry wykorzystuje wygładzanie rotacji Heads-up display detection = Wykrywanie interfejsu w grze Heads-up display scale = Skala interfejsu w grze Manual switching between flat screen and VR using SCREEN key = Ręczne przełączanie między płaskim ekranem a VR za pomocą klawisza SCREEN -Map controller movements to keys = Przypisz ruch kontrolera do przycisków -Map HMD rotations on keys instead of VR camera = Przypisz rotację HMD na przyciskach, zamiast na kamerze VR -Motion needed to generate action = Aby wygenerować akcję, potrzebny jest ruch Stereoscopic vision (Experimental) = Widzenie stereoskopowe (Eksperymentalne) Virtual reality = Wirtualna rzeczywistość VR camera = Kamera VR diff --git a/assets/lang/pt_BR.ini b/assets/lang/pt_BR.ini index 83762cefec..c798056123 100644 --- a/assets/lang/pt_BR.ini +++ b/assets/lang/pt_BR.ini @@ -1439,17 +1439,11 @@ Distance to 2D menus and scenes = Distância até os menus e cenas 2D Distance to 3D scenes when VR disabled = Distância nas cenas em 3D quando a realidade virtual está desativada Enable immersive mode = Enable immersive mode Enable passthrough = Enable passthrough -Experts only = Só pra experts Field of view scale = Escala do campo de visão Force 72Hz update = Forçar atualização em 72 Hz -Game camera rotation step per frame = Passo da rotação da câmera do jogo por frame -Game camera uses rotation smoothing = A câmera do jogo usa suavização da rotação Heads-up display scale = Escala do aviso antecipado da exibição Heads-up display detection = Detecção do aviso antecipado da exibição -Map controller movements to keys = Mapear os movimentos do controle nas teclas -Map HMD rotations on keys instead of VR camera = Rotações HMD do mapa nas teclas ao invés da câmera da realidade virtual Manual switching between flat screen and VR using SCREEN key = Troca manual entre a tela plana e a realidade virtual usando a tecla da TELA -Motion needed to generate action = Movimento necessário pra gerar ação Stereoscopic vision (Experimental) = Visão estereoscópica (Experimental) Virtual reality = Realidade virtual VR camera = Câmera da realidade virtual diff --git a/assets/lang/pt_PT.ini b/assets/lang/pt_PT.ini index 8e632b0eb4..395ad2cb74 100644 --- a/assets/lang/pt_PT.ini +++ b/assets/lang/pt_PT.ini @@ -1441,17 +1441,11 @@ Distance to 2D menus and scenes = Distância aos menus e cenas 2D Distance to 3D scenes when VR disabled = Distância às cenas 3D quando a realidade virtual estiver desativada Enable immersive mode = Enable immersive mode Enable passthrough = Enable passthrough -Experts only = Apenas programadores Field of view scale = Escala do campo de visão (FoV) Force 72Hz update = Forçar taxa de atualização de 72Hz -Game camera rotation step per frame = Passo da rotação da câmera do jogo por frame -Game camera uses rotation smoothing = A câmera do jogo usa suavização da rotação Heads-up display detection = Deteção do HUD Heads-up display scale = Escala do HUD Manual switching between flat screen and VR using SCREEN key = Alternar manualmente entre tela plana e realidade virtual usando a tecla da tela -Map controller movements to keys = Mapear movimentos do comando para teclas -Map HMD rotations on keys instead of VR camera = Mapear rotação HMD nas teclas em vez de na câmera de realidade virtual -Motion needed to generate action = Movimento necessário para gerar ação Stereoscopic vision (Experimental) = Visão estereoscópica (experimental) Virtual reality = Realidade Virtual VR camera = Câmera de realidade virtual diff --git a/assets/lang/ro_RO.ini b/assets/lang/ro_RO.ini index d64576a8dc..4d8504251c 100644 --- a/assets/lang/ro_RO.ini +++ b/assets/lang/ro_RO.ini @@ -1415,17 +1415,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled Enable immersive mode = Enable immersive mode Enable passthrough = Enable passthrough -Experts only = Experts only Field of view scale = Field of view scale Force 72Hz update = Force 72Hz update -Game camera rotation step per frame = Game camera rotation step per frame -Game camera uses rotation smoothing = Game camera uses rotation smoothing Heads-up display detection = Heads-up display detection Heads-up display scale = Heads-up display scale Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key -Map controller movements to keys = Map controller movements to keys -Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera -Motion needed to generate action = Motion needed to generate action Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental) Virtual reality = Virtual reality VR camera = VR camera diff --git a/assets/lang/ru_RU.ini b/assets/lang/ru_RU.ini index 817e7f78c1..2d60b4c697 100644 --- a/assets/lang/ru_RU.ini +++ b/assets/lang/ru_RU.ini @@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Расстояние до 2D-меню и сц Distance to 3D scenes when VR disabled = Расстояние до 3D-сцен при отключенной ВР Enable immersive mode = Enable immersive mode Enable passthrough = Enable passthrough -Experts only = Только для экспертов Field of view scale = Масштаб угла обзора Force 72Hz update = Принудительная частота обновления 72 Гц -Game camera rotation step per frame = Шаг поворота внутриигровой камеры за 1 кадр -Game camera uses rotation smoothing = При повороте внутриигровой камеры используется сглаживание Heads-up display detection = Обнаружение HUD Heads-up display scale = Масштаб HUD Manual switching between flat screen and VR using SCREEN key = Ручное переключение между плоским экраном и ВР с помощью клавиши SCREEN -Map controller movements to keys = Назначить движения контроллера на клавиши -Map HMD rotations on keys instead of VR camera = Назначить повороты наголовного дисплея на клавиши вместо камеры ВР -Motion needed to generate action = Необходимо движение для создания действия Stereoscopic vision (Experimental) = Стереоизображение (экспериментально) Virtual reality = Виртуальная реальность VR camera = Камера ВР diff --git a/assets/lang/sv_SE.ini b/assets/lang/sv_SE.ini index e585add2d4..165e294bd5 100644 --- a/assets/lang/sv_SE.ini +++ b/assets/lang/sv_SE.ini @@ -1415,17 +1415,11 @@ Distance to 2D menus and scenes = Avstånd till 2D-menyer och scener Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled Enable immersive mode = Enable immersive mode Enable passthrough = Enable passthrough -Experts only = Experts only Field of view scale = Field of view-skala Force 72Hz update = Tvinga 72Hz uppdateringsfrekvens -Game camera rotation step per frame = Game camera rotation step per frame -Game camera uses rotation smoothing = Game camera uses rotation smoothing Heads-up display detection = Heads-up display detection Heads-up display scale = Heads-up display scale Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key -Map controller movements to keys = Mappa kontroller-rörelser till knappar -Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera -Motion needed to generate action = Motion needed to generate action Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental) Virtual reality = Virtual reality VR camera = VR-kamera diff --git a/assets/lang/tg_PH.ini b/assets/lang/tg_PH.ini index 1d5435d6d9..1558593143 100644 --- a/assets/lang/tg_PH.ini +++ b/assets/lang/tg_PH.ini @@ -1418,17 +1418,11 @@ Distance to 2D menus and scenes = Distansya sa mga 2D na menu at mga eksena Distance to 3D scenes when VR disabled = Distansya sa mga 3D na eksena noong hindi pinagana ang VR Enable immersive mode = Enable immersive mode Enable passthrough = Enable passthrough -Experts only = Mga eksperto lamang Field of view scale = Field of view scale Force 72Hz update = Force 72Hz update -Game camera rotation step per frame = Hakbang sa pag-ikot ng camera ng laro sa bawat frame -Game camera uses rotation smoothing = Gumagamit ng rotation smoothing ang camera ng laro Heads-up display detection = Heads-up display detection Heads-up display scale = Heads-up display scale Manual switching between flat screen and VR using SCREEN key = Manu-manong pagpalipat-lipat sa pagitan ng flat screen at VR gamit ang SCREEN key -Map controller movements to keys = I-map ang mga paggalaw ng controller sa mga key -Map HMD rotations on keys instead of VR camera = I-map ang mga pag-ikot ng HMD sa mga key sa halip na VR camera -Motion needed to generate action = Kailangan ang paggalaw upang makabuo ng pagkilos Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental) Virtual reality = Virtual na Reyalidad VR camera = VR camera diff --git a/assets/lang/th_TH.ini b/assets/lang/th_TH.ini index f414d122ae..8e18e718dd 100644 --- a/assets/lang/th_TH.ini +++ b/assets/lang/th_TH.ini @@ -1441,17 +1441,11 @@ Distance to 2D menus and scenes = ระยะห่างจากเมนู Distance to 3D scenes when VR disabled = ระยะห่างจากฉากสามมิติ เมื่อ VR ถูกปิดใช้งาน Enable immersive mode = Enable immersive mode Enable passthrough = เปิดใช้งานการส่งผ่าน -Experts only = สำหรับผู้เชี่ยวชาญเท่านั้น Field of view scale = สเกลของมุมมองพื้นที่รอบตัว Force 72Hz update = บังคับรีเฟรชเรทไปที่ 72Hz -Game camera rotation step per frame = สเต็ปการหมุนมุมกล้องเกมต่อเฟรม -Game camera uses rotation smoothing = มุมกล้องเกมใช้การหมุนแบบนุ่มนวล Heads-up display detection = การตรวจจับ HUD Heads-up display scale = สเกลขนาดของ HUD Manual switching between flat screen and VR using SCREEN key = สลับโหมดระหว่าง จอแบน และ VR โดยใช้ปุ่ม SCREEN -Map controller movements to keys = เซ็ตปุ่มควบคุมด้วยท่าทางผ่านจอย -Map HMD rotations on keys instead of VR camera = เซ็ตการควบคุมการหมุน HMD โดยใช้ปุ่มกด แทนการใช้กล้อง VR -Motion needed to generate action = จำเป็นต้องขยับท่าทางเพื่อเซ็ตปุ่มที่ต้องการ Stereoscopic vision (Experimental) = มุมมองภาพแบบสามมิติ (ขั้นทดสอบ) Virtual reality = ความเป็นจริงเสมือน VR camera = มุมกล้อง VR diff --git a/assets/lang/tr_TR.ini b/assets/lang/tr_TR.ini index eb01c63eea..954720ecf2 100644 --- a/assets/lang/tr_TR.ini +++ b/assets/lang/tr_TR.ini @@ -1415,17 +1415,11 @@ Distance to 2D menus and scenes = 2D menülere ve sahnelere olan mesafe Distance to 3D scenes when VR disabled = VR devre dışı bırakıldığında 3D sahnelere olan mesafe Enable immersive mode = Enable immersive mode Enable passthrough = Enable passthrough -Experts only = Yalnızca uzmanlar Field of view scale = Field of view scale Force 72Hz update = 72Hz güncellemeyi zorla -Game camera rotation step per frame = Kare başına oyun kamerası döndürme adımı -Game camera uses rotation smoothing = Oyun kamerası dönüş yumuşatma özelliğini kullanır Heads-up display detection = HUD algılama Heads-up display scale = HUD ölçeği Manual switching between flat screen and VR using SCREEN key = SCREEN tuşunu kullanarak düz ekran ve VR arasında manuel geçiş -Map controller movements to keys = Kontrolcü hareketlerini tuşlarla eşleyin -Map HMD rotations on keys instead of VR camera = HMD rotasyonlarını VR kamera yerine tuşlara eşleyin -Motion needed to generate action = Aksiyon oluşturmak için hareket gerekli Stereoscopic vision (Experimental) = Stereoskopik görüş (Deneysel) Virtual reality = Sanal gerçeklik VR camera = VR kamera diff --git a/assets/lang/uk_UA.ini b/assets/lang/uk_UA.ini index 6b047d8512..ce274b46bf 100644 --- a/assets/lang/uk_UA.ini +++ b/assets/lang/uk_UA.ini @@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled Enable immersive mode = Enable immersive mode Enable passthrough = Enable passthrough -Experts only = Experts only Field of view scale = Field of view scale Force 72Hz update = Force 72Hz update -Game camera rotation step per frame = Game camera rotation step per frame -Game camera uses rotation smoothing = Game camera uses rotation smoothing Heads-up display detection = Heads-up display detection Heads-up display scale = Heads-up display scale Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key -Map controller movements to keys = Map controller movements to keys -Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera -Motion needed to generate action = Motion needed to generate action Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental) Virtual reality = Virtual reality VR camera = VR camera diff --git a/assets/lang/vi_VN.ini b/assets/lang/vi_VN.ini index 2c26b35237..e15e759b2a 100644 --- a/assets/lang/vi_VN.ini +++ b/assets/lang/vi_VN.ini @@ -1414,17 +1414,11 @@ Distance to 2D menus and scenes = Distance to 2D menus and scenes Distance to 3D scenes when VR disabled = Distance to 3D scenes when VR disabled Enable immersive mode = Enable immersive mode Enable passthrough = Enable passthrough -Experts only = Experts only Field of view scale = Field of view scale Force 72Hz update = Force 72Hz update -Game camera rotation step per frame = Game camera rotation step per frame -Game camera uses rotation smoothing = Game camera uses rotation smoothing Heads-up display detection = Heads-up display detection Heads-up display scale = Heads-up display scale Manual switching between flat screen and VR using SCREEN key = Manual switching between flat screen and VR using SCREEN key -Map controller movements to keys = Map controller movements to keys -Map HMD rotations on keys instead of VR camera = Map HMD rotations on keys instead of VR camera -Motion needed to generate action = Motion needed to generate action Stereoscopic vision (Experimental) = Stereoscopic vision (Experimental) Virtual reality = Virtual reality VR camera = VR camera diff --git a/assets/lang/zh_CN.ini b/assets/lang/zh_CN.ini index 63c6f90f69..a54ed45cb8 100644 --- a/assets/lang/zh_CN.ini +++ b/assets/lang/zh_CN.ini @@ -1417,17 +1417,11 @@ Distance to 2D menus and scenes = 2D菜单和场景的距离 Distance to 3D scenes when VR disabled = 3D场景的距离 (VR关闭时) Enable immersive mode = Enable immersive mode Enable passthrough = Enable passthrough -Experts only = 专家模式 Field of view scale = 视角比例 Force 72Hz update = 强制72Hz刷新 -Game camera rotation step per frame = 游戏视角每帧灵敏度 -Game camera uses rotation smoothing = 游戏视角平滑转动 Heads-up display detection = HUD检测 Heads-up display scale = HUD比例 Manual switching between flat screen and VR using SCREEN key = 使用SCREEN键切换荧幕模式和VR模式 -Map controller movements to keys = 映射控制器移动到键位 -Map HMD rotations on keys instead of VR camera = 映射头显转动到键位,而不是VR视角 -Motion needed to generate action = 产生动作的感应值 Stereoscopic vision (Experimental) = 立体视觉 (实验性) Virtual reality = 虚拟现实 VR camera = VR视角 diff --git a/assets/lang/zh_TW.ini b/assets/lang/zh_TW.ini index 5e0d539960..ec63ed2161 100644 --- a/assets/lang/zh_TW.ini +++ b/assets/lang/zh_TW.ini @@ -1415,17 +1415,11 @@ Distance to 2D menus and scenes = 2D 選單及場景距離 Distance to 3D scenes when VR disabled = VR 停用時的 3D 場景距離 Enable immersive mode = Enable immersive mode Enable passthrough = Enable passthrough -Experts only = 僅限專家 Field of view scale = 視野縮放 Force 72Hz update = 強制 72Hz 更新 -Game camera rotation step per frame = 遊戲相機每影格旋轉步數 -Game camera uses rotation smoothing = 遊戲相機使用旋轉平滑 Heads-up display detection = 抬頭顯示器偵測 Heads-up display scale = 抬頭顯示器縮放 Manual switching between flat screen and VR using SCREEN key = 使用「螢幕」按鍵在平面螢幕和 VR 間手動切換 -Map controller movements to keys = 將控制器移動對應至按鍵 -Map HMD rotations on keys instead of VR camera = 將 HMD 旋轉對應至按鍵而非 VR 相機 -Motion needed to generate action = 需要產生活動的運動 Stereoscopic vision (Experimental) = 立體視覺 (實驗性) Virtual reality = 虛擬實境 VR camera = VR 相機