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Don't report palette formats the float depal shader can't do
It's only used without integer shader math (GLSL 1.x), on old devices. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -301,7 +301,7 @@ void GenerateDepalShaderFloat(ShaderWriter &writer, const DepalConfig &config) {
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// index_multiplier -= 0.01f / texturePixels;
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if (!formatOK) {
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ERROR_LOG_REPORT_ONCE(depal, Log::G3D, "%s depal unsupported: shift=%d mask=%02x offset=%d", GeBufferFormatToString(config.bufferFormat), shift, mask, config.startPos);
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ERROR_LOG_ONCE(depal, Log::G3D, "%s depal unsupported: shift=%d mask=%02x offset=%d", GeBufferFormatToString(config.bufferFormat), shift, mask, config.startPos);
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}
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// Offset by half a texel (plus clutBase) to turn NEAREST filtering into FLOOR.
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