Don't report palette formats the float depal shader can't do

It's only used without integer shader math (GLSL 1.x), on old devices.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Henrik RydgårdandClaude Opus 5.5 committed 2026-11-08 23:27:59 +01:00
1 parent 1cccda985f
commit 11b44aef04
1 file changed
+1 -1
+1 -1
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@@ -301,7 +301,7 @@ void GenerateDepalShaderFloat(ShaderWriter &writer, const DepalConfig &config) {
// index_multiplier -= 0.01f / texturePixels;
if (!formatOK) {
ERROR_LOG_REPORT_ONCE(depal, Log::G3D, "%s depal unsupported: shift=%d mask=%02x offset=%d", GeBufferFormatToString(config.bufferFormat), shift, mask, config.startPos);
ERROR_LOG_ONCE(depal, Log::G3D, "%s depal unsupported: shift=%d mask=%02x offset=%d", GeBufferFormatToString(config.bufferFormat), shift, mask, config.startPos);
}
// Offset by half a texel (plus clutBase) to turn NEAREST filtering into FLOOR.