diff --git a/GPU/Common/DepalettizeShaderCommon.cpp b/GPU/Common/DepalettizeShaderCommon.cpp index b4f2181dce..315f678d5f 100644 --- a/GPU/Common/DepalettizeShaderCommon.cpp +++ b/GPU/Common/DepalettizeShaderCommon.cpp @@ -301,7 +301,7 @@ void GenerateDepalShaderFloat(ShaderWriter &writer, const DepalConfig &config) { // index_multiplier -= 0.01f / texturePixels; if (!formatOK) { - ERROR_LOG_REPORT_ONCE(depal, Log::G3D, "%s depal unsupported: shift=%d mask=%02x offset=%d", GeBufferFormatToString(config.bufferFormat), shift, mask, config.startPos); + ERROR_LOG_ONCE(depal, Log::G3D, "%s depal unsupported: shift=%d mask=%02x offset=%d", GeBufferFormatToString(config.bufferFormat), shift, mask, config.startPos); } // Offset by half a texel (plus clutBase) to turn NEAREST filtering into FLOOR.