mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-11-13 09:39:33 +01:00
1 file changed
+36
-38
+36
-38
@@ -120,21 +120,21 @@ Refresh Rate = 刷新率
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[DesktopUI]
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# If your language does not show well with the default font, you can use Font to specify a different one.
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# Just add it to your language's ini file and uncomment it (remove the # by Font).
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Auto Max Quality = 自动最佳质量
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Auto Max Quality = 自动最佳质量 (&Q)
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Font = 微软雅黑
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About PPSSPP... = 关于 PPSSPP (&A)...
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Auto = 自动 (&A)
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Backend = 渲染引擎 (需要 PPSSPP 重新启动) (&3)
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Bicubic = &双三次
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Backend = 渲染引擎 (需要 PPSSPP 重新启动) (&b)
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Bicubic = 双三次 (&B)
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Break = 停止
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Break on Load = 载入后停止
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Buffered Rendering = 缓冲渲染 (&B)
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Buy Gold = 购买黄金版 (&G)
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Control Mapping... = 按键映射 (&O)...
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Control Mapping... = 按键映射 (&o)...
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Debugging = 调试 (&D)
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Deposterize = 色调融合 (&D)
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Direct3D9 = Direct3D9 (&D)
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Direct3D11 = Direct3D11 (&D)
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Direct3D9 = Direct3D 9 (&9)
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Direct3D11 = Direct3D11 (&11)
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Disassembly = 反汇编 (&D)...
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Discord = Discord
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Display Layout Editor = 显示布局编辑器...
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@@ -144,79 +144,79 @@ Emulation = 模拟 (&E)
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Enable Cheats = 启用金手指 (&C)
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Enable Sound = 开启声音 (&O)
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Exit = 退出 (X)
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Extract File... = 提取文件...
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Extract File... = 提取文件 (&x)...
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File = 文件 (&F)
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Frame Skipping = 跳帧 (&F)
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Frame Skipping Type = 跳帧方式
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Fullscreen = 全屏幕 (&L)
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Fullscreen = 全屏幕 (&l)
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Game Settings = 游戏设置 (&G)
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GE Debugger... = GE 调试器 (&R)...
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GE Debugger... = GE 调试器 (&r)...
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GitHub = Git&Hub
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Hardware Transform = 硬件几何变换 (&H)
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Help = 帮助 (&H)
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Hybrid = &混合
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Hybrid + Bicubic = 混合 + 双三次
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Hybrid = 混合 (&H)
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Hybrid + Bicubic = 混合 + 双三次 (&y)
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Ignore Illegal Reads/Writes = 忽略读写错误 (&I)
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Ignore Windows Key = 忽略 Windows 键
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Keep PPSSPP On Top = 窗口总在最前 (&K)
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Landscape = 横向
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Landscape reversed = 横向反转
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Language... = 语言 (&L)...
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Language... = 语言 (&n)...
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Linear = 线性过滤 (&L)
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Load = 载入 (&L)...
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Load .sym File... = 载入 .sym 文件 (&a)...
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Load Map File... = 载入内存镜像文件 (&M)...
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Load State = 快速读档
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Load State = 快速读档 (&o)
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Load State File... = 载入即时存档 (&L)...
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Log Console = 控制台日志 (&L)
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Memory View... = 查看内存 (&M)...
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Memory View... = 查看内存 (&V)...
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More Settings... = 更多设置 (&M)...
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Nearest = 邻近取样 (&N)
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Non-Buffered Rendering = 跳过缓冲效果 (非缓冲, 更快)
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Non-Buffered Rendering = 跳过缓冲效果 (非缓冲, 更快) (&S)
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Off = 关闭 (&O)
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Open Chat = 打开聊天
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Open Directory... = 打开目录 (&D)...
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Open from MS:/PSP/GAME... = 打开 MS:/PSP/GAME (P)...
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Open from MS:/PSP/GAME... = 打开 MS:/PSP/GAME (&p)...
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Open Memory Stick = 打开记忆棒 (&M)
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Open New Instance = 打开新的模拟器进程
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OpenGL = OpenGL (&O)
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OpenGL = &OpenGL
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Pause = 暂停 (&P)
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Pause When Not Focused = 后台运行时自动暂停 (&P)
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Portrait = 纵向
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Portrait reversed = 纵向反转
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Postprocessing Shader = 后处理着色器
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Postprocessing Shader = 后处理着色器 (&g)
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PPSSPP Forums = PPSSPP 官方论坛 (&F)
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Record = 录制
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Record Audio = 录制音频
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Record Display = 录制视频
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Record = 录制 (&R)
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Record Audio = 录制音频 (&A)
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Record Display = 录制视频 (&D)
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Rendering Mode = 渲染模式 (&O)
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Rendering Resolution = 渲染分辨率 (&R)
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Reset = 复位 (&E)
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Reset = 重置 (&e)
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Reset Symbol Table = 重置符号表 (&R)
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Run = 运行 (&R)
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Save .sym File... = 保存 .sym 文件 (&e)...
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Save Map File... = 保存内存镜像文件 (&S)...
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Save State = 快速存档
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Save State = 快速存档 (&a)
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Save State File... = 保存即时存档 (&S)...
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Savestate Slot = 即时存档插槽 (&T)
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Screen Scaling Filter = 屏幕缩放滤镜
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Show Debug Statistics = 显示调试信息 (&G)
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Show FPS Counter = 显示 &FPS 计数器
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Savestate Slot = 即时存档插槽 (&t)
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Screen Scaling Filter = 屏幕缩放滤镜 (&e)
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Show Debug Statistics = 显示调试信息 (&g)
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Show FPS Counter = 显示 &FPS 计数器
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Skip Number of Frames = 跳过帧的数量
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Skip Percent of FPS = 跳过帧率的百分比
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Stop = 停止 (&S)
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Switch UMD = 切换 UMD 光盘
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Take Screenshot = 屏幕截图 (&T)
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Texture Filtering = 纹理过滤方式 (&X)
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Texture Filtering = 纹理过滤方式 (&x)
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Texture Scaling = 纹理缩放方式 (&T)
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Use Lossless Video Codec (FFV1) = 使用无损视频编解码器 (FFV1)
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Use Lossless Video Codec (FFV1) = 使用无损视频编解码器 (FFV1) (&U)
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Use output buffer for video = 录制时使用输出缓冲
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Vertex Cache = 顶点缓存 (&V)
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VSync = 垂直同步 (&Y)
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VSync = 垂直同步 (&y)
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Vulkan = Vulkan
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Window Size = 窗口大小 (&Z)
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Window Size = 窗口大小 (&W)
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www.ppsspp.org = 访问官网 www.&ppsspp.org
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xBRZ = &xBRZ
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xBRZ = &xBRZ (&x)
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[Developer]
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Allocator Viewer = Allocator 查看器 (Vulkan)
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@@ -322,7 +322,7 @@ ObtainingIP = 获取IP地址.\n请稍候...
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OK = 确定
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Old savedata detected = 检测到旧版本的存档数据
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Options = 选项
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Reset = 重设
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Reset = 重置
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Resize = 调整大小
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Retry = 重试
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Save = 保存
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@@ -1080,8 +1080,8 @@ AVI Dump started. = AVI 转储开始
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AVI Dump stopped. = AVI 转储停止
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Cache ISO in RAM = 在内存中缓存完整 ISO
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Change CPU Clock = 修改模拟的 PSP 的 CPU 频率 (不稳定)
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Color Saturation = Color Saturation
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Color Tint = Color Tint
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Color Tint = 颜色色调
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Color Saturation = 颜色饱和度
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Error: load undo state is from a different game = 错误: 撤回的即时存档是来自不同游戏的
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Failed to load state for load undo. Error in the file system. = 无法撤回加载即时存档。文件系统有错误。
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Floating symbols = 飘浮的按键
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@@ -1101,7 +1101,7 @@ DDMMYYYY = 日/月/年
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Decrease size = 减小尺寸
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Developer Tools = 开发者工具
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Display Extra Info = 显示附加信息
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Display Games on a grid = 以方格显示"载入新游戏"
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Display Games on a grid = 以方格显示"游戏"
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Display Homebrew on a grid = 以方格显示"自制与试玩"
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Display Recent on a grid = 以方格显示"最近的游戏"
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Dynarec (JIT) = 动态重编译 (JIT)
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@@ -1180,8 +1180,6 @@ Waves = 波浪动画
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YYYYMMDD = 年/月/日
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Theme = 主题
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Show Memory Stick folder = 显示记忆棒文件夹
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Color Tint = 颜色色调
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Color Saturation = 颜色饱和度
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[TextureShaders]
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Off = 关闭
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Reference in new issue
Block a user