Merge pull request #15593 from xujibbs/patch-17

Update zh_CN.ini
This commit is contained in:
Henrik Rydgård authored and GitHub committed 2022-06-13 09:03:48 +02:00
commit 0dea3094bb
1 file changed
+36 -38
+36 -38
View File
@@ -120,21 +120,21 @@ Refresh Rate = 刷新率
[DesktopUI]
# If your language does not show well with the default font, you can use Font to specify a different one.
# Just add it to your language's ini file and uncomment it (remove the # by Font).
Auto Max Quality = 自动最佳质量
Auto Max Quality = 自动最佳质量 (&Q)
Font = 微软雅黑
About PPSSPP... = 关于 PPSSPP (&A)...
Auto = 自动 (&A)
Backend = 渲染引擎 (需要 PPSSPP 重新启动) (&3)
Bicubic = &双三次
Backend = 渲染引擎 (需要 PPSSPP 重新启动) (&b)
Bicubic = 双三次 (&B)
Break = 停止
Break on Load = 载入后停止
Buffered Rendering = 缓冲渲染 (&B)
Buy Gold = 购买黄金版 (&G)
Control Mapping... = 按键映射 (&O)...
Control Mapping... = 按键映射 (&o)...
Debugging = 调试 (&D)
Deposterize = 色调融合 (&D)
Direct3D9 = Direct3D9 (&D)
Direct3D11 = Direct3D11 (&D)
Direct3D9 = Direct3D 9 (&9)
Direct3D11 = Direct3D11 (&11)
Disassembly = 反汇编 (&D)...
Discord = Discord
Display Layout Editor = 显示布局编辑器...
@@ -144,79 +144,79 @@ Emulation = 模拟 (&E)
Enable Cheats = 启用金手指 (&C)
Enable Sound = 开启声音 (&O)
Exit = 退出 (X)
Extract File... = 提取文件...
Extract File... = 提取文件 (&x)...
File = 文件 (&F)
Frame Skipping = 跳帧 (&F)
Frame Skipping Type = 跳帧方式
Fullscreen = 全屏幕 (&L)
Fullscreen = 全屏幕 (&l)
Game Settings = 游戏设置 (&G)
GE Debugger... = GE 调试器 (&R)...
GE Debugger... = GE 调试器 (&r)...
GitHub = Git&Hub
Hardware Transform = 硬件几何变换 (&H)
Help = 帮助 (&H)
Hybrid = &混合
Hybrid + Bicubic = 混合 + 双三次
Hybrid = 混合 (&H)
Hybrid + Bicubic = 混合 + 双三次 (&y)
Ignore Illegal Reads/Writes = 忽略读写错误 (&I)
Ignore Windows Key = 忽略 Windows 键
Keep PPSSPP On Top = 窗口总在最前 (&K)
Landscape = 横向
Landscape reversed = 横向反转
Language... = 语言 (&L)...
Language... = 语言 (&n)...
Linear = 线性过滤 (&L)
Load = 载入 (&L)...
Load .sym File... = 载入 .sym 文件 (&a)...
Load Map File... = 载入内存镜像文件 (&M)...
Load State = 快速读档
Load State = 快速读档 (&o)
Load State File... = 载入即时存档 (&L)...
Log Console = 控制台日志 (&L)
Memory View... = 查看内存 (&M)...
Memory View... = 查看内存 (&V)...
More Settings... = 更多设置 (&M)...
Nearest = 邻近取样 (&N)
Non-Buffered Rendering = 跳过缓冲效果 (非缓冲, 更快)
Non-Buffered Rendering = 跳过缓冲效果 (非缓冲, 更快) (&S)
Off = 关闭 (&O)
Open Chat = 打开聊天
Open Directory... = 打开目录 (&D)...
Open from MS:/PSP/GAME... = 打开 MS:/PSP/GAME (P)...
Open from MS:/PSP/GAME... = 打开 MS:/PSP/GAME (&p)...
Open Memory Stick = 打开记忆棒 (&M)
Open New Instance = 打开新的模拟器进程
OpenGL = OpenGL (&O)
OpenGL = &OpenGL
Pause = 暂停 (&P)
Pause When Not Focused = 后台运行时自动暂停 (&P)
Portrait = 纵向
Portrait reversed = 纵向反转
Postprocessing Shader = 后处理着色器
Postprocessing Shader = 后处理着色器 (&g)
PPSSPP Forums = PPSSPP 官方论坛 (&F)
Record = 录制
Record Audio = 录制音频
Record Display = 录制视频
Record = 录制 (&R)
Record Audio = 录制音频 (&A)
Record Display = 录制视频 (&D)
Rendering Mode = 渲染模式 (&O)
Rendering Resolution = 渲染分辨率 (&R)
Reset = 复位 (&E)
Reset = 重置 (&e)
Reset Symbol Table = 重置符号表 (&R)
Run = 运行 (&R)
Save .sym File... = 保存 .sym 文件 (&e)...
Save Map File... = 保存内存镜像文件 (&S)...
Save State = 快速存档
Save State = 快速存档 (&a)
Save State File... = 保存即时存档 (&S)...
Savestate Slot = 即时存档插槽 (&T)
Screen Scaling Filter = 屏幕缩放滤镜
Show Debug Statistics = 显示调试信息 (&G)
Show FPS Counter = 显示 &FPS 计数器
Savestate Slot = 即时存档插槽 (&t)
Screen Scaling Filter = 屏幕缩放滤镜 (&e)
Show Debug Statistics = 显示调试信息 (&g)
Show FPS Counter = 显示 &FPS 计数器
Skip Number of Frames = 跳过帧的数量
Skip Percent of FPS = 跳过帧率的百分比
Stop = 停止 (&S)
Switch UMD = 切换 UMD 光盘
Take Screenshot = 屏幕截图 (&T)
Texture Filtering = 纹理过滤方式 (&X)
Texture Filtering = 纹理过滤方式 (&x)
Texture Scaling = 纹理缩放方式 (&T)
Use Lossless Video Codec (FFV1) = 使用无损视频编解码器 (FFV1)
Use Lossless Video Codec (FFV1) = 使用无损视频编解码器 (FFV1) (&U)
Use output buffer for video = 录制时使用输出缓冲
Vertex Cache = 顶点缓存 (&V)
VSync = 垂直同步 (&Y)
VSync = 垂直同步 (&y)
Vulkan = Vulkan
Window Size = 窗口大小 (&Z)
Window Size = 窗口大小 (&W)
www.ppsspp.org = 访问官网 www.&ppsspp.org
xBRZ = &xBRZ
xBRZ = &xBRZ (&x)
[Developer]
Allocator Viewer = Allocator 查看器 (Vulkan)
@@ -322,7 +322,7 @@ ObtainingIP = 获取IP地址.\n请稍候...
OK = 确定
Old savedata detected = 检测到旧版本的存档数据
Options = 选项
Reset = 重设
Reset = 重置
Resize = 调整大小
Retry = 重试
Save = 保存
@@ -1080,8 +1080,8 @@ AVI Dump started. = AVI 转储开始
AVI Dump stopped. = AVI 转储停止
Cache ISO in RAM = 在内存中缓存完整 ISO
Change CPU Clock = 修改模拟的 PSP 的 CPU 频率 (不稳定)
Color Saturation = Color Saturation
Color Tint = Color Tint
Color Tint = 颜色色调
Color Saturation = 颜色饱和度
Error: load undo state is from a different game = 错误: 撤回的即时存档是来自不同游戏的
Failed to load state for load undo. Error in the file system. = 无法撤回加载即时存档。文件系统有错误。
Floating symbols = 飘浮的按键
@@ -1101,7 +1101,7 @@ DDMMYYYY = 日/月/年
Decrease size = 减小尺寸
Developer Tools = 开发者工具
Display Extra Info = 显示附加信息
Display Games on a grid = 以方格显示"载入新游戏"
Display Games on a grid = 以方格显示"游戏"
Display Homebrew on a grid = 以方格显示"自制与试玩"
Display Recent on a grid = 以方格显示"最近的游戏"
Dynarec (JIT) = 动态重编译 (JIT)
@@ -1180,8 +1180,6 @@ Waves = 波浪动画
YYYYMMDD = 年/月/日
Theme = 主题
Show Memory Stick folder = 显示记忆棒文件夹
Color Tint = 颜色色调
Color Saturation = 颜色饱和度
[TextureShaders]
Off = 关闭