diff --git a/assets/lang/zh_CN.ini b/assets/lang/zh_CN.ini index 26485a6901..1010d2e50f 100644 --- a/assets/lang/zh_CN.ini +++ b/assets/lang/zh_CN.ini @@ -120,21 +120,21 @@ Refresh Rate = 刷新率 [DesktopUI] # If your language does not show well with the default font, you can use Font to specify a different one. # Just add it to your language's ini file and uncomment it (remove the # by Font). -Auto Max Quality = 自动最佳质量 +Auto Max Quality = 自动最佳质量 (&Q) Font = 微软雅黑 About PPSSPP... = 关于 PPSSPP (&A)... Auto = 自动 (&A) -Backend = 渲染引擎 (需要 PPSSPP 重新启动) (&3) -Bicubic = &双三次 +Backend = 渲染引擎 (需要 PPSSPP 重新启动) (&b) +Bicubic = 双三次 (&B) Break = 停止 Break on Load = 载入后停止 Buffered Rendering = 缓冲渲染 (&B) Buy Gold = 购买黄金版 (&G) -Control Mapping... = 按键映射 (&O)... +Control Mapping... = 按键映射 (&o)... Debugging = 调试 (&D) Deposterize = 色调融合 (&D) -Direct3D9 = Direct3D9 (&D) -Direct3D11 = Direct3D11 (&D) +Direct3D9 = Direct3D 9 (&9) +Direct3D11 = Direct3D11 (&11) Disassembly = 反汇编 (&D)... Discord = Discord Display Layout Editor = 显示布局编辑器... @@ -144,79 +144,79 @@ Emulation = 模拟 (&E) Enable Cheats = 启用金手指 (&C) Enable Sound = 开启声音 (&O) Exit = 退出 (X) -Extract File... = 提取文件... +Extract File... = 提取文件 (&x)... File = 文件 (&F) Frame Skipping = 跳帧 (&F) Frame Skipping Type = 跳帧方式 -Fullscreen = 全屏幕 (&L) +Fullscreen = 全屏幕 (&l) Game Settings = 游戏设置 (&G) -GE Debugger... = GE 调试器 (&R)... +GE Debugger... = GE 调试器 (&r)... GitHub = Git&Hub Hardware Transform = 硬件几何变换 (&H) Help = 帮助 (&H) -Hybrid = &混合 -Hybrid + Bicubic = 混合 + 双三次 +Hybrid = 混合 (&H) +Hybrid + Bicubic = 混合 + 双三次 (&y) Ignore Illegal Reads/Writes = 忽略读写错误 (&I) Ignore Windows Key = 忽略 Windows 键 Keep PPSSPP On Top = 窗口总在最前 (&K) Landscape = 横向 Landscape reversed = 横向反转 -Language... = 语言 (&L)... +Language... = 语言 (&n)... Linear = 线性过滤 (&L) Load = 载入 (&L)... Load .sym File... = 载入 .sym 文件 (&a)... Load Map File... = 载入内存镜像文件 (&M)... -Load State = 快速读档 +Load State = 快速读档 (&o) Load State File... = 载入即时存档 (&L)... Log Console = 控制台日志 (&L) -Memory View... = 查看内存 (&M)... +Memory View... = 查看内存 (&V)... More Settings... = 更多设置 (&M)... Nearest = 邻近取样 (&N) -Non-Buffered Rendering = 跳过缓冲效果 (非缓冲, 更快) +Non-Buffered Rendering = 跳过缓冲效果 (非缓冲, 更快) (&S) Off = 关闭 (&O) Open Chat = 打开聊天 Open Directory... = 打开目录 (&D)... -Open from MS:/PSP/GAME... = 打开 MS:/PSP/GAME (P)... +Open from MS:/PSP/GAME... = 打开 MS:/PSP/GAME (&p)... Open Memory Stick = 打开记忆棒 (&M) Open New Instance = 打开新的模拟器进程 -OpenGL = OpenGL (&O) +OpenGL = &OpenGL Pause = 暂停 (&P) Pause When Not Focused = 后台运行时自动暂停 (&P) Portrait = 纵向 Portrait reversed = 纵向反转 -Postprocessing Shader = 后处理着色器 +Postprocessing Shader = 后处理着色器 (&g) PPSSPP Forums = PPSSPP 官方论坛 (&F) -Record = 录制 -Record Audio = 录制音频 -Record Display = 录制视频 +Record = 录制 (&R) +Record Audio = 录制音频 (&A) +Record Display = 录制视频 (&D) Rendering Mode = 渲染模式 (&O) Rendering Resolution = 渲染分辨率 (&R) -Reset = 复位 (&E) +Reset = 重置 (&e) Reset Symbol Table = 重置符号表 (&R) Run = 运行 (&R) Save .sym File... = 保存 .sym 文件 (&e)... Save Map File... = 保存内存镜像文件 (&S)... -Save State = 快速存档 +Save State = 快速存档 (&a) Save State File... = 保存即时存档 (&S)... -Savestate Slot = 即时存档插槽 (&T) -Screen Scaling Filter = 屏幕缩放滤镜 -Show Debug Statistics = 显示调试信息 (&G) -Show FPS Counter = 显示 &FPS 计数器 +Savestate Slot = 即时存档插槽 (&t) +Screen Scaling Filter = 屏幕缩放滤镜 (&e) +Show Debug Statistics = 显示调试信息 (&g) +Show FPS Counter = 显示 &FPS 计数器 Skip Number of Frames = 跳过帧的数量 Skip Percent of FPS = 跳过帧率的百分比 Stop = 停止 (&S) Switch UMD = 切换 UMD 光盘 Take Screenshot = 屏幕截图 (&T) -Texture Filtering = 纹理过滤方式 (&X) +Texture Filtering = 纹理过滤方式 (&x) Texture Scaling = 纹理缩放方式 (&T) -Use Lossless Video Codec (FFV1) = 使用无损视频编解码器 (FFV1) +Use Lossless Video Codec (FFV1) = 使用无损视频编解码器 (FFV1) (&U) Use output buffer for video = 录制时使用输出缓冲 Vertex Cache = 顶点缓存 (&V) -VSync = 垂直同步 (&Y) +VSync = 垂直同步 (&y) Vulkan = Vulkan -Window Size = 窗口大小 (&Z) +Window Size = 窗口大小 (&W) www.ppsspp.org = 访问官网 www.&ppsspp.org -xBRZ = &xBRZ +xBRZ = &xBRZ (&x) [Developer] Allocator Viewer = Allocator 查看器 (Vulkan) @@ -322,7 +322,7 @@ ObtainingIP = 获取IP地址.\n请稍候... OK = 确定 Old savedata detected = 检测到旧版本的存档数据 Options = 选项 -Reset = 重设 +Reset = 重置 Resize = 调整大小 Retry = 重试 Save = 保存 @@ -1080,8 +1080,8 @@ AVI Dump started. = AVI 转储开始 AVI Dump stopped. = AVI 转储停止 Cache ISO in RAM = 在内存中缓存完整 ISO Change CPU Clock = 修改模拟的 PSP 的 CPU 频率 (不稳定) -Color Saturation = Color Saturation -Color Tint = Color Tint +Color Tint = 颜色色调 +Color Saturation = 颜色饱和度 Error: load undo state is from a different game = 错误: 撤回的即时存档是来自不同游戏的 Failed to load state for load undo. Error in the file system. = 无法撤回加载即时存档。文件系统有错误。 Floating symbols = 飘浮的按键 @@ -1101,7 +1101,7 @@ DDMMYYYY = 日/月/年 Decrease size = 减小尺寸 Developer Tools = 开发者工具 Display Extra Info = 显示附加信息 -Display Games on a grid = 以方格显示"载入新游戏" +Display Games on a grid = 以方格显示"游戏" Display Homebrew on a grid = 以方格显示"自制与试玩" Display Recent on a grid = 以方格显示"最近的游戏" Dynarec (JIT) = 动态重编译 (JIT) @@ -1180,8 +1180,6 @@ Waves = 波浪动画 YYYYMMDD = 年/月/日 Theme = 主题 Show Memory Stick folder = 显示记忆棒文件夹 -Color Tint = 颜色色调 -Color Saturation = 颜色饱和度 [TextureShaders] Off = 关闭