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Comment about VR uniforms
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@@ -40,6 +40,8 @@ struct alignas(16) UB_VS_FS_Base {
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float blendFixB[3]; float rotation;
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float texClamp[4];
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float texClampOffset[2]; float fogCoef[2];
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// VR stuff is to go here, later. For normal drawing, we can then get away
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// with just uploading the first 448 bytes of the struct (up to and including fogCoef).
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};
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static const char * const ub_baseStr =
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