From 089ac9a50e4c03bbc6bf91a3f53de4fa951a88ce Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Henrik=20Rydg=C3=A5rd?= Date: Mon, 10 Oct 2022 18:00:21 +0200 Subject: [PATCH] Comment about VR uniforms --- GPU/Common/ShaderUniforms.h | 2 ++ 1 file changed, 2 insertions(+) diff --git a/GPU/Common/ShaderUniforms.h b/GPU/Common/ShaderUniforms.h index 68834e2fd8..c746179316 100644 --- a/GPU/Common/ShaderUniforms.h +++ b/GPU/Common/ShaderUniforms.h @@ -40,6 +40,8 @@ struct alignas(16) UB_VS_FS_Base { float blendFixB[3]; float rotation; float texClamp[4]; float texClampOffset[2]; float fogCoef[2]; + // VR stuff is to go here, later. For normal drawing, we can then get away + // with just uploading the first 448 bytes of the struct (up to and including fogCoef). }; static const char * const ub_baseStr =