diff --git a/GPU/Common/ShaderUniforms.h b/GPU/Common/ShaderUniforms.h index 68834e2fd8..c746179316 100644 --- a/GPU/Common/ShaderUniforms.h +++ b/GPU/Common/ShaderUniforms.h @@ -40,6 +40,8 @@ struct alignas(16) UB_VS_FS_Base { float blendFixB[3]; float rotation; float texClamp[4]; float texClampOffset[2]; float fogCoef[2]; + // VR stuff is to go here, later. For normal drawing, we can then get away + // with just uploading the first 448 bytes of the struct (up to and including fogCoef). }; static const char * const ub_baseStr =