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Fixed some strings not being translated properly
Also changed all occurences of "Smart 2D Texture Filtering" to be lowercase except for the first word
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@@ -371,7 +371,7 @@ ScreenRenderFlags GameScreen::render(ScreenRenderMode mode) {
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}
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}
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if (found) {
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tvVerified_->SetText(ga->T("ISO OK according to the Redump project"));
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tvVerified_->SetText(ga->T("ISO OK according to the ReDump project"));
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tvVerified_->SetLevel(NoticeLevel::SUCCESS);
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tvVerified_->SetVisibility(UI::V_VISIBLE);
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} else {
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@@ -381,7 +381,7 @@ ScreenRenderFlags GameScreen::render(ScreenRenderMode mode) {
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tvVerified_->SetVisibility(UI::V_GONE);
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}
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} else if (tvVerified_) {
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// tvVerified_->SetText(ga->T("Game ID unknown - not in the Redump database"));
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// tvVerified_->SetText(ga->T("Game ID unknown - not in the ReDump database"));
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// tvVerified_->SetVisibility(UI::V_VISIBLE);
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// tvVerified_->SetLevel(NoticeLevel::WARN);
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tvVerified_->SetVisibility(UI::V_GONE);
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@@ -236,6 +236,7 @@ namespace MainWindow {
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TranslateMenuItem(menu, ID_DEBUG_TAKESCREENSHOT, g_Config.bSystemControls ? L"\tF12" : L"");
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TranslateMenuItem(menu, ID_DEBUG_DUMPNEXTFRAME);
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TranslateMenuItem(menu, ID_DEBUG_SHOWDEBUGSTATISTICS);
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TranslateMenuItem(menu, ID_DEBUG_RESTARTGRAPHICS);
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TranslateMenuItem(menu, ID_DEBUG_DISASSEMBLY, g_Config.bSystemControls ? L"\tCtrl+D" : L"");
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TranslateMenuItem(menu, ID_DEBUG_GEDEBUGGER, g_Config.bSystemControls ? L"\tCtrl+G" : L"");
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TranslateMenuItem(menu, ID_DEBUG_EXTRACTFILE);
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+1
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@@ -664,7 +664,7 @@ BEGIN
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MENUITEM "Linear", ID_OPTIONS_LINEARFILTERING
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MENUITEM "Auto Max Quality", ID_OPTIONS_AUTOMAXQUALITYFILTERING
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MENUITEM "", 0, MFT_SEPARATOR
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MENUITEM "Smart 2D Texture Filtering", ID_OPTIONS_SMART2DTEXTUREFILTERING
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MENUITEM "Smart 2D texture filtering", ID_OPTIONS_SMART2DTEXTUREFILTERING
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END
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POPUP "Screen Scaling Filter", ID_OPTIONS_SCREENFILTER_MENU
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BEGIN
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