Commit Graph

  • 9fcb526aca GS/HW: Also backport the samplearea copy to VK/DX12. lightningterror 2026-05-18 09:15:48 +02:00
  • 9cd0ec1634 GS/HW: Use sampled area for RT/DS sampling hazards. TJnotJT 2026-05-17 14:24:59 -04:00
  • 0e178aecb8 GS/HW: Remove tex is fb specific device checks for copies. lightningterror 2026-05-16 18:04:18 +02:00
  • 66f764cf02 GS/VK: Remove rt and ds hazard check, handled in RendererHW. lightningterror 2026-05-16 17:28:42 +02:00
  • 63f2d8d880 GS/DX12: Remove rt hazard check, handled in RendererHW. lightningterror 2026-05-16 17:17:15 +02:00
  • b123f016ab GS/GL: Remove the hazard checks as they are handled in renderer. lightningterror 2026-05-16 17:16:32 +02:00
  • f08f679ba7 GS/HW: Handle barrier hazards in RendererHW instead of Device. lightningterror 2026-05-16 16:53:26 +02:00
  • 054e0509c4 GS/HW: Avoid hazard copy if read and draw don't overlap + fix CSBW typo refractionpcsx2 2026-05-16 10:57:23 +01:00
  • f86cd4c3d2 GS/DX12: Init RWTexture as direct queue shader resource v2.7.357 TheLastRar 2026-05-21 20:50:35 +01:00
  • a19b3747ea GS/HW: Add AA1 triangle corner caps and edge extrapolation. v2.7.356 TJnotJT 2026-05-13 00:29:45 -04:00
  • 30440099c2 GS/GLSL: Make sure color output is disabled for depth only writes or testing and fix afail typo. v2.7.355 lightningterror 2026-05-16 20:34:19 +02:00
  • 30dd35a743 [ci skip] Qt: Update Base Translation. PCSX2 Bot 2026-05-19 00:21:20 +00:00
  • 4f1dab7b5f [ci skip] PAD: Update to latest controller database. PCSX2 Bot 2026-05-18 16:54:16 +00:00
  • baad1891eb Qt: Translation Fixes v2.7.354 KamFretoZ 2026-05-16 23:49:45 +07:00
  • 6ea9e4a5b0 [ci skip] Qt: Update Base Translation. PCSX2 Bot 2026-05-18 00:17:53 +00:00
  • 534330aa99 GS/VK: Make sure layout changes are propagated to descriptors. v2.7.353 TJnotJT 2026-05-17 11:18:34 -04:00
  • 58a0ced8be Debugger: Fix parameter symbol creation dialog v2.7.352 chaoticgd 2026-05-17 16:22:27 +01:00
  • e18d5b7183 [ci skip] Qt: Update Base Translation. PCSX2 Bot 2026-05-17 00:16:33 +00:00
  • b006366ea3 DEV9: Warn about Linux PCAP capabilities v2.7.351 Sean Brar 2026-05-10 01:05:40 -07:00
  • 1db914f964 GH: Use VS 2026 runners v2.7.350 JordanTheToaster 2026-05-13 20:23:43 +01:00
  • 6b34999a51 Deps: Update Qt to 6.11.1 v2.7.349 JordanTheToaster 2026-05-14 13:48:32 +01:00
  • 85ea218b5d GameDB: The Draw Buffaning v2.7.348 JordanTheToaster 2026-05-15 23:02:36 +01:00
  • 137f4f2666 Github: update PR template to include link to Large Language Models (LLM) Usage Policy v2.7.347 Mrlinkwii 2026-05-16 21:56:54 +01:00
  • 4cc2a81f00 GS/DX11/GL: Fix tex is fb behaviour when doing gpu copies. v2.7.346 lightningterror 2026-05-16 14:32:36 +02:00
  • da340c9e92 ImGuiOverlays: Build fix v2.7.345 JordanTheToaster 2026-05-16 11:52:50 +01:00
  • a7356d3765 3rdparty: Update ImGui to v1.92.8 v2.7.344 JordanTheToaster 2026-05-12 17:37:56 +01:00
  • 3aa0685786 GS: Track shader compile count and duration for OSD v2.7.343 SternXD 2026-05-15 08:59:41 -04:00
  • 2f8c98dccf GS/DX11/GL: Fix barrier typo, should check alpha second pass barrier. v2.7.342 lightningterror 2026-05-14 15:56:44 +02:00
  • 59e422c538 GS/GL: Depth isn't written so we can skip a barrier. lightningterror 2026-05-14 15:51:00 +02:00
  • 5ef5e41e69 GS/DX11: Also check for depth feedback on alpha second pass. lightningterror 2026-05-14 15:44:25 +02:00
  • 58facc8ab1 [ci skip] Qt: Update Base Translation. PCSX2 Bot 2026-05-15 00:17:45 +00:00
  • 3341514bb4 GS: Add shader compile indicator v2.7.341 SternXD 2026-05-14 09:20:03 -04:00
  • 0434aba3a8 [ci skip] Qt: Update Base Translation. PCSX2 Bot 2026-05-14 00:20:30 +00:00
  • c1cb214a03 GS/HW: Add debug blend setting. v2.7.340 TJnotJT 2026-05-02 13:08:50 -04:00
  • 3233a3cf8f Achievements: Fix crash in WinHTTP timeout v2.7.339 Ty 2026-05-03 11:34:20 -04:00
  • 469a3d60b2 USB: Additional commands for MSAC-US1 v2.7.338 Florin9doi 2026-05-11 00:24:52 +03:00
  • bb35bed104 DEV9: Isolate raw PCAP packet IO v2.7.337 v2.7.336 Sean Brar 2026-05-10 01:19:58 -07:00
  • 624acf5533 Qt: Fix crash when interacting with per-game achievement settings v2.7.335 chaoticgd 2026-05-12 21:12:16 +01:00
  • f71f0b9cb0 GS/ImGui: Update ImGui when resizing the swap chain v2.7.334 SternXD 2026-05-04 16:17:07 -04:00
  • 07279568a6 3rdparty/Deps: Various updates (#14420) v2.7.333 SternXD 2026-05-12 12:14:40 -04:00
  • 4ef84fa51c GS/HW: Fix flat shaded color in AA1 shader. v2.7.332 TJnotJT 2026-05-11 19:44:51 -04:00
  • 38ee1e1e22 GS/DX: Specify shader model directly instead of via feature level v2.7.331 TheLastRar 2026-04-22 13:33:30 +01:00
  • 2b02a5dc78 [ci skip] PAD: Update to latest controller database. PCSX2 Bot 2026-05-11 16:49:27 +00:00
  • dead00eb62 GameDB: Enable Instant DMA Hack for SLPM-74405 to fix hang v2.7.330 descawed 2026-05-09 23:07:52 -04:00
  • 4fa2b8e45d GS/HW: Fixes/improvements to early scissor/bbox test. v2.7.329 TJnotJT 2026-05-07 21:04:42 -04:00
  • fc90973509 GS/HW/COLCLIP: Check tex mapping is enabled when checking for recursion v2.7.328 refractionpcsx2 2026-05-08 19:15:31 +01:00
  • ff9176f83e GameDB: fixes wrong title for SLPM-65496 - Hyper Street Fighter II - The Anniversary Edition v2.7.327 Immersion95 2026-05-09 09:55:47 +02:00
  • 63d3dd9978 GS/TC: Update dirty target linked to source when dirty overlaps the read v2.7.326 refractionpcsx2 2026-05-09 00:45:26 +01:00
  • b704c6caaa GameDB: Pump It Up Exceed Fixes v2.7.325 JordanTheToaster 2026-05-08 17:31:12 +01:00
  • a64465681c GS/HW: Disable texture shuffle if there's no tex. v2.7.324 lightningterror 2026-05-07 23:32:54 +02:00
  • 539357436c Build: Clean up a few warnings v2.7.323 refractionpcsx2 2026-05-08 13:16:14 +01:00
  • 22cb6b0c9c GS/HW: Remove zero clear from GSUploadQueue, use transfer_type instead v2.7.322 refractionpcsx2 2026-05-06 23:33:21 +01:00
  • 81df4e5def [ci skip] Qt: Update Base Translation. PCSX2 Bot 2026-05-07 00:14:59 +00:00
  • a3f3e8733d GS: fix build with libstdc++ 16 v2.7.321 Ziemas 2026-05-06 22:43:26 +02:00
  • 6fc84f76bb FullscreenUI: Fix RA login state, and add dismiss dialog v2.7.320 SternXD 2026-02-14 21:02:16 -05:00
  • 0949f193b8 GS/SW: Adjust bounds in assertion to present false positive. v2.7.319 TJnotJT 2025-11-13 14:49:06 -05:00
  • 5f3dc1a76e GS/SW: Early exit optimization for multithreaded horizontal lines. TJnotJT 2025-10-10 17:40:29 -04:00
  • 9afea55bb6 GS/SW: Adjust bbox to account for AA1 and points/line rounding. TJnotJT 2025-09-22 09:33:09 -04:00
  • 433614ae85 GS: Adjust primitive bbox in vertex kick to account for AA1. TJnotJT 2025-09-21 21:52:40 -04:00
  • 00c85c4a8f GS/TC: Use temporary source on invalid TEX0. v2.7.318 TJnotJT 2026-04-18 08:49:18 -04:00
  • f9885315bd [ci skip] Qt: Update Base Translation. PCSX2 Bot 2026-05-06 00:14:55 +00:00
  • 26563dbae2 GS/HW: Clamp large UVs in shader anisotropic filtering v2.7.317 TheLastRar 2026-05-04 17:01:38 +01:00
  • 53e3838c1d Qt: Add MainWindowMaximized to ini for human readable maximized override v2.7.316 Ty 2026-05-05 11:58:06 -04:00
  • 4509d11daf Qt: Add MainWindowFullscreen to ini for human readable fullscreen override Ty 2026-05-04 18:41:57 -04:00
  • 37d5bf33e8 Deps: Update SDL3 to v3.4.8 v2.7.315 JordanTheToaster 2026-05-01 20:49:03 +01:00
  • 76842401ee [ci skip] PAD: Update to latest controller database. PCSX2 Bot 2026-05-04 16:30:14 +00:00
  • bf9d38e86a [ci skip] Qt: Update Base Translation. PCSX2 Bot 2026-05-04 00:14:42 +00:00
  • 7de2aad05a Qt: Fix Big Picture Mode mnemonic shortcut lost after state change v2.7.314 Vishrut Sachan 2026-04-03 15:32:28 +05:30
  • 7d11e1f963 USB: Support for Olympus storage devices v2.7.313 Florin9doi 2026-04-19 13:16:28 +03:00
  • 452e239eb4 GS:MTL: Fix AA1 depth clears v2.7.312 TellowKrinkle 2026-05-03 01:59:32 -05:00
  • 8b82fbb449 GS/HW: Add constant buffer dumping. v2.7.311 TJnotJT 2026-05-01 19:47:47 -04:00
  • de84c41757 GS: Check if current tex is valid before resizing. v2.7.310 lightningterror 2026-05-03 07:40:06 +02:00
  • af6980a330 GS/DX11: Make sure we set rtv/dsv before clearing stencil. gs_rt_ds_combined_blit lightningterror 2026-05-03 00:49:20 +02:00
  • 41c6640f30 GS/DX11: Move pipeline selection in it's own function. lightningterror 2026-05-02 21:38:33 +02:00
  • d06c8f1516 GS/DX11: Create DrawFullScreenTriangle function. lightningterror 2026-05-02 01:59:16 +02:00
  • fbe5bbeaa6 GS/DX11: Merge depth + color copies in to one combined shader blit copy. lightningterror 2026-03-11 17:11:51 +01:00
  • 3000e113e2 [ci skip] Qt: Update Base Translation. PCSX2 Bot 2026-05-02 00:33:31 +00:00
  • c5d6b28be4 GS/HW: Correct buffered rect size of corrected EE->GS transfers v2.7.309 refractionpcsx2 2026-05-01 09:00:17 +01:00
  • c0dfb8cfa0 Debugger: Call QWidget::update instead of QWidget::repaint v2.7.308 chaoticgd 2026-04-26 08:54:55 +01:00
  • f9feca4f4d GS/DX11/GL: Further cleanup to the copy behavior and some features checks. v2.7.307 lightningterror 2026-04-29 21:24:08 +02:00
  • 4fa9c4e382 GS/HW: Check if alpha second pass copies are feedback loops. lightningterror 2026-04-25 04:22:58 +02:00
  • 93f1fcbe88 GS/HW: Sync rt copy behaviour across renderers. lightningterror 2026-04-25 04:00:06 +02:00
  • 3d71e310c0 GSRunner: Add -debugdevice command line parameter. v2.7.306 v2.7.305 TJnotJT 2026-04-29 19:55:12 -04:00
  • 02d0f613ba GS/HW: Fix brackets in texture shuffle detection. v2.7.304 TJnotJT 2026-04-29 19:26:28 -04:00
  • 3091407e9e [ci skip] Qt: Update Base Translation. PCSX2 Bot 2026-04-29 00:16:02 +00:00
  • 70f6169eff StackWalker: Fix bugs. v2.7.303 Ziemas 2026-04-28 18:17:11 +02:00
  • a1a3cd9d1b DebugData: Remove stack getters v2.7.302 Ziemas 2026-04-23 22:11:52 +02:00
  • 86c5d2ae2a DebugInterface: Allow stack tracing any IOP thread Ziemas 2026-04-23 03:04:11 +02:00
  • d759055231 DebugInterface: Enable stack tracing any EE thread Ziemas 2026-04-23 02:32:44 +02:00
  • c6474852d5 DebugData: Add function for getting register state Ziemas 2026-04-23 02:31:59 +02:00
  • a2ac576711 DebugData: Add struct for the saved thread context Ziemas 2026-04-22 23:55:31 +02:00
  • 1b6924a033 DebugData: Rename EE sleep state to match IOP Ziemas 2026-04-23 00:30:24 +02:00
  • 8e5e053b81 DebugData: Fix EE thread struct Ziemas 2026-04-22 23:55:12 +02:00
  • 6891511a1d GS/HW: Reject malformed UVs in shader anisotropic filtering v2.7.301 TheLastRar 2026-04-28 22:09:18 +01:00
  • c186f8d366 Qt: Fix crash when closing OSD font picker dialog v2.7.300 chaoticgd 2026-04-28 14:10:20 +01:00
  • eed53d19a0 Qt: Move Cheevos Account Box to the top v2.7.299 KamFretoZ 2026-04-27 08:12:32 +07:00
  • abb218c5cf [ci skip] PAD: Update to latest controller database. PCSX2 Bot 2026-04-27 16:29:29 +00:00
  • 249ac51827 [ci skip] Qt: Update Base Translation. PCSX2 Bot 2026-04-27 00:11:09 +00:00
  • 3da22f126e Qt: Fix Fullscreen not on the correct display v2.7.298 jasaaved 2026-04-13 07:30:43 -07:00
  • a509350646 FullscreenUI: Use Host::TranslateTo(C)String directly for non-string literals v2.7.297 Ty 2026-04-26 12:58:42 -04:00