GS/VK: Remove rt and ds hazard check, handled in RendererHW.

This commit is contained in:
lightningterror
2026-05-16 17:28:42 +02:00
parent 63f2d8d880
commit 66f764cf02
-8
View File
@@ -5839,14 +5839,6 @@ void GSDeviceVK::RenderHW(GSHWDrawConfig& config)
PipelineSelector& pipe = m_pipeline_selector;
UpdateHWPipelineSelector(config, pipe);
// If we don't have a barrier but the texture was drawn to last draw, end the pass to insert a barrier.
if (InRenderPass())
{
if ((!pipe.IsRTFeedbackLoop() && config.tex == m_current_render_target) ||
(!pipe.IsDepthFeedbackLoop() && config.tex == m_current_depth_target))
EndRenderPass();
}
// now blit the colclip texture back to the original target
if (colclip_rt)
{