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...
30 Commits
Author SHA1 Message Date
SternXD df4a96393f [ci skip] AGENTS.md: Update agent guidelines
(Credits to Meson project https://github.com/mesonbuild/meson/commit/52c7968b67a5b3fd87a6ef742a7a9a0e0a68be04)

Signed-off-by: SternXD <stern@sidestore.io>
2026-09-13 08:47:48 +02:00
refractionpcsx2 8bde17a35f Build: Namespace and cleanup for PerformanceMetrics 2026-09-13 08:44:28 +02:00
refractionpcsx2 0924f266cd PerfMon/ImGui: Add average VPS value to OSD 2026-09-13 08:44:28 +02:00
chaoticgd e1bbcfc414 VIF: Fix out of bounds read caused by broken alignment logic 2026-09-13 08:41:13 +02:00
lightningterror 7a9af33f7d GS: Update intel igpu/dgpu auto renderer.
Ivy Bridge and below default to Direct3D11.

Haswell/Broadwell default to OpenGL.

Skylake and above default to Direct3D12.
2026-09-13 06:01:25 +02:00
lightningterror f8ea1477f6 GS/GL: Check if RGBA16 UNORM is hw blendable, if not then fallback to RGBA16 Float. 2026-09-13 05:48:46 +02:00
lightningterror f13b70f6a0 GS/GL: Use correct formats for ColorHQ, ColorHDR.
ColorHQ: GL_RGB10_A2.
ColorHDR: GL_RGBA16F.
2026-09-13 05:48:46 +02:00
lightningterror 393278fe4d GS: Make sure ColorHDR is treated as a feedbackloop format.
It is used as a fallback when hw blending isn't supported on RGBA16 UNORM.
2026-09-13 05:48:46 +02:00
SternXD 37a8be7b42 MSBuild: Replace .sln with new .slnx format 2026-09-11 08:52:16 -04:00
dependabot[bot] 4cdda8d99b Deps/gha: Bump the ci-deps group with 2 updates
Bumps the ci-deps group with 2 updates: [flatpak/flatpak-github-actions/flatpak-builder](https://github.com/flatpak/flatpak-github-actions) and [flatpak/flatpak-github-actions/flat-manager](https://github.com/flatpak/flatpak-github-actions).


Updates `flatpak/flatpak-github-actions/flatpak-builder` from 6.7 to 6.8
- [Release notes](https://github.com/flatpak/flatpak-github-actions/releases)
- [Commits](https://github.com/flatpak/flatpak-github-actions/compare/401fe28a8384095fc1531b9d320b292f0ee45adb...79327416609af08178ad73b352877e51450790b3)

Updates `flatpak/flatpak-github-actions/flat-manager` from 6.7 to 6.8
- [Release notes](https://github.com/flatpak/flatpak-github-actions/releases)
- [Commits](https://github.com/flatpak/flatpak-github-actions/compare/401fe28a8384095fc1531b9d320b292f0ee45adb...79327416609af08178ad73b352877e51450790b3)

---
updated-dependencies:
- dependency-name: flatpak/flatpak-github-actions/flatpak-builder
  dependency-version: '6.8'
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: ci-deps
- dependency-name: flatpak/flatpak-github-actions/flat-manager
  dependency-version: '6.8'
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: ci-deps
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-09-11 11:41:56 +02:00
lightningterror a5fc5aefc9 GS/DX12: Enable dx12 support on haswell/broadwell if supported.
Could be useful for testing, also there's no need to lock it out even if it has issues as it can come in handy similar to Fermi.
2026-09-11 03:13:30 +02:00
lightningterror e6a88bccff GS/HW: Purge Ultraman Fighting Evolution crc.
Not needed anymore.
2026-09-11 03:12:17 +02:00
PCSX2 Bot 0caaa2cb49 [ci skip] Qt: Update Base Translation. 2026-09-11 03:10:53 +02:00
TJnotJT 4a4cbb875e GS: Allow logging frame timings stats using hotkey. 2026-09-10 06:47:15 +02:00
TJnotJT 6a0d3011ab GS: Add options to dump replay frame range.
Also allow dumping stats from the GUI after running a dump.
2026-09-10 06:47:15 +02:00
TJnotJT d3cc62f37e GS:VK:DX12: Code cleanup for GPU timing. 2026-09-10 06:47:15 +02:00
PCSX2 Bot 32c19d94fa [ci skip] Qt: Update Base Translation. 2026-09-09 20:12:43 -04:00
JordanTheToaster 1810140d1d Core: Split frame limiter in to two wait points 2026-09-09 04:14:30 +02:00
JordanTheToaster 7676b1f73e Counters: Add new Advanced Frame Display setting 2026-09-09 04:14:30 +02:00
TJnotJT bbc57ec622 GS:HW: Fix bpp assertion in GetConvertShader(). 2026-09-09 03:08:21 +02:00
PCSX2 Bot 98697735f1 [ci skip] PAD: Update to latest controller database. 2026-09-07 18:09:09 +02:00
refractionpcsx2 4102a0bd2c VU-JIT: Correct mask for ignoring mac flags on non exact matches 2026-09-07 02:35:34 +02:00
refractionpcsx2 cb3c60557e Build: add hyphens to commit checker 2026-09-07 02:35:34 +02:00
PCSX2 Bot c62d29e6a1 [ci skip] Qt: Update Base Translation. 2026-09-06 20:23:41 -04:00
TJnotJT ac24959c4a GS: Use "coords" in rewrite large ST hack for clarity. 2026-09-07 01:06:22 +02:00
TellowKrinkle 236f67a82f CMake: Minimum Qt is 6.10 2026-09-05 23:14:42 -04:00
JordanTheToaster 4e9c5dcc88 Flatpak: Update KDE runtime to 6.11 2026-09-05 19:53:07 +02:00
PCSX2 Bot 450a39a37c [ci skip] Qt: Update Base Translation. 2026-09-05 02:08:01 +02:00
Tundrak ca0145e6aa InputRecording: Reset controller state after input playback 2026-09-04 11:20:01 -04:00
Tundrak 20c51dd80e Pad: Add functions to reset controller inputs 2026-09-04 11:20:01 -04:00
66 changed files with 3844 additions and 3533 deletions
+1 -1
View File
@@ -2,7 +2,7 @@
* text=auto
# Declare files that will always have CRLF line endings on checkout.
*.sln text eol=crlf
*.slnx text eol=crlf
*.props text eol=crlf
*.vcxproj text eol=crlf
*.vcxproj.filters text eol=crlf
+2 -2
View File
@@ -6,8 +6,8 @@
- any-glob-to-any-file:
- '.github/*'
- '.github/**/*'
- '*.sln'
- '**/*.sln'
- '*.slnx'
- '**/*.slnx'
- '*.vcxproj*'
- '**/*.vcxproj*'
- 'cmake/*'
+1 -1
View File
@@ -16,7 +16,7 @@ jobs:
uses: gsactions/commit-message-checker@16fa2d5de096ae0d35626443bcd24f1e756cafee
with:
accessToken: ${{ secrets.GITHUB_TOKEN }}
pattern: '^[A-Z0-9][A-Za-z0-9 \["\/\\]+:.+'
pattern: '^[A-Z0-9][A-Za-z0-9 \["\/\\-]+:.+'
excludeTitle: true
excludeDescription: true
checkAllCommitMessages: true
+5 -5
View File
@@ -45,7 +45,7 @@ jobs:
name: ${{ inputs.jobName }}
runs-on: ${{ inputs.os }}
container:
image: ghcr.io/flathub-infra/flatpak-github-actions:kde-6.9
image: ghcr.io/flathub-infra/flatpak-github-actions:kde-6.10
options: --privileged
timeout-minutes: 60
@@ -93,7 +93,7 @@ jobs:
- name: Build Flatpak (beta)
if: ${{ inputs.stableBuild == false || inputs.stableBuild == 'false' }}
uses: flatpak/flatpak-github-actions/flatpak-builder@401fe28a8384095fc1531b9d320b292f0ee45adb
uses: flatpak/flatpak-github-actions/flatpak-builder@79327416609af08178ad73b352877e51450790b3
with:
bundle: ${{ steps.artifact-metadata.outputs.artifact-name }}.flatpak
upload-artifact: false
@@ -109,7 +109,7 @@ jobs:
- name: Build Flatpak (stable)
if: ${{ inputs.stableBuild == true || inputs.stableBuild == 'true' }}
uses: flatpak/flatpak-github-actions/flatpak-builder@401fe28a8384095fc1531b9d320b292f0ee45adb
uses: flatpak/flatpak-github-actions/flatpak-builder@79327416609af08178ad73b352877e51450790b3
with:
bundle: ${{ steps.artifact-metadata.outputs.artifact-name }}.flatpak
upload-artifact: false
@@ -129,7 +129,7 @@ jobs:
- name: Push to Flathub (beta)
if: ${{ inputs.publish == true && (inputs.stableBuild == false || inputs.stableBuild == 'false') }}
uses: flatpak/flatpak-github-actions/flat-manager@401fe28a8384095fc1531b9d320b292f0ee45adb
uses: flatpak/flatpak-github-actions/flat-manager@79327416609af08178ad73b352877e51450790b3
with:
flat-manager-url: https://hub.flathub.org/
repository: beta
@@ -138,7 +138,7 @@ jobs:
- name: Push to Flathub (stable)
if: ${{ inputs.publish == true && (inputs.stableBuild == true || inputs.stableBuild == 'true') }}
uses: flatpak/flatpak-github-actions/flat-manager@401fe28a8384095fc1531b9d320b292f0ee45adb
uses: flatpak/flatpak-github-actions/flat-manager@79327416609af08178ad73b352877e51450790b3
with:
flat-manager-url: https://hub.flathub.org/
repository: stable
@@ -1,15 +1,15 @@
{
"app-id": "net.pcsx2.PCSX2",
"runtime": "org.kde.Platform",
"runtime-version": "6.10",
"runtime-version": "6.11",
"sdk": "org.kde.Sdk",
"sdk-extensions": [
"org.freedesktop.Sdk.Extension.llvm20"
"org.freedesktop.Sdk.Extension.llvm22"
],
"add-extensions": {
"org.freedesktop.Platform.ffmpeg-full": {
"directory": "lib/ffmpeg",
"version": "25.08",
"version": "26.08",
"add-ld-path": ".",
"autodownload": true
}
@@ -52,8 +52,8 @@
"-DCMAKE_PREFIX_PATH=\"${FLATPAK_DEST}\"",
"-DCMAKE_BUILD_TYPE=Release",
"-DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON",
"-DCMAKE_C_COMPILER=/usr/lib/sdk/llvm20/bin/clang",
"-DCMAKE_CXX_COMPILER=/usr/lib/sdk/llvm20/bin/clang++",
"-DCMAKE_C_COMPILER=/usr/lib/sdk/llvm22/bin/clang",
"-DCMAKE_CXX_COMPILER=/usr/lib/sdk/llvm22/bin/clang++",
"-DCMAKE_EXE_LINKER_FLAGS_INIT=-fuse-ld=lld",
"-DCMAKE_MODULE_LINKER_FLAGS_INIT=-fuse-ld=lld",
"-DCMAKE_SHARED_LINKER_FLAGS_INIT=-fuse-ld=lld",
+1 -1
View File
@@ -145,7 +145,7 @@ jobs:
cmake --build build --config Release || exit /b
cmake --install build --config Release || exit /b
) else (
msbuild "PCSX2_qt.sln" /m /v:m /p:Configuration="${{ inputs.configuration }}" /p:Platform="${{ inputs.platform }}" || exit /b
msbuild "PCSX2_qt.slnx" /m /v:m /p:Configuration="${{ inputs.configuration }}" /p:Platform="${{ inputs.platform }}" || exit /b
)
REM We can use Segoe UI Emoji so we don't need to bundle this
del bin\resources\fonts\Twemoji*
+125 -27
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@@ -1,4 +1,4 @@
# Agent Development Guide
# Agent Guidelines for PCSX2
A file for [guiding AI coding agents](https://agents.md/).
@@ -11,6 +11,11 @@ for high compatibility and performance while providing desktop features such
as save states, controller configuration, graphical enhancements, debugging,
recording, and per-game settings.
Due to the complexity of emulator development and the breadth of supported
hardware and software, PCSX2 relies extensively on the effort of **human
reviewers**, which is **a scarce resource**. There are strictly enforced rules
for agents participating in this project.
PCSX2 is primarily written in C and C++ and uses CMake. The desktop interface
is built with Qt. Supported desktop platforms are Windows, Linux, and macOS;
platform-specific code and graphics backends should remain guarded and changes
@@ -44,34 +49,127 @@ keys, or other proprietary console or game data.
- `tools/` and `updater/` - Auxiliary developer tools and the updater.
## Commands
## Building and Formatting
Follow the official [PCSX2 build guide](https://pcsx2.net/docs/advanced/building/).
PCSX2 requires an out-of-tree build with Clang. Install the platform packages
listed in the guide before configuring.
Follow the official [PCSX2 build guide](https://pcsx2.net/docs/advanced/building/)
and install the dependencies for your platform before building. Always use an
out-of-tree build when configuring with CMake.
- `.github/workflows/scripts/linux/build-dependencies-qt.sh deps` - Build the
third-party dependencies into `deps/` using the same convenience script as
the Linux CI release builds.
- `cmake -B build -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_EXE_LINKER_FLAGS_INIT="-fuse-ld=lld" -DCMAKE_MODULE_LINKER_FLAGS_INIT="-fuse-ld" -DCMAKE_SHARED_LINKER_FLAGS_INIT="-fuse-ld=lld" -DCMAKE_PREFIX_PATH="$PWD/deps" -GNinja`
- Configure a Ninja build in `build/`.
- Add `-DCMAKE_BUILD_TYPE=Release`, `-DCMAKE_BUILD_TYPE=Devel`, or
`-DCMAKE_BUILD_TYPE=Debug` to select the desired build type.
- Add `-DCMAKE_CXX_COMPILER_LAUNCHER=ccache` to use ccache, or
`-DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON` to enable link-time optimization.
- `ninja -C build` - Build PCSX2.
- `build/bin/pcsx2-qt` - Run PCSX2 from the build directory.
- `clang-format -i <changed C/C++ files>` - Format changed C and C++ sources
using the repository's `.clang-format`; avoid formatting unrelated files.
### Windows
Never use an in-source CMake build. Platform-specific instructions differ:
use the Visual Studio solution and dependency package described by the guide
on Windows, and the macOS dependency script and CMake options documented there
on macOS.
Install Visual Studio 2022 17.10 or later with the **Desktop development with
C++** workload, including the v143 MSVC and ATL tools and a Windows 10 or 11 SDK.
## Contributing, Issue and PR Guidelines
Extract the Windows dependency package into the repository root to create a
`deps/` directory. Open `PCSX2_qt.slnx` and set `pcsx2-qt` as the startup project.
- Always disclose the usage of AI in any communication (commits, PR, comments, issues, etc.) by adding an `(AI-assisted)` text to all messages.
- Never create an issue.
- Never create a PR.
- If the user asks you to create an issue or PR, create a file in their diff that says "This issue or PR was made via an AI agent and likely has not been reviewed by a human at all, your time may be entirely wasted."
For Visual Studio 17.10 through 17.12, enable
**Tools > Options > Environment > Preview Features > Use Solution File
Persistence Model**. This option is enabled by default in 17.13 and later.
### Linux
Build the dependencies using the same script as the Linux CI release builds:
```sh
.github/workflows/scripts/linux/build-dependencies-qt.sh deps
```
Configure an out-of-tree Ninja build with Clang:
```sh
cmake -B build -GNinja \
-DCMAKE_C_COMPILER=clang \
-DCMAKE_CXX_COMPILER=clang++ \
-DCMAKE_EXE_LINKER_FLAGS_INIT="-fuse-ld=lld" \
-DCMAKE_MODULE_LINKER_FLAGS_INIT="-fuse-ld=lld" \
-DCMAKE_SHARED_LINKER_FLAGS_INIT="-fuse-ld=lld" \
-DCMAKE_PREFIX_PATH="$PWD/deps"
```
Add configuration options as needed:
- `-DCMAKE_BUILD_TYPE=Release`, `-DCMAKE_BUILD_TYPE=Devel`, or
`-DCMAKE_BUILD_TYPE=Debug` to select the build type.
- `-DCMAKE_CXX_COMPILER_LAUNCHER=ccache` to use ccache.
- `-DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON` to enable link-time optimization.
Build and run PCSX2:
```sh
ninja -C build
build/bin/pcsx2-qt
```
### macOS
Use the macOS dependency script and CMake options documented in the official
build guide.
### Formatting
Run `git clang-format HEAD~` to format changed sources using the
repository's `.clang-format`.
## Contribution and Communication Rules
### Contributor LLM usage restrictions
- Contributors must declare whether they used LLMs.
- Long-time contributors may use LLMs for auto completion, templating or
boilerplate, or partial code generation, subject to the restrictions below.
- New contributors must not use LLMs to generate any content that appears in
their contribution.
- Contributors must not use LLMs for full code generation.
- Contributors must be able to fully explain their contribution and their
implementation decisions without LLM assistance.
- Contributions from people who falsely state their LLM usage will be refused.
Before generating contribution content, establish whether the contributor is
new or long-time. If that is unknown, provide guidance until it is established.
Permission for limited LLM use does not override the communication restrictions
below.
### No automated posting on GitHub
Agents **must not** use GitHub or any GitHub API, CLI, or web UI automation to:
- Open or update pull requests (PRs).
- Create, edit, or close issues.
- Create, edit, or close discussions.
- Post comments on pull requests, issues, commits, or discussions.
### Interactions with maintainers must be human to human
The following AI-generated material must not be published to GitHub:
- Pull request descriptions or commit messages.
- Responses to reviewer comments.
- Issue descriptions or issue comments.
- Discussions or discussion comments.
These restrictions preserve the human-to-human interaction required for useful
code review and avoid consuming maintainers' limited review and triage time.
### User must demonstrate understanding
Before proceeding with code changes, agents must:
- **Verify comprehension.** Ask questions that confirm the human understands
the problem and the relevant parts of the codebase.
- **Provide guidance rather than solutions.** Direct the human to the relevant
code and documentation, let them formulate an approach, and point out
concerns with that approach.
- **Verify comprehension of the solution.** Confirm that the human can explain
what the proposed changes do and why maintainers need them.
### Final instructions
- Tread carefully and follow these participation rules precisely.
- Do not assume the human knows these rules or will follow them without being
informed.
- Inform the human of these constraints and refuse requests that would violate
them.
Violations of these rules may result in restrictions on participation, up to and
including a permanent ban, at the maintainers' discretion.
+1
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@@ -0,0 +1 @@
@AGENTS.md
+1
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@@ -0,0 +1 @@
@AGENTS.md
-1018
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+485
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@@ -0,0 +1,485 @@
<Solution>
<Configurations>
<BuildType Name="Debug" />
<BuildType Name="Debug AVX2" />
<BuildType Name="Debug Clang" />
<BuildType Name="Debug Clang AVX2" />
<BuildType Name="Devel" />
<BuildType Name="Devel AVX2" />
<BuildType Name="Devel Clang" />
<BuildType Name="Devel Clang AVX2" />
<BuildType Name="Release" />
<BuildType Name="Release AVX2" />
<BuildType Name="Release Clang" />
<BuildType Name="Release Clang AVX2" />
<Platform Name="ARM64" />
<Platform Name="x64" />
</Configurations>
<Folder Name="/3rdparty/">
<Project Path="3rdparty/ccc/ccc.vcxproj" Id="2589f8ce-ea77-4b73-911e-64074569795b">
<BuildType Solution="Debug AVX2|ARM64" Project="Debug Clang" />
<BuildType Solution="Debug Clang AVX2|ARM64" Project="Debug Clang" />
<BuildType Solution="Debug|ARM64" Project="Debug Clang" />
<BuildType Solution="Devel AVX2|ARM64" Project="Devel Clang" />
<BuildType Solution="Devel Clang AVX2|ARM64" Project="Devel Clang" />
<BuildType Solution="Devel|ARM64" Project="Devel Clang" />
<BuildType Solution="Release AVX2|ARM64" Project="Release Clang" />
<BuildType Solution="Release Clang AVX2|ARM64" Project="Release Clang" />
<BuildType Solution="Release|ARM64" Project="Release Clang" />
<Build Solution="Debug AVX2|ARM64" Project="false" />
<Build Solution="Debug Clang AVX2|ARM64" Project="false" />
<Build Solution="Debug|ARM64" Project="false" />
<Build Solution="Devel AVX2|ARM64" Project="false" />
<Build Solution="Devel Clang AVX2|ARM64" Project="false" />
<Build Solution="Devel|ARM64" Project="false" />
<Build Solution="Release AVX2|ARM64" Project="false" />
<Build Solution="Release Clang AVX2|ARM64" Project="false" />
<Build Solution="Release|ARM64" Project="false" />
</Project>
<Project Path="3rdparty/cpuinfo/cpuinfo.vcxproj" Id="7e183337-a7e9-460c-9d3d-568bc9f9bcc1">
<BuildType Solution="Debug AVX2|ARM64" Project="Debug Clang" />
<BuildType Solution="Debug Clang AVX2|ARM64" Project="Debug Clang" />
<BuildType Solution="Debug|ARM64" Project="Debug Clang" />
<BuildType Solution="Devel AVX2|ARM64" Project="Devel Clang" />
<BuildType Solution="Devel Clang AVX2|ARM64" Project="Devel Clang" />
<BuildType Solution="Devel|ARM64" Project="Devel Clang" />
<BuildType Solution="Release AVX2|ARM64" Project="Release Clang" />
<BuildType Solution="Release Clang AVX2|ARM64" Project="Release Clang" />
<BuildType Solution="Release|ARM64" Project="Release Clang" />
<Build Solution="Debug AVX2|ARM64" Project="false" />
<Build Solution="Debug Clang AVX2|ARM64" Project="false" />
<Build Solution="Debug|ARM64" Project="false" />
<Build Solution="Devel AVX2|ARM64" Project="false" />
<Build Solution="Devel Clang AVX2|ARM64" Project="false" />
<Build Solution="Devel|ARM64" Project="false" />
<Build Solution="Release AVX2|ARM64" Project="false" />
<Build Solution="Release Clang AVX2|ARM64" Project="false" />
<Build Solution="Release|ARM64" Project="false" />
</Project>
<Project Path="3rdparty/cubeb/cubeb.vcxproj" Id="bf74c473-dc04-44b3-92e8-4145f4e77342">
<BuildType Solution="Debug AVX2|ARM64" Project="Debug Clang" />
<BuildType Solution="Debug Clang AVX2|ARM64" Project="Debug Clang" />
<BuildType Solution="Debug|ARM64" Project="Debug Clang" />
<BuildType Solution="Devel AVX2|ARM64" Project="Devel Clang" />
<BuildType Solution="Devel Clang AVX2|ARM64" Project="Devel Clang" />
<BuildType Solution="Devel|ARM64" Project="Devel Clang" />
<BuildType Solution="Release AVX2|ARM64" Project="Release Clang" />
<BuildType Solution="Release Clang AVX2|ARM64" Project="Release Clang" />
<BuildType Solution="Release|ARM64" Project="Release Clang" />
<Build Solution="Debug AVX2|ARM64" Project="false" />
<Build Solution="Debug Clang AVX2|ARM64" Project="false" />
<Build Solution="Debug|ARM64" Project="false" />
<Build Solution="Devel AVX2|ARM64" Project="false" />
<Build Solution="Devel Clang AVX2|ARM64" Project="false" />
<Build Solution="Devel|ARM64" Project="false" />
<Build Solution="Release AVX2|ARM64" Project="false" />
<Build Solution="Release Clang AVX2|ARM64" Project="false" />
<Build Solution="Release|ARM64" Project="false" />
</Project>
<Project Path="3rdparty/d3d12memalloc/d3d12memalloc.vcxproj" Id="d45cec7a-3171-40dd-975d-e1544cf16139">
<BuildType Solution="Debug AVX2|ARM64" Project="Debug Clang" />
<BuildType Solution="Debug Clang AVX2|ARM64" Project="Debug Clang" />
<BuildType Solution="Debug|ARM64" Project="Debug Clang" />
<BuildType Solution="Devel AVX2|ARM64" Project="Devel Clang" />
<BuildType Solution="Devel Clang AVX2|ARM64" Project="Devel Clang" />
<BuildType Solution="Devel|ARM64" Project="Devel Clang" />
<BuildType Solution="Release AVX2|ARM64" Project="Release Clang" />
<BuildType Solution="Release Clang AVX2|ARM64" Project="Release Clang" />
<BuildType Solution="Release|ARM64" Project="Release Clang" />
<Build Solution="Debug AVX2|ARM64" Project="false" />
<Build Solution="Debug Clang AVX2|ARM64" Project="false" />
<Build Solution="Debug|ARM64" Project="false" />
<Build Solution="Devel AVX2|ARM64" Project="false" />
<Build Solution="Devel Clang AVX2|ARM64" Project="false" />
<Build Solution="Devel|ARM64" Project="false" />
<Build Solution="Release AVX2|ARM64" Project="false" />
<Build Solution="Release Clang AVX2|ARM64" Project="false" />
<Build Solution="Release|ARM64" Project="false" />
</Project>
<Project Path="3rdparty/demangler/demangler.vcxproj" Id="d31a6dd1-99ca-41d8-a230-1fae913c8989">
<BuildType Solution="Debug AVX2|ARM64" Project="Debug Clang" />
<BuildType Solution="Debug Clang AVX2|ARM64" Project="Debug Clang" />
<BuildType Solution="Debug|ARM64" Project="Debug Clang" />
<BuildType Solution="Devel AVX2|ARM64" Project="Devel Clang" />
<BuildType Solution="Devel Clang AVX2|ARM64" Project="Devel Clang" />
<BuildType Solution="Devel|ARM64" Project="Devel Clang" />
<BuildType Solution="Release AVX2|ARM64" Project="Release Clang" />
<BuildType Solution="Release Clang AVX2|ARM64" Project="Release Clang" />
<BuildType Solution="Release|ARM64" Project="Release Clang" />
<Build Solution="Debug AVX2|ARM64" Project="false" />
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+5 -7
View File
@@ -4706,7 +4706,7 @@ SCES-50000:
gpuPaletteConversion: 2 # Lots of CLUTs in large textures.
cpuSpriteRenderBW: 1 # Fixes car textures.
cpuSpriteRenderLevel: 1 # Needed for above.
rewriteLargeST: 1 # Fix reflections on cars.
rewriteLargeSTCoords: 1 # Fix reflections on cars.
SCES-50001:
name: "Tekken Tag Tournament"
region: "PAL-M5"
@@ -35388,7 +35388,7 @@ SLPM-60109:
gpuPaletteConversion: 2 # Lots of CLUTs in large textures.
cpuSpriteRenderBW: 1 # Fixes car textures.
cpuSpriteRenderLevel: 1 # Needed for above.
rewriteLargeST: 1 # Fix reflections on cars.
rewriteLargeSTCoords: 1 # Fix reflections on cars.
SLPM-60112:
name: "フレースヴェルグ [体験版]"
name-sort: "ふれーすヴぇるぐ [たいけんばん]"
@@ -54811,7 +54811,7 @@ SLPS-20001:
gpuPaletteConversion: 2 # Lots of CLUTs in large textures.
cpuSpriteRenderBW: 1 # Fixes car textures.
cpuSpriteRenderLevel: 1 # Needed for above.
rewriteLargeST: 1 # Fix reflections on cars.
rewriteLargeSTCoords: 1 # Fix reflections on cars.
SLPS-20002:
name: "撞球 ビリヤードマスター2"
name-sort: "どうきゅう びりやーどますたー2"
@@ -60605,7 +60605,6 @@ SLPS-25529:
gsHWFixes:
halfPixelOffset: 4 # Aligns DoF effects.
nativeScaling: 2 # Fixes post effects.
getSkipCount: "GSC_UltramanFightingEvolution"
SLPS-25530:
name: "餓狼伝 Breakblow"
name-sort: "がろうでん Breakblow"
@@ -62343,7 +62342,6 @@ SLPS-25800:
gsHWFixes:
halfPixelOffset: 4 # Aligns DoF effects.
nativeScaling: 2 # Fixes post effects.
getSkipCount: "GSC_UltramanFightingEvolution"
SLPS-25801:
name: "今日からマ王! 眞マ国の休日"
name-sort: "きょうからまおう しんまこくのきゅうじつ"
@@ -63504,7 +63502,7 @@ SLPS-71502:
gpuPaletteConversion: 2 # Lots of CLUTs in large textures.
cpuSpriteRenderBW: 1 # Fixes car textures.
cpuSpriteRenderLevel: 1 # Needed for above.
rewriteLargeST: 1 # Fix reflections on cars.
rewriteLargeSTCoords: 1 # Fix reflections on cars.
SLPS-72501:
name: "ファイナルファンタジーⅩ [MEGA HITS!]"
name-sort: "ふぁいなるふぁんたじー10 [MEGA HITS!]"
@@ -64507,7 +64505,7 @@ SLUS-20002:
gpuPaletteConversion: 2 # Lots of CLUTs in large textures.
cpuSpriteRenderBW: 1 # Fixes car textures.
cpuSpriteRenderLevel: 1 # Needed for above.
rewriteLargeST: 1 # Fix reflections on cars.
rewriteLargeSTCoords: 1 # Fix reflections on cars.
SLUS-20003:
name: "Portal Runner"
region: "NTSC-U"
+6 -1
View File
@@ -403,6 +403,7 @@
030000006d04000011c2000000000000,Logitech WingMan Cordless,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b5,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b2,righttrigger:b7,rightx:a3,righty:a4,x:b4,platform:Windows,
030000006d0400000ac2000000000000,Logitech WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Windows,
03000000380700005645000000000000,Lynx,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000004e3700001101000000000000,M64 Pro Controller,a:b0,x:b1,start:b9,leftshoulder:b3,rightshoulder:b4,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,-rightx:b7,+rightx:b8,-righty:b5,+righty:b6,lefttrigger:b2,platform:Windows,
03000000222200006000000000000000,Macally,a:b1,b:b2,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b33,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000380700003888000000000000,Mad Catz Arcade Fightstick TE S Plus PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000380700008532000000000000,Mad Catz Arcade Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
@@ -550,7 +551,7 @@
03000000250900000500000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows,
030000004c0500006802000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b10,lefttrigger:a3~,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:a4~,rightx:a2,righty:a5,start:b8,x:b3,y:b0,platform:Windows,
030000004f1f00000800000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
03000000632500007505000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000632500007505000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000888800000803000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b0,platform:Windows,
03000000888800000804000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Windows,
030000008f0e00000300000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,
@@ -1023,6 +1024,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000006d0400001fc2000000000000,Logitech F710,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
030000006d0400001ac2000004000000,Logitech Precision,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006d04000018c2000000010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3~,start:b9,x:b0,y:b3,platform:Mac OS X,
030000004e3700001101000000020000,M64 Pro Controller,a:b0,x:b1,start:b9,leftshoulder:b3,rightshoulder:b4,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,-rightx:b7,+rightx:b8,-righty:b5,+righty:b6,lefttrigger:b2,platform:Mac OS X,
03000000380700005032000000010000,Mad Catz PS3 Fightpad Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000380700008433000000010000,Mad Catz PS3 Fightstick TE S Plus,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000380700005082000000010000,Mad Catz PS4 Fightpad Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
@@ -1357,6 +1359,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000006f0e00008001000011010000,Faceoff Pro Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000852100000201000010010000,FF GP1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
05000000b40400001224000001010000,Flydigi APEX 4,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b4,leftstick:b10,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b20,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
03000000d73700001424000004010000,Flydigi Direwolf 4,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,paddle1:b12,paddle2:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,
03000000b40400001124000011010000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b14,paddle1:b2,paddle2:b5,paddle3:b16,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000b40400001224000011010000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b2,paddle1:b16,paddle2:b17,paddle3:b14,paddle4:b15,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
05000000151900004000000001000000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b14,paddle1:b2,paddle2:b5,paddle3:b16,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
@@ -1437,6 +1440,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000341a000005f7000010010000,HuiJia GameCube Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,
05000000242e00000b20000001000000,Hyperkin Admiral N64 Controller,+rightx:b11,+righty:b13,-rightx:b8,-righty:b12,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,platform:Linux,
03000000242e0000ff0b000011010000,Hyperkin N64 Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a3,start:b9,platform:Linux,
03000000790000004e95000010010000,Hyperkin N64 Adapter,a:b1,b:b2,start:b9,leftshoulder:b7,rightshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightx:a5,righty:a2,dpup:b12,dpdown:b14,dpleft:b15,dpright:b13,platform:Linux,
03000000242e00006a38000010010000,Hyperkin Trooper 2,a:b0,b:b1,back:b4,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b3,start:b5,platform:Linux,
03000000242e00008816000001010000,Hyperkin X91,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000f00300008d03000011010000,HyperX Clutch,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
@@ -1483,6 +1487,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000006d04000019c2000010010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000006d0400000ac2000010010000,Logitech WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Linux,
030000006d04000011c2000010010000,Logitech WingMan RumblePad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,rightx:a3,righty:a4,start:b8,x:b3,y:b4,platform:Linux,
050000004e3700001101000000020000,M64 Pro Controller,a:b0,x:b1,start:b9,leftshoulder:b3,rightshoulder:b4,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,-rightx:b7,+rightx:b8,-righty:b5,+righty:b6,lefttrigger:b2,platform:Linux,
05000000380700006652000025010000,Mad Catz CTRLR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000380700008532000010010000,Mad Catz Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
03000000380700005032000011010000,Mad Catz Fightpad Pro PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+1 -1
View File
@@ -104,7 +104,7 @@ disable_compiler_warnings_for_target(speex)
# Find the Qt components that we need.
if(ENABLE_QT_UI)
find_package(Qt6 6.10.1 COMPONENTS CoreTools Core GuiTools Gui WidgetsTools Widgets LinguistTools REQUIRED)
find_package(Qt6 6.10 COMPONENTS CoreTools Core GuiTools Gui WidgetsTools Widgets LinguistTools REQUIRED)
if(NOT WIN32 AND NOT APPLE)
if (Qt6_VERSION VERSION_GREATER_EQUAL 6.10.0)
+3 -110
View File
@@ -62,7 +62,6 @@ namespace GSRunner
static bool InitializeConfig();
static void SettingsOverride();
static bool ParseCommandLineArgs(int argc, char* argv[], VMBootParameters& params);
static void DumpStats();
static bool CreatePlatformWindow();
static void DestroyPlatformWindow();
@@ -80,43 +79,11 @@ static std::string s_output_prefix;
static s32 s_loop_count = 1;
static std::optional<bool> s_use_window;
static bool s_no_console = false;
static bool s_perf_enable = false;
// Owned by the GS thread.
static u32 s_dump_frame_number = 0;
static u32 s_loop_number = s_loop_count;
static double s_last_internal_draws = 0;
static double s_last_draws = 0;
static double s_last_render_passes = 0;
static double s_last_barriers = 0;
static double s_last_copies = 0;
static double s_last_uploads = 0;
static double s_last_readbacks = 0;
static double s_last_depth_copies_rov = 0;
static double s_last_draws_rov = 0;
static double s_last_barriers_rov = 0;
static u64 s_total_internal_draws = 0;
static u64 s_total_draws = 0;
static u64 s_total_render_passes = 0;
static u64 s_total_barriers = 0;
static u64 s_total_copies = 0;
static u64 s_total_uploads = 0;
static u64 s_total_readbacks = 0;
static u64 s_total_copies_rov = 0;
static u64 s_total_draws_rov = 0;
static u64 s_total_barriers_rov = 0;
static u32 s_total_frames = 0;
static u32 s_total_drawn_frames = 0;
static bool s_perf_enable = false;
static float s_perf_updates = 0.0f;
static float s_perf_sum_fps = 0.0f;
static float s_perf_sum_internal_fps = 0.0f;
static float s_perf_sum_cpu_thread_usage = 0.0f;
static float s_perf_sum_cpu_thread_time = 0.0f;
static float s_perf_sum_gs_thread_usage = 0.0f;
static float s_perf_sum_gs_thread_time = 0.0f;
static float s_perf_sum_gpu_time = 0.0f;
static float s_perf_sum_gpu_usage = 0.0f;
bool GSRunner::InitializeConfig()
{
@@ -278,39 +245,6 @@ void Host::BeginPresentFrame()
std::string dump_path(fmt::format("{}_frame{:05}.png", s_output_prefix, s_dump_frame_number));
GSQueueSnapshot(dump_path);
}
if (GSIsHardwareRenderer())
{
const u32 last_draws = s_total_internal_draws;
const u32 last_uploads = s_total_uploads;
static constexpr auto update_stat = [](GSPerfMon::counter_t counter, u64& dst, double& last) {
// perfmon resets every 30 frames to zero
const double val = g_perfmon.GetCounter(counter);
dst += static_cast<u64>((val < last) ? val : (val - last));
last = val;
};
update_stat(GSPerfMon::Draw, s_total_internal_draws, s_last_internal_draws);
update_stat(GSPerfMon::DrawCalls, s_total_draws, s_last_draws);
update_stat(GSPerfMon::RenderPasses, s_total_render_passes, s_last_render_passes);
update_stat(GSPerfMon::Barriers, s_total_barriers, s_last_barriers);
update_stat(GSPerfMon::TextureCopies, s_total_copies, s_last_copies);
update_stat(GSPerfMon::TextureUploads, s_total_uploads, s_last_uploads);
update_stat(GSPerfMon::Readbacks, s_total_readbacks, s_last_readbacks);
update_stat(GSPerfMon::TextureCopiesROV, s_total_copies_rov, s_last_depth_copies_rov);
update_stat(GSPerfMon::DrawCallsROV, s_total_draws_rov, s_last_draws_rov);
update_stat(GSPerfMon::BarriersROV, s_total_barriers_rov, s_last_barriers_rov);
const bool idle_frame = s_total_frames && (last_draws == s_total_internal_draws && last_uploads == s_total_uploads);
if (!idle_frame)
s_total_drawn_frames++;
s_total_frames++;
std::atomic_thread_fence(std::memory_order_release);
}
}
void Host::RequestResizeHostDisplay(s32 width, s32 height)
@@ -344,18 +278,6 @@ void Host::OnGameChanged(const std::string& title, const std::string& elf_overri
void Host::OnPerformanceMetricsUpdated()
{
if (s_perf_enable)
{
s_perf_updates += 1.0f;
s_perf_sum_fps += PerformanceMetrics::GetFPS();
s_perf_sum_internal_fps += PerformanceMetrics::GetInternalFPS();
s_perf_sum_cpu_thread_usage += PerformanceMetrics::GetCPUThreadUsage();
s_perf_sum_cpu_thread_time += PerformanceMetrics::GetCPUThreadAverageTime();
s_perf_sum_gs_thread_usage += PerformanceMetrics::GetGSThreadUsage();
s_perf_sum_gs_thread_time += PerformanceMetrics::GetGSThreadAverageTime();
s_perf_sum_gpu_time += PerformanceMetrics::GetGPUAverageTime();
s_perf_sum_gpu_usage += PerformanceMetrics::GetGPUUsage();
}
}
void Host::OnSaveStateLoading(const std::string_view filename)
@@ -655,6 +577,7 @@ bool GSRunner::ParseCommandLineArgs(int argc, char* argv[], VMBootParameters& pa
{
s_loop_count = StringUtil::FromChars<s32>(argv[++i]).value_or(0);
Console.WriteLn("Looping dump playback %d times.", s_loop_count);
s_settings_interface.SetIntValue("EmuCore/GS", "DumpReplayLoopCount", s_loop_count);
continue;
}
else if (CHECK_ARG_PARAM("-renderer"))
@@ -907,34 +830,6 @@ void GSRunner::SettingsOverride()
}
}
void GSRunner::DumpStats()
{
std::atomic_thread_fence(std::memory_order_acquire);
Console.WriteLn(fmt::format("======= HW STATISTICS FOR {} ({}) FRAMES ========", s_total_frames, s_total_drawn_frames));
Console.WriteLn(fmt::format("@HWSTAT@ Draw Calls: {} (avg {})", s_total_draws, static_cast<u64>(std::ceil(s_total_draws / static_cast<double>(s_total_drawn_frames)))));
Console.WriteLn(fmt::format("@HWSTAT@ Render Passes: {} (avg {})", s_total_render_passes, static_cast<u64>(std::ceil(s_total_render_passes / static_cast<double>(s_total_drawn_frames)))));
Console.WriteLn(fmt::format("@HWSTAT@ Barriers: {} (avg {})", s_total_barriers, static_cast<u64>(std::ceil(s_total_barriers / static_cast<double>(s_total_drawn_frames)))));
Console.WriteLn(fmt::format("@HWSTAT@ Copies: {} (avg {})", s_total_copies, static_cast<u64>(std::ceil(s_total_copies / static_cast<double>(s_total_drawn_frames)))));
Console.WriteLn(fmt::format("@HWSTAT@ Uploads: {} (avg {})", s_total_uploads, static_cast<u64>(std::ceil(s_total_uploads / static_cast<double>(s_total_drawn_frames)))));
Console.WriteLn(fmt::format("@HWSTAT@ Readbacks: {} (avg {})", s_total_readbacks, static_cast<u64>(std::ceil(s_total_readbacks / static_cast<double>(s_total_drawn_frames)))));
Console.WriteLn(fmt::format("@HWSTAT@ Copies (ROV): {} (avg {})", s_total_copies_rov, static_cast<u64>(std::ceil(s_total_copies_rov / static_cast<double>(s_total_drawn_frames)))));
Console.WriteLn(fmt::format("@HWSTAT@ Draws Calls (ROV): {} (avg {})", s_total_draws_rov, static_cast<u64>(std::ceil(s_total_draws_rov / static_cast<double>(s_total_drawn_frames)))));
Console.WriteLn(fmt::format("@HWSTAT@ Barriers (ROV): {} (avg {})", s_total_barriers_rov, static_cast<u64>(std::ceil(s_total_barriers_rov / static_cast<double>(s_total_drawn_frames)))));
if (s_perf_enable)
{
Console.WriteLn(fmt::format("@HWSTAT@ Minimum Frame Time: {:.3f} ms ({:.3f} FPS)", PerformanceMetrics::GetMinimumFrameTime(), 1000.0f / PerformanceMetrics::GetMinimumFrameTime()));
Console.WriteLn(fmt::format("@HWSTAT@ Average Frame Time: {:.3f} ms ({:.3f} FPS)", PerformanceMetrics::GetAverageFrameTime(), 1000.0f / PerformanceMetrics::GetAverageFrameTime()));
Console.WriteLn(fmt::format("@HWSTAT@ Maximum Frame Time: {:.3f} ms ({:.3f} FPS)", PerformanceMetrics::GetMaximumFrameTime(), 1000.0f / PerformanceMetrics::GetMaximumFrameTime()));
Console.WriteLn(fmt::format("@HWSTAT@ CPU Thread Usage: {:.3f} %", s_perf_sum_cpu_thread_usage / s_perf_updates));
Console.WriteLn(fmt::format("@HWSTAT@ GS Thread Usage: {:.3f} %", s_perf_sum_gs_thread_usage / s_perf_updates));
Console.WriteLn(fmt::format("@HWSTAT@ GPU Usage: {:.3f} %", s_perf_sum_gpu_usage / s_perf_updates));
Console.WriteLn(fmt::format("@HWSTAT@ Average CPU Thread Time: {:.3f} ms", s_perf_sum_cpu_thread_time / s_perf_updates));
Console.WriteLn(fmt::format("@HWSTAT@ Average GS Thread Time: {:.3f} ms", s_perf_sum_gs_thread_time / s_perf_updates));
Console.WriteLn(fmt::format("@HWSTAT@ Average GPU Time: {:.3f} ms", s_perf_sum_gpu_time / s_perf_updates));
}
Console.WriteLn("============================================");
}
#ifdef _WIN32
// We can't handle unicode in filenames if we don't use wmain on Win32.
#define main real_main
@@ -948,12 +843,11 @@ static void CPUThreadMain(VMBootParameters* params, std::atomic<int>* ret)
{
// apply new settings (e.g. pick up renderer change)
VMManager::ApplySettings();
GSDumpReplayer::SetIsDumpRunner(true);
GSDumpReplayer::SetIsDumpRunner(true, s_perf_enable);
if (VMManager::Initialize(*params) == VMBootResult::StartupSuccess)
{
// run until end
GSDumpReplayer::SetLoopCount(s_loop_count);
VMManager::SetState(VMState::Running);
if (s_perf_enable)
{
@@ -963,7 +857,6 @@ static void CPUThreadMain(VMBootParameters* params, std::atomic<int>* ret)
while (VMManager::GetState() == VMState::Running)
VMManager::Execute();
VMManager::Shutdown(false);
GSRunner::DumpStats();
ret->store(EXIT_SUCCESS);
}
}
+113 -1
View File
@@ -15,7 +15,7 @@
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QGroupBox" name="groupBox">
<widget class="QGroupBox" name="groupBoxDrawDumping">
<property name="title">
<string>Draw Dumping</string>
</property>
@@ -240,6 +240,118 @@
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBoxDumpReplay">
<property name="title">
<string>Dump Replay Options</string>
</property>
<layout class="QFormLayout" name="formLayoutDumpReplay">
<item row="0" column="0" colspan="2">
<layout class="QGridLayout" name="gridLayoutDumpReplay">
<item row="0" column="0">
<widget class="QCheckBox" name="replayUseFrameRange">
<property name="text">
<string>Use Frame Range</string>
</property>
</widget>
</item>
</layout>
</item>
<item row="1" column="0">
<widget class="QLabel" name="labelDumpReplay1">
<property name="text">
<string>Replay Frame Start:</string>
</property>
<property name="buddy">
<cstring>replayFrameStart</cstring>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QSpinBox" name="replayFrameStart">
<property name="minimum">
<number>0</number>
</property>
<property name="maximum">
<number>99999999</number>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QLabel" name="labelDumpReplay2">
<property name="text">
<string>Replay Frame End:</string>
</property>
<property name="buddy">
<cstring>replayFrameEnd</cstring>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QSpinBox" name="replayFrameEnd">
<property name="minimum">
<number>0</number>
</property>
<property name="maximum">
<number>99999999</number>
</property>
</widget>
</item>
<item row="3" column="0">
<widget class="QLabel" name="labelDumpReplay3">
<property name="text">
<string>Replay Loop Count:</string>
</property>
<property name="buddy">
<cstring>replayLoopCount</cstring>
</property>
</widget>
</item>
<item row="3" column="1">
<widget class="QSpinBox" name="replayLoopCount">
<property name="minimum">
<number>0</number>
</property>
<property name="maximum">
<number>99999999</number>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBoxPerfMetrics">
<property name="title">
<string>Performance Metrics Options</string>
</property>
<layout class="QFormLayout" name="formLayoutPerfMetrics">
<item row="1" column="0">
<widget class="QLabel" name="labelPerfMetrics1">
<property name="text">
<string>Saved Metrics Capture Time:</string>
</property>
<property name="buddy">
<cstring>savedMetricsCaptureSeconds</cstring>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QSpinBox" name="savedMetricsCaptureSeconds">
<property name="suffix">
<string> seconds</string>
</property>
<property name="minimum">
<number>0</number>
</property>
<property name="maximum">
<number>99999999</number>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
+17
View File
@@ -159,6 +159,16 @@ DebugSettingsWidget::DebugSettingsWidget(SettingsWindow* settings_dialog, QWidge
tr("Destination directory for dumps generated by the hardware renderer."));
dialog()->registerWidgetHelp(m_gs.swDumpDirectory, tr("Software Dump Directory"), tr("Default"),
tr("Destination directory for dumps generated by the software renderer."));
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_gs.replayUseFrameRange, "EmuCore/GS", "DumpReplayUseFrameRange", false);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_gs.replayFrameStart, "EmuCore/GS", "DumpReplayFrameStart", 0);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_gs.replayFrameEnd, "EmuCore/GS", "DumpReplayFrameEnd", 0);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_gs.replayLoopCount, "EmuCore/GS", "DumpReplayLoopCount", 0);
connect(m_gs.replayUseFrameRange, &QCheckBox::checkStateChanged, this, &DebugSettingsWidget::onDumpReplayUseFrameRangeChanged);
onDumpReplayUseFrameRangeChanged();
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_gs.savedMetricsCaptureSeconds, "EmuCore/GS", "SavedMetricsCaptureSeconds", 10);
#ifdef PCSX2_DEVBUILD
//////////////////////////////////////////////////////////////////////////
@@ -268,6 +278,13 @@ void DebugSettingsWidget::onDrawDumpingChanged()
m_gs.swDumpOpen->setEnabled(enabled);
}
void DebugSettingsWidget::onDumpReplayUseFrameRangeChanged()
{
const bool enabled = dialog()->getEffectiveBoolValue("EmuCore/GS", "DumpReplayUseFrameRange", false);
m_gs.replayFrameStart->setEnabled(enabled);
m_gs.replayFrameEnd->setEnabled(enabled);
}
#ifdef PCSX2_DEVBUILD
void DebugSettingsWidget::onLoggingEnableChanged()
{
+1
View File
@@ -23,6 +23,7 @@ public:
private Q_SLOTS:
void onDrawDumpingChanged();
void onDumpReplayUseFrameRangeChanged();
#ifdef PCSX2_DEVBUILD
void onLoggingEnableChanged();
#endif
@@ -33,6 +33,7 @@ EmulationSettingsWidget::EmulationSettingsWidget(SettingsWindow* settings_dialog
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.syncToHostRefreshRate, "EmuCore/GS", "SyncToHostRefreshRate", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.useVSyncForTiming, "EmuCore/GS", "UseVSyncForTiming", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.skipPresentingDuplicateFrames, "EmuCore/GS", "SkipDuplicateFrames", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.advancedFrameDisplay, "EmuCore/GS", "AdvancedFrameDisplay", false);
connect(m_ui.optimalFramePacing, &QCheckBox::checkStateChanged, this, &EmulationSettingsWidget::onOptimalFramePacingChanged);
connect(m_ui.vsync, &QCheckBox::checkStateChanged, this, &EmulationSettingsWidget::updateUseVSyncForTimingEnabled);
connect(m_ui.syncToHostRefreshRate, &QCheckBox::checkStateChanged, this, &EmulationSettingsWidget::updateUseVSyncForTimingEnabled);
@@ -155,6 +156,11 @@ EmulationSettingsWidget::EmulationSettingsWidget(SettingsWindow* settings_dialog
"rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time "
"fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase "
"input lag. Helps when using frame generation on 25/30fps games."));
dialog()->registerWidgetHelp(m_ui.advancedFrameDisplay, tr("Advanced Frame Display"), tr("Unchecked"),
tr("Displays the newest frame immediately at the beginning of the "
"frame raster time, instead of at the end. Can reduce perceived "
"input lag, but may cause problems with some games, such as "
"Soulcalibur II and Baldur's Gate Dark Alliance II."));
dialog()->registerWidgetHelp(m_ui.manuallySetRealTimeClock, tr("Manually Set Real-Time Clock"), tr("Unchecked"),
tr("Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock."));
dialog()->registerWidgetHelp(m_ui.rtcDateTime, tr("Real-Time Clock"), tr("Current date and time"),
@@ -263,6 +263,13 @@
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QCheckBox" name="advancedFrameDisplay">
<property name="text">
<string>Advanced Frame Display</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
@@ -272,7 +272,7 @@
<item row="7" column="0" colspan="2">
<layout class="QGridLayout" name="hwFixesLayout">
<item row="5" column="0">
<widget class="QCheckBox" name="rewriteLargeST">
<widget class="QCheckBox" name="rewriteLargeSTCoords">
<property name="text">
<string>Rewrite Large ST</string>
</property>
@@ -396,7 +396,7 @@
<tabstop>disableRenderFixes</tabstop>
<tabstop>readTCOnClose</tabstop>
<tabstop>estimateTextureRegion</tabstop>
<tabstop>rewriteLargeST</tabstop>
<tabstop>rewriteLargeSTCoords</tabstop>
</tabstops>
<resources/>
<connections/>
+3 -3
View File
@@ -155,7 +155,7 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* settings_dialog,
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_fixes.readTCOnClose, "EmuCore/GS", "UserHacks_ReadTCOnClose", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_fixes.estimateTextureRegion, "EmuCore/GS", "UserHacks_EstimateTextureRegion", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_fixes.drawBuffering, "EmuCore/GS", "UserHacks_DrawBuffering", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_fixes.rewriteLargeST, "EmuCore/GS", "UserHacks_RewriteLargeST", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_fixes.rewriteLargeSTCoords, "EmuCore/GS", "UserHacks_RewriteLargeSTCoords", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_fixes.gpuPaletteConversion, "EmuCore/GS", "paltex", false);
connect(m_fixes.cpuSpriteRenderBW, &QComboBox::currentIndexChanged, this,
&GraphicsSettingsWidget::onCPUSpriteRenderBWChanged);
@@ -638,8 +638,8 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* settings_dialog,
dialog()->registerWidgetHelp(m_fixes.drawBuffering, tr("Draw Buffering"), tr("Unchecked"),
tr("Attempts to reduce draw calls in games which do heavy context switching for blending purposes."));
dialog()->registerWidgetHelp(m_fixes.rewriteLargeST, tr("Rewrite Large ST"), tr("Unchecked"),
tr("Rewrite large ST coordinates and clamp the values (mainly for Ridge Racer V)."));
dialog()->registerWidgetHelp(m_fixes.rewriteLargeSTCoords, tr("Rewrite Large ST"), tr("Unchecked"),
tr("Rewrite large ST coordinates and clamp the values (mainly for Ridge Racer V and Destruction Derby Arena)."));
}
// Upscaling Fixes tab
File diff suppressed because it is too large Load Diff
+7 -1
View File
@@ -766,6 +766,7 @@ struct Pcsx2Config
DisableFramebufferFetch : 1,
DisableVertexShaderExpand : 1,
SkipDuplicateFrames : 1,
AdvancedFrameDisplay : 1,
OsdShowSpeed : 1,
OsdShowFPS : 1,
OsdShowVPS : 1,
@@ -811,7 +812,7 @@ struct Pcsx2Config
UserHacks_NativePaletteDraw : 1,
UserHacks_EstimateTextureRegion : 1,
UserHacks_DrawBuffering : 1,
UserHacks_RewriteLargeST : 1,
UserHacks_RewriteLargeSTCoords : 1,
FXAA : 1,
ShadeBoost : 1,
DumpGSData : 1,
@@ -825,6 +826,7 @@ struct Pcsx2Config
SaveDrawStats : 1,
SaveFrameStats : 1,
SaveHWConfig : 1,
DumpReplayUseFrameRange : 1,
DumpReplaceableTextures : 1,
DumpReplaceableMipmaps : 1,
DumpTexturesWithFMVActive : 1,
@@ -913,6 +915,10 @@ struct Pcsx2Config
int SaveFrameStart = 0;
int SaveFrameCount = -1;
int SaveFrameBy = 1;
int DumpReplayLoopCount = 0;
int DumpReplayFrameStart = 0;
int DumpReplayFrameEnd = 0;
u32 SavedMetricsCaptureSeconds = 10;
s8 ExclusiveFullscreenControl = -1;
GSScreenshotSize ScreenshotSize = GSScreenshotSize::WindowResolution;
+11 -2
View File
@@ -494,9 +494,12 @@ static __fi void VSyncStart(u64 sCycle)
// Don't bother throttling if we're going to pause.
if (!VMManager::Internal::IsExecutionInterrupted())
VMManager::Internal::Throttle();
VMManager::Internal::Throttle(true);
gsPostVsyncStart(); // MUST be after framelimit; doing so before causes funk with frame times!
if (!EmuConfig.GS.AdvancedFrameDisplay)
{
gsPostVsyncStart(); // MUST be after framelimit; doing so before causes funk with frame times!
}
// Poll input after MTGS frame push, just in case it has to stall to catch up.
VMManager::Internal::PollInputOnCPUThread();
@@ -566,6 +569,12 @@ static __fi void GSVSync()
static __fi void VSyncEnd(u64 sCycle)
{
EECNT_LOG(" ================ EE COUNTER VSYNC END (frame: %d) ================", g_FrameCount);
VMManager::Internal::Throttle(false);
if (EmuConfig.GS.AdvancedFrameDisplay)
{
gsPostVsyncStart();
}
g_FrameCount++;
if (!GSSMODE1reg.SINT)
+1 -1
View File
@@ -175,7 +175,7 @@ The clamp modes are also numerically based.
* cpuSpriteRenderLevel [`0` or `1` or `2`] {Sprites only, Sprites/Triangles, Blended Sprites/Triangles} Default: Off unless cpuSpriteRenderBW has value other than Off then it is 'Sprites only' (`0`)
* estimateTextureRegion [`0` or `1`] {Off, On} Default: Off (`0`)
* drawBuffering [`0` or `1`] {Off, On} Default: Off (`0`)
* rewriteLargeST [`0` or `1`] {Off, On} Default: Off (`0`)
* rewriteLargeSTCoords [`0` or `1`] {Off, On} Default: Off (`0`)
* getSkipCount {`GSC` with suffix } {None unless specific game GSC} Default: Disabled (`0`) unless valid variable name (ex. GSC_PolyphonyDigitalGames, GSC_UrbanReign, ...)
* gpuPaletteConversion [`0` or `1`] {Off, On} Default: Off (`0`)
* gpuTargetCLUT [`0` or `1` or `2`] {Disabled, Enabled (Exact Match), Enabled (Check Inside Target)} Default: Disabled (`0`)
+1 -1
View File
@@ -209,7 +209,7 @@
"minimum": 0,
"maximum": 1
},
"rewriteLargeST": {
"rewriteLargeSTCoords": {
"type": "integer",
"minimum": 0,
"maximum": 1
+41
View File
@@ -13,6 +13,7 @@
#include "GS/GSPerfMon.h"
#include "GS/GSUtil.h"
#include "GS/MultiISA.h"
#include "GS/GSPerfMon.h"
#include "Host.h"
#include "Input/InputManager.h"
#include "MTGS.h"
@@ -491,6 +492,23 @@ void GSStopGSDump()
g_gs_renderer->StopGSDump();
}
void GSStartSavingMetrics(u32 seconds)
{
if (g_gs_renderer)
g_gs_renderer->StartSavingMetrics(seconds);
}
void GSDumpSavedMetrics()
{
if (g_gs_renderer)
g_gs_renderer->DumpSavedMetrics();
}
bool GSIsSavingMetrics()
{
return g_gs_renderer && g_gs_renderer->IsSavingMetrics();
}
bool GSBeginCapture(std::string filename)
{
if (g_gs_renderer)
@@ -565,6 +583,11 @@ void GSSetVSyncMode(GSVSyncMode mode, bool allow_present_throttle)
g_gs_device->SetVSyncMode(mode, allow_present_throttle);
}
void GSResetStats()
{
g_perfmon.Reset();
}
bool GSWantsExclusiveFullscreen()
{
if (!g_gs_device || !g_gs_device->SupportsExclusiveFullscreen())
@@ -1226,6 +1249,24 @@ BEGIN_HOTKEY_LIST(g_gs_hotkeys){"Screenshot", TRANSLATE_NOOP("Hotkeys", "Graphic
GSStopGSDump();
});
}},
{"GSStartSavingMetricsVariableFrames", TRANSLATE_NOOP("Hotkeys", "Graphics"),
TRANSLATE_NOOP("Hotkeys", "Start Saving Performance Metrics (Press & Hold)"),
[](s32 pressed) {
MTGS::RunOnGSThread([pressed]() {
if (pressed > 0)
GSStartSavingMetrics(UINT32_MAX);
else
GSDumpSavedMetrics();
});
}},
{"GSStartSavingMetricsFixedFrames", TRANSLATE_NOOP("Hotkeys", "Graphics"),
TRANSLATE_NOOP("Hotkeys", "Start Saving Performance Metrics (Capture Timer)"),
[](s32 pressed) {
MTGS::RunOnGSThread([pressed]() {
if (pressed > 0 && !GSIsSavingMetrics())
GSStartSavingMetrics(GSConfig.SavedMetricsCaptureSeconds);
});
}},
{"ToggleSoftwareRendering", TRANSLATE_NOOP("Hotkeys", "Graphics"),
TRANSLATE_NOOP("Hotkeys", "Toggle Software Rendering"),
[](s32 pressed) {
+4
View File
@@ -76,6 +76,9 @@ std::string GSGetBaseSnapshotFilename();
std::string GSGetBaseVideoFilename();
void GSQueueSnapshot(const std::string& path, u32 gsdump_frames = 0);
void GSStopGSDump();
void GSStartSavingMetrics(float time);
void GSDumpSavedMetrics();
bool GSIsSavingMetrics();
bool GSBeginCapture(std::string filename);
void GSEndCapture();
void GSPresentCurrentFrame();
@@ -86,6 +89,7 @@ bool GSHasDisplayWindow();
void GSResizeDisplayWindow(u32 width, u32 height, float scale);
void GSUpdateDisplayWindow();
void GSSetVSyncMode(GSVSyncMode mode, bool allow_present_throttle);
void GSResetStats();
GSRendererType GSGetCurrentRenderer();
bool GSIsHardwareRenderer();
+6 -2
View File
@@ -105,7 +105,6 @@ GSState::GSState()
s_n = 0;
s_transfer_n = 0;
memset(&m_v, 0, sizeof(m_v));
memset(m_mem.m_vm8, 0, m_mem.m_vmsize);
@@ -2504,6 +2503,11 @@ u32 GSState::CalcMask(int exp, int max_exp)
return (1 << std::min(amount, 23)) - 1;
}
void GSState::IncDraw()
{
s_n++;
}
void GSState::FlushPrim()
{
if (m_index->tail > 0)
@@ -2526,7 +2530,7 @@ void GSState::FlushPrim()
GSVertex buff[2];
GSVertexBuff& vtx_buff = *m_vertex;
GSIndexBuff& idx_buff = *m_index;
s_n++;
IncDraw();
const u32 head = vtx_buff.head;
const u32 tail = vtx_buff.tail;
+5 -3
View File
@@ -318,9 +318,11 @@ public:
static u64 s_last_transfer_draw_n;
static u64 s_transfer_n;
GSPerfMon m_perfmon_frame; // Track stat across a frame.
GSPerfMon m_perfmon_draw; // Track stat across a draw.
GSPerfMon m_perfmon_frame; // Track stats across a frame.
GSPerfMon m_perfmon_draw; // Track stats across a draw.
void IncDraw();
static constexpr u32 STATE_VERSION = 9;
#define PRIM_REG_MASK 0x7FF
+1 -1
View File
@@ -465,7 +465,7 @@ static inline ShaderConvertSelector GetConvertShader(GSTexture::Format src, GSTe
switch (dst)
{
case GSTexture::Format::Color:
pxAssert(src_bpp == 32 && dst_bpp == 32);
pxAssert(src_bpp == dst_bpp);
shader = ShaderConvert::COPY; // bpp is handled by mask
break;
case GSTexture::Format::DepthColor:
+31 -1
View File
@@ -150,7 +150,7 @@ bool GSRenderer::Merge(int field)
}
}
s_n++;
IncDraw();
GSVector4 src_gs_read[2] = {};
GSVector4 dst[3] = {};
@@ -524,6 +524,9 @@ bool GSRenderer::BeginPresentFrame(bool frame_skip)
{
Host::BeginPresentFrame();
if (GSDumpReplayer::IsReplayingDump())
GSDumpReplayer::UpdateGSStats();
const GSDevice::PresentResult res = g_gs_device->BeginPresent(frame_skip);
if (res == GSDevice::PresentResult::FrameSkipped)
{
@@ -805,6 +808,10 @@ void GSRenderer::VSync(u32 field, bool registers_written, bool idle_frame)
}
}
// metrics
if (m_saving_metrics && !PerformanceMetrics::IsSavingMetrics())
DumpSavedMetrics();
// capture
if (GSCapture::IsCapturingVideo())
{
@@ -953,6 +960,29 @@ void GSRenderer::StopGSDump()
m_dump_frames = 0;
}
void GSRenderer::StartSavingMetrics(u32 seconds)
{
m_saving_metrics = true;
PerformanceMetrics::StartSavingMetrics(seconds);
Host::AddKeyedOSDMessage("GSMetrics",
fmt::format(TRANSLATE_FS("GS", "Started saving performance metrics{}"),
(0 < seconds && seconds < UINT32_MAX) ? fmt::format(" ({} seconds)", seconds) : ""),
Host::OSD_INFO_DURATION);
}
void GSRenderer::DumpSavedMetrics()
{
m_saving_metrics = false;
PerformanceMetrics::DumpSavedMetrics();
Host::AddKeyedOSDMessage("GSMetrics", fmt::format(TRANSLATE_FS("GS", "Logging saved performance metrics")),
Host::OSD_INFO_DURATION);
}
bool GSRenderer::IsSavingMetrics()
{
return m_saving_metrics;
}
void GSRenderer::PresentCurrentFrame()
{
if (BeginPresentFrame(false))
+4
View File
@@ -19,6 +19,7 @@ private:
std::string m_snapshot;
u32 m_dump_frames = 0;
u32 m_skipped_duplicate_frames = 0;
bool m_saving_metrics = false;
// Tracking draw counters for idle frame detection.
u64 m_last_draw_n = 0;
@@ -56,6 +57,9 @@ public:
void QueueSnapshot(const std::string& path, const u32 gsdump_frames);
void StopGSDump();
void StartSavingMetrics(u32 seconds);
void DumpSavedMetrics();
bool IsSavingMetrics();
void PresentCurrentFrame();
bool BeginCapture(std::string filename, const GSVector2i& size = GSVector2i(0, 0));
void EndCapture();
+1 -1
View File
@@ -200,7 +200,7 @@ u32 GSTexture::CalcUploadSize(Format format, u32 height, u32 pitch)
bool GSTexture::IsFeedbackFormat(Format format)
{
return format == Format::Color || format == Format::ColorClip ||
return format == Format::Color || format == Format::ColorClip || format == Format::ColorHDR ||
format == Format::DepthColor || format == Format::DepthStencil;
}
+29 -14
View File
@@ -374,6 +374,8 @@ GSRendererType D3D::GetPreferredRenderer()
Console.WriteLn("D3D11 feature level for autodetection: %x", static_cast<unsigned>(feature_level));
return feature_level;
};
/*
const auto get_d3d12_device = [&adapter]() {
wil::com_ptr_nothrow<ID3D12Device> device;
const HRESULT hr = D3D12CreateDevice(adapter.get(), D3D_FEATURE_LEVEL_12_0, IID_PPV_ARGS(device.put()));
@@ -381,6 +383,7 @@ GSRendererType D3D::GetPreferredRenderer()
Console.Error("D3D12CreateDevice() for automatic renderer failed: %08X", hr);
return device;
};
#ifdef ENABLE_VULKAN
static constexpr auto check_vulkan_supported = []() {
if (!GSDeviceVK::EnumerateGPUs().empty())
@@ -395,6 +398,7 @@ GSRendererType D3D::GetPreferredRenderer()
#else
static constexpr auto check_vulkan_supported = []() { return false; };
#endif
*/
switch (GetVendorID(adapter.get()))
{
@@ -432,26 +436,37 @@ GSRendererType D3D::GetPreferredRenderer()
// Sampler feedback Tier 0.9 is only present in Tiger Lake/Xe/Arc, so we can use that to
// differentiate between them. Unfortunately, that requires a D3D12 device.
const auto device12 = get_d3d12_device();
if (device12)
const std::optional<D3D_FEATURE_LEVEL> feature_level = get_d3d11_feature_level();
if (!feature_level.has_value())
return GSRendererType::DX11;
else if (feature_level == D3D_FEATURE_LEVEL_12_0)
{
D3D12_FEATURE_DATA_D3D12_OPTIONS7 opts = {};
if (SUCCEEDED(device12->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS7, &opts, sizeof(opts))) &&
(opts.SamplerFeedbackTier >= D3D12_SAMPLER_FEEDBACK_TIER_0_9) &&
check_vulkan_supported())
return GSRendererType::DX12;
/*
// Keep the old code as a reference if we need it.
const auto device12 = get_d3d12_device();
if (device12)
{
Console.WriteLn("Sampler feedback tier 0.9 found for Intel GPU, defaulting to Vulkan.");
return GSRendererType::VK;
D3D12_FEATURE_DATA_D3D12_OPTIONS7 opts = {};
if (SUCCEEDED(device12->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS7, &opts, sizeof(opts))) &&
(opts.SamplerFeedbackTier >= D3D12_SAMPLER_FEEDBACK_TIER_0_9) &&
check_vulkan_supported())
{
Console.WriteLn("Sampler feedback tier 0.9 found for Intel GPU, defaulting to Vulkan.");
return GSRendererType::VK;
}
else
return GSRendererType::OGL;
}
else
{
Console.WriteLn("Sampler feedback tier 0.9 or Vulkan not found for Intel GPU, using OpenGL.");
return GSRendererType::OGL;
}
*/
}
Console.WriteLn("Sampler feedback tier 0.9 or Direct3D 12 not found for Intel GPU, using Direct3D 11.");
return GSRendererType::DX11;
else if (feature_level == D3D_FEATURE_LEVEL_11_1)
return GSRendererType::OGL;
else
return GSRendererType::DX11;
}
break;
+64 -46
View File
@@ -289,16 +289,12 @@ bool GSDevice12::CreateDevice(u32& vendor_id)
// Create the actual device.
// Intel Haswell DX12 support is specific:
// Newerest drivers have dx12 support disabled so the last driver to support dx12 is 15.40.42.5063.
// Newer drivers have dx12 support disabled so the last driver to support dx12 is 15.40.42.5063.
// Shader cache must be also disabled, and make sure Debug Device option is disabled as well.
// Let's enable it on dev/debug for testing purposes so we don't have to change this all the time.
// Let's enable it for testing purposes so we don't have to change this all the time, and
// might be handy for the tweakers that want to run dx12.
// TODO: Find out the status of Broadwell.
#ifdef PCSX2_DEVBUILD
hr = D3D12CreateDevice(m_adapter.get(), D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(&m_device));
#else
const bool isIntel = (vendor_id == 0x163C || vendor_id == 0x8086 || vendor_id == 0x8087);
hr = D3D12CreateDevice(m_adapter.get(), isIntel ? D3D_FEATURE_LEVEL_12_0 : D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(&m_device));
#endif
if (FAILED(hr))
{
@@ -488,36 +484,8 @@ void GSDevice12::MoveToNextCommandList()
if (res.sampler_allocator.ShouldReset())
res.sampler_allocator.Reset();
if (res.has_timestamp_query)
{
// readback timestamp from the last time this cmdlist was used.
// we don't need to worry about disjoint in dx12, the frequency is reliable within a single cmdlist.
const u32 offset = (m_current_command_list * (sizeof(u64) * NUM_TIMESTAMP_QUERIES_PER_CMDLIST));
const D3D12_RANGE read_range = {offset, offset + (sizeof(u64) * NUM_TIMESTAMP_QUERIES_PER_CMDLIST)};
void* map;
HRESULT hr = m_timestamp_query_buffer->Map(0, &read_range, &map);
if (SUCCEEDED(hr))
{
u64 timestamps[2];
std::memcpy(timestamps, static_cast<const u8*>(map) + offset, sizeof(timestamps));
m_accumulated_gpu_time +=
static_cast<float>(static_cast<double>(timestamps[1] - timestamps[0]) / m_timestamp_frequency);
const D3D12_RANGE write_range = {};
m_timestamp_query_buffer->Unmap(0, &write_range);
}
else
{
Console.Warning("D3D12: Map() for timestamp query failed: %08X", hr);
}
}
res.has_timestamp_query = m_gpu_timing_enabled;
if (m_gpu_timing_enabled)
{
res.command_lists[1].list4->EndQuery(m_timestamp_query_heap.get(), D3D12_QUERY_TYPE_TIMESTAMP,
m_current_command_list * NUM_TIMESTAMP_QUERIES_PER_CMDLIST);
}
ReadGPUTiming();
StartGPUTiming();
if (res.pipeline_statistics_query == QueryState::Ready)
{
@@ -587,15 +555,7 @@ bool GSDevice12::ExecuteCommandList(WaitType wait_for_completion)
m_vertex_constant_buffer.FlushMemory();
m_pixel_constant_buffer.FlushMemory();
if (res.has_timestamp_query)
{
// write the timestamp back at the end of the cmdlist
res.command_lists[1].list4->EndQuery(m_timestamp_query_heap.get(), D3D12_QUERY_TYPE_TIMESTAMP,
(m_current_command_list * NUM_TIMESTAMP_QUERIES_PER_CMDLIST) + 1);
res.command_lists[1].list4->ResolveQueryData(m_timestamp_query_heap.get(), D3D12_QUERY_TYPE_TIMESTAMP,
m_current_command_list * NUM_TIMESTAMP_QUERIES_PER_CMDLIST, NUM_TIMESTAMP_QUERIES_PER_CMDLIST,
m_timestamp_query_buffer.get(), m_current_command_list * (sizeof(u64) * NUM_TIMESTAMP_QUERIES_PER_CMDLIST));
}
EndGPUTiming();
if ((res.pipeline_statistics_query == QueryState::Querying) || (res.pipeline_statistics_query == QueryState::Ready))
{
@@ -857,6 +817,64 @@ bool GSDevice12::SetGPUPipelineStatisticsEnabled(bool enabled)
return true;
}
void GSDevice12::StartGPUTiming()
{
if (m_gpu_timing_enabled)
{
CommandListResources& res = m_command_lists[m_current_command_list];
res.command_lists[1].list4->EndQuery(m_timestamp_query_heap.get(), D3D12_QUERY_TYPE_TIMESTAMP,
m_current_command_list * NUM_TIMESTAMP_QUERIES_PER_CMDLIST);
res.timestamp_query_state = QueryState::Querying;
}
}
void GSDevice12::EndGPUTiming()
{
CommandListResources& res = m_command_lists[m_current_command_list];
if (res.timestamp_query_state == QueryState::Querying)
{
// write the timestamp back at the end of the cmdlist
if (InRenderPass())
EndRenderPass(); // Can't end query in a render pass
res.command_lists[1].list4->EndQuery(m_timestamp_query_heap.get(), D3D12_QUERY_TYPE_TIMESTAMP,
(m_current_command_list * NUM_TIMESTAMP_QUERIES_PER_CMDLIST) + 1);
res.command_lists[1].list4->ResolveQueryData(m_timestamp_query_heap.get(), D3D12_QUERY_TYPE_TIMESTAMP,
m_current_command_list * NUM_TIMESTAMP_QUERIES_PER_CMDLIST, NUM_TIMESTAMP_QUERIES_PER_CMDLIST,
m_timestamp_query_buffer.get(), m_current_command_list * (sizeof(u64) * NUM_TIMESTAMP_QUERIES_PER_CMDLIST));
res.timestamp_query_state = QueryState::Ready;
}
}
void GSDevice12::ReadGPUTiming()
{
CommandListResources& res = m_command_lists[m_current_command_list];
if (res.timestamp_query_state == QueryState::Ready)
{
// readback timestamp from the last time this cmdlist was used.
// we don't need to worry about disjoint in dx12, the frequency is reliable within a single cmdlist.
const u32 offset = (m_current_command_list * (sizeof(u64) * NUM_TIMESTAMP_QUERIES_PER_CMDLIST));
const D3D12_RANGE read_range = { offset, offset + (sizeof(u64) * NUM_TIMESTAMP_QUERIES_PER_CMDLIST) };
void* map;
HRESULT hr = m_timestamp_query_buffer->Map(0, &read_range, &map);
if (SUCCEEDED(hr))
{
u64 timestamps[2];
std::memcpy(timestamps, static_cast<const u8*>(map) + offset, sizeof(timestamps));
m_accumulated_gpu_time +=
static_cast<float>(static_cast<double>(timestamps[1] - timestamps[0]) / m_timestamp_frequency);
const D3D12_RANGE write_range = {};
m_timestamp_query_buffer->Unmap(0, &write_range);
}
else
{
Console.Warning("D3D12: Map() for timestamp query failed: %08X", hr);
}
res.timestamp_query_state = QueryState::None;
}
}
bool GSDevice12::AllocatePreinitializedGPUBuffer(u32 size, ID3D12Resource** gpu_buffer,
D3D12MA::Allocation** gpu_allocation, const std::function<void(void*)>& fill_callback)
{
+4 -2
View File
@@ -191,7 +191,6 @@ public:
void UploadIndices(D3D12StreamBuffer& buffer, const void* index, size_t count);
private:
// For pipeline statistics
enum class QueryState
{
None,
@@ -209,7 +208,7 @@ private:
std::vector<std::pair<D3D12DescriptorHeapManager&, u32>> pending_descriptors;
u64 ready_fence_value = 0;
bool init_command_list_used = false;
bool has_timestamp_query = false;
QueryState timestamp_query_state = QueryState::None;
QueryState pipeline_statistics_query = QueryState::None;
};
@@ -524,6 +523,9 @@ public:
void EndPresent() override;
bool SetGPUTimingEnabled(bool enabled) override;
void StartGPUTiming();
void EndGPUTiming();
void ReadGPUTiming();
float GetAndResetAccumulatedGPUTime() override;
bool SetGPUPipelineStatisticsEnabled(bool enabled) override;
-17
View File
@@ -607,20 +607,6 @@ bool GSHwHack::GSC_TalesOfLegendia(GSRendererHW& r, int& skip)
return true;
}
bool GSHwHack::GSC_UltramanFightingEvolution(GSRendererHW& r, int& skip)
{
if (skip == 0)
{
if (!s_nativeres && RTME && RFBP == 0x2a00 && RFPSM == PSMZ24 && RTBP0 == 0x1c00 && RTPSM == PSMZ24)
{
// Don't enable hack on native res if crc is below aggressive.
skip = 5; // blur
}
}
return true;
}
bool GSHwHack::GSC_TalesofSymphonia(GSRendererHW& r, int& skip)
{
if (skip == 0)
@@ -1468,9 +1454,6 @@ const GSHwHack::Entry<GSRendererHW::GSC_Ptr> GSHwHack::s_get_skip_count_function
// Depth Issue
CRC_F(GSC_BurnoutGames),
// Upscaling hacks
CRC_F(GSC_UltramanFightingEvolution),
};
const GSHwHack::Entry<GSRendererHW::OI_Ptr> GSHwHack::s_before_draw_functions[] = {
-1
View File
@@ -18,7 +18,6 @@ public:
static bool GSC_BlackAndBurnoutSky(GSRendererHW& r, int& skip);
static bool GSC_MidnightClub3(GSRendererHW& r, int& skip);
static bool GSC_TalesOfLegendia(GSRendererHW& r, int& skip);
static bool GSC_UltramanFightingEvolution(GSRendererHW& r, int& skip);
static bool GSC_TalesofSymphonia(GSRendererHW& r, int& skip);
static bool GSC_UrbanReign(GSRendererHW& r, int& skip);
static bool GSC_BlueTongueGames(GSRendererHW& r, int& skip);
+1 -1
View File
@@ -2904,7 +2904,7 @@ void GSRendererHW::Draw()
// Ridge Racer V and Destruction Derby Arena have large ST coordinates in reflection map draws that cause
// speckled artifacts on cars. Detect and rewrite such vertices here.
if (GSConfig.UserHacks_RewriteLargeST)
if (GSConfig.UserHacks_RewriteLargeSTCoords)
{
// The threshold is chosen to be low enough to fix the artifacts in Ridge Racer V and Destruction Derby Arena
// while not breaking anything.
+23 -11
View File
@@ -724,9 +724,9 @@ bool GSDeviceOGL::CreateTextureFX()
bool GSDeviceOGL::CheckFeatures()
{
//bool vendor_id_amd = false;
//bool vendor_id_nvidia = false;
//bool vendor_id_intel = false;
bool vendor_id_amd = false;
bool vendor_id_nvidia = false;
bool vendor_id_intel = false;
memset(&m_bugs, 0, sizeof(m_bugs));
@@ -735,18 +735,18 @@ bool GSDeviceOGL::CheckFeatures()
std::strstr(vendor, "ATI"))
{
Console.WriteLn(Color_StrongRed, "GL: AMD GPU detected.");
//vendor_id_amd = true;
vendor_id_amd = true;
}
else if (std::strstr(vendor, "NVIDIA Corporation"))
{
Console.WriteLn(Color_StrongGreen, "GL: NVIDIA GPU detected.");
//vendor_id_nvidia = true;
vendor_id_nvidia = true;
m_bugs.broken_blend_coherency = true;
}
else if (std::strstr(vendor, "Intel"))
{
Console.WriteLn(Color_StrongBlue, "GL: Intel GPU detected.");
//vendor_id_intel = true;
vendor_id_intel = true;
}
GLint major_gl = 0;
@@ -906,15 +906,27 @@ bool GSDeviceOGL::CheckFeatures()
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
m_max_texture_size = std::max(1024u, static_cast<u32>(max_texture_size));
Console.WriteLn("GL: Using %s for point expansion, %s for line expansion and %s for sprite expansion.",
m_features.point_expand ? "hardware" : (m_features.vs_expand ? "vertex expanding" : "UNSUPPORTED"),
m_features.line_expand ? "hardware" : (m_features.vs_expand ? "vertex expanding" : "UNSUPPORTED"),
m_features.vs_expand ? "vertex expanding" : "CPU");
// Unlikely to be supported on Windows if device is stuck on GL 3.3 which is usually equivalent to feature level 10.0.
// This should also target any proprietary drivers on linux.
// Open source drivers shouldn't be hit since they have different vendor names.
if ((vendor_id_amd || vendor_id_nvidia || vendor_id_intel) && GLAD_GL_VERSION_3_3 && !GLAD_GL_VERSION_4_0)
m_rgba16_unorm_hw_blend = false;
else
m_rgba16_unorm_hw_blend = true;
if (!GLAD_GL_ARB_conservative_depth)
{
Console.Warning("GLAD_GL_ARB_conservative_depth is not supported. This will reduce performance.");
}
Console.WriteLn("GL: Using %s for point expansion, %s for line expansion and %s for sprite expansion.",
m_features.point_expand ? "hardware" : (m_features.vs_expand ? "vertex expanding" : "UNSUPPORTED"),
m_features.line_expand ? "hardware" : (m_features.vs_expand ? "vertex expanding" : "UNSUPPORTED"),
m_features.vs_expand ? "vertex expanding" : "CPU");
Console.WriteLnFmt("GL: DXTn Texture Compression: {}", m_features.dxt_textures ? "Supported" : "Not Supported");
Console.WriteLnFmt("GL: BC6/7 Texture Compression: {}", m_features.bptc_textures ? "Supported" : "Not Supported");
Console.WriteLnFmt("GL: RGBA16 UNORM Hardware Blending: {}", m_rgba16_unorm_hw_blend ? "Supported" : "Not Supported");
m_features.aa1 = GSConfig.HWAA1 && m_features.vs_expand && m_features.feedback_loops();
@@ -2898,7 +2910,7 @@ void GSDeviceOGL::RenderHW(GSHWDrawConfig& config)
{
config.colclip_update_area = config.drawarea;
colclip_rt = CreateFeedbackTarget(rtsize.x, rtsize.y, GSTexture::Format::ColorClip, false);
colclip_rt = CreateFeedbackTarget(rtsize.x, rtsize.y, m_rgba16_unorm_hw_blend ? GSTexture::Format::ColorClip : GSTexture::Format::ColorHDR, false);
if (!colclip_rt)
{
+1
View File
@@ -159,6 +159,7 @@ private:
} m_bugs;
bool m_disable_download_pbo = false;
bool m_rgba16_unorm_hw_blend = false;
GLuint m_fbo = 0; // frame buffer container
GLuint m_fbo_read = 0; // frame buffer container only for reading
+18 -4
View File
@@ -34,7 +34,7 @@ GSTextureOGL::GSTextureOGL(Usage usage, int width, int height, int levels, Forma
// Bunch of constant parameter
switch (m_format)
{
// 1 Channel integer
// 1 channel integer
case Format::PrimID:
m_gl_format = GL_R32F;
m_int_format = GL_RED;
@@ -54,7 +54,7 @@ GSTextureOGL::GSTextureOGL(Usage usage, int width, int height, int levels, Forma
m_int_shift = 1;
break;
// 1 Channel normalized
// 1 channel normalized
case Format::UNorm8:
m_gl_format = GL_R8;
m_int_format = GL_RED;
@@ -72,15 +72,29 @@ GSTextureOGL::GSTextureOGL(Usage usage, int width, int height, int levels, Forma
// 4 channel normalized
case Format::Color:
case Format::ColorHQ:
case Format::ColorHDR:
m_gl_format = GL_RGBA8;
m_int_format = GL_RGBA;
m_int_type = GL_UNSIGNED_BYTE;
m_int_shift = 2;
break;
// 4 channel normalized with 2 bits of alpha
case Format::ColorHQ:
m_gl_format = GL_RGB10_A2;
m_int_format = GL_RGBA;
m_int_type = GL_UNSIGNED_INT_2_10_10_10_REV;
m_int_shift = 2;
break;
// 4 channel float
case Format::ColorHDR:
m_gl_format = GL_RGBA16F;
m_int_format = GL_RGBA;
m_int_type = GL_HALF_FLOAT;
m_int_shift = 3;
break;
// 4 channel normalized
case Format::ColorClip:
m_gl_format = GL_RGBA16;
m_int_format = GL_RGBA;
+1 -1
View File
@@ -308,7 +308,7 @@ MULTI_ISA_UNSHARED_END
void GSRendererSW::Draw()
{
const GSDrawingContext* context = m_context;
if (!GSConfig.UserHacks_RewriteLargeST)
if (!GSConfig.UserHacks_RewriteLargeSTCoords)
{
// SW rasterizer stores UV in 1.15.16 format so clamp to +/- (2^15 - 2) (-2 so bilinear doesn't overflow).
// Also only do this for CLAMP and CLAMP_REGION modes to reduce the performance impact.
+74 -51
View File
@@ -1153,6 +1153,77 @@ bool GSDeviceVK::SetGPUPipelineStatisticsEnabled(bool enabled)
return (enabled == m_gpu_pipeline_statistics_enabled);
}
void GSDeviceVK::StartGPUTiming(u32 index)
{
if (m_gpu_timing_enabled || m_spin_timer)
{
FrameResources& resources = m_frame_resources[index];
vkCmdResetQueryPool(resources.command_buffers[1], m_timestamp_query_pool, index * 2, 2);
vkCmdWriteTimestamp(
resources.command_buffers[1], VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, m_timestamp_query_pool, index * 2);
resources.timestamp_query_state = QueryState::Querying;
}
}
void GSDeviceVK::EndGPUTiming(u32 index)
{
FrameResources& resources = m_frame_resources[index];
const bool wants_timestamp = m_gpu_timing_enabled || m_spin_timer;
if (wants_timestamp && resources.timestamp_query_state == QueryState::Querying)
{
vkCmdWriteTimestamp(m_current_command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, m_timestamp_query_pool,
m_current_frame * 2 + 1);
resources.timestamp_query_state = QueryState::Ready;
}
}
void GSDeviceVK::ReadGPUTiming(u32 index)
{
FrameResources& resources = m_frame_resources[index];
const bool wants_timestamps = m_gpu_timing_enabled || resources.spin_id >= 0;
if (wants_timestamps && resources.timestamp_query_state == QueryState::Ready)
{
std::array<u64, 2> timestamps;
const VkResult res =
vkGetQueryPoolResults(m_device, m_timestamp_query_pool, index * 2, static_cast<u32>(timestamps.size()),
sizeof(u64) * timestamps.size(), timestamps.data(), sizeof(u64), VK_QUERY_RESULT_64_BIT);
if (res == VK_SUCCESS)
{
// if we didn't write the timestamp at the start of the cmdbuffer (just enabled timing), the first TS will be zero
if (timestamps[0] > 0 && m_gpu_timing_enabled)
{
const double ns_diff =
(timestamps[1] - timestamps[0]) * static_cast<double>(m_device_properties.limits.timestampPeriod);
m_accumulated_gpu_time += ns_diff / 1000000.0;
}
if (resources.spin_id >= 0)
{
if (m_optional_extensions.vk_ext_calibrated_timestamps && timestamps[1] > 0)
{
const u64 end = timestamps[1] * m_spin_timestamp_scale + m_spin_timestamp_offset;
m_spin_manager.DrawCompleted(resources.spin_id, resources.submit_timestamp, end);
}
else if (!m_optional_extensions.vk_ext_calibrated_timestamps && timestamps[0] > 0)
{
const u64 begin = timestamps[0] * m_spin_timestamp_scale;
const u64 end = timestamps[1] * m_spin_timestamp_scale;
m_spin_manager.DrawCompleted(resources.spin_id, begin, end);
}
}
}
else
{
LOG_VULKAN_ERROR(res, "vkGetQueryPoolResults failed: ");
}
resources.timestamp_query_state = QueryState::None;
}
}
void GSDeviceVK::ScanForCommandBufferCompletion()
{
for (u32 check_index = (m_current_frame + 1) % NUM_COMMAND_BUFFERS; check_index != m_current_frame;
@@ -1222,12 +1293,7 @@ void GSDeviceVK::SubmitCommandBuffer(VKSwapChain* present_swap_chain)
}
}
bool wants_timestamp = m_gpu_timing_enabled || m_spin_timer;
if (wants_timestamp && resources.timestamp_written)
{
vkCmdWriteTimestamp(m_current_command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, m_timestamp_query_pool,
m_current_frame * 2 + 1);
}
EndGPUTiming(m_current_frame);
if (resources.pipeline_statistics_query == QueryState::Querying)
{
@@ -1363,43 +1429,7 @@ void GSDeviceVK::CommandBufferCompleted(u32 index)
it();
resources.cleanup_resources.clear();
bool wants_timestamps = m_gpu_timing_enabled || resources.spin_id >= 0;
if (wants_timestamps && resources.timestamp_written)
{
std::array<u64, 2> timestamps;
VkResult res =
vkGetQueryPoolResults(m_device, m_timestamp_query_pool, index * 2, static_cast<u32>(timestamps.size()),
sizeof(u64) * timestamps.size(), timestamps.data(), sizeof(u64), VK_QUERY_RESULT_64_BIT);
if (res == VK_SUCCESS)
{
// if we didn't write the timestamp at the start of the cmdbuffer (just enabled timing), the first TS will be zero
if (timestamps[0] > 0 && m_gpu_timing_enabled)
{
const double ns_diff =
(timestamps[1] - timestamps[0]) * static_cast<double>(m_device_properties.limits.timestampPeriod);
m_accumulated_gpu_time += ns_diff / 1000000.0;
}
if (resources.spin_id >= 0)
{
if (m_optional_extensions.vk_ext_calibrated_timestamps && timestamps[1] > 0)
{
u64 end = timestamps[1] * m_spin_timestamp_scale + m_spin_timestamp_offset;
m_spin_manager.DrawCompleted(resources.spin_id, resources.submit_timestamp, end);
}
else if (!m_optional_extensions.vk_ext_calibrated_timestamps && timestamps[0] > 0)
{
u64 begin = timestamps[0] * m_spin_timestamp_scale;
u64 end = timestamps[1] * m_spin_timestamp_scale;
m_spin_manager.DrawCompleted(resources.spin_id, begin, end);
}
}
}
else
{
LOG_VULKAN_ERROR(res, "vkGetQueryPoolResults failed: ");
}
}
ReadGPUTiming(index);
}
void GSDeviceVK::MoveToNextCommandBuffer()
@@ -1434,13 +1464,7 @@ void GSDeviceVK::ActivateCommandBuffer(u32 index)
if (res != VK_SUCCESS)
LOG_VULKAN_ERROR(res, "vkBeginCommandBuffer failed: ");
bool wants_timestamp = m_gpu_timing_enabled || m_spin_timer;
if (wants_timestamp)
{
vkCmdResetQueryPool(resources.command_buffers[1], m_timestamp_query_pool, index * 2, 2);
vkCmdWriteTimestamp(
resources.command_buffers[1], VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, m_timestamp_query_pool, index * 2);
}
StartGPUTiming(index);
if (resources.pipeline_statistics_query == QueryState::Ready)
{
@@ -1471,7 +1495,6 @@ void GSDeviceVK::ActivateCommandBuffer(u32 index)
resources.fence_counter = m_next_fence_counter++;
resources.init_buffer_used = false;
resources.timestamp_written = wants_timestamp;
m_current_frame = index;
m_current_command_buffer = resources.command_buffers[1];
+4 -2
View File
@@ -209,7 +209,6 @@ private:
void CalibrateSpinTimestamp();
u64 GetCPUTimestamp();
// For pipeline statistics
enum class QueryState
{
None,
@@ -228,7 +227,7 @@ private:
u32 submit_timestamp = 0;
bool init_buffer_used = false;
bool needs_fence_wait = false;
bool timestamp_written = false;
QueryState timestamp_query_state = QueryState::None;
QueryState pipeline_statistics_query = QueryState::None;
std::vector<std::function<void()>> cleanup_resources;
@@ -575,6 +574,9 @@ public:
bool IsPresenting() const;
bool SetGPUTimingEnabled(bool enabled) override;
void StartGPUTiming(u32 index);
void EndGPUTiming(u32 index);
void ReadGPUTiming(u32 index);
float GetAndResetAccumulatedGPUTime() override;
bool SetGPUPipelineStatisticsEnabled(bool enabled) override;
+164 -11
View File
@@ -1,6 +1,8 @@
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#include "PerformanceMetrics.h"
#include "GS/GSPerfMon.h"
#include "GS.h"
#include "GS/GSLzma.h"
#include "GSDumpReplayer.h"
@@ -27,6 +29,7 @@
#include "common/Timer.h"
#include <atomic>
#include <cinttypes>
static void GSDumpReplayerCpuReserve();
static void GSDumpReplayerCpuShutdown();
@@ -46,6 +49,19 @@ static bool s_needs_state_loaded = false;
static u64 s_frame_ticks = 0;
static u64 s_next_frame_time = 0;
static bool s_is_dump_runner = false;
static bool s_dump_perf_metrics = true;
static bool s_use_frame_range = false;
static bool s_init_frame_range = false;
static u32 s_frame_start = 0;
static u32 s_frame_end = 0;
static u32 s_frame_start_packet = 0;
static u32 s_frame_end_packet = 0;
static GSPerfMon s_total_gs_stats;
static GSPerfMon s_last_g_perfmon;
static u64 s_total_frames = 0;
static u64 s_total_drawn_frames = 0;
R5900cpu GSDumpReplayerCpu = {
GSDumpReplayerCpuReserve,
@@ -70,9 +86,10 @@ bool GSDumpReplayer::IsRunner()
return s_is_dump_runner;
}
void GSDumpReplayer::SetIsDumpRunner(bool is_runner)
void GSDumpReplayer::SetIsDumpRunner(bool is_runner, bool dump_perf)
{
s_is_dump_runner = is_runner;
s_dump_perf_metrics = dump_perf;
}
void GSDumpReplayer::SetLoopCount(s32 loop_count)
@@ -85,6 +102,13 @@ int GSDumpReplayer::GetLoopCount()
return s_dump_loop_count;
}
void GSDumpReplayer::SetFrameRange(bool use, u32 start, u32 end)
{
s_use_frame_range = use;
s_frame_start = start;
s_frame_end = end;
}
bool GSDumpReplayer::Initialize(const char* filename, Error* error)
{
Common::Timer timer;
@@ -145,6 +169,8 @@ void GSDumpReplayer::Shutdown()
{
Console.WriteLn("(GSDumpReplayer) Shutting down.");
DumpStats();
Cpu = nullptr;
psxCpu = nullptr;
CpuVU0 = nullptr;
@@ -196,6 +222,13 @@ void GSDumpReplayerCpuReset()
s_needs_state_loaded = true;
s_current_packet = 0;
s_dump_frame_number = 0;
s_total_gs_stats.Reset();
s_last_g_perfmon.Reset();
s_init_frame_range = false;
s_frame_start_packet = 0;
s_frame_end_packet = 0;
s_total_frames = 0;
s_total_drawn_frames = 0;
}
static void GSDumpReplayerLoadInitialState()
@@ -256,17 +289,10 @@ static void GSDumpReplayerFrameLimit()
s_next_frame_time = std::max(now, s_next_frame_time + s_frame_ticks);
}
void GSDumpReplayerCpuStep()
void AdvanceNextLoop()
{
if (s_needs_state_loaded)
{
GSDumpReplayerLoadInitialState();
s_needs_state_loaded = false;
}
const GSDumpFile::GSData& packet = s_dump_file->GetPackets()[s_current_packet];
s_current_packet = (s_current_packet + 1) % static_cast<u32>(s_dump_file->GetPackets().size());
if (s_current_packet == 0)
const bool end_of_dump = (s_current_packet == static_cast<u32>(s_dump_file->GetPackets().size()));
if (end_of_dump || (s_init_frame_range && s_current_packet > s_frame_end_packet))
{
s_dump_frame_number = 0;
if (s_dump_loop_count > 0)
@@ -277,6 +303,55 @@ void GSDumpReplayerCpuStep()
s_dump_running = false;
}
}
}
void UpdateFrameRangePacketsOnVSync()
{
if (s_use_frame_range && !s_init_frame_range)
{
if (s_dump_frame_number == s_frame_start)
{
// +1 since the current packet is the previous frame VSync packet.
s_frame_start_packet = s_current_packet + 1;
}
else if (s_dump_frame_number >= s_frame_end && s_frame_end > s_frame_start)
{
// Current packet is the VSync packet of the last frame we want to loop over.
s_frame_end_packet = s_current_packet;
s_init_frame_range = true;
}
}
}
void CheckFrameRange()
{
if (s_init_frame_range)
{
if (s_current_packet > s_frame_end_packet || s_current_packet < s_frame_start_packet)
{
s_dump_frame_number = s_frame_start;
s_current_packet = s_frame_start_packet;
}
}
else if (s_current_packet == static_cast<u32>(s_dump_file->GetPackets().size()))
{
// This will run if the frame range goes past the end of the dump.
s_frame_end_packet = s_current_packet;
s_init_frame_range = true;
}
}
void GSDumpReplayerCpuStep()
{
if (s_needs_state_loaded)
{
GSDumpReplayerLoadInitialState();
s_needs_state_loaded = false;
PerformanceMetrics::StartSavingMetrics(UINT32_MAX);
}
// Get the next packet.
const GSDumpFile::GSData& packet = s_dump_file->GetPackets()[s_current_packet];
switch (packet.id)
{
@@ -323,6 +398,7 @@ void GSDumpReplayerCpuStep()
if (VMManager::Internal::IsExecutionInterrupted())
GSDumpReplayerExitExecution();
Host::PumpMessagesOnCPUThread();
UpdateFrameRangePacketsOnVSync();
}
break;
@@ -343,6 +419,18 @@ void GSDumpReplayerCpuStep()
}
break;
}
// Increment the packet counter.
s_current_packet++;
// Increment the loop counter.
AdvanceNextLoop();
// Adjust packet index based on the frame range we're replaying.
CheckFrameRange();
// Loop packet index.
s_current_packet %= static_cast<u32>(s_dump_file->GetPackets().size());
}
void GSDumpReplayerCpuExecute()
@@ -404,3 +492,68 @@ void GSDumpReplayer::RenderUI()
#undef DRAW_LINE
}
static void UpdateSingleGSStat(GSPerfMon::counter_t counter)
{
const double curr = g_perfmon.GetCounter(counter);
const double last = s_last_g_perfmon.GetCounter(counter);
// GSPerfMon resets every 30 frames to zero.
s_total_gs_stats.Put(counter, curr < last ? curr : (curr - last));
};
void GSDumpReplayer::UpdateGSStats()
{
// Called on GS thread.
if (GSIsHardwareRenderer())
{
const double last_draws = s_total_gs_stats.GetCounter(GSPerfMon::Draw);
const double last_uploads = s_total_gs_stats.GetCounter(GSPerfMon::TextureUploads);
UpdateSingleGSStat(GSPerfMon::Draw);
UpdateSingleGSStat(GSPerfMon::DrawCalls);
UpdateSingleGSStat(GSPerfMon::RenderPasses);
UpdateSingleGSStat(GSPerfMon::Barriers);
UpdateSingleGSStat(GSPerfMon::TextureCopies);
UpdateSingleGSStat(GSPerfMon::TextureUploads);
UpdateSingleGSStat(GSPerfMon::Readbacks);
UpdateSingleGSStat(GSPerfMon::TextureCopiesROV);
UpdateSingleGSStat(GSPerfMon::DrawCallsROV);
UpdateSingleGSStat(GSPerfMon::BarriersROV);
s_last_g_perfmon = g_perfmon;
const bool idle_frame = s_total_frames > 0 &&
s_total_gs_stats.GetCounter(GSPerfMon::Draw) == last_draws &&
s_total_gs_stats.GetCounter(GSPerfMon::TextureUploads) == last_uploads;
if (!idle_frame)
s_total_drawn_frames++;
s_total_frames++;
std::atomic_thread_fence(std::memory_order_release);
}
}
static void DumpStatAndAvg(const char* format, double stat)
{
Console.WriteLn(format, static_cast<u64>(stat), static_cast<u64>(std::ceil(stat / static_cast<double>(s_total_drawn_frames))));
}
void GSDumpReplayer::DumpStats()
{
std::atomic_thread_fence(std::memory_order_acquire);
Console.WriteLnFmt("======= HW STATISTICS FOR {} ({}) FRAMES ========", s_total_frames, s_total_drawn_frames);
DumpStatAndAvg("@HWSTAT@ Draw Calls: %" PRIu64 " (avg %" PRIu64 ")", s_total_gs_stats.GetCounter(GSPerfMon::DrawCalls));
DumpStatAndAvg("@HWSTAT@ Render Passes: %" PRIu64 " (avg %" PRIu64 ")", s_total_gs_stats.GetCounter(GSPerfMon::RenderPasses));
DumpStatAndAvg("@HWSTAT@ Barriers: %" PRIu64 " (avg %" PRIu64 ")", s_total_gs_stats.GetCounter(GSPerfMon::Barriers));
DumpStatAndAvg("@HWSTAT@ Copies: %" PRIu64 " (avg %" PRIu64 ")", s_total_gs_stats.GetCounter(GSPerfMon::TextureCopies));
DumpStatAndAvg("@HWSTAT@ Uploads: %" PRIu64 " (avg %" PRIu64 ")", s_total_gs_stats.GetCounter(GSPerfMon::TextureUploads));
DumpStatAndAvg("@HWSTAT@ Readbacks: %" PRIu64 " (avg %" PRIu64 ")", s_total_gs_stats.GetCounter(GSPerfMon::Readbacks));
DumpStatAndAvg("@HWSTAT@ Copies (ROV): %" PRIu64 " (avg %" PRIu64 ")", s_total_gs_stats.GetCounter(GSPerfMon::TextureCopiesROV));
DumpStatAndAvg("@HWSTAT@ Draws Calls (ROV): %" PRIu64 " (avg %" PRIu64 ")", s_total_gs_stats.GetCounter(GSPerfMon::DrawCallsROV));
DumpStatAndAvg("@HWSTAT@ Barriers (ROV): %" PRIu64 " (avg %" PRIu64 ")", s_total_gs_stats.GetCounter(GSPerfMon::BarriersROV));
if (s_dump_perf_metrics)
PerformanceMetrics::DumpSavedMetrics();
Console.WriteLnFmt("============================================");
}
+6 -1
View File
@@ -16,7 +16,8 @@ namespace GSDumpReplayer
void SetLoopCount(s32 loop_count = 0);
int GetLoopCount();
bool IsRunner();
void SetIsDumpRunner(bool is_runner);
void SetIsDumpRunner(bool is_runner, bool dump_perf = true);
void SetFrameRange(bool use, u32 start, u32 end);
bool Initialize(const char* filename, Error* error = nullptr);
bool ChangeDump(const char* filename);
@@ -28,4 +29,8 @@ namespace GSDumpReplayer
u32 GetFrameNumber();
void RenderUI();
void UpdateGSStats();
void DumpStats();
} // namespace GSDumpReplayer
+5 -5
View File
@@ -376,7 +376,7 @@ static const char* s_gs_hw_fix_names[] = {
"nativePaletteDraw",
"estimateTextureRegion",
"drawBuffering",
"rewriteLargeST",
"rewriteLargeSTCoords",
"PCRTCOffsets",
"PCRTCOverscan",
"trilinearFiltering",
@@ -624,8 +624,8 @@ bool GameDatabaseSchema::GameEntry::configMatchesHWFix(const Pcsx2Config::GSOpti
case GSHWFixId::DrawBuffering:
return (static_cast<int>(config.UserHacks_DrawBuffering) == value);
case GSHWFixId::RewriteLargeST:
return (static_cast<int>(config.UserHacks_RewriteLargeST) == value);
case GSHWFixId::RewriteLargeSTCoords:
return (static_cast<int>(config.UserHacks_RewriteLargeSTCoords) == value);
case GSHWFixId::PCRTCOffsets:
return (static_cast<int>(config.PCRTCOffsets) == value);
@@ -797,8 +797,8 @@ void GameDatabaseSchema::GameEntry::applyGSHardwareFixes(Pcsx2Config::GSOptions&
config.UserHacks_DrawBuffering = (value > 0);
break;
case GSHWFixId::RewriteLargeST:
config.UserHacks_RewriteLargeST = (value > 0);
case GSHWFixId::RewriteLargeSTCoords:
config.UserHacks_RewriteLargeSTCoords = (value > 0);
break;
case GSHWFixId::PCRTCOffsets:
+1 -1
View File
@@ -61,7 +61,7 @@ namespace GameDatabaseSchema
NativePaletteDraw,
EstimateTextureRegion,
DrawBuffering,
RewriteLargeST,
RewriteLargeSTCoords,
PCRTCOffsets,
PCRTCOverscan,
+12 -1
View File
@@ -2658,6 +2658,13 @@ void FullscreenUI::DrawEmulationSettingsPage()
SetSettingsChanged(bsi);
}
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_ANGLES_RIGHT, "Advanced Frame Display"),
FSUI_CSTR("Displays the newest frame immediately at the beginning of the "
"frame raster time, instead of at the end. Can reduce perceived "
"input lag, but may cause problems with some games, such as "
"Soulcalibur II and Baldur's Gate Dark Alliance II. "),
"EmuCore/GS", "AdvancedFrameDisplay", false);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_ARROWS_SPIN, "Vertical Sync (VSync)"), FSUI_CSTR("Synchronizes frame presentation with host refresh."),
"EmuCore/GS", "VsyncEnable", false);
@@ -3238,7 +3245,7 @@ void FullscreenUI::DrawGraphicsSettingsPage(SettingsInterface* bsi, bool show_ad
"UserHacks_EstimateTextureRegion", false, manual_hw_fixes);
DrawToggleSetting(bsi, FSUI_CSTR("Rewrite Large ST"),
FSUI_CSTR("Rewrite large ST coordinates and clamp the values."), "EmuCore/GS",
"UserHacks_RewriteLargeST", false, manual_hw_fixes);
"UserHacks_RewriteLargeSTCoords", false, manual_hw_fixes);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_PALETTE, "GPU Palette Conversion"),
FSUI_CSTR("When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU."),
"EmuCore/GS", "paltex", false, manual_hw_fixes);
@@ -5963,6 +5970,7 @@ TRANSLATE_NOOP("FullscreenUI", "Second of the minute (0-59).");
TRANSLATE_NOOP("FullscreenUI", "Frame Pacing / Latency Control");
TRANSLATE_NOOP("FullscreenUI", "Sets the number of frames which can be queued.");
TRANSLATE_NOOP("FullscreenUI", "Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.");
TRANSLATE_NOOP("FullscreenUI", "Displays the newest frame immediately at the beginning of the frame raster time, instead of at the end. Can reduce perceived input lag, but may cause problems with some games, such as Soulcalibur II and Baldur's Gate Dark Alliance II. ");
TRANSLATE_NOOP("FullscreenUI", "Synchronizes frame presentation with host refresh.");
TRANSLATE_NOOP("FullscreenUI", "Speeds up emulation so that the guest refresh rate matches the host.");
TRANSLATE_NOOP("FullscreenUI", "Disables PCSX2's internal frame timing, and uses host vsync instead.");
@@ -6017,6 +6025,8 @@ TRANSLATE_NOOP("FullscreenUI", "Removes texture cache entries when there is any
TRANSLATE_NOOP("FullscreenUI", "Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.");
TRANSLATE_NOOP("FullscreenUI", "Flushes all targets in the texture cache back to local memory when shutting down.");
TRANSLATE_NOOP("FullscreenUI", "Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).");
TRANSLATE_NOOP("FullscreenUI", "Rewrite Large ST");
TRANSLATE_NOOP("FullscreenUI", "Rewrite large ST coordinates and clamp the values.");
TRANSLATE_NOOP("FullscreenUI", "When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.");
TRANSLATE_NOOP("FullscreenUI", "Attempts to reduce draw calls in games which do heavy context switching for blending purposes.");
TRANSLATE_NOOP("FullscreenUI", "Truncate 32-bit depth values to 24 bits. Helps games struggling with Z-fighting.");
@@ -6585,6 +6595,7 @@ TRANSLATE_NOOP("FullscreenUI", "Minute");
TRANSLATE_NOOP("FullscreenUI", "Second");
TRANSLATE_NOOP("FullscreenUI", "Maximum Frame Latency");
TRANSLATE_NOOP("FullscreenUI", "Optimal Frame Pacing");
TRANSLATE_NOOP("FullscreenUI", "Advanced Frame Display");
TRANSLATE_NOOP("FullscreenUI", "Vertical Sync (VSync)");
TRANSLATE_NOOP("FullscreenUI", "Sync to Host Refresh Rate");
TRANSLATE_NOOP("FullscreenUI", "Use Host VSync Timing");
+4 -2
View File
@@ -363,7 +363,7 @@ __ri void ImGuiManager::DrawPerformanceOverlay(float& position_y, float scale, f
}
if (GSConfig.OsdShowVPS)
s_speed_line.append_format("{}VPS: {:.2f}", s_speed_line.empty() ? "" : " | ", PerformanceMetrics::GetFPS());
s_speed_line.append_format("{}VPS: {:.2f} (Avg. {:.2f})", s_speed_line.empty() ? "" : " | ", PerformanceMetrics::GetFPS(), PerformanceMetrics::GetAvgVPS());
if (GSConfig.OsdShowSpeed)
{
@@ -928,6 +928,8 @@ __ri void ImGuiManager::DrawSettingsOverlay(float scale, float margin, float spa
APPEND("MTVU ");
if (EmuConfig.GS.VsyncEnable)
APPEND("VSYNC ");
if (EmuConfig.GS.AdvancedFrameDisplay)
APPEND("AFD ");
APPEND("EER={} EEC={} VUR={} VUC={} VQS={} ", static_cast<unsigned>(EmuConfig.Cpu.FPUFPCR.GetRoundMode()),
EmuConfig.Cpu.Recompiler.GetEEClampMode(), static_cast<unsigned>(EmuConfig.Cpu.VU0FPCR.GetRoundMode()),
@@ -1021,7 +1023,7 @@ __ri void ImGuiManager::DrawSettingsOverlay(float scale, float margin, float spa
APPEND("ETR ");
if (GSConfig.UserHacks_DrawBuffering)
APPEND("DRWB ");
if (GSConfig.UserHacks_RewriteLargeST)
if (GSConfig.UserHacks_RewriteLargeSTCoords)
APPEND("RWST ");
if (GSConfig.HWSpinGPUForReadbacks)
APPEND("RBSG ");
+7
View File
@@ -1048,6 +1048,13 @@ void MTGS::SetRunIdle(bool enabled)
s_run_idle_flag.store(enabled, std::memory_order_release);
}
void MTGS::ResetStats()
{
RunOnGSThread([]() {
GSResetStats();
});
}
// Used in MTVU mode... MTVU will later complete a real packet
void Gif_AddGSPacketMTVU(GS_Packet& gsPack, GIF_PATH path)
{
+1
View File
@@ -78,6 +78,7 @@ namespace MTGS
bool SaveMemorySnapshot(u32 window_width, u32 window_height, bool apply_aspect, bool crop_borders,
u32* width, u32* height, std::vector<u32>* pixels);
void SetRunIdle(bool enabled);
void ResetStats();
// Size of the ringbuffer as a power of 2 -- size is a multiple of simd128s.
// (actual size is 1<<m_RingBufferSizeFactor simd vectors [128-bit values])
+13 -2
View File
@@ -723,6 +723,7 @@ Pcsx2Config::GSOptions::GSOptions()
DisableFramebufferFetch = false;
DisableVertexShaderExpand = false;
SkipDuplicateFrames = true;
AdvancedFrameDisplay = false;
OsdMessagesPos = OsdOverlayPos::TopLeft;
OsdPerformancePos = OsdOverlayPos::TopRight;
OsdShowSpeed = false;
@@ -875,6 +876,10 @@ bool Pcsx2Config::GSOptions::OptionsAreEqual(const GSOptions& right) const
OpEqu(SaveFrameStart) &&
OpEqu(SaveFrameCount) &&
OpEqu(SaveFrameBy) &&
OpEqu(DumpReplayLoopCount) &&
OpEqu(DumpReplayFrameStart) &&
OpEqu(DumpReplayFrameEnd) &&
OpEqu(SavedMetricsCaptureSeconds) &&
OpEqu(ExclusiveFullscreenControl) &&
OpEqu(ScreenshotSize) &&
@@ -961,6 +966,7 @@ void Pcsx2Config::GSOptions::LoadSave(SettingsWrapper& wrap)
SettingsWrapBitBool(DisableFramebufferFetch);
SettingsWrapBitBool(DisableVertexShaderExpand);
SettingsWrapBitBool(SkipDuplicateFrames);
SettingsWrapBitBool(AdvancedFrameDisplay);
SettingsWrapBitBool(OsdShowSpeed);
SettingsWrapBitBool(OsdShowFPS);
SettingsWrapBitBool(OsdShowVPS);
@@ -1005,7 +1011,7 @@ void Pcsx2Config::GSOptions::LoadSave(SettingsWrapper& wrap)
SettingsWrapIntEnumEx(UserHacks_Limit24BitDepth, "UserHacks_Limit24BitDepth");
SettingsWrapBitBoolEx(UserHacks_EstimateTextureRegion, "UserHacks_EstimateTextureRegion");
SettingsWrapBitBoolEx(UserHacks_DrawBuffering, "UserHacks_DrawBuffering");
SettingsWrapBitBoolEx(UserHacks_RewriteLargeST, "UserHacks_RewriteLargeST");
SettingsWrapBitBoolEx(UserHacks_RewriteLargeSTCoords, "UserHacks_RewriteLargeSTCoords");
SettingsWrapBitBoolEx(FXAA, "fxaa");
SettingsWrapBitBool(ShadeBoost);
SettingsWrapBitBoolEx(DumpGSData, "DumpGSData");
@@ -1019,6 +1025,7 @@ void Pcsx2Config::GSOptions::LoadSave(SettingsWrapper& wrap)
SettingsWrapBitBoolEx(SaveDrawStats, "SaveDrawStats");
SettingsWrapBitBoolEx(SaveFrameStats, "SaveFrameStats");
SettingsWrapBitBoolEx(SaveHWConfig, "SaveHWConfig");
SettingsWrapBitBoolEx(DumpReplayUseFrameRange, "DumpReplayUseFrameRange");
SettingsWrapBitBool(DumpReplaceableTextures);
SettingsWrapBitBool(DumpReplaceableMipmaps);
SettingsWrapBitBool(DumpTexturesWithFMVActive);
@@ -1093,6 +1100,10 @@ void Pcsx2Config::GSOptions::LoadSave(SettingsWrapper& wrap)
SettingsWrapBitfieldEx(SaveFrameStart, "SaveFrameStart");
SettingsWrapBitfieldEx(SaveFrameCount, "SaveFrameCount");
SettingsWrapBitfieldEx(SaveFrameBy, "SaveFrameBy");
SettingsWrapBitfieldEx(DumpReplayLoopCount, "DumpReplayLoopCount");
SettingsWrapBitfieldEx(DumpReplayFrameStart, "DumpReplayFrameStart");
SettingsWrapBitfieldEx(DumpReplayFrameEnd, "DumpReplayFrameEnd");
SettingsWrapBitfieldEx(SavedMetricsCaptureSeconds, "SavedMetricsCaptureSeconds");
SettingsWrapEntryEx(CaptureContainer, "CaptureContainer");
SettingsWrapEntryEx(VideoCaptureCodec, "VideoCaptureCodec");
@@ -1146,7 +1157,7 @@ void Pcsx2Config::GSOptions::MaskUserHacks()
UserHacks_Limit24BitDepth = GSLimit24BitDepth::Disabled;
UserHacks_EstimateTextureRegion = false;
UserHacks_DrawBuffering = false;
UserHacks_RewriteLargeST = false;
UserHacks_RewriteLargeSTCoords = false;
UserHacks_TCOffsetX = 0;
UserHacks_TCOffsetY = 0;
UserHacks_CPUSpriteRenderBW = 0;
+443 -325
View File
@@ -3,6 +3,7 @@
#include <chrono>
#include <vector>
#include <cmath>
#include "common/Timer.h"
#include "common/Threading.h"
@@ -15,379 +16,496 @@
#include "MTVU.h"
#include "VMManager.h"
static const float UPDATE_INTERVAL = 0.5f;
static float s_fps = 0.0f;
static float s_internal_fps = 0.0f;
static float s_minimum_frame_time = 0.0f;
static float s_minimum_frame_time_accumulator = 0.0f;
static float s_average_frame_time = 0.0f;
static float s_average_frame_time_accumulator = 0.0f;
static float s_maximum_frame_time = 0.0f;
static float s_maximum_frame_time_accumulator = 0.0f;
static u32 s_frames_since_last_update = 0;
static u32 s_unskipped_frames_since_last_update = 0;
static Common::Timer s_last_update_time;
static Common::Timer s_last_frame_time;
// frame number, updated by the GS thread
static u64 s_frame_number = 0;
// internal fps heuristics
static PerformanceMetrics::InternalFPSMethod s_internal_fps_method = PerformanceMetrics::InternalFPSMethod::None;
static u32 s_gs_framebuffer_blits_since_last_update = 0;
static u32 s_gs_privileged_register_writes_since_last_update = 0;
static Threading::ThreadHandle s_cpu_thread_handle;
static u64 s_last_cpu_time = 0;
static u64 s_last_gs_time = 0;
static u64 s_last_vu_time = 0;
static u64 s_last_capture_time = 0;
static u64 s_last_ticks = 0;
static double s_cpu_thread_usage = 0.0f;
static double s_cpu_thread_time = 0.0f;
static float s_gs_thread_usage = 0.0f;
static float s_gs_thread_time = 0.0f;
static float s_vu_thread_usage = 0.0f;
static float s_vu_thread_time = 0.0f;
static float s_capture_thread_usage = 0.0f;
static float s_capture_thread_time = 0.0f;
static PerformanceMetrics::FrameTimeHistory s_frame_time_history;
static u32 s_frame_time_history_pos = 0;
struct GSSWThreadStats
namespace PerformanceMetrics
{
Threading::ThreadHandle handle;
u64 last_cpu_time = 0;
double usage = 0.0;
double time = 0.0;
};
std::vector<GSSWThreadStats> s_gs_sw_threads;
static const float UPDATE_INTERVAL = 0.5f;
static float s_average_gpu_time = 0.0f;
static float s_accumulated_gpu_time = 0.0f;
static float s_gpu_usage = 0.0f;
static u32 s_presents_since_last_update = 0;
static double s_average_gpu_vs_invocations = 0.0;
static double s_average_gpu_ps_invocations = 0.0;
static u64 s_accumulated_gpu_vs_invocations = 0;
static u64 s_accumulated_gpu_ps_invocations = 0;
static float s_fps = 0.0f;
static AvgFPS s_avg_vps;
static float s_internal_fps = 0.0f;
static float s_minimum_frame_time = 0.0f;
static float s_minimum_frame_time_accumulator = 0.0f;
static float s_average_frame_time = 0.0f;
static float s_average_frame_time_accumulator = 0.0f;
static float s_maximum_frame_time = 0.0f;
static float s_maximum_frame_time_accumulator = 0.0f;
static u32 s_frames_since_last_update = 0;
static u32 s_unskipped_frames_since_last_update = 0;
static Common::Timer s_last_update_time;
static Common::Timer s_last_frame_time;
void PerformanceMetrics::Clear()
{
Reset();
// frame number, updated by the GS thread
static u64 s_frame_number = 0;
s_fps = 0.0f;
s_internal_fps = 0.0f;
s_minimum_frame_time = 0.0f;
s_average_frame_time = 0.0f;
s_maximum_frame_time = 0.0f;
s_internal_fps_method = PerformanceMetrics::InternalFPSMethod::None;
// internal fps heuristics
static InternalFPSMethod s_internal_fps_method = InternalFPSMethod::None;
static u32 s_gs_framebuffer_blits_since_last_update = 0;
static u32 s_gs_privileged_register_writes_since_last_update = 0;
s_cpu_thread_usage = 0.0f;
s_cpu_thread_time = 0.0f;
s_gs_thread_usage = 0.0f;
s_gs_thread_time = 0.0f;
s_vu_thread_usage = 0.0f;
s_vu_thread_time = 0.0f;
s_capture_thread_usage = 0.0f;
s_capture_thread_time = 0.0f;
static Threading::ThreadHandle s_cpu_thread_handle;
static u64 s_last_cpu_time = 0;
static u64 s_last_gs_time = 0;
static u64 s_last_vu_time = 0;
static u64 s_last_capture_time = 0;
static u64 s_last_ticks = 0;
s_average_gpu_time = 0.0f;
s_gpu_usage = 0.0f;
static double s_cpu_thread_usage = 0.0f;
static double s_cpu_thread_time = 0.0f;
static float s_gs_thread_usage = 0.0f;
static float s_gs_thread_time = 0.0f;
static float s_vu_thread_usage = 0.0f;
static float s_vu_thread_time = 0.0f;
static float s_capture_thread_usage = 0.0f;
static float s_capture_thread_time = 0.0f;
s_frame_number = 0;
static FrameTimeHistory s_frame_time_history;
static u32 s_frame_time_history_pos = 0;
s_frame_time_history.fill(0.0f);
s_frame_time_history_pos = 0;
}
void PerformanceMetrics::Reset()
{
s_frames_since_last_update = 0;
s_unskipped_frames_since_last_update = 0;
s_gs_framebuffer_blits_since_last_update = 0;
s_gs_privileged_register_writes_since_last_update = 0;
s_minimum_frame_time_accumulator = 0.0f;
s_average_frame_time_accumulator = 0.0f;
s_maximum_frame_time_accumulator = 0.0f;
s_accumulated_gpu_time = 0.0f;
s_presents_since_last_update = 0;
s_last_update_time.Reset();
s_last_frame_time.Reset();
s_last_cpu_time = s_cpu_thread_handle.GetCPUTime();
s_last_gs_time = MTGS::GetThreadHandle().GetCPUTime();
s_last_vu_time = THREAD_VU1 ? vu1Thread.GetThreadHandle().GetCPUTime() : 0;
s_last_ticks = GetCPUTicks();
s_last_capture_time = GSCapture::IsCapturing() ? GSCapture::GetEncoderThreadHandle().GetCPUTime() : 0;
for (GSSWThreadStats& stat : s_gs_sw_threads)
stat.last_cpu_time = stat.handle.GetCPUTime();
}
void PerformanceMetrics::Update(bool gs_register_write, bool fb_blit, bool is_skipping_present)
{
if (!is_skipping_present)
struct GSSWThreadStats
{
const float frame_time = s_last_frame_time.GetTimeMillisecondsAndReset();
s_minimum_frame_time_accumulator = (s_minimum_frame_time_accumulator == 0.0f) ? frame_time : std::min(s_minimum_frame_time_accumulator, frame_time);
s_average_frame_time_accumulator += frame_time;
s_maximum_frame_time_accumulator = std::max(s_maximum_frame_time_accumulator, frame_time);
s_frame_time_history[s_frame_time_history_pos] = frame_time;
s_frame_time_history_pos = (s_frame_time_history_pos + 1) % NUM_FRAME_TIME_SAMPLES;
s_unskipped_frames_since_last_update++;
}
Threading::ThreadHandle handle;
u64 last_cpu_time = 0;
double usage = 0.0;
double time = 0.0;
};
std::vector<GSSWThreadStats> s_gs_sw_threads;
s_frames_since_last_update++;
s_gs_privileged_register_writes_since_last_update += static_cast<u32>(gs_register_write);
s_gs_framebuffer_blits_since_last_update += static_cast<u32>(fb_blit);
s_frame_number++;
static float s_average_gpu_time = 0.0f;
static float s_accumulated_gpu_time = 0.0f;
static float s_gpu_usage = 0.0f;
static u32 s_presents_since_last_update = 0;
static double s_average_gpu_vs_invocations = 0.0;
static double s_average_gpu_ps_invocations = 0.0;
static u64 s_accumulated_gpu_vs_invocations = 0;
static u64 s_accumulated_gpu_ps_invocations = 0;
const Common::Timer::Value now_ticks = Common::Timer::GetCurrentValue();
const Common::Timer::Value ticks_diff = now_ticks - s_last_update_time.GetStartValue();
const float time = Common::Timer::ConvertValueToSeconds(ticks_diff);
if (time < UPDATE_INTERVAL)
return;
static SavedMetrics s_saved_metrics;
static SavedMetrics s_saved_metrics_std;
static float s_saved_metrics_remaining_seconds = 0.0f;
s_last_update_time.ResetTo(now_ticks);
s_minimum_frame_time = std::exchange(s_minimum_frame_time_accumulator, 0.0f);
s_average_frame_time = std::exchange(s_average_frame_time_accumulator, 0.0f) / static_cast<float>(s_unskipped_frames_since_last_update);
s_maximum_frame_time = std::exchange(s_maximum_frame_time_accumulator, 0.0f);
s_fps = static_cast<float>(s_frames_since_last_update) / time;
s_average_gpu_time = s_accumulated_gpu_time / static_cast<float>(s_unskipped_frames_since_last_update);
s_average_gpu_vs_invocations = static_cast<double>(s_accumulated_gpu_vs_invocations) / static_cast<double>(s_unskipped_frames_since_last_update);
s_average_gpu_ps_invocations = static_cast<double>(s_accumulated_gpu_ps_invocations) / static_cast<double>(s_unskipped_frames_since_last_update);
s_gpu_usage = s_accumulated_gpu_time / (time * 10.0f);
s_accumulated_gpu_time = 0.0f;
s_accumulated_gpu_vs_invocations = 0;
s_accumulated_gpu_ps_invocations = 0;
// prefer privileged register write based framerate detection, it's less likely to have false positives
if (s_gs_privileged_register_writes_since_last_update > 0 && !EmuConfig.Gamefixes.BlitInternalFPSHack)
void Clear()
{
s_internal_fps = static_cast<float>(s_gs_privileged_register_writes_since_last_update) / time;
s_internal_fps_method = InternalFPSMethod::GSPrivilegedRegister;
}
else if (s_gs_framebuffer_blits_since_last_update > 0)
{
s_internal_fps = static_cast<float>(s_gs_framebuffer_blits_since_last_update) / time;
s_internal_fps_method = InternalFPSMethod::DISPFBBlit;
}
else
{
s_internal_fps = 0;
Reset();
s_fps = 0.0f;
s_avg_vps.ClearStats();
s_internal_fps = 0.0f;
s_minimum_frame_time = 0.0f;
s_average_frame_time = 0.0f;
s_maximum_frame_time = 0.0f;
s_internal_fps_method = InternalFPSMethod::None;
s_average_gpu_vs_invocations = 0.0;
s_average_gpu_ps_invocations = 0.0;
s_cpu_thread_usage = 0.0f;
s_cpu_thread_time = 0.0f;
s_gs_thread_usage = 0.0f;
s_gs_thread_time = 0.0f;
s_vu_thread_usage = 0.0f;
s_vu_thread_time = 0.0f;
s_capture_thread_usage = 0.0f;
s_capture_thread_time = 0.0f;
s_average_gpu_time = 0.0f;
s_gpu_usage = 0.0f;
s_frame_number = 0;
s_frame_time_history.fill(0.0f);
s_frame_time_history_pos = 0;
s_saved_metrics = {};
s_saved_metrics_std = {};
s_saved_metrics_remaining_seconds = 0.0f;
}
s_gs_privileged_register_writes_since_last_update = 0;
s_gs_framebuffer_blits_since_last_update = 0;
const u64 ticks = GetCPUTicks();
const u64 ticks_delta = ticks - s_last_ticks;
s_last_ticks = ticks;
const double pct_divider =
100.0 * (1.0 / ((static_cast<double>(ticks_delta) * static_cast<double>(Threading::GetThreadTicksPerSecond())) /
static_cast<double>(GetTickFrequency())));
const double time_divider = 1000.0 * (1.0 / static_cast<double>(Threading::GetThreadTicksPerSecond())) *
(1.0 / static_cast<double>(s_frames_since_last_update));
const u64 cpu_time = s_cpu_thread_handle.GetCPUTime();
const u64 gs_time = MTGS::GetThreadHandle().GetCPUTime();
const u64 vu_time = THREAD_VU1 ? vu1Thread.GetThreadHandle().GetCPUTime() : 0;
const u64 capture_time = GSCapture::IsCapturing() ? GSCapture::GetEncoderThreadHandle().GetCPUTime() : 0;
const u64 cpu_delta = cpu_time - s_last_cpu_time;
const u64 gs_delta = gs_time - s_last_gs_time;
const u64 vu_delta = vu_time - s_last_vu_time;
const u64 capture_delta = capture_time - s_last_capture_time;
s_last_cpu_time = cpu_time;
s_last_gs_time = gs_time;
s_last_vu_time = vu_time;
s_last_capture_time = capture_time;
s_cpu_thread_usage = static_cast<double>(cpu_delta) * pct_divider;
s_gs_thread_usage = static_cast<double>(gs_delta) * pct_divider;
s_vu_thread_usage = static_cast<double>(vu_delta) * pct_divider;
s_capture_thread_usage = static_cast<double>(capture_delta) * pct_divider;
s_cpu_thread_time = static_cast<double>(cpu_delta) * time_divider;
s_gs_thread_time = static_cast<double>(gs_delta) * time_divider;
s_vu_thread_time = static_cast<double>(vu_delta) * time_divider;
s_capture_thread_time = static_cast<double>(capture_delta) * time_divider;
for (GSSWThreadStats& thread : s_gs_sw_threads)
void Reset()
{
const u64 time = thread.handle.GetCPUTime();
const u64 delta = time - thread.last_cpu_time;
thread.last_cpu_time = time;
thread.usage = static_cast<double>(delta) * pct_divider;
thread.time = static_cast<double>(delta) * time_divider;
s_frames_since_last_update = 0;
s_unskipped_frames_since_last_update = 0;
s_gs_framebuffer_blits_since_last_update = 0;
s_gs_privileged_register_writes_since_last_update = 0;
s_minimum_frame_time_accumulator = 0.0f;
s_average_frame_time_accumulator = 0.0f;
s_maximum_frame_time_accumulator = 0.0f;
s_accumulated_gpu_vs_invocations = 0;
s_accumulated_gpu_ps_invocations = 0;
s_accumulated_gpu_time = 0.0f;
s_presents_since_last_update = 0;
s_last_update_time.Reset();
s_last_frame_time.Reset();
s_last_cpu_time = s_cpu_thread_handle.GetCPUTime();
s_last_gs_time = MTGS::GetThreadHandle().GetCPUTime();
s_last_vu_time = THREAD_VU1 ? vu1Thread.GetThreadHandle().GetCPUTime() : 0;
s_last_ticks = GetCPUTicks();
s_last_capture_time = GSCapture::IsCapturing() ? GSCapture::GetEncoderThreadHandle().GetCPUTime() : 0;
for (GSSWThreadStats& stat : s_gs_sw_threads)
stat.last_cpu_time = stat.handle.GetCPUTime();
}
s_frames_since_last_update = 0;
s_unskipped_frames_since_last_update = 0;
s_presents_since_last_update = 0;
static double GetCPUTimeToPCTFactor(u64 ticks_delta)
{
return 100.0 * static_cast<double>(GetTickFrequency()) /
(static_cast<double>(ticks_delta) * static_cast<double>(Threading::GetThreadTicksPerSecond()));
}
Host::OnPerformanceMetricsUpdated();
}
static double GetCPUTimeToMSFactor(u64 frames)
{
return 1000.0 / static_cast<double>(Threading::GetThreadTicksPerSecond()) / static_cast<double>(frames);
}
void PerformanceMetrics::OnGPUPresent(float gpu_time, u64 vs_invocations, u64 ps_invocations)
{
s_accumulated_gpu_time += gpu_time;
s_accumulated_gpu_vs_invocations += vs_invocations;
s_accumulated_gpu_ps_invocations += ps_invocations;
s_presents_since_last_update++;
}
void Update(bool gs_register_write, bool fb_blit, bool is_skipping_present)
{
if (!is_skipping_present)
{
const float frame_time = s_last_frame_time.GetTimeMillisecondsAndReset();
s_minimum_frame_time_accumulator = (s_minimum_frame_time_accumulator == 0.0f) ? frame_time : std::min(s_minimum_frame_time_accumulator, frame_time);
s_average_frame_time_accumulator += frame_time;
s_maximum_frame_time_accumulator = std::max(s_maximum_frame_time_accumulator, frame_time);
s_frame_time_history[s_frame_time_history_pos] = frame_time;
s_frame_time_history_pos = (s_frame_time_history_pos + 1) % NUM_FRAME_TIME_SAMPLES;
s_unskipped_frames_since_last_update++;
}
void PerformanceMetrics::SetCPUThread(Threading::ThreadHandle thread)
{
s_last_cpu_time = thread ? thread.GetCPUTime() : 0;
s_cpu_thread_handle = std::move(thread);
}
s_frames_since_last_update++;
s_gs_privileged_register_writes_since_last_update += static_cast<u32>(gs_register_write);
s_gs_framebuffer_blits_since_last_update += static_cast<u32>(fb_blit);
s_frame_number++;
void PerformanceMetrics::SetGSSWThreadCount(u32 count)
{
s_gs_sw_threads.clear();
s_gs_sw_threads.resize(count);
}
const Common::Timer::Value now_ticks = Common::Timer::GetCurrentValue();
const Common::Timer::Value ticks_diff = now_ticks - s_last_update_time.GetStartValue();
const float time = Common::Timer::ConvertValueToSeconds(ticks_diff);
if (time < UPDATE_INTERVAL)
return;
void PerformanceMetrics::SetGSSWThread(u32 index, Threading::ThreadHandle thread)
{
s_gs_sw_threads[index].last_cpu_time = thread ? thread.GetCPUTime() : 0;
s_gs_sw_threads[index].handle = std::move(thread);
}
s_last_update_time.ResetTo(now_ticks);
s_minimum_frame_time = std::exchange(s_minimum_frame_time_accumulator, 0.0f);
s_average_frame_time = std::exchange(s_average_frame_time_accumulator, 0.0f) / static_cast<float>(s_unskipped_frames_since_last_update);
s_maximum_frame_time = std::exchange(s_maximum_frame_time_accumulator, 0.0f);
s_fps = static_cast<float>(s_frames_since_last_update) / time;
s_avg_vps.UpdateAvgFPS(s_fps);
s_average_gpu_time = s_accumulated_gpu_time / static_cast<float>(s_unskipped_frames_since_last_update);
s_average_gpu_vs_invocations = static_cast<double>(s_accumulated_gpu_vs_invocations) / static_cast<double>(s_unskipped_frames_since_last_update);
s_average_gpu_ps_invocations = static_cast<double>(s_accumulated_gpu_ps_invocations) / static_cast<double>(s_unskipped_frames_since_last_update);
s_gpu_usage = s_accumulated_gpu_time / (time * 10.0f);
s_accumulated_gpu_time = 0.0f;
s_accumulated_gpu_vs_invocations = 0;
s_accumulated_gpu_ps_invocations = 0;
u64 PerformanceMetrics::GetFrameNumber()
{
return s_frame_number;
}
// prefer privileged register write based framerate detection, it's less likely to have false positives
if (s_gs_privileged_register_writes_since_last_update > 0 && !EmuConfig.Gamefixes.BlitInternalFPSHack)
{
s_internal_fps = static_cast<float>(s_gs_privileged_register_writes_since_last_update) / time;
s_internal_fps_method = InternalFPSMethod::GSPrivilegedRegister;
}
else if (s_gs_framebuffer_blits_since_last_update > 0)
{
s_internal_fps = static_cast<float>(s_gs_framebuffer_blits_since_last_update) / time;
s_internal_fps_method = InternalFPSMethod::DISPFBBlit;
}
else
{
s_internal_fps = 0;
s_internal_fps_method = InternalFPSMethod::None;
}
PerformanceMetrics::InternalFPSMethod PerformanceMetrics::GetInternalFPSMethod()
{
return s_internal_fps_method;
}
s_gs_privileged_register_writes_since_last_update = 0;
s_gs_framebuffer_blits_since_last_update = 0;
bool PerformanceMetrics::IsInternalFPSValid()
{
return s_internal_fps_method != InternalFPSMethod::None;
}
const u64 ticks = GetCPUTicks();
const u64 ticks_delta = ticks - s_last_ticks;
s_last_ticks = ticks;
float PerformanceMetrics::GetFPS()
{
return s_fps;
}
const double pct_divider = GetCPUTimeToPCTFactor(ticks_delta);
const double time_divider = GetCPUTimeToMSFactor(s_frames_since_last_update);
float PerformanceMetrics::GetInternalFPS()
{
return s_internal_fps;
}
const u64 cpu_time = s_cpu_thread_handle.GetCPUTime();
const u64 gs_time = MTGS::GetThreadHandle().GetCPUTime();
const u64 vu_time = THREAD_VU1 ? vu1Thread.GetThreadHandle().GetCPUTime() : 0;
const u64 capture_time = GSCapture::IsCapturing() ? GSCapture::GetEncoderThreadHandle().GetCPUTime() : 0;
float PerformanceMetrics::GetSpeed()
{
return (s_fps / VMManager::GetFrameRate()) * 100.0;
}
const u64 cpu_delta = cpu_time - s_last_cpu_time;
const u64 gs_delta = gs_time - s_last_gs_time;
const u64 vu_delta = vu_time - s_last_vu_time;
const u64 capture_delta = capture_time - s_last_capture_time;
s_last_cpu_time = cpu_time;
s_last_gs_time = gs_time;
s_last_vu_time = vu_time;
s_last_capture_time = capture_time;
float PerformanceMetrics::GetAverageFrameTime()
{
return s_average_frame_time;
}
s_cpu_thread_usage = static_cast<double>(cpu_delta) * pct_divider;
s_gs_thread_usage = static_cast<double>(gs_delta) * pct_divider;
s_vu_thread_usage = static_cast<double>(vu_delta) * pct_divider;
s_capture_thread_usage = static_cast<double>(capture_delta) * pct_divider;
s_cpu_thread_time = static_cast<double>(cpu_delta) * time_divider;
s_gs_thread_time = static_cast<double>(gs_delta) * time_divider;
s_vu_thread_time = static_cast<double>(vu_delta) * time_divider;
s_capture_thread_time = static_cast<double>(capture_delta) * time_divider;
float PerformanceMetrics::GetMinimumFrameTime()
{
return s_minimum_frame_time;
}
for (GSSWThreadStats& thread : s_gs_sw_threads)
{
const u64 time = thread.handle.GetCPUTime();
const u64 delta = time - thread.last_cpu_time;
thread.last_cpu_time = time;
thread.usage = static_cast<double>(delta) * pct_divider;
thread.time = static_cast<double>(delta) * time_divider;
}
float PerformanceMetrics::GetMaximumFrameTime()
{
return s_maximum_frame_time;
}
if (s_saved_metrics_remaining_seconds > 0.0f)
{
auto UpdateSavedMetrics = [&](SavedMetrics& metrics, bool square) {
auto Transform = [square](float f) { return square ? f * f : f; };
double PerformanceMetrics::GetCPUThreadUsage()
{
return s_cpu_thread_usage;
}
metrics.num_samples += 1.0f;
metrics.frames += static_cast<float>(s_frames_since_last_update);
metrics.time += time;
metrics.fps += Transform(s_fps);
metrics.internal_fps += Transform(s_internal_fps);
metrics.cpu_thread_usage += Transform(s_cpu_thread_usage);
metrics.cpu_thread_time += Transform(s_cpu_thread_time);
metrics.gs_thread_usage += Transform(s_gs_thread_usage);
metrics.gs_thread_time += Transform(s_gs_thread_time);
metrics.gpu_time += Transform(s_average_gpu_time);
;
metrics.gpu_usage += Transform(s_gpu_usage);
};
double PerformanceMetrics::GetCPUThreadAverageTime()
{
return s_cpu_thread_time;
}
UpdateSavedMetrics(s_saved_metrics, false);
UpdateSavedMetrics(s_saved_metrics_std, true);
float PerformanceMetrics::GetGSThreadUsage()
{
return s_gs_thread_usage;
}
s_saved_metrics_remaining_seconds -= std::min(s_saved_metrics_remaining_seconds, time);
float PerformanceMetrics::GetGSThreadAverageTime()
{
return s_gs_thread_time;
}
std::atomic_thread_fence(std::memory_order_release); // results might be read on another thread
}
float PerformanceMetrics::GetVUThreadUsage()
{
return s_vu_thread_usage;
}
s_frames_since_last_update = 0;
s_unskipped_frames_since_last_update = 0;
s_presents_since_last_update = 0;
float PerformanceMetrics::GetVUThreadAverageTime()
{
return s_vu_thread_time;
}
Host::OnPerformanceMetricsUpdated();
}
float PerformanceMetrics::GetCaptureThreadUsage()
{
return s_capture_thread_usage;
}
void OnGPUPresent(float gpu_time, u64 vs_invocations, u64 ps_invocations)
{
s_accumulated_gpu_time += gpu_time;
s_accumulated_gpu_vs_invocations += vs_invocations;
s_accumulated_gpu_ps_invocations += ps_invocations;
s_presents_since_last_update++;
}
float PerformanceMetrics::GetCaptureThreadAverageTime()
{
return s_capture_thread_time;
}
void SetCPUThread(Threading::ThreadHandle thread)
{
s_last_cpu_time = thread ? thread.GetCPUTime() : 0;
s_cpu_thread_handle = std::move(thread);
}
u32 PerformanceMetrics::GetGSSWThreadCount()
{
return static_cast<u32>(s_gs_sw_threads.size());
}
void SetGSSWThreadCount(u32 count)
{
s_gs_sw_threads.clear();
s_gs_sw_threads.resize(count);
}
double PerformanceMetrics::GetGSSWThreadUsage(u32 index)
{
return s_gs_sw_threads[index].usage;
}
void SetGSSWThread(u32 index, Threading::ThreadHandle thread)
{
s_gs_sw_threads[index].last_cpu_time = thread ? thread.GetCPUTime() : 0;
s_gs_sw_threads[index].handle = std::move(thread);
}
double PerformanceMetrics::GetGSSWThreadAverageTime(u32 index)
{
return s_gs_sw_threads[index].time;
}
u64 GetFrameNumber()
{
return s_frame_number;
}
float PerformanceMetrics::GetGPUUsage()
{
return s_gpu_usage;
}
InternalFPSMethod GetInternalFPSMethod()
{
return s_internal_fps_method;
}
float PerformanceMetrics::GetGPUAverageTime()
{
return s_average_gpu_time;
}
bool IsInternalFPSValid()
{
return s_internal_fps_method != InternalFPSMethod::None;
}
double PerformanceMetrics::GetGPUAverageVSInvocations()
{
return s_average_gpu_vs_invocations;
}
float GetFPS()
{
return s_fps;
}
double PerformanceMetrics::GetGPUAveragePSInvocations()
{
return s_average_gpu_ps_invocations;
}
float GetAvgVPS()
{
return s_avg_vps.GetAvgFPS();
}
const PerformanceMetrics::FrameTimeHistory& PerformanceMetrics::GetFrameTimeHistory()
{
return s_frame_time_history;
}
float GetInternalFPS()
{
return s_internal_fps;
}
u32 PerformanceMetrics::GetFrameTimeHistoryPos()
{
return s_frame_time_history_pos;
float GetSpeed()
{
return (s_fps / VMManager::GetFrameRate()) * 100.0;
}
float GetAverageFrameTime()
{
return s_average_frame_time;
}
float GetMinimumFrameTime()
{
return s_minimum_frame_time;
}
float GetMaximumFrameTime()
{
return s_maximum_frame_time;
}
double GetCPUThreadUsage()
{
return s_cpu_thread_usage;
}
double GetCPUThreadAverageTime()
{
return s_cpu_thread_time;
}
float GetGSThreadUsage()
{
return s_gs_thread_usage;
}
float GetGSThreadAverageTime()
{
return s_gs_thread_time;
}
float GetVUThreadUsage()
{
return s_vu_thread_usage;
}
float GetVUThreadAverageTime()
{
return s_vu_thread_time;
}
float GetCaptureThreadUsage()
{
return s_capture_thread_usage;
}
float GetCaptureThreadAverageTime()
{
return s_capture_thread_time;
}
u32 GetGSSWThreadCount()
{
return static_cast<u32>(s_gs_sw_threads.size());
}
double GetGSSWThreadUsage(u32 index)
{
return s_gs_sw_threads[index].usage;
}
double GetGSSWThreadAverageTime(u32 index)
{
return s_gs_sw_threads[index].time;
}
float GetGPUUsage()
{
return s_gpu_usage;
}
float GetGPUAverageTime()
{
return s_average_gpu_time;
}
double GetGPUAverageVSInvocations()
{
return s_average_gpu_vs_invocations;
}
double GetGPUAveragePSInvocations()
{
return s_average_gpu_ps_invocations;
}
const FrameTimeHistory& GetFrameTimeHistory()
{
return s_frame_time_history;
}
u32 GetFrameTimeHistoryPos()
{
return s_frame_time_history_pos;
}
void StartSavingMetrics(u32 seconds)
{
s_saved_metrics_remaining_seconds = static_cast<float>(seconds);
s_saved_metrics = {};
s_saved_metrics_std = {};
}
bool IsSavingMetrics()
{
return s_saved_metrics_remaining_seconds > 0.0f;
}
void DumpSavedMetrics()
{
s_saved_metrics_remaining_seconds = 0.0f;
SavedMetrics metrics = std::exchange(s_saved_metrics, SavedMetrics{});
SavedMetrics metrics_std = std::exchange(s_saved_metrics_std, SavedMetrics{});
const float num_samples = metrics.num_samples;
if (num_samples > 0.0f)
{
const auto Square = [](float f) { return f * f; };
const auto Average = [num_samples](float f) { return f / num_samples; };
metrics.fps = Average(metrics.fps);
metrics.internal_fps = Average(metrics.internal_fps);
metrics.cpu_thread_usage = Average(metrics.cpu_thread_usage);
metrics.cpu_thread_time = Average(metrics.cpu_thread_time);
metrics.gs_thread_usage = Average(metrics.gs_thread_usage);
metrics.gs_thread_time = Average(metrics.gs_thread_time);
metrics.gpu_time = Average(metrics.gpu_time);
metrics.gpu_usage = Average(metrics.gpu_usage);
metrics_std.fps = std::sqrt((Average(metrics_std.fps) - Square(metrics.fps)));
metrics_std.internal_fps = std::sqrt((Average(metrics_std.internal_fps) - Square(metrics.internal_fps)));
metrics_std.cpu_thread_usage = std::sqrt((Average(metrics_std.cpu_thread_usage) - Square(metrics.cpu_thread_usage)));
metrics_std.cpu_thread_time = std::sqrt((Average(metrics_std.cpu_thread_time) - Square(metrics.cpu_thread_time)));
metrics_std.gs_thread_usage = std::sqrt((Average(metrics_std.gs_thread_usage) - Square(metrics.gs_thread_usage)));
metrics_std.gs_thread_time = std::sqrt((Average(metrics_std.gs_thread_time) - Square(metrics.gs_thread_time)));
metrics_std.gpu_time = std::sqrt((Average(metrics_std.gpu_time) - Square(metrics.gpu_time)));
metrics_std.gpu_usage = std::sqrt((Average(metrics_std.gpu_usage) - Square(metrics.gpu_usage)));
Console.WriteLnFmt("@HWSTAT@ Frames: {} ({} samples)", metrics.frames, metrics.num_samples);
Console.WriteLnFmt("@HWSTAT@ Time: {:.3f} sec", metrics.time);
Console.WriteLnFmt("@HWSTAT@ FPS: {:.3f} ± {:.3f} ({:.3f} ± {:.3f} internal)", metrics.fps, metrics_std.fps, metrics.internal_fps, metrics_std.internal_fps);
Console.WriteLnFmt("@HWSTAT@ Minimum Frame Time: {:.3f} ms ({:.3f} FPS)", GetMinimumFrameTime(), 1000.0f / GetMinimumFrameTime());
Console.WriteLnFmt("@HWSTAT@ Average Frame Time: {:.3f} ms ({:.3f} FPS)", GetAverageFrameTime(), 1000.0f / GetAverageFrameTime());
Console.WriteLnFmt("@HWSTAT@ Maximum Frame Time: {:.3f} ms ({:.3f} FPS)", GetMaximumFrameTime(), 1000.0f / GetMaximumFrameTime());
Console.WriteLnFmt("@HWSTAT@ Average CPU Thread Usage: {:.3f} ± {:.3f} %", metrics.cpu_thread_usage, metrics_std.cpu_thread_usage);
Console.WriteLnFmt("@HWSTAT@ Average GS Thread Usage: {:.3f} ± {:.3f} %", metrics.gs_thread_usage, metrics_std.gs_thread_usage);
Console.WriteLnFmt("@HWSTAT@ Average GPU Usage: {:.3f} ± {:.3f} %", metrics.gpu_usage, metrics_std.gpu_usage);
Console.WriteLnFmt("@HWSTAT@ Average CPU Thread Time: {:.3f} ± {:.3f} ms", metrics.cpu_thread_time, metrics_std.cpu_thread_time);
Console.WriteLnFmt("@HWSTAT@ Average GS Thread Time: {:.3f} ± {:.3f} ms", metrics.gs_thread_time, metrics_std.gs_thread_time);
Console.WriteLnFmt("@HWSTAT@ Average GPU Time: {:.3f} ± {:.3f} ms", metrics.gpu_time, metrics_std.gpu_time);
}
}
}
+69
View File
@@ -15,6 +15,55 @@ namespace PerformanceMetrics
DISPFBBlit
};
class AvgFPS
{
private:
static constexpr size_t FPS_BUFFER_SIZE = 16;
std::array<float, FPS_BUFFER_SIZE> fps_buff{};
size_t count = 0;
size_t pos = 0;
float avg_fps = 0.0f;
public:
void ClearStats()
{
count = 0;
pos = 0;
fps_buff.fill(0.0f);
avg_fps = 0.0f;
}
void UpdateAvgFPS(float new_fps_val)
{
// If the change is quite dramatic, the user has either turned off the frame limiter or the game is dying.
// Clear it to catch it up quickly.
if (count > 0)
{
const float last_fps_val = fps_buff[(pos - 1) & (FPS_BUFFER_SIZE - 1)];
if (std::abs(last_fps_val - new_fps_val) > last_fps_val * 0.20f)
ClearStats();
}
fps_buff[pos] = new_fps_val;
pos = (pos + 1) & (FPS_BUFFER_SIZE - 1); // if you use values which don't become all 1's, make it %.
count = std::min(count + 1, FPS_BUFFER_SIZE);
float avg_sum = 0.0f;
for (size_t i = 0; i < count; i++)
{
avg_sum += fps_buff[i];
}
avg_fps = avg_sum / static_cast<float>(count);
}
float GetAvgFPS()
{
return avg_fps;
}
};
static constexpr u32 NUM_FRAME_TIME_SAMPLES = 150;
using FrameTimeHistory = std::array<float, NUM_FRAME_TIME_SAMPLES>;
@@ -36,6 +85,7 @@ namespace PerformanceMetrics
bool IsInternalFPSValid();
float GetFPS();
float GetAvgVPS();
float GetInternalFPS();
float GetSpeed();
float GetAverageFrameTime();
@@ -62,4 +112,23 @@ namespace PerformanceMetrics
const FrameTimeHistory& GetFrameTimeHistory();
u32 GetFrameTimeHistoryPos();
struct SavedMetrics
{
float num_samples;
float frames;
float time;
float fps;
float internal_fps;
float cpu_thread_usage;
float cpu_thread_time;
float gs_thread_usage;
float gs_thread_time;
float gpu_time;
float gpu_usage;
};
void StartSavingMetrics(u32 seconds);
bool IsSavingMetrics();
void DumpSavedMetrics();
} // namespace PerformanceMetrics
+2 -3
View File
@@ -23,8 +23,6 @@ bool SaveStateBase::InputRecordingFreeze()
#include "common/FileSystem.h"
#include "common/StringUtil.h"
#include "Counters.h"
#include "SaveState.h"
#include "VMManager.h"
#include "Host.h"
#include "ImGui/ImGuiOverlays.h"
@@ -32,7 +30,7 @@ bool SaveStateBase::InputRecordingFreeze()
#include "GameDatabase.h"
#include "fmt/format.h"
#include "GS.h"
#include "Host.h"
#include "SIO/Pad/Pad.h"
InputRecording g_InputRecording;
@@ -139,6 +137,7 @@ void InputRecording::closeActiveFile()
if (m_file.close())
{
m_is_active = false;
Pad::ResetAllControllerInputs();
InputRec::log(TRANSLATE_STR("InputRecording", "Input recording stopped"), Host::OSD_ERROR_DURATION);
MTGS::PresentCurrentFrame();
}
@@ -7,6 +7,7 @@
#include "InputRecording.h"
#include "InputRecordingControls.h"
#include "Utilities/InputRecordingLogger.h"
#include "SIO/Pad/Pad.h"
#include "Host.h"
#include "MTGS.h"
@@ -29,6 +30,7 @@ void InputRecordingControls::setRecordMode(bool waitForFrameToEnd)
if (!waitForFrameToEnd || VMManager::GetState() == VMState::Paused)
{
m_state = Mode::Recording;
Pad::ResetAllControllerInputs();
InputRec::log(TRANSLATE("InputRecordingControls","Record Mode Enabled"), Host::OSD_INFO_DURATION);
MTGS::PresentCurrentFrame();
}
@@ -36,6 +38,7 @@ void InputRecordingControls::setRecordMode(bool waitForFrameToEnd)
{
m_controlQueue.push([&]() {
m_state = Mode::Recording;
Pad::ResetAllControllerInputs();
InputRec::log(TRANSLATE("InputRecordingControls","Record Mode Enabled"), Host::OSD_INFO_DURATION);
});
}
+28
View File
@@ -232,6 +232,8 @@ void Pad::SetDefaultHotkeyConfig(SettingsInterface& si)
si.SetStringValue("Hotkeys", "GSDumpMultiFrame", "Keyboard/Control & Keyboard/Shift & Keyboard/F8");
si.SetStringValue("Hotkeys", "Screenshot", "Keyboard/F8");
si.SetStringValue("Hotkeys", "GSDumpSingleFrame", "Keyboard/Shift & Keyboard/F8");
si.SetStringValue("Hotkeys", "GSStartSavingMetricsVariableFrames", "Keyboard/F10");
si.SetStringValue("Hotkeys", "GSStartSavingMetricsFixedFrames", "Keyboard/Control & Keyboard/F10");
si.SetStringValue("Hotkeys", "ToggleSoftwareRendering", "Keyboard/F9");
// si.SetStringValue("Hotkeys", "ToggleTextureDumping", "Keyboard"); TBD
// si.SetStringValue("Hotkeys", "ToggleTextureReplacements", "Keyboard"); TBD
@@ -554,6 +556,32 @@ void Pad::SetControllerState(u32 controller, u32 bind, float value)
s_controllers[controller]->Set(bind, value);
}
void Pad::ResetControllerInputs(u32 controller)
{
if (controller >= NUM_CONTROLLER_PORTS || !HasConnectedPad(controller))
return;
for (InputBindingInfo binding : s_controllers[controller]->GetInfo().bindings)
{
switch (binding.bind_type)
{
case InputBindingInfo::Type::Button:
case InputBindingInfo::Type::Axis:
case InputBindingInfo::Type::HalfAxis:
s_controllers[controller]->Set(binding.bind_index, 0);
break;
default:
break;
}
}
}
void Pad::ResetAllControllerInputs()
{
for (u32 port = 0; port < NUM_CONTROLLER_PORTS; port++)
ResetControllerInputs(port);
}
bool Pad::Freeze(StateWrapper& sw)
{
if (sw.IsReading())
+4
View File
@@ -66,6 +66,10 @@ namespace Pad
// Sets the specified bind on a controller to the specified pressure (normalized to 0..1).
void SetControllerState(u32 controller, u32 bind, float value);
// Resets all input binds on a controller to their default state.
void ResetControllerInputs(u32 controller);
void ResetAllControllerInputs();
bool Freeze(StateWrapper& sw);
// Sets the state of the specified macro button.
+14 -5
View File
@@ -666,7 +666,12 @@ void VMManager::LoadCoreSettings(SettingsInterface& si)
// Force MTVU off when playing back GS dumps, it doesn't get used.
if (GSDumpReplayer::IsReplayingDump())
{
EmuConfig.Speedhacks.vuThread = false;
GSDumpReplayer::SetFrameRange(EmuConfig.GS.DumpReplayUseFrameRange,
EmuConfig.GS.DumpReplayFrameStart, EmuConfig.GS.DumpReplayFrameEnd);
GSDumpReplayer::SetLoopCount(EmuConfig.GS.DumpReplayLoopCount);
}
}
void VMManager::LoadInputBindings(SettingsInterface& si, std::unique_lock<std::mutex>& lock)
@@ -1649,6 +1654,7 @@ VMBootResult VMManager::Initialize(const VMBootParameters& boot_params, Error* e
}
PerformanceMetrics::Clear();
MTGS::ResetStats();
return VMBootResult::StartupSuccess;
}
@@ -2272,14 +2278,14 @@ void VMManager::ResetFrameLimiter()
s_limiter_frame_start = GetCPUTicks();
}
void VMManager::Internal::Throttle()
void VMManager::Internal::Throttle(bool vsync_start)
{
if (s_target_speed == 0.0f || s_use_vsync_for_timing)
return;
const u64 uExpectedEnd =
s_limiter_frame_start +
s_limiter_ticks_per_frame; // Compute when we would expect this frame to end, assuming everything goes perfectly perfect.
(vsync_start ? (s_limiter_ticks_per_frame * 0.9) : s_limiter_ticks_per_frame); // Compute when we would expect this frame to end, assuming everything goes perfectly perfect.
const u64 iEnd = GetCPUTicks(); // The current tick we actually stopped on.
const s64 sDeltaTime = iEnd - uExpectedEnd; // The diff between when we stopped and when we expected to.
@@ -2308,8 +2314,11 @@ void VMManager::Internal::Throttle()
{
}
// Finally, set our next frame start to when this one ends
s_limiter_frame_start = uExpectedEnd;
if (!vsync_start)
{
// Finally, set our next frame start to when this one ends
s_limiter_frame_start = uExpectedEnd;
}
}
void VMManager::Internal::FrameRateChanged()
@@ -3279,7 +3288,7 @@ void VMManager::WarnAboutUnsafeSettings()
append(ICON_FA_CIRCLE_EXCLAMATION,
TRANSLATE_SV("VMManager", "Draw Buffering is enabled, this may result in graphical errors."));
}
if (EmuConfig.GS.UserHacks_RewriteLargeST)
if (EmuConfig.GS.UserHacks_RewriteLargeSTCoords)
{
append(ICON_FA_CIRCLE_EXCLAMATION,
TRANSLATE_SV("VMManager", "Rewrite large ST is enabled, this may reduce performance."));
+1 -1
View File
@@ -322,7 +322,7 @@ namespace VMManager
void FrameRateChanged();
/// Throttles execution, or limits the frame rate.
void Throttle();
void Throttle(bool vsync_start);
/// Resets/clears all execution/code caches.
void ClearCPUExecutionCaches();
+1 -1
View File
@@ -361,7 +361,7 @@ _vifT int nVifUnpack(const u8* data)
_nVifUnpack(idx, data, vifRegs.mode, isFill);
}
else
vu1Thread.VifUnpack(vif, vifRegs, (u8*)data, (size + 4) & ~0x3);
vu1Thread.VifUnpack(vif, vifRegs, (u8*)data, size);
vif.pass = 0;
vif.tag.size = 0;
+2 -1
View File
@@ -237,7 +237,8 @@ public:
// if we're using the flag hack, ignore the mac flags going in to the new block too if an exact match wasn't requested.
if (mVUsFlagHack)
{
if ((ref.quick & ~0x0C04) != (quick64 & ~0x0C04)) continue;
if ((ref.quick & ~0x3002) != (quick64 & ~0x3002))
continue;
}
else if (ref.quick != quick64) continue;