[ci skip] Qt: Update Base Translation.

This commit is contained in:
PCSX2 Bot
2026-09-09 20:12:43 -04:00
committed by Ty
parent 1810140d1d
commit 32c19d94fa
2 changed files with 1206 additions and 1182 deletions
File diff suppressed because it is too large Load Diff
+2
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@@ -5970,6 +5970,7 @@ TRANSLATE_NOOP("FullscreenUI", "Second of the minute (0-59).");
TRANSLATE_NOOP("FullscreenUI", "Frame Pacing / Latency Control");
TRANSLATE_NOOP("FullscreenUI", "Sets the number of frames which can be queued.");
TRANSLATE_NOOP("FullscreenUI", "Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.");
TRANSLATE_NOOP("FullscreenUI", "Displays the newest frame immediately at the beginning of the frame raster time, instead of at the end. Can reduce perceived input lag, but may cause problems with some games, such as Soulcalibur II and Baldur's Gate Dark Alliance II. ");
TRANSLATE_NOOP("FullscreenUI", "Synchronizes frame presentation with host refresh.");
TRANSLATE_NOOP("FullscreenUI", "Speeds up emulation so that the guest refresh rate matches the host.");
TRANSLATE_NOOP("FullscreenUI", "Disables PCSX2's internal frame timing, and uses host vsync instead.");
@@ -6594,6 +6595,7 @@ TRANSLATE_NOOP("FullscreenUI", "Minute");
TRANSLATE_NOOP("FullscreenUI", "Second");
TRANSLATE_NOOP("FullscreenUI", "Maximum Frame Latency");
TRANSLATE_NOOP("FullscreenUI", "Optimal Frame Pacing");
TRANSLATE_NOOP("FullscreenUI", "Advanced Frame Display");
TRANSLATE_NOOP("FullscreenUI", "Vertical Sync (VSync)");
TRANSLATE_NOOP("FullscreenUI", "Sync to Host Refresh Rate");
TRANSLATE_NOOP("FullscreenUI", "Use Host VSync Timing");