diff --git a/pcsx2-qt/Translations/pcsx2-qt_en.ts b/pcsx2-qt/Translations/pcsx2-qt_en.ts index 1d71e8d0e8..cccc850063 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_en.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_en.ts @@ -6544,7 +6544,7 @@ Do you want to overwrite? - + Enable Cheats @@ -6565,25 +6565,25 @@ Do you want to overwrite? - + Enable Host Filesystem - + Enable Fast CDVD - + Enable CDVD Precaching - + Enable Thread Pinning @@ -6594,7 +6594,7 @@ Do you want to overwrite? - + Disabled @@ -6635,7 +6635,7 @@ Do you want to overwrite? - + 100% (Normal Speed) @@ -6672,273 +6672,285 @@ Do you want to overwrite? - + Use Host VSync Timing - - + + + Advanced Frame Display + + + + + Use System Locale Format - + Sync to Host Refresh Rate - + Optimal Frame Pacing - + Vertical Sync (VSync) - + Skip Presenting Duplicate Frames - - + + Real-Time Clock - - + + Manually Set Real-Time Clock - + Use Global Setting [%1] - + Normal Speed - + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. - - - + + + User Preference - + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - - + + Checked - + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. - - - - - - - - - - + + + + + + + + + + + Unchecked - + Automatically loads and applies cheats on game start. - + Allows games and homebrew to access files / folders directly on the host computer. - + Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" - + 100% - + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. - + Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" - + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. - + EE Cycle Rate - + Enable Multithreaded VU1 (MTVU1) - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. - + Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. - + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. - + Maximum Frame Latency - + 2 Frames - + Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. - + + Displays the newest frame immediately at the beginning of the frame raster time, instead of at the end. Can reduce perceived input lag, but may cause problems with some games, such as Soulcalibur II and Baldur's Gate Dark Alliance II. + + + + Uses the operating system's date/time format rather than "yyyy-MM-dd HH:mm:ss". May exclude seconds. - + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. - + EE Cycle Skipping - + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). - + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. - + Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. - + Current date and time - + Real-time clock (RTC) used by the virtual PlayStation 2.<br>This time is only applied upon booting the PS2; changing it while in-game will have no effect.<br>Some games require an RTC date/time set after their release date. - + Use Global Setting [%1%] - + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - + Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. - + Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. - - + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] - + Custom Speed - + Enter Custom Speed @@ -7246,72 +7258,72 @@ The URL was: %1 - + Use Global Setting - + Automatic binding failed, no devices are available. - + Game title copied to clipboard. - + Game serial copied to clipboard. - + Game CRC copied to clipboard. - + Game type copied to clipboard. - + Game region copied to clipboard. - + Game compatibility copied to clipboard. - + Game path copied to clipboard. - + Controller settings reset to default. - + No input profiles available. - + Create New... - + Are you sure you want to restore the default settings? Any preferences will be lost. - + Settings reset to defaults. @@ -7347,12 +7359,12 @@ The URL was: %1 - + Reset System - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? @@ -7377,490 +7389,490 @@ The URL was: %1 - + No Binding - + Setting %s binding %s. - + Push a controller button or axis now. - + Timing out in %.0f seconds... - + Unknown - + OK - + Select Device - + Details - + Options - + Copies the current global settings to this game. - + Clears all settings set for this game. - + Behaviour - + Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Game Display - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. - + Automatic - + {0}/{1}/{2}/{3} - + Default - + Automatically switches to fullscreen mode when a game is started. - + On-Screen Display - + %d%% - + BIOS Configuration - + BIOS Selection - + Speed Control - + Normal Speed - + Sets the speed when running without fast forwarding. - + Sets the speed when using the fast forward hotkey. - + Sets the speed when using the slow motion hotkey. - + System Settings - + EE Cycle Rate - + Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping - + Enable Instant VU1 - + Enable Cheats - + Enables loading cheats from pnach files. - + Enable Host Filesystem - + Enable Fast CDVD - + Maximum Frame Latency - + Sets the number of frames which can be queued. - + Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. - + Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. - + Display - + Aspect Ratio - + Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing - + Determines the resolution at which screenshots will be saved. - + Screenshot Format - + Selects the format which will be used to save screenshots. - + Screenshot Quality - + Selects the quality at which screenshots will be compressed. - + Vertical Stretch - + Increases or decreases the virtual picture size vertically. - + Crop - + Crops the image, while respecting aspect ratio. - + %dpx - + Smooths out the image when upscaling the console to the screen. - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur - + Rendering - + Internal Resolution - + Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping - + Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering - + Dithering - + Selects the type of dithering applies when the game requests it. - + Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. - + Force a primitive flush when a framebuffer is also an input texture. - + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? - + Enable Hardcore Mode - + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. @@ -7869,477 +7881,477 @@ Do you want to enable hardcore mode? - + The selected input profile will be used for this game. - + Shared - + Input Profile - + Appearance - + Selects the color style to be used for Big Picture Mode. - + When Big Picture mode is started, the game list will be displayed instead of the main menu. - + Show a save state selector UI when switching slots instead of showing a notification bubble. - + Integration - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size - + CPU Sprite Render Level - + Determines filter level for CPU sprite render. - + Software CLUT Render - + GPU Target CLUT - + Disable Depth Conversion - + Disable Safe Features - + This option disables multiple safe features. - + This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion - + Upscaling Fixes - + Native Scaling - + Round Sprite - + Adjusts sprite coordinates. - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. - + Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws - + Texture Replacement - + Show Patches - + OSD Messages Position - + OSD Performance Position - + Load Textures - + Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Folders - + Texture Dumping - + Dump Textures - + Dump Mipmaps - + Includes mipmaps when dumping textures. - + Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing - + FXAA - + Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. - + Filters - + Shade Boost - + Adjusts brightness. 50 is normal. - + Adjusts contrast. 50 is normal. - + Adjusts saturation. 50 is normal. - + Advanced - + Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers - + Hardware Download Mode - + Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers - + Forces texture barrier functionality to the specified value. - + GS Dump Compression - + Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. - + %d ms - + Settings and Operations - + Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. - + Trigger - + Toggles the macro when the button is pressed, instead of held. - + Compression Method - + Sets the compression algorithm for savestate. - + Compression Level - + Sets the compression level for savestate. - + Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. @@ -8348,7 +8360,7 @@ You cannot undo this action. - + Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. @@ -8362,69 +8374,69 @@ Enter the name for the new input profile: - + Select a custom background image to use in Big Picture Mode menus. Supported formats: PNG, JPG, JPEG, BMP. - + Shows the number of Vsyncs performed per second by the system. - + Graphics API - + RetroAchievements - + Username - + Password - + Logging in... - + Shows icons in the screen when a challenge/primed achievement is active. - + Shows icons in the screen when leaderboard tracking is active. - + Determines where achievement/leaderboard overlays are positioned on the screen. - + Determines where achievement/leaderboard notification popups are positioned on the screen. - + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons - + Slot {} @@ -8434,7 +8446,7 @@ Supported formats: PNG, JPG, JPEG, BMP. - + Login failed. Error: {} @@ -8442,192 +8454,192 @@ Please check your username and password, and try again. - + Dark - + Light - + Grey Matter - + Untouched Lagoon - + Baby Pastel - + Pizza Time! - + PCSX2 Blue - + Scarlet Devil - + Violet Angel - + Cobalt Sky - + AMOLED - + Enabled - + Direct3D 11 (Legacy) - + Software Renderer - + 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) - + Display Resolution (Aspect Corrected) - + Internal Resolution (Aspect Corrected) - + Internal Resolution (No Aspect Correction) - + WebP - + Align to Native - + Align to Native - with Texture Offset - + Aggressive - + Enabled (Exact Match) - + Enabled (Check Inside Target) - + Zstandard - + Low (Fast) - + Medium (Recommended) - + Very High (Slow, Not Recommended) @@ -8638,7 +8650,7 @@ Please check your username and password, and try again. - + Select @@ -8664,7 +8676,7 @@ Please check your username and password, and try again. - + Navigate @@ -8674,7 +8686,7 @@ Please check your username and password, and try again. - + Change Page @@ -8704,42 +8716,42 @@ Please check your username and password, and try again. - + Create Save State Backups - + Show PCSX2 Version - + Show Input Recording Status - + Show Video Capture Status - + Show Frame Times - + Show Hardware Info - + Create Memory Card - + Configuration @@ -8765,7 +8777,7 @@ Please check your username and password, and try again. - + Back @@ -8795,423 +8807,423 @@ Please check your username and password, and try again. - + Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. - + Input Sources - + The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap - + Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. - + Toggle every %d frames - + Clears all bindings for this USB controller. - + Data Save Locations - + Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging - + System Console - + Writes log messages to the system console (console window/standard output). - + File Logging - + Writes log messages to emulog.txt. - + Verbose Logging - + Writes dev log messages to log sinks. - + Log Timestamps - + Writes timestamps alongside log messages. - + EE Console - + Writes debug messages from the game's EE code to the console. - + IOP Console - + Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads - + Logs disc reads from games. - + Emotion Engine - + Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Huge speedup for some games, with almost no compatibility side effects. - + Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. - + Vector Units - + VU0 Rounding Mode - + VU0 Clamping Mode - + VU1 Rounding Mode - + VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) - + Enable VU1 Recompiler - + Good speedup and high compatibility, may cause graphical errors. - + I/O Processor - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics - + Use Debug Device - + Settings - + No cheats are available for this game. - + Cheat Codes - + No patches are available for this game. - + Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack - + For Tales of Destiny. - + Preload TLB Hack - + Needed for some games with complex FMV rendering. - + Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack - + EE Timing Hack - + Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack - + Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack - + To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). @@ -9221,147 +9233,147 @@ Please check your username and password, and try again. - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. - + Disable Render Fixes - + Preload Frame Data - + Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset - + Dumps replaceable textures to disk. Will reduce performance. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO - + DMA Busy Hack - + Delay VIF1 Stalls - + Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync - + Force Blit Internal FPS Detection @@ -9439,12 +9451,12 @@ Do you want to load this save and continue? - + Operations - + Use alternative method to calculate internal FPS to avoid false readings in some games. @@ -9474,22 +9486,22 @@ Do you want to load this save and continue? - + When enabled and logged in, PCSX2 will scan for achievements on startup. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. @@ -9499,152 +9511,152 @@ Do you want to load this save and continue? - + Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) - + Sync to Host Refresh Rate - + Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control - + Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound - + Prevents the emulator from producing any audible sound. - + Backend Settings - + Determines how audio is expanded from stereo to surround for supported games. - + Synchronization - + Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. - + Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. - + Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. - + Account - + Logs out of RetroAchievements. - + Logs in to RetroAchievements. @@ -9666,82 +9678,82 @@ Do you want to load this save and continue? - + Automatic mapping completed for {}. - + Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. - + {} (Current) - + {} (Folder) - + Failed to load '{}'. - + Input profile '{}' loaded. - + Input profile '{}' saved. - + Failed to save input profile '{}'. - + Port {} Controller Type - + Select Macro {} Binds - + Port {} Device - + Port {} Subtype - + {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. @@ -9806,311 +9818,311 @@ Do you want to load this save and continue? - + Left: - + Top: - + Right: - + Bottom: - + Summary - + Interface Settings - + BIOS Settings - + Emulation Settings - + Graphics Settings - + Audio Settings - + Memory Card Settings - + Controller Settings - + Hotkey Settings - + Achievements Settings - + Folder Settings - + Advanced Settings - + Patches - + Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed - + 60% Speed - + 75% Speed - + 100% Speed (Default) - + 130% Speed - + 180% Speed - + 300% Speed - + Normal (Default) - + Mild Underclock - + Moderate Underclock - + Maximum Underclock - + Disabled - + 0 Frames (Hard Sync) - + 1 Frame - + 2 Frames - + 3 Frames - + None - - + + Top Left - - + + Top Center - - + + Top Right - - + + Center Left - - + + Center - - + + Center Right - - + + Bottom Left - - + + Bottom Center - - + + Bottom Right @@ -10126,62 +10138,62 @@ Do you want to shutdown anyway and IRREVERSIBLY CORRUPT YOUR MEMORY CARD? - + Enter the name for the new memory card. - + Memory card name cannot be empty. - + PS1 (128KB) - + Folder - + Yes - Enable NTFS compression - + No - Disable NTFS compression - + Failed to create the Memory Card, the log may contain more information. - + Determines where on-screen display messages are positioned. - + Browse... - + Enter custom HDD size in gigabytes (40–2000): - + Invalid size. Please enter a number between 40 and 2000. - + HDD size must be between 40 GB and 2000 GB. @@ -10196,247 +10208,247 @@ Do you want to shutdown anyway and IRREVERSIBLY CORRUPT YOUR MEMORY CARD? - + Enter the DNS server address - + Enter the Gateway address - + Enter the Subnet Mask - + Enter the PS2 IP address - + Enter the IP address - + Background - + Removes the custom background image. - + Sets the transparency of the custom background image. - + Select how to display the background image. - + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. - + Shows the current PCSX2 version. - + Shows the current emulation speed of the system as a percentage. - + Shows the number of internal video frames displayed per second by the system. - + Shows the internal resolution of the game. - + Shows the current system CPU and GPU information. - + Shows statistics about the emulated GS such as primitives and draw calls. - + Shows the host's CPU utilization based on threads. - + Shows the host's GPU utilization. - + Fast Boot Options - + Bilinear Dirty Upscale - + Enables brightness/contrast/gamma/saturation adjustment. - + Adjusts gamma. 50 is normal. - + NTSC Frame Rate - + Determines what frame rate NTSC games run at. - + PAL Frame Rate - + Determines what frame rate PAL games run at. - + Controls the volume of the audio played on the host at normal speed. - + Determines how audio frames produced by the emulator are submitted to the host. - + Network Adapter - + Enables the network adapter for online functionality and LAN play. - + Determines the simulated Ethernet adapter type. - + Network adapter to use for PS2 network emulation. - + When enabled, DHCP packets will be intercepted and replaced with internal responses. - + Network Configuration - + IP address for the PS2 virtual network adapter. - + Automatically determine the subnet mask based on the IP address class. - + Subnet mask for the PS2 virtual network adapter. - + Automatically determine the gateway address based on the IP address. - + Gateway address for the PS2 virtual network adapter. - + Determines how primary DNS requests are handled. - + Primary DNS server address for the PS2 virtual network adapter. - + Determines how secondary DNS requests are handled. - + Secondary DNS server address for the PS2 virtual network adapter. - + Internal HDD - + Enables the internal Hard Disk Drive for expanded storage. - + Changes the HDD image used for PS2 internal storage. - + HDD Image Selection - + Save State Management - + Correct but slower. Known to affect the following games: FIFA Street 2. @@ -10446,39 +10458,39 @@ Do you want to shutdown anyway and IRREVERSIBLY CORRUPT YOUR MEMORY CARD? - + Please enter your user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead. - + Uses {} as confirm when using a controller. - + Selected HDD image: {} - + HDD image '{}' already exists. Do you want to overwrite it? - + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. - + Failed to create the Memory Card, because another card with the name '{}' already exists. - + Memory Card '{}' created. @@ -10507,1079 +10519,1089 @@ This action cannot be undone. - + Network & HDD Settings - + Fit - + Fill - + Stretch - + Tile - + Xbox - + PlayStation - + Nintendo - + Extra + Preserve Sign - + Full - + Extra - + Automatic (Default) - + Direct3D 12 - + OpenGL - + Vulkan - + Metal - + Null - + Off - + Bilinear (Smooth) - + Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) - + Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) - + Adaptive (Bottom Field First) - + Native (PS2) - + 13x Native (~4680px) - + 14x Native (~5040px) - + 15x Native (~5400px) - + 16x Native (~5760px) - + 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) - + 20x Native (~7200px) - + 21x Native (~7560px) - + 22x Native (~7920px) - + 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) - + Nearest - + Bilinear (Forced) - + Bilinear (PS2) - + Bilinear (Forced excluding sprite) - + Off (None) - + Trilinear (PS2) - + Trilinear (Forced) - + Scaled - + Unscaled (Default) - + Minimum - + Basic (Recommended) - + Medium - + High - + Full (Slow) - + Maximum (Very Slow) - + Off (Default) - + 2x - + 4x - + 8x - + 16x - + Partial - + Full (Hash Cache) - + Force Disabled - + Force Enabled - + Accurate (Recommended) - + Accurate Force Full (Can Reduce Readbacks) - + Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) - + Nearest (Default) - + Chop/Zero - + Deflate - + Prefer English Game Titles - + Prompt On State Load/Save Failure - + Controller Glyph Style - + Fast Forward Boot - + Disable Interlace Offset - + Draw Buffering - + Rasterizer Ordered View - + Displays a modal dialog when a save state load/save operation fails. - + Shows the game you are currently playing as part of your profile in Discord. - + Allows switching in and out of fullscreen mode by double-clicking the game window. - + Patches the BIOS to skip the console's boot animation. - + Allows games and homebrew to access files / folders directly on the host computer. - + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. - + Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. - + + Displays the newest frame immediately at the beginning of the frame raster time, instead of at the end. Can reduce perceived input lag, but may cause problems with some games, such as Soulcalibur II and Baldur's Gate Dark Alliance II. + + + + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. - + Automatically loads and applies widescreen patches on game start. Can cause issues. - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. - + Reduces texture aliasing at extreme viewing angles. - + Enables AA1 (PS2 antialiasing), which some games require to render correctly. This may result in a heavy performance penalty. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + Completely skips drawing surfaces from the starting index up to the ending index. - + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - + Rewrite Large ST - + Rewrite large ST coordinates and clamp the values. - + Might fix some misaligned fog, bloom, or blend effect. - + Emulates native PS2 coordinate scaling behavior when upscaling to reduce misalignment artifacts and seams in games that draw custom 2D elements. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - + Forces palette texture draws to render at native resolution. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Applies a shader which replicates the visual effects of different styles of television sets. - + Change the compression algorithm used when creating a GS dump. - + Scales the size of the onscreen OSD from 50% to 500%. - + Sets the distance in pixels from the edges of the screen for OSD elements. - + Position of a variety of on-screen performance data points as selected by the user. - + Shows icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Shows GPU vertex shader and pixels shader invocations. - + Displays a graph showing the average frametimes. - + Displays various settings and the current values of those settings in the bottom-right corner of the display. - + Shows the amount of currently active patches/cheats in the bottom-right corner of the display. - + Shows the status of the currently active video capture in the top-right corner of the display. - + Shows the status of the currently active input recording in the top-right corner of the display. - + Shows the status of the number of dumped and loaded texture replacements in the top-right corner of the display. - + When the emulation isn't running at 100% speed, adjusts the tempo of the audio which produces much nicer sound during fast-forward/slowdown. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. - + Displays popup messages on events such as achievement unlocks and game completion. - + Determines the display duration for leaderboard notification popups. - + Enables emulation of the EE's hardware cache. Interpreter only, provided for diagnostics. - + Performs just-in-time binary translation of Vector Unit 0 (VU0) microprograms to native code. - + Performs just-in-time binary translation of Vector Unit 1 (VU1) microprograms to native code. - + Start In Big Picture Mode - + Fast-Forward Speed - + Slow-Motion Speed - + Enable Multithreaded VU1 (MTVU) - + Enable Thread Pinning - + Manually Set Real-Time Clock - + Year - + Month - + Day - + Hour - + Minute - + Second - + + Advanced Frame Display + + + + Screenshot Resolution - + Apply Widescreen Patches - + Apply No-Interlacing Patches - + Integer Scaling - + Texture Filtering - + AA1 - + Accurate Alpha Test - + Auto Flush - + Manual Hardware Renderer Fixes - + Skip Draw Range Start - + Skip Draw Range End - + Framebuffer Conversion - + Disable Partial Source Invalidation - + Limit Depth to 24 Bits - + Texture Offsets X - + Texture Offsets Y - + Precache Textures - + Search Directory - + Sharpness - + Brightness - + Contrast - + Gamma - + Saturation - + TV Shader - + Use Blit Swap Chain - + ROV Barriers Vulkan - + Spin CPU During Readbacks - + Spin GPU During Readbacks - + OSD Margin - + OSD Font File - + Bold OSD Text - + Show Speed Percentages - + Show GPU Debug Info - + Show GPU Pipeline Statistics - + Backend - + Expansion Mode - + Swap Memory Cards - + Enable Spectator Mode - + Enable Encore Mode - + Show Achievement Notifications - + Show Leaderboard Notifications - + Enable Sound Effects - + Unlock Notification Duration - + Leaderboard Notification Duration - + Achievement Unlock Sound - + Select Achievement Unlock Sound - + DualShock 4 / DualSense Enhanced Mode - + Enable DualSense Player LED - + Enable SDL Raw Input - + Multitap on Console Port 1 - + Multitap on Console Port 2 - + Video Recording Directory - + Save Snapshots in Game-Specific Folders - + Save Video Recordings in Game-Specific Folders - + Enable Recompiler - + Enable Cache (Slow) - + INTC Spin Detection - + Wait Loop Detection - + Pause On TLB Miss - + Enable Extended RAM (Dev Console) - + mVU Flag Hack - + Enable Game Fixes - + Enable Compatibility Patches - + Use Debug Blend - + Enable PINE - + PINE Slot - + Show Cheats For All CRCs - + Show Patches For All CRCs - + Memory Card Enabled - + Normal - + Normal (Maintain Upscale) - + Aggressive (Maintain Upscale) - + Manual - + Auto - + Internal - + Clear Binding @@ -11599,67 +11621,67 @@ which produces much nicer sound during fast-forward/slowdown. - + Cannot show details for games which were not scanned in the game list. - + Theme - + Default To Game List - + Background Image - + Select Background Image - + Clear Background Image - + Background Opacity - + Background Mode - + Pause On Controller Disconnection - + Use Save State Selector - + Swap OK/Cancel in Big Picture Mode - + Press To Toggle - + Deadzone @@ -11669,547 +11691,547 @@ which produces much nicer sound during fast-forward/slowdown. - + Enable In-Game Overlays - + PNG - + - - + For games with both a title in the game's native language and one in English, prefer the English title. Affects how game titles are displayed on the game list, window title and Discord Presence - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Displays additional, very high upscaling multipliers dependent on GPU and driver capability. - + Select OSD Font - + Clear OSD Font Override - + Use default bundled font - + Both slots must have a card selected to swap. - + Swapped Slot 1 and Slot 2 memory cards. - + Changes which gamepad button glyph set is used in Big Picture UI and input binding displays. - + Removes emulation speed throttle until the game starts to reduce startup time. - + Disables interlacing offset which may reduce blurring in some situations. - + Attempts to reduce draw calls in games which do heavy context switching for blending purposes. - + Enables Rasterizer Ordered View (ROV), which allows feedback loops to be executed with fewer draw calls. Can improve performance in feedback heavy games with higher accuracy settings. - + Real-Time Clock - + Calendar year for the virtual PS2 RTC. - + Month of the year (1-12). - + Day of the month (1-31). - + Hour of the day (0-23). - + Minute of the hour (0-59). - + Second of the minute (0-59). - + Frame Pacing / Latency Control - + Enables accurate alpha testing, which some games require to render correctly. This may require more draw calls and result in a speed penalty. - + Truncate 32-bit depth values to 24 bits. Helps games struggling with Z-fighting. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - + Forces extra barriers when using ROV with Vulkan to fix graphical issues present in some games and hardware configurations. - + Does useless work on the CPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Draws OSD text with heavier weight for improved readability. - + Shows debug information about the renderer. - + Swaps the selected memory cards in Slot 1 and Slot 2. - + Removes the current card from the slot. - + Game Info - + Notifications - + Determines the display duration for achievement unlock popups. - + Overlay Settings - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + Organization - + Saves snapshots to per-game subfolders instead of a shared folder. - + Saves video recordings to per-game subfolders instead of a shared folder. - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. - + Exposes additional memory to the virtual machine, expanding the EE and IOP memory to 128MB and 8MB respectively. - + Compatibility - + Automatically loads and applies fixes to known problematic games on game start. - + Automatically loads and applies compatibility patches to known problematic games. - + Forces SW blending and disables several optimizations. - + PINE Settings - + Enables the PINE Inter-Process Communication system, allowing external programs to interact with the emulator. - + The network port slot used for PINE IPC connections. - + Toggles scanning cheat files for all CRCs of the game. With this enabled available cheats for the game serial with different CRCs will also be loaded. - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + {} Frames - + On-Screen Display Settings - + Generic - + No Deinterlacing - + Force 32bit - + JPEG - + 0 (Disabled) - + 1 (64 Max Width) - + 2 (128 Max Width) - + 3 (192 Max Width) - + 4 (256 Max Width) - + 5 (320 Max Width) - + 6 (384 Max Width) - + 7 (448 Max Width) - + 8 (512 Max Width) - + 9 (576 Max Width) - + 10 (640 Max Width) - + Sprites Only - + Sprites/Triangles - + Blended Sprites/Triangles - + 1 (Normal) - + 2 (Aggressive) - + Inside Target - + Merge Targets - + Normal (Vertex) - + Special (Texture) - + Special (Texture - Aggressive) - + Half - + Force Bilinear - + Force Nearest - + Disabled (Default) - + Enabled (Sprites Only) - + Enabled (All Primitives) - + Prioritize Upper Bits - + Prioritize Lower Bits - + None (Default) - + Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) - + Scanline Filter - + Diagonal Filter - + Triangular Filter - + Wave Filter - + Lottes CRT - + 4xRGSS - + NxAGSS - + Uncompressed - + LZMA (xz) - + Zstandard (zst) - + PS2 (8MB) - + PS2 (16MB) - + PS2 (32MB) - + PS2 (64MB) - + PS1 - + Negative - + Positive - + Chop/Zero (Default) @@ -12235,19 +12257,19 @@ which produces much nicer sound during fast-forward/slowdown. - + Type - + Serial - + Title @@ -12258,7 +12280,7 @@ which produces much nicer sound during fast-forward/slowdown. - + CRC @@ -12308,459 +12330,459 @@ which produces much nicer sound during fast-forward/slowdown. - + Set Input Binding - + Region - + Compatibility Rating - + Path - + Disc Path - + Select Disc Path - + Copy Settings - + Clear Settings - + Inhibit Screensaver - + Enable Discord Presence - + Pause On Start - + Pause On Focus Loss - + Pause On Menu - + Confirm Shutdown - + Save State On Shutdown - + Start Fullscreen - + Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen - + OSD Scale - + Show FPS - + Show CPU Usage - + Show GPU Usage - + Show Resolution - + Show GS Statistics - + Show Status Indicators - + Show Settings - + Show Inputs - + Warn About Unsafe Settings - + Reset Settings - + Change Search Directory - + Fast Boot - + Memory Card Directory - + Folder Memory Card Filter - + Create - + Cancel - + Load Profile - + Save Profile - + Enable SDL Input Source - + Enable XInput Input Source - + Controller Port {}{} - + Controller Port {} - + Controller Type - + Automatic Mapping - + Controller Port {}{} Macros - + Controller Port {} Macros - + Macro Button {} - + Buttons - + Frequency - + Use Legacy Nintendo Layout in Big Picture Mode - + Show VPS - + Show Texture Replacement Status - + Standard Volume - + Enable Network Adapter - + Ethernet Device Type - + Ethernet Device - + Intercept DHCP - + Address - + Auto Subnet Mask - + Subnet Mask - + Auto Gateway - + Gateway Address - + DNS1 Mode - + DNS1 Address - + DNS2 Mode - + DNS2 Address - + Enable HDD - + Select HDD Image File - + Select HDD Size - + Custom HDD Size - + File Already Exists - + Memory Card Type - + Use NTFS Compression? - + Reset Controller Settings - + Pressure - + Controller Port {}{} Settings - + Controller Port {} Settings - + USB Port {} - + Device Type - + Device Subtype - + {} Bindings - + Clear Bindings - + {} Settings - + Cache Directory - + Covers Directory - + Snapshots Directory - + Save States Directory - + Game Settings Directory - + Input Profile Directory - + Cheats Directory - + Patches Directory - + Texture Replacements Directory @@ -12855,17 +12877,17 @@ which produces much nicer sound during fast-forward/slowdown. - + No file selected. - + Sound reset to default. - + Sound is already using default. @@ -12895,7 +12917,7 @@ which produces much nicer sound during fast-forward/slowdown. - + Dismiss @@ -12915,12 +12937,12 @@ which produces much nicer sound during fast-forward/slowdown. - + Successfully logged in as {}. - + Failed to preview sound: {} @@ -13041,17 +13063,17 @@ which produces much nicer sound during fast-forward/slowdown. - + RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements - + Sound Effects @@ -13061,102 +13083,102 @@ which produces much nicer sound during fast-forward/slowdown. - + Enable In-Game Leaderboard Overlays - + Overlay Position - + Notification Position - + Test Unofficial Achievements - + Select File - + Preview - + Reset to Default - + Notification Sound - + Select Notification Sound - + Leaderboard Submit Sound - + Select Leaderboard Submit Sound - + Login token generated on {} - + Logout - + Not Logged In - + Login - + Game: {0} ({1}) - + Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. - + Card Name - + Eject Card @@ -18426,7 +18448,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Save slot {0} selected ({1}). @@ -18526,98 +18548,98 @@ Swap chain: see Microsoft's Terminology Portal. - + {} Recording Input - + {} Replaying - + {} Paused - + Saved {0} days ago at {1:%H:%M} on {1:%a} {1:%Y/%m/%d} - + Saved in the future at {0:%H:%M} on {0:%a} {0:%Y/%m/%d} - + Saved {0} hours, {1} minutes ago at {2:%H:%M} - + Saved {0} minutes ago at {1:%H:%M} - + Saved {} seconds ago - + Saved just now - + Save state selector is unavailable without a valid game serial. - + Empty - + Load - + Save - + Select Previous - + Select Next - + Close Menu - - + + Save Slot {0} - + No save present in this slot - + no save yet @@ -23635,12 +23657,12 @@ Ejecting {2} and replacing it with {3}. Pcsx2Config - + Disabled (Noisy) - + TimeStretch (Recommended) @@ -27822,69 +27844,69 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the - + Disc removed. - + Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} - + Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. - + Debug device is enabled. This will massively reduce performance. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + Extended RAM is enabled. Compatibility with some games may be affected. - + No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. @@ -27973,192 +27995,192 @@ PCSX2 will be able to run once you've placed your BIOS image inside the fol - + No disc to remove. - + Cheats have been disabled due to RetroAchievements Hardcore Mode. - + Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + Draw Buffering is enabled, this may result in graphical errors. - + Rewrite large ST is enabled, this may reduce performance. - + Accurate Alpha Test is enabled, this may reduce performance. - + AA1 is enabled, this may severely degrade performance. - + Overriding default depth feedback mode, this may break rendering in some games. - + Dithering is set to Force 32 bit. This will break rendering in some games. - + Dithering is disabled. This will cause color banding in some games. - + Integer scaling is enabled. This may shrink the image. - + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. - + Dumping draw data to {}. - + EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. - + Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. - + Cannot frame advance while RetroAchievements Hardcore Mode is active. - + Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2/ImGui/FullscreenUI_Settings.cpp b/pcsx2/ImGui/FullscreenUI_Settings.cpp index 24cf302630..94c301f883 100644 --- a/pcsx2/ImGui/FullscreenUI_Settings.cpp +++ b/pcsx2/ImGui/FullscreenUI_Settings.cpp @@ -5970,6 +5970,7 @@ TRANSLATE_NOOP("FullscreenUI", "Second of the minute (0-59)."); TRANSLATE_NOOP("FullscreenUI", "Frame Pacing / Latency Control"); TRANSLATE_NOOP("FullscreenUI", "Sets the number of frames which can be queued."); TRANSLATE_NOOP("FullscreenUI", "Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements."); +TRANSLATE_NOOP("FullscreenUI", "Displays the newest frame immediately at the beginning of the frame raster time, instead of at the end. Can reduce perceived input lag, but may cause problems with some games, such as Soulcalibur II and Baldur's Gate Dark Alliance II. "); TRANSLATE_NOOP("FullscreenUI", "Synchronizes frame presentation with host refresh."); TRANSLATE_NOOP("FullscreenUI", "Speeds up emulation so that the guest refresh rate matches the host."); TRANSLATE_NOOP("FullscreenUI", "Disables PCSX2's internal frame timing, and uses host vsync instead."); @@ -6594,6 +6595,7 @@ TRANSLATE_NOOP("FullscreenUI", "Minute"); TRANSLATE_NOOP("FullscreenUI", "Second"); TRANSLATE_NOOP("FullscreenUI", "Maximum Frame Latency"); TRANSLATE_NOOP("FullscreenUI", "Optimal Frame Pacing"); +TRANSLATE_NOOP("FullscreenUI", "Advanced Frame Display"); TRANSLATE_NOOP("FullscreenUI", "Vertical Sync (VSync)"); TRANSLATE_NOOP("FullscreenUI", "Sync to Host Refresh Rate"); TRANSLATE_NOOP("FullscreenUI", "Use Host VSync Timing");