Commit Graph
19463 Commits
Author SHA1 Message Date
Stenzek 51917c4461 GS/DX11: Fix downsample uniform unpack
Fixes #11482.
v1.7.5942
2024-06-29 01:15:25 +10:00
refractionpcsx2 56f32ff332 GameDB: Add fixes to Harry Potter Quidditch World Cup v1.7.5941 2024-06-28 04:15:12 +01:00
refractionpcsx2 a7047b605e GS/HW: Allow conversion from 32bit to 24bit depth 2024-06-28 04:15:12 +01:00
refractionpcsx2 faa54f6c14 GS/HW: Always update preloaded dirty areas v1.7.5940 2024-06-27 23:41:17 +01:00
refractionpcsx2 b38d008a96 GS/HW: Ignore any preload outside of the valid area 2024-06-27 23:41:17 +01:00
Berylskid cd300c21d9 GameDB: Revert an wrong game title v1.7.5939 2024-06-27 11:13:23 +01:00
Stenzek 5b45913a6a GS/HW: Use box filtering for source downsampling v1.7.5938 2024-06-27 10:49:46 +10:00
refractionpcsx2 1627bd6cc7 GS/HW: Fix upscale draw detection check v1.7.5937 2024-06-26 16:02:40 +01:00
Stenzek 7f0ab1442e GS/HW: Clear instead of invalidating upscaled targets
This'll require a little more VRAM bandwidth, but it's better than
sampling random garbage because HPO pushes the coordinates down.
v1.7.5936
2024-06-26 21:22:36 +10:00
JordanTheToaster 71cb2daea8 GameDB: GOW 2 revert to HPO Special v1.7.5935 2024-06-25 13:48:00 +01:00
Tyler Wilding 63619ef40f translations: Syncing Crowdin translations (#11462)
* New translations 
[ci skip]
2024-06-25 11:26:49 +01:00
TheLastRar baec86e39b DEV9: Return sender IP alongside payload
Also return payload in a unique_ptr,
v1.7.5934
2024-06-25 11:05:19 +01:00
TheLastRar fbac331528 DEV9: Use std::move in SimpleQueue 2024-06-25 11:05:19 +01:00
Ty Lamontagne a00cb49035 COP0 TLB: Fix mapping ScratchpadRam Entries
Unsure why that was there. It would vtlbVMapBuffer if the mapping was for SPR (correct) but then continue and map on top of that as if it were a normal mapping.
v1.7.5933
2024-06-25 11:04:41 +01:00
JordanTheToaster ba73a4cf3f GameDB: RE Outbreak disable FBMask patch v1.7.5932 2024-06-25 11:03:00 +01:00
JordanTheToaster f8ab3843f7 GameDB: Various fixes v1.7.5931 2024-06-25 11:02:26 +01:00
Stenzek 107c117a4e VMManager: Don't use achievements when playing GS dumps v1.7.5930 2024-06-25 19:12:23 +10:00
Stenzek c44500ba0f Achievements: Fix async HC mode disable running on wrong thread 2024-06-25 19:12:23 +10:00
Stenzek d53b2ae104 ImGuiManager: Avoid invalid scale update on surfaceless 2024-06-25 19:12:23 +10:00
Stenzek f909282973 Achievements: Eliminate intermediate malloc on state save 2024-06-25 19:12:23 +10:00
Stenzek 46931072c7 3rdparty/rcheevos: Hash functions are not needed 2024-06-25 19:12:23 +10:00
Stenzek 9225fa9efd 3rdparty/rcheevos: Bump to d54cf8f 2024-06-25 19:12:23 +10:00
PCSX2 Bot 46f37f3b45 PAD: Update to latest controller database. v1.7.5929 2024-06-25 04:03:08 +02:00
refractionpcsx2 8e891b0c5a GS/HW: Add missing blend optimization check v1.7.5928 2024-06-24 19:12:22 +01:00
refractionpcsx2 fc4bdfd025 GS: Avoid pointlessly trying to map more pages in memory than the GS has v1.7.5927 2024-06-24 18:15:29 +01:00
refractionpcsx2 7e53cb8e99 GS/HW: Optimize blends in some zero scenarios 2024-06-24 18:15:29 +01:00
Stenzek 3040474f99 Qt: Fix duplicate log window when theme switching v1.7.5926 2024-06-24 13:17:53 +10:00
Stenzek 02ef8098c9 Qt: Work around theme swap bug with Classic Windows 2024-06-24 13:17:53 +10:00
Stenzek 4924d8c984 GS/Vulkan: Release swap chain images on acquire fail v1.7.5925 2024-06-24 10:16:04 +10:00
Stenzek 57d225437e GS/HW: Ensure mipmaps aren't generated on hash cache textures v1.7.5924 2024-06-24 10:15:48 +10:00
Stenzek f6a7dc52e2 GS/HW: Better eliminate redundant clamps with mipmapped draws
TW/TH won't match when mipmap minimization eliminates the base level.
Use the TEX0 register from the context instead.
2024-06-24 10:15:48 +10:00
Stenzek ec8d5d1b71 GS/HW: Allow use of trilinear with shader sampling 2024-06-24 10:15:48 +10:00
refractionpcsx2 f47b2d02cb GS/HW: Improve scale preservation check v1.7.5923 2024-06-23 23:35:48 +01:00
Immersion95 32721f9f8f GameDB: Street Fighter EX3 - Fix the post processing at high resolution
When upscaled, the post processing is misaligned and there's a weird ghosting effect. The new "Natively downscale targets" hack solves it.
v1.7.5922
2024-06-23 18:06:50 +01:00
JordanTheToaster 27e2138d6c Deps: Update to Qt 6.7.2 v1.7.5921 2024-06-23 14:17:54 +10:00
JordanTheToaster 512ab67efc Deps: Update to SDL 2.30.4 v1.7.5920 2024-06-23 11:14:11 +10:00
refractionpcsx2 9d66c8b1a1 GS/HW: Correct rect checks in textureminmax
Was supposed to be in my PR but forgot to push it.
v1.7.5919
2024-06-23 02:10:43 +01:00
refractionpcsx2 a132a6f979 GS: Make sure min/max for texture is at least 1 pixel v1.7.5918 2024-06-23 00:34:43 +01:00
refractionpcsx2 6fc631eaba GS/HW: Fix up Burnout CRC so NS properly detects downscale. v1.7.5917 2024-06-23 00:07:23 +01:00
refractionpcsx2 915ed85f5d GS/HW: Reduce misdetections for downscaling 2024-06-23 00:07:23 +01:00
refractionpcsx2 2c9ddf3b38 GS/HW: Restrict maximum direct copy size 2024-06-23 00:07:23 +01:00
Sestain 1d4d75fda0 GameDB: Fix shadows alignment on Crash Twinsanity v1.7.5916 2024-06-22 22:01:56 +01:00
refractionpcsx2 dda6e37bd0 GS/HW: When detecting target overlap, offset copy from base v1.7.5915 2024-06-22 21:41:13 +01:00
refractionpcsx2 a4ffc6c457 GS/HW: Fix line width factor when upscaling. v1.7.5914 2024-06-22 21:40:49 +01:00
dependabot[bot] 5e9b31d243 ci: bump ws dependency in announce workflow
Bumps [ws](https://github.com/websockets/ws) from 8.2.3 to 8.17.1.
- [Release notes](https://github.com/websockets/ws/releases)
- [Commits](https://github.com/websockets/ws/compare/8.2.3...8.17.1)

---
updated-dependencies:
- dependency-name: ws
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
v1.7.5913
2024-06-19 19:21:52 -04:00
PCSX2 Bot 97bb270a2b Qt: Update Base Translation 2024-06-18 20:39:45 +10:00
refractionpcsx2 2bbb167541 GameDB: Add round sprite half to Valkyrie Profile 2 v1.7.5912 2024-06-18 06:08:35 +01:00
refractionpcsx2 74ea27817d GS/HW: Keep real rect before draw to avoid bad valid rect update 2024-06-18 06:08:35 +01:00
refractionpcsx2 779b175567 GS/HW: Don't scale up downscaled targets when copying directly v1.7.5911 2024-06-17 22:25:33 +01:00
refractionpcsx2 e252bcf425 GS/HW: Add new Opaque check + use components for scaling discard check 2024-06-17 22:25:33 +01:00