jasaaved
2c8ecc3ea7
FullscreenUI: Remove diagonal navigation
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Removing diagonal navigation makes moving across titles feel smoother and works closer to Steam's big picture mode.
2026-06-13 15:34:27 -04:00
jasaaved
5fbc79c466
FullscreenUI: Add analog control
2026-06-13 15:34:27 -04:00
SternXD
8fe4183856
FullscreenUI: Fix volume sliders to match Qts max 200%
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Signed-off-by: SternXD <stern@sidestore.io >
v2.7.412
2026-06-13 15:33:29 -04:00
SternXD
0d52608f1d
FullscreenUI: Add some missing settings from Qt
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Signed-off-by: SternXD <stern@sidestore.io >
2026-06-13 15:33:29 -04:00
SternXD
5df3c54b84
FullscreenUI: Move Achievement page/login to settings file
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I guess this was an oversight when I was splitting up FullscreenUI
Signed-off-by: SternXD <stern@sidestore.io >
2026-06-13 15:33:29 -04:00
SternXD
b2db2e71b6
FullscreenUI: Correct default label for Division Rounding Mode
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Signed-off-by: SternXD <stern@sidestore.io >
2026-06-13 15:33:29 -04:00
SternXD
7978370b39
Common/Emitter: Inline _xMovRtoR into xImpl_Mov operator
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Signed-off-by: SternXD <stern@sidestore.io >
v2.7.411
2026-06-13 09:34:53 -04:00
TheLastRar
d187c61599
GS/DX12: Enable tight alignment
v2.7.410
2026-06-12 18:08:03 -04:00
TheLastRar
fa745a58b2
3rdparty: Update D3D12MA to v3.2.0
2026-06-12 18:08:03 -04:00
lightningterror
16592f3a6e
GS/GL: Expand the fb optimization hit detection.
v2.7.409
2026-06-12 22:29:47 +02:00
lightningterror
2b5d3510c3
GS/DX11: Expand the fb optimization hit detection.
2026-06-12 22:29:47 +02:00
TJnotJT
76f690d96e
GS/DX11/GL: Fix sample area calculation for RT/DS sampling hazard.
v2.7.408
2026-06-12 18:58:17 +02:00
PCSX2 Bot
d5f75c9e42
[ci skip] Qt: Update Base Translation.
2026-06-10 02:26:28 +02:00
lightningterror
13d3491571
GS/GL: Add basic clip control fallback.
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When GLAD_GL_ARB_clip_control is not supported then change
the vertex shader depth ranges to make sure it matches -1 1.
v2.7.407
2026-06-10 01:35:46 +02:00
lightningterror
8a6d6818fb
Revert "GS/GL: Discard stencil when not in use while using depth."
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This reverts commit e0365c1d10 .
2026-06-10 01:35:46 +02:00
Ty
d7c1cbbc4e
GHActions: Report flathub cronjob errors to discord
v2.7.406
2026-06-09 18:35:41 -04:00
JordanTheToaster
5644ca09c4
GameDB: Dragon Quest VIII fixes
v2.7.405
2026-06-09 22:39:03 +02:00
JordanTheToaster
863307d871
ImGuiOverlays: Add missing space to draw buffering
2026-06-09 22:39:03 +02:00
lightningterror
904a0942f0
GS/DX11: Destroy uav resources.
v2.7.404
2026-06-09 09:22:07 +02:00
lightningterror
7f20ff60ea
GS/DX11: Fallback to regular OMSetRenderTargets if no uav are active.
2026-06-09 09:22:07 +02:00
lightningterror
1ce246e05d
GS/DX11: Reuse frame buffer optimizations for uav/rov.
2026-06-09 09:22:07 +02:00
PCSX2 Bot
f79461b407
[ci skip] Qt: Update Base Translation.
2026-06-09 03:53:56 +02:00
PCSX2 Bot
bbfe32e963
[ci skip] PAD: Update to latest controller database.
2026-06-09 03:53:42 +02:00
wxvu
06c67b0319
GameDB: Various fixes
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GameDB: Various fixes
GameDB: Various fixes
GameDB: Various fixes
v2.7.403
2026-06-07 15:25:08 -04:00
Adso Castro
c68753d776
Qt: Add blank lines around the macro window title block
v2.7.402
2026-06-07 15:24:54 -04:00
Adso Castro
15172303e4
Qt: Use multitap slot names for the first slot too
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The binding widget and macro window titles keyed off sioPadIsMultitapSlot(),
which is only true for the multitap-exclusive slots (B/C/D), so the first slot
of each port (1A/2A) was shown without its slot letter while multitap was
enabled. Decide based on whether multitap is enabled for the port instead, so
all four slots are labelled consistently with the side list.
2026-06-07 15:24:54 -04:00
Adso Castro
9017ad626d
Qt: Remove translator comments from controller binding titles
2026-06-07 15:24:54 -04:00
Adso Castro and Claude Opus 4.8
ef18567d9f
Qt: Show multitap slot names in controller binding titles
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The ControllerBindingWidget group box title and the ControllerMacroWidget
window title always read "Controller Port N", ignoring multitap slots. When
a multitap is enabled the side list already shows "Controller Port NA/B/C/D"
(handled in ControllerSettingsWindow), but the per-slot widget titles did not
follow suit, so every multitap slot looked like it referred to the base port.
Use sioPadIsMultitapSlot()/sioConvertPadToPortAndSlot() to render the same
"Controller Port NA" style labels in both titles, mirroring the existing
list-item logic.
Fixes #14529
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-06-07 15:24:54 -04:00
SternXD
d0c2097cd4
Qt/ImGui: Use macOS keyboard behaviors
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Signed-off-by: SternXD <stern@sidestore.io >
v2.7.401
2026-06-07 15:02:57 -04:00
SternXD
b5ed65ddd6
Qt/ImGui: Add clipboard support and fix modfier keys
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Signed-off-by: SternXD <stern@sidestore.io >
2026-06-07 15:02:57 -04:00
Adso Castro and Claude Opus 4.8
673917ae66
Qt: Fix game list view toggle with an empty game list
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When the game list is empty the placeholder page is shown, and showGameList()/
showGameGrid() returned early before persisting the GameListGridView setting, so
toggling the view had no effect. updateToolbar() also derived the button state
from the current stack index, which is always the placeholder page when empty,
so the toolbar never reflected the selected mode.
Persist the preference before the early-out and base the toolbar state on the
saved setting, so switching views works (and is remembered for when games are
added) even while the list is empty.
Fixes #13220
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
v2.7.400
2026-06-07 14:54:17 -04:00
SternXD
e31f57a02f
GameList: Create covers directory if missing before downloading covers
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Signed-off-by: SternXD <stern@sidestore.io >
v2.7.399
2026-06-07 14:53:56 -04:00
SternXD
ee57382d6e
FullscreenUI: Implement cover download support
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Signed-off-by: SternXD <stern@sidestore.io >
2026-06-07 14:53:56 -04:00
SternXD
6683f84da0
Tests: remove stubs that aren't needed
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Signed-off-by: SternXD <stern@sidestore.io >
2026-06-07 14:53:56 -04:00
SternXD
d2cb0aaf63
GSRunner: Remove noops that aren't needed
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Signed-off-by: SternXD <stern@sidestore.io >
2026-06-07 14:53:56 -04:00
SternXD
51a5e10b4e
Qt: Remove unneeded BPM handling code
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Signed-off-by: SternXD <stern@sidestore.io >
2026-06-07 14:53:56 -04:00
refractionpcsx2
c2dfc10c18
GS/HW: Fix draw offsets in shuffles
v2.7.398
2026-06-07 14:41:23 -04:00
refractionpcsx2
6628de5262
GS/HW: Only expand overlaps on page boundaries
2026-06-07 14:41:23 -04:00
refractionpcsx2
37f2837a55
GS/TC: Don't pre-downscale if native palette draw is enabled
v2.7.397
2026-06-07 14:41:03 -04:00
refractionpcsx2
4b76157b9e
GS/TC: Add new HW Readback option to force full download
v2.7.396
2026-06-07 14:39:52 -04:00
refractionpcsx2
3b2962fe1c
GS: Fix some more draw buffering edgecases
v2.7.395
2026-06-07 14:21:48 -04:00
refractionpcsx2
20721b05fb
GS: Fix temp rect handling
2026-06-07 14:21:48 -04:00
refractionpcsx2
75187d69c6
GS: Fix dirty reg handling
2026-06-07 14:21:48 -04:00
chaoticgd
3df128d9f9
PINE: Ignore SIGPIPE properly on macOS
v2.7.394
2026-06-06 09:59:21 -04:00
PCSX2 Bot
426d77a932
[ci skip] Qt: Update Base Translation.
2026-06-04 02:56:46 +02:00
lightningterror
b3b1ff0f50
GS/GL: Expand fb copy fallbacks.
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Add nv extension GLAD_GL_NV_copy_image copy fallback.
Re add fbo copy fallback when no copy extension is supported and expand it for both color and depth.
v2.7.393
2026-06-04 02:22:17 +02:00
KamFretoZ
88029a1411
Qt/FSUI: Enable ROV by default
v2.7.392
2026-06-03 20:07:26 +02:00
JordanTheToaster
57e46f07fe
Deps: Update SDL3 to v3.4.10
v2.7.391
2026-06-03 05:38:57 +02:00
TJnotJT
254d955f89
GS/HW: Fix PS selector bits format in debug strings.
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Fix the formatting since bit width went from 96 to 128.
v2.7.390
2026-06-03 04:52:54 +02:00
TJnotJT
e490685b42
GS/HW: Improve unordered access flag handling for RTs.
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Only for DX11, which doesn't track resource state otherwise.
v2.7.389
2026-06-03 03:26:24 +02:00