Commit Graph
16683 Commits
Author SHA1 Message Date
PCSX2 Bot 2c4e02ff34 PAD: Update to latest controller database. v1.7.4226 2023-03-13 17:56:18 +01:00
Berylskid 2a306cbd91 GS-OGL: Remove available_vram (#8389) v1.7.4225 2023-03-13 09:07:34 +00:00
Víctor "IlDucci b244136179 GUI/Qt: Minor text corrections, nitpicks (#8213)
- Adding the actual corrections from #8048 that were not added by #8119.
 - Fixing typos and missing ending periods.
 - Unifying the writing of certain terms:
   - Memory Card uppercased following Sony's writing (taken from PS2 manual).
   - gamefixes/game fixes -> game fixes
   - fast forward/fastforward/fast-forward -> fast-forward (taken from Oxford)
   - slowmotion/slow motion/slow-motion -> slow-motion (following the same convention as before, as I could not find this in Oxford's)
   - framebuffer/frame buffer -> framebuffer
   - Xbox name properly uppercased (for Controller settings)
 - Correcting RA's Rich Presence to separate it from Discord's Rich Presence (after discussions in the Translations channel).
 - Unification of option names in the option area and the hint area.
 - Adding a fix for the (currently broken) Stretch Height/Vertical Stretch tooltip.
v1.7.4224
2023-03-12 19:34:20 -05:00
Stenzek b897f367ce FullscreenUI: Mirror Qt graphics settings changes v1.7.4223 2023-03-12 16:21:36 +00:00
refractionpcsx2 6c46418f68 CI: Remove WrapGS from GameDB Schema v1.7.4222 2023-03-12 15:11:29 +00:00
refractionpcsx2 f0d5d21e64 GS-Config: Remove remnants of the WrapMem setting. 2023-03-12 15:11:29 +00:00
Stenzek 93490876c9 Qt: Fix crash when changing renderer v1.7.4221 2023-03-12 15:11:16 +00:00
Stenzek 74763d2156 Qt: Hide manual hardware fixes from global settings v1.7.4220 2023-03-12 14:27:20 +00:00
Stenzek b849d9862d Qt: Move CRC Fix Level to HW Fixes 2023-03-12 14:27:20 +00:00
Stenzek cd575e0ed8 Qt: Move GPU Palette Conversion to HW Fixes 2023-03-12 14:27:20 +00:00
Stenzek b5fbd88c34 GS/HW: Move old-target invalidation to after draw
Fixes crash in Radiata Stories.
v1.7.4219
2023-03-12 14:25:45 +00:00
refractionpcsx2 6003673165 GS-HW: Correct page aligned end blocks v1.7.4218 2023-03-12 12:52:53 +00:00
refractionpcsx2 4555667554 GS: Rename bad_shader files to pcsx2_bad_shader for linux clarity v1.7.4217 2023-03-12 00:07:52 +00:00
TellowKrinkle c0db6d49f4 GS:MTL: Fix wrong function constant type v1.7.4216 2023-03-11 23:34:56 +00:00
Buzzardsoul 6630066f0b GameDB: Add missing Tony Hawk's Underground 2 fixes. v1.7.4215 2023-03-11 21:43:54 +00:00
Buzzardsoul 20e6a55dd1 GameDB: Add blending level 3 to Tony Hawk's Underground 2 v1.7.4214 2023-03-11 21:22:35 +00:00
Mrlinkwii d3f82c800f GameDB: add fixes to Crouching Tiger, Hidden Dragon v1.7.4213 2023-03-11 21:06:08 +00:00
JordanTheToaster e0e525d9ae ImGuiOverlays: Add missing fix to status bar
Adds Estimate Texture Region and GPU CLUT to the status bar as well as amends the names of CPU CLUT and GPU CLUT.
v1.7.4212
2023-03-11 20:41:19 +00:00
Buzzardsoul 12f4d6f872 GameDB: Add Mipmap and Trilinear to Tony Hawk's Underground 2 (#8372) v1.7.4211 2023-03-11 20:40:39 +00:00
lightningterror 0668e9bad9 GS: Bump shader cache version. v1.7.4210 2023-03-11 20:44:11 +01:00
lightningterror 06aed8491c GS-hw: Separate the Alpha masked Ad case from blend hw bit.
Allows for cleaner code.
2023-03-11 20:44:11 +01:00
lightningterror df2d11e70d GS-hw: Blend table formatting. 2023-03-11 20:44:11 +01:00
lightningterror 2dde8a5e90 GS-hw: No need to set both BLEND_NO_REC and BLEND_A_MAX in table.
Setting only BLEND_NO_REC is enough as blending is free.
2023-03-11 20:44:11 +01:00
lightningterror 674b13fb3f GS-hw: Cleanup BLEND_C_CLR blend flags.
Rename BLEND_C_CLR to BLEND_HW_CLR.
Merge CLR2_AF and CLR2_AS to CLR2, don't need to be separate as we rely on PS_BLEND_C in shader.
2023-03-11 20:44:11 +01:00
lightningterror ab17c3693f Gs-hw: Clean up blend flags.
Re arrange them from hw to sw.
2023-03-11 20:44:11 +01:00
lightningterror a6c372de46 GS-hw: Rename clr_hw to blend_hw PSSampler bit. 2023-03-11 20:44:11 +01:00
lightningterror 62497b9300 GS-hw: Rename PS_CLR_HW to PS_BLEND_HW shader macro. 2023-03-11 20:44:11 +01:00
Yiays 1461a3f8d7 Readme: Update cpubenchmark links (#8331) v1.7.4209 2023-03-11 16:40:37 +00:00
JordanTheToaster 686b31765d GameDB: Various fixes
Adds estimate texture region to Combat Elite WWII Paratroopers and round sprite half to Champions Return To Arms to fix lines in HUD and menus.
v1.7.4208
2023-03-11 16:34:06 +00:00
lightningterror 05e4e98e64 GS: Bump shader cache version. v1.7.4207 2023-03-09 21:08:52 +01:00
lightningterror e95b60d527 GS-hw: Cleanup hw blend clr cases.
Cleanup redundant Blend C sets, they are already set properly beforehand.
Cleanup multiple barrier sets for Ad cases, set one at the end instead.
Cleanup conditions, reduce and cleanup the code.
2023-03-09 21:08:52 +01:00
lightningterror 59aba9f757 GS-hw: Support Ad masked alpha on blend mix 1 and 2 clr cases. 2023-03-09 21:08:52 +01:00
Buzzardsoul 248e94dc4c GameDB: Add autoflush to Dirge of Cerberus: Final Fantasy VII (#8351) v1.7.4206 2023-03-09 16:09:53 +00:00
kamfretoz a7d574cff0 Qt: Fix description for Trigger & Button Deadzone v1.7.4205 2023-03-09 16:04:35 +00:00
Stenzek ad05193916 GameDatabase: Fix recommended blending message
It was reading from the GS thread copy instead of the CPU thread config.
v1.7.4204
2023-03-09 12:44:21 +01:00
Stenzek b24b353b2d Qt: Change Profile label to Editing Profile
Hopefully less confusing this way.
v1.7.4203
2023-03-09 08:40:35 +01:00
Stenzek 18e4a04dba PAD: Add pressure option to macros 2023-03-09 08:40:35 +01:00
Stenzek 30989761e2 Qt: Fix sensitivity/deadzone showing for shift-click macro trigger 2023-03-09 08:40:35 +01:00
Stenzek b219ee9049 GS/Metal: Align texture upload pitch to 32 bytes v1.7.4202 2023-03-09 08:40:09 +01:00
TellowKrinkle 98c611e404 GS:MTL: Don't start render passes with no targets v1.7.4201 2023-03-09 08:37:57 +01:00
TellowKrinkle 7a4ef32210 Qt: Restore main menu settings button
Required for expected behavior on macOS
v1.7.4200
2023-03-09 08:36:48 +01:00
lightningterror c3359cea1f Qt: Disable framebuffer fetch option on d3d. v1.7.4199 2023-03-08 20:23:01 +01:00
JordanTheToaster f73a2d571f GameDB: Add missing Ponkotsu Roman Fixes
Adds missing JP fixes for Ponkotsu Roman Daikatsugeki Bumpy Trot.
v1.7.4198
2023-03-07 18:59:59 +00:00
JordanTheToaster 6dfb02c826 GSDumpReplayer: Fix widescreen patch crashing
Fixes a regression which caused PCSX2 to crash if you loaded a dump with widescreen patches enabled.
v1.7.4197
2023-03-07 14:19:55 +01:00
lightningterror 6c093fc81e GS: Bump shader cache version. v1.7.4196 2023-03-06 23:36:54 +01:00
lightningterror 911d35e800 GS-hw: Fix invert rounding for accumulation blend on gl.
Also make the checks consistent for all renderers.
2023-03-06 23:36:54 +01:00
lightningterror 084fdc0a65 GS: Bump shader cache version. v1.7.4195 2023-03-06 19:49:27 +01:00
lightningterror 1382fe9c6c GS-metal: Automatically adjust color compensation based on rgb value for hw blend clr3 case.
Auto adjust when any color is higher than 128 ( 1.0f) to get more accurate color results.
2023-03-06 19:49:27 +01:00
lightningterror b33242830e GS-vk: Automatically adjust color compensation based on rgb value for hw blend clr3 case.
Auto adjust when any color is higher than 128 ( 1.0f) to get more accurate color results.
2023-03-06 19:49:27 +01:00
lightningterror 8c0ee33c4c GS-ogl: Automatically adjust color compensation based on rgb value for hw blend clr3 case.
Auto adjust when any color is higher than 128 ( 1.0f) to get more accurate color results.
2023-03-06 19:49:27 +01:00