PCSX2 Bot
2c4e02ff34
PAD: Update to latest controller database.
v1.7.4226
2023-03-13 17:56:18 +01:00
Berylskid
2a306cbd91
GS-OGL: Remove available_vram ( #8389 )
v1.7.4225
2023-03-13 09:07:34 +00:00
Víctor "IlDucci
b244136179
GUI/Qt: Minor text corrections, nitpicks ( #8213 )
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- Adding the actual corrections from #8048 that were not added by #8119 .
- Fixing typos and missing ending periods.
- Unifying the writing of certain terms:
- Memory Card uppercased following Sony's writing (taken from PS2 manual).
- gamefixes/game fixes -> game fixes
- fast forward/fastforward/fast-forward -> fast-forward (taken from Oxford)
- slowmotion/slow motion/slow-motion -> slow-motion (following the same convention as before, as I could not find this in Oxford's)
- framebuffer/frame buffer -> framebuffer
- Xbox name properly uppercased (for Controller settings)
- Correcting RA's Rich Presence to separate it from Discord's Rich Presence (after discussions in the Translations channel).
- Unification of option names in the option area and the hint area.
- Adding a fix for the (currently broken) Stretch Height/Vertical Stretch tooltip.
v1.7.4224
2023-03-12 19:34:20 -05:00
Stenzek
b897f367ce
FullscreenUI: Mirror Qt graphics settings changes
v1.7.4223
2023-03-12 16:21:36 +00:00
refractionpcsx2
6c46418f68
CI: Remove WrapGS from GameDB Schema
v1.7.4222
2023-03-12 15:11:29 +00:00
refractionpcsx2
f0d5d21e64
GS-Config: Remove remnants of the WrapMem setting.
2023-03-12 15:11:29 +00:00
Stenzek
93490876c9
Qt: Fix crash when changing renderer
v1.7.4221
2023-03-12 15:11:16 +00:00
Stenzek
74763d2156
Qt: Hide manual hardware fixes from global settings
v1.7.4220
2023-03-12 14:27:20 +00:00
Stenzek
b849d9862d
Qt: Move CRC Fix Level to HW Fixes
2023-03-12 14:27:20 +00:00
Stenzek
cd575e0ed8
Qt: Move GPU Palette Conversion to HW Fixes
2023-03-12 14:27:20 +00:00
Stenzek
b5fbd88c34
GS/HW: Move old-target invalidation to after draw
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Fixes crash in Radiata Stories.
v1.7.4219
2023-03-12 14:25:45 +00:00
refractionpcsx2
6003673165
GS-HW: Correct page aligned end blocks
v1.7.4218
2023-03-12 12:52:53 +00:00
refractionpcsx2
4555667554
GS: Rename bad_shader files to pcsx2_bad_shader for linux clarity
v1.7.4217
2023-03-12 00:07:52 +00:00
TellowKrinkle
c0db6d49f4
GS:MTL: Fix wrong function constant type
v1.7.4216
2023-03-11 23:34:56 +00:00
Buzzardsoul
6630066f0b
GameDB: Add missing Tony Hawk's Underground 2 fixes.
v1.7.4215
2023-03-11 21:43:54 +00:00
Buzzardsoul
20e6a55dd1
GameDB: Add blending level 3 to Tony Hawk's Underground 2
v1.7.4214
2023-03-11 21:22:35 +00:00
Mrlinkwii
d3f82c800f
GameDB: add fixes to Crouching Tiger, Hidden Dragon
v1.7.4213
2023-03-11 21:06:08 +00:00
JordanTheToaster
e0e525d9ae
ImGuiOverlays: Add missing fix to status bar
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Adds Estimate Texture Region and GPU CLUT to the status bar as well as amends the names of CPU CLUT and GPU CLUT.
v1.7.4212
2023-03-11 20:41:19 +00:00
Buzzardsoul
12f4d6f872
GameDB: Add Mipmap and Trilinear to Tony Hawk's Underground 2 ( #8372 )
v1.7.4211
2023-03-11 20:40:39 +00:00
lightningterror
0668e9bad9
GS: Bump shader cache version.
v1.7.4210
2023-03-11 20:44:11 +01:00
lightningterror
06aed8491c
GS-hw: Separate the Alpha masked Ad case from blend hw bit.
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Allows for cleaner code.
2023-03-11 20:44:11 +01:00
lightningterror
df2d11e70d
GS-hw: Blend table formatting.
2023-03-11 20:44:11 +01:00
lightningterror
2dde8a5e90
GS-hw: No need to set both BLEND_NO_REC and BLEND_A_MAX in table.
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Setting only BLEND_NO_REC is enough as blending is free.
2023-03-11 20:44:11 +01:00
lightningterror
674b13fb3f
GS-hw: Cleanup BLEND_C_CLR blend flags.
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Rename BLEND_C_CLR to BLEND_HW_CLR.
Merge CLR2_AF and CLR2_AS to CLR2, don't need to be separate as we rely on PS_BLEND_C in shader.
2023-03-11 20:44:11 +01:00
lightningterror
ab17c3693f
Gs-hw: Clean up blend flags.
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Re arrange them from hw to sw.
2023-03-11 20:44:11 +01:00
lightningterror
a6c372de46
GS-hw: Rename clr_hw to blend_hw PSSampler bit.
2023-03-11 20:44:11 +01:00
lightningterror
62497b9300
GS-hw: Rename PS_CLR_HW to PS_BLEND_HW shader macro.
2023-03-11 20:44:11 +01:00
Yiays
1461a3f8d7
Readme: Update cpubenchmark links ( #8331 )
v1.7.4209
2023-03-11 16:40:37 +00:00
JordanTheToaster
686b31765d
GameDB: Various fixes
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Adds estimate texture region to Combat Elite WWII Paratroopers and round sprite half to Champions Return To Arms to fix lines in HUD and menus.
v1.7.4208
2023-03-11 16:34:06 +00:00
lightningterror
05e4e98e64
GS: Bump shader cache version.
v1.7.4207
2023-03-09 21:08:52 +01:00
lightningterror
e95b60d527
GS-hw: Cleanup hw blend clr cases.
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Cleanup redundant Blend C sets, they are already set properly beforehand.
Cleanup multiple barrier sets for Ad cases, set one at the end instead.
Cleanup conditions, reduce and cleanup the code.
2023-03-09 21:08:52 +01:00
lightningterror
59aba9f757
GS-hw: Support Ad masked alpha on blend mix 1 and 2 clr cases.
2023-03-09 21:08:52 +01:00
Buzzardsoul
248e94dc4c
GameDB: Add autoflush to Dirge of Cerberus: Final Fantasy VII ( #8351 )
v1.7.4206
2023-03-09 16:09:53 +00:00
kamfretoz
a7d574cff0
Qt: Fix description for Trigger & Button Deadzone
v1.7.4205
2023-03-09 16:04:35 +00:00
Stenzek
ad05193916
GameDatabase: Fix recommended blending message
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It was reading from the GS thread copy instead of the CPU thread config.
v1.7.4204
2023-03-09 12:44:21 +01:00
Stenzek
b24b353b2d
Qt: Change Profile label to Editing Profile
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Hopefully less confusing this way.
v1.7.4203
2023-03-09 08:40:35 +01:00
Stenzek
18e4a04dba
PAD: Add pressure option to macros
2023-03-09 08:40:35 +01:00
Stenzek
30989761e2
Qt: Fix sensitivity/deadzone showing for shift-click macro trigger
2023-03-09 08:40:35 +01:00
Stenzek
b219ee9049
GS/Metal: Align texture upload pitch to 32 bytes
v1.7.4202
2023-03-09 08:40:09 +01:00
TellowKrinkle
98c611e404
GS:MTL: Don't start render passes with no targets
v1.7.4201
2023-03-09 08:37:57 +01:00
TellowKrinkle
7a4ef32210
Qt: Restore main menu settings button
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Required for expected behavior on macOS
v1.7.4200
2023-03-09 08:36:48 +01:00
lightningterror
c3359cea1f
Qt: Disable framebuffer fetch option on d3d.
v1.7.4199
2023-03-08 20:23:01 +01:00
JordanTheToaster
f73a2d571f
GameDB: Add missing Ponkotsu Roman Fixes
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Adds missing JP fixes for Ponkotsu Roman Daikatsugeki Bumpy Trot.
v1.7.4198
2023-03-07 18:59:59 +00:00
JordanTheToaster
6dfb02c826
GSDumpReplayer: Fix widescreen patch crashing
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Fixes a regression which caused PCSX2 to crash if you loaded a dump with widescreen patches enabled.
v1.7.4197
2023-03-07 14:19:55 +01:00
lightningterror
6c093fc81e
GS: Bump shader cache version.
v1.7.4196
2023-03-06 23:36:54 +01:00
lightningterror
911d35e800
GS-hw: Fix invert rounding for accumulation blend on gl.
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Also make the checks consistent for all renderers.
2023-03-06 23:36:54 +01:00
lightningterror
084fdc0a65
GS: Bump shader cache version.
v1.7.4195
2023-03-06 19:49:27 +01:00
lightningterror
1382fe9c6c
GS-metal: Automatically adjust color compensation based on rgb value for hw blend clr3 case.
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Auto adjust when any color is higher than 128 ( 1.0f) to get more accurate color results.
2023-03-06 19:49:27 +01:00
lightningterror
b33242830e
GS-vk: Automatically adjust color compensation based on rgb value for hw blend clr3 case.
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Auto adjust when any color is higher than 128 ( 1.0f) to get more accurate color results.
2023-03-06 19:49:27 +01:00
lightningterror
8c0ee33c4c
GS-ogl: Automatically adjust color compensation based on rgb value for hw blend clr3 case.
...
Auto adjust when any color is higher than 128 ( 1.0f) to get more accurate color results.
2023-03-06 19:49:27 +01:00