Mrlinkwii
1febfa4f4e
QT: settings descriptions
v1.7.3045
2022-07-04 11:39:18 +01:00
BuildTools
9601d0fc45
Patches: Update Persona 4 WS Patch
v1.7.3044
2022-07-04 09:57:33 +01:00
Connor McLaughlin
9f8f0262c7
Qt: Show disabled hw fixes in OSD
v1.7.3043
2022-07-03 03:59:04 +01:00
Mrlinkwii
e718a4f843
Gamedb: upscaling fixes for Kingdom Hearts - Final Mix
v1.7.3042
2022-07-02 23:50:41 +01:00
lightningterror
2257103ee6
GS-hw: Fix Wunused-but-set-variable warning.
v1.7.3041
2022-07-02 22:29:52 +02:00
Mrlinkwii
9e58aafa4a
Gamedb: fixup wrong titles and add game fixes
v1.7.3040
2022-07-02 15:30:54 +01:00
BuildTools
a13096bdfe
Config: Set texture preloading to full by default
v1.7.3039
2022-07-02 14:44:22 +01:00
Connor McLaughlin
53c3958b2b
3rdparty: Remove ghc::filesystem
v1.7.3038
2022-07-02 06:21:30 +01:00
Connor McLaughlin
bbc0bcae1e
IopBios: Replace ghc::filesystem with our wrappers
2022-07-02 06:21:30 +01:00
Connor McLaughlin
2b52bf4539
DEV9: Replace ghc::filesystem with our wrappers
2022-07-02 06:21:30 +01:00
refractionpcsx2
40f315a259
GS: Fix CLUT changing bit depth.
...
This usually means the storage method changes with it, so it's a good idea to reload it
v1.7.3037
2022-07-01 17:10:26 +01:00
refractionpcsx2
f191915b53
GS: Adjust CLUT dirty checks to reduce false positives
v1.7.3036
2022-07-01 13:56:55 +01:00
lightningterror
cb0e79972d
GS: Fix default config for UserHacks_CPUSpriteRenderBW for wx build.
v1.7.3035
2022-06-30 21:23:44 +02:00
Ty Lamontagne
2a980d9fc0
IOPBios: Make our hostfs HLE safer
...
For example, if you mkdir a path that is taken by an existing _file_, GHC would throw an exception and crash the emulator.
v1.7.3034
2022-06-30 01:19:12 +01:00
Connor McLaughlin
6daeb56550
GS: Support using SW renderer for texture decompression sprites
v1.7.3033
2022-06-29 14:03:16 +01:00
Connor McLaughlin
65ae3e1d8d
Qt: Make mouse mapping opt-in (less annoying)
v1.7.3032
2022-06-29 11:55:58 +01:00
Connor McLaughlin
403b93daf6
Qt: Fix drag/drop of blockdumps
2022-06-29 11:55:58 +01:00
Connor McLaughlin
ff0380b456
Qt: Fix drag/drop of GS dumps/ELFs
2022-06-29 11:55:58 +01:00
Connor McLaughlin
e7bb6c8767
PAD: Adjust existing button pressure when modifier activated
2022-06-29 11:55:58 +01:00
MomosuWarosu
f9c7b4e441
GameDB: Upscaling fixes and region corrections for Armored Core 3/Silent Line
v1.7.3031
2022-06-29 09:34:43 +01:00
Connor McLaughlin
0540b8e1ad
GS: Switch to placeholders for VM repeat mapping in Qt
...
This is not reliant on having larger gaps in the virtual address space,
and should never fail.
v1.7.3030
2022-06-29 09:18:20 +01:00
Connor McLaughlin
fcde6f686e
Build: Bump _WIN32_WINNT to Windows 10 and link against OneCore
...
Necessary for us to utilize the new WinAPI functions. We just need to be
careful not to call any of these in wx, because otherwise it'll no
longer run on Win8.
2022-06-29 09:18:20 +01:00
Connor McLaughlin
444dce4aeb
PAD: Fix incorrect MAX_KEYS check
v1.7.3029
2022-06-29 09:04:30 +01:00
Connor McLaughlin
1a0b8fb37f
Qt: Fix window reopening after close
2022-06-29 09:04:30 +01:00
Connor McLaughlin
4fcc8abf55
Qt: Add pressure modifier button for pads
v1.7.3028
2022-06-29 01:09:29 +02:00
Connor McLaughlin
131b92e9fe
Qt: Implement remove disc
v1.7.3027
2022-06-28 20:01:42 +01:00
Connor McLaughlin
5391b529b6
Qt: Implement start disc
2022-06-28 20:01:42 +01:00
Connor McLaughlin
92aea38230
GS: Reset stats on open
...
Fixes junk/bogus stats when switching to/from software renderer, and
when shutting down/starting a new game.
2022-06-28 20:01:42 +01:00
Connor McLaughlin
590ca98463
Qt: Implement pause on focus loss
2022-06-28 20:01:42 +01:00
Connor McLaughlin
16936aa452
Qt: Make UI thread VM valid/paused globally accessible
2022-06-28 20:01:42 +01:00
Connor McLaughlin
dedb1e0c80
Qt: Implement pause on start
2022-06-28 20:01:42 +01:00
Connor McLaughlin
63163737c2
Qt: Implement disable window resize
2022-06-28 20:01:42 +01:00
Connor McLaughlin
9f99e88c92
Qt: Fix game properties staying open after closing main window
2022-06-28 20:01:42 +01:00
Connor McLaughlin
b6f748ad8f
Qt: Add option to hide main window when game running
2022-06-28 20:01:42 +01:00
Mrlinkwii
1f3f70a642
GameDB: fix game titles and add an entry
v1.7.3026
2022-06-28 20:01:20 +01:00
dio-gh
edfb59a87d
Add MacOS badge to the README
v1.7.3025
2022-06-28 18:48:23 +01:00
refractionpcsx2
999b01c814
GS: Fix interlace offset for native.
v1.7.3024
2022-06-28 15:47:36 +01:00
refractionpcsx2
e7f52cbf98
GS: Fix interlace offsets for no-interlace patches
v1.7.3023
2022-06-28 09:57:23 +01:00
Mrlinkwii
311d1c805d
Gamedb: add VUclamping to "NCAA March Madness 2003/2004"
v1.7.3022
2022-06-28 10:43:24 +02:00
lightningterror
2908c97432
Qt: Fix anti blur tooltip.
v1.7.3021
2022-06-28 10:35:48 +02:00
lightningterror
122423e535
Qt: Add tooltlips to System Settings.
2022-06-28 10:35:48 +02:00
lightningterror
639865f3e2
Qt: Add tooltlips to Advanced System Settings.
2022-06-28 10:35:48 +02:00
lightningterror
42e214eb17
Qt: Add tooltips to Emulation Settings.
2022-06-28 10:35:48 +02:00
refractionpcsx2
73c29d44c3
GS: Don't vmalloc inside fifo_alloc to avoid logic confusion.
...
Also remove a pointless check from my previous COP2 fix.
v1.7.3020
2022-06-28 09:29:47 +01:00
chaoticgd
ab6148f0b4
Config: Fix loading of SavestateZstdCompression setting
...
It seems like when the setting was originally added, the author
forgot to add a line to the Pcsx2Config::CopyConfig function which
meant that the setting was not loaded properly.
v1.7.3019
2022-06-28 09:13:41 +01:00
refractionpcsx2
bf0243c253
iR5900: Ignore Non delayed COP2 commands when not interlocked
v1.7.3018
2022-06-27 23:32:25 +01:00
PCSX2 Bot
b53c9daf50
PAD: Update to latest controller database.
v1.7.3017
2022-06-27 22:15:10 +02:00
refractionpcsx2
7fa482e5c6
GS: Adjust interlacing offsets to something more sensible.
v1.7.3016
2022-06-27 19:35:43 +01:00
refractionpcsx2
391bd119b8
VU: Don't clamp VF00 or I Reg
v1.7.3015
2022-06-27 14:44:57 +01:00
Connor McLaughlin
cdd9b1fa3b
iR5900: Elide VU0 micro finish calls when safe
...
This makes a difference in COP2-heavy games, where a chain of
instructions will repeatedly test the VU0 idle bit unnecessarily, as it
is impossible for a micro to be started inbetween the instruction chain.
Saves a bit of code size (for register backup/restore), as well as
getting rid of branches. Seems to make a 1-2% difference in performance
in Ratchet on a 3900X, but if we're lucky, more on slower chips.
v1.7.3014
2022-06-27 14:44:48 +01:00