[ci skip] Qt: Update Base Translation.

This commit is contained in:
PCSX2 Bot
2026-05-30 00:21:22 +00:00
committed by lightningterror
parent 4d25bdcabb
commit d3ba0542f2
2 changed files with 10 additions and 10 deletions
+8 -8
View File
@@ -7146,7 +7146,7 @@ The URL was: %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5816"/>
<location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5817"/>
<source>Mipmapping</source>
<translation type="unfinished"></translation>
</message>
@@ -7206,37 +7206,37 @@ The URL was: %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5817"/>
<location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5818"/>
<source>Software Rendering Threads</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5273"/>
<location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5274"/>
<source>Number of threads to use in addition to the main GS thread for rasterization.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5818"/>
<location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5819"/>
<source>Auto Flush (Software)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5274"/>
<location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5275"/>
<source>Force a primitive flush when a framebuffer is also an input texture.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5819"/>
<location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5816"/>
<source>Edge AA (AA1)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5275"/>
<location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5272"/>
<source>Enables emulation of the GS&apos;s edge anti-aliasing (AA1).</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5272"/>
<location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5273"/>
<source>Enables emulation of the GS&apos;s texture mipmapping.</source>
<translation type="unfinished"></translation>
</message>
+2 -2
View File
@@ -5269,10 +5269,10 @@ TRANSLATE_NOOP("FullscreenUI", "Selects where trilinear filtering is utilized wh
TRANSLATE_NOOP("FullscreenUI", "Selects where anisotropic filtering is utilized when rendering textures.");
TRANSLATE_NOOP("FullscreenUI", "Selects the type of dithering applies when the game requests it.");
TRANSLATE_NOOP("FullscreenUI", "Determines the level of accuracy when emulating blend modes not supported by the host graphics API.");
TRANSLATE_NOOP("FullscreenUI", "Enables emulation of the GS's edge anti-aliasing (AA1).");
TRANSLATE_NOOP("FullscreenUI", "Enables emulation of the GS's texture mipmapping.");
TRANSLATE_NOOP("FullscreenUI", "Number of threads to use in addition to the main GS thread for rasterization.");
TRANSLATE_NOOP("FullscreenUI", "Force a primitive flush when a framebuffer is also an input texture.");
TRANSLATE_NOOP("FullscreenUI", "Enables emulation of the GS's edge anti-aliasing (AA1).");
TRANSLATE_NOOP("FullscreenUI", "Hardware Fixes");
TRANSLATE_NOOP("FullscreenUI", "Disables automatic hardware fixes, allowing you to set fixes manually.");
TRANSLATE_NOOP("FullscreenUI", "Uses software renderer to draw texture decompression-like sprites.");
@@ -5813,10 +5813,10 @@ TRANSLATE_NOOP("FullscreenUI", "Trilinear Filtering");
TRANSLATE_NOOP("FullscreenUI", "Anisotropic Filtering");
TRANSLATE_NOOP("FullscreenUI", "Dithering");
TRANSLATE_NOOP("FullscreenUI", "Blending Accuracy");
TRANSLATE_NOOP("FullscreenUI", "Edge AA (AA1)");
TRANSLATE_NOOP("FullscreenUI", "Mipmapping");
TRANSLATE_NOOP("FullscreenUI", "Software Rendering Threads");
TRANSLATE_NOOP("FullscreenUI", "Auto Flush (Software)");
TRANSLATE_NOOP("FullscreenUI", "Edge AA (AA1)");
TRANSLATE_NOOP("FullscreenUI", "Manual Hardware Fixes");
TRANSLATE_NOOP("FullscreenUI", "CPU Sprite Render Size");
TRANSLATE_NOOP("FullscreenUI", "CPU Sprite Render Level");