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[ci skip] Qt: Update Base Translation.
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committed by
lightningterror
parent
4d25bdcabb
commit
d3ba0542f2
@@ -7146,7 +7146,7 @@ The URL was: %1</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5816"/>
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<location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5817"/>
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<source>Mipmapping</source>
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<translation type="unfinished"></translation>
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</message>
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@@ -7206,37 +7206,37 @@ The URL was: %1</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5817"/>
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<location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5818"/>
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<source>Software Rendering Threads</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5273"/>
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<location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5274"/>
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<source>Number of threads to use in addition to the main GS thread for rasterization.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5818"/>
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<location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5819"/>
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<source>Auto Flush (Software)</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5274"/>
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<location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5275"/>
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<source>Force a primitive flush when a framebuffer is also an input texture.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5819"/>
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<location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5816"/>
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<source>Edge AA (AA1)</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5275"/>
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<location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5272"/>
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<source>Enables emulation of the GS's edge anti-aliasing (AA1).</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5272"/>
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<location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5273"/>
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<source>Enables emulation of the GS's texture mipmapping.</source>
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<translation type="unfinished"></translation>
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</message>
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@@ -5269,10 +5269,10 @@ TRANSLATE_NOOP("FullscreenUI", "Selects where trilinear filtering is utilized wh
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TRANSLATE_NOOP("FullscreenUI", "Selects where anisotropic filtering is utilized when rendering textures.");
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TRANSLATE_NOOP("FullscreenUI", "Selects the type of dithering applies when the game requests it.");
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TRANSLATE_NOOP("FullscreenUI", "Determines the level of accuracy when emulating blend modes not supported by the host graphics API.");
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TRANSLATE_NOOP("FullscreenUI", "Enables emulation of the GS's edge anti-aliasing (AA1).");
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TRANSLATE_NOOP("FullscreenUI", "Enables emulation of the GS's texture mipmapping.");
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TRANSLATE_NOOP("FullscreenUI", "Number of threads to use in addition to the main GS thread for rasterization.");
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TRANSLATE_NOOP("FullscreenUI", "Force a primitive flush when a framebuffer is also an input texture.");
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TRANSLATE_NOOP("FullscreenUI", "Enables emulation of the GS's edge anti-aliasing (AA1).");
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TRANSLATE_NOOP("FullscreenUI", "Hardware Fixes");
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TRANSLATE_NOOP("FullscreenUI", "Disables automatic hardware fixes, allowing you to set fixes manually.");
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TRANSLATE_NOOP("FullscreenUI", "Uses software renderer to draw texture decompression-like sprites.");
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@@ -5813,10 +5813,10 @@ TRANSLATE_NOOP("FullscreenUI", "Trilinear Filtering");
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TRANSLATE_NOOP("FullscreenUI", "Anisotropic Filtering");
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TRANSLATE_NOOP("FullscreenUI", "Dithering");
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TRANSLATE_NOOP("FullscreenUI", "Blending Accuracy");
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TRANSLATE_NOOP("FullscreenUI", "Edge AA (AA1)");
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TRANSLATE_NOOP("FullscreenUI", "Mipmapping");
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TRANSLATE_NOOP("FullscreenUI", "Software Rendering Threads");
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TRANSLATE_NOOP("FullscreenUI", "Auto Flush (Software)");
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TRANSLATE_NOOP("FullscreenUI", "Edge AA (AA1)");
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TRANSLATE_NOOP("FullscreenUI", "Manual Hardware Fixes");
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TRANSLATE_NOOP("FullscreenUI", "CPU Sprite Render Size");
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TRANSLATE_NOOP("FullscreenUI", "CPU Sprite Render Level");
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