From d3ba0542f2ef277e57f6b48a0a460634d3101169 Mon Sep 17 00:00:00 2001 From: PCSX2 Bot Date: Sat, 30 May 2026 00:21:22 +0000 Subject: [PATCH] [ci skip] Qt: Update Base Translation. --- pcsx2-qt/Translations/pcsx2-qt_en.ts | 16 ++++++++-------- pcsx2/ImGui/FullscreenUI_Settings.cpp | 4 ++-- 2 files changed, 10 insertions(+), 10 deletions(-) diff --git a/pcsx2-qt/Translations/pcsx2-qt_en.ts b/pcsx2-qt/Translations/pcsx2-qt_en.ts index 94f51adf24..711bfa25d3 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_en.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_en.ts @@ -7146,7 +7146,7 @@ The URL was: %1 - + Mipmapping @@ -7206,37 +7206,37 @@ The URL was: %1 - + Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. diff --git a/pcsx2/ImGui/FullscreenUI_Settings.cpp b/pcsx2/ImGui/FullscreenUI_Settings.cpp index 13f311ddeb..41625a7f29 100644 --- a/pcsx2/ImGui/FullscreenUI_Settings.cpp +++ b/pcsx2/ImGui/FullscreenUI_Settings.cpp @@ -5269,10 +5269,10 @@ TRANSLATE_NOOP("FullscreenUI", "Selects where trilinear filtering is utilized wh TRANSLATE_NOOP("FullscreenUI", "Selects where anisotropic filtering is utilized when rendering textures."); TRANSLATE_NOOP("FullscreenUI", "Selects the type of dithering applies when the game requests it."); TRANSLATE_NOOP("FullscreenUI", "Determines the level of accuracy when emulating blend modes not supported by the host graphics API."); +TRANSLATE_NOOP("FullscreenUI", "Enables emulation of the GS's edge anti-aliasing (AA1)."); TRANSLATE_NOOP("FullscreenUI", "Enables emulation of the GS's texture mipmapping."); TRANSLATE_NOOP("FullscreenUI", "Number of threads to use in addition to the main GS thread for rasterization."); TRANSLATE_NOOP("FullscreenUI", "Force a primitive flush when a framebuffer is also an input texture."); -TRANSLATE_NOOP("FullscreenUI", "Enables emulation of the GS's edge anti-aliasing (AA1)."); TRANSLATE_NOOP("FullscreenUI", "Hardware Fixes"); TRANSLATE_NOOP("FullscreenUI", "Disables automatic hardware fixes, allowing you to set fixes manually."); TRANSLATE_NOOP("FullscreenUI", "Uses software renderer to draw texture decompression-like sprites."); @@ -5813,10 +5813,10 @@ TRANSLATE_NOOP("FullscreenUI", "Trilinear Filtering"); TRANSLATE_NOOP("FullscreenUI", "Anisotropic Filtering"); TRANSLATE_NOOP("FullscreenUI", "Dithering"); TRANSLATE_NOOP("FullscreenUI", "Blending Accuracy"); +TRANSLATE_NOOP("FullscreenUI", "Edge AA (AA1)"); TRANSLATE_NOOP("FullscreenUI", "Mipmapping"); TRANSLATE_NOOP("FullscreenUI", "Software Rendering Threads"); TRANSLATE_NOOP("FullscreenUI", "Auto Flush (Software)"); -TRANSLATE_NOOP("FullscreenUI", "Edge AA (AA1)"); TRANSLATE_NOOP("FullscreenUI", "Manual Hardware Fixes"); TRANSLATE_NOOP("FullscreenUI", "CPU Sprite Render Size"); TRANSLATE_NOOP("FullscreenUI", "CPU Sprite Render Level");