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Qt: Fix crashing per-game achievement sound effect settings
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1 parent
56fe0b32e6
commit
6ffaca45da
1 file changed
+20
-15
@@ -117,21 +117,26 @@ void AchievementSettingsWidget::updateEnableState()
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m_ui.achievementNotificationsDurationLabel->setEnabled(notifications);
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m_ui.leaderboardNotificationsDuration->setEnabled(lb_notifications);
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m_ui.leaderboardNotificationsDurationLabel->setEnabled(lb_notifications);
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m_ui.notificationSoundPath->setEnabled(info);
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m_ui.notificationSoundBrowse->setEnabled(info);
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m_ui.notificationSoundOpen->setEnabled(info);
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m_ui.notificationSoundReset->setEnabled(info);
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m_ui.notificationSound->setEnabled(enabled);
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m_ui.unlockSoundPath->setEnabled(unlock);
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m_ui.unlockSoundBrowse->setEnabled(unlock);
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m_ui.unlockSoundOpen->setEnabled(unlock);
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m_ui.unlockSoundReset->setEnabled(unlock);
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m_ui.unlockSound->setEnabled(enabled);
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m_ui.lbSoundPath->setEnabled(lbsound);
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m_ui.lbSoundOpen->setEnabled(lbsound);
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m_ui.lbSoundBrowse->setEnabled(lbsound);
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m_ui.lbSoundReset->setEnabled(lbsound);
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m_ui.lbSound->setEnabled(enabled);
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if (!m_dialog->isPerGameSettings())
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{
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m_ui.notificationSoundPath->setEnabled(info);
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m_ui.notificationSoundBrowse->setEnabled(info);
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m_ui.notificationSoundOpen->setEnabled(info);
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m_ui.notificationSoundReset->setEnabled(info);
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m_ui.notificationSound->setEnabled(enabled);
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m_ui.unlockSoundPath->setEnabled(unlock);
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m_ui.unlockSoundBrowse->setEnabled(unlock);
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m_ui.unlockSoundOpen->setEnabled(unlock);
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m_ui.unlockSoundReset->setEnabled(unlock);
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m_ui.unlockSound->setEnabled(enabled);
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m_ui.lbSoundPath->setEnabled(lbsound);
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m_ui.lbSoundOpen->setEnabled(lbsound);
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m_ui.lbSoundBrowse->setEnabled(lbsound);
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m_ui.lbSoundReset->setEnabled(lbsound);
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m_ui.lbSound->setEnabled(enabled);
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}
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m_ui.soundEffects->setEnabled(enabled);
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m_ui.overlays->setEnabled(enabled);
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m_ui.encoreMode->setEnabled(enabled);
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