GS:DX12: Index pipelines in correct shader cache table.

This commit is contained in:
TJnotJT
2026-07-08 20:55:40 -04:00
committed by lightningterror
parent 1aca396e34
commit 55b37b794c
+1 -1
View File
@@ -605,6 +605,6 @@ bool D3D12ShaderCache::AddPipelineToBlob(const CacheIndexKey& key, ID3D12Pipelin
return false;
}
m_shader_index.emplace(key, data);
m_pipeline_index.emplace(key, data);
return true;
}