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GS:DX12: Index pipelines in correct shader cache table.
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@@ -605,6 +605,6 @@ bool D3D12ShaderCache::AddPipelineToBlob(const CacheIndexKey& key, ID3D12Pipelin
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return false;
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}
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m_shader_index.emplace(key, data);
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m_pipeline_index.emplace(key, data);
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return true;
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}
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