From 55b37b794cde3f1baa9e7edfd3b2dfa281a1a40e Mon Sep 17 00:00:00 2001 From: TJnotJT Date: Wed, 8 Jul 2026 20:55:40 -0400 Subject: [PATCH] GS:DX12: Index pipelines in correct shader cache table. --- pcsx2/GS/Renderers/DX12/D3D12ShaderCache.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/pcsx2/GS/Renderers/DX12/D3D12ShaderCache.cpp b/pcsx2/GS/Renderers/DX12/D3D12ShaderCache.cpp index 86570fef1a..39d004f028 100644 --- a/pcsx2/GS/Renderers/DX12/D3D12ShaderCache.cpp +++ b/pcsx2/GS/Renderers/DX12/D3D12ShaderCache.cpp @@ -605,6 +605,6 @@ bool D3D12ShaderCache::AddPipelineToBlob(const CacheIndexKey& key, ID3D12Pipelin return false; } - m_shader_index.emplace(key, data); + m_pipeline_index.emplace(key, data); return true; }